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C++ GetVideoObject函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetVideoObject函数的典型用法代码示例。如果您正苦于以下问题:C++ GetVideoObject函数的具体用法?C++ GetVideoObject怎么用?C++ GetVideoObject使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetVideoObject函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: RenderMapBorderEtaPopUp

void RenderMapBorderEtaPopUp( void )
{
	// renders map border corner to the FRAME_BUFFER
	HVOBJECT hHandle;

/*
	if( fDisabledMapBorder )
	{
		return;
	}
*/

	if( fShowMapInventoryPool )
	{
		return;
	}

	if( fPlotForHelicopter == TRUE )
	{
		DisplayDistancesForHelicopter( );
		return;
	}

	// get and blt ETA box
	GetVideoObject(&hHandle, guiMapBorderEtaPopUp ); 
	BltVideoObject( FRAME_BUFFER , hHandle, 0, MAP_BORDER_X + 215, 291, VO_BLT_SRCTRANSPARENCY,NULL );
		
	InvalidateRegion( MAP_BORDER_X + 215, 291, MAP_BORDER_X + 215 + 100 , 310);

	return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:31,代码来源:Map+Screen+Interface+Border.c


示例2: RenderAttributeFrame

void RenderAttributeFrame(INT16 sX, INT16 sY)
{

	HVOBJECT hHandle;
	INT32 iCounter = 0;
	INT16 sCurrentY = 0;

  // get the video object
  GetVideoObject(&hHandle, guiATTRIBUTEFRAME);

  // blt to sX, sY relative to upper left corner
	BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
  
	sCurrentY += 10;
	for( iCounter = 0; iCounter < 10; iCounter++ )
	{
		// blt to sX, sY relative to upper left corner
		BltVideoObject(FRAME_BUFFER, hHandle, 2, LAPTOP_SCREEN_UL_X + sX + 134, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);
		BltVideoObject(FRAME_BUFFER, hHandle, 1, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);
		BltVideoObject(FRAME_BUFFER, hHandle, 3, LAPTOP_SCREEN_UL_X + sX + 368, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);

		sCurrentY += 20;
	}

	BltVideoObject(FRAME_BUFFER, hHandle, 4, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);


	return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:29,代码来源:IMPVideoObjects.c


示例3: MinWidthOfTownMineInfoBox

// get the min width of the town mine info pop up box
void MinWidthOfTownMineInfoBox( void )
{
	HVOBJECT hHandle;
	VOBJECT_DESC VObjectDesc;
	INT16 sWidthA = 0, sWidthB = 0, sTotalBoxWidth = 0;
	UINT32 uiObject;
	ETRLEObject	*pTrav;

	VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
	FilenameForBPP("INTERFACE\\mapinvbtns.sti", VObjectDesc.ImageFile);
	AddVideoObject( &VObjectDesc, &uiObject ); 

	// Calculate smily face positions...
	GetVideoObject( &hHandle, uiObject );
	pTrav = &(hHandle->pETRLEObject[ 0 ] );

	sWidthA = pTrav->usWidth;
	
	pTrav = &(hHandle->pETRLEObject[ 1 ] );
	sWidthB = pTrav->usWidth;
	
	sTotalBoxWidth = sWidthA + sWidthB;
	sTotalButtonWidth = sTotalBoxWidth;

	// delete video object
	DeleteVideoObjectFromIndex( uiObject );

	return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:30,代码来源:Map+Screen+Interface+TownMine+Info.c


示例4: RenderProfileBackGround

void RenderProfileBackGround( void )
{

	HVOBJECT hHandle;
  INT32 iCurrentHeight = 0;
  INT32 iCounter = 0;

  // this procedure will render the generic backgound to the screen
	
	// get the video object
  GetVideoObject(&hHandle, guiBACKGROUND);
  
	// render each row 5 times wide, 5 tiles high
  for(iCounter = 0; iCounter < 4; iCounter++)
	{

