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C++ INFO_LOG函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中INFO_LOG函数的典型用法代码示例。如果您正苦于以下问题:C++ INFO_LOG函数的具体用法?C++ INFO_LOG怎么用?C++ INFO_LOG使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了INFO_LOG函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: main

int main( int argc, char *argv[] )  {
    tf::options o;
    o.register_option(tf::option("help", "Displays help", false, false, "help", 'h'));
    o.register_option(tf::option("loglevel", "Logging level (DEBUG, INFO, WARNING, ERROR)", false, true, "loglevel", 'l'));
    o.register_option(tf::option("url", "URL to connect to", true, true, "url", 'u'));
    o.register_option(tf::option("rate", "Sending message rate", false, true, "rate", 'r'));
    o.register_option(tf::option("count", "Number of messages to send", false, true, "count", 'c'));

    try {
        o.parse(argc, argv);
    } catch (const tf::option_exception &e) {
        ERROR_LOG(e.what());
        o.printUsage();
        return 1;
    }

    std::string loglevel;
    if (o.get("loglevel", loglevel)) {
        if (loglevel == "DEBUG") {
            LOG_LEVEL(tf::logger::debug);
        } else if (loglevel == "INFO") {
            LOG_LEVEL(tf::logger::info);
        } else if (loglevel == "WARNING") {
            LOG_LEVEL(tf::logger::warning);
        } else if (loglevel == "ERROR") {
            LOG_LEVEL(tf::logger::error);
        } else {
            ERROR_LOG("Invalid log level");
            return 1;
        }
    } else {
        LOG_LEVEL(tf::logger::warning);
    }

    const size_t count = o.get("count", 1000ul);
    const size_t rate = o.get("rate", 100ul);

    try {
        using TimeType = std::chrono::high_resolution_clock::time_point;
        using ResultsType = std::pair<TimeType, TimeType>;
        std::vector<ResultsType> m_times(count);

        fp::Session::initialise();
        if (std::thread::hardware_concurrency() >= 4) {
            fp::Session::assign_to_cpu({2, 3});
        } else if (std::thread::hardware_concurrency() >= 2) {
            fp::Session::assign_to_cpu({0, 1});
        }

        const std::string url = o.getWithDefault("url", "");

        fp::BlockingQueue queue;
        auto transport = fp::make_realm_connection(url.c_str(), "");

        if (!transport->valid()) {
            ERROR_LOG("Failed to create transport");
            return 1;
        }

        uint32_t id = 0;
        bool shutdown = false;

        fp::MutableMessage sendMsg;
        sendMsg.setSubject("TEST.PERF.SOURCE");
        sendMsg.addScalarField("id", id);

        auto duration = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::microseconds(1000000) / rate);
        INFO_LOG("Sending a message every " << duration.count() << " us");

        queue.registerEvent(duration, [&](fp::TimerEvent *event) noexcept {
            if (id < count) {
                sendMsg.clear();
                sendMsg.setSubject("TEST.PERF.SOURCE");
                sendMsg.addScalarField("id", id);
                m_times[id].first = std::chrono::high_resolution_clock::now();
                if (transport->sendMessage(sendMsg) == fp::OK) {
                    DEBUG_LOG("Message send successfully: " << sendMsg);
                } else {
                    ERROR_LOG("Failed to send message");
                    exit(1);
                }
                id++;
            }
        });

        fp::Subscriber subscriber(transport, "TEST.PERF.SINK", [&](const fp::Subscriber *event, const fp::Message *recvMsg) noexcept {
            DEBUG_LOG("Received message from sink: " << *recvMsg);
//            std::chrono::high_resolution_clock::time_point t = std::chrono::high_resolution_clock::now();
            uint32_t recv_id = 0;
            if (recvMsg->getScalarField("id", recv_id)) {
                DEBUG_LOG("Processing message: " << recv_id);
                uint64_t ts = 0;
                if (recvMsg->getScalarField("timestamp", ts)) {
                    std::chrono::microseconds dur(ts);
                    std::chrono::time_point<std::chrono::high_resolution_clock> t(dur);
                    m_times[recv_id].second = t;
                }
            }
            if (recv_id >= count - 1) {
                shutdown = true;
//.........这里部分代码省略.........
开发者ID:wannabegeek,项目名称:DCM,代码行数:101,代码来源:performance_source.cpp


示例2: sceIoIoctl

u32 sceIoIoctl(u32 id, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen) 
{
	u32 error;
	FileNode *f = kernelObjects.Get<FileNode>(id, error);
	if (error) {
		return error;
	}

	//KD Hearts:
	//56:46:434 HLE\sceIo.cpp:886 E[HLE]: UNIMPL 0=sceIoIoctrl id: 0000011f, cmd 04100001, indataPtr 08b313d8, inlen 00000010, outdataPtr 00000000, outLen 0
	//	0000000

	// TODO: This kind of stuff should be moved to the devices (wherever that would be)
	// and does not belong in this file. Same thing with Devctl.

	switch (cmd) {
	// Define decryption key (amctrl.prx DRM)
	case 0x04100001:  
		if (Memory::IsValidAddress(indataPtr) && inlen == 16) {
			u8 keybuf[16];
			memcpy(keybuf, Memory::GetPointer(indataPtr), 16);
			ERROR_LOG(HLE, "PGD DRM not yet supported, sorry.");
		}
		break;

	// Get UMD sector size
	case 0x01020003:
		INFO_LOG(HLE, "sceIoIoCtl: Asked for sector size of file %i", id);
		if (Memory::IsValidAddress(outdataPtr) && outlen == 4) {
			Memory::Write_U32(f->info.sectorSize, outdataPtr);
		}
		break;

	// Get UMD file pointer
	case 0x01020004:
		INFO_LOG(HLE, "sceIoIoCtl: Asked for fpointer of file %i", id);
		if (Memory::IsValidAddress(outdataPtr) && outlen >= 4) {
			Memory::Write_U32(f->info.fpointer, outdataPtr);
		}
		break;

	// Get UMD file start sector .
	case 0x01020006:
		INFO_LOG(HLE, "sceIoIoCtl: Asked for start sector of file %i", id);
		if (Memory::IsValidAddress(outdataPtr) && outlen >= 4) {
			Memory::Write_U32(f->info.startSector, outdataPtr);
		}
		break;

