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C++ HUDInitMessage函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中HUDInitMessage函数的典型用法代码示例。如果您正苦于以下问题:C++ HUDInitMessage函数的具体用法?C++ HUDInitMessage怎么用?C++ HUDInitMessage使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了HUDInitMessage函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: HUDInitMessage

bool CTrigger::DoSecretExit (int nPlayer)
{
if (nPlayer != gameData.multiplayer.nLocalPlayer)
	return false;
if ((LOCALPLAYER.shields < 0) || gameStates.app.bPlayerIsDead)
	return false;
if (gameData.app.nGameMode & GM_MULTI) {
	HUDInitMessage (TXT_TELEPORT_MULTI);
	audio.PlaySound (SOUND_BAD_SELECTION);
	return false;
	}

bool bDisabled = PSecretLevelDestroyed () == 1;

if (gameData.demo.nState == ND_STATE_RECORDING)			// record whether we're really going to the secret level
	NDRecordSecretExitBlown (bDisabled);

if (bDisabled && (gameData.demo.nState != ND_STATE_PLAYBACK)) {
	HUDInitMessage (TXT_SECRET_DESTROYED);
	audio.PlaySound (SOUND_BAD_SELECTION);
	return false;
}

if (gameData.demo.nState == ND_STATE_RECORDING)		// stop demo recording
	gameData.demo.nState = ND_STATE_PAUSED;
audio.StopAll ();		//kill the sounds
audio.PlaySound (SOUND_SECRET_EXIT);
paletteManager.DisableEffect ();
EnterSecretLevel ();
gameData.reactor.bDestroyed = 0;
return true;
}
开发者ID:paud,项目名称:d2x-xl,代码行数:32,代码来源:trigger.cpp


示例2: MultiSendMacro

void MultiSendMacro (int key)
{
if (!(gameOpts->multi.bUseMacros && (gameData.app.nGameMode & GM_MULTI)))
	return;
switch (key) {
	case KEY_F9:
		key = 0; 
		break;
	case KEY_F10:
		key = 1; 
		break;
	case KEY_F11:
		key = 2; 
		break;
	case KEY_F12:
		key = 3; 
		break;
	default:
		Int3 ();
	}
if (!gameData.multigame.msg.szMacro [key][0]) {
	HUDInitMessage (TXT_NO_MACRO);
	return;
	}
strcpy (gameData.multigame.msg.szMsg, gameData.multigame.msg.szMacro [key]);
gameData.multigame.msg.nReceiver = 100;
HUDInitMessage ("%s '%s'", TXT_SENDING, gameData.multigame.msg.szMsg);
MultiMessageFeedback ();
}
开发者ID:paud,项目名称:d2x-xl,代码行数:29,代码来源:multimsg.c


示例3: TransferEnergyToShield

void TransferEnergyToShield(fix time)
{
	fix e;		//how much energy gets transfered
	static fix last_playTime=0;

	if (time <= 0)
		return;
	e = min (time * CONVERTER_RATE, LOCALPLAYER.energy - INITIAL_ENERGY);
	e = min (e, (MAX_SHIELDS - LOCALPLAYER.shields) * CONVERTER_SCALE);
	if (e <= 0) {
		if (LOCALPLAYER.energy <= INITIAL_ENERGY)
			HUDInitMessage (TXT_TRANSFER_ENERGY, X2I(INITIAL_ENERGY));
		else
			HUDInitMessage (TXT_TRANSFER_SHIELDS);
		return;
	}

	LOCALPLAYER.energy -= e;
	LOCALPLAYER.shields += e / CONVERTER_SCALE;
	MultiSendShields ();
	gameStates.app.bUsingConverter = 1;
	if (last_playTime > gameData.time.xGame)
		last_playTime = 0;

	if (gameData.time.xGame > last_playTime+CONVERTER_SOUND_DELAY) {
		audio.PlaySound(SOUND_CONVERT_ENERGY);
		last_playTime = gameData.time.xGame;
	}
}
开发者ID:paud,项目名称:d2x-xl,代码行数:29,代码来源:gamecntl.cpp