	  // blt background to screen from left to right
	  BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 0 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
    BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 1 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
    BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 2 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
    BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 3 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
 	} 

	// dirty buttons
	MarkButtonsDirty( );

	// force refresh of screen
  InvalidateRegion( LAPTOP_SCREEN_UL_X, LAPTOP_SCREEN_WEB_UL_Y, 640, 480 );

	return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:31,代码来源:IMPVideoObjects.c


示例5: RenderAttributeFrameForIndex

void RenderAttributeFrameForIndex( INT16 sX, INT16 sY, INT32 iIndex )
{
	INT16 sCurrentY = 0;
	HVOBJECT hHandle;

	// valid index?
	if( iIndex == -1 )
	{
		return;
	}

	sCurrentY = ( INT16 )( 10 + ( iIndex * 20 ) );

	 // get the video object
  GetVideoObject(&hHandle, guiATTRIBUTEFRAME);

	// blt to sX, sY relative to upper left corner
	BltVideoObject(FRAME_BUFFER, hHandle, 2, LAPTOP_SCREEN_UL_X + sX + 134, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);
		
	RenderAttrib2IndentFrame(350, 42 );

	// amt of bonus pts
	DrawBonusPointsRemaining( );

	// render attribute boxes
	RenderAttributeBoxes( );

	InvalidateRegion( LAPTOP_SCREEN_UL_X + sX + 134, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, LAPTOP_SCREEN_UL_X + sX + 400, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY + 21 );
	
	
	return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:32,代码来源:IMPVideoObjects.c


示例6: BltVideoObjectOutlineShadowFromIndex

BOOLEAN BltVideoObjectOutlineShadowFromIndex(UINT32 uiDestVSurface, UINT32 uiSrcVObject, UINT16 usIndex, INT32 iDestX, INT32 iDestY )
{
	UINT16               *pBuffer;
	UINT32								uiPitch;
	HVOBJECT							hSrcVObject;

	// Lock video surface
	pBuffer = (UINT16*)LockVideoSurface( uiDestVSurface, &uiPitch );

	if ( pBuffer == NULL )
	{
		return( FALSE );
	}

	// Get video object
	#ifdef _DEBUG
		gubVODebugCode = DEBUGSTR_BLTVIDEOOBJECTOUTLINESHADOWFROMINDEX;
	#endif
	CHECKF( GetVideoObject( &hSrcVObject, uiSrcVObject ) );

	if( BltIsClipped( hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect) )
	{
		 Blt8BPPDataTo16BPPBufferOutlineShadowClip((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect );
	}
	else
	{
		 Blt8BPPDataTo16BPPBufferOutlineShadow((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex );
	}

	// Now we have the video object and surface, call the VO blitter function

	UnLockVideoSurface( uiDestVSurface );
	return( TRUE );
}
开发者ID:bowlofstew,项目名称:ja2,代码行数:34,代码来源:vobject.c


示例7: BltVideoObjectFromIndex

BOOLEAN BltVideoObjectFromIndex(UINT32 uiDestVSurface, UINT32 uiSrcVObject, UINT16 usRegionIndex, INT32 iDestX, INT32 iDestY, UINT32 fBltFlags, blt_fx *pBltFx )
{
	UINT16               *pBuffer;
	UINT32								uiPitch;
	HVOBJECT							hSrcVObject;

	// Lock video surface
	pBuffer = (UINT16*)LockVideoSurface( uiDestVSurface, &uiPitch );

	if ( pBuffer == NULL )
	{
		return( FALSE );
	}

	// Get video object
	#ifdef _DEBUG
		gubVODebugCode = DEBUGSTR_BLTVIDEOOBJECTFROMINDEX;
	#endif
	if( !GetVideoObject( &hSrcVObject, uiSrcVObject ) )
	{
		UnLockVideoSurface( uiDestVSurface );
		return FALSE;
	}