	// Get UMD file size in bytes.
	case 0x01020007:
		INFO_LOG(HLE, "sceIoIoCtl: Asked for size of file %i", id);
		if (Memory::IsValidAddress(outdataPtr) && outlen >= 8) {
			Memory::Write_U64(f->info.size, outdataPtr);
		}
		break;

	default:
		ERROR_LOG(HLE, "UNIMPL 0=sceIoIoctl id: %08x, cmd %08x, indataPtr %08x, inlen %08x, outdataPtr %08x, outLen %08x", id,cmd,indataPtr,inlen,outdataPtr,outlen);
		break;
	}

  return 0;
}
开发者ID:Summeli,项目名称:ppsspp,代码行数:64,代码来源:sceIo.cpp


示例3: NativeInit


//.........这里部分代码省略.........
				logLevel = LogTypes::LDEBUG;
				break;
			case 'g':
				gfxLog = true;
				break;
			case 'j':
				g_Config.bJit = true;
				g_Config.bSaveSettings = false;
				break;
			case 'i':
				g_Config.bJit = false;
				g_Config.bSaveSettings = false;
				break;
			case '-':
				if (!strncmp(argv[i], "--log=", strlen("--log=")) && strlen(argv[i]) > strlen("--log="))
					fileToLog = argv[i] + strlen("--log=");
				if (!strncmp(argv[i], "--state=", strlen("--state=")) && strlen(argv[i]) > strlen("--state="))
					stateToLoad = argv[i] + strlen("--state=");
				break;
			}
		} else {
			if (boot_filename.empty()) {
				boot_filename = argv[i];
				if (!File::Exists(boot_filename))
				{
					fprintf(stderr, "File not found: %s\n", boot_filename.c_str());
					exit(1);
				}
			} else {
				fprintf(stderr, "Can only boot one file");
				exit(1);
			}
		}
	}

	if (fileToLog != NULL)
		LogManager::GetInstance()->ChangeFileLog(fileToLog);

#ifndef _WIN32
	if (g_Config.currentDirectory == "") {
#if defined(ANDROID)
		g_Config.currentDirectory = external_directory;
#elif defined(BLACKBERRY) || defined(__SYMBIAN32__) || defined(MEEGO_EDITION_HARMATTAN) || defined(IOS) || defined(_WIN32)
		g_Config.currentDirectory = savegame_directory;
#else
		g_Config.currentDirectory = getenv("HOME");
#endif
	}

#if defined(ANDROID)
	g_Config.internalDataDirectory = savegame_directory;
	// Maybe there should be an option to use internal memory instead, but I think
	// that for most people, using external memory (SDCard/USB Storage) makes the
	// most sense.
	g_Config.memCardDirectory = std::string(external_directory) + "/";
	g_Config.flashDirectory = std::string(external_directory)+"/flash/";
#elif defined(BLACKBERRY) || defined(__SYMBIAN32__) || defined(MEEGO_EDITION_HARMATTAN) || defined(IOS) || defined(_WIN32)
	g_Config.memCardDirectory = user_data_path;
#ifdef BLACKBERRY
	g_Config.flashDirectory = "app/native/assets/flash/";
#elif defined(IOS)
	g_Config.flashDirectory = std::string(external_directory) + "flash0/";
#elif defined(MEEGO_EDITION_HARMATTAN)
	g_Config.flashDirectory = "/opt/PPSSPP/flash/";
#else
	g_Config.flashDirectory = user_data_path+"/flash/";
#endif
#else
	g_Config.memCardDirectory = std::string(getenv("HOME"))+"/.ppsspp/";
	g_Config.flashDirectory = g_Config.memCardDirectory+"/flash/";
#endif

	for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
	{
		LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
		logman->SetEnable(type, true);
		logman->SetLogLevel(type, gfxLog && i == LogTypes::G3D ? LogTypes::LDEBUG : logLevel);
#ifdef ANDROID
		logman->AddListener(type, logger);
#endif
	}
#ifdef __SYMBIAN32__
	g_Config.bHardwareTransform = true;
	g_Config.bUseVBO = false;
#endif
	// Special hack for G3D as it's very spammy. Need to make a flag for this.
	if (!gfxLog)
		logman->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
	INFO_LOG(BOOT, "Logger inited.");
#else
	g_Config.memCardDirectory = "MemStick/";
#endif	

	i18nrepo.LoadIni(g_Config.languageIni);

	if (!boot_filename.empty() && stateToLoad != NULL)
		SaveState::Load(stateToLoad);
	
	g_gameInfoCache.Init();
}
开发者ID:chaserhkj,项目名称:ppsspp,代码行数:101,代码来源:NativeApp.cpp


示例4: DMAWrite

	void DMAWrite(u32 addr, u32 size) override {INFO_LOG(EXPANSIONINTERFACE, "EXI DUMMY %s DMAWrite: %08x bytes, from %08x to device", m_strName.c_str(), size, addr);}
开发者ID:BananaMuffinFrenzy,项目名称:dolphin,代码行数:1,代码来源:EXI_Device.cpp


示例5: switch

s32 CWII_IPC_HLE_Device_fs::ExecuteCommand(u32 _Parameter, u32 _BufferIn, u32 _BufferInSize, u32 _BufferOut, u32 _BufferOutSize)
{
	switch (_Parameter)
	{
	case IOCTL_GET_STATS:
		{
			if (_BufferOutSize < 0x1c)
				return -1017;

			WARN_LOG(WII_IPC_FILEIO, "FS: GET STATS - returning static values for now");

			NANDStat fs;

			//TODO: scrape the real amounts from somewhere...
			fs.BlockSize      = 0x4000;
			fs.FreeUserBlocks = 0x5DEC;
			fs.UsedUserBlocks = 0x1DD4;
			fs.FreeSysBlocks  = 0x10;
			fs.UsedSysBlocks  = 0x02F0;
			fs.Free_INodes    = 0x146B;
			fs.Used_Inodes    = 0x0394;

