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C++ HasLowerSecurity函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中HasLowerSecurity函数的典型用法代码示例。如果您正苦于以下问题:C++ HasLowerSecurity函数的具体用法?C++ HasLowerSecurity怎么用?C++ HasLowerSecurity使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了HasLowerSecurity函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: HandleCombatStopCommand

bool ChatHandler::HandleCombatStopCommand(const char* args)
{
    Player* target;
    if (!extractPlayerTarget((char*)args, &target))
        return false;

    // check online security
    if (HasLowerSecurity(target, 0))
        return false;

    target->CombatStop();
    target->getHostileRefManager().deleteReferences();
    return true;
}
开发者ID:caedus,项目名称:ArkCORE,代码行数:14,代码来源:Level2.cpp


示例2: getSelectedUnit

//demorph player or unit
bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
{
    Unit* target = getSelectedUnit();
    if (!target)
        target = m_session->GetPlayer();

    // check online security
    else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
        return false;

    target->DeMorph();

    return true;
}
开发者ID:caedus,项目名称:ArkCORE,代码行数:15,代码来源:Level2.cpp


示例3: PSendSysMessage

//rename characters
bool ChatHandler::HandleCharacterRenameCommand(const char* args)
{
    Player* target;
    uint64 targetGuid;
    std::string targetName;
    if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
        return false;

    if (target)
    {
        // check online security
        if (HasLowerSecurity(target, 0))
            return false;

        PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str());
        target->SetAtLoginFlag(AT_LOGIN_RENAME);
    }
    else
    {
        // check offline security
        if (HasLowerSecurity(NULL, targetGuid))
            return false;

        std::string oldNameLink = playerLink(targetName);

        PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));

        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);

        stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
        stmt->setUInt32(1, GUID_LOPART(targetGuid));

        CharacterDatabase.Execute(stmt);
    }

    return true;
}
开发者ID:BlackWolfsDen,项目名称:Justicar-WoW,代码行数:38,代码来源:Level2.cpp


示例4: extractOptFirstArg

//mute player for some times
bool ChatHandler::HandleMuteCommand(const char* args)
{
    char* nameStr;
    char* delayStr;
    extractOptFirstArg((char*)args, &nameStr, &delayStr);
    if (!delayStr)
        return false;

    char *mutereason = strtok(NULL, "\r");
    std::string mutereasonstr = "No reason";
    if (mutereason != NULL)
         mutereasonstr = mutereason;

    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
        return false;

    uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);

    // find only player from same account if any
    if (!target)
        if (WorldSession* session = sWorld->FindSession(account_id))
            target = session->GetPlayer();

    uint32 notspeaktime = (uint32) atoi(delayStr);

    // must have strong lesser security level
    if (HasLowerSecurity (target, target_guid, true))
        return false;

    time_t mutetime = time(NULL) + notspeaktime*60;

    if (target)
        target->GetSession()->m_muteTime = mutetime;

    LoginDatabase.PExecute("UPDATE account SET mutetime = " UI64FMTD " WHERE id = '%u'", uint64(mutetime), account_id);

    if (target)
        ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime, mutereasonstr.c_str());

    std::string nameLink = playerLink(target_name);

    PSendSysMessage(LANG_YOU_DISABLE_CHAT, nameLink.c_str(), notspeaktime, mutereasonstr.c_str());

    return true;
}
开发者ID:Bootz,项目名称:Singularity,代码行数:49,代码来源:Level2.cpp


示例5: HandleSpectateFromCommand

bool ChatHandler::HandleSpectateFromCommand(const char *args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    Player* _player = m_session->GetPlayer();

    // check online security
    if (HasLowerSecurity(target, 0))
        return false;

    if (!_player->isSpectator())
    {
        PSendSysMessage("You are not spectator, spectate someone first.");
        SetSentErrorMessage(true);
        return false;
    }

    if (target->isSpectator() && target != _player)
    {
        PSendSysMessage("Can`t do that. Your target is spectator.");
        SetSentErrorMessage(true);
        return false;
    }

    if (_player->GetMap() != target->GetMap())
    {
        PSendSysMessage("Cant do that. Different arenas?");
        SetSentErrorMessage(true);
        return false;
    }

