本文整理汇总了C++中GetItemRandomPropertyId函数的典型用法代码示例。如果您正苦于以下问题:C++ GetItemRandomPropertyId函数的具体用法?C++ GetItemRandomPropertyId怎么用?C++ GetItemRandomPropertyId使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetItemRandomPropertyId函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: bool
void Item::SaveToDB(SQLTransaction& trans)
{
bool isInTransaction = bool(trans);
if (!isInTransaction)
trans = CharacterDatabase.BeginTransaction();
ObjectGuid::LowType guid = GetGUID().GetCounter();
switch (uState)
{
case ITEM_NEW:
case ITEM_CHANGED:
{
uint8 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE);
stmt->setUInt32( index, GetEntry());
stmt->setUInt32(++index, GetOwnerGUID().GetCounter());
stmt->setUInt32(++index, GetGuidValue(ITEM_FIELD_CREATOR).GetCounter());
stmt->setUInt32(++index, GetGuidValue(ITEM_FIELD_GIFTCREATOR).GetCounter());
stmt->setUInt32(++index, GetCount());
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_DURATION));
std::ostringstream ssSpells;
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
ssSpells << GetSpellCharges(i) << ' ';
stmt->setString(++index, ssSpells.str());
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_FLAGS));
std::ostringstream ssEnchants;
for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i)
{
ssEnchants << GetEnchantmentId(EnchantmentSlot(i)) << ' ';
ssEnchants << GetEnchantmentDuration(EnchantmentSlot(i)) << ' ';
ssEnchants << GetEnchantmentCharges(EnchantmentSlot(i)) << ' ';
}
stmt->setString(++index, ssEnchants.str());
stmt->setInt16 (++index, GetItemRandomPropertyId());
stmt->setUInt16(++index, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME));
stmt->setString(++index, m_text);
stmt->setUInt32(++index, guid);
trans->Append(stmt);
if ((uState == ITEM_CHANGED) && HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GIFT_OWNER);
stmt->setUInt32(0, GetOwnerGUID().GetCounter());
stmt->setUInt32(1, guid);
trans->Append(stmt);
}
break;
}
case ITEM_REMOVED:
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, guid);
trans->Append(stmt);
if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
stmt->setUInt32(0, guid);
trans->Append(stmt);
}
if (!isInTransaction)
CharacterDatabase.CommitTransaction(trans);
// Delete the items if this is a container
if (!loot.isLooted())
sLootItemStorage->RemoveStoredLootForContainer(GetGUID().GetCounter());
delete this;
return;
}
case ITEM_UNCHANGED:
break;
}
SetState(ITEM_UNCHANGED);
if (!isInTransaction)
CharacterDatabase.CommitTransaction(trans);
}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:86,代码来源:Item.cpp
示例2: SetEntry
bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
{
// 0 1 2 3 4 5 6 7 8 9 10
//result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid);
// create item before any checks for store correct guid
// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
Object::_Create(guid, 0, HighGuid::Item);
// Set entry, MUST be before proto check
SetEntry(entry);
SetObjectScale(1.0f);
ItemTemplate const* proto = GetTemplate();
if (!proto)
return false;
// set owner (not if item is only loaded for gbank/auction/mail
if (owner_guid)
SetOwnerGUID(owner_guid);
bool need_save = false; // need explicit save data at load fixes
SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid(HighGuid::Player, fields[0].GetUInt32()));
SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid(HighGuid::Player, fields[1].GetUInt32()));
SetCount(fields[2].GetUInt32());
uint32 duration = fields[3].GetUInt32();
SetUInt32Value(ITEM_FIELD_DURATION, duration);
// update duration if need, and remove if not need
if ((proto->Duration == 0) != (duration == 0))
{
SetUInt32Value(ITEM_FIELD_DURATION, proto->Duration);
need_save = true;
}
Tokenizer tokens(fields[4].GetString(), ' ', MAX_ITEM_PROTO_SPELLS);
if (tokens.size() == MAX_ITEM_PROTO_SPELLS)
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
SetSpellCharges(i, atoi(tokens[i]));
SetUInt32Value(ITEM_FIELD_FLAGS, fields[5].GetUInt32());
// Remove bind flag for items vs NO_BIND set
if (IsSoulBound() && proto->Bonding == NO_BIND)
{
ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_SOULBOUND, false);
need_save = true;
}
_LoadIntoDataField(fields[6].GetString(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt16());
// recalculate suffix factor
if (GetItemRandomPropertyId() < 0)
UpdateItemSuffixFactor();
uint32 durability = fields[8].GetUInt16();
SetUInt32Value(ITEM_FIELD_DURABILITY, durability);
// update max durability (and durability) if need
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, proto->MaxDurability);
// do not overwrite durability for wrapped items
if (durability > proto->MaxDurability && !HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
{
SetUInt32Value(ITEM_FIELD_DURABILITY, proto->MaxDurability);
need_save = true;
}
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].GetUInt32());
SetText(fields[10].GetString());
if (need_save) // normal item changed state set not work at loading
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_INSTANCE_ON_LOAD);
stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION));
stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS));
stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->setUInt32(3, guid);
CharacterDatabase.Execute(stmt);
}
return true;
}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:81,代码来源:Item.cpp
示例3: SetText
bool Item::LoadFromDB(uint32 guidLow, Field *fields, ObjectGuid ownerGuid)
{
// create item before any checks for store correct guid
// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
Object::_Create(ObjectGuid(HIGHGUID_ITEM, guidLow));
if (!LoadValues(fields[0].GetString()))
{
sLog.outError("Item #%d have broken data in `data` field. Can't be loaded.", guidLow);
return false;
}
SetText(fields[1].GetCppString());
bool need_save = false; // need explicit save data at load fixes
// overwrite possible wrong/corrupted guid
ObjectGuid new_item_guid = ObjectGuid(HIGHGUID_ITEM, guidLow);
if (GetGuidValue(OBJECT_FIELD_GUID) != new_item_guid)
{
SetGuidValue(OBJECT_FIELD_GUID, new_item_guid);
need_save = true;
}
ItemPrototype const* proto = GetProto();
if(!proto)
return false;
// update max durability (and durability) if need
if(proto->MaxDurability!= GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
{
SetUInt32Value(ITEM_FIELD_MAXDURABILITY,proto->MaxDurability);
if(GetUInt32Value(ITEM_FIELD_DURABILITY) > proto->MaxDurability)
SetUInt32Value(ITEM_FIELD_DURABILITY,proto->MaxDurability);
need_save = true;
}
// recalculate suffix factor
if(GetItemRandomPropertyId() < 0)
{
if(UpdateItemSuffixFactor())
need_save = true;
}
// Remove bind flag for items vs NO_BIND set
if (IsSoulBound() && proto->Bonding == NO_BIND)
{
ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_BINDED, false);
need_save = true;
}
// update duration if need, and remove if not need
if ((proto->Duration == 0) != (GetUInt32Value(ITEM_FIELD_DURATION) == 0))
{
SetUInt32Value(ITEM_FIELD_DURATION, proto->Duration);
need_save = true;
}
// set correct owner
if (!ownerGuid.IsEmpty() && GetOwnerGuid() != ownerGuid)
{
SetOwnerGuid(ownerGuid);
need_save = true;
}
// set correct wrapped state
if (HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))
{
// wrapped item must be wrapper (used version that not stackable)
if (!(proto->Flags & ITEM_FLAG_WRAPPER) || GetMaxStackCount() > 1)
{
RemoveFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED);
need_save = true;
static SqlStatementID delGifts ;
// also cleanup for sure gift table
SqlStatement stmt = CharacterDatabase.CreateStatement(delGifts, "DELETE FROM character_gifts WHERE item_guid = ?");
stmt.PExecute(GetGUIDLow());
}
}
if (need_save) // normal item changed state set not work at loading
{
static SqlStatementID updItem ;
SqlStatement stmt = CharacterDatabase.CreateStatement(updItem, "UPDATE item_instance SET data = ?, owner_guid = ? WHERE guid = ?");
std::ostringstream ss;
for(uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
stmt.addString(ss);
stmt.addUInt32(GetOwnerGuid().GetCounter());
stmt.addUInt32(guidLow);
stmt.Execute();
}
return true;
//.........这里部分代码省略.........