	// Now we have the video object and surface, call the VO blitter function
	if ( !BltVideoObjectToBuffer( pBuffer, uiPitch, hSrcVObject, usRegionIndex, iDestX, iDestY, fBltFlags, pBltFx ) )
	{
    UnLockVideoSurface( uiDestVSurface );
		// VO Blitter will set debug messages for error conditions
		return FALSE;
	}

	UnLockVideoSurface( uiDestVSurface );
	return( TRUE );
}
开发者ID:bowlofstew,项目名称:ja2,代码行数:35,代码来源:vobject.c


示例8: HandleCreditEyeBlinking

void HandleCreditEyeBlinking()
{
	HVOBJECT hPixHandle;
	UINT8 ubCnt;

	GetVideoObject(&hPixHandle, guiCreditFaces );

	for( ubCnt=0; ubCnt<NUM_PEOPLE_IN_CREDITS; ubCnt++ )
	{
		if( ( GetJA2Clock() - gCreditFaces[ubCnt].uiLastBlinkTime ) > (UINT32)gCreditFaces[ubCnt].sBlinkFreq )
		{
			BltVideoObject( FRAME_BUFFER, hPixHandle, (UINT8)(ubCnt*3), gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);

			InvalidateRegion( gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, gCreditFaces[ubCnt].sEyeX + CRDT_EYE_WIDTH + xResOffset, gCreditFaces[ubCnt].sEyeY + CRDT_EYE_HEIGHT + yResOffset );

			gCreditFaces[ubCnt].uiLastBlinkTime = GetJA2Clock();

			gCreditFaces[ubCnt].uiEyesClosedTime = GetJA2Clock() + CRDT_EYES_CLOSED_TIME + Random( CRDT_EYES_CLOSED_TIME );
		}
		else if( GetJA2Clock() > gCreditFaces[ubCnt].uiEyesClosedTime )
		{
			gCreditFaces[ubCnt].uiEyesClosedTime = 0;

			RestoreExternBackgroundRect( gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, CRDT_EYE_WIDTH, CRDT_EYE_HEIGHT );
		}
	}
}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:27,代码来源:Credits.cpp


示例9: RenderMapBorder

void RenderMapBorder( void )
{
	// renders the actual border to the guiSAVEBUFFER
  HVOBJECT hHandle;

/*	
	if( fDisabledMapBorder )
	{
		return;
	}
*/

	if( fShowMapInventoryPool )
	{
		// render background, then leave
		BlitInventoryPoolGraphic( );
		return;
	}

	// get and blt border
	GetVideoObject(&hHandle, guiMapBorder ); 
	BltVideoObject( guiSAVEBUFFER , hHandle, 0,MAP_BORDER_X, MAP_BORDER_Y, VO_BLT_SRCTRANSPARENCY,NULL );
		
	// show the level marker
	DisplayCurrentLevelMarker( );
	
	
	return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:29,代码来源:Map+Screen+Interface+Border.c


示例10: RenderAIM

void RenderAIM()
{
  HVOBJECT hMemberCardHandle;
  HVOBJECT hPoliciesHandle;
  HVOBJECT hLinksHandle;
  HVOBJECT hHistoryHandle;
//	UINT16	x,y, uiPosX, uiPosY;

	DrawAimDefaults();

	//MemberCard
	GetVideoObject(&hMemberCardHandle, guiMemberCard);
  BltVideoObject(FRAME_BUFFER, hMemberCardHandle, 0,MEMBERCARD_X, MEMBERCARD_Y, VO_BLT_SRCTRANSPARENCY,NULL);

	//Policies
	GetVideoObject(&hPoliciesHandle, guiPolicies);
  BltVideoObject(FRAME_BUFFER, hPoliciesHandle, 0,POLICIES_X, POLICIES_Y, VO_BLT_SRCTRANSPARENCY,NULL);