			*(NANDStat*)Memory::GetPointer(_BufferOut) = fs;

			return FS_RESULT_OK;
		}
		break;

	case IOCTL_CREATE_DIR:
		{
			_dbg_assert_(WII_IPC_FILEIO, _BufferOutSize == 0);
			u32 Addr = _BufferIn;

			u32 OwnerID = Memory::Read_U32(Addr); Addr += 4;
			u16 GroupID = Memory::Read_U16(Addr); Addr += 2;
			std::string DirName(HLE_IPC_BuildFilename(Memory::GetString(Addr, 64))); Addr += 64;
			Addr += 9; // owner attribs, permission
			u8 Attribs = Memory::Read_U8(Addr);

			INFO_LOG(WII_IPC_FILEIO, "FS: CREATE_DIR %s, OwnerID %#x, GroupID %#x, Attributes %#x", DirName.c_str(), OwnerID, GroupID, Attribs);

			DirName += DIR_SEP;
			File::CreateFullPath(DirName);
			_dbg_assert_msg_(WII_IPC_FILEIO, File::IsDirectory(DirName), "FS: CREATE_DIR %s failed", DirName.c_str());

			return FS_RESULT_OK;
		}
		break;

	case IOCTL_SET_ATTR:
		{
			u32 Addr = _BufferIn;

			u32 OwnerID = Memory::Read_U32(Addr); Addr += 4;
			u16 GroupID = Memory::Read_U16(Addr); Addr += 2;
			std::string Filename = HLE_IPC_BuildFilename(Memory::GetString(_BufferIn, 64)); Addr += 64;
			u8 OwnerPerm = Memory::Read_U8(Addr); Addr += 1;
			u8 GroupPerm = Memory::Read_U8(Addr); Addr += 1;
			u8 OtherPerm = Memory::Read_U8(Addr); Addr += 1;
			u8 Attributes = Memory::Read_U8(Addr); Addr += 1;

			INFO_LOG(WII_IPC_FILEIO, "FS: SetAttrib %s", Filename.c_str());
			DEBUG_LOG(WII_IPC_FILEIO, "    OwnerID: 0x%08x", OwnerID);
			DEBUG_LOG(WII_IPC_FILEIO, "    GroupID: 0x%04x", GroupID);
			DEBUG_LOG(WII_IPC_FILEIO, "    OwnerPerm: 0x%02x", OwnerPerm);
			DEBUG_LOG(WII_IPC_FILEIO, "    GroupPerm: 0x%02x", GroupPerm);
			DEBUG_LOG(WII_IPC_FILEIO, "    OtherPerm: 0x%02x", OtherPerm);
			DEBUG_LOG(WII_IPC_FILEIO, "    Attributes: 0x%02x", Attributes);

			return FS_RESULT_OK;
		}
		break;

	case IOCTL_GET_ATTR:
		{
			_dbg_assert_msg_(WII_IPC_FILEIO, _BufferOutSize == 76,
				"    GET_ATTR needs an 76 bytes large output buffer but it is %i bytes large",
				_BufferOutSize);

			u32 OwnerID = 0;
			u16 GroupID = 0x3031; // this is also known as makercd, 01 (0x3031) for nintendo and 08 (0x3038) for MH3 etc
			std::string Filename = HLE_IPC_BuildFilename(Memory::GetString(_BufferIn, 64));
			u8 OwnerPerm = 0x3;   // read/write
			u8 GroupPerm = 0x3;   // read/write
			u8 OtherPerm = 0x3;   // read/write
			u8 Attributes = 0x00; // no attributes
			if (File::IsDirectory(Filename))
			{
				INFO_LOG(WII_IPC_FILEIO, "FS: GET_ATTR Directory %s - all permission flags are set", Filename.c_str());
			}
			else
			{
				if (File::Exists(Filename))
				{
					INFO_LOG(WII_IPC_FILEIO, "FS: GET_ATTR %s - all permission flags are set", Filename.c_str());
				}
				else
				{
					INFO_LOG(WII_IPC_FILEIO, "FS: GET_ATTR unknown %s", Filename.c_str());
					return FS_FILE_NOT_EXIST;
//.........这里部分代码省略.........
开发者ID:BhaaLseN,项目名称:dolphin,代码行数:101,代码来源:WII_IPC_HLE_Device_fs.cpp


示例6: while

// FastRun - inspired by GCemu (to imitate the JIT so that they can be compared).
void Interpreter::Run()
{
	while (!PowerPC::GetState())
	{
		//we have to check exceptions at branches apparently (or maybe just rfi?)
		if (SConfig::GetInstance().bEnableDebugging)
		{
			#ifdef SHOW_HISTORY
				PCBlockVec.push_back(PC);
				if (PCBlockVec.size() > ShowBlocks)
					PCBlockVec.erase(PCBlockVec.begin());
			#endif

			// Debugging friendly version of inner loop. Tries to do the timing as similarly to the
			// JIT as possible. Does not take into account that some instructions take multiple cycles.
			while (PowerPC::ppcState.downcount > 0)
			{
				m_EndBlock = false;
				int i;
				for (i = 0; !m_EndBlock; i++)
				{
					#ifdef SHOW_HISTORY
						PCVec.push_back(PC);
						if (PCVec.size() > ShowSteps)
							PCVec.erase(PCVec.begin());
					#endif


					//2: check for breakpoint
					if (PowerPC::breakpoints.IsAddressBreakPoint(PC))
					{
						#ifdef SHOW_HISTORY
							NOTICE_LOG(POWERPC, "----------------------------");
							NOTICE_LOG(POWERPC, "Blocks:");
							for (int j = 0; j < PCBlockVec.size(); j++)
								NOTICE_LOG(POWERPC, "PC: 0x%08x", PCBlockVec.at(j));
							NOTICE_LOG(POWERPC, "----------------------------");
							NOTICE_LOG(POWERPC, "Steps:");
							for (int j = 0; j < PCVec.size(); j++)
							{
								// Write space
								if (j > 0)
								{
									if (PCVec.at(j) != PCVec.at(j-1) + 4)
										NOTICE_LOG(POWERPC, "");
								}

								NOTICE_LOG(POWERPC, "PC: 0x%08x", PCVec.at(j));
							}
						#endif
						INFO_LOG(POWERPC, "Hit Breakpoint - %08x", PC);
						CCPU::Break();
						if (PowerPC::breakpoints.IsTempBreakPoint(PC))
							PowerPC::breakpoints.Remove(PC);

