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C++ Info_ValueForKey函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中Info_ValueForKey函数的典型用法代码示例。如果您正苦于以下问题:C++ Info_ValueForKey函数的具体用法?C++ Info_ValueForKey怎么用?C++ Info_ValueForKey使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了Info_ValueForKey函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ClientUserinfoChanged

/*
===========
ClientUserInfoChanged

Called from ClientConnect when the player first connects and
directly by the server system when the player updates a userinfo variable.

The game can override any of the settings and call trap_SetUserinfo
if desired.
============
*/
void ClientUserinfoChanged(int clientNum)
{
  gentity_t      *ent;
  int             teamTask, teamLeader, team, health;
  char           *s;
  char            model[MAX_QPATH];
  char            oldname[MAX_STRING_CHARS];
  gclient_t      *client;
  char            c1[MAX_INFO_STRING];
  char            c2[MAX_INFO_STRING];
  char            redTeam[MAX_INFO_STRING];
  char            blueTeam[MAX_INFO_STRING];
  char            userinfo[MAX_INFO_STRING];

  ent = g_entities + clientNum;
  client = ent->client;

  trap_GetUserinfo(clientNum, userinfo, sizeof(userinfo));

  // check for malformed or illegal info strings
  if(!Info_Validate(userinfo))
  {
    strcpy(userinfo, "\\name\\badinfo");
  }

  // check for local client
  s = Info_ValueForKey(userinfo, "ip");
  if(!strcmp(s, "localhost"))
  {
    client->pers.localClient = qtrue;
  }

  // check the item prediction
  s = Info_ValueForKey(userinfo, "cg_predictItems");
  if(!atoi(s))
  {
    client->pers.predictItemPickup = qfalse;
  }
  else
  {
    client->pers.predictItemPickup = qtrue;
  }

  // set name
  Q_strncpyz(oldname, client->pers.netname, sizeof(oldname));
  s = Info_ValueForKey(userinfo, "name");
  ClientCleanName(s, client->pers.netname, sizeof(client->pers.netname));

  if(client->sess.sessionTeam == TEAM_SPECTATOR)
  {
    if(client->sess.spectatorState == SPECTATOR_SCOREBOARD)
    {
      Q_strncpyz(client->pers.netname, "scoreboard", sizeof(client->pers.netname));
    }
  }

  if(client->pers.connected == CON_CONNECTED)
  {
    if(strcmp(oldname, client->pers.netname))
    {
      trap_SendServerCommand(-1, va("print \"%s" S_COLOR_WHITE " renamed to %s\n\"", oldname, client->pers.netname));
    }
  }

  // set max health
#ifdef MISSIONPACK
  if(client->ps.powerups[PW_GUARD])
  {
    client->pers.maxHealth = 200;
  }
  else
  {
    health = atoi(Info_ValueForKey(userinfo, "handicap"));
    client->pers.maxHealth = health;
    if(client->pers.maxHealth < 1 || client->pers.maxHealth > 100)
    {
      client->pers.maxHealth = 100;
    }
  }
#else
  health = atoi(Info_ValueForKey(userinfo, "handicap"));
  client->pers.maxHealth = health;
  if(client->pers.maxHealth < 1 || client->pers.maxHealth > 100)
  {
    client->pers.maxHealth = 100;
  }
#endif
  client->ps.stats[STAT_MAX_HEALTH] = client->pers.maxHealth;

//.........这里部分代码省略.........
开发者ID:SinSiXX,项目名称:Rogue-Reborn,代码行数:101,代码来源:g_client.c


示例2: SV_DirectConnect

/*
==================
SV_DirectConnect

A "connect" OOB command has been received
==================
*/
void SV_DirectConnect( netadr_t from, const Cmd::Args& args )
{
	char                userinfo[ MAX_INFO_STRING ];
	int                 i;
	client_t            *cl, *newcl;
	client_t            temp;
	sharedEntity_t      *ent;
	int                 clientNum;
	int                 version;
	int                 qport;
	int                 challenge;
	const char                *password;
	int                 startIndex;
	bool            denied;
	char                reason[ MAX_STRING_CHARS ];
	int                 count;
	const char          *ip;
#ifdef HAVE_GEOIP
	const char          *country = nullptr;
#endif

	if ( args.Argc() < 2 )
	{
		return;
	}

	Log::Debug( "SVC_DirectConnect ()" );

	Q_strncpyz( userinfo, args.Argv(1).c_str(), sizeof( userinfo ) );

	// DHM - Nerve :: Update Server allows any protocol to connect
	// NOTE TTimo: but we might need to store the protocol around for potential non http/ftp clients
	version = atoi( Info_ValueForKey( userinfo, "protocol" ) );

	if ( version != PROTOCOL_VERSION )
	{
		NET_OutOfBandPrint( netsrc_t::NS_SERVER, from, "print\nServer uses protocol version %i (yours is %i).", PROTOCOL_VERSION, version );
		Log::Debug( "    rejected connect from version %i", version );
		return;
	}

	challenge = atoi( Info_ValueForKey( userinfo, "challenge" ) );
	qport = atoi( Info_ValueForKey( userinfo, "qport" ) );

	// quick reject
	for ( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ )
	{
		// DHM - Nerve :: This check was allowing clients to reconnect after zombietime(2 secs)
		//if ( cl->state == CS_FREE ) {
		//continue;
		//}
		if ( NET_CompareBaseAdr( from, cl->netchan.remoteAddress )
		     && ( cl->netchan.qport == qport
		          || from.port == cl->netchan.remoteAddress.port ) )
		{
			if ( ( svs.time - cl->lastConnectTime )
			     < ( sv_reconnectlimit->integer * 1000 ) )
			{
				Log::Debug( "%s: reconnect rejected: too soon", NET_AdrToString( from ) );
				return;
			}

			break;
		}
	}

	if ( NET_IsLocalAddress( from ) )
	{
		ip = "localhost";
	}
	else
	{
		ip = NET_AdrToString( from );
	}

	if ( ( strlen( ip ) + strlen( userinfo ) + 4 ) >= MAX_INFO_STRING )
	{
		NET_OutOfBandPrint( netsrc_t::NS_SERVER, from,
		                    "print\nUserinfo string length exceeded.  "
		                    "Try removing setu cvars from your config." );
		return;
	}

