本文整理汇总了C++中GetMType函数的典型用法代码示例。如果您正苦于以下问题:C++ GetMType函数的具体用法?C++ GetMType怎么用?C++ GetMType使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetMType函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: if
bool monster::make_fungus()
{
char polypick = 0;
std::string tid = type->id;
if (tid == "mon_ant" || tid == "mon_ant_soldier" || tid == "mon_ant_queen" || tid == "mon_fly" || tid == "mon_bee" || tid == "mon_dermatik")
{
polypick = 1;
}else if (tid == "mon_zombie" || tid == "mon_zombie_shrieker" || tid == "mon_zombie_electric" || tid == "mon_zombie_spitter" || tid == "mon_zombie_dog" ||
tid == "mon_zombie_brute" || tid == "mon_zombie_hulk"){
polypick = 2;
}else if (tid == "mon_boomer" || tid == "mon_zombie_gasbag"){
polypick = 3;
}else if (tid == "mon_triffid" || tid == "mon_triffid_young" || tid == "mon_triffid_queen"){
polypick = 4;
}
switch (polypick) {
case 1: // bugs, why do they all turn into fungal ants?
poly(GetMType("mon_ant_fungus"));
return true;
case 2: // zombies, non-boomer
poly(GetMType("mon_zombie_fungus"));
return true;
case 3:
poly(GetMType("mon_boomer_fungus"));
return true;
case 4:
poly(GetMType("mon_fungaloid"));
return true;
default:
return true;
}
}
开发者ID:SlewedQuasar890,项目名称:Cataclysm-DDA,代码行数:32,代码来源:monster.cpp
示例2: select
virtual void select(int entnum, uimenu *menu) {
if ( ! started ) {
started = true;
setup(menu);
}
if (entnum != lastent) {
lastent = entnum;
tmp = monster(GetMType(entnum));
if (friendly) {
tmp.friendly = -1;
}
}
werase(w_info);
tmp.print_info(g, w_info);
std::string header = string_format("#%d: %s", entnum, GetMType(entnum)->name.c_str()
);
mvwprintz(w_info, 1, ( getmaxx(w_info) - header.size() ) / 2, c_cyan, "%s",
header.c_str()
);
mvwprintz(w_info, getmaxy(w_info) - 3, 0, c_green, "%s", msg.c_str());
msg = padding;
mvwprintw(w_info, getmaxy(w_info) - 2, 0, "[/] find, [f] friendly, [q]uit");
//wrefresh(w_info); // for some reason this makes everything disappear on first run? Not needed, at any rate.
}
开发者ID:8Z,项目名称:Cataclysm-DDA,代码行数:27,代码来源:wish.cpp
示例3: select
virtual void select(int entnum, uimenu *menu) override
{
if ( ! started ) {
started = true;
setup(menu);
}
if (entnum != lastent) {
lastent = entnum;
tmp = monster(GetMType(entnum));
if (friendly) {
tmp.friendly = -1;
}
}
werase(w_info);
tmp.print_info( w_info, 6, 5, 1 );
std::string header = string_format("#%d: %s", entnum, GetMType(entnum)->nname().c_str());
mvwprintz(w_info, 1, ( getmaxx(w_info) - header.size() ) / 2, c_cyan, "%s",
header.c_str());
if( hallucination ) {
wprintw( w_info, _( " (hallucination)" ) );
}
mvwprintz(w_info, getmaxy(w_info) - 3, 0, c_green, "%s", msg.c_str());
msg = padding;
mvwprintw(w_info, getmaxy(w_info) - 2, 0,
_("[/] find, [f]riendly, [h]allucination [i]ncrease group, [d]ecrease group, [q]uit"));
}
开发者ID:Camkitsune,项目名称:Cataclysm-DDA,代码行数:29,代码来源:wish.cpp
示例4: if
bool monster::make_fungus()
{
if( is_hallucination() ) {
return true;
}
char polypick = 0;
std::string tid = type->id;
if (type->in_species("FUNGUS")) { // No friendly-fungalizing ;-)
return true;
}
if (tid == "mon_ant" || tid == "mon_ant_soldier" || tid == "mon_ant_queen" || tid == "mon_fly" ||
tid == "mon_bee" || tid == "mon_dermatik") {
polypick = 1;
} else if (tid == "mon_zombie" || tid == "mon_zombie_shrieker" || tid == "mon_zombie_electric" ||
tid == "mon_zombie_spitter" || tid == "mon_zombie_dog" || tid == "mon_zombie_brute" ||
tid == "mon_zombie_hulk" || tid == "mon_zombie_soldier" || tid == "mon_zombie_tough" ||
tid == "mon_zombie_scientist" || tid == "mon_zombie_hunter" || tid == "mon_zombie_child"||
tid == "mon_zombie_bio_op" || tid == "mon_zombie_survivor" || tid == "mon_zombie_fireman" ||
tid == "mon_zombie_cop" || tid == "mon_zombie_fat" || tid == "mon_zombie_rot" ||
tid == "mon_zombie_swimmer" || tid == "mon_zombie_grabber" || tid == "mon_zombie_technician" ||
tid == "mon_zombie_brute_shocker") {
polypick = 2; // Necro and Master have enough Goo to resist conversion.
