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C++ HEIGHT函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中HEIGHT函数的典型用法代码示例。如果您正苦于以下问题:C++ HEIGHT函数的具体用法?C++ HEIGHT怎么用?C++ HEIGHT使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了HEIGHT函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: LCD_PrintCharXY

void LCD_PrintCharXY(unsigned int x, unsigned int y, u32 c)
{
    u8 row, col, width;
    const u8 *offset = char_offset(c, &width);
    if (! offset || ! width) {
        printf("Could not locate character U-%04x\n", (int)c);
        return;
    }
    // Check if the requested character is available
    LCD_DrawStart(x, y, x + width - 1,  y + HEIGHT(cur_str.font) - 1, DRAW_NWSE);
    for (col = 0; col < width; col++)
    {
        const u8 *data = offset++;
        u8 bit = 0;
        // Data is right aligned,adrawn top to bottom
        for (row = 0; row < HEIGHT(cur_str.font); ++row)
        {
            if (bit == 8) {
                data = offset++;
                bit = 0;
            }
            if (*data & (1 << bit)) {
                LCD_DrawPixelXY(x + col, y + row, cur_str.color);
            }
            bit++;
        }
    }
    LCD_DrawStop();
}
开发者ID:caoqing32,项目名称:deviation,代码行数:29,代码来源:lcd_string.c


示例2: ensure_balance

struct node* ensure_balance(struct node *p)
{
    // trivially balanced - return now
    if (p==NULL)
        return p;

    p->height = 1 + MAX(HEIGHT(p->left),HEIGHT(p->right));

    // left-heavy  - rebalance needed
    if ( HEIGHT(p->left) - HEIGHT(p->right) > 1)
    {
        if (HEIGHT(p->left->left) > HEIGHT(p->left->right))
            p = rotate_right(p);
        else {
            p->left = rotate_left(p->left);
            p = rotate_right(p);
        }
    }
    // right-heavy - rebalance needed
    else if ( HEIGHT(p->right) - HEIGHT(p->left) > 1)
    {

        if (HEIGHT(p->right->right) > HEIGHT(p->right->left))
           p = rotate_left(p);
        else {
           p->right = rotate_right(p->right);
           p = rotate_left(p);
        }
    }
    else// balanced - no rebalance needed
        ;
        
    return p;
}
开发者ID:p14167376,项目名称:ctec2901-librarysim-c,代码行数:34,代码来源:avl_any.c


示例3: avl_get_balance

static int avl_get_balance(avl_node_t* node)
{
    if (node == NULL)
        return 0;
    else
        return HEIGHT(node->left) - HEIGHT(node->right);
}
开发者ID:BigBigXiong,项目名称:WinsockExamples,代码行数:7,代码来源:avl.c


示例4: Draw

static void
Draw(void *obj)
{
	AG_Slider *sl = obj;
	int x;

	if (GetPosition(sl, &x) == -1) {
		return;
	}
	switch (sl->type) {
	case AG_SLIDER_VERT:
		AG_DrawBox(sl, AG_RECT(0,0,WIDTH(sl),HEIGHT(sl)), -1, WCOLOR(sl,0));
		AG_DrawBox(sl,
		    AG_RECT(0, x, WIDTH(sl), sl->wControl),
		    sl->ctlPressed ? -1 : 1,
		    WCOLOR(sl,0));
		break;
	case AG_SLIDER_HORIZ:
		AG_DrawBox(sl, AG_RECT(0,0,WIDTH(sl),HEIGHT(sl)), -1, WCOLOR(sl,0));
		AG_DrawBox(sl,
		    AG_RECT(x, 0, sl->wControl, HEIGHT(sl)),
		    sl->ctlPressed ? -1 : 1,
		    WCOLOR(sl,0));
		break;
	}
}
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:26,代码来源:slider.c