	//Links
	GetVideoObject(&hLinksHandle, guiLinks);
  BltVideoObject(FRAME_BUFFER, hLinksHandle, 0,LINKS_X, LINKS_Y, VO_BLT_SRCTRANSPARENCY,NULL);

	//History
	GetVideoObject(&hHistoryHandle, guiHistory);
  BltVideoObject(FRAME_BUFFER, hHistoryHandle, 0,HISTORY_X, HISTORY_Y, VO_BLT_SRCTRANSPARENCY,NULL);

	// Draw the aim slogan under the symbol
	DisplayAimSlogan();

	DisplayAimCopyright();

	//Draw text under boxes
	// members
	DrawTextToScreen(AimBottomMenuText[AIM_MEMBERS], MEMBERCARD_X, MEMBERS_TEXT_Y, LINK_SIZE_X, FONT12ARIAL, AIM_FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
	// Policies
	DrawTextToScreen(AimBottomMenuText[AIM_POLICIES], POLICIES_X, POLICIES_TEXT_Y, LINK_SIZE_X, FONT12ARIAL, AIM_FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
	// History
	DrawTextToScreen(AimBottomMenuText[AIM_HISTORY], HISTORY_X, HISTORY_TEXT_Y, LINK_SIZE_X, FONT12ARIAL, AIM_FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
	// Links
	DrawTextToScreen(AimBottomMenuText[AIM_LINKS], LINKS_X, LINK_TEXT_Y, LINK_SIZE_X, FONT12ARIAL, AIM_FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);

	HandleAdAndWarningArea( gfInitAdArea, TRUE );

	RenderWWWProgramTitleBar( );

  InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
}
开发者ID:gondur,项目名称:jagged-alliance-2.5,代码行数:47,代码来源:aim.c


示例11: IMPMinorTraitDisplaySkills

void IMPMinorTraitDisplaySkills()
{
	UINT32 uiCnt;
	UINT16 usPosX, usPosY;
	UINT16 usBoxPosX, usBoxPosY;
	HVOBJECT	hImageHandle;	

	//Display the title
	DrawTextToScreen( gzIMPSkillTraitsTextNewMinor[ IMP_SKILL_TRAITS_NEW_NUMBER_MINOR_SKILLS ], IMP_MINOR_TRAIT__TITLE_X, LAPTOP_TITLE_Y, LAPTOP_TEXT_WIDTH, IMP_MINOR_TRAIT__TITLE_FONT, IMP_MINOR_TRAIT__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );

	// Stats
	GetVideoObject(&hImageHandle, guiIMT_GreyGoldBox );

	usPosX = IMP_MINOR_TRAIT__LEFT_COLUMN_START_X + IMP_MINOR_TRAIT__TEXT_OFFSET_X;
	usPosY = IMP_MINOR_TRAIT__LEFT_COLUMN_START_Y + IMP_MINOR_TRAIT__TEXT_OFFSET_Y;

	for( uiCnt=0; uiCnt<IMP_SKILL_TRAITS_NEW_NUMBER_MINOR_SKILLS; uiCnt++ )
	{
		usBoxPosX = usPosX - IMP_MINOR_TRAIT__GREY_BOX_OFFSET_X;
		usBoxPosY = usPosY - IMP_MINOR_TRAIT__GREY_BOX_OFFSET_Y;

		//if the trait is selected
		if( gfMinorTraitQuestions[ uiCnt ] )
		{
			//Display the gold background box
			BltVideoObject(FRAME_BUFFER, hImageHandle, 1, usBoxPosX, usBoxPosY, VO_BLT_SRCTRANSPARENCY,NULL);
		}
		else
		{
			//Display the grey background box
			BltVideoObject(FRAME_BUFFER, hImageHandle, 0,usBoxPosX, usBoxPosY, VO_BLT_SRCTRANSPARENCY,NULL);
		}

