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C++ GetScreenHeight函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetScreenHeight函数的典型用法代码示例。如果您正苦于以下问题:C++ GetScreenHeight函数的具体用法?C++ GetScreenHeight怎么用?C++ GetScreenHeight使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetScreenHeight函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: DrawTitleScreen

// Title Screen Draw logic
void DrawTitleScreen(void)
{
    // TODO: Draw TITLE screen here!
    DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
    //DrawTextureEx(titleTexture, (Vector2){GetScreenWidth()/2-titleTexture.width/2, GetScreenHeight()/2-titleTexture.height/2}, 0, 1, Fade(WHITE, titleAlpha));
    DrawRectangle(GetScreenWidth()/2-200, GetScreenHeight()/2-100, 400, 150, Fade(YELLOW, titleAlpha));
    DrawText("PRESS <ENTER> to START the GAME", 208, GetScreenHeight()-75, 20, Fade(BLACK, startTextAlpha));
}
开发者ID:MarcMDE,项目名称:TapToJump,代码行数:9,代码来源:screen_title.c


示例2: HandleLostGraphicsContext

 void HandleLostGraphicsContext()
 {
     spriteBatch.reset(new NinjaParty::SpriteBatch(GetScreenWidth(), GetScreenHeight()));
     
     texture = assetManager->LoadTexture("Star.png", true);
     
     renderTexture.reset(new NinjaParty::RenderTexture(GetScreenWidth() / 2, GetScreenHeight()));
 }        
开发者ID:ThirdPartyNinjas,项目名称:NinjaParty,代码行数:8,代码来源:RenderTexture.hpp


示例3: LoadContent

 void LoadContent(const std::string &assetPath, const std::string &assetArchivePath)
 {
     assetManager.reset(new NinjaParty::AssetManager(assetPath, assetArchivePath));
     spriteBatch.reset(new NinjaParty::SpriteBatch(GetScreenWidth(), GetScreenHeight()));
     
     texture = assetManager->LoadTexture("Star.png");
     
     renderTexture.reset(new NinjaParty::RenderTexture(GetScreenWidth() / 2, GetScreenHeight()));
 }
开发者ID:ThirdPartyNinjas,项目名称:NinjaParty,代码行数:9,代码来源:RenderTexture.hpp


示例4: Draw

 void Draw()
 {
     ClearScreen(NinjaParty::Color::Black);
     
     spriteBatch->Begin();
     spriteBatch->Draw(texture, NinjaParty::Vector2::ZERO, nullptr, NinjaParty::Vector2::ZERO, rotation, NinjaParty::Color(0, 1, 0, 1));
     spriteBatch->Draw(texture, NinjaParty::Vector2(GetScreenWidth() / 2, GetScreenHeight() / 2), nullptr, NinjaParty::Vector2(0.5f, 0.5f), rotation, NinjaParty::Color(1, 1, 1, 0.5f));
     spriteBatch->Draw(texture, NinjaParty::Vector2(GetScreenWidth(), GetScreenHeight()), nullptr, NinjaParty::Vector2(1.0f, 1.0f), rotation, NinjaParty::Color(1, 0, 0, 1));
     spriteBatch->End();
 }
开发者ID:ThirdPartyNinjas,项目名称:NinjaParty,代码行数:10,代码来源:SpriteBatch.hpp


示例5: GetScreenWidth

void Home::InitTheUsernameLabel()
{
    usernameLabelColor = {255, 255, 255, 0}; //White color as rgba
    usernameLabelText = "Welcome " + User::username + "...";

    usernameLabelRect.x = GetScreenWidth() / 16;
    usernameLabelRect.y = GetScreenHeight() / 15;
    usernameLabelRect.w = GetScreenWidth() / usernameLabelText.length() * 3;
    usernameLabelRect.h = GetScreenHeight() / usernameLabelText.length() * 2;
}
开发者ID:nooro,项目名称:Kagan,代码行数:10,代码来源:Home.cpp