示例5: _equalf

static int _equalf(CMATRIX *a, double f)
{
	bool result;
	
	if (COMPLEX(a))
	{
		if (f == 0.0)
			return gsl_matrix_complex_isnull(CMAT(a));
		
		gsl_matrix_complex *m = gsl_matrix_complex_alloc(WIDTH(a), HEIGHT(a));
		gsl_matrix_complex_set_identity(m);
		gsl_matrix_complex_scale(m, gsl_complex_rect(f, 0));
		result = gsl_matrix_complex_equal(CMAT(a), m);
		gsl_matrix_complex_free(m);
	}
	else
	{
		if (f == 0.0)
			return gsl_matrix_isnull(MAT(a));
		
		gsl_matrix *m = gsl_matrix_alloc(WIDTH(a), HEIGHT(a));
		gsl_matrix_set_identity(m);
		gsl_matrix_scale(m, f);
		result = gsl_matrix_equal(MAT(a), m);
		gsl_matrix_free(m);
	}
	
	return result;
}
开发者ID:ramonelalto,项目名称:gambas,代码行数:29,代码来源:c_matrix.c


示例6: GetClientRect

//-------------------------------------------------------------------------
//  CmdProcessDoubleClick
//  processes command "change selection" from the playback window
//-------------------------------------------------------------------------
void CMultiSAP::CmdProcessDoubleClick( int xPos, int yPos)
{
    if( !m_pEffect || eEffectStagePlaying != m_pEffect->GetStage() )
    {
        return;
    }

    RECT rect;
    GetClientRect( m_hwndApp, &rect );

    RECT rectRT = m_movieList.GetDefaultTarget();

    // given xPos, yPos are in client coordinates of the window;
    // transform then to client coordinates of the render target and find the movie

    float xPosRT = (float)xPos / (float)(WIDTH(&rect)) * (float)(WIDTH(&rectRT));
    float yPosRT = (float)yPos / (float)(HEIGHT(&rect)) * (float)(HEIGHT(&rectRT));

    CMovie *pmovie = NULL;
    pmovie = m_movieList.GetMovieFromRTPoint( xPosRT, yPosRT);

    if( pmovie && pmovie->m_dwUserID != m_movieList.GetSelectedMovieID() )
    {
        m_pdwNextSelectedMovie = pmovie->m_dwUserID;
        if( m_pEffect )
        {
            m_pEffect->Finish();
        }

        CmdAddEffect(eEffectFountain, 10, 10, 10, TRUE);

        return;
    }
}
开发者ID:hgl888,项目名称:nashtest,代码行数:38,代码来源:CMultiSAP.cpp


示例7: draw

void draw(void) {
    int x, y;
    double diff;
    
    glBegin(GL_QUADS);
    GLfloat c1[4] = { 0, 0, 1, 1 };
    glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, c1);
    VERTEX3(0, 0, waterh);
    VERTEX3(0, maph - 1, waterh);
    VERTEX3(mapw - 1, maph - 1, waterh);
    VERTEX3(mapw - 1, 0, waterh);
    
    GLfloat c2[4] = { 34 / 255., 139 / 255., 34 / 255., 1 };
    glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, c2);
    for(x = 0; x < mapw - 1; ++x)
        for(y = 0; y < maph - 1; ++y) {
            diff = HEIGHT(x, y) - HEIGHT(x + 1, y + 1);
            glNormal3f(diff, diff, 2);
            VERTEX2(x, y);
            VERTEX2(x, y + 1);
            VERTEX2(x + 1, y + 1);
            VERTEX2(x + 1, y);
        }
    
    GLfloat c3[4] = { 160 / 255., 82 / 255., 45 / 255., 1 };
    glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, c3);
    glNormal3i(0, -1, 0);
    for(x = 0; x < mapw - 1; ++x) {
        VERTEX3(x, 0, waterh);
        VERTEX2(x, 0);
        VERTEX2(x + 1, 0);
        VERTEX3(x + 1, 0, waterh);
    }
    glNormal3i(1, 0, 0);
    for(y = 0; y < maph - 1; ++y) {
        VERTEX3(mapw - 1, y, waterh);
        VERTEX2(mapw - 1, y);
        VERTEX2(mapw - 1, y + 1);
        VERTEX3(mapw - 1, y + 1, waterh);
    }
    glNormal3i(0, 1, 0);
    for(x = 0; x < mapw - 1; ++x) {
        VERTEX3(x, maph - 1, waterh);
        VERTEX3(x + 1, maph - 1, waterh);
        VERTEX2(x + 1, maph - 1);
        VERTEX2(x, maph - 1);
    }
    glNormal3i(-1, 0, 0);
    for(y = 0; y < maph - 1; ++y) {
        VERTEX3(0, y, waterh);
        VERTEX3(0, y + 1, waterh);
        VERTEX2(0, y + 1);
        VERTEX2(0, y);
    }
    glEnd();
}
开发者ID:cesium12,项目名称:terrain,代码行数:56,代码来源:viewer.c