						Host_UpdateDisasmDialog();
						return;
					}
					SingleStepInner();
				}
				PowerPC::ppcState.downcount -= i;
			}
		}
		else
		{
			// "fast" version of inner loop. well, it's not so fast.
			while (PowerPC::ppcState.downcount > 0)
			{
				m_EndBlock = false;

				int cycles = 0;
				while (!m_EndBlock)
				{
					cycles += SingleStepInner();
				}
				PowerPC::ppcState.downcount -= cycles;
			}
		}

		CoreTiming::Advance();

		if (PowerPC::ppcState.Exceptions)
		{
			PowerPC::CheckExceptions();
			PC = NPC;
		}
	}

	// Let the waiting thread know we are done leaving
	PowerPC::FinishStateMove();
}
开发者ID:Megadardery,项目名称:dolphin,代码行数:92,代码来源:Interpreter.cpp


示例7: ImmWrite

	void ImmWrite(u32 data, u32 size) override {INFO_LOG(EXPANSIONINTERFACE, "EXI DUMMY %s ImmWrite: %08x", m_strName.c_str(), data);}
开发者ID:BananaMuffinFrenzy,项目名称:dolphin,代码行数:1,代码来源:EXI_Device.cpp


示例8: CommandBuffer

bool CWII_IPC_HLE_Device_net_ssl::IOCtlV(u32 _CommandAddress)
{
	SIOCtlVBuffer CommandBuffer(_CommandAddress);

	u32 _BufferIn = 0, _BufferIn2 = 0, _BufferIn3 = 0;
	u32 BufferInSize = 0, BufferInSize2 = 0, BufferInSize3 = 0;

	u32 BufferOut = 0, BufferOut2 = 0, BufferOut3 = 0;
	u32 BufferOutSize = 0, BufferOutSize2 = 0, BufferOutSize3 = 0;

	if (CommandBuffer.InBuffer.size() > 0)
	{
		_BufferIn = CommandBuffer.InBuffer.at(0).m_Address;
		BufferInSize = CommandBuffer.InBuffer.at(0).m_Size;
	}
	if (CommandBuffer.InBuffer.size() > 1)
	{
		_BufferIn2 = CommandBuffer.InBuffer.at(1).m_Address;
		BufferInSize2 = CommandBuffer.InBuffer.at(1).m_Size;
	}
	if (CommandBuffer.InBuffer.size() > 2)
	{
		_BufferIn3 = CommandBuffer.InBuffer.at(2).m_Address;
		BufferInSize3 = CommandBuffer.InBuffer.at(2).m_Size;
	}

	if (CommandBuffer.PayloadBuffer.size() > 0)
	{
		BufferOut = CommandBuffer.PayloadBuffer.at(0).m_Address;
		BufferOutSize = CommandBuffer.PayloadBuffer.at(0).m_Size;
	}
	if (CommandBuffer.PayloadBuffer.size() > 1)
	{
		BufferOut2 = CommandBuffer.PayloadBuffer.at(1).m_Address;
		BufferOutSize2 = CommandBuffer.PayloadBuffer.at(1).m_Size;
	}
	if (CommandBuffer.PayloadBuffer.size() > 2)
	{
		BufferOut3 = CommandBuffer.PayloadBuffer.at(2).m_Address;
		BufferOutSize3 = CommandBuffer.PayloadBuffer.at(2).m_Size;
	}

	switch (CommandBuffer.Parameter)
	{
	case IOCTLV_NET_SSL_NEW:
	{
		int verifyOption = Memory::Read_U32(BufferOut);
		const char * hostname = (const char*) Memory::GetPointer(BufferOut2);

		int freeSSL = this->getSSLFreeID();
		if (freeSSL)
		{
			int sslID = freeSSL - 1;
			int ret = ssl_init(&_SSL[sslID].ctx);
			if (ret)
			{
				// Cleanup possibly dirty ctx
				memset(&_SSL[sslID].ctx, 0, sizeof(ssl_context));
				goto _SSL_NEW_ERROR;
			}

			entropy_init(&_SSL[sslID].entropy);
			ssl_set_rng(&_SSL[sslID].ctx, entropy_func, &_SSL[sslID].entropy);

			// For some reason we can't use TLSv1.2, v1.1 and below are fine!
			ssl_set_max_version(&_SSL[sslID].ctx, SSL_MAJOR_VERSION_3, SSL_MINOR_VERSION_2);

			ssl_set_session(&_SSL[sslID].ctx, &_SSL[sslID].session);

			ssl_set_endpoint(&_SSL[sslID].ctx, SSL_IS_CLIENT);
			ssl_set_authmode(&_SSL[sslID].ctx, SSL_VERIFY_NONE);
			ssl_set_renegotiation(&_SSL[sslID].ctx, SSL_RENEGOTIATION_ENABLED);

			memcpy(_SSL[sslID].hostname, hostname, min((int)BufferOutSize2, NET_SSL_MAX_HOSTNAME_LEN));
			_SSL[sslID].hostname[NET_SSL_MAX_HOSTNAME_LEN-1] = '\0';
			ssl_set_hostname(&_SSL[sslID].ctx, _SSL[sslID].hostname);

			_SSL[sslID].active = true;
			Memory::Write_U32(freeSSL, _BufferIn);
		}
		else
		{
_SSL_NEW_ERROR:
			Memory::Write_U32(SSL_ERR_FAILED, _BufferIn);
		}

		INFO_LOG(WII_IPC_SSL, "IOCTLV_NET_SSL_NEW (%d, %s) "
			"BufferIn: (%08x, %i), BufferIn2: (%08x, %i), "
			"BufferIn3: (%08x, %i), BufferOut: (%08x, %i), "
			"BufferOut2: (%08x, %i), BufferOut3: (%08x, %i)",
			verifyOption, hostname,
			_BufferIn, BufferInSize, _BufferIn2, BufferInSize2,
			_BufferIn3, BufferInSize3, BufferOut, BufferOutSize,
			BufferOut2, BufferOutSize2, BufferOut3, BufferOutSize3);
		break;
	}
	case IOCTLV_NET_SSL_SHUTDOWN:
	{
		int sslID = Memory::Read_U32(BufferOut) - 1;
		if (SSLID_VALID(sslID))
//.........这里部分代码省略.........
开发者ID:Bigorneau,项目名称:dolphin,代码行数:101,代码来源:WII_IPC_HLE_Device_net_ssl.cpp