	Info_SetValueForKey( userinfo, "ip", ip, false );

	// see if the challenge is valid (local clients don't need to challenge)
	if ( !NET_IsLocalAddress( from ) )
	{
		int ping;

		for ( i = 0; i < MAX_CHALLENGES; i++ )
		{
			if ( NET_CompareAdr( from, svs.challenges[ i ].adr ) )
//.........这里部分代码省略.........
开发者ID:Zilor,项目名称:Unvanquished,代码行数:101,代码来源:sv_client.cpp


示例3: G_InitClientSessionData

// called on a first-time connect
void G_InitClientSessionData( gclient_t *client, char *userinfo, qboolean isBot ) {
	clientSession_t *sess = &client->sess;
	const char *value;

	client->sess.siegeDesiredTeam = TEAM_FREE;

	// initial team determination
	if ( level.gametype >= GT_TEAM ) {
		if ( g_teamAutoJoin.integer && !(g_entities[client - level.clients].r.svFlags & SVF_BOT) ) {
			sess->sessionTeam = PickTeam( -1 );
			BroadcastTeamChange( client, -1 );
		}
		else {
			// always spawn as spectator in team games
			if ( !isBot ) {
				sess->sessionTeam = TEAM_SPECTATOR;
			}
			else {
				// bots choose their team on creation
				value = Info_ValueForKey( userinfo, "team" );
				if ( value[0] == 'r' || value[0] == 'R' ) {
					sess->sessionTeam = TEAM_RED;
				}
				else if ( value[0] == 'b' || value[0] == 'B' ) {
					sess->sessionTeam = TEAM_BLUE;
				}
				else {
					sess->sessionTeam = PickTeam( -1 );
				}
				BroadcastTeamChange( client, -1 );
			}
		}
	}
	else {
		value = Info_ValueForKey( userinfo, "team" );
		if ( value[0] == 's' ) {
			// a willing spectator, not a waiting-in-line
			sess->sessionTeam = TEAM_SPECTATOR;
		}
		else {
			switch ( level.gametype ) {
			default:
			case GT_FFA:
			case GT_HOLOCRON:
			case GT_JEDIMASTER:
			case GT_SINGLE_PLAYER:
				if ( g_maxGameClients.integer > 0 && level.numNonSpectatorClients >= g_maxGameClients.integer ) {
					sess->sessionTeam = TEAM_SPECTATOR;
				}
				else if ( g_teamAutoJoin.integer == 2 ) {
					// force joining in all gametypes
					sess->sessionTeam = TEAM_FREE;
				}
				else if ( !isBot ) {
					sess->sessionTeam = TEAM_SPECTATOR;
				}
				else {
					// bots automatically join the game
					sess->sessionTeam = TEAM_FREE;
				}
				break;
			case GT_DUEL:
				// if the game is full, go into a waiting mode
				if ( level.numNonSpectatorClients >= 2 ) {
					sess->sessionTeam = TEAM_SPECTATOR;
				}
				else {
					sess->sessionTeam = TEAM_FREE;
				}
				break;
			case GT_POWERDUEL:
				{
					int loners = 0, doubles = 0;

					G_PowerDuelCount( &loners, &doubles, qtrue );

					if ( !doubles || loners > (doubles / 2) ) {
						sess->duelTeam = DUELTEAM_DOUBLE;
					}
					else {
						sess->duelTeam = DUELTEAM_LONE;
					}
					sess->sessionTeam = TEAM_SPECTATOR;
				}
				break;
			}
		}
	}

	if ( sess->sessionTeam == TEAM_SPECTATOR ) {
		sess->spectatorState = SPECTATOR_FREE;
	}
	else {
		sess->spectatorState = SPECTATOR_NOT;
	}

	sess->spectatorTime = level.time;
	sess->siegeClass[0] = '\0';

//.........这里部分代码省略.........
开发者ID:Arcadiaprime,项目名称:japp,代码行数:101,代码来源:g_session.cpp


示例4: G_LogWeaponOutput


//.........这里部分代码省略.........
	for (j=0; j<WP_NUM_WEAPONS; j++)
	{
		if (totalshots[j] > 0)
		{
			pershot = (float)(totaldamage[j])/(float)(totalshots[j]);
		}
		else
		{
			pershot = 0;
		}
		G_LogPrintf("%15s:  Damage: %6d,  Kills: %5d,  Dmg per Shot: %f\n", 
				weaponNameFromIndex[j], totaldamage[j], totalkills[j], pershot);
	}

	G_LogPrintf(  "\n****Combat Data By Damage Type:\n" );
	for (j=0; j<MOD_MAX; j++)
	{
		G_LogPrintf("%25s:  Damage: %6d,  Kills: %5d\n", 
				modNames[j], totaldamageMOD[j], totalkillsMOD[j]);
	}

	G_LogPrintf("\n");



	// Write the whole weapon statistic log out to a file.
	trap_FS_FOpenFile( g_statLogFile.string, &weaponfile, FS_APPEND );
	if (!weaponfile) {	//failed to open file, let's not crash, shall we?
		return;
	}

	// Write out the level name
	trap_GetServerinfo(info, sizeof(info));
	strncpy(mapname, Info_ValueForKey( info, "mapname" ), sizeof(mapname)-1);
	mapname[sizeof(mapname)-1] = '\0';

	Com_sprintf(string, sizeof(string), "\n\n\nLevel:\t%s\n\n\n", mapname);
	trap_FS_Write( string, strlen( string ), weaponfile);


	// Combat data per character
	
	// Start with Pickups per character
	Com_sprintf(string, sizeof(string), "Weapon Pickups per Player:\n\n");
	trap_FS_Write( string, strlen( string ), weaponfile);

	Com_sprintf(string, sizeof(string), "Player");
	trap_FS_Write(string, strlen(string), weaponfile);

	for (j=0; j<WP_NUM_WEAPONS; j++)
	{
		Com_sprintf(string, sizeof(string), "\t%s", weaponNameFromIndex[j]);
		trap_FS_Write(string, strlen(string), weaponfile);
	}
	Com_sprintf(string, sizeof(string), "\n");
	trap_FS_Write(string, strlen(string), weaponfile);