示例8: rgz_hwc_scaled

static int rgz_hwc_scaled(hwc_layer_1_t *layer)
{
    int w = WIDTH(layer->sourceCrop);
    int h = HEIGHT(layer->sourceCrop);

    if (layer->transform & HWC_TRANSFORM_ROT_90)
        swap(w, h);

    return WIDTH(layer->displayFrame) != w || HEIGHT(layer->displayFrame) != h;
}
开发者ID:LG-P769-DEVELOPERS,项目名称:aokp_device_lge_p769,代码行数:10,代码来源:rgz_2d.c


示例9: right_right_rotation

Node* right_right_rotation(AVLTree v1)
{
    AVLTree v2;
    v2 = v1->right;
    v1->right = v2->left;
    v2->left = v1;
    v1->height = MAX( HEIGHT(v1->left), HEIGHT(v1->right)) + 1;
    v2->height = MAX( HEIGHT(v2->right), v1->height) + 1;
    return v2;
}
开发者ID:1130310223,项目名称:lab4,代码行数:10,代码来源:AVL.cpp


示例10: left_left_rotation

Node* left_left_rotation(AVLTree v2)
{
    AVLTree v1;
    v1 = v2->left;
    v2->left = v1->right;
    v1->right = v2;
    v2->height = MAX( HEIGHT(v2->left), HEIGHT(v2->right)) + 1;
    v1->height = MAX( HEIGHT(v1->left), v2->height) + 1;
    return v1;
}
开发者ID:1130310223,项目名称:lab4,代码行数:10,代码来源:AVL.cpp


示例11: getscaleh

static float getscaleh(hwc_layer_1_t *layer)
{
    int w = WIDTH(layer->sourceCrop);
    int h = HEIGHT(layer->sourceCrop);

    if (layer->transform & HWC_TRANSFORM_ROT_90)
        swap(w, h);

    return ((float)HEIGHT(layer->displayFrame)) / (float)h;
}
开发者ID:LG-P769-DEVELOPERS,项目名称:aokp_device_lge_p769,代码行数:10,代码来源:rgz_2d.c


示例12: rgz_src1_prep

static void rgz_src1_prep(
    struct rgz_blt_entry* e, hwc_layer_1_t *l,
    blit_rect_t *rect,
    struct bvbuffdesc *scrdesc, struct bvsurfgeom *scrgeom)
{
    if (!l)
        return;

    IMG_native_handle_t *handle = (IMG_native_handle_t *)l->handle;

    struct bvbuffdesc *src1desc = &e->src1desc;
    src1desc->structsize = sizeof(struct bvbuffdesc);
    src1desc->length = handle->iHeight * HANDLE_TO_STRIDE(handle);
    /*
     * The virtaddr isn't going to be used in the final 2D h/w integration
     * because we will be handling buffers differently
     */
    src1desc->virtaddr = HANDLE_TO_BUFFER(handle);

    struct bvsurfgeom *src1geom = &e->src1geom;
    src1geom->structsize = sizeof(struct bvsurfgeom);
    src1geom->format = hal_to_ocd(handle->iFormat);
    src1geom->width = handle->iWidth;
    src1geom->height = handle->iHeight;
    src1geom->orientation = l->transform & HWC_TRANSFORM_ROT_90 ? 90 :
            l->transform & HWC_TRANSFORM_ROT_180 ? 180 :
            l->transform & HWC_TRANSFORM_ROT_270 ? 270 : 0;
    src1geom->virtstride = HANDLE_TO_STRIDE(handle);

