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C++ GetRating函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetRating函数的典型用法代码示例。如果您正苦于以下问题:C++ GetRating函数的具体用法?C++ GetRating怎么用?C++ GetRating使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetRating函数的18个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: switch

u16 Game::GetGameOverScores(void)
{
    Settings & conf = Settings::Get();

    u8 k_size = 0;

    switch(conf.MapsWidth())
    {
	case Maps::SMALL:	k_size = 140; break;
	case Maps::MEDIUM:	k_size = 100; break;
	case Maps::LARGE:	k_size =  80; break;
	case Maps::XLARGE:	k_size =  60; break;
	default: break;
    }

    u8 flag = 0;
    u8 nk = 0;
    u16 end_days = world.CountDay();

    for(u16 ii = 1; ii <= end_days; ++ii)
    {
	nk = ii * k_size / 100;

	if(0 == flag && nk > 60){ end_days = ii + (world.CountDay() - ii) / 2; flag = 1; }
	else
	if(1 == flag && nk > 120) end_days = ii + (world.CountDay() - ii) / 2;
	else
	if(nk > 180) break;
    }

    return GetRating() * (200 - nk) / 100;
}
开发者ID:infsega,项目名称:fheroes2-playbook,代码行数:32,代码来源:game.cpp


示例2: switch

QString CPlayer::replace_tokens(QString str, bool hidePlayingState)
{
    QString status_text = "";
    switch(GetState())
    {
    case PLAYER_STOPPED:
        if(GetPlayer()=="")
            status_text = "";
        else
            status_text = "Stopped";
        break;
    case PLAYER_PAUSED:
        status_text = "Paused";
        break;
    case PLAYER_PLAYING:
        status_text = (hidePlayingState? "" : "Playing");
        break;
    }

    replace_token(str,"title"    ,GetTitle());
    replace_token(str,"artist"   ,GetArtist());
    replace_token(str,"album"    ,GetAlbum());
    replace_token(str,"duration" ,GetDuration(),GetDuration());
    replace_token(str,"played"   ,GetPosition(),GetDuration());
    replace_token(str,"remaining",GetDuration() - GetPosition(),GetDuration());
    replace_token(str,"status"   ,status_text);
    replace_token(str,"player"   ,GetPlayer());
    replace_token(str,"file"     ,GetFilePath());
    replace_token(str,"shuffle"  ,(GetShuffle() ? "Shuffle" : ""));
    replace_token(str,"repeat"   ,(GetRepeat() ? "Repeat" : ""));
    replace_token(str,"rating"   ,QString::number(GetRating()));
    replace_token(str,"lyrics"   ,GetLyrics());
    return str;
}
开发者ID:AllainFortier,项目名称:lcdhost,代码行数:34,代码来源:Player.cpp


示例3: FinishGame

void ArenaTeam::FinishGame(int32 mod)
{
    // Rating can only drop to 0
    if (int32(Stats.Rating) + mod < 0)
        Stats.Rating = 0;
    else
    {
        Stats.Rating += mod;

        // Check if rating related achivements are met
        for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
            if (Player* member = ObjectAccessor::FindPlayer(itr->Guid))
                member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING, Stats.Rating, Type);
    }

    // Update number of games played per season or week
    Stats.WeekGames += 1;
    Stats.SeasonGames += 1;

    // Update team's rank, start with rank 1 and increase until no team with more rating was found
    Stats.Rank = 1;
    ArenaTeamMgr::ArenaTeamContainer::const_iterator i = sArenaTeamMgr->GetArenaTeamMapBegin();
    for (; i != sArenaTeamMgr->GetArenaTeamMapEnd(); ++i)
    {
        if (i->second->GetType() == Type && i->second->GetStats().Rating > Stats.Rating)
            ++Stats.Rank;
    }

	if (Type == ARENA_TEAM_5v5 && GetRating() > 1900)
	{
		Stats.Rating = 1900; //FIX: Max Rating: 1900
	}
}
开发者ID:Expecto,项目名称:FCore,代码行数:33,代码来源:ArenaTeam.cpp


示例4: GetRating

void RatingsButton::AddProperties(debug::IntrospectionData& introspection)
{
  introspection
    .add(GetAbsoluteGeometry())
    .add("rating", GetRating())
    .add("focused-star", focused_star_)
    .add("editable", editable_);
}
开发者ID:jonjahren,项目名称:unity,代码行数:8,代码来源:RatingsButton.cpp


示例5: TC_LOG_DEBUG

bool ArenaTeam::AddMember(ObjectGuid playerGuid)
{
    std::string playerName;
    uint8 playerClass;

    // Check if arena team is full (Can't have more than type * 2 players)
    if (GetMembersSize() >= GetType() * 2)
        return false;

    // Get player name and class either from db or character cache
    Player* player = ObjectAccessor::FindPlayer(playerGuid);
    if (player)
    {
        playerClass = player->getClass();
        playerName = player->GetName();
    }
    else
    {
        CharacterCacheEntry const* cInfo = sCharacterCache->GetCharacterCacheByGuid(playerGuid);
        if (!cInfo)
            return false;

        playerName = cInfo->Name;
        playerClass = cInfo->Class;
    }

    // Check if player is already in a similar arena team
    if ((player && player->GetArenaTeamId(GetSlot())) || sCharacterCache->GetCharacterArenaTeamIdByGuid(playerGuid, GetType()) != 0)
    {
        TC_LOG_DEBUG("bg.arena", "Arena: %s %s already has an arena team of type %u", playerGuid.ToString().c_str(), playerName.c_str(), GetType());
        return false;
    }