示例9: sceMp4Init

static u32 sceMp4Init()
{
	INFO_LOG(ME, "sceMp4Init()");
	return 0;
}
开发者ID:AdmiralCurtiss,项目名称:ppsspp,代码行数:5,代码来源:sceMp4.cpp


示例10: ChangeStatusShutdown


//.........这里部分代码省略.........
				case SCE_UTILITY_SAVEDATA_TYPE_LOAD: // Only load and exit
				case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD:
					if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave))
						param.GetPspParam()->common.result = 0;
					else
						param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA;
					ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
				break;
				case SCE_UTILITY_SAVEDATA_TYPE_SAVE: // Only save and exit
				case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE:
					if (param.Save(param.GetPspParam(), GetSelectedSaveDirName()))
						param.GetPspParam()->common.result = 0;
					else
						param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_SAVE_MS_NOSPACE;
					ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
				break;
				case SCE_UTILITY_SAVEDATA_TYPE_SIZES:
					param.GetPspParam()->common.result = param.GetSizes(param.GetPspParam());
					ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
				break;
				case SCE_UTILITY_SAVEDATA_TYPE_LIST:
					param.GetList(param.GetPspParam());
					param.GetPspParam()->common.result = 0;
					ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
				break;
				case SCE_UTILITY_SAVEDATA_TYPE_FILES:
					param.GetPspParam()->common.result = param.GetFilesList(param.GetPspParam());
					ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
				break;
				case SCE_UTILITY_SAVEDATA_TYPE_GETSIZE:
					{
						bool result = param.GetSize(param.GetPspParam());
						// TODO: According to JPCSP, should test/verify this part but seems edge casey.
						if (MemoryStick_State() != PSP_MEMORYSTICK_STATE_DRIVER_READY)
							param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_MEMSTICK;
						else if (result)
							param.GetPspParam()->common.result = 0;
						else
							param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA;
						ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
					}
				break;
				case SCE_UTILITY_SAVEDATA_TYPE_DELETEDATA:
					DEBUG_LOG(SCEUTILITY, "sceUtilitySavedata DELETEDATA: %s", param.GetPspParam()->saveName);
					param.GetPspParam()->common.result = param.DeleteData(param.GetPspParam());
					ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
				break;
				//case SCE_UTILITY_SAVEDATA_TYPE_AUTODELETE:
				case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE:
					if (param.Delete(param.GetPspParam(), param.GetSelectedSave()))
						param.GetPspParam()->common.result = 0;
					else
						param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA;
					ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
				break;
				// TODO: Should reset the directory's other files.
				case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATA:
				case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE:
					if (param.Save(param.GetPspParam(), GetSelectedSaveDirName(), param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE))
						param.GetPspParam()->common.result = 0;
					else
						param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA;
					ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
				break;
				case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATA:
				case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE:
					if (param.Save(param.GetPspParam(), GetSelectedSaveDirName(), param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE))
						param.GetPspParam()->common.result = 0;
					else
						param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA;
					ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
				break;
				case SCE_UTILITY_SAVEDATA_TYPE_READDATA:
				case SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE:
					if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave, param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE))
						param.GetPspParam()->common.result = 0;
					else if (param.secureCanSkip(param.GetPspParam(),param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE)) {
						INFO_LOG(SCEUTILITY,"Has not been saved yet, just skip.");
						param.GetPspParam()->common.result = 0;
					}
					else
						param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; // not sure if correct code
					ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
				break;
				default:
					ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
				break;
			}
		}
		break;
		default:
			ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
		break;
	}

	if (status == SCE_UTILITY_STATUS_FINISHED || pendingStatus == SCE_UTILITY_STATUS_FINISHED)
		Memory::Memcpy(requestAddr, &request, request.common.size);
	
	return 0;
}
开发者ID:18859966862,项目名称:ppsspp,代码行数:101,代码来源:PSPSaveDialog.cpp


示例11: useHWTransform_

LinkedShader::LinkedShader(Shader *vs, Shader *fs, u32 vertType, bool useHWTransform, LinkedShader *previous)
		: useHWTransform_(useHWTransform), program(0), dirtyUniforms(0) {
	PROFILE_THIS_SCOPE("shaderlink");

	program = glCreateProgram();
	vs_ = vs;
	glAttachShader(program, vs->shader);
	glAttachShader(program, fs->shader);

	// Bind attribute locations to fixed locations so that they're
	// the same in all shaders. We use this later to minimize the calls to
	// glEnableVertexAttribArray and glDisableVertexAttribArray.
	glBindAttribLocation(program, ATTR_POSITION, "position");
	glBindAttribLocation(program, ATTR_TEXCOORD, "texcoord");
	glBindAttribLocation(program, ATTR_NORMAL, "normal");
	glBindAttribLocation(program, ATTR_W1, "w1");
	glBindAttribLocation(program, ATTR_W2, "w2");
	glBindAttribLocation(program, ATTR_COLOR0, "color0");
	glBindAttribLocation(program, ATTR_COLOR1, "color1");

#ifndef USING_GLES2
	if (gstate_c.featureFlags & GPU_SUPPORTS_DUALSOURCE_BLEND) {
		// Dual source alpha
		glBindFragDataLocationIndexed(program, 0, 0, "fragColor0");
		glBindFragDataLocationIndexed(program, 0, 1, "fragColor1");
	} else if (gl_extensions.VersionGEThan(3, 3, 0)) {
		glBindFragDataLocation(program, 0, "fragColor0");
	}
#endif

	glLinkProgram(program);