示例4: MultiSendMsgEnd

void MultiSendMsgEnd ()
{
gameData.multigame.msg.nReceiver = 100;
if (!strnicmp (gameData.multigame.msg.szMsg, TXT_NAMES_OFF, 6)) {
	bNameReturning = 1-bNameReturning;
	HUDInitMessage (TXT_NAMERET, bNameReturning? TXT_NR_ACTIVE : TXT_NR_DISABLED);
	}
else if (!strnicmp (gameData.multigame.msg.szMsg, TXT_HANDICAP, 9)) {
	if (HandicapPlayer ())
		return;
	}
else if (!strnicmp (gameData.multigame.msg.szMsg, TXT_BOMBS_OFF, 7))
	netGame.DoSmartMine = 0;
else if (!(gameStates.render.cockpit.bShowPingStats || strnicmp (gameData.multigame.msg.szMsg, TXT_PING, 5))) {
	if (PingPlayer (-1))
		return;
	}
else if (!strnicmp (gameData.multigame.msg.szMsg, TXT_MOVE, 5)) {
	if (MovePlayer ())
		return;
	}
else if (!strnicmp (gameData.multigame.msg.szMsg, TXT_KICK, 5) && (gameData.app.nGameMode & GM_NETWORK)) {
	if (KickPlayer (0))
		return;
	}
else if (!strnicmp (gameData.multigame.msg.szMsg, TXT_BAN, 4) && (gameData.app.nGameMode & GM_NETWORK)) {
	if (KickPlayer (1))
		return;
	}
else
	HUDInitMessage ("%s '%s'", TXT_SENDING, gameData.multigame.msg.szMsg);
MultiSendMessage ();
MultiMessageFeedback ();
MultiSendMsgQuit ();
}
开发者ID:paud,项目名称:d2x-xl,代码行数:35,代码来源:multimsg.c


示例5: MovePlayer

int MovePlayer (void)
{
	int	i;

if ((gameData.app.nGameMode & GM_NETWORK) && (gameData.app.nGameMode & GM_TEAM)) {
	int name_index = 5;
	if (strlen (gameData.multigame.msg.szMsg) > 5)
		while (gameData.multigame.msg.szMsg [name_index] == ' ')
			name_index++;

	if (!NetworkIAmMaster ()) {
		HUDInitMessage (TXT_MOVE_RIGHTS, gameData.multiplayer.players [NetworkWhoIsMaster ()].callsign);
		return 1;
		}
	if (strlen (gameData.multigame.msg.szMsg) <= (size_t) name_index) {
		HUDInitMessage (TXT_MOVE_NAME);
		return 1;
		}
	for (i = 0; i < gameData.multiplayer.nPlayers; i++)
		if ((!strnicmp (gameData.multiplayer.players [i].callsign, &gameData.multigame.msg.szMsg [name_index], strlen (gameData.multigame.msg.szMsg)-name_index)) && (gameData.multiplayer.players [i].connected)) {
			if ((gameData.app.nGameMode & GM_CAPTURE) && (gameData.multiplayer.players [i].flags & PLAYER_FLAGS_FLAG)) {
				HUDInitMessage (TXT_MOVE_FLAG);
				return 1;
				}
			SetTeam (i, -1);
			break;
		}
	}
return 0;
}
开发者ID:stephengeorgewest,项目名称:diiscent,代码行数:30,代码来源:multimsg.cpp


示例6: KickPlayer

int KickPlayer (int bBan)
{
	int i, name_index = 5 - bBan;
	const char *pszKick = GT (589 + bBan);

if (strlen (gameData.multigame.msg.szMsg) > 5)
	while (gameData.multigame.msg.szMsg [name_index] == ' ')
		name_index++;

if (!NetworkIAmMaster ()) {
	HUDInitMessage (TXT_KICK_RIGHTS, gameData.multiplayer.players [NetworkWhoIsMaster ()].callsign, pszKick);
	MultiSendMsgQuit ();
	return 1;
	}
if (strlen (gameData.multigame.msg.szMsg) <= (size_t) name_index) {
	HUDInitMessage (TXT_KICK_NAME, pszKick);
	MultiSendMsgQuit ();
	return 1;
	}