    // Set player's personal rating
    uint32 personalRating = 0;

    if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0)
        personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING);
    else if (GetRating() >= 1000)
        personalRating = 1000;

    // Try to get player's match maker rating from db and fall back to config setting if not found
    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
    stmt->setUInt32(0, playerGuid.GetCounter());
    stmt->setUInt8(1, GetSlot());
    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    uint32 matchMakerRating;
    if (result)
        matchMakerRating = (*result)[0].GetUInt16();
    else
        matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);

    // Remove all player signatures from other petitions
    // This will prevent player from joining too many arena teams and corrupt arena team data integrity
    Player::RemovePetitionsAndSigns(playerGuid, static_cast<CharterTypes>(GetType()));

    // Feed data to the struct
    ArenaTeamMember newMember;
    newMember.Name             = playerName;
    newMember.Guid             = playerGuid;
    newMember.Class            = playerClass;
    newMember.SeasonGames      = 0;
    newMember.WeekGames        = 0;
    newMember.SeasonWins       = 0;
    newMember.WeekWins         = 0;
    newMember.PersonalRating   = personalRating;
    newMember.MatchMakerRating = matchMakerRating;

    Members.push_back(newMember);
    sCharacterCache->UpdateCharacterArenaTeamId(playerGuid, GetSlot(), GetId());

    // Save player's arena team membership to db
    stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER);
    stmt->setUInt32(0, TeamId);
    stmt->setUInt32(1, playerGuid.GetCounter());
    CharacterDatabase.Execute(stmt);

    // Inform player if online
    if (player)
    {
        player->SetInArenaTeam(TeamId, GetSlot(), GetType());
        player->SetArenaTeamIdInvited(0);

        // Hide promote/remove buttons
        if (CaptainGuid != playerGuid)
            player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
    }

    TC_LOG_DEBUG("bg.arena", "Player: %s [%s] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), playerGuid.ToString().c_str(), GetType(), GetId(), GetName().c_str());

    return true;
}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:93,代码来源:ArenaTeam.cpp


示例6: switch

void CVideoInfoTag::ToSortable(SortItem& sortable, Field field) const
{
  switch (field)
  {
  case FieldDirector:                 sortable[FieldDirector] = m_director; break;
  case FieldWriter:                   sortable[FieldWriter] = m_writingCredits; break;
  case FieldGenre:                    sortable[FieldGenre] = m_genre; break;
  case FieldCountry:                  sortable[FieldCountry] = m_country; break;
  case FieldTagline:                  sortable[FieldTagline] = m_strTagLine; break;
  case FieldPlotOutline:              sortable[FieldPlotOutline] = m_strPlotOutline; break;
  case FieldPlot:                     sortable[FieldPlot] = m_strPlot; break;
  case FieldTitle:
  {
    // make sure not to overwrite an existing title with an empty one
    std::string title = m_strTitle;
    if (!title.empty() || sortable.find(FieldTitle) == sortable.end())
      sortable[FieldTitle] = title;
    break;
  }
  case FieldVotes:                    sortable[FieldVotes] = GetRating().votes; break;
  case FieldStudio:                   sortable[FieldStudio] = m_studio; break;
  case FieldTrailer:                  sortable[FieldTrailer] = m_strTrailer; break;
  case FieldSet:                      sortable[FieldSet] = m_strSet; break;
  case FieldTime:                     sortable[FieldTime] = GetDuration(); break;
  case FieldFilename:                 sortable[FieldFilename] = m_strFile; break;
  case FieldMPAA:                     sortable[FieldMPAA] = m_strMPAARating; break;
  case FieldPath:
  {
    // make sure not to overwrite an existing path with an empty one
    std::string path = GetPath();
    if (!path.empty() || sortable.find(FieldPath) == sortable.end())
      sortable[FieldPath] = path;
    break;
  }
  case FieldSortTitle:
  {
    // seasons with a custom name/title need special handling as they should be sorted by season number
    if (m_type == MediaTypeSeason && !m_strSortTitle.empty())
      sortable[FieldSortTitle] = StringUtils::Format(g_localizeStrings.Get(20358).c_str(), m_iSeason);
    else
      sortable[FieldSortTitle] = m_strSortTitle;
    break;
  }
  case FieldTvShowStatus:             sortable[FieldTvShowStatus] = m_strStatus; break;
  case FieldProductionCode:           sortable[FieldProductionCode] = m_strProductionCode; break;
  case FieldAirDate:                  sortable[FieldAirDate] = m_firstAired.IsValid() ? m_firstAired.GetAsDBDate() : (m_premiered.IsValid() ? m_premiered.GetAsDBDate() : StringUtils::Empty); break;
  case FieldTvShowTitle:              sortable[FieldTvShowTitle] = m_strShowTitle; break;
  case FieldAlbum:                    sortable[FieldAlbum] = m_strAlbum; break;
  case FieldArtist:                   sortable[FieldArtist] = m_artist; break;
  case FieldPlaycount:                sortable[FieldPlaycount] = m_playCount; break;
  case FieldLastPlayed:               sortable[FieldLastPlayed] = m_lastPlayed.IsValid() ? m_lastPlayed.GetAsDBDateTime() : StringUtils::Empty; break;
  case FieldTop250:                   sortable[FieldTop250] = m_iTop250; break;
  case FieldYear:                     sortable[FieldYear] = m_premiered.GetYear(); break;
  case FieldSeason:                   sortable[FieldSeason] = m_iSeason; break;
  case FieldEpisodeNumber:            sortable[FieldEpisodeNumber] = m_iEpisode; break;
  case FieldNumberOfEpisodes:         sortable[FieldNumberOfEpisodes] = m_iEpisode; break;
  case FieldNumberOfWatchedEpisodes:  sortable[FieldNumberOfWatchedEpisodes] = m_iEpisode; break;
  case FieldEpisodeNumberSpecialSort: sortable[FieldEpisodeNumberSpecialSort] = m_iSpecialSortEpisode; break;
  case FieldSeasonSpecialSort:        sortable[FieldSeasonSpecialSort] = m_iSpecialSortSeason; break;
  case FieldRating:                   sortable[FieldRating] = GetRating().rating; break;
  case FieldUserRating:               sortable[FieldUserRating] = m_iUserRating; break;
  case FieldId:                       sortable[FieldId] = m_iDbId; break;
  case FieldTrackNumber:              sortable[FieldTrackNumber] = m_iTrack; break;
  case FieldTag:                      sortable[FieldTag] = m_tags; break;

