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C++ GetNameLink函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetNameLink函数的典型用法代码示例。如果您正苦于以下问题:C++ GetNameLink函数的具体用法?C++ GetNameLink怎么用?C++ GetNameLink使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetNameLink函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: g

bool ChatHandler::HandleGMListIngameCommand(char* /*args*/)
{
    std::list< std::pair<std::string, bool> > names;

    {
        HashMapHolder<Player>::ReadGuard g(HashMapHolder<Player>::GetLock());
        HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers();
        for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
        {
            Player* player = itr->second;
            AccountTypes security = player->GetSession()->GetSecurity();
            if ((player->isGameMaster() || (security > SEC_PLAYER && security <= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_GM_LIST))) &&
                    (!m_session || player->IsVisibleGloballyFor(m_session->GetPlayer())))
                names.push_back(std::make_pair<std::string, bool>(GetNameLink(player), player->isAcceptWhispers()));
        }
    }

    if (!names.empty())
    {
        SendSysMessage(LANG_GMS_ON_SRV);

        char const* accepts = GetMangosString(LANG_GM_ACCEPTS_WHISPER);
        char const* not_accept = GetMangosString(LANG_GM_NO_WHISPER);
        for (std::list<std::pair< std::string, bool> >::const_iterator iter = names.begin(); iter != names.end(); ++iter)
            PSendSysMessage("%s - %s", iter->first.c_str(), iter->second ? accepts : not_accept);
    }
    else
        SendSysMessage(LANG_GMS_NOT_LOGGED);

    return true;
}
开发者ID:AtVirus,项目名称:Core,代码行数:31,代码来源:Level0.cpp


示例2: PSendSysMessage

// Teleport player to last position
bool ChatHandler::HandleRecallCommand(const char* args)
{
    Player* target;
    if (!extractPlayerTarget((char*)args,&target))
        return false;

    // check online security
    if (HasLowerSecurity(target, 0))
        return false;

    if (target->IsBeingTeleported())
    {
        PSendSysMessage(LANG_IS_TELEPORTED, GetNameLink(target).c_str());
        SetSentErrorMessage(true);
        return false;
    }

    // stop flight if need
    if (target->isInFlight())
    {
        target->GetMotionMaster()->MovementExpired();
        target->CleanupAfterTaxiFlight();
    }

    target->TeleportTo(target->m_recallMap, target->m_recallX, target->m_recallY, target->m_recallZ, target->m_recallO);
    return true;
}
开发者ID:Erotix8210,项目名称:prydevserv_backup,代码行数:28,代码来源:Level1.cpp


示例3: PSendSysMessage

//rename characters
bool ChatHandler::HandleCharacterRenameCommand(const char* args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    if (target)
    {
        // check online security
        if (HasLowerSecurity(target, 0))
            return false;

        PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str());
        target->SetAtLoginFlag(AT_LOGIN_RENAME);
    }
    else
    {
        // check offline security
        if (HasLowerSecurity(NULL, target_guid))
            return false;

        std::string oldNameLink = playerLink(target_name);

        PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(target_guid));
        CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", GUID_LOPART(target_guid));
    }

    return true;
}
开发者ID:sk3tche,项目名称:TrinityCore,代码行数:32,代码来源:Level2.cpp


示例4: SendSysMessage

bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/)
{
    bool first = true;

    HashMapHolder<Player>::MapType &m = HashMapHolder<Player>::GetContainer();
    HashMapHolder<Player>::MapType::const_iterator itr = m.begin();
    for(; itr != m.end(); ++itr)
    {
        AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
        if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_GM_LIST))) &&
            (!m_session || itr->second->IsVisibleGloballyFor(m_session->GetPlayer())))
        {
            if(first)
            {
                SendSysMessage(LANG_GMS_ON_SRV);
                first = false;
            }

            SendSysMessage(GetNameLink(itr->second).c_str());
        }
    }

    if(first)
        SendSysMessage(LANG_GMS_NOT_LOGGED);

    return true;
}
开发者ID:Sunshinek,项目名称:test,代码行数:27,代码来源:Level0.cpp


示例5: ACE_GUARD_RETURN

bool ChatHandler::HandleGMListIngameCommand (const char* /*args*/)
{
    bool first = true;

    ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, *HashMapHolder<Player>::GetLock(), true);
    HashMapHolder<Player>::MapType &m = sObjectAccessor->GetPlayers();
    for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
    {
        AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
        if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_GM_LIST)))) && (!m_session || itr->second->IsVisibleGloballyFor(m_session->GetPlayer())))
        {
            if (first)
            {
                SendSysMessage(LANG_GMS_ON_SRV);
                first = false;
            }

            SendSysMessage(GetNameLink(itr->second).c_str());
        }
    }

    if (first)
        SendSysMessage(LANG_GMS_NOT_LOGGED);

    return true;
}
开发者ID:814077430,项目名称:ArkCORE,代码行数:26,代码来源:Level0.cpp


示例6: PSendSysMessage

bool ChatHandler::HandleRepairitemsCommand(const char* args)
{
    Player* target;
    if (!extractPlayerTarget((char*)args, &target))
        return false;

    // check online security
    if (HasLowerSecurity(target, 0))
        return false;

    // Repair items
    target->DurabilityRepairAll(false, 0, false);

    PSendSysMessage(LANG_YOU_REPAIR_ITEMS, GetNameLink(target).c_str());
    if (needReportToTarget(target))
        ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetNameLink().c_str());
    return true;
}
开发者ID:BlackWolfsDen,项目名称:Justicar-WoW,代码行数:18,代码来源:Level2.cpp


示例7: SendSysMessage

//Enable On\OFF all taxi paths
bool ChatHandler::HandleTaxiCheatCommand(const char* args)
{
    if (!*args)
    {
        SendSysMessage(LANG_USE_BOL);
        SetSentErrorMessage(true);
        return false;
    }

    std::string argstr = (char*)args;

    Player *chr = getSelectedPlayer();
    if (!chr)
    {
        chr=m_session->GetPlayer();
    }

    // check online security
    else if (HasLowerSecurity(chr, 0))
        return false;

    if (argstr == "on")
    {
        chr->SetTaxiCheater(true);
        PSendSysMessage(LANG_YOU_GIVE_TAXIS, GetNameLink(chr).c_str());
        if (needReportToTarget(chr))
            ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, GetNameLink().c_str());
        return true;
    }

    if (argstr == "off")
    {
        chr->SetTaxiCheater(false);
        PSendSysMessage(LANG_YOU_REMOVE_TAXIS, GetNameLink(chr).c_str());
        if (needReportToTarget(chr))
            ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, GetNameLink().c_str());

        return true;
    }

    SendSysMessage(LANG_USE_BOL);
    SetSentErrorMessage(true);
    return false;
}
开发者ID:Nedj,项目名称:TrinityCore,代码行数:45,代码来源:Level1.cpp


示例8: HandlePvPKill

void CPlayer::HandlePvPKill()
{


    // Damage
    float TotalDMG = 0;
    for (auto& i : GetDamagers())
        TotalDMG += i.second;

    for (auto& i : GetDamagers())
    {
        CPlayer* pAttacker = sCustom.GetCPlayer(i.first);
        if (!pAttacker)
            continue;

        float AReward = i.second / TotalDMG;
        pAttacker->AddReward(GetNameLink(true), AReward);

        // Healing
        float TotalHeal = 0;
        for (auto& j : pAttacker->GetHealers())
            TotalHeal += j.second;

        for (auto& j : pAttacker->GetHealers())
        {
            CPlayer* pHealer = sCustom.GetCPlayer(j.first);
            if (!pHealer)
                continue;

            float HReward = AReward * (j.second / TotalDMG) * (j.second / pAttacker->GetMaxHealth());
            pHealer->AddReward(GetNameLink(true), HReward);
        }

        for (auto& j : pAttacker->GetHealers())
            j.second *= 0.75;
    }

    GetDamagers().clear();
    GetHealers().clear();
}
开发者ID:Lillecarl,项目名称:mangos-classic,代码行数:40,代码来源:PvPReward.cpp


示例9: PSendSysMessage

// faction characters
bool ChatHandler::BoutiqueFaction(const char* args)
{
	int points = 0;
	int prix_faction = 150;
	int bilan = 0;

	Player* character = m_session->GetPlayer();

	//TODO : faire la requete voir si l'object à 1 prix
	QueryResult result = CharacterDatabase.PQuery("SELECT `points` FROM `compte` WHERE `acct` = '%u'",character->GetSession()->GetAccountId());

	if(!result)
		return false;