开发者ID:SeTM,项目名称:mangos-1,代码行数:101,代码来源:Item.cpp
示例4: GUID_LOPART
bool Item::LoadFromDB(uint32 guidLow, uint64 owner_guid, QueryResult *result)
{
// create item before any checks for store correct guid
// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
Object::_Create(guidLow, 0, HIGHGUID_ITEM);
bool delete_result = false;
if(!result)
{
result = CharacterDatabase.PQuery("SELECT data FROM item_instance WHERE guid = '%u'", guidLow);
delete_result = true;
}
if (!result)
{
sLog.outError("Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ", guidLow, GUID_LOPART(owner_guid));
return false;
}
Field *fields = result->Fetch();
if (!LoadValues(fields[0].GetString()))
{
sLog.outError("Item #%d have broken data in `data` field. Can't be loaded.", guidLow);
if (delete_result) delete result;
return false;
}
bool need_save = false; // need explicit save data at load fixes
// overwrite possible wrong/corrupted guid
ObjectGuid new_item_guid = ObjectGuid(HIGHGUID_ITEM, guidLow);
if (GetGuidValue(OBJECT_FIELD_GUID) != new_item_guid)
{
SetGuidValue(OBJECT_FIELD_GUID, new_item_guid);
need_save = true;
}
if (delete_result)
delete result;
ItemPrototype const* proto = GetProto();
if(!proto)
return false;
// update max durability (and durability) if need
if(proto->MaxDurability!= GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
{
SetUInt32Value(ITEM_FIELD_MAXDURABILITY,proto->MaxDurability);
if(GetUInt32Value(ITEM_FIELD_DURABILITY) > proto->MaxDurability)
SetUInt32Value(ITEM_FIELD_DURABILITY,proto->MaxDurability);
need_save = true;
}
// recalculate suffix factor
if(GetItemRandomPropertyId() < 0)
{
if(UpdateItemSuffixFactor())
need_save = true;
}
// Remove bind flag for items vs NO_BIND set
if (IsSoulBound() && proto->Bonding == NO_BIND)
{
ApplyModFlag(ITEM_FIELD_FLAGS,ITEM_FLAGS_BINDED, false);
need_save = true;
}
// update duration if need, and remove if not need
if ((proto->Duration == 0) != (GetUInt32Value(ITEM_FIELD_DURATION) == 0))
{
SetUInt32Value(ITEM_FIELD_DURATION, proto->Duration);
need_save = true;
}
// set correct owner
if (owner_guid != 0 && GetOwnerGUID() != owner_guid)
{
SetOwnerGUID(owner_guid);
need_save = true;
}
if (need_save) // normal item changed state set not work at loading
{
std::ostringstream ss;
ss << "UPDATE item_instance SET data = '";
for(uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guidLow << "'";
CharacterDatabase.Execute( ss.str().c_str() );
}
return true;
}
开发者ID:klaas-netherstorm,项目名称:Mangos,代码行数:96,代码来源:Item.cpp
示例5: SetEntry
bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry)
{
// 0 1 2 3 4 5 6 7 8 9 10
//result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid);
// create item before any checks for store correct guid
// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
Object::_Create(guid, 0, HIGHGUID_ITEM);
// Set entry, MUST be before proto check
SetEntry(entry);
SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f);
ItemPrototype const* proto = GetProto();
if (!proto)
return false;
// set owner (not if item is only loaded for gbank/auction/mail
if (owner_guid != 0)
SetOwnerGUID(owner_guid);
bool need_save = false; // need explicit save data at load fixes
SetUInt64Value(ITEM_FIELD_CREATOR, MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
SetUInt64Value(ITEM_FIELD_GIFTCREATOR, MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER));
SetCount(fields[2].GetUInt32());
uint32 duration = fields[3].GetUInt32();
SetUInt32Value(ITEM_FIELD_DURATION, duration);
// update duration if need, and remove if not need
if ((proto->Duration == 0) != (duration == 0))
{
SetUInt32Value(ITEM_FIELD_DURATION, abs(proto->Duration));
need_save = true;
}