	// Cycle through each player, give their name and the number of times they picked up each weapon.
	for (i=0; i<MAX_CLIENTS; i++)
	{
		if (G_WeaponLogClientTouch[i])
		{	// Ignore any entity/clients we don't care about!
			if ( g_entities[i].client ) 
			{
				nameptr = g_entities[i].client->pers.netname;
			} 
开发者ID:NoahBennet,项目名称:base_enhanced,代码行数:67,代码来源:g_log.c


示例5: UI_ParseInfos

int UI_ParseInfos( char *buf, int max, char *infos[] ) {
    char	*token;
    int		count;
    char	key[MAX_TOKEN_CHARS];
    char	info[MAX_INFO_STRING];

    count = 0;

    while ( 1 ) {
        token = COM_Parse( (const char **)&buf );
        if ( !token[0] ) {
            break;
        }
        if ( strcmp( token, "{" ) ) {
            Com_Printf( "Missing { in info file\n" );
            break;
        }

        if ( count == max ) {
            Com_Printf( "Max infos exceeded\n" );
            break;
        }

        info[0] = '\0';
        while ( 1 ) {
            token = COM_ParseExt( (const char **)&buf, qtrue );
            if ( !token[0] ) {
                Com_Printf( "Unexpected end of info file\n" );
                break;
            }
            if ( !strcmp( token, "}" ) ) {
                break;
            }
            Q_strncpyz( key, token, sizeof(key) );

            token = COM_ParseExt( (const char **)&buf, qfalse );
            if ( !token[0] ) {
                strcpy( token, "<NULL>" );
            }
            Info_SetValueForKey( info, key, token );
        }
        //NOTE: extra space for arena number
        infos[count] = (char *)UI_Alloc( strlen( info ) + strlen( "\\num\\" ) + strlen( va( "%d", MAX_ARENAS ) ) + 1 );
        if ( infos[count] ) {
            strcpy( infos[count], info );
#ifdef _DEBUG
            if ( trap->Cvar_VariableValue( "com_buildScript" ) ) {
                const char *botFile = Info_ValueForKey( info, "personality" );
                if ( botFile && botFile[0] ) {
                    int fh = 0;
                    trap->FS_Open( botFile, &fh, FS_READ );
                    if ( fh ) {
                        trap->FS_Close( fh );
                    }
                }
            }
#endif
            count++;
        }
    }
    return count;
}
开发者ID:Mauii,项目名称:japp,代码行数:62,代码来源:ui_gameinfo.cpp


示例6: ClientUserinfoChanged

/*
* ClientUserinfoChanged
* called whenever the player updates a userinfo variable.
* 
* The game can override any of the settings in place
* (forcing skins or names, etc) before copying it off.
*/
void ClientUserinfoChanged( edict_t *ent, char *userinfo )
{
	char *s;
	char oldname[MAX_INFO_VALUE];
	gclient_t *cl;

	int rgbcolor, i;

	assert( ent && ent->r.client );
	assert( userinfo && Info_Validate( userinfo ) );

	// check for malformed or illegal info strings
	if( !Info_Validate( userinfo ) )
	{
		trap_DropClient( ent, DROP_TYPE_GENERAL, "Error: Invalid userinfo" );
		return;
	}

	cl = ent->r.client;

	// ip
	s = Info_ValueForKey( userinfo, "ip" );
	if( !s )
	{
		trap_DropClient( ent, DROP_TYPE_GENERAL, "Error: Server didn't provide client IP" );
		return;
	}

	Q_strncpyz( cl->ip, s, sizeof( cl->ip ) );

	// socket
	s = Info_ValueForKey( userinfo, "socket" );
	if( !s )
	{
		trap_DropClient( ent, DROP_TYPE_GENERAL, "Error: Server didn't provide client socket" );
		return;
	}

	Q_strncpyz( cl->socket, s, sizeof( cl->socket ) );

	// color
	s = Info_ValueForKey( userinfo, "color" );
	if( s )
		rgbcolor = COM_ReadColorRGBString( s );
	else
		rgbcolor = -1;

	if( rgbcolor != -1 )
	{
		rgbcolor = COM_ValidatePlayerColor( rgbcolor );
		Vector4Set( cl->color, COLOR_R( rgbcolor ), COLOR_G( rgbcolor ), COLOR_B( rgbcolor ), 255 );
	}
	else
	{
		Vector4Set( cl->color, 255, 255, 255, 255 );
	}

	// set name, it's validated and possibly changed first
	Q_strncpyz( oldname, cl->netname, sizeof( oldname ) );
	G_SetName( ent, Info_ValueForKey( userinfo, "name" ) );
	if( oldname[0] && Q_stricmp( oldname, cl->netname ) && !cl->isTV && !CheckFlood( ent, false ) )
		G_PrintMsg( NULL, "%s%s is now known as %s%s\n", oldname, S_COLOR_WHITE, cl->netname, S_COLOR_WHITE );
	if( !Info_SetValueForKey( userinfo, "name", cl->netname ) )
	{
		trap_DropClient( ent, DROP_TYPE_GENERAL, "Error: Couldn't set userinfo (name)" );
		return;
	}

	// clan tag
	G_SetClan( ent, Info_ValueForKey( userinfo, "clan" ) );

	// handedness
	s = Info_ValueForKey( userinfo, "hand" );
	if( !s )
		cl->hand = 2;
	else
		cl->hand = bound( atoi( s ), 0, 2 );

	// handicap
	s = Info_ValueForKey( userinfo, "handicap" );
	if( s )
	{
		i = atoi( s );

		if( i > 90 || i < 0 )
		{
			G_PrintMsg( ent, "Handicap must be defined in the [0-90] range.\n" );
			cl->handicap = 0;
		}
		else
		{
			cl->handicap = i;
		}
//.........这里部分代码省略.........
开发者ID:tenght,项目名称:qfusion,代码行数:101,代码来源:p_client.cpp