	GLint linkStatus = GL_FALSE;
	glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
	if (linkStatus != GL_TRUE) {
		GLint bufLength = 0;
		glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
		if (bufLength) {
			char* buf = new char[bufLength];
			glGetProgramInfoLog(program, bufLength, NULL, buf);
#ifdef ANDROID
			ELOG("Could not link program:\n %s", buf);
#endif
			ERROR_LOG(G3D, "Could not link program:\n %s", buf);
			ERROR_LOG(G3D, "VS desc:\n%s\n", vs->GetShaderString(SHADER_STRING_SHORT_DESC).c_str());
			ERROR_LOG(G3D, "FS desc:\n%s\n", fs->GetShaderString(SHADER_STRING_SHORT_DESC).c_str());
			std::string vs_source = vs->GetShaderString(SHADER_STRING_SOURCE_CODE);
			std::string fs_source = fs->GetShaderString(SHADER_STRING_SOURCE_CODE);
			ERROR_LOG(G3D, "VS:\n%s\n", vs_source.c_str());
			ERROR_LOG(G3D, "FS:\n%s\n", fs_source.c_str());
			Reporting::ReportMessage("Error in shader program link: info: %s / fs: %s / vs: %s", buf, fs_source.c_str(), vs_source.c_str());
#ifdef SHADERLOG
			OutputDebugStringUTF8(buf);
			OutputDebugStringUTF8(vs_source.c_str());
			OutputDebugStringUTF8(fs_source.c_str());
#endif
			delete [] buf;	// we're dead!
		}
		// Prevent a buffer overflow.
		numBones = 0;
		return;
	}

	INFO_LOG(G3D, "Linked shader: vs %i fs %i", (int)vs->shader, (int)fs->shader);

	u_tex = glGetUniformLocation(program, "tex");
	u_proj = glGetUniformLocation(program, "u_proj");
	u_proj_through = glGetUniformLocation(program, "u_proj_through");
	u_texenv = glGetUniformLocation(program, "u_texenv");
	u_fogcolor = glGetUniformLocation(program, "u_fogcolor");
	u_fogcoef = glGetUniformLocation(program, "u_fogcoef");
	u_alphacolorref = glGetUniformLocation(program, "u_alphacolorref");
	u_alphacolormask = glGetUniformLocation(program, "u_alphacolormask");
	u_stencilReplaceValue = glGetUniformLocation(program, "u_stencilReplaceValue");
	u_testtex = glGetUniformLocation(program, "testtex");

	u_fbotex = glGetUniformLocation(program, "fbotex");
	u_blendFixA = glGetUniformLocation(program, "u_blendFixA");
	u_blendFixB = glGetUniformLocation(program, "u_blendFixB");
	u_fbotexSize = glGetUniformLocation(program, "u_fbotexSize");

	// Transform
	u_view = glGetUniformLocation(program, "u_view");
	u_world = glGetUniformLocation(program, "u_world");
	u_texmtx = glGetUniformLocation(program, "u_texmtx");
	if (vertTypeGetWeightMask(vertType) != GE_VTYPE_WEIGHT_NONE)
		numBones = TranslateNumBones(vertTypeGetNumBoneWeights(vertType));
	else
		numBones = 0;
	u_depthRange = glGetUniformLocation(program, "u_depthRange");

#ifdef USE_BONE_ARRAY
	u_bone = glGetUniformLocation(program, "u_bone");
#else
	for (int i = 0; i < 8; i++) {
		char name[10];
		sprintf(name, "u_bone%i", i);
		u_bone[i] = glGetUniformLocation(program, name);
	}
#endif
//.........这里部分代码省略.........
开发者ID:jaredhobbs,项目名称:ppsspp,代码行数:101,代码来源:ShaderManager.cpp


示例12: ERROR_LOG_REPORT

int PSPSaveDialog::Init(int paramAddr)
{
	// Ignore if already running
	if (GetStatus() != SCE_UTILITY_STATUS_NONE) {
		ERROR_LOG_REPORT(SCEUTILITY, "A save request is already running, not starting a new one");
		return SCE_ERROR_UTILITY_INVALID_STATUS;
	}
	
	requestAddr = paramAddr;
	int size = Memory::Read_U32(requestAddr);
	memset(&request, 0, sizeof(request));
	// Only copy the right size to support different save request format
	if (size != SAVEDATA_DIALOG_SIZE_V1 && size != SAVEDATA_DIALOG_SIZE_V2 && size != SAVEDATA_DIALOG_SIZE_V3) {
		ERROR_LOG_REPORT(SCEUTILITY, "sceUtilitySavedataInitStart: invalid size %d", size);
		return SCE_ERROR_UTILITY_INVALID_PARAM_SIZE;
	}
	Memory::Memcpy(&request, requestAddr, size);
	Memory::Memcpy(&originalRequest, requestAddr, size);

	int retval = param.SetPspParam(&request);

	const u32 mode = (u32)param.GetPspParam()->mode;
	const char *modeName = mode < ARRAY_SIZE(utilitySavedataTypeNames) ? utilitySavedataTypeNames[mode] : "UNKNOWN";
	INFO_LOG(SCEUTILITY,"sceUtilitySavedataInitStart(%08x) - %s (%d)", paramAddr, modeName, mode);
	INFO_LOG(SCEUTILITY,"sceUtilitySavedataInitStart(%08x) : Game key (hex): %s", paramAddr, param.GetKey(param.GetPspParam()).c_str());

	yesnoChoice = 1;
	switch ((SceUtilitySavedataFocus)(u32)param.GetPspParam()->focus)
	{
	case SCE_UTILITY_SAVEDATA_FOCUS_NAME:
		currentSelectedSave = param.GetSaveNameIndex(param.GetPspParam());
		break;
	case SCE_UTILITY_SAVEDATA_FOCUS_FIRSTLIST:
		currentSelectedSave = param.GetFirstListSave();
		break;
	case SCE_UTILITY_SAVEDATA_FOCUS_LASTLIST:
		currentSelectedSave = param.GetLastListSave();
		break;
	case SCE_UTILITY_SAVEDATA_FOCUS_LATEST:
		currentSelectedSave = param.GetLatestSave();
		break;
	case SCE_UTILITY_SAVEDATA_FOCUS_OLDEST:
		currentSelectedSave = param.GetOldestSave();
		break;
	case SCE_UTILITY_SAVEDATA_FOCUS_FIRSTDATA:
		currentSelectedSave = param.GetFirstDataSave();
		break;
	case SCE_UTILITY_SAVEDATA_FOCUS_LASTDATA:
		currentSelectedSave = param.GetLastDataSave();
		break;
	case SCE_UTILITY_SAVEDATA_FOCUS_FIRSTEMPTY:
		currentSelectedSave = param.GetFirstEmptySave();
		break;
	case SCE_UTILITY_SAVEDATA_FOCUS_LASTEMPTY:
		currentSelectedSave = param.GetLastEmptySave();
		break;
	default:
		WARN_LOG(SCEUTILITY, "Unknown save list focus option: %d", param.GetPspParam()->focus);
		currentSelectedSave = 0;
		break;
	}

