• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

C++ GetSoundEntriesStore函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetSoundEntriesStore函数的典型用法代码示例。如果您正苦于以下问题:C++ GetSoundEntriesStore函数的具体用法?C++ GetSoundEntriesStore怎么用?C++ GetSoundEntriesStore使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetSoundEntriesStore函数的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: outstring_log

void SystemMgr::LoadScriptTextsCustom()
{
    outstring_log("TSCR: Loading Custom Texts...");
    LoadTrinityStrings(WorldDatabase,"custom_texts",TEXT_SOURCE_RANGE*2,1+(TEXT_SOURCE_RANGE*3));

    QueryResult_AutoPtr Result = WorldDatabase.PQuery("SELECT entry, sound, type, language, emote FROM custom_texts");

    outstring_log("TSCR: Loading Custom Texts additional data...");

    if (Result)
    {
        barGoLink bar(Result->GetRowCount());
        uint32 uiCount = 0;

        do
        {
            bar.step();
            Field* pFields = Result->Fetch();
            StringTextData pTemp;

            int32 iId              = pFields[0].GetInt32();
            pTemp.uiSoundId        = pFields[1].GetUInt32();
            pTemp.uiType           = pFields[2].GetUInt32();
            pTemp.uiLanguage       = pFields[3].GetUInt32();
            pTemp.uiEmote          = pFields[4].GetUInt32();

            if (iId >= 0)
            {
                error_db_log("TSCR: Entry %i in table `custom_texts` is not a negative value.", iId);
                continue;
            }

            if (iId > TEXT_SOURCE_RANGE*2 || iId <= TEXT_SOURCE_RANGE*3)
            {
                error_db_log("TSCR: Entry %i in table `custom_texts` is out of accepted entry range for table.", iId);
                continue;
            }

            if (pTemp.uiSoundId)
            {
                if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId))
                    error_db_log("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId);
            }

            if (!GetLanguageDescByID(pTemp.uiLanguage))
                error_db_log("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage);

            if (pTemp.uiType > CHAT_TYPE_ZONE_YELL)
                error_db_log("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType);

            m_mTextDataMap[iId] = pTemp;
            ++uiCount;
        } while (Result->NextRow());

        outstring_log("");
        outstring_log(">> Loaded %u additional Custom Texts data.", uiCount);
    }
    else
    {
        barGoLink bar(1);
        bar.step();
        outstring_log("");
        outstring_log(">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty.");
    }
}
开发者ID:Elevim,项目名称:RG-332,代码行数:65,代码来源:ScriptSystem.cpp


示例2: LoadFrenchCOREStrings

void SystemMgr::LoadScriptTexts() {
	sLog->outString("TSCR: Loading Script Texts...");
	LoadFrenchCOREStrings("script_texts", TEXT_SOURCE_RANGE,
			1 + (TEXT_SOURCE_RANGE * 2));

	sLog->outString("TSCR: Loading Script Texts additional data...");
	uint32 oldMSTime = getMSTime();

	QueryResult result = WorldDatabase.Query(
			"SELECT entry, sound, type, language, emote FROM script_texts");

	if (!result) {
		sLog->outString(
				">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty.");
		sLog->outString();
		return;
	}

	uint32 uiCount = 0;

	do {
		Field* pFields = result->Fetch();
		StringTextData pTemp;

		int32 iId = pFields[0].GetInt32();
		pTemp.uiSoundId = pFields[1].GetUInt32();
		pTemp.uiType = pFields[2].GetUInt32();
		pTemp.uiLanguage = pFields[3].GetUInt32();
		pTemp.uiEmote = pFields[4].GetUInt32();

		if (iId >= 0) {
			sLog->outErrorDb(
					"TSCR: Entry %i in table `script_texts` is not a negative value.",
					iId);
			continue;
		}

		if (iId > TEXT_SOURCE_RANGE || iId <= TEXT_SOURCE_RANGE * 2) {
			sLog->outErrorDb(
					"TSCR: Entry %i in table `script_texts` is out of accepted entry range for table.",
					iId);
			continue;
		}

		if (pTemp.uiSoundId) {
			if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId))
				sLog->outErrorDb(
						"TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.",
						iId, pTemp.uiSoundId);
		}

		if (!GetLanguageDescByID(pTemp.uiLanguage))
			sLog->outErrorDb(
					"TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.",
					iId, pTemp.uiLanguage);

		if (pTemp.uiType > CHAT_TYPE_ZONE_YELL)
			sLog->outErrorDb(
					"TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.",
					iId, pTemp.uiType);

		m_mTextDataMap[iId] = pTemp;
		++uiCount;
	} while (result->NextRow());

	sLog->outString(">> Loaded %u additional Script Texts data in %u ms",
			uiCount, GetMSTimeDiffToNow(oldMSTime));
	sLog->outString();
}
开发者ID:FrenchCORE,项目名称:OLD_FrenchCORE,代码行数:69,代码来源:ScriptSystem.cpp