// Firefighter, hazmat, and scarred/beekeeper have the PPG on.
} else if (tid == "mon_zombie_necro" || tid == "mon_zombie_master" || tid == "mon_zombie_fireman" ||
tid == "mon_zombie_hazmat" || tid == "mon_beekeeper") {
return true;
} else if (tid == "mon_boomer" || tid == "mon_zombie_gasbag" || tid == "mon_zombie_smoker") {
polypick = 3;
} else if (tid == "mon_triffid" || tid == "mon_triffid_young" || tid == "mon_triffid_queen") {
polypick = 4;
}
switch (polypick) {
case 1: // bugs, why do they all turn into fungal ants?
poly(GetMType("mon_ant_fungus"));
return true;
case 2: // zombies, non-boomer
poly(GetMType("mon_zombie_fungus"));
return true;
case 3:
poly(GetMType("mon_boomer_fungus"));
return true;
case 4:
poly(GetMType("mon_fungaloid"));
return true;
default:
return false;
}
}
开发者ID:reverieAlice,项目名称:Cataclysm-DDA,代码行数:48,代码来源:monster.cpp
示例5: GetMType
item Single_item_creator::create_single(int birthday, RecursionList &rec) const
{
item tmp;
if (type == S_ITEM) {
if (id == "corpse") {
tmp.make_corpse("corpse", GetMType("mon_null"), birthday);
} else {
tmp = item(id, birthday);
}
} else if (type == S_ITEM_GROUP) {
if (std::find(rec.begin(), rec.end(), id) != rec.end()) {
debugmsg("recursion in item spawn list %s", id.c_str());
return item(null_item_id, birthday);
}
rec.push_back(id);
Item_spawn_data *isd = item_controller->get_group(id);
if (isd == NULL) {
debugmsg("unknown item spawn list %s", id.c_str());
return item(null_item_id, birthday);
}
tmp = isd->create_single(birthday, rec);
} else if (type == S_NONE) {
return item(null_item_id, birthday);
}
if (modifier.get() != NULL) {
modifier->modify(tmp);
}
// TODO: change the spawn lists to contain proper references to containers
tmp = tmp.in_its_container();
return tmp;
}
开发者ID:3721assistant,项目名称:Cataclysm-DDA,代码行数:31,代码来源:item_group.cpp
示例6: pgettext
void trapfunc::shadow(int x, int y)
{
g->u.add_memorial_log(pgettext("memorial_male", "Triggered a shadow trap."),
pgettext("memorial_female", "Triggered a shadow trap."));
monster spawned(GetMType("mon_shadow"));
int tries = 0, monx, mony, junk;
do {
if (one_in(2)) {
monx = rng(g->u.posx - 5, g->u.posx + 5);
mony = (one_in(2) ? g->u.posy - 5 : g->u.posy + 5);
} else {
monx = (one_in(2) ? g->u.posx - 5 : g->u.posx + 5);
mony = rng(g->u.posy - 5, g->u.posy + 5);
}
} while (tries < 5 && !g->is_empty(monx, mony) &&
!g->m.sees(monx, mony, g->u.posx, g->u.posy, 10, junk));
if (tries < 5) {
g->add_msg(_("A shadow forms nearby."));
spawned.sp_timeout = rng(2, 10);
spawned.spawn(monx, mony);
g->add_zombie(spawned);
g->m.remove_trap(x, y);
}
}
开发者ID:noppa354,项目名称:Cataclysm-DDA,代码行数:25,代码来源:trapfunc.cpp
示例7: spawned
void trapfunc::snake(int x, int y)
{
g->u.add_memorial_log(_("Triggered a shadow snake trap."));
if (one_in(3)) {
monster spawned(GetMType("mon_shadow_snake"));
int tries = 0, monx, mony, junk;
do {
if (one_in(2)) {
monx = rng(g->u.posx - 5, g->u.posx + 5);
mony = (one_in(2) ? g->u.posy - 5 : g->u.posy + 5);
} else {
monx = (one_in(2) ? g->u.posx - 5 : g->u.posx + 5);
mony = rng(g->u.posy - 5, g->u.posy + 5);
}
} while (tries < 5 && !g->is_empty(monx, mony) &&
!g->m.sees(monx, mony, g->u.posx, g->u.posy, 10, junk));