    //check for arena preperation
    //if exists than battle didn`t begin
    if (target->HasAura(32728) || target->HasAura(32727))
    {
        PSendSysMessage("Cant do that. Arena didn`t started.");
        SetSentErrorMessage(true);
        return false;
    }

    (target == _player) ? _player->SetViewpoint(_player->getSpectateFrom(), false) :
                          _player->SetViewpoint(target, true);
    return true;
}
开发者ID:Vasilyi,项目名称:WoW_CORE,代码行数:48,代码来源:Level0.cpp


示例6: HandleUnmuteCommand

//unmute player
bool ChatHandler::HandleUnmuteCommand(const char* args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);

    // find only player from same account if any
    if (!target)
        if (WorldSession* session = sWorld->FindSession(accountId))
            target = session->GetPlayer();

    // must have strong lesser security level
    if (HasLowerSecurity (target, target_guid, true))
        return false;

    if (target)
    {
        if (target->CanSpeak())
        {
            SendSysMessage(LANG_CHAT_ALREADY_ENABLED);
            SetSentErrorMessage(true);
            return false;
        }

        target->GetSession()->m_muteTime = 0;
    }

    PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);

    stmt->setInt64(0, 0);
    stmt->setUInt32(1, accountId);

    LoginDatabase.Execute(stmt);

    if (target)
        ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);

    std::string nameLink = playerLink(target_name);

    PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str());
    return true;
}
开发者ID:BlackWolfsDen,项目名称:Justicar-WoW,代码行数:47,代码来源:Level2.cpp


示例7: HandleRepairitemsCommand

bool ChatHandler::HandleRepairitemsCommand(const char* args)
{
    Player* target;
    if (!extractPlayerTarget((char*)args, &target))
        return false;

    // check online security
    if (HasLowerSecurity(target, 0))
        return false;

    // Repair items
    target->DurabilityRepairAll(false, 0, false);

    PSendSysMessage(LANG_YOU_REPAIR_ITEMS, GetNameLink(target).c_str());
    if (needReportToTarget(target))
        ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetNameLink().c_str());
    return true;
}
开发者ID:BlackWolfsDen,项目名称:Justicar-WoW,代码行数:18,代码来源:Level2.cpp


示例8: SendSysMessage

//Enable On\OFF all taxi paths
bool ChatHandler::HandleTaxiCheatCommand(const char* args)
{
    if (!*args)
    {
        SendSysMessage(LANG_USE_BOL);
        SetSentErrorMessage(true);
        return false;
    }

    std::string argstr = (char*)args;

    Player *chr = getSelectedPlayer();
    if (!chr)
    {
        chr=m_session->GetPlayer();
    }

    // check online security
    else if (HasLowerSecurity(chr, 0))
        return false;

    if (argstr == "on")
    {
        chr->SetTaxiCheater(true);
        PSendSysMessage(LANG_YOU_GIVE_TAXIS, GetNameLink(chr).c_str());
        if (needReportToTarget(chr))
            ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, GetNameLink().c_str());
        return true;
    }

    if (argstr == "off")
    {
        chr->SetTaxiCheater(false);
        PSendSysMessage(LANG_YOU_REMOVE_TAXIS, GetNameLink(chr).c_str());
        if (needReportToTarget(chr))
            ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, GetNameLink().c_str());

        return true;
    }

    SendSysMessage(LANG_USE_BOL);
    SetSentErrorMessage(true);
    return false;
}
开发者ID:Nedj,项目名称:TrinityCore,代码行数:45,代码来源:Level1.cpp


示例9: getSelectedUnit

//demorph player or unit
bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
{
    Unit *target = getSelectedUnit();
    if (!target)
        target = m_session->GetPlayer();