示例3: DoScriptText

void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
{
    if (!pSource)
    {
        sLog->outError("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry);
        return;
    }

    if (iTextEntry >= 0)
    {
        sLog->outError("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
        return;
    }

    const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry);

    if (!pData)
    {
        sLog->outError("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
        return;
    }

    sLog->outDebug("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote);

    if (pData->uiSoundId)
    {
        if (GetSoundEntriesStore()->LookupEntry(pData->uiSoundId))
        {
            pSource->SendPlaySound(pData->uiSoundId, false);
        }
        else
            sLog->outError("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId);
    }

    if (pData->uiEmote)
    {
        if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
            ((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote);
        else
            sLog->outError("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId());
    }

    switch (pData->uiType)
    {
        case CHAT_TYPE_SAY:
            pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
            break;
        case CHAT_TYPE_YELL:
            pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
            break;
        case CHAT_TYPE_TEXT_EMOTE:
            pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0);
            break;
        case CHAT_TYPE_BOSS_EMOTE:
            pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true);
            break;
        case CHAT_TYPE_WHISPER:
            {
                if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
                    pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID());
                else
                    sLog->outError("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
            }
            break;
        case CHAT_TYPE_BOSS_WHISPER:
            {
                if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
                    pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true);
                else
                    sLog->outError("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
            }
            break;
        case CHAT_TYPE_ZONE_YELL:
            pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
            break;
    }
}
开发者ID:Bootz,项目名称:SF1,代码行数:77,代码来源:ScriptMgr.cpp


示例4: outstring_log

void SystemMgr::LoadScriptTexts()
{
    outstring_log("SD2: Loading Script Texts...");
    LoadMangosStrings(SD2Database, "script_texts", TEXT_SOURCE_TEXT_START, TEXT_SOURCE_TEXT_END);

    QueryResult* pResult = SD2Database.PQuery("SELECT entry, sound, type, language, emote FROM script_texts WHERE entry BETWEEN %i AND %i", TEXT_SOURCE_GOSSIP_END, TEXT_SOURCE_TEXT_START);

    outstring_log("SD2: Loading Script Texts additional data...");

    if (pResult)
    {
        BarGoLink bar(pResult->GetRowCount());
        uint32 uiCount = 0;

        do
        {
            bar.step();
            Field* pFields = pResult->Fetch();
            StringTextData pTemp;

            int32 iId           = pFields[0].GetInt32();
            pTemp.uiSoundId     = pFields[1].GetUInt32();
            pTemp.uiType        = pFields[2].GetUInt32();
            pTemp.uiLanguage    = pFields[3].GetUInt32();
            pTemp.uiEmote       = pFields[4].GetUInt32();

            if (iId >= 0)
            {
                error_db_log("SD2: Entry %i in table `script_texts` is not a negative value.", iId);
                continue;
            }

            if (pTemp.uiSoundId)
            {
                if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId))
                    error_db_log("SD2: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId);
            }

            if (!GetLanguageDescByID(pTemp.uiLanguage))
                error_db_log("SD2: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage);

            if (pTemp.uiType > CHAT_TYPE_ZONE_YELL)
                error_db_log("SD2: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType);

            m_mTextDataMap[iId] = pTemp;
            ++uiCount;
        }
        while (pResult->NextRow());

        delete pResult;

        outstring_log("");
        outstring_log(">> Loaded %u additional Script Texts data.", uiCount);
    }
    else
    {
        BarGoLink bar(1);
        bar.step();
        outstring_log("");
        outstring_log(">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty.");
    }
}
开发者ID:Calixa,项目名称:scripts,代码行数:62,代码来源:system.cpp


示例5: DoScriptText

/**
 * Function that does script text
 *
 * @param iTextEntry Entry of the text, stored in SD2-database
 * @param pSource Source of the text
 * @param pTarget Can be NULL (depending on CHAT_TYPE of iTextEntry). Possible target for the text
 */
void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
{
    if (!pSource)
    {
        script_error_log("DoScriptText entry %i, invalid Source pointer.", iTextEntry);
        return;
    }

    if (iTextEntry >= 0)
    {
        script_error_log("DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.",
                         pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);

        return;
    }

    const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry);
    if (!pData)
    {
        script_error_log("DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.",
                         pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);

        return;
    }

    debug_log("SD2: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u",
              iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote);