if (gameData.multigame.msg.szMsg [name_index] == '#' && ::isdigit (gameData.multigame.msg.szMsg [name_index+1])) {
	int players [MAX_PLAYERS];
	int listpos = gameData.multigame.msg.szMsg [name_index+1] - '0';

	if (gameData.multigame.kills.bShowList == 1 || gameData.multigame.kills.bShowList == 2) {
		if (listpos == 0 || listpos  >= gameData.multiplayer.nPlayers) {
			HUDInitMessage (TXT_KICK_PLR, pszKick);
			MultiSendMsgQuit ();
			return 1;
			}
		MultiGetKillList (players);
		i = players [listpos];
		if ((i != gameData.multiplayer.nLocalPlayer) && (gameData.multiplayer.players [i].connected))
			goto kick_player;
		}
	else 
		HUDInitMessage (TXT_KICK_NUMBER, pszKick);
	MultiSendMsgQuit ();
	return 1;
	}

for (i = 0; i < gameData.multiplayer.nPlayers; i++)
	if ((!strnicmp (gameData.multiplayer.players [i].callsign, &gameData.multigame.msg.szMsg [name_index], strlen (gameData.multigame.msg.szMsg)-name_index)) && (i != gameData.multiplayer.nLocalPlayer) && (gameData.multiplayer.players [i].connected)) {
kick_player:;
		if (gameStates.multi.nGameType  >= IPX_GAME)
			NetworkDumpPlayer (
				netPlayers.m_info.players [i].network.ipx.server, 
				netPlayers.m_info.players [i].network.ipx.node, 
				7);

		HUDInitMessage (TXT_DUMPING, gameData.multiplayer.players [i].callsign);
		if (bBan)
			banList.Add (gameData.multiplayer.players [i].callsign);
		MultiSendMsgQuit ();
		return 1;
		}
return 0;
}
开发者ID:stephengeorgewest,项目名称:diiscent,代码行数:58,代码来源:multimsg.cpp


示例7: TurboCheat

void TurboCheat (void)
{
gameStates.app.cheats.bTurboMode = !gameStates.app.cheats.bTurboMode;
if (!gameStates.app.cheats.bTurboMode) 
	HUDInitMessage (TXT_DILATED);
else {
	HUDInitMessage (TXT_SWOOSH);
	DoCheatPenalty ();
	}
}
开发者ID:paud,项目名称:d2x-xl,代码行数:10,代码来源:cheats.c


示例8: AhimsaCheat

void AhimsaCheat (void)
{
gameStates.app.cheats.bRobotsFiring = !gameStates.app.cheats.bRobotsFiring;
if (gameStates.app.cheats.bRobotsFiring)
	HUDInitMessage (TXT_BOTFIRE_ON);
else {
	DoCheatPenalty();
	HUDInitMessage (TXT_BOTFIRE_OFF);
	}
}
开发者ID:paud,项目名称:d2x-xl,代码行数:10,代码来源:cheats.c


示例9: RobotsKillRobotsCheat

void RobotsKillRobotsCheat (void)
{
gameStates.app.cheats.bRobotsKillRobots = !gameStates.app.cheats.bRobotsKillRobots;
if (!gameStates.app.cheats.bRobotsKillRobots)
	HUDInitMessage (TXT_KILL_PLAYER);
else {
	DoCheatPenalty ();
	HUDInitMessage (TXT_RABID_BOTS);
	}
}
开发者ID:paud,项目名称:d2x-xl,代码行数:10,代码来源:cheats.c


示例10: UnlockAllCheat

void UnlockAllCheat (void)
{
#if 1//def _DEBUG
UnlockAllWalls (!gameStates.app.cheats.nUnlockLevel);
HUDInitMessage (!gameStates.app.cheats.nUnlockLevel ? TXT_ROBBING_BANK : TXT_LET_ME_OVER);
#else
UnlockAllWalls (gameStates.app.bD1Mission || !gameStates.app.cheats.nUnlockLevel);
HUDInitMessage ((gameStates.app.bD1Mission || !gameStates.app.cheats.nUnlockLevel) ? TXT_ROBBING_BANK : TXT_LET_ME_OVER);
#endif
gameStates.app.cheats.nUnlockLevel = 1;
}
开发者ID:paud,项目名称:d2x-xl,代码行数:11,代码来源:cheats.c


