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C++ LUMIX_DELETE函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中LUMIX_DELETE函数的典型用法代码示例。如果您正苦于以下问题:C++ LUMIX_DELETE函数的具体用法?C++ LUMIX_DELETE怎么用?C++ LUMIX_DELETE使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了LUMIX_DELETE函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: LUMIX_DELETE

	void PhysicsSystemImpl::destroy()
	{
		m_cooking->release();
		m_physics->release();
		m_foundation->release();
		LUMIX_DELETE(m_allocator, m_physx_allocator);
		LUMIX_DELETE(m_allocator, m_error_callback);
	}
开发者ID:Fergus1986,项目名称:LumixEngine,代码行数:8,代码来源:physics_system.cpp


示例2: destroyUniverse

	void destroyUniverse(UniverseContext& context) override
	{
		for (int i = context.m_scenes.size() - 1; i >= 0; --i)
		{
			context.m_scenes[i]->getPlugin().destroyScene(context.m_scenes[i]);
		}
		LUMIX_DELETE(m_allocator, context.m_universe);

		LUMIX_DELETE(m_allocator, &context);
		m_resource_manager.removeUnreferenced();
	}
开发者ID:badkangaroo,项目名称:LumixEngine,代码行数:11,代码来源:engine.cpp


示例3: createProcess

	Process* createProcess(const char* cmd, const char* args, IAllocator& allocator)
	{
		auto* process = LUMIX_NEW(allocator, Process)(allocator);

		SECURITY_ATTRIBUTES sec_attrs;
		sec_attrs.nLength = sizeof(SECURITY_ATTRIBUTES);
		sec_attrs.bInheritHandle = TRUE;
		sec_attrs.lpSecurityDescriptor = NULL;
		if (CreatePipe(&process->output_read_pipe, &process->output_write_pipe, &sec_attrs, 0) ==
			FALSE)
		{
			LUMIX_DELETE(allocator, process);
			return nullptr;
		}
		if (SetHandleInformation(process->output_read_pipe, HANDLE_FLAG_INHERIT, 0) == FALSE)
		{
			LUMIX_DELETE(allocator, process);
			return nullptr;
		}

		STARTUPINFO suinfo;
		ZeroMemory(&suinfo, sizeof(suinfo));
		suinfo.cb = sizeof(suinfo);
		suinfo.dwFlags = STARTF_USESHOWWINDOW | STARTF_USESTDHANDLES;
		suinfo.wShowWindow = SW_HIDE;
		suinfo.hStdOutput = process->output_write_pipe;
		suinfo.hStdError = process->output_write_pipe;

		char rw_args[1024];
		copyString(rw_args, args);
		auto create_process_ret = CreateProcess(
			cmd,
			rw_args,
			NULL,
			NULL,
			TRUE,
			NORMAL_PRIORITY_CLASS,
			NULL,
			NULL,
			&suinfo,
			&process->process_info);
		
		if (create_process_ret == FALSE)
		{
			LUMIX_DELETE(allocator, process);
			return nullptr;
		}

		CloseHandle(process->output_write_pipe);

		return process;
	}
开发者ID:zemanmar,项目名称:LumixEngine,代码行数:52,代码来源:system.cpp


示例4: shutdown

	void shutdown()
	{
		m_engine->destroyUniverse(*m_universe);
		Lumix::FS::FileSystem::destroy(m_file_system);
		LUMIX_DELETE(m_allocator, m_disk_file_device);
		LUMIX_DELETE(m_allocator, m_mem_file_device);
		LUMIX_DELETE(m_allocator, m_pack_file_device);
		Lumix::Pipeline::destroy(m_pipeline);
		Lumix::Engine::destroy(m_engine, m_allocator);
		m_engine = nullptr;
		m_pipeline = nullptr;
		m_universe = nullptr;
	}
开发者ID:xuxiaowei007,项目名称:LumixEngine,代码行数:13,代码来源:main_win.cpp


示例5: shutdown

void shutdown()
{
	for (int j = 0; j < g_properties->size(); ++j)
	{
		Array<IPropertyDescriptor*>& props = g_properties->at(j);
		for (auto* prop : props)
		{
			LUMIX_DELETE(*g_allocator, prop);
		}
	}

	LUMIX_DELETE(*g_allocator, g_properties);
	g_properties = nullptr;
	g_allocator = nullptr;
}
开发者ID:xuxiaowei007,项目名称:LumixEngine,代码行数:15,代码来源:property_register.cpp