	Field* fields = result->Fetch();


	if(!fields)
		return false;

	points = fields[0].GetUInt32();

	if(points < prix_faction)
	{
		m_session->SendNotification("Vous n'avez pas assez de points.Il vous faut %u points pour votre demande.",prix_faction);
		return false;
	}

	Player* target = m_session->GetPlayer();
	bilan = points - prix_faction;
	if(target)
	{
		PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
		target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);
		CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '64' WHERE guid = %u", target->GetGUIDLow());
		CharacterDatabase.PQuery("UPDATE `compte` SET `points` = '%u' WHERE acct='%u'",bilan,character->GetSession()->GetAccountId());
	}
	else
	{
		return false;
	}

	return true;
}
开发者ID:eternalrevo,项目名称:TrinityCore,代码行数:45,代码来源:Level0.cpp


示例10: extractGuidFromLink

bool ChatHandler::HandleGPSCommand(const char* args)
{
    WorldObject *obj = NULL;
    if (*args)
    {
        uint64 guid = extractGuidFromLink((char*)args);
        if (guid)
            obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);

        if (!obj)
        {
            SendSysMessage(LANG_PLAYER_NOT_FOUND);
            SetSentErrorMessage(true);
            return false;
        }
    }
    else
    {
        obj = getSelectedUnit();

        if (!obj)
        {
            SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
            SetSentErrorMessage(true);
            return false;
        }
    }
    CellPair cell_val = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
    Cell cell(cell_val);

    uint32 zone_id, area_id;
    obj->GetZoneAndAreaId(zone_id,area_id);

    MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId());
    AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id);
    AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id);

    float zone_x = obj->GetPositionX();
    float zone_y = obj->GetPositionY();

    Map2ZoneCoordinates(zone_x,zone_y,zone_id);

    Map const *map = obj->GetMap();
    float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT);
    float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ());

    GridPair p = Trinity::ComputeGridPair(obj->GetPositionX(), obj->GetPositionY());

    // 63? WHY?
    int gx = 63 - p.x_coord;
    int gy = 63 - p.y_coord;

    uint32 have_map = Map::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0;
    uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0;

    if(have_vmap)
    {
        if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))
            PSendSysMessage("You are outdoors");
        else
            PSendSysMessage("You are indoors");
    }
    else PSendSysMessage("no VMAP available for area info");

    PSendSysMessage(LANG_MAP_POSITION,
                    obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>"),
                    zone_id, (zoneEntry ? zoneEntry->area_name[GetSessionDbcLocale()] : "<unknown>"),
                    area_id, (areaEntry ? areaEntry->area_name[GetSessionDbcLocale()] : "<unknown>"),
                    obj->GetPhaseMask(),
                    obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
                    cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
                    zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);

    sLog->outDebug("Player %s GPS call for %s '%s' (%s: %u):",
                   m_session ? GetNameLink().c_str() : GetTrinityString(LANG_CONSOLE_COMMAND),
                   (obj->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), obj->GetName(),
                   (obj->GetTypeId() == TYPEID_PLAYER ? "GUID" : "Entry"), (obj->GetTypeId() == TYPEID_PLAYER ? obj->GetGUIDLow(): obj->GetEntry()));
    sLog->outDebug(GetTrinityString(LANG_MAP_POSITION),
                   obj->GetMapId(), (mapEntry ? mapEntry->name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),
                   zone_id, (zoneEntry ? zoneEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),
                   area_id, (areaEntry ? areaEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),
                   obj->GetPhaseMask(),
                   obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
                   cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
                   zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);

    LiquidData liquid_status;
    ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status);
    if (res)
    {
        PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res);
    }
    return true;
}
开发者ID:Erotix8210,项目名称:prydevserv_backup,代码行数:94,代码来源:Level1.cpp


示例11: GetNameLink

//Summon group of player
bool ChatHandler::HandleGroupSummonCommand(const char* args)
{
    Player* target;
    if (!extractPlayerTarget((char*)args, &target))
        return false;

    // check online security
    if (HasLowerSecurity(target, 0))
        return false;

    Group* group = target->GetGroup();

    std::string nameLink = GetNameLink(target);

    if (!group)
    {
        PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
        SetSentErrorMessage(true);
        return false;
    }

