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C++ IsIconic函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中IsIconic函数的典型用法代码示例。如果您正苦于以下问题:C++ IsIconic函数的具体用法?C++ IsIconic怎么用?C++ IsIconic使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了IsIconic函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: directx_wnd_proc

/* directx_wnd_proc:
 *  Window procedure for the Allegro window class.
 */
static LRESULT CALLBACK directx_wnd_proc(HWND wnd, UINT message, WPARAM wparam, LPARAM lparam)
{
   PAINTSTRUCT ps;

   if (message == msg_call_proc)
      return ((int (*)(void))wparam) ();

   if (message == msg_suicide) {
      DestroyWindow(wnd);
      return 0;
   }

   /* See get_reverse_mapping() in wkeybd.c to see what this is for. */
   if (FALSE && (message == WM_KEYDOWN || message == WM_SYSKEYDOWN)) {
      static char name[256];
      TCHAR str[256];
      WCHAR wstr[256];

      GetKeyNameText(lparam, str, sizeof str);
      MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, str, -1, wstr, sizeof wstr);
      uconvert((char *)wstr, U_UNICODE, name, U_CURRENT, sizeof name);
      _TRACE(PREFIX_I" key[%s] = 0x%08lx;\n", name, lparam & 0x1ff0000);
   }

   switch (message) {

      case WM_CREATE:
         if (!user_wnd_proc)
            allegro_wnd = wnd;
         break;

      case WM_DESTROY:
         if (user_wnd_proc) {
            exit_window_modules(NULL);
            _win_reset_switch_mode();
         }
         else {
            PostQuitMessage(0);
         }

         allegro_wnd = NULL;
         break;

      case WM_SETCURSOR:
         if (!user_wnd_proc || _mouse_installed) {
            mouse_set_syscursor();
            return 1;  /* not TRUE */
         }
         break;

      case WM_ACTIVATE:
         if (LOWORD(wparam) == WA_INACTIVE) {
            _win_switch_out();
         }
         else {
	    /* Ignore the WM_ACTIVATE event if the window is minimized. */
	    if (HIWORD(wparam))
	       break;

            if (gfx_driver && !gfx_driver->windowed) {
               /* 1.2s delay to let Windows complete the switch in fullscreen mode */
               SetTimer(allegro_wnd, SWITCH_TIMER, 1200, NULL);
            }
            else {
               /* no delay in windowed mode */
               _win_switch_in();
            }
         }
         break;

      case WM_TIMER:
         if (wparam == SWITCH_TIMER) {
            KillTimer(allegro_wnd, SWITCH_TIMER);
            _win_switch_in();
            return 0;
         }
         break;

      case WM_ENTERSIZEMOVE:
         if (win_gfx_driver && win_gfx_driver->enter_sysmode)
            win_gfx_driver->enter_sysmode();
         break;

      case WM_EXITSIZEMOVE:
         if (win_gfx_driver && win_gfx_driver->exit_sysmode)
            win_gfx_driver->exit_sysmode();
         break;

      case WM_MOVE:
         if (GetActiveWindow() == allegro_wnd) {
            if (!IsIconic(allegro_wnd)) {
               wnd_x = (short) LOWORD(lparam);
               wnd_y = (short) HIWORD(lparam);

               if (win_gfx_driver && win_gfx_driver->move)
                  win_gfx_driver->move(wnd_x, wnd_y, wnd_width, wnd_height);
            }
//.........这里部分代码省略.........
开发者ID:Aquilon96,项目名称:ags,代码行数:101,代码来源:wwnd.c


示例2: UpdaterWndProc

INT_PTR CALLBACK UpdaterWndProc(
    __in HWND hwndDlg,
    __in UINT uMsg,
    __in WPARAM wParam,
    __in LPARAM lParam
    )
{
    switch (uMsg)
    {
    case WM_INITDIALOG:
        {
            LOGFONT lHeaderFont = { 0 };

            // load the PH main icon using the 'magic' resource id.
            HANDLE hPhIcon = LoadImage(
                GetModuleHandle(NULL),
                MAKEINTRESOURCE(PHAPP_IDI_PROCESSHACKER),
                IMAGE_ICON,
                GetSystemMetrics(SM_CXICON),
                GetSystemMetrics(SM_CYICON),
                LR_SHARED
                );

            // Set our initial state as download
            PhUpdaterState = Download;

            // Set the window icon.
            SendMessage(hwndDlg, WM_SETICON, ICON_BIG, (LPARAM)hPhIcon);

            lHeaderFont.lfHeight = -15;
            lHeaderFont.lfWeight = FW_MEDIUM;
            lHeaderFont.lfQuality = CLEARTYPE_QUALITY | ANTIALIASED_QUALITY;
            
            // We don't check if Segoe exists, CreateFontIndirect does this for us.
            wcscpy_s(
                lHeaderFont.lfFaceName, 
                _countof(lHeaderFont.lfFaceName), 
                L"Segoe UI"
                );

            // Create the font handle.
            FontHandle = CreateFontIndirectW(&lHeaderFont);

            // Set the header font.
            SendMessage(GetDlgItem(hwndDlg, IDC_MESSAGE), WM_SETFONT, (WPARAM)FontHandle, FALSE);

            // Center the update window on PH if visible and not mimimized else center on desktop.
            PhCenterWindow(hwndDlg, (IsWindowVisible(GetParent(hwndDlg)) && !IsIconic(GetParent(hwndDlg))) ? GetParent(hwndDlg) : NULL);

            // Create our update check thread.
            UpdateCheckThreadHandle = PhCreateThread(0, (PUSER_THREAD_START_ROUTINE)CheckUpdateThreadStart, hwndDlg);
        }
        break;
    case WM_SHOWDIALOG:
        {
            if (IsIconic(hwndDlg))
                ShowWindow(hwndDlg, SW_RESTORE);
            else
                ShowWindow(hwndDlg, SW_SHOW);

            SetForegroundWindow(hwndDlg);
        }
        break;
    case WM_CTLCOLORBTN:
    case WM_CTLCOLORDLG:
    case WM_CTLCOLORSTATIC:
        {
            HDC hDC = (HDC)wParam;
            HWND hwndChild = (HWND)lParam;

            // Check for our static label and change the color.
            if (GetDlgCtrlID(hwndChild) == IDC_MESSAGE)
            {
                SetTextColor(hDC, RGB(19, 112, 171));
            }