示例7: G_AddRandomBot

/*
===============
G_AddRandomBot
===============
*/
void G_AddRandomBot( int team ) {
	int		i, n, num;
	float	skill;
	char	*value, netname[36], *teamstr;
	gclient_t	*cl;

	num = 0;
	for ( n = 0; n < g_numBots ; n++ ) {
		value = Info_ValueForKey( g_botInfos[n], "name" );
		//
		for ( i=0 ; i< g_maxclients.integer ; i++ ) {
			cl = level.clients + i;
			if ( cl->pers.connected != CON_CONNECTED ) {
				continue;
			}
			if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
				continue;
			}
			if ( team >= 0 && cl->sess.sessionTeam != team ) {
				continue;
			}
			if ( !Q_stricmp( value, cl->pers.netname ) ) {
				break;
			}
		}
		if (i >= g_maxclients.integer) {
			num++;
		}
	}
	num = random() * num;
	for ( n = 0; n < g_numBots ; n++ ) {
		value = Info_ValueForKey( g_botInfos[n], "name" );
		//
		for ( i=0 ; i< g_maxclients.integer ; i++ ) {
			cl = level.clients + i;
			if ( cl->pers.connected != CON_CONNECTED ) {
				continue;
			}
			if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
				continue;
			}
			if ( team >= 0 && cl->sess.sessionTeam != team ) {
				continue;
			}
			if ( !Q_stricmp( value, cl->pers.netname ) ) {
				break;
			}
		}
		if (i >= g_maxclients.integer) {
			num--;
			if (num <= 0) {
				skill = trap_Cvar_VariableValue( "g_spSkill" );
				if (team == TEAM_RED) teamstr = "red";
				else if (team == TEAM_BLUE) teamstr = "blue";
				else teamstr = "";
				Q_strncpyz(netname, value, sizeof(netname));
				Q_CleanStr(netname);
				trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f %s %i\n", netname, skill, teamstr, 0) );
				return;
			}
		}
	}
}
开发者ID:0culus,项目名称:ioq3,代码行数:68,代码来源:g_bot.c


示例8: SCR_DrawClients

/*
==================
SCR_DrawClients
draws clients list with selected values from userinfo
==================
*/
void SCR_DrawClients(void)
{
	extern sb_showclients;
	int uid_w, clients;
	int i, y, x;
	char line[128], buf[64];

	if (!sb_showclients || cls.state == ca_disconnected)
		return;

	// prepare
	clients = 0;
	uid_w = 3;
	for (i=0; i < MAX_CLIENTS; i++)
	{
		int w;

		if (!cl.players[i].name[0])
			continue;

		clients++;
		w = strlen(va("%d", cl.players[i].userid));

		if (w > uid_w)
			uid_w = w;
	}

	y = (vid.height - sb_lines - 8 * (clients + 6));
	y = max (y, 0);
	x = (vid.width - 320) / 2 + 4;

	strlcpy (line, " # ", sizeof (line));
	snprintf (buf, sizeof (buf), "%*.*s ", uid_w, uid_w, "uid");
	strlcat (line, buf, sizeof (line));
	snprintf (buf, sizeof (buf), "%-*.*s ", 16-uid_w, 16-uid_w, "name");
	strlcat (line, buf, sizeof (line));
	strlcat (line, "team skin     rate", sizeof (line));

	Draw_String (x, y, line);
	y += 8;

	strlcpy (line, "\x1D\x1F \x1D", sizeof (line));
	snprintf (buf, sizeof (buf), "%*.*s", uid_w-2, uid_w-2, "\x1E\x1E\x1E\x1E");
	strlcat (line, buf, sizeof (line));
	strlcat (line, "\x1F \x1D", sizeof (line));
	snprintf (buf, sizeof (buf), "%*.*s", 16-uid_w-2, 16-uid_w-2, "\x1E\x1E\x1E\x1E\x1E\x1E\x1E\x1E\x1E\x1E\x1E\x1E");
	strlcat (line, buf, sizeof (line));
    strlcat (line, "\x1F \x1D\x1E\x1E\x1F \x1D\x1E\x1E\x1E\x1E\x1E\x1E\x1F \x1D\x1E\x1E\x1F", sizeof (line));

	Draw_String(x, y, line);
    y += 8;

	for (i=0; i < MAX_CLIENTS; i++)
	{
		if (!cl.players[i].name[0])
			continue;

		if (y > vid.height - 8)
			break;

		line[0] = 0;

		snprintf (buf, sizeof (buf), "%2d ", i);
		strlcat (line, buf, sizeof (line));

		snprintf (buf, sizeof (buf), "%*d ", uid_w, cl.players[i].userid);
        strlcat(line, buf, sizeof (line));

		snprintf (buf, sizeof (buf), "%-*.*s ", 16-uid_w, 16-uid_w, cl.players[i].name);
		strlcat (line, buf, sizeof (line));

		snprintf(buf, sizeof (buf), "%-4.4s ", Info_ValueForKey(cl.players[i].userinfo, "team"));
		strlcat (line, buf, sizeof (line));

		if (cl.players[i].spectator)
			strlcpy (buf, "<spec>   ", sizeof (buf));
		else
			snprintf (buf, sizeof (buf), "%-8.8s ", Info_ValueForKey(cl.players[i].userinfo, "skin"));

		strlcat (line, buf, sizeof (line));

		snprintf (buf, sizeof (buf), "%4d", min(9999, atoi(Info_ValueForKey(cl.players[i].userinfo, "rate"))));
		strlcat (line, buf, sizeof (line));

		Draw_String (x, y, line);
		y += 8;
	}
}
开发者ID:jogi1,项目名称:camquake,代码行数:94,代码来源:common_draw.c