示例11: BuddyDudeCheat

void BuddyDudeCheat (void)
{
gameStates.app.cheats.bMadBuddy = !gameStates.app.cheats.bMadBuddy;
if (gameStates.app.cheats.bMadBuddy) {
	strcpy (gameData.escort.szName, "Wingnut");
	HUDInitMessage (TXT_GB_ANGRY, gameData.escort.szName);
	}
else {
	strcpy(gameData.escort.szName, gameData.escort.szRealName);
	HUDInitMessage (TXT_GB_CALM, gameData.escort.bMayTalk);
	}
}
开发者ID:paud,项目名称:d2x-xl,代码行数:12,代码来源:cheats.c


示例12: MovePlayer

int MovePlayer (void)
{
	int	i;

if ((gameData.app.nGameMode & GM_NETWORK) && (gameData.app.nGameMode & GM_TEAM)) {
	int name_index = 5;
	if (strlen (gameData.multigame.msg.szMsg) > 5)
		while (gameData.multigame.msg.szMsg [name_index] == ' ')
			name_index++;

	if (!NetworkIAmMaster ()) {
		HUDInitMessage (TXT_MOVE_RIGHTS, gameData.multiplayer.players [NetworkWhoIsMaster ()].callsign);
		return 1;
		}
	if (strlen (gameData.multigame.msg.szMsg) <= (size_t) name_index) {
		HUDInitMessage (TXT_MOVE_NAME);
		return 1;
		}
	for (i = 0; i < gameData.multiplayer.nPlayers; i++)
		if ((!strnicmp (gameData.multiplayer.players [i].callsign, &gameData.multigame.msg.szMsg [name_index], strlen (gameData.multigame.msg.szMsg)-name_index)) && (gameData.multiplayer.players [i].connected)) {
			if ((gameData.app.nGameMode & GM_CAPTURE) && (gameData.multiplayer.players [i].flags & PLAYER_FLAGS_FLAG)) {
				HUDInitMessage (TXT_MOVE_FLAG);
				return 1;
				}
#if 1
			SetTeam (i, -1);
#else
#if 0
			if (netGame.teamVector & (1<<i))
				netGame.teamVector&= (~ (1<<i));
			else
				netGame.teamVector|= (1<<i);
#else
				netGame.teamVector ^= (1<<i);
#endif
			for (t = 0;t<gameData.multiplayer.nPlayers;t++)
				if (gameData.multiplayer.players [t].connected)
					MultiResetObjectTexture (gameData.objs.objects + gameData.multiplayer.players [t].nObject);

			NetworkSendNetgameUpdate ();
			sprintf (gameData.multigame.msg.szMsg, TXT_TEAMCHANGE3, gameData.multiplayer.players [i].callsign);
			if (i == gameData.multiplayer.nLocalPlayer) {
				HUDInitMessage (TXT_TEAMCHANGE1);
				ResetCockpit ();
				}
			else
				HUDInitMessage (TXT_TEAMCHANGE2, gameData.multiplayer.players [i].callsign);
#endif
			break;
		}
	}
return 0;
}
开发者ID:paud,项目名称:d2x-xl,代码行数:53,代码来源:multimsg.c


示例13: NetworkNewPlayer

void NetworkNewPlayer (tSequencePacket *their)
{
	int	nObject;
	int	nPlayer;

nPlayer = their->player.connected;
Assert (nPlayer >= 0);
Assert (nPlayer < gameData.multiplayer.nMaxPlayers);        
nObject = gameData.multiplayer.players [nPlayer].nObject;
if (gameData.demo.nState == ND_STATE_RECORDING)
	NDRecordMultiConnect (nPlayer, nPlayer == gameData.multiplayer.nPlayers, their->player.callsign);
memcpy (gameData.multiplayer.players [nPlayer].callsign, their->player.callsign, CALLSIGN_LEN+1);
memcpy (netPlayers.players [nPlayer].callsign, their->player.callsign, CALLSIGN_LEN+1);
ClipRank ((char *) &their->player.rank);
netPlayers.players [nPlayer].rank = their->player.rank;
netPlayers.players [nPlayer].versionMajor = their->player.versionMajor;
netPlayers.players [nPlayer].versionMinor = their->player.versionMinor;
NetworkCheckForOldVersion ((char) nPlayer);