示例6: GetPhyScreenWidth

void XGraphicsOpenGL::SetViewport( int left, int top, int right, int bottom )
{
    XGraphics::SetViewport( left, top, right, bottom );
    //
    float ratioX = GetPhyScreenWidth() / GetScreenWidth();
    float ratioY = GetPhyScreenHeight() / GetScreenHeight();
    int w = (int)((right - left) * ratioX);
    int h = (int)((bottom - top) * ratioY);
    int x = (int)(left * ratioX);
    int y = (int)((GetScreenHeight() - (top + (bottom - top)))) * ratioY;
    glViewport( x, y, w, h );	// EAGLView에서 프레임버퍼 바인드할때 하도록 바꿔라
//    glViewport( 100, 100, 200, 200 );	// EAGLView에서 프레임버퍼 바인드할때 하도록 바꿔라
}
开发者ID:xahgo,项目名称:tama,代码行数:13,代码来源:XGraphicsOpenGL.cpp


示例7: Initialize

	bool Framework::Initialize()
	{
		Time::Reset();
		if( false == InitializeWindow(_T("Prototype"), GetScreenWidth(), GetScreenHeight() ) ) return false;

		if( false == InitializeGraphicSystem( GetScreenWidth(), GetScreenHeight() ) ) return false;

		if( false == InitializeInputSystem() ) return false;

		m_rpFrameRate = new FrameRate();

		DebugFont::GetInstance().Initialize();
		return true;
	}
开发者ID:PPNav,项目名称:prototype,代码行数:14,代码来源:Framework.cpp


示例8: GetScreenCenter

 /**
  * Returns the raster coordinates at the center of the map.
  */
 gcc_pure
 RasterPoint GetScreenCenter() const {
   RasterPoint pt;
   pt.x = GetScreenWidth() / 2;
   pt.y = GetScreenHeight() / 2;
   return pt;
 }
开发者ID:damianob,项目名称:xcsoar,代码行数:10,代码来源:WindowProjection.hpp


示例9: GetScreenWidth

void MouseDevice::CheckForWrap()
   {
   #define  WRAP_MARGIN 10
   //int sy = GetSystemMetrics(SM_CYSCREEN);
   //int sx = GetSystemMetrics(SM_CXSCREEN);
   // CCJ 6.6.00 These new maxutil functions supports multiple monitors
   int sx = GetScreenWidth();
   int sy = GetScreenHeight();

   POINT pt;
   GetCursorPos(&pt);
   if (pt.y<WRAP_MARGIN) {
      ybase += sy-WRAP_MARGIN-pt.y;
      pt.y   = sy-WRAP_MARGIN;
      SetCursorPos(pt.x, pt.y);     
   } else 
   if (pt.y>sy-WRAP_MARGIN) {       
      ybase  += WRAP_MARGIN-pt.y;
      pt.y    = WRAP_MARGIN;        
      SetCursorPos(pt.x, pt.y);     
      }
   if (pt.x<WRAP_MARGIN) {
      xbase += sx-WRAP_MARGIN-pt.x;
      pt.x   = sx-WRAP_MARGIN;
      SetCursorPos(pt.x, pt.y);     
   } else 
   if (pt.x>sx-WRAP_MARGIN) {       
      xbase  += WRAP_MARGIN-pt.x;
      pt.x    = WRAP_MARGIN;        
      SetCursorPos(pt.x, pt.y);     
      }
   }
开发者ID:artemeliy,项目名称:inf4715,代码行数:32,代码来源:mcdevice.cpp


示例10: DrawEndingScreen

// Ending Screen Draw logic
void DrawEndingScreen(void)
{
    // TODO: Draw ENDING screen here!
    DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
    DrawTextEx(font, "ENDING SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, DARKBLUE);
    DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, DARKBLUE);
}
开发者ID:raysan5,项目名称:raylib,代码行数:8,代码来源:screen_ending.c