if (tries < 5) {
g->add_msg(_("A shadowy snake forms nearby."));
spawned.spawn(monx, mony);
g->add_zombie(spawned);
g->m.remove_trap(x, y);
return;
}
}
//~ the sound a snake makes
g->sound(x, y, 10, _("ssssssss"));
if (one_in(6))
g->m.remove_trap(x, y);
}
开发者ID:Deadjack,项目名称:Cataclysm-DDA,代码行数:30,代码来源:trapfunc.cpp
示例8: while
void mdeath::worm(monster *z) {
if (g->u_see(z))
g->add_msg(_("The %s splits in two!"), z->name().c_str());
std::vector <point> wormspots;
int wormx, wormy;
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
wormx = z->posx() + i;
wormy = z->posy() + j;
if (g->m.has_flag("DIGGABLE", wormx, wormy) &&
!(g->u.posx == wormx && g->u.posy == wormy)) {
wormspots.push_back(point(wormx, wormy));
}
}
}
int worms = 0;
while(worms < 2 && wormspots.size() > 0) {
monster worm(GetMType("mon_halfworm"));
int rn = rng(0, wormspots.size() - 1);
if(-1 == g->mon_at(wormspots[rn])) {
worm.spawn(wormspots[rn].x, wormspots[rn].y);
g->add_zombie(worm);
worms++;
}
wormspots.erase(wormspots.begin() + rn);
}
}
开发者ID:9600bauds,项目名称:Cataclysm-DDA,代码行数:28,代码来源:mondeath.cpp
示例9: add_msg
void mdeath::ratking(monster *z)
{
g->u.rem_disease("rat");
if (g->u_see(z)) {
add_msg(m_warning, _("Rats suddenly swarm into view."));
}
std::vector <point> ratspots;
int ratx, raty;
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
ratx = z->posx() + i;
raty = z->posy() + i;
if (g->m.move_cost(ratx, raty) > 0 && g->mon_at(ratx, raty) == -1 &&
!(g->u.posx == ratx && g->u.posy == raty)) {
ratspots.push_back(point(ratx, raty));
}
}
}
int rn;
monster rat(GetMType("mon_sewer_rat"));
for (int rats = 0; rats < 7 && !ratspots.empty(); rats++) {
rn = rng(0, ratspots.size() - 1);
rat.spawn(ratspots[rn].x, ratspots[rn].y);
g->add_zombie(rat);
ratspots.erase(ratspots.begin() + rn);
}
}
开发者ID:Waladil,项目名称:Cataclysm-DDA,代码行数:28,代码来源:mondeath.cpp
示例10: add_msg
void mdeath::ratking(monster *z)
{
g->u.remove_effect("rat");
if (g->u_see(z)) {
add_msg(m_warning, _("Rats suddenly swarm into view."));
}
std::vector <point> ratspots;
int ratx, raty;
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
ratx = z->posx() + i;
raty = z->posy() + j;
if (g->is_empty(ratx, raty)) {
ratspots.push_back(point(ratx, raty));
}
}
}
monster rat(GetMType("mon_sewer_rat"));
for (int rats = 0; rats < 7 && !ratspots.empty(); rats++) {
int rn = rng(0, ratspots.size() - 1);
point rp = ratspots[rn];
ratspots.erase(ratspots.begin() + rn);
rat.spawn(rp.x, rp.y);
g->add_zombie(rat);
}
}
开发者ID:EkarusRyndren,项目名称:Cataclysm-DDA,代码行数:27,代码来源:mondeath.cpp
示例11: new_monster
/** Create a new monster of the given type. */
monster *create_monster(std::string mon_type, int x, int y) {
monster new_monster(GetMType(mon_type), x, y);
if(!g->add_zombie(new_monster)) {
return NULL;
} else {
return &(g->zombie(g->mon_at(x, y)));
}
}
开发者ID:Chase-san,项目名称:Cataclysm-DDA,代码行数:9,代码来源:catalua.cpp
示例12: game_monster_type
// mtype = game.monster_type(name)
static int game_monster_type(lua_State *L) {
const char* parameter1 = (const char*) lua_tostring(L, 1);
mtype** monster_type = (mtype**) lua_newuserdata(L, sizeof(mtype*));
*monster_type = GetMType(parameter1);
luah_setmetatable(L, "mtype_metatable");