if (gameStates.multi.nGameType >= IPX_GAME) {
	if ((* (uint *)their->player.network.ipx.server) != 0)
		IpxGetLocalTarget (
			their->player.network.ipx.server, 
			their->player.network.ipx.node, 
			gameData.multiplayer.players [nPlayer].netAddress);
	else
		memcpy (gameData.multiplayer.players [nPlayer].netAddress, their->player.network.ipx.node, 6);
	}
memcpy (&netPlayers.players [nPlayer].network, &their->player.network, sizeof (tNetworkInfo));
gameData.multiplayer.players [nPlayer].nPacketsGot = 0;
gameData.multiplayer.players [nPlayer].connected = 1;
gameData.multiplayer.players [nPlayer].netKillsTotal = 0;
gameData.multiplayer.players [nPlayer].netKilledTotal = 0;
memset (gameData.multigame.kills.matrix [nPlayer], 0, MAX_PLAYERS * sizeof (short)); 
gameData.multiplayer.players [nPlayer].score = 0;
gameData.multiplayer.players [nPlayer].flags = 0;
gameData.multiplayer.players [nPlayer].nKillGoalCount = 0;
if (nPlayer == gameData.multiplayer.nPlayers) {
	gameData.multiplayer.nPlayers++;
	netGame.nNumPlayers = gameData.multiplayer.nPlayers;
	}
DigiPlaySample (SOUND_HUD_MESSAGE, F1_0);
ClipRank ((char *) &their->player.rank);
if (gameOpts->multi.bNoRankings)
	HUDInitMessage ("'%s' %s\n", their->player.callsign, TXT_JOINING);
else   
   HUDInitMessage ("%s'%s' %s\n", pszRankStrings [their->player.rank], their->player.callsign, TXT_JOINING);
MultiMakeGhostPlayer (nPlayer);
GetPlayerSpawn (GetRandomPlayerPosition (), OBJECTS + gameData.multiplayer.players [nPlayer].nObject);
MultiSendScore ();
MultiSortKillList ();
//      CreatePlayerAppearanceEffect (&OBJECTS [nObject]);
}
开发者ID:paud,项目名称:d2x-xl,代码行数:53,代码来源:network_join.cpp


示例14: RapidFireCheat

void RapidFireCheat (void)
{
if (gameStates.app.cheats.bLaserRapidFire) {
	gameStates.app.cheats.bLaserRapidFire = 0;
	HUDInitMessage("%s", TXT_RAPIDFIRE_OFF);
	}
else {
	gameStates.app.cheats.bLaserRapidFire = 0xbada55;
	DoCheatPenalty ();
	HUDInitMessage("%s", TXT_RAPIDFIRE_ON);
	}
}
开发者ID:paud,项目名称:d2x-xl,代码行数:12,代码来源:cheats.c


示例15: TurboCheat

void TurboCheat (int bVerbose)
{
gameStates.app.cheats.bTurboMode = !gameStates.app.cheats.bTurboMode;
if (!gameStates.app.cheats.bTurboMode) {
	if (bVerbose)
		HUDInitMessage (TXT_DILATED);
	}
else {
	if (bVerbose)
		HUDInitMessage (TXT_SWOOSH);
	DoCheatPenalty ();
	}
}
开发者ID:paud,项目名称:d2x-xl,代码行数:13,代码来源:cheats.c


示例16: RobotsKillRobotsCheat

void RobotsKillRobotsCheat (int bVerbose)
{
gameStates.app.cheats.bRobotsKillRobots = !gameStates.app.cheats.bRobotsKillRobots;
if (!gameStates.app.cheats.bRobotsKillRobots) {
	if (bVerbose)
		HUDInitMessage (TXT_KILL_PLAYER);
	}
else {
	DoCheatPenalty ();
	if (bVerbose)
		HUDInitMessage (TXT_RABID_BOTS);
	}
}
开发者ID:paud,项目名称:d2x-xl,代码行数:13,代码来源:cheats.c