    struct bvsurfgeom *dstgeom = &e->dstgeom;
    dstgeom->structsize = sizeof(struct bvsurfgeom);
    dstgeom->format = scrgeom->format;
    dstgeom->width = scrgeom->width;
    dstgeom->height = scrgeom->height;
    dstgeom->orientation = 0;
    dstgeom->virtstride = DSTSTRIDE(scrgeom);

    struct bvbltparams *bp = &e->bp;
    bp->structsize = sizeof(struct bvbltparams);
    bp->dstdesc = scrdesc;
    bp->dstgeom = dstgeom;
    bp->dstrect.left = rect->left;
    bp->dstrect.top = rect->top;
    bp->dstrect.width = WIDTH(*rect);
    bp->dstrect.height = HEIGHT(*rect);
    bp->src1.desc = src1desc;
    bp->src1geom = src1geom;
    bp->src1rect.left = effective_srcleft(l, rect);
    bp->src1rect.top = effective_srctop(l, rect);
    bp->src1rect.width = WIDTH(*rect); // XXX fixme - effective width/height?
    bp->src1rect.height = HEIGHT(*rect);
    bp->cliprect.left = bp->cliprect.top = 0;
    bp->cliprect.width = scrgeom->width;
    bp->cliprect.height = scrgeom->height;
}
开发者ID:LG-P769-DEVELOPERS,项目名称:aokp_device_lge_p769,代码行数:55,代码来源:rgz_2d.c


示例13: avl_remove_node

/* delete an node from tree */
static avl_node_t* avl_remove_node(avl_node_t* root, avl_key_t key)
{
    int factor = 0;
    int rotate = 0;
    if (root == NULL)
        return NULL;
    if (key < root->key)
    {
        root->left = avl_remove_node(root->left, key);
    }
    else if (key > root->key)
    {
        root->right = avl_remove_node(root->right, key);
    }
    else   /* this is the node to be deleted */
    {
        if ((root->left == NULL) || (root->right == NULL))
        {
            avl_node_t* node = (root->left ? root->left : root->right);
            if (node != NULL)  /* one child case */
            {
                *root = *node;
            }
            else  /* no child case */
            {
                node = root;
                root = NULL;
            }
            avl_free_node(node);
        }
        else  /* node with two children */
        {
            avl_node_t* node = avl_node_min(root->right);
            root->key = node->key;
            root->data = node->data;
            root->right = avl_remove_node(root->right, node->key);
        }
    }

    if (root == NULL)
        return NULL;
    root->height = MAX(HEIGHT(root->left), HEIGHT(root->right)) + 1;
    factor = avl_get_balance(root);
    if (factor > 1)
    {
        int left_balance = avl_get_balance(root->left);
        rotate = (left_balance >= 0 ? ROT_LEFT : ROT_RIGHT);
    }
    else if (factor < -1)
    {
        int right_balance = avl_get_balance(root->right);
        rotate = (right_balance <= 0 ? ROT_RIGHT : ROT_LEFT);
    }
    return avl_balance_node(root, factor, rotate);
}
开发者ID:BigBigXiong,项目名称:WinsockExamples,代码行数:56,代码来源:avl.c


示例14: avl_node_ll_rot

/*
 * left-left rotation
 *
 *        A               B
 *       / \            /   \
 *      B   C          D     A
 *     / \     ==>    / \   / \
 *    D   E          F   G E   C
 *   / \
 *  F   G
 */
static avl_node_t* avl_node_ll_rot(avl_node_t* A)
{
    avl_node_t* B = A->left;
    A->left = B->right;
    B->right = A;

    // update heights
    A->height = MAX(HEIGHT(A->left), HEIGHT(A->right)) + 1;
    B->height = MAX(HEIGHT(B->left), HEIGHT(B->right)) + 1;

    return B;
}
开发者ID:BigBigXiong,项目名称:WinsockExamples,代码行数:23,代码来源:avl.c


示例15: avl_node_rr_rot

/*
 * right-right rotation
 *
 *    A                 C
 *   / \              /   \
 *  B   C            A     E
 *     / \   ==>    / \   / \
 *    D   E        B   D F   G
 *       / \
 *      F   G
 */
static avl_node_t* avl_node_rr_rot(avl_node_t* A)
{
    avl_node_t* C = A->right;
    A->right = C->left;
    C->left = A;