示例9: Pickup_PersistantPowerup

int Pickup_PersistantPowerup( gentity_t *ent, gentity_t *other ) {
	int		clientNum;
	char	userinfo[MAX_INFO_STRING];
	float	handicap;
	int		max;

	other->client->ps.stats[STAT_PERSISTANT_POWERUP] = ent->item - bg_itemlist;
	other->client->persistantPowerup = ent;

	if (ent->item->giTag == PW_GUARD) {
		clientNum = other->client->ps.clientNum;
		trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
		handicap = atof( Info_ValueForKey( userinfo, "handicap" ) );
		if( handicap<=0.0f || handicap>100.0f) {
			handicap = 100.0f;
		}
		max = (int)(2 *  handicap);

		other->health = max;
		other->client->ps.stats[STAT_HEALTH] = max;
		other->client->ps.stats[STAT_MAX_HEALTH] = max;
		other->client->ps.stats[STAT_ARMOR] = max;
		other->client->pers.maxHealth = max;
	} else if (ent->item->giTag == PW_SCOUT) {
		clientNum = other->client->ps.clientNum;
		trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
		handicap = atof( Info_ValueForKey( userinfo, "handicap" ) );
		if( handicap<=0.0f || handicap>100.0f) {
			handicap = 100.0f;
		}
		other->client->pers.maxHealth = handicap;
		other->client->ps.stats[STAT_ARMOR] = 0;
	} else if (ent->item->giTag == PW_DOUBLER) {
		clientNum = other->client->ps.clientNum;
		trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
		handicap = atof( Info_ValueForKey( userinfo, "handicap" ) );
		if( handicap<=0.0f || handicap>100.0f) {
			handicap = 100.0f;
		}
		other->client->pers.maxHealth = handicap;
	} else if (ent->item->giTag == PW_ARMORREGEN) {
		clientNum = other->client->ps.clientNum;
		trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
		handicap = atof( Info_ValueForKey( userinfo, "handicap" ) );
		if( handicap<=0.0f || handicap>100.0f) {
			handicap = 100.0f;
		}
		other->client->pers.maxHealth = handicap;
		memset(other->client->ammoTimes, 0, sizeof(other->client->ammoTimes));
	} else {
		clientNum = other->client->ps.clientNum;
		trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
		handicap = atof( Info_ValueForKey( userinfo, "handicap" ) );
		if( handicap<=0.0f || handicap>100.0f) {
			handicap = 100.0f;
		}
		other->client->pers.maxHealth = handicap;
	}

	return -1;
}
开发者ID:brugal,项目名称:wolfcamql,代码行数:61,代码来源:g_items.c


示例10: SV_UserinfoChanged

/*
* SV_UserinfoChanged
* 
* Pull specific info from a newly changed userinfo string
* into a more C friendly form.
*/
void SV_UserinfoChanged( client_t *client )
{
	char *val;
	int ival;

	assert( client );
	assert( Info_Validate( client->userinfo ) );

	if( !client->edict || !( client->edict->r.svflags & SVF_FAKECLIENT ) )
	{
		// force the IP key/value pair so the game can filter based on ip
		if( !Info_SetValueForKey( client->userinfo, "socket", NET_SocketTypeToString( client->netchan.socket->type ) ) )
		{
			SV_DropClient( client, DROP_TYPE_GENERAL, "Error: Couldn't set userinfo (socket)\n" );
			return;
		}
		if( !Info_SetValueForKey( client->userinfo, "ip", NET_AddressToString( &client->netchan.remoteAddress ) ) )
		{
			SV_DropClient( client, DROP_TYPE_GENERAL, "Error: Couldn't set userinfo (ip)\n" );
			return;
		}
	}

	// mm session
	ival = 0;
	val = Info_ValueForKey( client->userinfo, "cl_mm_session" );
	if( val )
		ival = atoi( val );
	if( !val || ival != client->mm_session )
		Info_SetValueForKey( client->userinfo, "cl_mm_session", va("%d", client->mm_session ) );

	// mm login
	if( client->mm_login[0] != '\0' ) {
		Info_SetValueForKey( client->userinfo, "cl_mm_login", client->mm_login );
	}
	else {
		Info_RemoveKey( client->userinfo, "cl_mm_login" );
	}

	// call prog code to allow overrides
	ge->ClientUserinfoChanged( client->edict, client->userinfo );

	if( !Info_Validate( client->userinfo ) )
	{
		SV_DropClient( client, DROP_TYPE_GENERAL, "Error: Invalid userinfo (after game)" );
		return;
	}

	// we assume that game module deals with setting a correct name
	val = Info_ValueForKey( client->userinfo, "name" );
	if( !val || !val[0] )
	{
		SV_DropClient( client, DROP_TYPE_GENERAL, "Error: No name set" );
		return;
	}
	Q_strncpyz( client->name, val, sizeof( client->name ) );

#ifndef RATEKILLED
	// rate command
	if( NET_IsLANAddress( &client->netchan.remoteAddress ) )
	{
		client->rate = 99999; // lans should not rate limit
	}
	else
	{
		val = Info_ValueForKey( client->userinfo, "rate" );
		if( val && val[0] )
		{
			int newrate;

			newrate = atoi( val );
			if( sv_maxrate->integer && newrate > sv_maxrate->integer )
				newrate = sv_maxrate->integer;
			else if( newrate > 90000 )
				newrate = 90000;
			if( newrate < 1000 )
				newrate = 1000;
			if( client->rate != newrate )
			{
				client->rate = newrate;
				Com_Printf( "%s%s has rate %i\n", client->name, S_COLOR_WHITE, client->rate );
			}
		}
		else
			client->rate = 5000;
	}
#endif
}
开发者ID:Kaperstone,项目名称:warsow,代码行数:94,代码来源:sv_main.c


示例11: G_ParseMapSettings

qboolean G_ParseMapSettings(int handle, config_t *config)
{
	pc_token_t token;
	char       serverinfo[MAX_INFO_STRING];
	char       *mapname;

	trap_GetServerinfo(serverinfo, sizeof(serverinfo));
	mapname = Info_ValueForKey(serverinfo, "mapname");

	if (!trap_PC_ReadToken(handle, &token))
	{
		G_Printf("Malformed map config\n");
	}

	G_Printf("Map settings for: %s\n", token.string);
	G_Printf("Current map: %s\n", mapname);

	if (!Q_stricmp(token.string, "default"))
	{
		G_Printf("Setting rules for map: %s\n", token.string);
		return G_ParseSettings(handle, qtrue, config);
	}
	else if (!Q_stricmp(token.string, mapname))
	{
		fileHandle_t f;
		char         *code, *signature;
		qboolean     res = qfalse;