		//draw the text to the screenx
		DrawTextToScreen( gzIMPSkillTraitsTextNewMinor[ uiCnt ], usPosX, usPosY, 0, IMP_MINOR_TRAIT__FONT, IMP_MINOR_TRAIT__COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
		
		AssignMinorTraitHelpText( uiCnt );

		//Determine the next x location
		if( uiCnt < IMP_MINOR_TRAIT__TRAITS_TO_START_RIGHT_COL )
			usPosX = IMP_MINOR_TRAIT__LEFT_COLUMN_START_X + IMP_MINOR_TRAIT__TEXT_OFFSET_X;
		else
			usPosX = IMP_MINOR_TRAIT__RIGHT_COLUMN_START_X + IMP_MINOR_TRAIT__TEXT_OFFSET_X;

		//Determine the next Y location
		if( uiCnt == IMP_MINOR_TRAIT__TRAITS_TO_START_RIGHT_COL )
			usPosY = IMP_MINOR_TRAIT__RIGHT_COLUMN_START_Y + IMP_MINOR_TRAIT__TEXT_OFFSET_Y;
		else
			usPosY += IMP_MINOR_TRAIT__SPACE_BTN_BUTTONS;

		//if its the none button
		if( uiCnt == IMP_SKILL_TRAITS_NEW_MINOR_NONE-1 )
		{
			usPosX = IMP_MINOR_TRAIT__NONE_BTN_LOC_X + IMP_MINOR_TRAIT__TEXT_OFFSET_X;
			usPosY = IMP_MINOR_TRAIT__NONE_BTN_LOC_Y + IMP_MINOR_TRAIT__TEXT_OFFSET_Y;
		}
	}
}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:58,代码来源:IMP+Minor+Trait.cpp


示例12: DrawBriefingRoomEnterLogoAim

BOOLEAN DrawBriefingRoomEnterLogoAim()
{
	HVOBJECT hLogoEncyklopedia;	

	GetVideoObject(&hLogoEncyklopedia, guiRustBriefingRoomEnterLogoAim);
	BltVideoObject(FRAME_BUFFER, hLogoEncyklopedia, 0,BRIEFINGROOM_MISSION_TOC_X-120, RUSTBACKGROUND_1_Y + 20, VO_BLT_SRCTRANSPARENCY,NULL);

	return(TRUE);
}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:9,代码来源:BriefingRoomM.cpp


示例13: RenderPortrait

BOOLEAN RenderPortrait( INT16 sX, INT16 sY )
{
  // render the portrait of the current picture
  VOBJECT_DESC    VObjectDesc;
	HVOBJECT hHandle;
	UINT32 uiGraphicHandle;

  if( fCharacterIsMale  )
	{

		// load it
    VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
	  FilenameForBPP( pPlayerSelectedBigFaceFileNames[ iCurrentPortrait ] , VObjectDesc.ImageFile);
	  CHECKF(AddVideoObject(&VObjectDesc, &uiGraphicHandle));
       
	  // show it
    GetVideoObject(&hHandle, uiGraphicHandle);
    BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);


    // and kick it's sorry ..umm never mind, outta here
    DeleteVideoObjectFromIndex( uiGraphicHandle );

	  
	}
	else
	{
    	// load it
    VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
	  FilenameForBPP( pPlayerSelectedBigFaceFileNames[ iCurrentPortrait + 8 ] , VObjectDesc.ImageFile);
	  CHECKF(AddVideoObject(&VObjectDesc, &uiGraphicHandle));
       
	  // show it
    GetVideoObject(&hHandle, uiGraphicHandle);
    BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);


    // and kick it's sorry ..umm never mind, outta here
    DeleteVideoObjectFromIndex( uiGraphicHandle );

	}

	return ( TRUE );
}
开发者ID:gondur,项目名称:jagged-alliance-2.5,代码行数:44,代码来源:IMP+Portraits.c