示例17: AhimsaCheat

void AhimsaCheat (int bVerbose)
{
gameStates.app.cheats.bRobotsFiring = !gameStates.app.cheats.bRobotsFiring;
if (gameStates.app.cheats.bRobotsFiring) {
	if (bVerbose)
		HUDInitMessage (TXT_BOTFIRE_ON);
	}
else {
	DoCheatPenalty ();
	if (bVerbose)
		HUDInitMessage (TXT_BOTFIRE_OFF);
	}
}
开发者ID:paud,项目名称:d2x-xl,代码行数:13,代码来源:cheats.c


示例18: PickupSuperLaser

int PickupSuperLaser (tObject *objP, int nId, int nPlayer)
{
	tPlayer *playerP = gameData.multiplayer.players + nPlayer;

if (playerP->laserLevel < MAX_SUPER_LASER_LEVEL) {
	ubyte nOldLevel = playerP->laserLevel;

	if (playerP->laserLevel <= MAX_LASER_LEVEL)
		playerP->laserLevel = MAX_LASER_LEVEL;
	playerP->laserLevel++;
	bLastPrimaryWasSuper [LASER_INDEX] = 1;
	if (ISLOCALPLAYER (nPlayer)) {
		if (gameData.demo.nState == ND_STATE_RECORDING)
			NDRecordLaserLevel (nOldLevel, playerP->laserLevel);
		PowerupBasic (10, 0, 10, LASER_SCORE, TXT_SUPERBOOST, playerP->laserLevel + 1, nPlayer);
		UpdateLaserWeaponInfo ();
		if (gameData.weapons.nPrimary != LASER_INDEX)
		   CheckToUsePrimary (SUPER_LASER_INDEX);
		}
	return 1;
	}
playerP->laserLevel = MAX_SUPER_LASER_LEVEL;
if (nPlayer == gameData.multiplayer.nLocalPlayer)
	HUDInitMessage (TXT_LASER_MAXEDOUT);
if (IsMultiGame)
	return 0;
return PickupEnergyBoost (objP, nPlayer);
}
开发者ID:paud,项目名称:d2x-xl,代码行数:28,代码来源:pickupweapon.cpp


示例19: KillRobotsCheat

void KillRobotsCheat (int bVerbose)
{
if (bVerbose)
	HUDInitMessage (TXT_ARMAGEDDON);
KillAllRobots (bVerbose);
ShakerRockStuff ();
}
开发者ID:paud,项目名称:d2x-xl,代码行数:7,代码来源:cheats.c


示例20: ApplyCloak

int ApplyCloak (int bForce, int nPlayer)
{
	player *playerP = gameData.multi.players + ((nPlayer < 0) ? gameData.multi.nLocalPlayer : nPlayer);

if (!(bForce || ((gameOpts->gameplay.bInventory && !IsMultiGame) && playerP->nCloaks)))
	return 0;
if (playerP->flags & PLAYER_FLAGS_CLOAKED) {
	if (LOCALPLAYER (nPlayer))
		HUDInitMessage ("%s %s!", TXT_ALREADY_ARE, TXT_CLOAKED);
	return 0;
	}
if (gameOpts->gameplay.bInventory && !IsMultiGame)
	playerP->nCloaks--;
if (LOCALPLAYER (nPlayer)) {
	playerP->cloak_time = gameData.app.xGameTime;	//	Not!changed by awareness events (like player fires laser).
	playerP->flags |= PLAYER_FLAGS_CLOAKED;
	AIDoCloakStuff ();
#ifdef NETWORK
	if (gameData.app.nGameMode & GM_MULTI)
		MultiSendCloak ();
#endif
	PowerupBasic (-10,-10,-10, CLOAK_SCORE, "%s!", TXT_CLOAKING_DEVICE);
	UsePowerup (-POW_CLOAK);
	}
return 1;
}
开发者ID:paud,项目名称:d2x-xl,代码行数:26,代码来源:powerup.c



注:本文中的HUDInitMessage函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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