    if (pData->uiSoundId)
    {
        if (GetSoundEntriesStore()->LookupEntry(pData->uiSoundId))
        {
            if (pData->uiType == CHAT_TYPE_ZONE_YELL)
                pSource->GetMap()->PlayDirectSoundToMap(pData->uiSoundId, pSource->GetZoneId());
            else if (pData->uiType == CHAT_TYPE_WHISPER || pData->uiType == CHAT_TYPE_BOSS_WHISPER)
            {
                // An error will be displayed for the text
                if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
                    pSource->PlayDirectSound(pData->uiSoundId, (Player*)pTarget);
            }
            else
                pSource->PlayDirectSound(pData->uiSoundId);
        }
        else
            script_error_log("DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId);
    }

    if (pData->uiEmote)
    {
        if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
            ((Unit*)pSource)->HandleEmote(pData->uiEmote);
        else
            script_error_log("DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId());
    }

    switch (pData->uiType)
    {
        case CHAT_TYPE_SAY:
            pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget);
            break;
        case CHAT_TYPE_YELL:
            pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget);
            break;
        case CHAT_TYPE_TEXT_EMOTE:
            pSource->MonsterTextEmote(iTextEntry, pTarget);
            break;
        case CHAT_TYPE_BOSS_EMOTE:
            pSource->MonsterTextEmote(iTextEntry, pTarget, true);
            break;
        case CHAT_TYPE_WHISPER:
        {
            if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
                pSource->MonsterWhisper(iTextEntry, pTarget);
            else
                script_error_log("DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);

            break;
        }
        case CHAT_TYPE_BOSS_WHISPER:
        {
            if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
                pSource->MonsterWhisper(iTextEntry, pTarget, true);
            else
                script_error_log("DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);

            break;
        }
        case CHAT_TYPE_ZONE_YELL:
            pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget);
            break;
    }
}
开发者ID:MI7J,项目名称:scripts,代码行数:99,代码来源:ScriptMgr.cpp


示例6: DoScriptText

void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* source, Unit* target)
{
    if (!source)
    {
        sLog->outErrorDb("CreatureEventAI: DoScriptText entry %i, invalid Source pointer.", textEntry);
        return;
    }

    if (textEntry >= 0)
    {
        sLog->outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", source->GetEntry(), source->GetTypeId(), source->GetGUIDLow(), textEntry);
        return;
    }

    CreatureEventAI_TextMap::const_iterator i = sEventAIMgr->GetCreatureEventAITextMap().find(textEntry);

    if (i == sEventAIMgr->GetCreatureEventAITextMap().end())
    {
        sLog->outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", source->GetEntry(), source->GetTypeId(), source->GetGUIDLow(), textEntry);
        return;
    }

    sLog->outDebug(LOG_FILTER_DATABASE_AI, "CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", textEntry, (*i).second.SoundId, (*i).second.Type, (*i).second.Language, (*i).second.Emote);

    if ((*i).second.SoundId)
    {
        if (GetSoundEntriesStore()->LookupEntry((*i).second.SoundId))
            source->PlayDirectSound((*i).second.SoundId);
        else
            sLog->outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.", textEntry, (*i).second.SoundId);
    }

    if ((*i).second.Emote)
    {
        if (source->GetTypeId() == TYPEID_UNIT || source->GetTypeId() == TYPEID_PLAYER)
        {
            ((Unit*)source)->HandleEmoteCommand((*i).second.Emote);
        }
        else
            sLog->outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", textEntry, source->GetTypeId());
    }

    switch((*i).second.Type)
    {
    case CHAT_TYPE_SAY:
        source->MonsterSay(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
        break;
    case CHAT_TYPE_YELL:
        source->MonsterYell(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
        break;
    case CHAT_TYPE_TEXT_EMOTE:
        source->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0);
        break;
    case CHAT_TYPE_BOSS_EMOTE:
        source->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0, true);
        break;
    case CHAT_TYPE_WHISPER:
    {
        if (target && target->GetTypeId() == TYPEID_PLAYER)
            source->MonsterWhisper(textEntry, target->GetGUID());
        else sLog->outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
    }
    break;
    case CHAT_TYPE_BOSS_WHISPER:
    {
        if (target && target->GetTypeId() == TYPEID_PLAYER)
            source->MonsterWhisper(textEntry, target->GetGUID(), true);
        else sLog->outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
    }
    break;
    case CHAT_TYPE_ZONE_YELL:
        source->MonsterYellToZone(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
        break;
    }
}
开发者ID:naffbeats,项目名称:SkyFireEMU_rebase,代码行数:75,代码来源:CreatureEventAI.cpp



注:本文中的GetSoundEntriesStore函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C++ GetSource函数代码示例发布时间:2022-05-30
下一篇:
C++ GetSocketID函数代码示例发布时间:2022-05-30
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap