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C++ GetItemRandomPropertyId函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetItemRandomPropertyId函数的典型用法代码示例。如果您正苦于以下问题:C++ GetItemRandomPropertyId函数的具体用法?C++ GetItemRandomPropertyId怎么用?C++ GetItemRandomPropertyId使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetItemRandomPropertyId函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: bool

void Item::SaveToDB(SQLTransaction& trans)
{
    bool isInTransaction = bool(trans);
    if (!isInTransaction)
        trans = CharacterDatabase.BeginTransaction();

    ObjectGuid::LowType guid = GetGUID().GetCounter();
    switch (uState)
    {
        case ITEM_NEW:
        case ITEM_CHANGED:
        {
            uint8 index = 0;
            PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE);
            stmt->setUInt32(  index, GetEntry());
            stmt->setUInt32(++index, GetOwnerGUID().GetCounter());
            stmt->setUInt32(++index, GetGuidValue(ITEM_FIELD_CREATOR).GetCounter());
            stmt->setUInt32(++index, GetGuidValue(ITEM_FIELD_GIFTCREATOR).GetCounter());
            stmt->setUInt32(++index, GetCount());
            stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_DURATION));

            std::ostringstream ssSpells;
            for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
                ssSpells << GetSpellCharges(i) << ' ';
            stmt->setString(++index, ssSpells.str());

            stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_FLAGS));

            std::ostringstream ssEnchants;
            for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i)
            {
                ssEnchants << GetEnchantmentId(EnchantmentSlot(i)) << ' ';
                ssEnchants << GetEnchantmentDuration(EnchantmentSlot(i)) << ' ';
                ssEnchants << GetEnchantmentCharges(EnchantmentSlot(i)) << ' ';
            }
            stmt->setString(++index, ssEnchants.str());

            stmt->setInt16 (++index, GetItemRandomPropertyId());
            stmt->setUInt16(++index, GetUInt32Value(ITEM_FIELD_DURABILITY));
            stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME));
            stmt->setString(++index, m_text);
            stmt->setUInt32(++index, guid);

            trans->Append(stmt);

            if ((uState == ITEM_CHANGED) && HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
            {
                stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GIFT_OWNER);
                stmt->setUInt32(0, GetOwnerGUID().GetCounter());
                stmt->setUInt32(1, guid);
                trans->Append(stmt);
            }
            break;
        }
        case ITEM_REMOVED:
        {
            PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
            stmt->setUInt32(0, guid);
            trans->Append(stmt);

            if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
            {
                stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
                stmt->setUInt32(0, guid);
                trans->Append(stmt);
            }

            if (!isInTransaction)
                CharacterDatabase.CommitTransaction(trans);

            // Delete the items if this is a container
            if (!loot.isLooted())
                sLootItemStorage->RemoveStoredLootForContainer(GetGUID().GetCounter());

            delete this;
            return;
        }
        case ITEM_UNCHANGED:
            break;
    }

    SetState(ITEM_UNCHANGED);

    if (!isInTransaction)
        CharacterDatabase.CommitTransaction(trans);
}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:86,代码来源:Item.cpp


示例2: SetEntry

bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
{
    //                                                    0                1      2         3        4      5             6                 7           8           9    10
    //result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid);

    // create item before any checks for store correct guid
    // and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
    Object::_Create(guid, 0, HighGuid::Item);

    // Set entry, MUST be before proto check
    SetEntry(entry);
    SetObjectScale(1.0f);

    ItemTemplate const* proto = GetTemplate();
    if (!proto)
        return false;

    // set owner (not if item is only loaded for gbank/auction/mail
    if (owner_guid)
        SetOwnerGUID(owner_guid);

    bool need_save = false;                                 // need explicit save data at load fixes
    SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid(HighGuid::Player, fields[0].GetUInt32()));
    SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid(HighGuid::Player, fields[1].GetUInt32()));
    SetCount(fields[2].GetUInt32());

    uint32 duration = fields[3].GetUInt32();
    SetUInt32Value(ITEM_FIELD_DURATION, duration);
    // update duration if need, and remove if not need
    if ((proto->Duration == 0) != (duration == 0))
    {
        SetUInt32Value(ITEM_FIELD_DURATION, proto->Duration);
        need_save = true;
    }

    Tokenizer tokens(fields[4].GetString(), ' ', MAX_ITEM_PROTO_SPELLS);
    if (tokens.size() == MAX_ITEM_PROTO_SPELLS)
        for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
            SetSpellCharges(i, atoi(tokens[i]));