    // update heights
    A->height = MAX(HEIGHT(A->left), HEIGHT(A->right)) + 1;
    C->height = MAX(HEIGHT(C->left), HEIGHT(C->right)) + 1;

    return C;
}
开发者ID:BigBigXiong,项目名称:WinsockExamples,代码行数:23,代码来源:avl.c


示例16: rotate_left

struct node* rotate_left(struct node *p)
{
    struct node *q;
    assert(p!=NULL);
    assert(p->right!=NULL);
    q = p->right;
    p->right = q->left;
    q->left = p;
    p->height = 1 + MAX(HEIGHT(p->left),HEIGHT(p->right));
    q->height = 1 + MAX(HEIGHT(q->left),HEIGHT(q->right));
    return q;
}
开发者ID:p14167376,项目名称:ctec2901-librarysim-c,代码行数:12,代码来源:avl_any.c


示例17: LoadTerrain

void LoadTerrain (char *filename)
{
	grsBitmap	bmHeight;
	int			iff_error;
	int			i, j;
	ubyte			h, hMin, hMax;

LogErr ("            loading terrain height map\n");
iff_error = iff_read_bitmap (filename, &bmHeight, BM_LINEAR);
if (iff_error != IFF_NO_ERROR) {
#if TRACE	
	con_printf (1, "File %s - IFF error: %s", filename, iff_errormsg (iff_error));
#endif	
	Error ("File %s - IFF error: %s", filename, iff_errormsg (iff_error));
}
if (gameData.render.terrain.pHeightMap)
	D2_FREE (gameData.render.terrain.pHeightMap)
else
	atexit (FreeTerrainHeightMap);		//first time
gameData.render.terrain.nGridW = bmHeight.bmProps.w;
gameData.render.terrain.nGridH = bmHeight.bmProps.h;
Assert (gameData.render.terrain.nGridW <= TERRAIN_GRID_MAX_SIZE);
Assert (gameData.render.terrain.nGridH <= TERRAIN_GRID_MAX_SIZE);
LogErr ("heightmap loaded, size=%dx%d\n", gameData.render.terrain.nGridW, gameData.render.terrain.nGridH);
gameData.render.terrain.pHeightMap = bmHeight.bmTexBuf;
hMax = 0;
hMin = 255;
for (i = 0; i < gameData.render.terrain.nGridW; i++)
	for (j = 0; j < gameData.render.terrain.nGridH; j++) {
		h = HEIGHT (i, j);
		if (h > hMax)
			hMax = h;
		if (h < hMin)
			hMin = h;
		}
for (i = 0; i < gameData.render.terrain.nGridW; i++) {
	for (j = 0; j < gameData.render.terrain.nGridH; j++) {
		HEIGHT (i, j) -= hMin;
		}
	}
//	D2_FREE (bmHeight.bmTexBuf);
gameData.render.terrain.bmP = gameData.endLevel.terrain.bmP;
#if 0 //the following code turns the (palettized) terrain texture into a white TGA texture for testing
gameData.render.terrain.bmP->bmProps.rowSize *= 4;
gameData.render.terrain.bmP->bmProps.flags |= BM_FLAG_TGA;
D2_FREE (gameData.render.terrain.bmP->bmTexBuf);
gameData.render.terrain.bmP->bmTexBuf = D2_ALLOC (gameData.render.terrain.bmP->bmProps.h * gameData.render.terrain.bmP->bmProps.rowSize);
memset (gameData.render.terrain.bmP->bmTexBuf, 0xFF, gameData.render.terrain.bmP->bmProps.h * gameData.render.terrain.bmP->bmProps.rowSize);
#endif
LogErr ("            building terrain light map\n");
BuildTerrainLightMap ();
}
开发者ID:paud,项目名称:d2x-xl,代码行数:52,代码来源:terrain.c