return 1; // 1 return values
}
开发者ID:Devanon,项目名称:Cataclysm-DDA,代码行数:11,代码来源:catalua.cpp
示例13: one_in
void defense_game::spawn_wave(game *g)
{
g->add_msg("********");
int diff = initial_difficulty + current_wave * wave_difficulty;
bool themed_wave = one_in(SPECIAL_WAVE_CHANCE); // All a single monster type
g->u.cash += cash_per_wave + (current_wave - 1) * cash_increase;
std::vector<std::string> valid;
valid = pick_monster_wave(g);
while (diff > 0) {
// Clear out any monsters that exceed our remaining difficulty
for (int i = 0; i < valid.size(); i++) {
if (GetMType(valid[i])->difficulty > diff) {
valid.erase(valid.begin() + i);
i--;
}
}
if (valid.empty()) {
g->add_msg(_("Welcome to Wave %d!"), current_wave);
g->add_msg("********");
return;
}
int rn = rng(0, valid.size() - 1);
mtype *type = GetMType(valid[rn]);
if (themed_wave) {
int num = diff / type->difficulty;
if (num >= SPECIAL_WAVE_MIN) {
// TODO: Do we want a special message here?
for (int i = 0; i < num; i++)
spawn_wave_monster(g, type);
g->add_msg( special_wave_message(type->name).c_str() );
g->add_msg("********");
return;
} else
themed_wave = false; // No partially-themed waves
}
diff -= type->difficulty;
spawn_wave_monster(g, type);
}
g->add_msg(_("Welcome to Wave %d!"), current_wave);
g->add_msg("********");
}
开发者ID:8Z,项目名称:Cataclysm-DDA,代码行数:41,代码来源:defense.cpp
示例14: goo
void trapfuncm::goo(monster *z, int x, int y)
{
if (z->type->id == "mon_blob") {
z->speed += 15;
z->hp = z->speed;
} else {
z->poly(GetMType("mon_blob"));
z->speed -= 15;
z->hp = z->speed;
}
g->m.remove_trap(x, y);
}
开发者ID:Deadjack,项目名称:Cataclysm-DDA,代码行数:12,代码来源:trapfunc.cpp
示例15: jackson
void mdeath::jackson(monster *z) {
for( size_t i = 0; i < g->num_zombies(); i++ ) {
monster *candidate = &g->zombie( i );
if(candidate->type->id == "mon_zombie_dancer" ) {
candidate->poly(GetMType("mon_zombie_hulk"));
candidate->remove_effect("controlled");
}
if (g->u_see(z->posx(), z->posy())) {
add_msg(m_warning, _("The music stops!"));
}
}
}
开发者ID:EkarusRyndren,项目名称:Cataclysm-DDA,代码行数:12,代码来源:mondeath.cpp
示例16: if
bool monster::make_fungus()
{
char polypick = 0;
std::string tid = type->id;
if (type->in_species("FUNGUS")) { // No friendly-fungalizing ;-)
return true;
}
if (tid == "mon_ant" || tid == "mon_ant_soldier" || tid == "mon_ant_queen" || tid == "mon_fly" ||
tid == "mon_bee" || tid == "mon_dermatik") {
polypick = 1;
} else if (tid == "mon_zombie" || tid == "mon_zombie_shrieker" || tid == "mon_zombie_electric" ||
tid == "mon_zombie_spitter" || tid == "mon_zombie_dog" || tid == "mon_zombie_brute" ||
tid == "mon_zombie_hulk" || tid == "mon_zombie_soldier" || tid == "mon_zombie_tough" ||
tid == "mon_zombie_scientist" || tid == "mon_zombie_hunter" || tid == "mon_zombie_child"||
tid == "mon_zombie_bio_op" || tid == "mon_zombie_survivor" || tid == "mon_zombie_fireman" ||
tid == "mon_zombie_cop" || tid == "mon_zombie_fat") {
polypick = 2;
} else if (tid == "mon_boomer" || tid == "mon_zombie_gasbag") {
polypick = 3;
} else if (tid == "mon_triffid" || tid == "mon_triffid_young" || tid == "mon_triffid_queen") {
polypick = 4;
}
switch (polypick) {
case 1: // bugs, why do they all turn into fungal ants?