    SetUInt32Value(ITEM_FIELD_FLAGS, fields[5].GetUInt32());
    // Remove bind flag for items vs NO_BIND set
    if (IsSoulBound() && proto->Bonding == NO_BIND)
    {
        ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_SOULBOUND, false);
        need_save = true;
    }

    _LoadIntoDataField(fields[6].GetString(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
    SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt16());
    // recalculate suffix factor
    if (GetItemRandomPropertyId() < 0)
        UpdateItemSuffixFactor();

    uint32 durability = fields[8].GetUInt16();
    SetUInt32Value(ITEM_FIELD_DURABILITY, durability);
    // update max durability (and durability) if need
    SetUInt32Value(ITEM_FIELD_MAXDURABILITY, proto->MaxDurability);

    // do not overwrite durability for wrapped items
    if (durability > proto->MaxDurability && !HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
    {
        SetUInt32Value(ITEM_FIELD_DURABILITY, proto->MaxDurability);
        need_save = true;
    }

    SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].GetUInt32());
    SetText(fields[10].GetString());

    if (need_save)                                           // normal item changed state set not work at loading
    {
        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_INSTANCE_ON_LOAD);
        stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION));
        stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS));
        stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
        stmt->setUInt32(3, guid);
        CharacterDatabase.Execute(stmt);
    }

    return true;
}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:81,代码来源:Item.cpp


示例3: SetText

bool Item::LoadFromDB(uint32 guidLow, Field *fields, ObjectGuid ownerGuid)
{
    // create item before any checks for store correct guid
    // and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
    Object::_Create(ObjectGuid(HIGHGUID_ITEM, guidLow));

    if (!LoadValues(fields[0].GetString()))
    {
        sLog.outError("Item #%d have broken data in `data` field. Can't be loaded.", guidLow);
        return false;
    }

    SetText(fields[1].GetCppString());

    bool need_save = false;                                 // need explicit save data at load fixes

    // overwrite possible wrong/corrupted guid
    ObjectGuid new_item_guid = ObjectGuid(HIGHGUID_ITEM, guidLow);
    if (GetGuidValue(OBJECT_FIELD_GUID) != new_item_guid)
    {
        SetGuidValue(OBJECT_FIELD_GUID, new_item_guid);
        need_save = true;
    }

    ItemPrototype const* proto = GetProto();
    if(!proto)
        return false;

    // update max durability (and durability) if need
    if(proto->MaxDurability!= GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
    {
        SetUInt32Value(ITEM_FIELD_MAXDURABILITY,proto->MaxDurability);
        if(GetUInt32Value(ITEM_FIELD_DURABILITY) > proto->MaxDurability)
            SetUInt32Value(ITEM_FIELD_DURABILITY,proto->MaxDurability);

        need_save = true;
    }

    // recalculate suffix factor
    if(GetItemRandomPropertyId() < 0)
    {
        if(UpdateItemSuffixFactor())
            need_save = true;
    }

    // Remove bind flag for items vs NO_BIND set
    if (IsSoulBound() && proto->Bonding == NO_BIND)
    {
        ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_BINDED, false);
        need_save = true;
    }

    // update duration if need, and remove if not need
    if ((proto->Duration == 0) != (GetUInt32Value(ITEM_FIELD_DURATION) == 0))
    {
        SetUInt32Value(ITEM_FIELD_DURATION, proto->Duration);
        need_save = true;
    }

    // set correct owner
    if (!ownerGuid.IsEmpty() && GetOwnerGuid() != ownerGuid)
    {
        SetOwnerGuid(ownerGuid);
        need_save = true;
    }

    // set correct wrapped state
    if (HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))
    {
        // wrapped item must be wrapper (used version that not stackable)
        if (!(proto->Flags & ITEM_FLAG_WRAPPER) || GetMaxStackCount() > 1)
        {
            RemoveFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED);
            need_save = true;

            static SqlStatementID delGifts ;

            // also cleanup for sure gift table
            SqlStatement stmt = CharacterDatabase.CreateStatement(delGifts, "DELETE FROM character_gifts WHERE item_guid = ?");
            stmt.PExecute(GetGUIDLow());
        }
    }

    if (need_save)                                          // normal item changed state set not work at loading
    {
        static SqlStatementID updItem ;