    // check online security
    if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
        return false;
    
    if (target->GetTypeId() == TYPEID_PLAYER)
        if (target->ToPlayer()->NoModify() && m_session->GetPlayer() != target && !m_session->GetPlayer()->IsAdmin())
        {
            PSendSysMessage("This player has disabled gm commands being used on them.");
            return true;
        }

    target->DeMorph();

    return true;
}
开发者ID:sanysan,项目名称:ChaosCore-1,代码行数:22,代码来源:Level2.cpp


示例10: SendSysMessage

//kick player
bool ChatHandler::HandleKickPlayerCommand(const char *args)
{
    Player* target = NULL;
    std::string playerName;
    if (!extractPlayerTarget((char*)args, &target, NULL, &playerName))
        return false;

    if (m_session && target == m_session->GetPlayer())
    {
        SendSysMessage(LANG_COMMAND_KICKSELF);
        SetSentErrorMessage(true);
        return false;
    }

    // check online security
    if (HasLowerSecurity(target, 0))
        return false;

    PSendSysMessage(LANG_COMMAND_KICKMESSAGE, playerName.c_str());

    target->GetSession()->KickPlayer();
    return true;
}
开发者ID:Darkelmo,项目名称:LivingLegend,代码行数:24,代码来源:Level2.cpp


示例11: SendSysMessage

//kick player
bool ChatHandler::HandleKickPlayerCommand(const char *args)
{
    std::string announce;

    Player* target = NULL;
    std::string playerName;
    if (!extractPlayerTarget((char*)args, &target, NULL, &playerName))
        return false;

    if (m_session && target == m_session->GetPlayer())
    {
        SendSysMessage(LANG_COMMAND_KICKSELF);
        SetSentErrorMessage(true);
        return false;
    }

    // check online security
    if (HasLowerSecurity(target, 0))
        return false;

    if (sWorld.getBoolConfig(CONFIG_SHOW_KICK_IN_WORLD))
        sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, playerName.c_str());
    else
        PSendSysMessage(LANG_COMMAND_KICKMESSAGE, playerName.c_str());

    target->GetSession()->KickPlayer();

    announce = "Игрок '";
    announce += target->GetName();
    announce += "' был кикнут персонажем '";
    announce += m_session->GetPlayerName();
    announce += "'.";
    HandleAnnounceCommand(announce.c_str());

    return true;
}
开发者ID:ice74,项目名称:blizzwow,代码行数:37,代码来源:Level2.cpp


示例12: extractOptFirstArg

//mute player for some times
bool ChatHandler::HandleMuteCommand(const char* args)
{
    char* nameStr;
    char* delayStr;
    extractOptFirstArg((char*)args, &nameStr, &delayStr);
    if (!delayStr)
        return false;

    char *mutereason = strtok(NULL, "\r");
    std::string mutereasonstr = "No reason";
    if (mutereason != NULL)
         mutereasonstr = mutereason;

    mutereasonstr = mutereasonstr + " - Наказал - " + m_session->GetPlayer()->GetName();
  
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
        return false;

    uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);

    // find only player from same account if any
    if (!target)
        if (WorldSession* session = sWorld->FindSession(accountId))
            target = session->GetPlayer();

    uint32 notspeaktime = (uint32) atoi(delayStr);

    // must have strong lesser security level
    if (HasLowerSecurity (target, target_guid, true))
        return false;

    PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);

    if (target)
    {
        // Target is online, mute will be in effect right away.
        int64 muteTime = time(NULL) + notspeaktime * MINUTE;
        target->GetSession()->m_muteTime = muteTime;

        stmt->setInt64(0, muteTime);

        ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime, mutereasonstr.c_str());
    }
    else
    {
        // Target is offline, mute will be in effect starting from the next login.
        int32 muteTime = -int32(notspeaktime * MINUTE);

        stmt->setInt64(0, muteTime);
    }

    stmt->setUInt32(1, accountId);