            // Set a transparent background for the control backcolor.
            SetBkMode(hDC, TRANSPARENT);

            // set window background color.
            return (INT_PTR)GetSysColorBrush(COLOR_WINDOW);
        }
    case WM_COMMAND:
        {
            switch (LOWORD(wParam))
            {
            case IDCANCEL:
            case IDOK:
                {
                    PostQuitMessage(0);
                }
                break;
            case IDC_DOWNLOAD:
                {
                    switch (PhUpdaterState)
                    {
                    case Download:
                        {
                            if (PhInstalledUsingSetup())
                            {
//.........这里部分代码省略.........
开发者ID:john-peterson,项目名称:processhacker,代码行数:101,代码来源:updater.c


示例3: set_active_window

/*******************************************************************
 *		set_active_window
 */
static BOOL set_active_window( HWND hwnd, HWND *prev, BOOL mouse, BOOL focus )
{
    HWND previous = GetActiveWindow();
    BOOL ret;
    DWORD old_thread, new_thread;
    CBTACTIVATESTRUCT cbt;

    if (previous == hwnd)
    {
        if (prev) *prev = hwnd;
        return TRUE;
    }

    /* call CBT hook chain */
    cbt.fMouse     = mouse;
    cbt.hWndActive = previous;
    if (HOOK_CallHooks( WH_CBT, HCBT_ACTIVATE, (WPARAM)hwnd, (LPARAM)&cbt, TRUE )) return FALSE;

    if (IsWindow(previous))
    {
        SendMessageW( previous, WM_NCACTIVATE, FALSE, (LPARAM)hwnd );
        SendMessageW( previous, WM_ACTIVATE,
                      MAKEWPARAM( WA_INACTIVE, IsIconic(previous) ), (LPARAM)hwnd );
    }

    SERVER_START_REQ( set_active_window )
    {
        req->handle = wine_server_user_handle( hwnd );
        if ((ret = !wine_server_call_err( req )))
            previous = wine_server_ptr_handle( reply->previous );
    }
    SERVER_END_REQ;
    if (!ret) return FALSE;
    if (prev) *prev = previous;
    if (previous == hwnd) return TRUE;

    if (hwnd)
    {
        /* send palette messages */
        if (SendMessageW( hwnd, WM_QUERYNEWPALETTE, 0, 0 ))
            SendMessageTimeoutW( HWND_BROADCAST, WM_PALETTEISCHANGING, (WPARAM)hwnd, 0,
                                 SMTO_ABORTIFHUNG, 2000, NULL );
        if (!IsWindow(hwnd)) return FALSE;
    }

    old_thread = previous ? GetWindowThreadProcessId( previous, NULL ) : 0;
    new_thread = hwnd ? GetWindowThreadProcessId( hwnd, NULL ) : 0;

    if (old_thread != new_thread)
    {
        HWND *list, *phwnd;

        if ((list = WIN_ListChildren( GetDesktopWindow() )))
        {
            if (old_thread)
            {
                for (phwnd = list; *phwnd; phwnd++)
                {
                    if (GetWindowThreadProcessId( *phwnd, NULL ) == old_thread)
                        SendMessageW( *phwnd, WM_ACTIVATEAPP, 0, new_thread );
                }
            }
            if (new_thread)
            {
                for (phwnd = list; *phwnd; phwnd++)
                {
                    if (GetWindowThreadProcessId( *phwnd, NULL ) == new_thread)
                        SendMessageW( *phwnd, WM_ACTIVATEAPP, 1, old_thread );
                }
            }
            HeapFree( GetProcessHeap(), 0, list );
        }
    }

    if (IsWindow(hwnd))
    {
        SendMessageW( hwnd, WM_NCACTIVATE, (hwnd == GetForegroundWindow()), (LPARAM)previous );
        SendMessageW( hwnd, WM_ACTIVATE,
                      MAKEWPARAM( mouse ? WA_CLICKACTIVE : WA_ACTIVE, IsIconic(hwnd) ),
                      (LPARAM)previous );
        if (GetAncestor( hwnd, GA_PARENT ) == GetDesktopWindow())
            PostMessageW( GetDesktopWindow(), WM_PARENTNOTIFY, WM_NCACTIVATE, (LPARAM)hwnd );

        if (hwnd == GetForegroundWindow() && !IsIconic( hwnd ))
            USER_Driver->pSetActiveWindow( hwnd );
    }

    /* now change focus if necessary */
    if (focus)
    {
        GUITHREADINFO info;

        info.cbSize = sizeof(info);
        GetGUIThreadInfo( GetCurrentThreadId(), &info );
        /* Do not change focus if the window is no more active */
        if (hwnd == info.hwndActive)
        {
//.........这里部分代码省略.........
开发者ID:elppans,项目名称:wine-staging-1.9.15_IndexVertexBlending-1.9.11,代码行数:101,代码来源:focus.c


示例4: d3d_frame

static bool d3d_frame(void *data, const void *frame,
      unsigned width, unsigned height, unsigned pitch,
      const char *msg)
{
   d3d_video_t *d3d = (d3d_video_t*)data;

  if (!frame)
      return true;

   RARCH_PERFORMANCE_INIT(d3d_frame);
   RARCH_PERFORMANCE_START(d3d_frame);
   // We cannot recover in fullscreen.
   if (d3d->needs_restore && IsIconic(d3d->hWnd))
      return true;

   if (d3d->needs_restore && !d3d_restore(d3d))
   {
      RARCH_ERR("[D3D]: Failed to restore.\n");
      return false;
   }

   if (d3d->should_resize)
   {
      d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, d3d->video_info.force_aspect, g_extern.system.aspect_ratio);
      renderchain_set_final_viewport(d3d->chain, &d3d->final_viewport);
      d3d_recompute_pass_sizes(d3d);

      d3d->should_resize = false;
   }

   // render_chain() only clears out viewport, clear out everything.
   D3DVIEWPORT screen_vp;
   screen_vp.X = 0;
   screen_vp.Y = 0;
   screen_vp.MinZ = 0;
   screen_vp.MaxZ = 1;
   screen_vp.Width = d3d->screen_width;
   screen_vp.Height = d3d->screen_height;
   d3d->dev->SetViewport(&screen_vp);
   d3d->dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);