示例11: GetScreenWidth

	void RenderSystem::v_Init()
	{
		auto sw = GetScreenWidth();
		auto sh = GetScreenHeight();

		m_Font.Init(sw, sh);
	}
开发者ID:jaccen,项目名称:OpenGL-Framework,代码行数:7,代码来源:RenderSystem.cpp


示例12: DrawLevel07Screen

// Level07 Screen Draw logic
void DrawLevel07Screen(void)
{
    // Draw Level07 screen here!
    DrawCircleV(leftCirclePos, circleRadius, leftCircleColor);
    DrawCircleV(middleCirclePos, circleRadius, middleCircleColor);
    DrawCircleV(rightCirclePos, circleRadius, rightCircleColor);
    
    if (leftCircleActive) DrawCircleV(leftBtnPos, btnRadius, GRAY);
    else DrawCircleV(leftBtnPos, btnRadius, LIGHTGRAY);
    
    if (middleCircleActive) DrawCircleV(middleBtnPos, btnRadius, GRAY);
    else DrawCircleV(middleBtnPos, btnRadius, LIGHTGRAY);
    
    if (rightCircleActive) DrawCircleV(rightBtnPos, btnRadius, GRAY);
    else DrawCircleV(rightBtnPos, btnRadius, LIGHTGRAY);
    
    
    
    if (levelFinished)
    {
        DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
        DrawText("LEVEL 07", GetScreenWidth()/2 - MeasureText("LEVEL 07", 30)/2, 20, 30, GRAY);
        DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
    }
    else DrawText("LEVEL 07", GetScreenWidth()/2 - MeasureText("LEVEL 07", 30)/2, 20, 30, LIGHTGRAY);
}
开发者ID:AdanBB,项目名称:raylib,代码行数:27,代码来源:screen_level07.c


示例13: TakeScreenshot

void TakeScreenshot()
{
    CImage32 screen(GetScreenWidth(), GetScreenHeight());
    DirectGrab(0, 0, GetScreenWidth(), GetScreenHeight(), screen.GetPixels());

    // try to create the screenshot directory
    MakeDirectory(s_ScreenshotDirectory.c_str());

    char filename[MAX_PATH];
    sprintf(filename, "screenshot.png");

    std::string save_path;
    save_path  = s_ScreenshotDirectory + '/';
    save_path += filename;
    screen.Save(save_path.c_str());
}
开发者ID:FlyingJester,项目名称:sphere,代码行数:16,代码来源:mac_screenshot.cpp


示例14: DrawEndingScreen

// Ending Screen Draw logic
void DrawEndingScreen(void)
{
    // TODO: Draw ENDING screen here!
    DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
    DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
    DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 120, 220, 20, DARKBLUE);
}
开发者ID:raysan5,项目名称:raylib,代码行数:8,代码来源:screen_ending.c


示例15: Draw

void UISlider::Draw(const UIGeometricData &geometricData)
{
    const Rect & aRect =  thumbButton->GetGeometricData().GetUnrotatedRect();
    float32 clipPointAbsolute = aRect.x + aRect.dx * 0.5f;

    const Vector2& drawTranslate = RenderManager::Instance()->GetDrawTranslate();
    const Vector2& drawScale = RenderManager::Instance()->GetDrawScale();

    float32 screenXMin = (Core::Instance()->GetVirtualScreenXMin() - drawTranslate.x) / drawScale.x;
    float32 screenXMax = (Core::Instance()->GetVirtualScreenXMax() - drawTranslate.x) / drawScale.x;
    float32 screenYMin = - drawTranslate.y / drawScale.y;
    float32 screenYMax = (GetScreenHeight() - drawTranslate.y) / drawScale.y;