		G_Printf("Setting rules for map: %s\n", token.string);
		res = G_ParseSettings(handle, qtrue, config);
		if (res && strlen(config->mapscripthash))
		{
			char sdir[MAX_QPATH];
			int  flen = 0;

			trap_Cvar_VariableStringBuffer("g_mapScriptDirectory", sdir, sizeof(sdir));

			flen = trap_FS_FOpenFile(va("%s/%s.script", sdir, mapname), &f, FS_READ);
			if (flen < 0)
			{
				// FIXME: handle this properly..
				//return G_ConfigError(handle, "Cannot open mapscript file for hash verification: %s/%s.script", sdir, mapname);
				G_Printf("Cannot open mapscript file for hash verification: %s/%s.script", sdir, mapname);
				return res;
			}

			code = malloc(flen + 1);
			trap_FS_Read(code, flen, f);
			*(code + flen) = '\0';
			trap_FS_FCloseFile(f);
			signature = G_SHA1(code);

			free(code);

			if (Q_stricmp(config->mapscripthash, signature))
			{
				return G_ConfigError(handle, "Invalid mapscript hash for map: %s hash given in config: \"%s\" scripts actual hash \"%s\"", mapname, config->mapscripthash, signature);
			}

			G_Printf("Hash is valid for map: %s\n", mapname);
		}

		return res;
	}
	else
	{
		G_Printf("Ignoring rules for map: %s\n", token.string);
		return G_ParseSettings(handle, qfalse, config);
	}
}
开发者ID:Classixz,项目名称:etlegacy,代码行数:70,代码来源:g_config.c


示例12: Com_sprintf

void CRMLandScape::LoadMiscentDef(const char *td)
{
	char				miscentDef[MAX_QPATH];
	CGenericParser2		parse;
	CGPGroup			*basegroup, *classes, *items, *model;
	CGPValue			*pair;

	Com_sprintf(miscentDef, MAX_QPATH, "ext_data/RMG/%s.miscents", Info_ValueForKey(td, "miscentDef"));
	Com_DPrintf("CG_Terrain: Loading and parsing miscentDef %s.....\n", Info_ValueForKey(td, "miscentDef"));

	if(!Com_ParseTextFile(miscentDef, parse))
	{
		Com_sprintf(miscentDef, MAX_QPATH, "ext_data/arioche/%s.miscents", Info_ValueForKey(td, "miscentDef"));
		if(!Com_ParseTextFile(miscentDef, parse))
		{
			Com_Printf("Could not open %s\n", miscentDef);
			return;
		}
	}
	// The whole file....
	basegroup = parse.GetBaseParseGroup();

	// The root { } struct
	classes = basegroup->GetSubGroups();
	while(classes)
	{
		items = classes->GetSubGroups();
		while(items)
		{
			if(!Q_stricmp(items->GetName(), "miscent"))
			{
				int			height, maxheight;

				// Height must exist - the rest are optional
				height = atol(items->FindPairValue("height", "0"));
				maxheight = atol(items->FindPairValue("maxheight", "255"));

				model = items->GetSubGroups();
				while(model)
				{
					if(!Q_stricmp(model->GetName(), "model"))
					{
						CRandomModel	hd;

						// Set defaults
						hd.SetModel("");
						hd.SetFrequency(1.0f);
						hd.SetMinScale(1.0f);
						hd.SetMaxScale(1.0f);

						pair = model->GetPairs();
						while(pair)
						{
							if(!Q_stricmp(pair->GetName(), "name"))
							{
								hd.SetModel(pair->GetTopValue());
							}
							else if(!Q_stricmp(pair->GetName(), "frequency"))
							{
								hd.SetFrequency((float)atof(pair->GetTopValue()));
							}
							else if(!Q_stricmp(pair->GetName(), "minscale"))
							{
								hd.SetMinScale((float)atof(pair->GetTopValue()));
							}
							else if(!Q_stricmp(pair->GetName(), "maxscale"))
							{
								hd.SetMaxScale((float)atof(pair->GetTopValue()));
							}
							pair = (CGPValue *)pair->GetNext();
						}
						AddModel(height, maxheight, &hd);
					}
 					model = (CGPGroup *)model->GetNext();
				}
			}
			items = (CGPGroup *)items->GetNext();
		}
		classes = (CGPGroup *)classes->GetNext();
	}
	Com_ParseTextFileDestroy(parse);
}
开发者ID:Almightygir,项目名称:OpenJK,代码行数:82,代码来源:RM_Terrain.cpp


示例13: CG_ParseFireteams

// Parses fireteam servercommand
void CG_ParseFireteams() {
	int i, j;
	const char* s;
	const char* p;
	int clnts[2];

	qboolean onFireteam2;
	qboolean isLeader2;

//	qboolean onFireteam =	CG_IsOnFireteam( cg.clientNum ) ? qtrue : qfalse;
//	qboolean isLeader =		CG_IsFireTeamLeader( cg.clientNum ) ? qtrue : qfalse;

	for ( i = 0; i < MAX_CLIENTS; i++ ) {
		cgs.clientinfo[i].fireteamData = NULL;
	}

	for ( i = 0; i < MAX_FIRETEAMS; i++ ) {
		char hexbuffer[11] = "0x00000000";
		p = CG_ConfigString( CS_FIRETEAMS + i );

/*		s = Info_ValueForKey(p, "n");
		if(!s || !*s) {
			cg.fireTeams[i].inuse = qfalse;
			continue;
		} else {
			cg.fireTeams[i].inuse = qtrue;
		}*/

//		Q_strncpyz(cg.fireTeams[i].name, s, 32);
//		CG_Printf("Fireteam: %s\n", cg.fireTeams[i].name);

		j = atoi( Info_ValueForKey( p, "id" ) );
		if ( j == -1 ) {
			cg.fireTeams[i].inuse = qfalse;
			continue;
		} else {
			cg.fireTeams[i].inuse = qtrue;
			cg.fireTeams[i].ident = j;
		}

		s = Info_ValueForKey( p, "l" );
		cg.fireTeams[i].leader = atoi( s );

		s = Info_ValueForKey( p, "c" );
		Q_strncpyz( hexbuffer + 2, s, 9 );
		sscanf( hexbuffer, "%x", &clnts[1] );
		Q_strncpyz( hexbuffer + 2, s + 8, 9 );
		sscanf( hexbuffer, "%x", &clnts[0] );

		for ( j = 0; j < MAX_CLIENTS; j++ ) {
			if ( COM_BitCheck( clnts, j ) ) {
				cg.fireTeams[i].joinOrder[j] = qtrue;
				cgs.clientinfo[j].fireteamData = &cg.fireTeams[i];
//				CG_Printf("%s\n", cgs.clientinfo[j].name);
			} else {
				cg.fireTeams[i].joinOrder[j] = qfalse;
			}
		}
	}