    LoginDatabase.Execute(stmt);

    std::string nameLink = playerLink(target_name);

     if (sWorld->getBoolConfig(CONFIG_SHOW_MUTE_IN_WORLD))
         sWorld->SendWorldText(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notspeaktime, mutereasonstr.c_str());
     else
         PSendSysMessage(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notspeaktime, mutereasonstr.c_str());

    return true;
}
开发者ID:Kinivus,项目名称:BlizzNetCore,代码行数:68,代码来源:Level2.cpp


示例13: extractOptFirstArg

//mute player for some times
bool ChatHandler::HandleMuteCommand(const char* args)
{
    std::string announce;

    char* nameStr;
    char* delayStr;
    extractOptFirstArg((char*)args, &nameStr, &delayStr);
    if (!delayStr)
        return false;

    char *mutereason = strtok(NULL, "\r");
    std::string mutereasonstr = "No reason";
    if (mutereason != NULL)
         mutereasonstr = mutereason;

    if(!mutereason)
    {
        PSendSysMessage("You must enter a reason of mute");
        SetSentErrorMessage(true);
        return false;
    }

    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
        return false;

    uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);

    // find only player from same account if any
    if (!target)
        if (WorldSession* session = sWorld->FindSession(accountId))
            target = session->GetPlayer();

    uint32 notspeaktime = (uint32) atoi(delayStr);

    // must have strong lesser security level
    if (HasLowerSecurity (target, target_guid, true))
        return false;

    PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);

    if (target)
    {
        // Target is online, mute will be in effect right away.
        int64 muteTime = time(NULL) + notspeaktime * MINUTE;
        target->GetSession()->m_muteTime = muteTime;

        stmt->setInt64(0, muteTime);

        ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime, mutereasonstr.c_str());
    }
    else
    {
        // Target is offline, mute will be in effect starting from the next login.
        int32 muteTime = -int32(notspeaktime * MINUTE);

        stmt->setInt64(0, muteTime);
    }

    stmt->setUInt32(1, accountId);

    LoginDatabase.Execute(stmt);

    std::string nameLink = playerLink(target_name);

    PSendSysMessage(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notspeaktime, mutereasonstr.c_str());

    announce = "The character '";
    announce += nameStr;
    announce += "' was muted for ";
    announce += delayStr;
    announce += " minutes by the character '";
    announce += m_session->GetPlayerName();
    announce += "'. The reason is: ";
    announce += mutereason;
    HandleAnnounceCommand(announce.c_str());

    return true;
}
开发者ID:BlackWolfsDen,项目名称:Justicar-WoW,代码行数:82,代码来源:Level2.cpp


示例14: MAKE_NEW_GUID

//show info of player
bool ChatHandler::HandlePInfoCommand(const char* args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;

    uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);

    if (sObjectMgr->GetPlayerNameByGUID(parseGUID, target_name))
    {
        target = sObjectMgr->GetPlayerByLowGUID(parseGUID);
        target_guid = parseGUID;
    }
    else if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    uint32 accId             = 0;
    uint32 money             = 0;
    uint32 total_player_time = 0;
    uint8 level              = 0;
    uint32 latency           = 0;
    uint8 race;
    uint8 Class;
    int64 muteTime           = 0;
    int64 banTime            = -1;
    uint32 mapId;
    uint32 areaId;
    uint32 phase             = 0;
    uint32 votepoints = 0;
    uint32 donationpoints = 0;

    std::string cheatcooldown = "";
    std::string cheatcasttime = "";
    std::string cheatpower = "";

    // get additional information from Player object
    if (target)
    {
        // check online security
        if (HasLowerSecurity(target, 0))
            return false;

        QueryResult resultTwo = LoginDatabase.PQuery("SELECT vp, dp FROM fusion.account_data WHERE id = '%u' AND vp >= '0'", target->GetSession()->GetAccountId());
        if (!resultTwo) // check
            return false;