示例6: load

		IPlugin* load(const char* path) override
		{
			g_log_info.log("plugins") << "loading plugin " << path;
			typedef IPlugin* (*PluginCreator)(Engine&);

			auto* lib = loadLibrary(path);
			if (lib)
			{
				PluginCreator creator = (PluginCreator)getLibrarySymbol(lib, "createPlugin");
				if (creator)
				{
					IPlugin* plugin = creator(m_engine);
					if (!plugin || !plugin->create())
					{
						LUMIX_DELETE(m_engine.getAllocator(), plugin);
						ASSERT(false);
						return nullptr;
					}
					m_plugins.push(plugin);
					m_libraries.push(lib);
					m_library_loaded.invoke(lib);
					g_log_info.log("plugins") << "plugin loaded";
					return plugin;
				}
			}
			unloadLibrary(lib);
			return 0;
		}
开发者ID:zemanmar,项目名称:LumixEngine,代码行数:28,代码来源:plugin_manager.cpp


示例7: LUMIX_DELETE

PropertyGrid::~PropertyGrid()
{
	for (auto* i : m_plugins)
	{
		LUMIX_DELETE(m_editor.getAllocator(), i);
	}
}
开发者ID:PeaceSells50,项目名称:LumixEngine,代码行数:7,代码来源:property_grid.cpp


示例8: lengthOf

void ParticleEmitter::deserialize(InputBlob& blob, ResourceManager& manager, bool has_version)
{
	int version = (int)ParticleEmitterVersion::INVALID;
	if (has_version)
	{
		blob.read(version);
		if (version > (int)ParticleEmitterVersion::SPAWN_COUNT) blob.read(m_spawn_count);
	}
	blob.read(m_spawn_period);
	blob.read(m_initial_life);
	blob.read(m_initial_size);
	blob.read(m_entity);
	char path[MAX_PATH_LENGTH];
	blob.readString(path, lengthOf(path));
	auto material_manager = manager.get(ResourceManager::MATERIAL);
	auto material = static_cast<Material*>(material_manager->load(Lumix::Path(path)));
	setMaterial(material);

	int size;
	blob.read(size);
	for (auto* module : m_modules)
	{
		LUMIX_DELETE(m_allocator, module);
	}
	m_modules.clear();
	for (int i = 0; i < size; ++i)
	{
		uint32 type;
		blob.read(type);
		auto* module = createModule(type, *this);
		m_modules.push(module);
		module->deserialize(blob, version);
	}
}
开发者ID:whztt07,项目名称:LumixEngine,代码行数:34,代码来源:particle_system.cpp


示例9: LUMIX_DELETE

void Shader::unload(void)
{
	m_combintions = {};

	for (auto& uniform : m_uniforms)
	{
		bgfx::destroyUniform(uniform.handle);
	}
	m_uniforms.clear();

	for (int i = 0; i < m_texture_slot_count; ++i)
	{
		if (bgfx::isValid(m_texture_slots[i].uniform_handle))
		{
			bgfx::destroyUniform(m_texture_slots[i].uniform_handle);
		}
		m_texture_slots[i].uniform_handle = BGFX_INVALID_HANDLE;
	}
	m_texture_slot_count = 0;

	for (auto* i : m_instances)
	{
		LUMIX_DELETE(m_allocator, i);
	}
	m_instances.clear();
}
开发者ID:Fergus1986,项目名称:LumixEngine,代码行数:26,代码来源:shader.cpp


示例10: LUMIX_DELETE

	~EngineImpl()
	{
		Timer::destroy(m_timer);
		Timer::destroy(m_fps_timer);
		PluginManager::destroy(m_plugin_manager);
		if (m_input_system) InputSystem::destroy(*m_input_system);
		if (m_disk_file_device)
		{
			FS::FileSystem::destroy(m_file_system);
			LUMIX_DELETE(m_allocator, m_mem_file_device);
			LUMIX_DELETE(m_allocator, m_disk_file_device);
		}

		m_resource_manager.destroy();
		MTJD::Manager::destroy(*m_mtjd_manager);
	}
开发者ID:badkangaroo,项目名称:LumixEngine,代码行数:16,代码来源:engine.cpp


示例11: destroyProcess

void destroyProcess(Process& process)
{
	CloseHandle(process.output_read_pipe);
	CloseHandle(process.process_info.hProcess);
	CloseHandle(process.process_info.hThread);
	LUMIX_DELETE(process.allocator, &process);
}
开发者ID:nem0,项目名称:LumixEngine,代码行数:7,代码来源:platform_interface.cpp


示例12: LUMIX_DELETE

	~ProfilerUIImpl()
	{
		m_allocation_root->clear(m_allocator);
		LUMIX_DELETE(m_allocator, m_allocation_root);
		Lumix::Profiler::getFrameListeners().unbind<ProfilerUIImpl, &ProfilerUIImpl::onFrame>(this);
		Lumix::Timer::destroy(m_timer);
	}
开发者ID:marynate,项目名称:LumixEngine,代码行数:7,代码来源:profiler_ui.cpp