  case FieldVideoResolution:          sortable[FieldVideoResolution] = m_streamDetails.GetVideoHeight(); break;
  case FieldVideoAspectRatio:         sortable[FieldVideoAspectRatio] = m_streamDetails.GetVideoAspect(); break;
  case FieldVideoCodec:               sortable[FieldVideoCodec] = m_streamDetails.GetVideoCodec(); break;
  case FieldStereoMode:               sortable[FieldStereoMode] = m_streamDetails.GetStereoMode(); break;

  case FieldAudioChannels:            sortable[FieldAudioChannels] = m_streamDetails.GetAudioChannels(); break;
  case FieldAudioCodec:               sortable[FieldAudioCodec] = m_streamDetails.GetAudioCodec(); break;
  case FieldAudioLanguage:            sortable[FieldAudioLanguage] = m_streamDetails.GetAudioLanguage(); break;

  case FieldSubtitleLanguage:         sortable[FieldSubtitleLanguage] = m_streamDetails.GetSubtitleLanguage(); break;

  case FieldInProgress:               sortable[FieldInProgress] = m_resumePoint.IsPartWay(); break;
  case FieldDateAdded:                sortable[FieldDateAdded] = m_dateAdded.IsValid() ? m_dateAdded.GetAsDBDateTime() : StringUtils::Empty; break;
  case FieldMediaType:                sortable[FieldMediaType] = m_type; break;
  case FieldRelevance:                sortable[FieldRelevance] = m_relevance; break;
  default: break;
  }
}
开发者ID:basrieter,项目名称:xbmc,代码行数:83,代码来源:VideoInfoTag.cpp


示例7: GetRating

void CVideoInfoTag::Serialize(CVariant& value) const
{
  value["director"] = m_director;
  value["writer"] = m_writingCredits;
  value["genre"] = m_genre;
  value["country"] = m_country;
  value["tagline"] = m_strTagLine;
  value["plotoutline"] = m_strPlotOutline;
  value["plot"] = m_strPlot;
  value["title"] = m_strTitle;
  value["votes"] = StringUtils::Format("%i", GetRating().votes);
  value["studio"] = m_studio;
  value["trailer"] = m_strTrailer;
  value["cast"] = CVariant(CVariant::VariantTypeArray);
  for (unsigned int i = 0; i < m_cast.size(); ++i)
  {
    CVariant actor;
    actor["name"] = m_cast[i].strName;
    actor["role"] = m_cast[i].strRole;
    actor["order"] = m_cast[i].order;
    if (!m_cast[i].thumb.empty())
      actor["thumbnail"] = CTextureUtils::GetWrappedImageURL(m_cast[i].thumb);
    value["cast"].push_back(actor);
  }
  value["set"] = m_strSet;
  value["setid"] = m_iSetId;
  value["setoverview"] = m_strSetOverview;
  value["tag"] = m_tags;
  value["runtime"] = GetDuration();
  value["file"] = m_strFile;
  value["path"] = m_strPath;
  value["imdbnumber"] = GetUniqueID();
  value["mpaa"] = m_strMPAARating;
  value["filenameandpath"] = m_strFileNameAndPath;
  value["originaltitle"] = m_strOriginalTitle;
  value["sorttitle"] = m_strSortTitle;
  value["episodeguide"] = m_strEpisodeGuide;
  value["premiered"] = m_premiered.IsValid() ? m_premiered.GetAsDBDate() : StringUtils::Empty;
  value["status"] = m_strStatus;
  value["productioncode"] = m_strProductionCode;
  value["firstaired"] = m_firstAired.IsValid() ? m_firstAired.GetAsDBDate() : StringUtils::Empty;
  value["showtitle"] = m_strShowTitle;
  value["album"] = m_strAlbum;
  value["artist"] = m_artist;
  value["playcount"] = m_playCount;
  value["lastplayed"] = m_lastPlayed.IsValid() ? m_lastPlayed.GetAsDBDateTime() : StringUtils::Empty;
  value["top250"] = m_iTop250;
  value["year"] = m_premiered.GetYear();
  value["season"] = m_iSeason;
  value["episode"] = m_iEpisode;
  for (const auto& i : m_uniqueIDs)
    value["uniqueid"][i.first] = i.second;

  value["rating"] = GetRating().rating;
  CVariant ratings = CVariant(CVariant::VariantTypeObject);
  for (const auto& i : m_ratings)
  {
    CVariant rating;
    rating["rating"] = i.second.rating;
    rating["votes"] = i.second.votes;
    rating["default"] = i.first == m_strDefaultRating;

