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C++ GetSingleCreatureGuid函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetSingleCreatureGuid函数的典型用法代码示例。如果您正苦于以下问题:C++ GetSingleCreatureGuid函数的具体用法?C++ GetSingleCreatureGuid怎么用?C++ GetSingleCreatureGuid使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetSingleCreatureGuid函数的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: DEBUG_LOG

void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
{
    DEBUG_LOG("BattleGroundAV: player destroyed point node %i", node);

    MANGOS_ASSERT(m_Nodes[node].Owner != BG_AV_TEAM_NEUTRAL)
    BattleGroundTeamIndex ownerTeamIdx = BattleGroundTeamIndex(m_Nodes[node].Owner);
    Team ownerTeam = ownerTeamIdx == BG_TEAM_ALLIANCE ? ALLIANCE : HORDE;

    // despawn banner
    DestroyNode(node);
    PopulateNode(node);
    UpdateNodeWorldState(node);

    if (IsTower(node))
    {
        uint8 tmp = node - BG_AV_NODES_DUNBALDAR_SOUTH;
        // despawn marshal (one of those guys protecting the boss)
        SpawnEvent(BG_AV_MARSHAL_A_SOUTH + tmp, 0, false);

        UpdateScore(GetOtherTeamIndex(ownerTeamIdx), (-1) * BG_AV_RES_TOWER);
        RewardReputationToTeam((ownerTeam == ALLIANCE) ? BG_AV_FACTION_A : BG_AV_FACTION_H, m_RepTowerDestruction, ownerTeam);
        RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_TOWER), ownerTeam);
        SendYell2ToAll(LANG_BG_AV_TOWER_TAKEN, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), (ownerTeam == ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE);
    }
    else
    {
        SendYell2ToAll(LANG_BG_AV_GRAVE_TAKEN, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), (ownerTeam == ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE);
    }
}
开发者ID:Atari007,项目名称:master,代码行数:29,代码来源:BattleGroundAV.cpp


示例2: MANGOS_ASSERT

void BattleGroundAV::EventPlayerDefendsPoint(Player* player, BG_AV_Nodes node)
{
    MANGOS_ASSERT(GetStatus() == STATUS_IN_PROGRESS);

    TeamIndex teamIdx = GetTeamIndex(player->GetTeam());

    if (m_Nodes[node].Owner == TeamIndex(teamIdx) || m_Nodes[node].State != POINT_ASSAULTED)
        return;
    if (m_Nodes[node].TotalOwner == TEAM_INDEX_NEUTRAL)     // initial snowfall capture
    {
        // until snowfall doesn't belong to anyone it is better handled in assault - code (best would be to have a special function
        // for neutral nodes.. but doing this just for snowfall will be a bit to much i think
        MANGOS_ASSERT(node == BG_AV_NODES_SNOWFALL_GRAVE);  // currently the only neutral grave
        EventPlayerAssaultsPoint(player, node);
        return;
    }

    DEBUG_LOG("BattleGroundAV: player defends node: %i", node);
    if (m_Nodes[node].PrevOwner != TeamIndex(teamIdx))
    {
        sLog.outError("BattleGroundAV: player defends point which doesn't belong to his team %i", node);
        return;
    }

    DefendNode(node, teamIdx);                              // set the right variables for nodeinfo
    PopulateNode(node);                                     // spawn node-creatures (defender for example)
    UpdateNodeWorldState(node);                             // send new mapicon to the player

    if (IsTower(node))
    {
        SendYell2ToAll(LANG_BG_AV_TOWER_DEFENDED, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0),
                       GetNodeName(node),
                       (teamIdx == TEAM_INDEX_ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE);
        UpdatePlayerScore(player, SCORE_TOWERS_DEFENDED, 1);
        PlaySoundToAll(BG_AV_SOUND_BOTH_TOWER_DEFEND);
    }
    else
    {
        SendYell2ToAll(LANG_BG_AV_GRAVE_DEFENDED, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0),
                       GetNodeName(node),
                       (teamIdx == TEAM_INDEX_ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE);
        UpdatePlayerScore(player, SCORE_GRAVEYARDS_DEFENDED, 1);
        player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, 1, 65);

        // update the statistic for the defending player
        PlaySoundToAll((teamIdx == TEAM_INDEX_ALLIANCE) ? BG_AV_SOUND_ALLIANCE_GOOD : BG_AV_SOUND_HORDE_GOOD);
    }
}
开发者ID:wuzhupc,项目名称:mangos,代码行数:48,代码来源:BattleGroundAV.cpp


示例3: MANGOS_ASSERT

void BattleGroundAV::ChangeMineOwner(uint8 mine, BattleGroundAVTeamIndex teamIdx)
{
    m_Mine_Timer[mine] = BG_AV_MINE_TICK_TIMER;
    // TODO implement quest 7122
    // mine=0 northmine, mine=1 southmine
    // TODO changing the owner should result in setting respawntime to infinite for current creatures (they should fight the new ones), spawning new mine owners creatures and changing the chest - objects so that the current owning team can use them
    MANGOS_ASSERT(mine == BG_AV_NORTH_MINE || mine == BG_AV_SOUTH_MINE);
    if (m_Mine_Owner[mine] == teamIdx)
        return;

    m_Mine_PrevOwner[mine] = m_Mine_Owner[mine];
    m_Mine_Owner[mine] = teamIdx;

    SendMineWorldStates(mine);

    SpawnEvent(BG_AV_MINE_EVENT + mine, teamIdx, true);
    SpawnEvent(BG_AV_MINE_BOSSES + mine, teamIdx, true);

    if (teamIdx != BG_AV_TEAM_NEUTRAL)
    {
        PlaySoundToAll((teamIdx == BG_AV_TEAM_ALLIANCE) ? BG_AV_SOUND_ALLIANCE_GOOD : BG_AV_SOUND_HORDE_GOOD);
        m_Mine_Reclaim_Timer[mine] = BG_AV_MINE_RECLAIM_TIMER;
        SendYell2ToAll(LANG_BG_AV_MINE_TAKEN , LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0),
            (teamIdx == BG_AV_TEAM_ALLIANCE ) ? LANG_BG_ALLY : LANG_BG_HORDE,
            (mine == BG_AV_NORTH_MINE) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH);
    }
}
开发者ID:BACKUPLIB,项目名称:Darkportalwow,代码行数:27,代码来源:BattleGroundAV.cpp



注:本文中的GetSingleCreatureGuid函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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