        Field *fields = resultTwo->Fetch();
        votepoints = fields[0].GetUInt32();
        donationpoints = fields[1].GetUInt32();

        accId             = target->GetSession()->GetAccountId();
        money             = target->GetMoney();
        total_player_time = target->GetTotalPlayedTime();
        level             = target->getLevel();
        latency           = target->GetSession()->GetLatency();
        race              = target->getRace();
        Class             = target->getClass();
        muteTime          = target->GetSession()->m_muteTime;
        mapId             = target->GetMapId();
        areaId            = target->GetAreaId();
        phase             = target->GetPhaseMask();
	 if(target->GetCommandStatus(CHEAT_COOLDOWN))
	    cheatcooldown = "ON";
	 else
	    cheatcooldown = "OFF";
	 if(target->GetCommandStatus(CHEAT_CASTTIME))
	    cheatcasttime = "ON";
	 else
	    cheatcasttime = "OFF";
	 if(target->GetCommandStatus(CHEAT_POWER))
	    cheatpower = "ON";
	 else
	    cheatpower = "OFF";
    }
    // get additional information from DB
    else
    {
        // check offline security
        if (HasLowerSecurity(NULL, target_guid))
            return false;

        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PINFO);
        stmt->setUInt32(0, GUID_LOPART(target_guid));
        PreparedQueryResult result = CharacterDatabase.Query(stmt);

        if (!result)
            return false;

        Field* fields     = result->Fetch();
        total_player_time = fields[0].GetUInt32();
        level             = fields[1].GetUInt8();
        money             = fields[2].GetUInt32();
        accId             = fields[3].GetUInt32();
        race              = fields[4].GetUInt8();
        Class             = fields[5].GetUInt8();
        mapId             = fields[6].GetUInt16();
        areaId            = fields[7].GetUInt16();
    }

//.........这里部分代码省略.........
开发者ID:BlackWolfsDen,项目名称:Justicar-WoW,代码行数:101,代码来源:Level2.cpp


示例15: GetNameLink

//Summon group of player
bool ChatHandler::HandleGroupSummonCommand(const char* args)
{
    Player* target;
    if (!extractPlayerTarget((char*)args, &target))
        return false;

    // check online security
    if (HasLowerSecurity(target, 0))
        return false;

    Group* group = target->GetGroup();

    std::string nameLink = GetNameLink(target);

    if (!group)
    {
        PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
        SetSentErrorMessage(true);
        return false;
    }

    Map* gmMap = m_session->GetPlayer()->GetMap();
    bool to_instance =  gmMap->Instanceable();

    // we are in instance, and can summon only player in our group with us as lead
    if (to_instance && (
        !m_session->GetPlayer()->GetGroup() || (group->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) ||
        (m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID())))
        // the last check is a bit excessive, but let it be, just in case
    {
        SendSysMessage(LANG_CANNOT_SUMMON_TO_INST);
        SetSentErrorMessage(true);
        return false;
    }

    for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
    {
        Player* player = itr->getSource();

        if (!player || player == m_session->GetPlayer() || !player->GetSession())
            continue;

        // check online security
        if (HasLowerSecurity(player, 0))
            return false;

        std::string plNameLink = GetNameLink(player);

        if (player->IsBeingTeleported() == true)
        {
            PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
            SetSentErrorMessage(true);
            return false;
        }

        if (to_instance)
        {
            Map* plMap = player->GetMap();

            if (plMap->Instanceable() && plMap->GetInstanceId() != gmMap->GetInstanceId())
            {
                // cannot summon from instance to instance
                PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str());
                SetSentErrorMessage(true);
                return false;
            }
        }

        PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
        if (needReportToTarget(player))
            ChatHandler(player).PSendSysMessage(LANG_SUMMONED_BY, GetNameLink().c_str());

        // stop flight if need
        if (player->isInFlight())
        {
            player->GetMotionMaster()->MovementExpired();
            player->CleanupAfterTaxiFlight();
        }
        // save only in non-flight case
        else
            player->SaveRecallPosition();

        // before GM
        float x, y, z;
        m_session->GetPlayer()->GetClosePoint(x, y, z, player->GetObjectSize());
        player->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation());
    }

    return true;
}
开发者ID:Bluedead,项目名称:SkyFireEMU,代码行数:91,代码来源:Level1.cpp


示例16: SendSysMessage

//Teleport to Player
bool ChatHandler::HandleAppearCommand(const char* args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    Player* _player = m_session->GetPlayer();
    if (target == _player || target_guid == _player->GetGUID())
    {
        SendSysMessage(LANG_CANT_TELEPORT_SELF);
        SetSentErrorMessage(true);
        return false;
    }

    if (target)
    {
        // check online security
        if (HasLowerSecurity(target, 0))
            return false;

        std::string chrNameLink = playerLink(target_name);