    ratings[i.first] = rating;
  }
  value["ratings"] = ratings;
  value["userrating"] = m_iUserRating;
  value["dbid"] = m_iDbId;
  value["fileid"] = m_iFileId;
  value["track"] = m_iTrack;
  value["showlink"] = m_showLink;
  m_streamDetails.Serialize(value["streamdetails"]);
  CVariant resume = CVariant(CVariant::VariantTypeObject);
  resume["position"] = (float)m_resumePoint.timeInSeconds;
  resume["total"] = (float)m_resumePoint.totalTimeInSeconds;
  value["resume"] = resume;
  value["tvshowid"] = m_iIdShow;
  value["dateadded"] = m_dateAdded.IsValid() ? m_dateAdded.GetAsDBDateTime() : StringUtils::Empty;
  value["type"] = m_type;
  value["seasonid"] = m_iIdSeason;
  value["specialsortseason"] = m_iSpecialSortSeason;
  value["specialsortepisode"] = m_iSpecialSortEpisode;
}
开发者ID:basrieter,项目名称:xbmc,代码行数:82,代码来源:VideoInfoTag.cpp


示例8: generate_file_url

void VideoMetadata::toMap(MetadataMap &metadataMap)
{
    if (this == NULL)
        return;

    QString coverfile;
    if (IsHostSet()
        && !GetCoverFile().startsWith("/")
        && !GetCoverFile().isEmpty()
        && !IsDefaultCoverFile(GetCoverFile()))
    {
        coverfile = generate_file_url("Coverart", GetHost(),
                GetCoverFile());
    }
    else
    {
        coverfile = GetCoverFile();
    }

    metadataMap["coverfile"] = coverfile;

    QString screenshotfile;
    if (IsHostSet() && !GetScreenshot().startsWith("/")
        && !GetScreenshot().isEmpty())
    {
        screenshotfile = generate_file_url("Screenshots",
                GetHost(), GetScreenshot());
    }
    else
    {
        screenshotfile = GetScreenshot();
    }

    metadataMap["screenshotfile"] = screenshotfile;

    QString bannerfile;
    if (IsHostSet() && !GetBanner().startsWith("/")
        && !GetBanner().isEmpty())
    {
        bannerfile = generate_file_url("Banners", GetHost(),
                GetBanner());
    }
    else
    {
        bannerfile = GetBanner();
    }

    metadataMap["bannerfile"] = bannerfile;

    QString fanartfile;
    if (IsHostSet() && !GetFanart().startsWith("/")
        && !GetFanart().isEmpty())
    {
        fanartfile = generate_file_url("Fanart", GetHost(),
                GetFanart());
    }
    else
    {
        fanartfile = GetFanart();
    }

    metadataMap["fanartfile"] = fanartfile;

    metadataMap["filename"] = GetFilename();
    metadataMap["title"] = GetTitle();
    metadataMap["subtitle"] = GetSubtitle();
    metadataMap["tagline"] = GetTagline();
    metadataMap["director"] = GetDirector();
    metadataMap["studio"] = GetStudio();
    metadataMap["description"] = GetPlot();
    metadataMap["genres"] = GetDisplayGenres(*this);
    metadataMap["countries"] = GetDisplayCountries(*this);
    metadataMap["cast"] = GetDisplayCast(*this).join(", ");
    metadataMap["rating"] = GetDisplayRating(GetRating());
    metadataMap["length"] = GetDisplayLength(GetLength());
    metadataMap["year"] = GetDisplayYear(GetYear());

    metadataMap["releasedate"] = MythDateToString(GetReleaseDate(), kDateFull);

    metadataMap["userrating"] = GetDisplayUserRating(GetUserRating());
    metadataMap["season"] = GetDisplaySeasonEpisode(GetSeason(), 1);
    metadataMap["episode"] = GetDisplaySeasonEpisode(GetEpisode(), 1);

    if (GetSeason() > 0 || GetEpisode() > 0)
    {
        metadataMap["s##e##"] = QString("s%1e%2").arg(GetDisplaySeasonEpisode
                                             (GetSeason(), 2))
                        .arg(GetDisplaySeasonEpisode(GetEpisode(), 2));
        metadataMap["##x##"] = QString("%1x%2").arg(GetDisplaySeasonEpisode
                                             (GetSeason(), 1))
                        .arg(GetDisplaySeasonEpisode(GetEpisode(), 2));
    }
    else
        metadataMap["s##e##"] = metadataMap["##x##"] = QString();

    metadataMap["trailerstate"] = TrailerToState(GetTrailer());
    metadataMap["userratingstate"] =
            QString::number((int)(GetUserRating()));
    metadataMap["watchedstate"] = WatchedToState(GetWatched());

//.........这里部分代码省略.........
开发者ID:StefanRoss,项目名称:mythtv,代码行数:101,代码来源:videometadata.cpp


示例9: AddStats

static int AddStats(DBProvider * pdb, int gm_id, int player_id, int player,
		    const char *table, int nMatchTo, statcontext * sc)
{
	gchar *buf;
	GString *column, *value;
	int totalmoves, unforced;
	float errorcost, errorskill;
	float aaaar[3][2][2][2];
	float r;
	int ret;
	char tmpf[G_ASCII_DTOSTR_BUF_SIZE];

	int gms_id = GetNextId(pdb, table);
	if (gms_id == -1)
		return FALSE;

	totalmoves = sc->anTotalMoves[player];
	unforced = sc->anUnforcedMoves[player];

	getMWCFromError(sc, aaaar);
	errorskill = aaaar[CUBEDECISION][PERMOVE][player][NORMALISED];
	errorcost = aaaar[CUBEDECISION][PERMOVE][player][UNNORMALISED];

	column = g_string_new(NULL);
	value = g_string_new(NULL);


	if (strcmp("matchstat", table) == 0) {
		APPENDI("matchstat_id", gms_id);
		APPENDI("session_id", gm_id);
	} else {
		APPENDI("gamestat_id", gms_id);
		APPENDI("game_id", gm_id);
	}