    if (minBackground)
    {
        minBackground->SetParentColor(GetBackground()->GetDrawColor());
        RenderManager::Instance()->ClipPush();
        RenderManager::Instance()->ClipRect(Rect(screenXMin, screenYMin, clipPointAbsolute - screenXMin, screenYMax));
        minBackground->Draw(geometricData);
        RenderManager::Instance()->ClipPop();
    }
    if (maxBackground)
    {
        maxBackground->SetParentColor(GetBackground()->GetDrawColor());
        RenderManager::Instance()->ClipPush();
        RenderManager::Instance()->ClipRect(Rect(clipPointAbsolute, screenYMin, screenXMax - clipPointAbsolute, screenYMax));
        maxBackground->Draw(geometricData);
        RenderManager::Instance()->ClipPop();
    }

    if (!minBackground && !maxBackground)
    {
        UIControl::Draw(geometricData);
    }
}
开发者ID:galek,项目名称:dava.framework,代码行数:35,代码来源:UISlider.cpp


示例16: glBindFramebuffer

void shadowmapping_app::render_scene(double currentTime)
{
    static const GLfloat ones[] = { 1.0f };
    static const GLfloat zero[] = { 0.0f };
    static const GLfloat gray[] = { 0.1f, 0.1f, 0.1f, 0.0f };
    static const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
    static const vmath::mat4 scale_bias_matrix = vmath::mat4(vmath::vec4(0.5f, 0.0f, 0.0f, 0.0f),
                                                             vmath::vec4(0.0f, 0.5f, 0.0f, 0.0f),
                                                             vmath::vec4(0.0f, 0.0f, 0.5f, 0.0f),
                                                             vmath::vec4(0.5f, 0.5f, 0.5f, 1.0f));

    glBindFramebuffer(GL_FRAMEBUFFER, depth_fbo);

    glDrawBuffers(1, attachments);
    glViewport(0, 0, GetScreenWidth(), GetScreenHeight());
    glClearBufferfv(GL_COLOR, 0, gray);
    glClearBufferfv(GL_DEPTH, 0, ones);
    glUseProgram(view_program);
    glUniformMatrix4fv(uniforms.view.proj_matrix, 1, GL_FALSE, camera_proj_matrix);

    glClearBufferfv(GL_DEPTH, 0, ones);

    int i;
    for (i = 0; i < OBJECT_COUNT; i++)
    {
        vmath::mat4& model_matrix = objects[i].model_matrix;
        glUniformMatrix4fv(uniforms.view.mv_matrix, 1, GL_FALSE, camera_view_matrix * objects[i].model_matrix);
        glUniform3fv(uniforms.view.diffuse_albedo, 1, objects[i].diffuse_albedo);
        objects[0].obj.render();
    }

    glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
开发者ID:byhj,项目名称:OpenGL-Bluebook,代码行数:33,代码来源:ch10-03-Depth-of-Filed.cpp


示例17: DrawGameplayScreen

// Gameplay Screen Draw logic
void DrawGameplayScreen(void)
{
    // TODO: Draw GAMEPLAY screen here!
    
    HideCursor();
    
    // Background
    DrawTextureEx(bg, Vector2Zero(), 0, 10, WHITE);
    
    // Ground
    DrawRectangle(0, groundPositionY, GetScreenWidth(), 1, RED);
   
    DrawPlayer(player);
    
    // Draw triangles 
    for (int i=0; i<maxTriangles; i++)
    {
        if (triangles[i].isActive) DrawObjectOnCameraPosition(triangleTexture, triangles[i].position);
    }
    
    for (int i=0; i<maxPlatforms; i++)
    {
        if (platforms[i].isActive) DrawObjectOnCameraPosition(platformTexture, platforms[i].position);
        //if (platforms[i].isActive) DrawRectangleRec(platforms[i].collider, RED);
    }
    
    if (!startGame) DrawText ("PRESS SPACE", 20, GetScreenHeight()-30, 15, WHITE);
}
开发者ID:MarcMDE,项目名称:TapToJump,代码行数:29,代码来源:screen_gameplay.c