        SqlStatement stmt = CharacterDatabase.CreateStatement(updItem, "UPDATE item_instance SET data = ?, owner_guid = ? WHERE guid = ?");

        std::ostringstream ss;
        for(uint16 i = 0; i < m_valuesCount; ++i )
            ss << GetUInt32Value(i) << " ";

        stmt.addString(ss);
        stmt.addUInt32(GetOwnerGuid().GetCounter());
        stmt.addUInt32(guidLow);
        stmt.Execute();
    }

    return true;
//.........这里部分代码省略.........
开发者ID:SeTM,项目名称:mangos-1,代码行数:101,代码来源:Item.cpp


示例4: GUID_LOPART

bool Item::LoadFromDB(uint32 guidLow, uint64 owner_guid, QueryResult *result)
{
    // create item before any checks for store correct guid
    // and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
    Object::_Create(guidLow, 0, HIGHGUID_ITEM);

    bool delete_result = false;
    if(!result)
    {
        result = CharacterDatabase.PQuery("SELECT data FROM item_instance WHERE guid = '%u'", guidLow);
        delete_result = true;
    }

    if (!result)
    {
        sLog.outError("Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ", guidLow, GUID_LOPART(owner_guid));
        return false;
    }

    Field *fields = result->Fetch();

    if (!LoadValues(fields[0].GetString()))
    {
        sLog.outError("Item #%d have broken data in `data` field. Can't be loaded.", guidLow);
        if (delete_result) delete result;
        return false;
    }

    bool need_save = false;                                 // need explicit save data at load fixes

    // overwrite possible wrong/corrupted guid
    ObjectGuid new_item_guid = ObjectGuid(HIGHGUID_ITEM, guidLow);
    if (GetGuidValue(OBJECT_FIELD_GUID) != new_item_guid)
    {
        SetGuidValue(OBJECT_FIELD_GUID, new_item_guid);
        need_save = true;
    }

    if (delete_result)
        delete result;

    ItemPrototype const* proto = GetProto();
    if(!proto)
        return false;

    // update max durability (and durability) if need
    if(proto->MaxDurability!= GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
    {
        SetUInt32Value(ITEM_FIELD_MAXDURABILITY,proto->MaxDurability);
        if(GetUInt32Value(ITEM_FIELD_DURABILITY) > proto->MaxDurability)
            SetUInt32Value(ITEM_FIELD_DURABILITY,proto->MaxDurability);

        need_save = true;
    }

    // recalculate suffix factor
    if(GetItemRandomPropertyId() < 0)
    {
        if(UpdateItemSuffixFactor())
            need_save = true;
    }

    // Remove bind flag for items vs NO_BIND set
    if (IsSoulBound() && proto->Bonding == NO_BIND)
    {
        ApplyModFlag(ITEM_FIELD_FLAGS,ITEM_FLAGS_BINDED, false);
        need_save = true;
    }

    // update duration if need, and remove if not need
    if ((proto->Duration == 0) != (GetUInt32Value(ITEM_FIELD_DURATION) == 0))
    {
        SetUInt32Value(ITEM_FIELD_DURATION, proto->Duration);
        need_save = true;
    }

    // set correct owner
    if (owner_guid != 0 && GetOwnerGUID() != owner_guid)
    {
        SetOwnerGUID(owner_guid);
        need_save = true;
    }

    if (need_save)                                          // normal item changed state set not work at loading
    {
        std::ostringstream ss;
        ss << "UPDATE item_instance SET data = '";
        for(uint16 i = 0; i < m_valuesCount; ++i )
            ss << GetUInt32Value(i) << " ";
        ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guidLow << "'";

        CharacterDatabase.Execute( ss.str().c_str() );
    }

    return true;
}
开发者ID:klaas-netherstorm,项目名称:Mangos,代码行数:96,代码来源:Item.cpp


示例5: SetEntry

bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry)
{
    //                                                    0                1      2         3        4      5             6                 7           8           9    10
    //result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid);

    // create item before any checks for store correct guid
    // and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
    Object::_Create(guid, 0, HIGHGUID_ITEM);

    // Set entry, MUST be before proto check
    SetEntry(entry);
    SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f);

    ItemPrototype const* proto = GetProto();
    if (!proto)
        return false;