poly(GetMType("mon_ant_fungus"));
return true;
case 2: // zombies, non-boomer
poly(GetMType("mon_zombie_fungus"));
return true;
case 3:
poly(GetMType("mon_boomer_fungus"));
return true;
case 4:
poly(GetMType("mon_fungaloid"));
return true;
default:
return false;
}
}
开发者ID:3721assistant,项目名称:Cataclysm-DDA,代码行数:39,代码来源:monster.cpp
示例17: wish_monster_callback
void game::wishmonster( const tripoint &p )
{
const std::map<std::string, mtype *> montypes = MonsterGenerator::generator().get_all_mtypes();
uimenu wmenu;
wmenu.w_x = 0;
wmenu.w_width = TERMX;
// disabled due to foldstring crash //( TERMX - getmaxx(w_terrain) - 30 > 24 ? getmaxx(w_terrain) : TERMX );
wmenu.pad_right = ( wmenu.w_width - 30 );
wmenu.return_invalid = true;
wmenu.selected = uistate.wishmonster_selected;
wish_monster_callback *cb = new wish_monster_callback();
wmenu.callback = cb;
int i = 0;
for( const auto &montype : montypes ) {
wmenu.addentry( i, true, 0, "%s", montype.second->nname().c_str() );
wmenu.entries[i].extratxt.txt = montype.second->sym;
wmenu.entries[i].extratxt.color = montype.second->color;
wmenu.entries[i].extratxt.left = 1;
++i;
}
do {
wmenu.query();
if ( wmenu.ret >= 0 ) {
monster mon = monster(GetMType(wmenu.ret));
mon.reset_last_load();
if (cb->friendly) {
mon.friendly = -1;
}
if (cb->hallucination) {
mon.hallucination = true;
}
tripoint spawn = ( p == tripoint_min ? look_around() : p );
if( spawn != tripoint_min ) {
std::vector<tripoint> spawn_points = closest_tripoints_first( cb->group, spawn );
for( auto spawn_point : spawn_points ) {
mon.spawn( spawn_point );
add_zombie(mon);
}
cb->msg = _("Monster spawned, choose another or 'q' to quit.");
uistate.wishmonster_selected = wmenu.ret;
wmenu.redraw();
}
}
} while ( wmenu.keypress != 'q' && wmenu.keypress != KEY_ESCAPE && wmenu.keypress != ' ' );
delete cb;
cb = NULL;
return;
}
开发者ID:Acherontius,项目名称:Cataclysm-DDA,代码行数:51,代码来源:wish.cpp
示例18: select
virtual void select(int entnum, uimenu *menu) {
if ( ! started ) {
started = true;
setup(menu);
}
if (entnum != lastent) {
lastent = entnum;
tmp = monster(GetMType(entnum));
if (friendly) {
tmp.friendly = -1;
}
}
werase(w_info);
tmp.print_info(w_info);
std::string header = string_format("#%d: %s", entnum, GetMType(entnum)->name.c_str());
mvwprintz(w_info, 1, ( getmaxx(w_info) - header.size() ) / 2, c_cyan, "%s",
header.c_str());
mvwprintz(w_info, getmaxy(w_info) - 3, 0, c_green, "%s", msg.c_str());
msg = padding;
mvwprintw(w_info, getmaxy(w_info) - 2, 0, _("[/] find, [f] friendly, [q]uit"));
}
开发者ID:CptJean-Luc,项目名称:Cataclysm-DDA,代码行数:24,代码来源:wish.cpp
示例19: wish_monster_callback
void game::wishmonster(int x, int y)
{
const std::map<std::string, mtype *> montypes = MonsterGenerator::generator().get_all_mtypes();
uimenu wmenu;