        Map* cMap = target->GetMap();
        if (cMap->IsBattlegroundOrArena())
        {
            // only allow if gm mode is on
            if (!_player->isGameMaster())
            {
                PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, chrNameLink.c_str());
                SetSentErrorMessage(true);
                return false;
            }
            // if both players are in different bgs
            else if (_player->GetBattlegroundId() && _player->GetBattlegroundId() != target->GetBattlegroundId())
                _player->LeaveBattleground(false); // Note: should be changed so _player gets no Deserter debuff

            // all's well, set bg id
            // when porting out from the bg, it will be reset to 0
            _player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId());
            // remember current position as entry point for return at bg end teleportation
            if (!_player->GetMap()->IsBattlegroundOrArena())
                _player->SetBattlegroundEntryPoint();
        }
        else if (cMap->IsDungeon())
        {
            // we have to go to instance, and can go to player only if:
            //   1) we are in his group (either as leader or as member)
            //   2) we are not bound to any group and have GM mode on
            if (_player->GetGroup())
            {
                // we are in group, we can go only if we are in the player group
                if (_player->GetGroup() != target->GetGroup())
                {
                    PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY, chrNameLink.c_str());
                    SetSentErrorMessage(true);
                    return false;
                }
            }
            else
            {
                // we are not in group, let's verify our GM mode
                if (!_player->isGameMaster())
                {
                    PSendSysMessage(LANG_CANNOT_GO_TO_INST_GM, chrNameLink.c_str());
                    SetSentErrorMessage(true);
                    return false;
                }
            }

            // if the player or the player's group is bound to another instance
            // the player will not be bound to another one
            InstancePlayerBind* pBind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty(cMap->IsRaid()));
            if (!pBind)
            {
                Group* group = _player->GetGroup();
                // if no bind exists, create a solo bind
                InstanceGroupBind* gBind = group ? group->GetBoundInstance(target) : NULL;                // if no bind exists, create a solo bind
                if (!gBind)
                    if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(target->GetInstanceId()))
                        _player->BindToInstance(save, !save->CanReset());
            }

            if (cMap->IsRaid())
                _player->SetRaidDifficulty(target->GetRaidDifficulty());
            else
                _player->SetDungeonDifficulty(target->GetDungeonDifficulty());
        }

        PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str());

        // stop flight if need
        if (_player->isInFlight())
        {
            _player->GetMotionMaster()->MovementExpired();
            _player->CleanupAfterTaxiFlight();
        }
        // save only in non-flight case
//.........这里部分代码省略.........
开发者ID:Bluedead,项目名称:SkyFireEMU,代码行数:101,代码来源:Level1.cpp


示例17: PSendSysMessage

//Summon Player
bool ChatHandler::HandleSummonCommand(const char* args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    Player* _player = m_session->GetPlayer();
    if (target == _player || target_guid == _player->GetGUID())
    {
        PSendSysMessage(LANG_CANT_TELEPORT_SELF);
        SetSentErrorMessage(true);
        return false;
    }

    if (target)
    {
        std::string nameLink = playerLink(target_name);
        // check online security
        if (HasLowerSecurity(target, 0))
            return false;

        if (target->IsBeingTeleported())
        {
            PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str());
            SetSentErrorMessage(true);
            return false;
        }

        Map* map = m_session->GetPlayer()->GetMap();

        if (map->IsBattlegroundOrArena())
        {
            // only allow if gm mode is on
            if (!_player->isGameMaster())
            {
                PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, nameLink.c_str());
                SetSentErrorMessage(true);
                return false;
            }
            // if both players are in different bgs
            else if (target->GetBattlegroundId() && m_session->GetPlayer()->GetBattlegroundId() != target->GetBattlegroundId())
                target->LeaveBattleground(false); // Note: should be changed so target gets no Deserter debuff