	switch ((SceUtilitySavedataType)(u32)param.GetPspParam()->mode)
	{
		case SCE_UTILITY_SAVEDATA_TYPE_LOAD:
			DEBUG_LOG(SCEUTILITY, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetSaveName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
			if (param.GetFileInfo(0).size != 0)
				display = DS_LOAD_CONFIRM;
			else
				display = DS_LOAD_NODATA;
			break;
		case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD:
			DEBUG_LOG(SCEUTILITY, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetSaveName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
			display = DS_NONE;
			// Is this necessary?
			// currentSelectedSave = param.GetSelectedSave();
			break;
		case SCE_UTILITY_SAVEDATA_TYPE_LISTLOAD:
			DEBUG_LOG(SCEUTILITY, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
			if(param.GetFilenameCount() == 0)
				display = DS_LOAD_NODATA;
			else
				display = DS_LOAD_LIST_CHOICE;
			break;
		case SCE_UTILITY_SAVEDATA_TYPE_SAVE:
			DEBUG_LOG(SCEUTILITY, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
			if (param.GetFileInfo(0).size != 0)
			{
				yesnoChoice = 0;
				display = DS_SAVE_CONFIRM_OVERWRITE;
			}
			else
				display = DS_SAVE_CONFIRM;
			break;
		case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE:
			DEBUG_LOG(SCEUTILITY, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
			display = DS_NONE;
			// Is this necessary?
			// currentSelectedSave = param.GetSelectedSave();
			break;
//.........这里部分代码省略.........
开发者ID:18859966862,项目名称:ppsspp,代码行数:101,代码来源:PSPSaveDialog.cpp


示例13: PanicAlertT

void GCMemcardDirectory::FlushToFile()
{
	int errors = 0;
	DEntry invalid;
	for (u16 i = 0; i < m_saves.size(); ++i)
	{
		if (m_saves[i].m_dirty)
		{
			if (BE32(m_saves[i].m_gci_header.Gamecode) != 0xFFFFFFFF)
			{
				m_saves[i].m_dirty = false;
				if (m_saves[i].m_filename.empty())
				{
					std::string defaultSaveName = m_SaveDirectory + m_saves[i].m_gci_header.GCI_FileName();

					// Check to see if another file is using the same name
					// This seems unlikely except in the case of file corruption
					// otherwise what user would name another file this way?
					for (int j = 0; File::Exists(defaultSaveName) && j < 10; ++j)
					{
						defaultSaveName.insert(defaultSaveName.end() - 4, '0');
					}
					if (File::Exists(defaultSaveName))
						PanicAlertT("Failed to find new filename\n %s\n will be overwritten", defaultSaveName.c_str());
					m_saves[i].m_filename = defaultSaveName;
				}
				File::IOFile GCI(m_saves[i].m_filename, "wb");
				if (GCI)
				{
					GCI.WriteBytes(&m_saves[i].m_gci_header, DENTRY_SIZE);
					GCI.WriteBytes(m_saves[i].m_save_data.data(), BLOCK_SIZE * m_saves[i].m_save_data.size());

					if (GCI.IsGood())
					{
						Core::DisplayMessage(
							StringFromFormat("Wrote save contents to %s", m_saves[i].m_filename.c_str()), 4000);
					}
					else
					{
						++errors;
						Core::DisplayMessage(
							StringFromFormat("Failed to write save contents to %s", m_saves[i].m_filename.c_str()),
							4000);
						ERROR_LOG(EXPANSIONINTERFACE, "Failed to save data to %s", m_saves[i].m_filename.c_str());
					}
				}
			}
			else if (m_saves[i].m_filename.length() != 0)
			{
				m_saves[i].m_dirty = false;
				std::string &oldname = m_saves[i].m_filename;
				std::string deletedname = oldname + ".deleted";
				if (File::Exists(deletedname))
					File::Delete(deletedname);
				File::Rename(oldname, deletedname);
				m_saves[i].m_filename.clear();
				m_saves[i].m_save_data.clear();
				m_saves[i].m_used_blocks.clear();
			}
		}

		// Unload the save data for any game that is not running
		// we could use !m_dirty, but some games have multiple gci files and may not write to them simultaneously
		// this ensures that the save data for all of the current games gci files are stored in the savestate
		u32 gamecode = BE32(m_saves[i].m_gci_header.Gamecode);
		if (gamecode != m_GameId && gamecode != 0xFFFFFFFF && m_saves[i].m_save_data.size())
		{
			INFO_LOG(EXPANSIONINTERFACE, "Flushing savedata to disk for %s", m_saves[i].m_filename.c_str());
			m_saves[i].m_save_data.clear();
		}
	}
#if _WRITE_MC_HEADER
	u8 mc[BLOCK_SIZE * MC_FST_BLOCKS];
	Read(0, BLOCK_SIZE * MC_FST_BLOCKS, mc);
	File::IOFile hdrfile(m_SaveDirectory + MC_HDR, "wb");
	hdrfile.WriteBytes(mc, BLOCK_SIZE * MC_FST_BLOCKS);
#endif
}
开发者ID:Blackbird88,项目名称:dolphin,代码行数:78,代码来源:GCMemcardDirectory.cpp


示例14: INFO_LOG

s32 GCMemcardDirectory::Write(u32 destaddress, s32 length, u8 *srcaddress)
{
	if (length != 0x80)
		INFO_LOG(EXPANSIONINTERFACE, "WRITING TO %x, len %x", destaddress, length);
	s32 block = destaddress / BLOCK_SIZE;
	u32 offset = destaddress % BLOCK_SIZE;
	s32 extra = 0; // used for write calls that are across multiple blocks

	if (offset + length > BLOCK_SIZE)
	{
		extra = length + offset - BLOCK_SIZE;
		length -= extra;