wmenu.w_x = 0;
wmenu.w_width = TERMX;
// disabled due to foldstring crash //( TERMX - getmaxx(w_terrain) - 30 > 24 ? getmaxx(w_terrain) : TERMX );
wmenu.pad_right = ( wmenu.w_width - 30 );
wmenu.return_invalid = true;
wmenu.selected = uistate.wishmonster_selected;
wish_monster_callback *cb = new wish_monster_callback();
wmenu.callback = cb;
int i = 0;
for (std::map<std::string, mtype *>::const_iterator mon = montypes.begin();
mon != montypes.end(); ++mon) {
wmenu.addentry( i, true, 0, "%s", mon->second->name.c_str() );
wmenu.entries[i].extratxt.txt = string_format("%c", mon->second->sym);
wmenu.entries[i].extratxt.color = mon->second->color;
wmenu.entries[i].extratxt.left = 1;
++i;
}
do {
wmenu.query();
if ( wmenu.ret >= 0 ) {
monster mon = monster(GetMType(wmenu.ret));
if (cb->friendly) {
mon.friendly = -1;
}
point spawn = ( x == -1 && y == -1 ? look_around() : point ( x, y ) );
if (spawn.x != -1) {
mon.spawn(spawn.x, spawn.y);
add_zombie(mon);
cb->msg = _("Monster spawned, choose another or 'q' to quit.");
uistate.wishmonster_selected = wmenu.ret;
wmenu.redraw();
}
}
} while ( wmenu.keypress != 'q' && wmenu.keypress != KEY_ESCAPE && wmenu.keypress != ' ' );
delete cb;
cb = NULL;
return;
}
开发者ID:CptJean-Luc,项目名称:Cataclysm-DDA,代码行数:45,代码来源:wish.cpp
示例20: rng
void mdeath::blobsplit(monster *z)
{
int speed = z->speed - rng(30, 50);
g->m.spawn_item(z->posx(), z->posy(), "slime_scrap", 1, 0, calendar::turn, rng(1, 4));
if (speed <= 0) {
if (g->u_see(z)) {
// TODO: Add vermin-tagged tiny versions of the splattered blob :)
add_msg(m_good, _("The %s splatters apart."), z->name().c_str());
}
return;
}
monster blob(GetMType((speed < 50 ? "mon_blob_small" : "mon_blob")));
blob.speed = speed;
// If we're tame, our kids are too
blob.friendly = z->friendly;
if (g->u_see(z)) {
if(z->type->dies.size() == 1) {
add_msg(m_good, _("The %s splits in two!"), z->name().c_str());
} else {
add_msg(m_bad, _("Two small blobs slither out of the corpse."), z->name().c_str());
}
}
blob.hp = blob.speed;
std::vector <point> valid;
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
bool moveOK = (g->m.move_cost(z->posx() + i, z->posy() + j) > 0);
bool monOK = g->mon_at(z->posx() + i, z->posy() + j) == -1;
bool posOK = (g->u.posx != z->posx() + i || g->u.posy != z->posy() + j);
if (moveOK && monOK && posOK) {
valid.push_back(point(z->posx() + i, z->posy() + j));
}
}
}
int rn;
for (int s = 0; s < 2 && !valid.empty(); s++) {
rn = rng(0, valid.size() - 1);
blob.spawn(valid[rn].x, valid[rn].y);
g->add_zombie(blob);
valid.erase(valid.begin() + rn);
}
}
开发者ID:Waladil,项目名称:Cataclysm-DDA,代码行数:44,代码来源:mondeath.cpp
注:本文中的GetMType函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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