Tokens tokens(fields[4].GetString(), ' ', MAX_ITEM_PROTO_SPELLS);
if (tokens.size() == MAX_ITEM_PROTO_SPELLS)
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
SetSpellCharges(i, atoi(tokens[i]));
SetUInt32Value(ITEM_FIELD_FLAGS, fields[5].GetUInt32());
// Remove bind flag for items vs NO_BIND set
if (IsSoulBound() && proto->Bonding == NO_BIND)
{
ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_SOULBOUND, false);
need_save = true;
}
std::string enchants = fields[6].GetString();
//_LoadIntoDataField(enchants.c_str(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
{
// NOTE:
// in the recent update of reforge system, definition of EnchantmentSlot has been changed,
// and MAX_ENCHANTMENT_SLOT has been changed from 13 to 14,
// which makes enchantments column of item_instance table incompatible with previous version.
// in this case we will load only first 9 enchantment slots (0-8, for permanent, temporary, sockets, bonus, prismatic and reforge)
// and ignore the remaining ones (9-13, for random properties).
// which means item random properties will be lost after this update.
// after player logging in and saving the inventory, enchantments column will be properly updated.
uint32 count = MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET;
Tokens tokens(enchants, ' ', count);
if (tokens.size() < MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET)
count = REFORGE_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET;
for (uint32 index = 0; index < count; ++index)
m_uint32Values[ITEM_FIELD_ENCHANTMENT_1_1 + index] = index < tokens.size() ? atol(tokens[index]) : 0;
}
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt16());
// recalculate suffix factor
if (GetItemRandomPropertyId() < 0)
UpdateItemSuffixFactor();
uint32 durability = fields[8].GetUInt16();
SetUInt32Value(ITEM_FIELD_DURABILITY, durability);
// update max durability (and durability) if need
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, proto->MaxDurability);
if (durability > proto->MaxDurability)
{
SetUInt32Value(ITEM_FIELD_DURABILITY, proto->MaxDurability);
need_save = true;
}
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].GetUInt32());
SetText(fields[10].GetString());
if (need_save) // normal item changed state set not work at loading
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ITEM_INSTANCE_ON_LOAD);
stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION));
stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS));
stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->setUInt32(3, guid);
CharacterDatabase.Execute(stmt);
}
return true;
}
开发者ID:H4D3S,项目名称:DarkmoonCore-Cataclysm,代码行数:99,代码来源:Item.cpp
示例6: GetGUIDLow
void Item::SaveToDB(SQLTransaction& trans)
{
bool isInTransaction = !(trans.null());
if (!isInTransaction)
trans = CharacterDatabase.BeginTransaction();
uint32 guid = GetGUIDLow();
switch (uState)
{
case ITEM_NEW:
case ITEM_CHANGED:
{
uint8 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE);
stmt->setUInt32( index, GetEntry());
stmt->setUInt32(++index, GUID_LOPART(GetOwnerGUID()));
stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_CREATOR)));
stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_GIFTCREATOR)));
stmt->setUInt32(++index, GetCount());
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_DURATION));
std::ostringstream ssSpells;
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
ssSpells << GetSpellCharges(i) << ' ';
stmt->setString(++index, ssSpells.str());
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_FLAGS));
std::ostringstream ssEnchants;
for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i)
{
ssEnchants << GetEnchantmentId(EnchantmentSlot(i)) << ' ';