            // all's well, set bg id
            // when porting out from the bg, it will be reset to 0
            target->SetBattlegroundId(m_session->GetPlayer()->GetBattlegroundId(), m_session->GetPlayer()->GetBattlegroundTypeId());
            // remember current position as entry point for return at bg end teleportation
            if (!target->GetMap()->IsBattlegroundOrArena())
                target->SetBattlegroundEntryPoint();
        }
        else if (map->IsDungeon())
        {
            Map* cMap = target->GetMap();

            if (cMap->Instanceable() && cMap->GetInstanceId() != map->GetInstanceId())
                target->UnbindInstance(map->GetInstanceId(), target->GetDungeonDifficulty(), true);

            // we are in instance, and can summon only player in our group with us as lead
            if (!m_session->GetPlayer()->GetGroup() || !target->GetGroup() ||
                (target->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) ||
                (m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()))
                // the last check is a bit excessive, but let it be, just in case
            {
                PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, nameLink.c_str());
                SetSentErrorMessage(true);
                return false;
            }
        }

        PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), "");
        if (needReportToTarget(target))
            ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, playerLink(_player->GetName()).c_str());

        // stop flight if need
        if (target->isInFlight())
        {
            target->GetMotionMaster()->MovementExpired();
            target->CleanupAfterTaxiFlight();
        }
        // save only in non-flight case
        else
            target->SaveRecallPosition();

        // before GM
        float x, y, z;
        m_session->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize());
        target->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation());
        target->SetPhaseMask(m_session->GetPlayer()->GetPhaseMask(), true);
    }
    else
    {
        // check offline security
        if (HasLowerSecurity(NULL, target_guid))
            return false;

        std::string nameLink = playerLink(target_name);

//.........这里部分代码省略.........
开发者ID:Bluedead,项目名称:SkyFireEMU,代码行数:101,代码来源:Level1.cpp


示例18: MAKE_NEW_GUID

//show info of player
bool ChatHandler::HandlePInfoCommand(const char* args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;

    uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);

    if (sObjectMgr->GetPlayerNameByGUID(parseGUID, target_name))
    {
        target = sObjectMgr->GetPlayerByLowGUID(parseGUID);
        target_guid = parseGUID;
    }
    else if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    uint32 accId = 0;
    uint32 money = 0;
    uint32 total_player_time = 0;
    uint8 level = 0;
    uint32 latency = 0;
    uint8 race;
    uint8 Class;
    int64 muteTime = 0;
    int64 banTime = -1;
    uint32 mapId;
    uint32 areaId;
    uint32 phase = 0;
    bool p_jail_isjailed;
    uint32 p_jail_guid;
    std::string p_jail_char;
    uint32 p_jail_release;
    bool p_jail_amnestietime;
    std::string p_jail_reason;
    uint32 p_jail_times;
    uint32 p_jail_gmacc;
    std::string p_jail_gmchar;
    std::string p_jail_lasttime;
    uint32 p_jail_duration;
    std::string gmname;

    // get additional information from Player object
    if (target)
    {
        // check online security
        if (HasLowerSecurity(target, 0))
            return false;

        accId = target->GetSession()->GetAccountId();
        money = target->GetMoney();
        total_player_time = target->GetTotalPlayedTime();
        level = target->getLevel();
        latency = target->GetSession()->GetLatency();
        race = target->getRace();
        Class = target->getClass();
        muteTime = target->GetSession()->m_muteTime;
        mapId = target->GetMapId();
        areaId = target->GetAreaId();
        phase = target->GetPhaseMask();
        p_jail_isjailed = target->m_jail_isjailed;
        p_jail_guid = target->m_jail_guid;
        p_jail_char = target->m_jail_char;
        p_jail_release = target->m_jail_release;
        p_jail_amnestietime = target->m_jail_amnestietime;
        p_jail_reason = target->m_jail_reason;
        p_jail_times =  target->m_jail_times;
        p_jail_gmacc =  target->m_jail_gmacc;
        p_jail_gmchar = target->m_jail_gmchar;
        p_jail_lasttime = target->m_jail_lasttime;
        p_jail_duration = target->m_jail_duration;
        gmname = target->GetName();
    }
    // get additional information from DB
    else
    {
        // check offline security
        if (HasLowerSecurity(NULL, target_guid))
            return false;