    Map* gmMap = m_session->GetPlayer()->GetMap();
    bool to_instance =  gmMap->Instanceable();

    // we are in instance, and can summon only player in our group with us as lead
    if (to_instance && (
        !m_session->GetPlayer()->GetGroup() || (group->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) ||
        (m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID())))
        // the last check is a bit excessive, but let it be, just in case
    {
        SendSysMessage(LANG_CANNOT_SUMMON_TO_INST);
        SetSentErrorMessage(true);
        return false;
    }

    for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
    {
        Player* player = itr->getSource();

        if (!player || player == m_session->GetPlayer() || !player->GetSession())
            continue;

        // check online security
        if (HasLowerSecurity(player, 0))
            return false;

        std::string plNameLink = GetNameLink(player);

        if (player->IsBeingTeleported() == true)
        {
            PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
            SetSentErrorMessage(true);
            return false;
        }

        if (to_instance)
        {
            Map* plMap = player->GetMap();

            if (plMap->Instanceable() && plMap->GetInstanceId() != gmMap->GetInstanceId())
            {
                // cannot summon from instance to instance
                PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str());
                SetSentErrorMessage(true);
                return false;
            }
        }

        PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
        if (needReportToTarget(player))
            ChatHandler(player).PSendSysMessage(LANG_SUMMONED_BY, GetNameLink().c_str());

        // stop flight if need
        if (player->isInFlight())
        {
            player->GetMotionMaster()->MovementExpired();
            player->CleanupAfterTaxiFlight();
        }
        // save only in non-flight case
        else
            player->SaveRecallPosition();

        // before GM
        float x, y, z;
        m_session->GetPlayer()->GetClosePoint(x, y, z, player->GetObjectSize());
        player->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation());
    }

    return true;
}
开发者ID:Bluedead,项目名称:SkyFireEMU,代码行数:91,代码来源:Level1.cpp


示例12: GetNameLink

std::string ChatHandler::GetNameLink() const
{
    return GetNameLink(m_session->GetPlayer());
}
开发者ID:090809,项目名称:TrinityCore,代码行数:4,代码来源:Chat.cpp


示例13: strtol

// Mysteria Star
bool ChatHandler::HandleMarkCommand(char* args)
{
    uint32 itemId = 38186;
    int32 count;

    // ak nieje parameter, pocet je defaultne 1
    if (!*args)
        count = 1;
    else
        count = strtol(args, NULL, 10);

    // ak je vlozena hodnota chybna, vrati 0
    if (count == 0)
        return false;

    // Ziskanie targetu hraca
    Player* pl = m_session->GetPlayer();
    Player* plTarget = getSelectedPlayer();
    // Ak nieje target, da Eventerovi samotnemu.
    //TODO: ma to vobec vyznam?
    if (!plTarget)
        plTarget = pl;

    // Sprava do Logu (len pri detajlnom log-ovani)
    sLog.outDetail(GetMangosString(LANG_ADDITEM), itemId, count);

    // Snaha vytvorit objekt (malo by sa podarit ale aj motyka vystreli...)
    ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemId);
    if (!pProto)
    {
        PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
        SetSentErrorMessage(true);
        return false;
    }

    // odobratie itemu (zaporny pocet)
    if (count < 0)
    {
        if (!plTarget->HasItemCount(itemId, -count, false)) // itemId, count, inBankAlso
        {
            ChatHandler(pl->GetSession()).PSendSysMessage("You do not have enough Mysteria Star!");
            pl->GetSession()->SendNotification("You do not have enough Mysteria Star!");
            return false;
        }

        plTarget->DestroyItemCount(itemId, -count, true, false);
        PSendSysMessage(LANG_REMOVEITEM, itemId, -count, GetNameLink(plTarget).c_str());
        return true;
    }

    // Pridanie itemu
    uint32 noSpaceForCount = 0;

    // kontrola miesta v bagu a najdenie miesta
    ItemPosCountVec dest;
    uint8 msg = plTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
    if (msg != EQUIP_ERR_OK)                               // convert to possible store amount
        count -= noSpaceForCount;

    if (count == 0 || dest.empty())                         // can't add any
    {
        PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount);
        SetSentErrorMessage(true);
        return false;
    }