   // Insert black frame first, so we can screenshot, etc.
   if (g_settings.video.black_frame_insertion)
   {
      if (d3d->dev->Present(NULL, NULL, NULL, NULL) != D3D_OK)
      {
         RARCH_ERR("[D3D]: Present() failed.\n");
         d3d->needs_restore = true;
         return true;
      }
      d3d->dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
   }

   if (!renderchain_render(d3d->chain, frame, width, height, pitch, d3d->dev_rotation))
   {
      RARCH_ERR("[D3D]: Failed to render scene.\n");
      return false;
   }

   if (d3d->font_ctx && d3d->font_ctx->render_msg)
   {
      font_params_t font_parms = {0};
#ifdef _XBOX
#if defined(_XBOX1)
      float msg_width  = 60;
      float msg_height = 365;
#elif defined(_XBOX360)
      float msg_width  = (g_extern.lifecycle_state & (1ULL << MODE_MENU_HD)) ? 160 : 100;
      float msg_height = 120;
#endif
      font_parms.x = msg_width;
      font_parms.y = msg_height;
      font_parms.scale = 21;
#endif
      d3d->font_ctx->render_msg(d3d, msg, &font_parms);
   }

#ifdef HAVE_MENU
   if (d3d->rgui && d3d->rgui->enabled)
      d3d_overlay_render(d3d, d3d->rgui);
#endif

#ifdef HAVE_OVERLAY
   if (d3d->overlays_enabled)
   {
      for (unsigned i = 0; i < d3d->overlays.size(); i++)
         d3d_overlay_render(d3d, &d3d->overlays[i]);
   }
#endif

   RARCH_PERFORMANCE_STOP(d3d_frame);

#ifdef HAVE_MENU
   if (g_extern.lifecycle_state & (1ULL << MODE_MENU) && driver.menu_ctx && driver.menu_ctx->frame)
      driver.menu_ctx->frame(d3d);
#endif

   if (d3d && d3d->ctx_driver && d3d->ctx_driver->update_window_title)
      d3d->ctx_driver->update_window_title(d3d);

//.........这里部分代码省略.........
开发者ID:OV2,项目名称:RetroArch,代码行数:101,代码来源:d3d.cpp


示例5: WindowProc

LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
  if ( wmode )
  {
    // Perform W-Mode only functionality
    switch ( uMsg )
    {
    case WM_SIZING:
      {
        SIZE border;
        GetBorderSize(hWnd, &border);

        RECT *rct = (RECT*)lParam;
        SIZE ws   = { rct->right - rct->left - border.cx, rct->bottom - rct->top - border.cy };
        if ( ws.cx < WMODE_MIN_WIDTH )
        {
          ws.cx = WMODE_MIN_WIDTH;
          CorrectWindowWidth(wParam, &ws, rct, &border);
        }
        if ( ws.cy < WMODE_MIN_HEIGHT )
        {
          ws.cy = WMODE_MIN_HEIGHT;
          CorrectWindowHeight(wParam, &ws, rct, &border);
        }

        if ( GetKeyState(VK_CONTROL) & 0x8000 && ws.cy != ws.cx * 3 / 4 )
        {
          if ( wParam == WMSZ_TOP || wParam == WMSZ_BOTTOM )
          {
            ws.cx = ws.cy * 4 / 3;
            CorrectWindowWidth(WMSZ_RIGHT, &ws, rct, &border);
          }
          else
          {
            ws.cy = ws.cx * 3 / 4;
            CorrectWindowHeight( (wParam == WMSZ_RIGHT || wParam == WMSZ_LEFT) ? WMSZ_BOTTOM : wParam, &ws, rct, &border);
          }
        }

        if ( isCorrectVersion ) // must be correct version to reference BWDATA
        {
          if ( ws.cx >= BW::BWDATA::GameScreenBuffer.width() - WMODE_SNAP_RANGE &&
               ws.cx <= BW::BWDATA::GameScreenBuffer.width() + WMODE_SNAP_RANGE )
          {
            ws.cx = BW::BWDATA::GameScreenBuffer.width();
            CorrectWindowWidth( (wParam == WMSZ_TOP || wParam == WMSZ_BOTTOM) ? WMSZ_RIGHT : wParam, &ws, rct, &border);
          }
          if ( ws.cy >= BW::BWDATA::GameScreenBuffer.height() - WMODE_SNAP_RANGE &&
               ws.cy <= BW::BWDATA::GameScreenBuffer.height() + WMODE_SNAP_RANGE )
          {
            ws.cy = BW::BWDATA::GameScreenBuffer.height();
            CorrectWindowHeight( (wParam == WMSZ_RIGHT || wParam == WMSZ_LEFT) ? WMSZ_BOTTOM : wParam, &ws, rct, &border);
          }
        }
        break;
      } // case WM_SIZING
    case WM_SIZE:
      {
        switch ( wParam )
        {
        case SIZE_RESTORED:
          {
            RECT tempRect;
            GetClientRect(hWnd, &tempRect);
            windowRect.right  = tempRect.right;
            windowRect.bottom = tempRect.bottom;
            WriteConfig("window", "width", tempRect.right);
            WriteConfig("window", "height", tempRect.bottom);
            break;
          }
        }// wParam switch
        break;
      } // case WM_SIZE
    case WM_MOVE:
      {
        RECT tempRect;
        GetWindowRect(hWnd, &tempRect);
        if ( tempRect.right > 0 && 
             tempRect.bottom > 0 && 
             tempRect.left < GetSystemMetrics(SM_CXFULLSCREEN) &&
             tempRect.top  < GetSystemMetrics(SM_CYFULLSCREEN) )
        {
          windowRect.left = tempRect.left;
          windowRect.top  = tempRect.top;
          WriteConfig("window", "left", tempRect.left);
          WriteConfig("window", "top",  tempRect.top);
        }
        break;
      } // case WM_MOVE
    case WM_PAINT:
      if ( gbWantUpdate && pBits)
      {
        static DWORD dwLastUpdate = 0;
        DWORD dwNewTick = GetTickCount();
        if ( dwLastUpdate + (IsIconic(hWnd) ? 200 : 20) > dwNewTick )
          break;
        dwLastUpdate = dwNewTick;
        gbWantUpdate = false;

        // begin paint
//.........这里部分代码省略.........
开发者ID:Maiven,项目名称:bwapi,代码行数:101,代码来源:WMode.cpp