	APPENDI("player_id", player_id);
	APPENDI("total_moves", totalmoves);
	APPENDI("unforced_moves", unforced);
	APPENDI("unmarked_moves", sc->anMoves[player][SKILL_NONE]);
	APPENDI("good_moves", 0);
	APPENDI("doubtful_moves", sc->anMoves[player][SKILL_DOUBTFUL]);
	APPENDI("bad_moves", sc->anMoves[player][SKILL_BAD]);
	APPENDI("very_bad_moves", sc->anMoves[player][SKILL_VERYBAD]);
	APPENDF("chequer_error_total_normalised",
		sc->arErrorCheckerplay[player][0]);
	APPENDF("chequer_error_total", sc->arErrorCheckerplay[player][1]);
	APPENDF("chequer_error_per_move_normalised",
		Ratio(sc->arErrorCheckerplay[player][0], unforced));
	APPENDF("chequer_error_per_move",
		Ratio(sc->arErrorCheckerplay[player][1], unforced));
	APPENDI("chequer_rating",
		GetRating(Ratio
			  (scMatch.arErrorCheckerplay[player][0],
			   unforced)));
	APPENDI("very_lucky_rolls", sc->anLuck[player][LUCK_VERYGOOD]);
	APPENDI("lucky_rolls", sc->anLuck[player][LUCK_GOOD]);
	APPENDI("unmarked_rolls", sc->anLuck[player][LUCK_NONE]);
	APPENDI("unlucky_rolls", sc->anLuck[player][LUCK_BAD]);
	APPENDI("very_unlucky_rolls", sc->anLuck[player][LUCK_VERYBAD]);
	APPENDF("luck_total_normalised", sc->arLuck[player][0]);
	APPENDF("luck_total", sc->arLuck[player][1]);
	APPENDF("luck_per_move_normalised",
		Ratio(sc->arLuck[player][0], totalmoves));
	APPENDF("luck_per_move", Ratio(sc->arLuck[player][1], totalmoves));
	APPENDI("luck_rating",
		getLuckRating(Ratio(sc->arLuck[player][0], totalmoves)));
	APPENDI("total_cube_decisions", sc->anTotalCube[player]);
	APPENDI("close_cube_decisions", sc->anCloseCube[player]);
	APPENDI("doubles", sc->anDouble[player]);
	APPENDI("takes", sc->anTake[player]);
	APPENDI("passes", sc->anPass[player]);
	APPENDI("missed_doubles_below_cp",
		sc->anCubeMissedDoubleDP[player]);
	APPENDI("missed_doubles_above_cp",
		sc->anCubeMissedDoubleTG[player]);
	APPENDI("wrong_doubles_below_dp", sc->anCubeWrongDoubleDP[player]);
	APPENDI("wrong_doubles_above_tg", sc->anCubeWrongDoubleTG[player]);
	APPENDI("wrong_takes", sc->anCubeWrongTake[player]);
	APPENDI("wrong_passes", sc->anCubeWrongPass[player]);
	APPENDF("error_missed_doubles_below_cp_normalised",
		sc->arErrorMissedDoubleDP[player][0]);
	APPENDF("error_missed_doubles_above_cp_normalised",
		sc->arErrorMissedDoubleTG[player][0]);
	APPENDF("error_wrong_doubles_below_dp_normalised",
		sc->arErrorWrongDoubleDP[player][0]);
	APPENDF("error_wrong_doubles_above_tg_normalised",
		sc->arErrorWrongDoubleTG[player][0]);
	APPENDF("error_wrong_takes_normalised",
		sc->arErrorWrongTake[player][0]);
	APPENDF("error_wrong_passes_normalised",
		sc->arErrorWrongPass[player][0]);
	APPENDF("error_missed_doubles_below_cp",
		sc->arErrorMissedDoubleDP[player][1]);
	APPENDF("error_missed_doubles_above_cp",
		sc->arErrorMissedDoubleTG[player][1]);
	APPENDF("error_wrong_doubles_below_dp",
		sc->arErrorWrongDoubleDP[player][1]);
	APPENDF("error_wrong_doubles_above_tg",
		sc->arErrorWrongDoubleTG[player][1]);
	APPENDF("error_wrong_takes", sc->arErrorWrongTake[player][1]);
//.........这里部分代码省略.........
开发者ID:DavidePastore,项目名称:libgnubg-android,代码行数:101,代码来源:relational.c


示例10: formatGS

extern GList *
formatGS(const statcontext * psc, const int nMatchTo, const enum _formatgs fg)
{

    GList *list = NULL;
    char **aasz;
    float aaaar[3][2][2][2];

    getMWCFromError(psc, aaaar);

    switch (fg) {
    case FORMATGS_CHEQUER:
        {

            static int ai[4] = { SKILL_NONE, SKILL_DOUBTFUL,
                SKILL_BAD, SKILL_VERYBAD
            };
            static const char *asz[4] = {
                N_("Unmarked moves"),
                N_("Moves marked doubtful"),
                N_("Moves marked bad"),
                N_("Moves marked very bad")
            };
            int i;