		// verify that we haven't calculated a length beyond BLOCK_SIZE
		_dbg_assert_msg_(EXPANSIONINTERFACE, (destaddress + length) % BLOCK_SIZE == 0,
						 "Memcard directory Write Logic Error");
	}

	if (m_LastBlock != block)
	{
		switch (block)
		{
		case 0:
			m_LastBlock = block;
			m_LastBlockAddress = (u8 *)&m_hdr;
			break;
		case 1:
		case 2:
		{
			m_LastBlock = -1;
			s32 bytes_written = 0;
			while (length > 0)
			{
				s32 to_write = std::min<s32>(DENTRY_SIZE, length);
				bytes_written += DirectoryWrite(destaddress + bytes_written, to_write, srcaddress + bytes_written);
				length -= to_write;
			}
			return bytes_written;
		}
		case 3:
			m_LastBlock = block;
			m_LastBlockAddress = (u8 *)&m_bat1;
			break;
		case 4:
			m_LastBlock = block;
			m_LastBlockAddress = (u8 *)&m_bat2;
			break;
		default:
			m_LastBlock = SaveAreaRW(block, true);
			if (m_LastBlock == -1)
			{
				PanicAlertT("Report: GCIFolder Writing to unallocated block %x", block);
				exit(0);
			}
		}
	}

	memcpy(m_LastBlockAddress + offset, srcaddress, length);

	if (extra)
		extra = Write(destaddress + length, extra, srcaddress + length);
	return length + extra;
}
开发者ID:Blackbird88,项目名称:dolphin,代码行数:63,代码来源:GCMemcardDirectory.cpp


示例15: DeleteDirRecursively

// Deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string &directory)
{
    INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
#ifdef _WIN32
    // Find the first file in the directory.
    WIN32_FIND_DATA ffd;
    HANDLE hFind = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd);

    if (hFind == INVALID_HANDLE_VALUE)
    {
        FindClose(hFind);
        return false;
    }

    // windows loop
    do
    {
        const std::string virtualName(Common::TStrToUTF8(ffd.cFileName));
#else
    struct dirent dirent, *result = NULL;
    DIR *dirp = opendir(directory.c_str());
    if (!dirp)
        return false;

    // non windows loop
    while (!readdir_r(dirp, &dirent, &result) && result)
    {
        const std::string virtualName = result->d_name;
#endif

        // check for "." and ".."
        if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
            ((virtualName[0] == '.') && (virtualName[1] == '.') && 
             (virtualName[2] == '\0')))
            continue;

        std::string newPath = directory + DIR_SEP_CHR + virtualName;
        if (IsDirectory(newPath))
        {
            if (!DeleteDirRecursively(newPath))
            {
                #ifndef _WIN32
                closedir(dirp);
                #endif

                return false;
            }
        }
        else
        {
            if (!FileUtil::Delete(newPath))
            {
                #ifndef _WIN32
                closedir(dirp);
                #endif

                return false;
            }
        }

#ifdef _WIN32
    } while (FindNextFile(hFind, &ffd) != 0);
    FindClose(hFind);
#else
    }
    closedir(dirp);
#endif
    FileUtil::DeleteDir(directory);
        
    return true;
}
开发者ID:1761053789,项目名称:citra,代码行数:72,代码来源:file_util.cpp


示例16: setCurrentThreadName

void EmuThread::run()
{
	running = true;
	setCurrentThreadName("EmuThread");

	host->UpdateUI();
	host->InitGL(0);

	EmuThread_LockDraw(true);

#ifndef USING_GLES2
	glewInit();
#endif
	NativeInitGraphics();

	INFO_LOG(BOOT, "Starting up hardware.");

	QElapsedTimer timer;

	EmuThread_LockDraw(false);

	while(running) {
		//UpdateGamepad(*input_state);
		timer.start();

		gameMutex->lock();
		bool gRun = gameRunning;
		gameMutex->unlock();

		if(gRun)
		{
			EmuThread_LockDraw(true);
			if(needInitGame)
			{
				CoreParameter coreParameter;
				coreParameter.fileToStart = fileToStart.toStdString();
				coreParameter.enableSound = true;
				coreParameter.gpuCore = GPU_GLES;
				coreParameter.cpuCore = g_Config.bJit ? CPU_JIT : CPU_INTERPRETER;
				coreParameter.enableDebugging = true;
				coreParameter.printfEmuLog = false;
				coreParameter.headLess = false;
				coreParameter.renderWidth = (480 * g_Config.iWindowZoom) * (g_Config.SSAntiAliasing + 1);
				coreParameter.renderHeight = (272 * g_Config.iWindowZoom) * (g_Config.SSAntiAliasing + 1);
				coreParameter.outputWidth = dp_xres;
				coreParameter.outputHeight = dp_yres;
				coreParameter.pixelWidth = pixel_xres;
				coreParameter.pixelHeight = pixel_yres;
				coreParameter.startPaused = !g_Config.bAutoRun;

				std::string error_string;
				if (!PSP_Init(coreParameter, &error_string))
				{
					ERROR_LOG(BOOT, "Error loading: %s", error_string.c_str());
					FinalShutdown();
					return;
				}

				LayoutGamepad(dp_xres, dp_yres);

				_dbg_update_();

				host->UpdateDisassembly();
				Core_EnableStepping(coreParameter.startPaused ? TRUE : FALSE);

			#ifdef _DEBUG
				host->UpdateMemView();
			#endif
				host->BootDone();
				needInitGame = false;
			}

			glstate.Restore();
			glViewport(0, 0, pixel_xres, pixel_yres);
			Matrix4x4 ortho;
			ortho.setOrtho(0.0f, dp_xres, dp_yres, 0.0f, -1.0f, 1.0f);
			glsl_bind(UIShader_Get());
			glUniformMatrix4fv(UIShader_Get()->u_worldviewproj, 1, GL_FALSE, ortho.getReadPtr());


			ReapplyGfxState();

			Core_Run();

			// Hopefully coreState i 

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C++ INFO_MSG函数代码示例发布时间:2022-05-30
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