    // set owner (not if item is only loaded for gbank/auction/mail
    if (owner_guid != 0)
        SetOwnerGUID(owner_guid);

    bool need_save = false;                                 // need explicit save data at load fixes
    SetUInt64Value(ITEM_FIELD_CREATOR, MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
    SetUInt64Value(ITEM_FIELD_GIFTCREATOR, MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER));
    SetCount(fields[2].GetUInt32());

    uint32 duration = fields[3].GetUInt32();
    SetUInt32Value(ITEM_FIELD_DURATION, duration);
    // update duration if need, and remove if not need
    if ((proto->Duration == 0) != (duration == 0))
    {
        SetUInt32Value(ITEM_FIELD_DURATION, abs(proto->Duration));
        need_save = true;
    }

    Tokens tokens(fields[4].GetString(), ' ', MAX_ITEM_PROTO_SPELLS);
    if (tokens.size() == MAX_ITEM_PROTO_SPELLS)
        for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
            SetSpellCharges(i, atoi(tokens[i]));

    SetUInt32Value(ITEM_FIELD_FLAGS, fields[5].GetUInt32());
    // Remove bind flag for items vs NO_BIND set
    if (IsSoulBound() && proto->Bonding == NO_BIND)
    {
        ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_SOULBOUND, false);
        need_save = true;
    }

    std::string enchants = fields[6].GetString();
    //_LoadIntoDataField(enchants.c_str(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
    {
        // NOTE:
        // in the recent update of reforge system, definition of EnchantmentSlot has been changed,
        // and MAX_ENCHANTMENT_SLOT has been changed from 13 to 14,
        // which makes enchantments column of item_instance table incompatible with previous version.
        // in this case we will load only first 9 enchantment slots (0-8, for permanent, temporary, sockets, bonus, prismatic and reforge)
        // and ignore the remaining ones (9-13, for random properties).
        // which means item random properties will be lost after this update.
        // after player logging in and saving the inventory, enchantments column will be properly updated.

        uint32 count = MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET;
        Tokens tokens(enchants, ' ', count);

        if (tokens.size() < MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET)
            count = REFORGE_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET;

        for (uint32 index = 0; index < count; ++index)
            m_uint32Values[ITEM_FIELD_ENCHANTMENT_1_1 + index] = index < tokens.size() ? atol(tokens[index]) : 0;
    }
    SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt16());
    // recalculate suffix factor
    if (GetItemRandomPropertyId() < 0)
        UpdateItemSuffixFactor();

    uint32 durability = fields[8].GetUInt16();
    SetUInt32Value(ITEM_FIELD_DURABILITY, durability);
    // update max durability (and durability) if need
    SetUInt32Value(ITEM_FIELD_MAXDURABILITY, proto->MaxDurability);
    if (durability > proto->MaxDurability)
    {
        SetUInt32Value(ITEM_FIELD_DURABILITY, proto->MaxDurability);
        need_save = true;
    }

    SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].GetUInt32());
    SetText(fields[10].GetString());

    if (need_save)                                           // normal item changed state set not work at loading
    {
        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ITEM_INSTANCE_ON_LOAD);
        stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION));
        stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS));
        stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
        stmt->setUInt32(3, guid);
        CharacterDatabase.Execute(stmt);
    }

    return true;
}
开发者ID:H4D3S,项目名称:DarkmoonCore-Cataclysm,代码行数:99,代码来源:Item.cpp


示例6: GetGUIDLow

void Item::SaveToDB(SQLTransaction& trans)
{
    bool isInTransaction = !(trans.null());
    if (!isInTransaction)
        trans = CharacterDatabase.BeginTransaction();

    uint32 guid = GetGUIDLow();
    switch (uState)
    {
        case ITEM_NEW:
        case ITEM_CHANGED:
        {
            uint8 index = 0;
            PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE);
            stmt->setUInt32(  index, GetEntry());
            stmt->setUInt32(++index, GUID_LOPART(GetOwnerGUID()));
            stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_CREATOR)));
            stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_GIFTCREATOR)));
            stmt->setUInt32(++index, GetCount());
            stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_DURATION));

            std::ostringstream ssSpells;
            for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
                ssSpells << GetSpellCharges(i) << ' ';
            stmt->setString(++index, ssSpells.str());

            stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_FLAGS));

            std::ostringstream ssEnchants;
            for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i)
            {
                ssEnchants << GetEnchantmentId(EnchantmentSlot(i)) << ' ';
                ssEnchants << GetEnchantmentDuration(EnchantmentSlot(i)) << ' ';
                ssEnchants << GetEnchantmentCharges(EnchantmentSlot(i)) << ' ';
            }
            stmt->setString(++index, ssEnchants.str());