示例6: update_subwindow

static int update_subwindow(void)
{
    int x,y;
    RECT rd;
    WINDOWPOS wp;

    if(!sub_window)
    {
        WinID = -1;

        if(IsWindowVisible(mygui->subwindow) && guiInfo.sh_video && guiInfo.Playing)
        {
            ShowWindow(mygui->subwindow, SW_HIDE);
            return 0;
        }
        else if(!guiInfo.VideoWindow)
            return 0;
        else ShowWindow(mygui->subwindow, SW_SHOW);
    }

    /* we've come out of fullscreen at the end of file */
    if((!IsWindowVisible(mygui->subwindow) || IsIconic(mygui->subwindow)) && guiInfo.VideoWindow)
        ShowWindow(mygui->subwindow, SW_SHOWNORMAL);

    /* get our current window coordinates */
    GetWindowRect(mygui->subwindow, &rd);

    x = rd.left;
    y = rd.top;

    /* restore sub window position when coming out of fullscreen */
    if(x <= 0) x = old_rect.left;
    if(y <= 0) y = old_rect.top;

    if(!guiInfo.Playing)
    {
        window *desc = NULL;
        int i;

        for (i=0; i<mygui->skin->windowcount; i++)
            if(mygui->skin->windows[i]->type == wiSub)
                desc = mygui->skin->windows[i];

        rd.right = rd.left+desc->base->bitmap[0]->width;
        rd.bottom = rd.top+desc->base->bitmap[0]->height;
        sub_aspect = (float)(rd.right-rd.left)/(rd.bottom-rd.top);
    }
    else
    {
        rd.right = rd.left+guiInfo.VideoWidth;
        rd.bottom = rd.top+guiInfo.VideoHeight;

        if (movie_aspect > 0.0)       // forced aspect from the cmdline
            sub_aspect = movie_aspect;
    }


    AdjustWindowRect(&rd, WS_OVERLAPPEDWINDOW | WS_SIZEBOX, 0);
    SetWindowPos(mygui->subwindow, 0, x, y, rd.right-rd.left, rd.bottom-rd.top, SWP_NOOWNERZORDER);

    wp.hwnd = mygui->subwindow;
    wp.x = rd.left;
    wp.y = rd.top;
    wp.cx = rd.right-rd.left;
    wp.cy = rd.bottom-rd.top;
    wp.flags = SWP_NOOWNERZORDER | SWP_SHOWWINDOW;

    /* erase the bitmap image if there's video */
    if(guiInfo.Playing != GUI_STOP && guiInfo.sh_video)
        SendMessage(mygui->subwindow, WM_ERASEBKGND, (WPARAM)GetDC(mygui->subwindow), 0);

    /* reset the window aspect */
    SendMessage(mygui->subwindow, WM_WINDOWPOSCHANGED, 0, (LPARAM)&wp);
    return 0;
}
开发者ID:lcrs,项目名称:balls-mplayer,代码行数:75,代码来源:interface.c


示例7: return

	//---------------------------------------------------------------------
	bool D3D10RenderWindow::isVisible() const
	{
		return (mHWnd && !IsIconic(mHWnd));
	}
开发者ID:milram,项目名称:ogre-1.7.4-osx,代码行数:5,代码来源:OgreD3D10RenderWindow.cpp


示例8: HostWndProcW


//.........这里部分代码省略.........

  case WM_MOUSEMOVE:
      recordMouseEvent(lastMessage);
      break;

  case WM_LBUTTONDOWN:
  case WM_RBUTTONDOWN:
  case WM_MBUTTONDOWN:
    if(GetFocus() != hwnd) SetFocus(hwnd);
    SetCapture(hwnd); /* capture mouse input */
      recordMouseEvent(lastMessage);
      break;

  case WM_LBUTTONUP:
  case WM_RBUTTONUP:
  case WM_MBUTTONUP:
    if(GetFocus() != hwnd) SetFocus(hwnd);
    ReleaseCapture(); /* release mouse capture */
      recordMouseEvent(lastMessage);
      break;


  /*keyboard events*/
  case WM_KEYDOWN:
  case WM_SYSKEYDOWN:
  case WM_KEYUP:
  case WM_SYSKEYUP:
  case WM_CHAR:
  case WM_SYSCHAR:
   recordKeyboardEvent(lastMessage);
   break;


  /*window events*/
  case WM_MOVE:
  case WM_SIZE:
    if ((GetWindowRect(hwnd, &boundingRect)) != 0){

	sqWindowEvent *windowevent = (sqWindowEvent*) sqNextEventPut();
	windowevent->type = EventTypeWindow;
	windowevent->timeStamp = lastMessage ? lastMessage->time : GetTickCount();
	windowevent->action = WindowEventMetricChange;
	windowevent->value1 = boundingRect.left ;
	windowevent->value2 = boundingRect.top;
	windowevent->value3 = boundingRect.right;
	windowevent->value4 = boundingRect.bottom;
	windowevent->windowIndex =(int) hwnd;
    }
    break;
	
  case WM_PAINT:	
    if ((GetWindowRect(hwnd, &boundingRect)) != 0){

	sqWindowEvent *windowevent = (sqWindowEvent*) sqNextEventPut();
	windowevent->type = EventTypeWindow;
	windowevent->timeStamp = lastMessage ? lastMessage->time : GetTickCount();
	windowevent->action = WindowEventPaint;
	windowevent->value1 = boundingRect.left ;
	windowevent->value2 = boundingRect.top;
	windowevent->value3 = boundingRect.right;
	windowevent->value4 = boundingRect.bottom;
	windowevent->windowIndex =(int) hwnd;
    }
    break;


  case WM_CLOSE:
    {
	sqWindowEvent *windowevent = (sqWindowEvent*) sqNextEventPut();
	windowevent->type = EventTypeWindow;
	windowevent->timeStamp = lastMessage ? lastMessage->time : GetTickCount();
	windowevent->action = WindowEventClose;
	windowevent->windowIndex =(int) hwnd;
    }
    break;
	
  case WM_ACTIVATE:
    {
        sqWindowEvent *windowevent = (sqWindowEvent*) sqNextEventPut();
        windowevent->type = EventTypeWindow;
        windowevent->timeStamp = lastMessage ? lastMessage->time : GetTickCount();
        if (wParam == WA_INACTIVE) windowevent->action = WindowEventIconise;
        else windowevent->action = WindowEventActivated;
       	windowevent->windowIndex =(int) hwnd;      
    }
    break; 
    	
  case WM_GETMINMAXINFO:
    {
        sqWindowEvent *windowevent = (sqWindowEvent*) sqNextEventPut();
        windowevent->type = EventTypeWindow;
        windowevent->timeStamp = lastMessage ? lastMessage->time : GetTickCount();
        if (IsIconic(hwnd) != 0)windowevent->action = WindowEventIconise;
        else windowevent->action = WindowEventActivated;
       	windowevent->windowIndex =(int) hwnd;      
    }
    break;   
 }
 return DefWindowProcW(hwnd,message,wParam,lParam);
}
开发者ID:JeanBaptisteArnaud,项目名称:RaspLocalDebug,代码行数:101,代码来源:sqWin32HostWindowPlugin.c