	CG_SortClientFireteam();

	onFireteam2 =   CG_IsOnFireteam( cg.clientNum ) ? qtrue : qfalse;
	isLeader2 =     CG_IsFireTeamLeader( cg.clientNum ) ? qtrue : qfalse;
}
开发者ID:bibendovsky,项目名称:rtcw,代码行数:66,代码来源:cg_fireteamoverlay.cpp


示例14: G_InitClientSessionData

// Called on a first-time connect
void G_InitClientSessionData( gclient_t *client, char *userinfo, qboolean isBot ) {
	clientSession_t	*sess = &client->sess;
	const char		*value;

	client->sess.siegeDesiredTeam = TEAM_FREE;

	// initial team determination
	if ( level.gametype >= GT_TEAM ) {
		if ( g_teamAutoJoin.integer && !(g_entities[client-level.clients].r.svFlags & SVF_BOT) ) {
			sess->sessionTeam = PickTeam( -1 );
			client->ps.fd.forceDoInit = 1; //every time we change teams make sure our force powers are set right
		} else {
			// always spawn as spectator in team games
			if (!isBot)
			{
				sess->sessionTeam = TEAM_SPECTATOR;	
			}
			else
			{ //Bots choose their team on creation
				value = Info_ValueForKey( userinfo, "team" );
				if (value[0] == 'r' || value[0] == 'R')
				{
					sess->sessionTeam = TEAM_RED;
				}
				else if (value[0] == 'b' || value[0] == 'B')
				{
					sess->sessionTeam = TEAM_BLUE;
				}
				else
				{
					sess->sessionTeam = PickTeam( -1 );
				}
				client->ps.fd.forceDoInit = 1; //every time we change teams make sure our force powers are set right
			}
		}
	} else {
		value = Info_ValueForKey( userinfo, "team" );
		if ( value[0] == 's' ) {
			// a willing spectator, not a waiting-in-line
			sess->sessionTeam = TEAM_SPECTATOR;
		} else {
			switch ( level.gametype ) {
			default:
			case GT_FFA:
			case GT_SINGLE_PLAYER:
				if ( g_maxGameClients.integer > 0 && 
					level.numNonSpectatorClients >= g_maxGameClients.integer ) {
					sess->sessionTeam = TEAM_SPECTATOR;
				} else {
					sess->sessionTeam = TEAM_FREE;
				}
				break;
			case GT_DUEL:
				// if the game is full, go into a waiting mode
				if ( level.numNonSpectatorClients >= 2 ) {
					sess->sessionTeam = TEAM_SPECTATOR;
				} else {
					sess->sessionTeam = TEAM_FREE;
				}
				break;
			case GT_POWERDUEL:
				//sess->duelTeam = DUELTEAM_LONE; //default
				{
					int loners = 0;
					int doubles = 0;

					G_PowerDuelCount(&loners, &doubles, qtrue);

					if (!doubles || loners > (doubles/2))
					{
						sess->duelTeam = DUELTEAM_DOUBLE;
					}
					else
					{
						sess->duelTeam = DUELTEAM_LONE;
					}
				}
				sess->sessionTeam = TEAM_SPECTATOR;
				break;
			}
		}
	}

	sess->spectatorState = SPECTATOR_FREE;
	AddTournamentQueue(client);

	sess->siegeClass[0] = 0;

	G_WriteClientSessionData( client );
}
开发者ID:DarthFutuza,项目名称:JediKnightGalaxies,代码行数:91,代码来源:g_session.cpp


示例15: G_InitSessionData

/*
================
G_InitSessionData

Called on a first-time connect
================
*/
void G_InitSessionData( gclient_t *client, char *userinfo, qboolean isBot ) {
	clientSession_t	*sess;
	const char		*value;

	sess = &client->sess;

	// initial team determination
	if ( g_gametype.integer >= GT_TEAM ) {
		if ( g_teamAutoJoin.integer ) {
			sess->sessionTeam = PickTeam( -1 );
			BroadcastTeamChange( client, -1 );
		} else {
			// always spawn as spectator in team games
			if (!isBot)
			{
				sess->sessionTeam = TEAM_SPECTATOR;	
			}
			else
			{ //Bots choose their team on creation
				value = Info_ValueForKey( userinfo, "team" );
				if (value[0] == 'r' || value[0] == 'R')
				{
					sess->sessionTeam = TEAM_RED;
				}
				else if (value[0] == 'b' || value[0] == 'B')
				{
					sess->sessionTeam = TEAM_BLUE;
				}
				else
				{
					sess->sessionTeam = PickTeam( -1 );
				}
				BroadcastTeamChange( client, -1 );
			}
		}
	} else {
		value = Info_ValueForKey( userinfo, "team" );
		if ( value[0] == 's' ) {
			// a willing spectator, not a waiting-in-line
			sess->sessionTeam = TEAM_SPECTATOR;
		} else {
			switch ( g_gametype.integer ) {
			default:
			case GT_FFA:
			case GT_HOLOCRON:
			case GT_JEDIMASTER:
			case GT_SINGLE_PLAYER:
				if ( g_maxGameClients.integer > 0 && 
					level.numNonSpectatorClients >= g_maxGameClients.integer ) {
					sess->sessionTeam = TEAM_SPECTATOR;
				} else {
					sess->sessionTeam = TEAM_FREE;
				}
				break;
			case GT_TOURNAMENT:
				// if the game is full, go into a waiting mode
				if ( level.numNonSpectatorClients >= 2 ) {
					sess->sessionTeam = TEAM_SPECTATOR;
				} else {
					sess->sessionTeam = TEAM_FREE;
				}
				break;
			}
		}
	}

	sess->spectatorState = SPECTATOR_FREE;
	sess->spectatorTime = level.time;