示例18: right_right_rotation

/*
 * RR:右右对应的情况(右单旋转)。
 *
 * 返回值:旋转后的根节点
 */
static Node* right_right_rotation(AVLTree k1)
{
    AVLTree k2;

    k2 = k1->right;
    k1->right = k2->left;
    k2->left = k1;

    k1->height = MAX( HEIGHT(k1->left), HEIGHT(k1->right)) + 1;
    k2->height = MAX( HEIGHT(k2->right), k1->height) + 1;

    return k2;
}
开发者ID:guker,项目名称:Algrithm-Learning,代码行数:18,代码来源:avltree.cpp


示例19: left_left_rotation

/*
 * LL:左左对应的情况(左单旋转)。
 *
 * 返回值:旋转后的根节点
 */
static Node* left_left_rotation(AVLTree k2)
{
    AVLTree k1;

    k1 = k2->left;
    k2->left = k1->right;
    k1->right = k2;

    k2->height = MAX( HEIGHT(k2->left), HEIGHT(k2->right)) + 1;
    k1->height = MAX( HEIGHT(k1->left), k2->height) + 1;

    return k1;
}
开发者ID:guker,项目名称:Algrithm-Learning,代码行数:18,代码来源:avltree.cpp


示例20: LoadTerrain

void LoadTerrain (char *filename)
{
    CBitmap	bmHeight;
    int		iff_error;
    int		i, j;
    ubyte		h, hMin, hMax;
    CIFF		iff;

    PrintLog ("            loading terrain height map\n");
    memset (&bmHeight, 0, sizeof (bmHeight));
    iff_error = iff.ReadBitmap (filename, &bmHeight, BM_LINEAR);
    if (iff_error != IFF_NO_ERROR) {
#if TRACE
        console.printf (1, "File %s - IFF error: %s", filename, iff.ErrorMsg (iff_error));
#endif
        Error ("File %s - IFF error: %s", filename, iff.ErrorMsg (iff_error));
    }
    gameData.render.terrain.heightmap.Destroy ();
    gameData.render.terrain.nGridW = bmHeight.Width ();
    gameData.render.terrain.nGridH = bmHeight.Height ();
    Assert (gameData.render.terrain.nGridW <= TERRAIN_GRID_MAX_SIZE);
    Assert (gameData.render.terrain.nGridH <= TERRAIN_GRID_MAX_SIZE);
    PrintLog ("heightmap loaded, size=%dx%d\n", gameData.render.terrain.nGridW, gameData.render.terrain.nGridH);
    gameData.render.terrain.heightmap = bmHeight;
    hMax = 0;
    hMin = 255;
    for (i = 0; i < gameData.render.terrain.nGridW; i++)
        for (j = 0; j < gameData.render.terrain.nGridH; j++) {
            h = HEIGHT (i, j);
            if (h > hMax)
                hMax = h;
            if (h < hMin)
                hMin = h;
        }
    for (i = 0; i < gameData.render.terrain.nGridW; i++) {
        for (j = 0; j < gameData.render.terrain.nGridH; j++) {
            HEIGHT (i, j) -= hMin;
        }
    }
    gameData.render.terrain.bmP = gameData.endLevel.terrain.bmP;
#if 0 //the following code turns the (palettized) terrain texture into a white TGA texture for testing
    gameData.render.terrain.bmP->props.rowSize *= 4;
    gameData.render.terrain.bmP->props.flags |= BM_FLAG_TGA;
    gameData.render.terrain.bmP->DestroyBuffer ();
    gameData.render.terrain.bmP->CreateBuffer (gameData.render.terrain.bmP->Height () * gameData.render.terrain.bmP->props.rowSize);
    gameData.render.terrain.bmP->Clear (0xFF);
#endif
    PrintLog ("            building terrain light map\n");
    BuildTerrainLightmap ();
}
开发者ID:paud,项目名称:d2x-xl,代码行数:50,代码来源:terrain.cpp



注:本文中的HEIGHT函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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