示例9: switch

LRESULT CALLBACK Explorerplusplus::TabProxyWndProc(HWND hwnd,UINT Msg,WPARAM wParam,LPARAM lParam,int iTabId)
{
	switch(Msg)
	{
	case WM_ACTIVATE:
		/* Restore the main window if necessary, and switch
		to the actual tab. */
		if(IsIconic(m_hContainer))
		{
			ShowWindow(m_hContainer,SW_RESTORE);
		}

		OnSelectTab(iTabId,FALSE);
		return 0;
		break;

	case WM_SETFOCUS:
		SetFocus(m_hListView[iTabId]);
		break;

	case WM_SYSCOMMAND:
		switch(wParam)
		{
		case SC_CLOSE:
			break;

		default:
			SendMessage(m_hListView[iTabId],WM_SYSCOMMAND,wParam,lParam);
			break;
		}
		break;

	/* Generate a thumbnail of the current tab. Basic procedure:
	1. Generate a full-scale bitmap of the main window.
	2. Overlay a bitmap of the specified tab onto the main
	window bitmap.
	3. Shrink the resulting bitmap down to the correct thumbnail size.
	
	A thumbnail will be dynamically generated, provided the main window
	is not currently minimized (as we won't be able to grap a screenshot
	of it). If the main window is minimized, we'll use a cached screenshot
	of the tab (taken before the main window was minimized). */
	case WM_DWMSENDICONICTHUMBNAIL:
		{
			HDC hdc;
			HDC hdcSrc;
			HBITMAP hbmTab = NULL;
			HBITMAP hPrevBitmap;
			Gdiplus::Color color(0,0,0);
			HRESULT hr;
			int iBitmapWidth;
			int iBitmapHeight;
			int iWidth;
			int iHeight;
			int iMaxWidth;
			int iMaxHeight;

			iMaxWidth = HIWORD(lParam);
			iMaxHeight = LOWORD(lParam);

			/* If the main window is minimized, it won't be possible
			to generate a thumbnail for any of the tabs. In that
			case, use a static 'No Preview Available' bitmap. */
			if(IsIconic(m_hContainer))
			{
				hbmTab = (HBITMAP)LoadImage(GetModuleHandle(0),MAKEINTRESOURCE(IDB_NOPREVIEWAVAILABLE),IMAGE_BITMAP,0,0,0);

				SetBitmapDimensionEx(hbmTab,223,130,NULL);
			}
			else
			{
				hbmTab = CaptureTabScreenshot(iTabId);
			}

			SIZE sz;

			GetBitmapDimensionEx(hbmTab,&sz);

			iBitmapWidth = sz.cx;
			iBitmapHeight = sz.cy;


			/* Shrink the bitmap. */
			HDC hdcThumbnailSrc;
			HBITMAP hbmThumbnail;
			POINT pt;

			hdc = GetDC(m_hContainer);
			hdcSrc = CreateCompatibleDC(hdc);

			SelectObject(hdcSrc,hbmTab);

			hdcThumbnailSrc = CreateCompatibleDC(hdc);

			/* If the current height of the main window
			is less than the width, we'll create a thumbnail
			of maximum width; else maximum height. */
			if((iBitmapWidth / iMaxWidth) > (iBitmapHeight / iMaxHeight))
			{
				iWidth = iMaxWidth;
//.........这里部分代码省略.........
开发者ID:hollylee,项目名称:explorerplusplus,代码行数:101,代码来源:TaskbarThumbnails.cpp


示例10: MainWindowProc

/*
 * MainWindowProc - procedure for main (root) window
 */
WINEXPORT LRESULT CALLBACK MainWindowProc( HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam )
{
    RECT        rect;
    vi_rc       rc;
    HANDLE      hfileinfo;
    int         cnt, i;
    char        *buff;

    switch( msg ) {
    case WM_CREATE:
        root_window_id = hwnd;
        GetClientRect( hwnd, &rect );
        edit_container_id = CreateContainerWindow( &rect );
        InitWindows();
        DragAcceptFiles( hwnd, TRUE );
        timerID = SetTimer( hwnd, TIMER_ID, 60L * 1000L, NULL );
        break;
    case WM_DROPFILES:
        hfileinfo = (HANDLE) wparam;
        cnt = DragQueryFile( hfileinfo, (UINT)-1, NULL, 0 );
        buff = alloca( FILENAME_MAX + 2 );   /* we add a " at the beginning and at the end so we can handle path- and filenames with spaces */
        if( buff != NULL ) {
            buff[0] = '"';      /* one " at the beginning of the filename */
            for( i = 0; i < cnt; i++ ) {
                if( DragQueryFile( hfileinfo, i, buff + 1, FILENAME_MAX ) == (UINT)-1 ) {
                    break;
                }
                strcat( buff, SingleQuote );
                rc = EditFile( buff, false );
                if( rc > ERR_NO_ERR ) {
                    Error( GetErrorMsg( rc ) );
                }
            }
        }
        DragFinish( hfileinfo );
        break;
    case WM_TIMER:
        UpdateStatusWindow();
        break;
    case WM_KEYDOWN:
        if( WindowsKeyPush( wparam, HIWORD( lparam ) ) ) {
            return( 0 );
        }
        break;
    case WM_SIZE:
        DefFrameProc( hwnd, edit_container_id, msg, wparam, lparam );
        RootState = wparam;
        if( wparam != SIZE_MINIMIZED ) {
            ResizeRoot();
            GetWindowRect( hwnd, &RootRect );
            if( wparam != SIZE_MAXIMIZED ) {
                RootState = 0;
            }
        }
        return( 0 );
    case WM_MOVE:
        DefFrameProc( hwnd, edit_container_id, msg, wparam, lparam );
        if( RootState != SIZE_MINIMIZED ) {
            GetWindowRect( hwnd, &RootRect );
        }
        return( 0 );
    case WM_ACTIVATEAPP:
        if( BAD_ID( current_window_id ) ) {
            break;
        }
        SetFocus( root_window_id );
#if 0
        if( !wparam ) {
            InactiveWindow( current_window_id );
        } else {
            SendMessage( edit_container_id, WM_MDIACTIVATE, (WPARAM)current_window_id, 0L );
        }
#endif
        if( wparam ) {
            ResetEditWindowCursor( current_window_id );
        } else {
            GoodbyeCursor( current_window_id );
        }
        break;
    case WM_MOUSEACTIVATE:
        SetFocus( hwnd );
        return( MA_ACTIVATE );
    case WM_SETFOCUS:
        if( BAD_ID( current_window_id ) ) {
            break;
        }
        if( !IsIconic( current_window_id ) ) {
            SendMessage( edit_container_id, WM_MDIACTIVATE, (WPARAM)current_window_id, 0L );
            DCUpdate();
            SetWindowCursor();
            SetWindowCursorForReal();
            return( 0 );
        }
        break;
    case WM_NCLBUTTONDBLCLK:
        break;
    case WM_COMMAND:
//.........这里部分代码省略.........
开发者ID:Azarien,项目名称:open-watcom-v2,代码行数:101,代码来源:mainwnd.c