示例14: DrawBriefingRoomEnterDefaults

BOOLEAN DrawBriefingRoomEnterDefaults()
{
	HVOBJECT hRustBackGroundHandle;

	// Blt the rust background
	GetVideoObject(&hRustBackGroundHandle, guiRustBriefingRoomEnterBackGround);
	BltVideoObject(FRAME_BUFFER, hRustBackGroundHandle, 0,RUSTBACKGROUND_1_X, RUSTBACKGROUND_1_Y, VO_BLT_SRCTRANSPARENCY,NULL);

	return(TRUE);
}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:10,代码来源:BriefingRoomM.cpp


示例15: DisplayPremiumPage

void DisplayPremiumPage()
{
	wchar_t		sText[800];
	UINT16 usNewLineOffset = 0;
  HVOBJECT hPixHandle;

	usNewLineOffset = INS_INFO_FIRST_PARAGRAPH_Y;


	//Display the title slogan
	GetInsuranceText( INS_SNGL_PREMIUMS, sText );
	DrawTextToScreen( sText, INS_INFO_SUBTITLE_X, INS_INFO_SUBTITLE_Y, 0, INS_FONT_BIG, INS_FONT_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );

	GetInsuranceText( INS_MLTI_EACH_TIME_U_COME_TO_US, sText );
	usNewLineOffset += DisplayWrappedString( INS_INFO_FIRST_PARAGRAPH_X, usNewLineOffset, INS_INFO_FIRST_PARAGRAPH_WIDTH, 2, INS_FONT_MED, INS_FONT_COLOR,  sText, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
	usNewLineOffset += INS_INFO_SPACE_BN_PARAGRAPHS;

	//Get and display the insurance bullet
	GetVideoObject(&hPixHandle, guiBulletImage );
	BltVideoObject(FRAME_BUFFER, hPixHandle, 0, INS_INFO_FIRST_PARAGRAPH_X, usNewLineOffset, VO_BLT_SRCTRANSPARENCY,NULL);

	GetInsuranceText( INS_MLTI_LENGTH_OF_EMPLOYMENT_CONTRACT, sText );
	usNewLineOffset += DisplayWrappedString( INS_INFO_FIRST_PARAGRAPH_X+INSURANCE_BULLET_TEXT_OFFSET_X, usNewLineOffset, INS_INFO_FIRST_PARAGRAPH_WIDTH, 2, INS_FONT_MED, INS_FONT_COLOR,  sText, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
	usNewLineOffset += INS_INFO_SPACE_BN_PARAGRAPHS;


	//Get and display the insurance bullet
	GetVideoObject(&hPixHandle, guiBulletImage );
	BltVideoObject(FRAME_BUFFER, hPixHandle, 0, INS_INFO_FIRST_PARAGRAPH_X, usNewLineOffset, VO_BLT_SRCTRANSPARENCY,NULL);

	GetInsuranceText( INS_MLTI_EMPLOYEES_AGE_AND_HEALTH, sText );
	usNewLineOffset += DisplayWrappedString( INS_INFO_FIRST_PARAGRAPH_X+INSURANCE_BULLET_TEXT_OFFSET_X, usNewLineOffset, INS_INFO_FIRST_PARAGRAPH_WIDTH, 2, INS_FONT_MED, INS_FONT_COLOR,  sText, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
	usNewLineOffset += INS_INFO_SPACE_BN_PARAGRAPHS;


	//Get and display the insurance bullet
	GetVideoObject(&hPixHandle, guiBulletImage );
	BltVideoObject(FRAME_BUFFER, hPixHandle, 0, INS_INFO_FIRST_PARAGRAPH_X, usNewLineOffset, VO_BLT_SRCTRANSPARENCY,NULL);