            /* chequer play part */

            list = g_list_append(list, numberEntry(_("Total moves"), psc->anTotalMoves[0], psc->anTotalMoves[1]));

            list = g_list_append(list, numberEntry(_("Unforced moves"),
                                                   psc->anUnforcedMoves[0], psc->anUnforcedMoves[1]));
            for (i = 0; i < 4; ++i)
                list = g_list_append(list,
                                     numberEntry(gettext(asz[i]), psc->anMoves[0][ai[i]], psc->anMoves[1][ai[i]]));

            /* total error rate */

            aasz = g_malloc(3 * sizeof(*aasz));

            aasz[0] = g_strdup_printf(_("Error total %s"), total_text(nMatchTo));

            for (i = 0; i < 2; ++i)
                aasz[i + 1] = errorRate(-aaaar[CHEQUERPLAY][TOTAL][i][NORMALISED],
                                        -aaaar[CHEQUERPLAY][TOTAL][i][UNNORMALISED], nMatchTo);

            list = g_list_append(list, aasz);

            /* error rate per move */

            aasz = g_malloc(3 * sizeof(*aasz));

            aasz[0] = g_strdup_printf(_("Error rate %s"), rate_text(nMatchTo));

            for (i = 0; i < 2; ++i)
                aasz[i + 1] = errorRateMP(-aaaar[CHEQUERPLAY][PERMOVE][i][NORMALISED],
                                          -aaaar[CHEQUERPLAY][PERMOVE][i][UNNORMALISED], nMatchTo);

            list = g_list_append(list, aasz);

            /* chequer play rating */

            aasz = g_malloc(3 * sizeof(*aasz));

            aasz[0] = g_strdup(_("Chequerplay rating"));

            for (i = 0; i < 2; ++i)
                if (psc->anUnforcedMoves[i])
                    aasz[i + 1] = g_strdup(Q_(aszRating[GetRating(aaaar[CHEQUERPLAY][PERMOVE][i][NORMALISED])]));
                else
                    aasz[i + 1] = g_strdup(_("n/a"));

            list = g_list_append(list, aasz);

        }

        break;

    case FORMATGS_CUBE:
        {
            static const char *asz[] = {
                N_("Total cube decisions"),
                N_("Close or actual cube decisions"),
                N_("Doubles"),
                N_("Takes"),
                N_("Passes")
            };

            static const char *asz2[] = {
                N_("Missed doubles below CP"),
                N_("Missed doubles above CP"),
                N_("Wrong doubles below DP"),
                N_("Wrong doubles above TG"),
                N_("Wrong takes"),
                N_("Wrong passes")
            };

            int i, j;

            const int *ai[5], *ai2[6];
            const float *af2[2][6];
//.........这里部分代码省略.........
开发者ID:mormegil-cz,项目名称:gnubg,代码行数:101,代码来源:formatgs.c


示例11: output_match_messages

static void output_match_messages(int wp,int bp,int g, char* mess)
{


  int p;
  char *outStr;

  asprintf(&outStr,"Creating: %s (%d) %s (%d) %s %s %d %d\n",
	   player_globals.parray[wp].name,
	   game_globals.garray[g].white_rating,
	   player_globals.parray[bp].name,
	   game_globals.garray[g].black_rating,
	   rstr[game_globals.garray[g].rated],
	   bstr[game_globals.garray[g].type],
	   game_globals.garray[g].wInitTime/60000,
	   game_globals.garray[g].wIncrement/1000);
  pprintf(wp, "%s", outStr);
  pprintf(bp, "%s", outStr);
  free(outStr);

  asprintf(&outStr, "{Game %d (%s vs. %s) %s %s %s match.}\n",
          g + 1, player_globals.parray[wp].name,
          player_globals.parray[bp].name,
          mess,
          rstr[game_globals.garray[g].rated],
          bstr[game_globals.garray[g].type]);
  pprintf(wp, "%s", outStr);
  pprintf(bp, "%s", outStr);

  for (p = 0; p < player_globals.p_num; p++) {
    struct player *pp = &player_globals.parray[p];
    int gnw, gnb;


    if ((p == wp) || (p == bp))
      continue;
    if (pp->status != PLAYER_PROMPT)
      continue;
    if (CheckPFlag(p, PFLAG_GIN)) {
      pprintf_prompt(p, "%s", outStr);

    }
    gnw = in_list(p, L_GNOTIFY, player_globals.parray[wp].login);
    gnb = in_list(p, L_GNOTIFY, player_globals.parray[bp].login);
    if (gnw || gnb) {
      pprintf(p, "\nGame notification: ");

      if (gnw)
        pprintf_highlight(p, player_globals.parray[wp].name);
      else
        pprintf(p, player_globals.parray[wp].name);

      pprintf(p, " (%s) vs. ",
              ratstr(GetRating(&player_globals.parray[wp], game_globals.garray[g].type)));

      if (gnb)
        pprintf_highlight(p, player_globals.parray[bp].name);
      else
        pprintf(p, player_globals.parray[bp].name);
      pprintf(p, " (%s) %s %s %d %d: Game %d\n",
                     ratstr(GetRating(&player_globals.parray[bp], game_globals.garray[g].type)),
                     rstr[game_globals.garray[g].rated], bstr[game_globals.garray[g].type],
                     game_globals.garray[g].wInitTime/60000, game_globals.garray[g].wIncrement/1000, g+1);