示例11: winMWExtWMWindowProc


//.........这里部分代码省略.........
            && winIsInternalWMRunning(pScreenInfo)) {
#if CYGMULTIWINDOW_DEBUG
            winDebug("\twindow z order was changed\n");
#endif
            if (pWinPos->hwndInsertAfter == HWND_TOP
                || pWinPos->hwndInsertAfter == HWND_TOPMOST
                || pWinPos->hwndInsertAfter == HWND_NOTOPMOST) {
#if CYGMULTIWINDOW_DEBUG
                winDebug("\traise to top\n");
#endif
                /* Raise the window to the top in Z order */
                wmMsg.msg = WM_WM_RAISE;
                if (fWMMsgInitialized)
                    winSendMessageToWM(pScreenPriv->pWMInfo, &wmMsg);
            }
#if 1
            else if (pWinPos->hwndInsertAfter == HWND_BOTTOM) {
            }
            else {
                /* Check if this window is top of X windows. */
                HWND hWndAbove = NULL;
                DWORD dwCurrentProcessID = GetCurrentProcessId();
                DWORD dwWindowProcessID = 0;

                for (hWndAbove = pWinPos->hwndInsertAfter;
                     hWndAbove != NULL;
                     hWndAbove = GetNextWindow(hWndAbove, GW_HWNDPREV)) {
                    /* Ignore other XWin process's window */
                    GetWindowThreadProcessId(hWndAbove, &dwWindowProcessID);

                    if ((dwWindowProcessID == dwCurrentProcessID)
                        && GetProp(hWndAbove, WIN_WINDOW_PROP)
                        && !IsWindowVisible(hWndAbove)
                        && !IsIconic(hWndAbove))        /* ignore minimized windows */
                        break;
                }
                /* If this is top of X windows in Windows stack,
                   raise it in X stack. */
                if (hWndAbove == NULL) {
#if CYGMULTIWINDOW_DEBUG
                    winDebug("\traise to top\n");
#endif
                    /* Raise the window to the top in Z order */
                    wmMsg.msg = WM_WM_RAISE;
                    if (fWMMsgInitialized)
                        winSendMessageToWM(pScreenPriv->pWMInfo, &wmMsg);
                }
            }
#endif
        }

        if (!(pWinPos->flags & SWP_NOSIZE)) {
            if (IsIconic(hwnd)) {
#if CYGMULTIWINDOW_DEBUG
                winDebug("\tIconic -> MINIMIZED\n");
#endif
                if (winIsInternalWMRunning(pScreenInfo)) {
                    /* Raise the window to the top in Z order */
                    wmMsg.msg = WM_WM_LOWER;
                    if (fWMMsgInitialized)
                        winSendMessageToWM(pScreenPriv->pWMInfo, &wmMsg);
                }
                winWindowsWMSendEvent(WindowsWMControllerNotify,
                                      WindowsWMControllerNotifyMask,
                                      1,
                                      WindowsWMMinimizeWindow,
开发者ID:Agnesa,项目名称:xserver,代码行数:67,代码来源:winwin32rootlesswndproc.c


示例12: dc

void CTwoOptDlg::OnPaint()
{	
	// device context for painting
	
	//CDC memDC ; // buffer context 
	CPaintDC dc(this);   

	if (IsIconic())
	{		
		
		SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);		
	}
	else
	{	
		if ( CoordsMatrix_.size() < 1 ) return;
	                              // device context for painting


		CPen penDot(PS_DOT,1,RGB(255,0,0));
		CPen penblack(PS_SOLID,3,RGB(0,0,0));

		CRect rect;
		GetClientRect(&rect);
	 

		int rectx1 = rect.left + 20;
		int rectx2 = rect.right  - 170;
		int recty1 = rect.top + 25;
		int recty2 = rect.bottom - bottom_limit;

		
		dc.Rectangle(rectx1-5,recty1-5,rectx2+5,recty2+5);
		// Plot each node
		size_t tour_size = CoordsMatrix_.size();
		for ( count = 0; count < tour_size; count++ )
		{
			Coords mat = CoordsMatrix_[count];
			xc1 =static_cast<int>(mat.GetX());
			yc1 = static_cast<int>(mat.GetY());

			xn1 = (float) ( xc1 - MinX ) / (float) ( MaxX - MinX );
			yn1 = (float) ( yc1 - MinY ) / (float) ( MaxY - MinY );
			xcoord1 = rectx1 + (int) (float) ( xn1 * abs( rectx1 - rectx2 ) );
			ycoord1 = recty2 - (int) (float) ( yn1 * abs( recty1 - recty2 ) );
			dc.SelectObject(&penblack);
			dc.Ellipse( xcoord1 - 2, ycoord1 - 2, xcoord1 + 2, ycoord1 + 2 );	