        //                                                     0          1      2      3        4     5      6    7
        QueryResult result = CharacterDatabase.PQuery("SELECT totaltime, level, money, account, race, class, map, zone FROM characters "
                                                      "WHERE guid = '%u'", GUID_LOPART(target_guid));
        if (!result)
          {
              return false;
        }
        else
        {
        Field* fields = result->Fetch();
        total_player_time = fields[0].GetUInt32();
        level = fields[1].GetUInt32();
        money = fields[2].GetUInt32();
        accId = fields[3].GetUInt32();
        race = fields[4].GetUInt8();
        Class = fields[5].GetUInt8();
        mapId = fields[6].GetUInt16();
        areaId = fields[7].GetUInt16();
        }
		
//.........这里部分代码省略.........
开发者ID:aedansilver,项目名称:CzechFunCore,代码行数:101,代码来源:Level2.cpp


示例19: SendSysMessage

bool ChatHandler::HandleSpectateCommand(const char *args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    Player* _player = m_session->GetPlayer();
    if (target == _player || target_guid == _player->GetGUID())
    {
        SendSysMessage(LANG_CANT_TELEPORT_SELF);
        SetSentErrorMessage(true);
        return false;
    }

    // check online security
    if (HasLowerSecurity(target, 0))
        return false;

    std::string chrNameLink = playerLink(target_name);

    if (_player->isInCombat())
    {
        SendSysMessage(LANG_YOU_IN_COMBAT);
        SetSentErrorMessage(true);
        return false;
    }

    if (!target)
    {
        SendSysMessage(LANG_PLAYER_NOT_EXIST_OR_OFFLINE);
        SetSentErrorMessage(true);
        return false;
    }

    if (_player->GetMap()->IsBattlegroundOrArena() && !_player->isSpectator())
    {
        PSendSysMessage("You are already on battleground or arena.");
        SetSentErrorMessage(true);
        return false;
    }

    Map* cMap = target->GetMap();
    if (!cMap->IsBattlegroundOrArena())
    {
        PSendSysMessage("Player didnt found in arena.");
        SetSentErrorMessage(true);
        return false;
    }

    if (_player->GetMap()->IsBattleground())
    {
        PSendSysMessage("Cant do that while you are on battleground.");
        SetSentErrorMessage(true);
        return false;
    }
    // all's well, set bg id
    // when porting out from the bg, it will be reset to 0
    _player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId());
    // remember current position as entry point for return at bg end teleportation
    if (!_player->GetMap()->IsBattlegroundOrArena())
        _player->SetBattlegroundEntryPoint();

    if (target->isSpectator())
    {
        PSendSysMessage("Can`t do that. Your target is spectator.");
        SetSentErrorMessage(true);
        return false;
    }

    PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str());

    // stop flight if need
    if (_player->isInFlight())
    {
        _player->GetMotionMaster()->MovementExpired();
        _player->CleanupAfterTaxiFlight();
    }
    // save only in non-flight case
    else
        _player->SaveRecallPosition();

    // to point to see at target with same orientation
    float x, y, z;
    target->GetContactPoint(_player, x, y, z);

    _player->SetSpectate(true);
    _player->TeleportTo(target->GetMapId(), x, y, z, _player->GetAngle(target), TELE_TO_GM_MODE);
    _player->SetPhaseMask(target->GetPhaseMask(), true);

    return true;
}
开发者ID:Vasilyi,项目名称:WoW_CORE,代码行数:93,代码来源:Level0.cpp


示例20: extractOptFirstArg

//mute player for some times
bool ChatHandler::HandleMuteCommand(const char* args)
{
    std::string announce;

    char* nameStr;
    char* de 

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