ssEnchants << GetEnchantmentDuration(EnchantmentSlot(i)) << ' ';
ssEnchants << GetEnchantmentCharges(EnchantmentSlot(i)) << ' ';
}
stmt->setString(++index, ssEnchants.str());
stmt->setInt16 (++index, GetItemRandomPropertyId());
stmt->setUInt16(++index, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME));
stmt->setString(++index, m_text);
stmt->setUInt32(++index, guid);
trans->Append(stmt);
if ((uState == ITEM_CHANGED) && HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
trans->PAppend("UPDATE character_gifts SET guid = '%u' WHERE item_guid = '%u'", GUID_LOPART(GetOwnerGUID()), guid);
break;
}
case ITEM_REMOVED:
{
trans->PAppend("DELETE FROM item_instance WHERE guid = '%u'", guid);
if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
trans->PAppend("DELETE FROM character_gifts WHERE item_guid = '%u'", GetGUIDLow());
if (!isInTransaction)
CharacterDatabase.CommitTransaction(trans);
CharacterDatabase.PExecute("UPDATE character_donate SET state = 1 WHERE itemguid = '%u'", guid);
delete this;
return;
}
case ITEM_UNCHANGED:
break;
}
SetState(ITEM_UNCHANGED);
if (!isInTransaction)
CharacterDatabase.CommitTransaction(trans);
}
开发者ID:Lbniese,项目名称:WoWCircle434,代码行数:72,代码来源:Item.cpp
示例7: GetGUIDLow
void Item::SaveToDB(SQLTransaction& trans)
{
bool isInTransaction = !(trans.null());
if (!isInTransaction)
trans = CharacterDatabase.BeginTransaction();
uint32 guid = GetGUIDLow();
switch (uState)
{
case ITEM_NEW:
case ITEM_CHANGED:
{
uint8 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE);
stmt->setUInt32( index, GetEntry());
stmt->setUInt32(++index, GUID_LOPART(GetOwnerGUID()));
stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_CREATOR)));
stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_GIFTCREATOR)));
stmt->setUInt32(++index, GetCount());
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_DURATION));
std::ostringstream ssSpells;
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
ssSpells << GetSpellCharges(i) << ' ';
stmt->setString(++index, ssSpells.str());
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_FLAGS));
std::ostringstream ssEnchants;
for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i)
{
ssEnchants << GetEnchantmentId(EnchantmentSlot(i)) << ' ';
ssEnchants << GetEnchantmentDuration(EnchantmentSlot(i)) << ' ';
ssEnchants << GetEnchantmentCharges(EnchantmentSlot(i)) << ' ';
}
stmt->setString(++index, ssEnchants.str());
stmt->setInt16 (++index, GetItemRandomPropertyId());
stmt->setUInt32(++index, GetDynamicUInt32Value(ITEM_DYNAMIC_MODIFIERS, 0)); // reforge Id
stmt->setUInt32(++index, GetDynamicUInt32Value(ITEM_DYNAMIC_MODIFIERS, 1)); // Transmogrification Id
stmt->setUInt16(++index, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME));
stmt->setString(++index, m_text);
stmt->setUInt32(++index, guid);
trans->Append(stmt);
if ((uState == ITEM_CHANGED) && HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GIFT_OWNER);
stmt->setUInt32(0, GUID_LOPART(GetOwnerGUID()));
stmt->setUInt32(1, guid);
trans->Append(stmt);
}
break;
}
case ITEM_REMOVED:
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, guid);
trans->Append(stmt);
if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
stmt->setUInt32(0, guid);
trans->Append(stmt);
}
if (!isInTransaction)
CharacterDatabase.CommitTransaction(trans);
delete this;
return;
}
case ITEM_UNCHANGED:
break;
}
SetState(ITEM_UNCHANGED);
if (!isInTransaction)
CharacterDatabase.CommitTransaction(trans);
}
开发者ID:AwkwardDev,项目名称:SurgeCore-505,代码行数:84,代码来源:Item.cpp
注:本文中的GetItemRandomPropertyId函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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