			//draw lines

			dc.SelectObject(&penDot);

			//draw last tour
			if ( hasRun && count < tour_size - 1 && m_lasttour.Tour.size())
			{
				m_lasttour.Tour[count];
				cc1 = static_cast<int>(m_lasttour.Tour[count]);
				cc2 =  static_cast<int>(m_lasttour.Tour[count +1]);
				DrawNodes(cc1 , cc2, rectx1, rectx2, recty2, recty1, dc);
			}

			dc.SelectObject(&penblack);
			if ( hasRun && count < tour_size - 1   && m_besttour.Tour.size())
			{
				cc1 =  static_cast<int>(m_besttour.Tour[count]);
				cc2 =  static_cast<int>(m_besttour.Tour[count +1]);
				DrawNodes(cc1 , cc2, rectx1, rectx2, recty2, recty1, dc);
			}
		

		}	

		// Draw final link
		if ( hasRun )
		{
			
			if(m_lasttour.Tour.size())
			{
				cc1 =  static_cast<int>(m_lasttour.Tour[tour_size-1]);
				cc2 = static_cast<int>( m_lasttour.Tour[0]);
				dc.SelectObject(&penDot);
				DrawNodes(cc1 , cc2, rectx1, rectx2, recty2, recty1, dc);
			}
			if(m_besttour.Tour.size())
			{
				dc.SelectObject(&penblack);
				cc1 =  static_cast<int>(m_besttour.Tour[tour_size-1]);
				cc2 =  static_cast<int>(m_besttour.Tour[0]);
				DrawNodes(cc1 , cc2, rectx1, rectx2, recty2, recty1, dc);
			}
//.........这里部分代码省略.........
开发者ID:d13125710,项目名称:ANTSGUI_old,代码行数:101,代码来源:GADlg.cpp


示例13: TWIN_DriverMessage

BOOL
TWIN_DriverMessage(LPMSG lpMsg, HWND hWnd,
	      UINT uMin, UINT uMax,UINT uFlg,BOOL bNoWait)
{
    DWORD   dwerv;
    HANDLE  hTask;
    LPQUEUE lpQueue;

    if (hWnd && !IsWindow(hWnd))
	hWnd = 0;

    if (hWnd)
	hTask = GetWindowTask(hWnd);
    else
	hTask = GetCurrentTask();
    lpQueue = QueueGetPtr(hTask);

    /******************************************/
    /* what is this?  it is not called...     */
    /*hFocusTask = GetWindowTask(GetFocus()); */
    /******************************************/

  lpMsg->hwnd = 0;
  labLoop:
    while(1) {
	while (lpSendMessageStack && 
	       lpSendMessageStack->hReceivingTask == GetCurrentTask() &&
	       !lpSendMessageStack->bSendReceived)
	{
	    TWIN_ReceiveMessage(FALSE);
	}

	/* try for a message from application queue */
	if (QueueGetMsg(lpQueue, lpMsg, hWnd, uMin, uMax, uFlg)) {
	    break;
	}

	/* try for a message from system queue */
	if (QueueGetMsg(0,lpMsg,hWnd,uMin,uMax,uFlg)) {
	    break;
	}

	if (uMin <= WM_PAINT && (!uMax || uMax >= WM_PAINT)) {
	    /* finally, check if the window needs a paint message */
	    if(lpQueue->wQueueFlags & QFPAINT) {
	      labTryNext:
		if((lpMsg->hwnd = InternalUpdateWindows())) {
		    if (TestWF(lpMsg->hwnd, WFNCDIRTY)) {
			if (NonEmptyNCRect(lpMsg->hwnd)) {
			    lpMsg->message = WM_NCPAINT;
			    lpMsg->wParam = 0;
			    lpMsg->lParam = 0L;
			    break;
			}
			else {
			    ClearWF(lpMsg->hwnd, WFNCDIRTY);
			}
		    }
		    if (TestWF(lpMsg->hwnd, WFDIRTY)) {
			if (IsIconic(lpMsg->hwnd) && 
			    GetClassIcon(lpMsg->hwnd)) {
			    lpMsg->message = WM_PAINTICON;
			    lpMsg->wParam = 1;
			}
			else {
			    lpMsg->message = WM_PAINT;
			    lpMsg->wParam = 0;
			}
			lpMsg->lParam = 0L;
			break;
		    }
		    else
			goto labTryNext;
		}
		lpQueue->wQueueFlags &= ~QFPAINT;
	    }
	}

	if ((uMin <= WM_TIMER && (!uMax || uMax >= WM_TIMER)) ||
	    (uMin <= WM_SYSTIMER && (!uMax || uMax >= WM_SYSTIMER))) {
	    if(lpQueue->wQueueFlags & QFTIMER) {
		if (TWIN_GetTimerMsg(hWnd,hTask,lpMsg,uFlg)) {
		    break;
		}
	    }
	}

	/* none of the above, so see if system is ready. */
	if (!TWIN_InDriverWait)
	{

	    TWIN_InDriverWait = TRUE;
	    dwerv = DriverWaitEvent(TRUE);
	    TWIN_InDriverWait = FALSE;

	    if (!dwerv && !bNoWait)
	    {
		/*
		 *  The code here used to call ReadyTask(GetCurrentTask())
		 *  before calling InternalYield(), but that results in
//.........这里部分代码省略.........
开发者ID:ErisBlastar,项目名称:osfree,代码行数:101,代码来源:Messages.c


示例14: OnSize

void CImageWnd::OnSize(BOOL refreshNow)
{
   if (m_pAppWnd == NULL)
      return;

   // If application window is being iconified, hide the current view
   if (IsIconic(m_pAppWnd->m_hWnd))
   {
      if (m_pView)
         m_pView->Hide();
      return;
   }

   // Get application rectangle
   CRect appRect;
   m_pAppWnd->GetClientRect(appRect);

   // Get view rectangle
   CRect viewRect;
   if (m_pViewWnd != NULL)
   {
      m_pViewWnd->GetWindowRect(viewRect);
      m_pAppWnd->ScreenToClient(viewRect);
   }
   else
   {
      viewRect = appRect;
   }

   if (m_pViewWnd != NULL && m_pHorzScr != NULL && m_pVertScr != NULL)
   {
      // Get scroll bars rectangles
      CRect horzRect, vertRect;
      m_pHorzScr->GetWindowRect(horzRect);
      m_pVertScr->GetWindowRect(vertRect);
      m_pAppWnd->ScreenToClient(horzRect);
      m_pAppWnd->ScreenToClient(vertRect);