	G_WriteClientSessionData( client );
}
开发者ID:Boothand,项目名称:Birdbones,代码行数:78,代码来源:g_session.c


示例16: UI_CalcPostGameStats

/*
=======================
UI_CalcPostGameStats
=======================
*/
static void UI_CalcPostGameStats(void)
{
	char            map[MAX_QPATH];
	char            fileName[MAX_QPATH];
	char            info[MAX_INFO_STRING];
	fileHandle_t    f;
	int             size, game, time, adjustedTime;
	postGameInfo_t  oldInfo;
	postGameInfo_t  newInfo;
	qboolean        newHigh = qfalse;

	trap_GetConfigString(CS_SERVERINFO, info, sizeof(info));
	Q_strncpyz(map, Info_ValueForKey(info, "mapname"), sizeof(map));
	game = atoi(Info_ValueForKey(info, "g_gametype"));

	// compose file name
	Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
	// see if we have one already
	memset(&oldInfo, 0, sizeof(postGameInfo_t));
	if(trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0)
	{
		// if so load it
		size = 0;
		trap_FS_Read(&size, sizeof(int), f);
		if(size == sizeof(postGameInfo_t))
		{
			trap_FS_Read(&oldInfo, sizeof(postGameInfo_t), f);
		}
		trap_FS_FCloseFile(f);
	}

	newInfo.accuracy = atoi(UI_Argv(3));
	newInfo.impressives = atoi(UI_Argv(4));
	newInfo.excellents = atoi(UI_Argv(5));
	newInfo.defends = atoi(UI_Argv(6));
	newInfo.assists = atoi(UI_Argv(7));
	newInfo.gauntlets = atoi(UI_Argv(8));
	newInfo.baseScore = atoi(UI_Argv(9));
	newInfo.perfects = atoi(UI_Argv(10));
	newInfo.redScore = atoi(UI_Argv(11));
	newInfo.blueScore = atoi(UI_Argv(12));
	time = atoi(UI_Argv(13));
	newInfo.captures = atoi(UI_Argv(14));

	newInfo.time = (time - trap_Cvar_VariableValue("ui_matchStartTime")) / 1000;
	adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game];
	if(newInfo.time < adjustedTime)
	{
		newInfo.timeBonus = (adjustedTime - newInfo.time) * 10;
	}
	else
	{
		newInfo.timeBonus = 0;
	}

	if(newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0)
	{
		newInfo.shutoutBonus = 100;
	}
	else
	{
		newInfo.shutoutBonus = 0;
	}

	newInfo.skillBonus = trap_Cvar_VariableValue("g_spSkill");
	if(newInfo.skillBonus <= 0)
	{
		newInfo.skillBonus = 1;
	}
	newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus;
	newInfo.score *= newInfo.skillBonus;

	// see if the score is higher for this one
	newHigh = (newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score);

	if(newHigh)
	{
		// if so write out the new one
		uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000;
		if(trap_FS_FOpenFile(fileName, &f, FS_WRITE) >= 0)
		{
			size = sizeof(postGameInfo_t);
			trap_FS_Write(&size, sizeof(int), f);
			trap_FS_Write(&newInfo, sizeof(postGameInfo_t), f);
			trap_FS_FCloseFile(f);
		}
	}

	if(newInfo.time < oldInfo.time)
	{
		uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000;
	}

	// put back all the ui overrides
	trap_Cvar_Set("capturelimit", UI_Cvar_VariableString("ui_saveCaptureLimit"));
//.........这里部分代码省略.........
开发者ID:redrumrobot,项目名称:dretchstorm,代码行数:101,代码来源:ui_atoms.c


示例17: UI_LoadArenas

/*
===============
UI_LoadArenas
===============
*/
static void UI_LoadArenas( void ) {
	int			numdirs;
	vmCvar_t	arenasFile;
	char		filename[128];
	char		dirlist[1024];
	char*		dirptr;
	int			i, n;
	int			dirlen;
	char		*type;
	char		*tag;
	int			singlePlayerNum, specialNum, otherNum;

	ui_numArenas = 0;

	UI_trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
	if( *arenasFile.string ) {
		UI_LoadArenasFromFile(arenasFile.string);
	}
	else {
		UI_LoadArenasFromFile("scripts/arenas.txt");
	}

	// get all arenas from .arena files
	numdirs = UI_trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
	dirptr  = dirlist;
	for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
		dirlen = strlen(dirptr);
		strcpy(filename, "scripts/");
		strcat(filename, dirptr);
		UI_LoadArenasFromFile(filename);
	}
	UI_trap_Print( va( "%i arenas parsed\n", ui_numArenas ) );
	if (outOfMemory) UI_trap_Print(S_COLOR_YELLOW"WARNING: not anough memory in pool to load all arenas\n");

	// set initial numbers
	for( n = 0; n < ui_numArenas; n++ ) {
		Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", n ) );
	}

	// go through and count single players levels
	ui_numSinglePlayerArenas = 0;
	ui_numSpecialSinglePlayerArenas = 0;
	for( n = 0; n < ui_numArenas; n++ ) {
		// determine type
		type = Info_ValueForKey( ui_arenaInfos[n], "type" );

		// if no type specified, it will be treated as "ffa"
		if( !*type ) {
			continue;
		}

		if( strstr( type, "single" ) ) {
			// check for special single player arenas (training, final)
			tag = Info_ValueForKey( ui_arenaInfos[n], "special" );
			if( *tag ) {
				ui_numSpecialSinglePlayerArenas++;
				continue;
			}

			ui_numSinglePlayerArenas++;
		}
	}

	n = ui_numSinglePlayerArenas % ARENAS_PER_TIER;
	if( n != 0 ) {
		ui_numSinglePlayerArenas -= n;
		UI_trap_Print( va( "%i arenas ignored to make count divisible by %i\n", n, ARENAS_PER_TIER ) );
	}

	// go through once more and assign number to the levels
	singlePlayerNum = 0;
	specialNum = singlePla 

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C++ InheritException函数代码示例发布时间:2022-05-30
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C++ Info_SetValueForKey函数代码示例发布时间:2022-05-30
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