            stmt->setInt16 (++index, GetItemRandomPropertyId());
            stmt->setUInt16(++index, GetUInt32Value(ITEM_FIELD_DURABILITY));
            stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME));
            stmt->setString(++index, m_text);
            stmt->setUInt32(++index, guid);

            trans->Append(stmt);

            if ((uState == ITEM_CHANGED) && HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
                trans->PAppend("UPDATE character_gifts SET guid = '%u' WHERE item_guid = '%u'", GUID_LOPART(GetOwnerGUID()), guid);
            break;
        }
        case ITEM_REMOVED:
        {
            trans->PAppend("DELETE FROM item_instance WHERE guid = '%u'", guid);

            if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
                trans->PAppend("DELETE FROM character_gifts WHERE item_guid = '%u'", GetGUIDLow());

            if (!isInTransaction)
                CharacterDatabase.CommitTransaction(trans);

            CharacterDatabase.PExecute("UPDATE character_donate SET state = 1 WHERE itemguid = '%u'", guid);
            delete this;
            return;
        }
        case ITEM_UNCHANGED:
            break;
    }

    SetState(ITEM_UNCHANGED);

    if (!isInTransaction)
        CharacterDatabase.CommitTransaction(trans);
}
开发者ID:Lbniese,项目名称:WoWCircle434,代码行数:72,代码来源:Item.cpp


示例7: GetGUIDLow

void Item::SaveToDB(SQLTransaction& trans)
{
    bool isInTransaction = !(trans.null());
    if (!isInTransaction)
        trans = CharacterDatabase.BeginTransaction();

    uint32 guid = GetGUIDLow();
    switch (uState)
    {
        case ITEM_NEW:
        case ITEM_CHANGED:
        {
            uint8 index = 0;
            PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE);
            stmt->setUInt32(  index, GetEntry());
            stmt->setUInt32(++index, GUID_LOPART(GetOwnerGUID()));
            stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_CREATOR)));
            stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_GIFTCREATOR)));
            stmt->setUInt32(++index, GetCount());
            stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_DURATION));

            std::ostringstream ssSpells;
            for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
                ssSpells << GetSpellCharges(i) << ' ';
            stmt->setString(++index, ssSpells.str());

            stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_FLAGS));

            std::ostringstream ssEnchants;
            for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i)
            {
                ssEnchants << GetEnchantmentId(EnchantmentSlot(i)) << ' ';
                ssEnchants << GetEnchantmentDuration(EnchantmentSlot(i)) << ' ';
                ssEnchants << GetEnchantmentCharges(EnchantmentSlot(i)) << ' ';
            }
            stmt->setString(++index, ssEnchants.str());

            stmt->setInt16 (++index, GetItemRandomPropertyId());
            stmt->setUInt32(++index, GetDynamicUInt32Value(ITEM_DYNAMIC_MODIFIERS, 0)); // reforge Id
            stmt->setUInt32(++index, GetDynamicUInt32Value(ITEM_DYNAMIC_MODIFIERS, 1)); // Transmogrification Id
            stmt->setUInt16(++index, GetUInt32Value(ITEM_FIELD_DURABILITY));
            stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME));
            stmt->setString(++index, m_text);
            stmt->setUInt32(++index, guid);

            trans->Append(stmt);

            if ((uState == ITEM_CHANGED) && HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
            {
                stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GIFT_OWNER);
                stmt->setUInt32(0, GUID_LOPART(GetOwnerGUID()));
                stmt->setUInt32(1, guid);
                trans->Append(stmt);
            }
            break;
        }
        case ITEM_REMOVED:
        {
            PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
            stmt->setUInt32(0, guid);
            trans->Append(stmt);

            if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
            {
                stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
                stmt->setUInt32(0, guid);
                trans->Append(stmt);
            }

            if (!isInTransaction)
                CharacterDatabase.CommitTransaction(trans);

            delete this;
            return;
        }
        case ITEM_UNCHANGED:
            break;
    }

    SetState(ITEM_UNCHANGED);

    if (!isInTransaction)
        CharacterDatabase.CommitTransaction(trans);
}
开发者ID:AwkwardDev,项目名称:SurgeCore-505,代码行数:84,代码来源:Item.cpp



注:本文中的GetItemRandomPropertyId函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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