    Item* item = plTarget->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));

    // Odstranenie bindovania ak gm si da item sam aby ho mohol tradeovat
    // 
    // TODO ma to vyznam?
    /*
    if(pl==plTarget)
    for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
    if(Item* item1 = pl->GetItemByPos(itr->pos))
    item1->SetBinding( false );
    */

    // Pridanie itemu
    if (count > 0 && item)
    {
        pl->SendNewItem(item, count, false, true);
        if (pl != plTarget)
            plTarget->SendNewItem(item, count, true, false);
    }

    // Chyba pri nedostatku miesta
    if (noSpaceForCount > 0)
        PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount);

    return true;
}
开发者ID:mierzc,项目名称:mangos-tbc,代码行数:93,代码来源:LevelCustom.cpp


示例14: HandleWorldChatCommand

        static bool HandleWorldChatCommand(ChatHandler * handler, const char * args)
        {
                if (!handler->GetSession()->GetPlayer()->CanSpeak())
                        return false;
                std::string temp = args;
 
                if (!args || temp.find_first_not_of(' ') == std::string::npos)
                        return false;
 
                std::string msg = "";
                Player * player = handler->GetSession()->GetPlayer();
 
                switch(player->GetSession()->GetSecurity())
                {
                        // Player
                        case SEC_PLAYER:
                                if (player->GetTeam() == ALLIANCE)
                                {
                                        msg += "|cff0000ff[Alianza] ";
                                        msg += GetNameLink(player);
                                        msg += " |cfffaeb00";
                                }
 
                                else
                                {
                                        msg += "|cffff0000[Horda] ";
                                        msg += GetNameLink(player);
                                        msg += " |cfffaeb00";
                                }
                                break;
                        // VIP
                        case 1:
                                msg += "|cffC400C4[Gm-R1] ";
                                msg += GetNameLink(player);
                                msg += " |cfffaeb00";
                                break;
                        // Trial GM - 2
                        case 2:
                                msg += "|cff800000[Gm-R2] ";
                                msg += GetNameLink(player);
                                msg += " |cfffaeb00";
                                break;
                        // GM - 3
                        case 3:
                                msg += "|cff0000FF[GM-R3] ";
                                msg += GetNameLink(player);
                                msg += " |cfffaeb00";
                                break;
                        // GM-4
                        case 4:
                                msg += "|CFF800080[GM-R4] ";
                                msg += GetNameLink(player);
                                msg += " |cfffaeb00";
								break;
                         // Developer - 5
                        case 5:
                                msg += "|cff000000[Administrador] ";
                                msg += GetNameLink(player);
                                msg += " |cfffaeb00";
								break;
                        // Admin - 6
                        case 6:
                                msg += "|cffFF0000[ADMIN] ";
                                msg += GetNameLink(player);
                                msg += " |cfffaeb00";
								break;
                        // CONSOLA
                        case 7:
                                msg += "|cffFF0000[SERVIDOR] ";
                                msg += GetNameLink(player);
                                msg += " |cfffaeb00";
								break;

                }
                       
                msg += args;
                if (FACTION_SPECIFIC)
                {
                        SessionMap sessions = sWorld->GetAllSessions();
                        for (SessionMap::iterator itr = sessions.begin(); itr != sessions.end(); ++itr)
                                if (Player* plr = itr->second->GetPlayer())
                                        if (plr->GetTeam() == player->GetTeam())
                                                sWorld->SendServerMessage(SERVER_MSG_STRING, msg.c_str(), plr);
                }
                else
                        sWorld->SendServerMessage(SERVER_MSG_STRING, msg.c_str(), 0);  
 
                return true;
        }
开发者ID:beyourself,项目名称:Wow-4.3.4,代码行数:89,代码来源:world_chat.cpp


示例15: GetNameLink

void CPlayer::SendWorldChatMsg(std::string msg)
{
    std::string chatstring = GetNameLink(true) + MSG_COLOR_WHITE + ": " + msg;

    sCustom.SendWorldChat(GetObjectGuid(), sCustom.stringReplace(chatstring, "|r", MSG_COLOR_WHITE));
}
开发者ID:wow4all,项目名称:mangos-tbc,代码行数:6,代码来源:CPlayer.cpp



注:本文中的GetNameLink函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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