      // Adjust windows' position
      viewRect.right = appRect.right - 5 - vertRect.Width();
      viewRect.bottom = appRect.bottom - 5 - horzRect.Height();
      m_pViewWnd->MoveWindow(viewRect.left, viewRect.top, viewRect.Width(), viewRect.Height(), TRUE);

      horzRect.top = viewRect.bottom;
      horzRect.right = viewRect.right;
      horzRect.bottom = appRect.bottom - 5;
      m_pHorzScr->MoveWindow(horzRect.left, horzRect.top, horzRect.Width(), horzRect.Height(), TRUE);

      vertRect.left = viewRect.right;
      vertRect.right = appRect.right - 5;
      vertRect.bottom = viewRect.bottom;
      m_pVertScr->MoveWindow(vertRect.left, vertRect.top, vertRect.Width(), vertRect.Height(), TRUE);
   }

   if (m_pView)
   {
      // Call corresponding handler
      m_pView->OnSize(refreshNow);

      // Update scroll bars' position and range
      // Has to be called twice (JPC)
      UpdateScrollBars();
      UpdateScrollBars();

      // Update view rectangle
      m_ViewRect = viewRect;
      m_ViewRect.left += m_pView->GetScaleParamsDst().Left();
      m_ViewRect.top += m_pView->GetScaleParamsDst().Top();
      m_ViewRect.right = m_ViewRect.left + m_pView->GetWidth();
      m_ViewRect.bottom = m_ViewRect.top + m_pView->GetHeight();

      // Update tracker limits
      CRect limitRect;

      limitRect.top = 0;
      limitRect.left = 0;
      limitRect.right = m_pView->GetWidth();
      limitRect.bottom = m_pView->GetHeight();
      m_RectTracker.SetLimitRect(&limitRect);

      if (m_pViewWnd == NULL)
      {
         // Check if unused region of the AppWnd should be repainted
         int viewWidth = m_pView->GetWidth();
         int viewHeight = m_pView->GetHeight();

         if (appRect.Width() > viewWidth)
         {
            CRect rect = appRect;

            rect.left = viewWidth;
            m_pAppWnd->InvalidateRect(rect, TRUE);
         }
         if (appRect.Height() > viewHeight)
         {
            CRect rect = appRect;

            rect.top = viewHeight;
            m_pAppWnd->InvalidateRect(rect, TRUE);
         }
//.........这里部分代码省略.........
开发者ID:sunlong0724,项目名称:myworkspce,代码行数:101,代码来源:ImageWnd.cpp


示例15: RedrawForce

/* 
 * Functions should call RedrawAll if they need the room to be redrawn.
 * This sets a flag, and the next time an opportunity arises, the room
 * is redrawn via a call to RedrawForce.
 */
void RedrawForce(void)
{
   HDC hdc;
   static DWORD lastEndFrame = 0;
   DWORD endFrame, startFrame;
   int totalFrameTime, oldMode;
   char buffer[32];

   if (GameGetState() == GAME_INVALID || /*!need_redraw ||*/ IsIconic(hMain) ||
       view.cx == 0 || view.cy == 0 || current_room.rows == 0 || current_room.cols == 0)
   {
      need_redraw = False;
      return;
   }

   timeBeginPeriod(1);
   startFrame = timeGetTime();

   /* REVIEW: Clearing flag before draw phase allows draw phase to set flag.
    *         This is useful in rare circumstances when an effect should
    *         last only one frame, even if animation is off.
    */
   need_redraw = False;
   hdc = GetDC(hMain);
   DrawRoom(hdc, view.x, view.y, &current_room, map);

   endFrame = timeGetTime();
   msDrawFrame = (int)(endFrame - startFrame);
   totalFrameTime = (int)(endFrame - lastEndFrame);

   // if totalFrameTime is less than one, clamp to 1 so we don't divide by 0 or get negative fps
   if (1 > totalFrameTime)
	   totalFrameTime = 1;

   fps = 1000 / (int)totalFrameTime;
   if (config.maxFPS)
   {
      if (fps > config.maxFPS)
      {
	 int msSleep = (1000 / config.maxFPS) - totalFrameTime;
	 Sleep(msSleep);
      }
   }
   lastEndFrame = endFrame;
   timeEndPeriod(1);

   if (config.showFPS)
   {
      RECT rc,lagBox;
      wsprintf(buffer, "FPS=%d (%dms)        ", fps, msDrawFrame);
      ZeroMemory(&rc,sizeof(rc));
      rc.bottom = DrawText(hdc,buffer,-1,&rc,DT_SINGLELINE|DT_CALCRECT);
      Lagbox_GetRect(&lagBox);
      OffsetRect(&rc,lagBox.right + TOOLBAR_SEPARATOR_WIDTH,lagBox.top);
      DrawWindowBackground(hdc, &rc, rc.left, rc.top);
      oldMode = SetBkMode(hdc,TRANSPARENT);
      DrawText(hdc,buffer,-1,&rc,DT_SINGLELINE);
      SetBkMode(hdc,oldMode);
      GdiFlush();
   }
   ReleaseDC(hMain, hdc);

   GameWindowSetCursor();   // We may have moved; reset cursor
}
开发者ID:Anonic,项目名称:Meridian59,代码行数:69,代码来源:graphics.c


示例16: HotkeyHandlerDlgProc


//.........这里部分代码省略.........
						BOOL iSelection = TrackPopupMenu(PluginConfig.g_hMenuTrayUnread, TPM_RETURNCMD, pt.x, pt.y, 0, hwndDlg, NULL);
						HandleMenuEntryFromhContact((MCONTACT)iSelection);
					}
					else TrackPopupMenu(GetSubMenu(PluginConfig.g_hMenuContext, 8), TPM_RETURNCMD, pt.x, pt.y, 0, hwndDlg, NULL);

					if (wParam == 100)
						PostMessage(hwndDlg, WM_NULL, 0, 0);
				}
				break;

			case WM_MBUTTONDOWN:
				{
					if (wParam == 100)
						SetForegroundWindow(hwndDlg);

					int iCount = GetMenu 

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C++ IsHorzDocked函数代码示例发布时间:2022-05-30
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