示例18: DrawTitleScreen

// Title Screen Draw logic
void DrawTitleScreen(void)
{
    // TODO: Draw TITLE screen here!
    DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN);
    DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
    DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
}
开发者ID:AdanBB,项目名称:raylib,代码行数:8,代码来源:screen_title.c


示例19: XERROR

//
// 지정된영역의 백버퍼데이타를 읽어서 surface에 옮긴다.
// GL은 프론트만 읽을수 있는줄알았는데 반대였다. 백버퍼만 읽을수 있다
// w,y,width,height: 스크린 좌표
void	XGraphicsOpenGL::ScreenToSurface( int x, int y, int width, int height, XSurface *pSurface )
{
	if( GetPixelFormat() != xPIXELFORMAT_RGB565 )
		XERROR( "아직은 RGB565포맷만 사용가능함." );
	int px, py, pw, ph;		// 물리적스크린크기와 좌표.
	float fRatioX, fRatioY;
	// phyScreen과 screen의 비율로 좌표들을 변환.
	fRatioX = (float)GetPhyScreenWidth() / GetScreenWidth();
	fRatioY = (float)GetPhyScreenHeight() / GetScreenHeight();
	px = x * fRatioX;		py = y * fRatioY;	// screen->physcreen 좌표로 변환
	pw = width * fRatioX;	ph = height * fRatioY;
	//GL_NO_ERROR
	DWORD *pdwBuffer = new DWORD[ pw * ph ];	
	glReadPixels(px, py, pw, ph, GL_RGBA, GL_UNSIGNED_BYTE, pdwBuffer );	// 위아래 뒤집혀진 이미지
	DWORD *pDst = new DWORD[ pw * ph ];
    // 위아래를 바꿈
	for( int i = 0; i < ph; i ++ )
		for( int j = 0; j < pw; j ++ )
			pDst[ i * pw + j ] = pdwBuffer[ (ph-1-i) * pw + j ];	
	SAFE_DELETE_ARRAY( pdwBuffer );
	
    
	pSurface->Create( pw, ph, 0, 0, xALPHA, pDst, sizeof(DWORD), 0, 0 );
#pragma messages( "pdwBuffer를 XSurfaceOpenGL::Create()내부에서 뽀개주도록 바꿔야 한다. 버그날까봐 일단 이상태로 놔둠" )
}
开发者ID:xahgo,项目名称:tama,代码行数:29,代码来源:XGraphicsOpenGL.cpp


示例20: psglInit

void					ESVideo::Initialize				()
{
	//Init PSGL
	PSGLinitOptions initOpts = {PSGL_INIT_MAX_SPUS | PSGL_INIT_HOST_MEMORY_SIZE, 1, false, 0, 0, 0, 0, 32 * 1024 * 1024};
	psglInit(&initOpts);
	
	Device = psglCreateDeviceAuto(GL_ARGB_SCE, GL_NONE, GL_MULTISAMPLING_NONE_SCE);
	Context = psglCreateContext();
	psglMakeCurrent(Context, Device);
	psglResetCurrentContext();

	//Get Screen Info
	psglGetRenderBufferDimensions(Device, &ScreenWidth, &ScreenHeight);
	WideScreen = psglGetDeviceAspectRatio(Device) > 1.5f;
	glViewport(0, 0, GetScreenWidth(), GetScreenHeight());

	//Some settings
	OpenGLHelp::InitializeState();
	glEnable(GL_VSYNC_SCE);

	// Setup vertex buffer
	VertexBuffer = (GLfloat*)memalign(128, VertexBufferCount * VertexSize * sizeof(GLfloat));
	GLShader::ApplyVertexBuffer(VertexBuffer);

	//Texture for FillRectangle
	FillerTexture = new Texture(2, 2);
	FillerTexture->Clear(0xFFFFFFFF);
}
开发者ID:cdenix,项目名称:psmame,代码行数:28,代码来源:CellVideo.cpp



注:本文中的GetScreenHeight函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ GetScreenPosition函数代码示例发布时间:2022-05-30
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