	GetInsuranceText( INS_MLTI_EMPLOOYEES_TRAINING_AND_EXP, sText );
	usNewLineOffset += DisplayWrappedString( INS_INFO_FIRST_PARAGRAPH_X+INSURANCE_BULLET_TEXT_OFFSET_X, usNewLineOffset, INS_INFO_FIRST_PARAGRAPH_WIDTH, 2, INS_FONT_MED, INS_FONT_COLOR,  sText, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
	usNewLineOffset += INS_INFO_SPACE_BN_PARAGRAPHS;
}
开发者ID:bowlofstew,项目名称:ja2,代码行数:43,代码来源:insurance+Info.c


示例16: RenderIMPSymbol

void RenderIMPSymbol(INT16 sX, INT16 sY)
{
  HVOBJECT hHandle;

  // get the video object
  GetVideoObject(&hHandle, guiIMPSYMBOL);

  // blt to sX, sY relative to upper left corner
	BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);

	return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:12,代码来源:IMPVideoObjects.c


示例17: SetVideoObjectPalette8BPP

BOOLEAN SetVideoObjectPalette8BPP(INT32 uiVideoObject, SGPPaletteEntry *pPal8)
{
	HVOBJECT							hVObject;

	// Get video object
	#ifdef _DEBUG
		gubVODebugCode = DEBUGSTR_SETVIDEOOBJECTPALETTE8BPP;
	#endif
	CHECKF( GetVideoObject( &hVObject, uiVideoObject ) );

	return( SetVideoObjectPalette( hVObject, pPal8 ) );
}
开发者ID:bowlofstew,项目名称:ja2,代码行数:12,代码来源:vobject.c


示例18: RenderHistoryBackGround

void RenderHistoryBackGround( void )
{
	// render generic background for history system
  HVOBJECT hHandle;
  INT32 iCounter=0;
	
	// get title bar object
	GetVideoObject(&hHandle, guiTITLE); 
	
	// blt title bar to screen
	BltVideoObject(FRAME_BUFFER, hHandle, 0,TOP_X, TOP_Y -2 , VO_BLT_SRCTRANSPARENCY,NULL);
	

	// get and blt the top part of the screen, video object and blt to screen
  GetVideoObject(&hHandle, guiTOP);
  BltVideoObject(FRAME_BUFFER, hHandle, 0,TOP_X, TOP_Y + 22, VO_BLT_SRCTRANSPARENCY,NULL);
	
  // display background for history list
  DisplayHistoryListBackground( );
		return;
}
开发者ID:gondur,项目名称:jagged-alliance-2.5,代码行数:21,代码来源:history.c


示例19: DrawSelectLight

void DrawSelectLight(UINT8 ubMode, UINT8 ubImage)
{
	HVOBJECT	hSelectLightHandle;

	ubMode *= 2;

	GetVideoObject(&hSelectLightHandle, guiSelectLight);
	BltVideoObject(FRAME_BUFFER, hSelectLightHandle, ubImage, (AimSortCheckBoxLoc[ubMode] ), ( AimSortCheckBoxLoc[ubMode + 1] ), VO_BLT_SRCTRANSPARENCY,NULL);

//	InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);

	InvalidateRegion(AimSortCheckBoxLoc[ubMode],AimSortCheckBoxLoc[ubMode+1], (AimSortCheckBoxLoc[ubMode] + AIM_SORT_CHECKBOX_SIZE), (AimSortCheckBoxLoc[ubMode+1] + AIM_SORT_CHECKBOX_SIZE) );
}
开发者ID:jikuja,项目名称:JA2-1.13,代码行数:13,代码来源:AimSort.cpp


示例20: RenderQtnShort2IndentHighFrame

void RenderQtnShort2IndentHighFrame(INT16 sX, INT16 sY)
{

	HVOBJECT hHandle;

  // get the video object
  GetVideoObject(&hHandle, guiSHORT2HINDENT);

  // blt to sX, sY relative to upper left corner
	BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
  
	return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:13,代码来源:IMPVideoObjects.c



注:本文中的GetVideoObject函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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