    }

  }

  free(outStr);
}
开发者ID:SKAcz,项目名称:bics-current,代码行数:71,代码来源:matchproc.c


示例12: GetRating

ECode RatingBar::DispatchRatingChange(
    /* [in] */ Boolean fromUser)
{
    if (mOnRatingBarChangeListener != NULL) {
        mOnRatingBarChangeListener->OnRatingChanged((IRatingBar*)this->Probe(EIID_IRatingBar), GetRating(), fromUser);
    }

    return NOERROR;
}
开发者ID:TheTypoMaster,项目名称:ElastosRDK5_0,代码行数:9,代码来源:RatingBar.cpp


示例13: Draw

void RatingsButton::Draw(nux::GraphicsEngine& GfxContext, bool force_draw)
{
  int rating =  static_cast<int>(GetRating() * NUM_STARS);
  // FIXME: 9/26/2011
  // We should probably support an API for saying whether the ratings
  // should or shouldn't support half stars...but our only consumer at
  // the moment is the applications scope which according to design
  // (Bug #839759) shouldn't. So for now just force rounding.
  //    int total_half_stars = rating % 2;
  //    int total_full_stars = rating / 2;
  int total_full_stars = rating;

  nux::Geometry const& geo = GetGeometry();
  nux::Geometry geo_star(geo);
  geo_star.width = star_size_.CP(scale);
  geo_star.height = star_size_.CP(scale);

  gPainter.PaintBackground(GfxContext, geo);
  // set up our texture mode
  nux::TexCoordXForm texxform;
  texxform.SetWrap(nux::TEXWRAP_CLAMP_TO_BORDER, nux::TEXWRAP_CLAMP_TO_BORDER);
  texxform.SetTexCoordType(nux::TexCoordXForm::OFFSET_SCALE_COORD);
  texxform.SetFilter(nux::TEXFILTER_LINEAR, nux::TEXFILTER_LINEAR);

  // clear what is behind us
  unsigned int alpha = 0, src = 0, dest = 0;

  GfxContext.GetRenderStates().GetBlend(alpha, src, dest);
  GfxContext.GetRenderStates().SetBlend(true, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);

  nux::Color col = nux::color::Black;
  col.alpha = 0;
  GfxContext.QRP_Color(geo.x,
                       geo.y,
                       geo.width,
                       geo.height,
                       col);

  for (int index = 0; index < NUM_STARS; ++index)
  {
    dash::Style& style = dash::Style::Instance();
    auto texture = style.GetStarSelectedIcon();
    if (index < total_full_stars)
    {
      if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_NORMAL)
        texture = style.GetStarSelectedIcon();
      else if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_PRELIGHT)
        texture = style.GetStarSelectedIcon();
      else if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_PRESSED)
        texture = style.GetStarSelectedIcon();
    }
    else
    {
      if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_NORMAL)
        texture = style.GetStarDeselectedIcon();
      else if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_PRELIGHT)
        texture = style.GetStarDeselectedIcon();
      else if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_PRESSED)
        texture = style.GetStarDeselectedIcon();
    }

    GfxContext.QRP_1Tex(geo_star.x,
                        geo_star.y,
                        geo_star.width,
                        geo_star.height,
                        texture->GetDeviceTexture(),
                        texxform,
                        nux::Color(1.0f, 1.0f, 1.0f, 1.0f));

    if (focused_star_ == index)
    {
      GfxContext.QRP_1Tex(geo_star.x,
                          geo_star.y,
                          geo_star.width,
                          geo_star.height,
                          style.GetStarHighlightIcon()->GetDeviceTexture(),
                          texxform,
                          nux::Color(1.0f, 1.0f, 1.0f, 0.5f));
    }

    geo_star.x += geo_star.width + star_gap_.CP(scale);

  }

  GfxContext.GetRenderStates().SetBlend(alpha, src, dest);

}
开发者ID:jonjahren,项目名称:unity,代码行数:87,代码来源:RatingsButton.cpp


示例14: GUID_LOPART

bool ArenaTeam::AddMember(uint64 playerGuid)
{
    std::string playerName;
    uint8 playerClass;

    // Check if arena team is full (Can't have more than type * 2 players)
    if (GetMembersSize() >= GetType() * 2)
        return false;

    // xinef: Get player name and class from player storage or global data storage
    Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(playerGuid);
    if (player)
    {
        playerClass = player->getClass();
        playerName = player->GetName();
    }
    else
    {
        GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(playerGuid));
        if (!playerData)
            return false;

        playerName = playerData->name;
        playerClass = playerData->playerClass;
    }

    // Check if player is already in a similar arena team
    if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromStorage(GUID_LOPART(playerGuid), GetSlot()) != 0)
    {
        sLog->outError("Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), GUID_LOPART(playerGuid), GetType());
        return false;
    }

    // Set player's personal rating
    uint32 personalRating = 0;

    if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0)
        personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING);
    else if (GetRating() >= 1000)
        personalRating = 1000;

    // xinef: zomg! sync query
    // Try to get player's match maker rating from db and fall back to config setting if not found
    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
    stmt->setUInt32(0, GUID_LOPART(playerGuid));
    stmt->setUInt8(1, GetSlot());
    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    uint16 matchMakerRating;
    uint16 maxMMR;
    if (result)
    {
        matchMakerRating = (*result)[0].GetUInt16();
        uint16 Max = (*result)[1].GetUInt16();
        maxMMR = std::max(Max, matchMakerRating);
    }
    else
    {
        matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);
        maxMMR = matchMakerRating;
    }

    // Remove all player signatures from other petitions
    // This will prevent player from joining too many arena teams and corrupt arena team data integrity
    Player::RemovePetitionsAndSigns(playerGuid, GetType());

    // Feed data to the struct
    ArenaTeamMember newMember;
    //newMember.Name             = playerName;
    newMember.Guid             = playerGuid;
    newMember.Class            = playerClass;
    newMember.SeasonGames      = 0;
    newMember.WeekGames        = 0;
    newMember.SeasonWins       = 0;
    newMember.WeekWins         = 0;
    newMember.PersonalRating   = personalRating;
    newMember.MatchMakerRating = matchMakerRating;
    newMember.MaxMMR           = maxMMR;

    Members.push_back(newMember);
    sWorld->UpdateGlobalPlayerArenaTeam(GUID_LOPART(playerGuid), GetSlot(), GetId());

    // Save player's arena team membership to db
    stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER);
    stmt->setUInt32(0, TeamId);
    stmt->setUInt32(1, GUID_LOPART(playerGuid));
    CharacterDatabase.Execute(stmt);

    // Inform player if online
    if (player)
    {
        player->SetInArenaTeam(TeamId, GetSlot(), GetType());
        player->SetArenaTeamIdInvited(0);

        // Hide promote/remove buttons
        if (CaptainGuid != playerGuid)
            player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
    }

    return true;
//.........这里部分代码省略.........
开发者ID:AzerothShard-Dev,项目名称:azerothcore,代码行数:101,代码来源:ArenaTeam.cpp


示例15: com_match


//.........这里部分代码省略.........
              || !CheckPFlag(player_globals.parray[p1].partner, PFLAG_REG))
          rated = 0;
      }
    }
    if (rated && (type == TYPE_NONSTANDARD)) {
      pprintf(p, "Game is non-standard - reverting to unrated\n");
      rated = 0;
    }
    if (rated && (type == TYPE_UNTIMED)) {
      pprintf(p, "Game is untimed - reverting to unrated\n");
      rated = 0;
    }
    if ((pendfrom == NULL) && !CheckPFlag(p1, PFLAG_ROPEN)
        && (rated != BoolCheckPFlag(p1, PFLAG_RATED))) {
      pprintf(p, "%s only wants to play %s games.\n", player_globals.parray[p1].name,
              rstr[!rated]);
      pprintf_highlight(p1, "Ignoring");
      pprintf(p1, " %srated match request from %s.\n",
              (rated ? "" : "un"), pp->name);
      return COM_OK;
    }

    /* Now check formula. */
    if (!adjourned
        && !GameMatchesFormula(p,p1, wt,winc,bt,binc, rated, type, &clauses)) {
      pprintf(p, "Match request does not fit formula for %s:\n",
              player_globals.parray[p1].name);
      pprintf(p, "%s's formula: %s\n", player_globals.parray[p1].name, player_globals.parray[p1].formula);
      ShowClauses (p, p1, clauses);
      ClearTextList(clauses);
      pprintf_highlight(p1, "Ignoring");
      pprintf_prompt(p1, " (formula): %s (%d) %s (%d) %s.\n",
                     pp->name,
                     GetRating(&player_globals.parray[p], type),
                     player_globals.parray[p1].name,
                     GetRating(&player_globals.parray[p1], type),
            game_str(rated, wt * 60, winc, bt * 60, binc, category, board));
      return COM_OK;
    }

    if (type == TYPE_BUGHOUSE) {
      bh = 1;
      partner = pp->partner;
      pp1 = player_globals.parray[p1].partner;

      if (pp < 0) {
        pprintf(p, "You have no partner for bughouse.\n");
        return COM_OK;
      }
      if (pp1 < 0) {
        pprintf(p, "Your opponent has no partner for bughouse.\n");
        return COM_OK;
      }
      if (partner == pp1) { /* should be an impossible case - DAV */
        pprintf(p, "You and your opponent both chose the same partner!\n");
        return COM_OK;
      }
      if (partner == p1 || pp1 == p) {
        pprintf(p, "You and your opponent can't choose each other as partners!\n");
        return COM_OK;
      }
      if (player_globals.parray[partner].partner != p) { /* another impossible case - DAV */
        pprintf(p, "Your partner hasn't chosen you as his partner!\n");
        return COM_OK;
      }
      if (player_globals.parray[pp1].partner != p1) { /* another impossible case - DAV */
开发者ID:SKAcz,项目名称:bics-current,代码行数:67,代码来源:matchproc.c


示例16: GUID_LOPART

bool ArenaTeam::AddMember(const uint64& PlayerGuid)
{
    std::string plName;
    uint8 plClass;
    uint32 plPRating;
    uint32 plMMRating;

    // arena team is full (can't have more than type * 2 players!)
    if (GetMembersSize() >= GetType() * 2)
        return false;

    Player *pl = sObjectMgr.GetPlayer(PlayerGuid);
    if (pl)
    {
        if (pl->GetArenaTeamId(GetSlot()))
        {
            sLog.outError("Arena::AddMember() : player already in this sized team");
            return false;
        }

        plClass = pl->getClass();
        plName = pl->GetName();
    }
    else
    {
        //                                                     0     1
        QueryResult result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
        if (!result)
            return false;

        plName = (*result)[0].GetString();
        plClass = (*result)[1].GetUInt8();

        // check if player already in arenateam of that size
        if (Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
        {
            sLog.outError("Arena::AddMember() : player already in this sized team");
            return false;
        }
    }

    plMMRating = sWorld.getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);
    plPRating = 0;
    
    if (sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0)
        plPRating = sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING);
    else if (GetR 

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