示例13:

	~Instance()
	{
		Timer::destroy(timer);
		for (auto* i : threads)
		{
			if (i != &main_thread) LUMIX_DELETE(allocator, i);
		}
	}
开发者ID:whztt07,项目名称:LumixEngine,代码行数:8,代码来源:profiler.cpp


示例14: LUMIX_DELETE

		BaseEntry::~BaseEntry()
		{
#if TYPE == MULTI_THREAD

			LUMIX_DELETE(m_allocator, m_sync_event);

#endif //TYPE == MULTI_THREAD
		}
开发者ID:ylyking,项目名称:LumixEngine,代码行数:8,代码来源:base_entry.cpp


示例15: LUMIX_DELETE

 ~FileSystemWatcherImpl()
 {
     if (task)
     {
         task->destroy();
         LUMIX_DELETE(allocator, task);
     }
 }
开发者ID:Fergus1986,项目名称:LumixEngine,代码行数:8,代码来源:file_system_watcher.cpp


示例16: LUMIX_DELETE

		BaseEntry::~BaseEntry()
		{
#if !LUMIX_SINGLE_THREAD()

			LUMIX_DELETE(m_allocator, m_sync_event);

#endif
		}
开发者ID:gunsafighter,项目名称:LumixEngine,代码行数:8,代码来源:base_entry.cpp


示例17: LUMIX_DELETE

void OsFile::close()
{
	if (nullptr != m_impl)
	{
		::CloseHandle(m_impl->m_file);
		LUMIX_DELETE(m_impl->m_allocator, m_impl);
		m_impl = nullptr;
	}
}
开发者ID:gunsafighter,项目名称:LumixEngine,代码行数:9,代码来源:os_file.cpp


示例18: LUMIX_DELETE

bool Shader::generateInstances()
{
	for (int i = 0; i < m_instances.size(); ++i)
	{
		LUMIX_DELETE(m_allocator, m_instances[i]);
	}
	m_instances.clear();

	uint32 count = 1 << m_combintions.m_define_count;

	auto* binary_manager = m_resource_manager.get(ResourceManager::SHADER_BINARY);
	char basename[MAX_PATH_LENGTH];
	PathUtils::getBasename(basename, sizeof(basename), getPath().c_str());

	for (uint32 mask = 0; mask < count; ++mask)
	{
		ShaderInstance* instance = LUMIX_NEW(m_allocator, ShaderInstance)(*this);
		m_instances.push(instance);

		instance->m_define_mask = getDefineMaskFromDense(mask);

		for (int pass_idx = 0; pass_idx < m_combintions.m_pass_count; ++pass_idx)
		{
			const char* pass = m_combintions.m_passes[pass_idx];
			char path[MAX_PATH_LENGTH];
			copyString(path, "shaders/compiled/");
			catString(path, basename);
			catString(path, "_");
			catString(path, pass);
			char mask_str[10];
			int actual_mask = mask & m_combintions.m_vs_local_mask[pass_idx];
			toCString(actual_mask, mask_str, sizeof(mask_str));
			catString(path, mask_str);
			catString(path, "_vs.shb");

			Path vs_path(path);
			auto* vs_binary = static_cast<ShaderBinary*>(binary_manager->load(vs_path));
			addDependency(*vs_binary);
			instance->m_binaries[pass_idx * 2] = vs_binary;

			copyString(path, "shaders/compiled/");
			catString(path, basename);
			catString(path, "_");
			catString(path, pass);
			actual_mask = mask & m_combintions.m_fs_local_mask[pass_idx];
			toCString(actual_mask, mask_str, sizeof(mask_str));
			catString(path, mask_str);
			catString(path, "_fs.shb");

			Path fs_path(path);
			auto* fs_binary = static_cast<ShaderBinary*>(binary_manager->load(fs_path));
			addDependency(*fs_binary);
			instance->m_binaries[pass_idx * 2 + 1] = fs_binary;
		}
	}
	return true;
}
开发者ID:Ghost-yc,项目名称:LumixEngine,代码行数:57,代码来源:shader.cpp


示例19: while

	~Block()
	{
		while (m_first_child)
		{
			Block* child = m_first_child->m_next;
			LUMIX_DELETE(allocator, m_first_child);
			m_first_child = child;
		}
	}
开发者ID:whztt07,项目名称:LumixEngine,代码行数:9,代码来源:profiler.cpp


示例20: setMaterial

ParticleEmitter::~ParticleEmitter()
{
	setMaterial(nullptr);

	for (auto* module : m_modules)
	{
		LUMIX_DELETE(m_allocator, module);
	}
}
开发者ID:whztt07,项目名称:LumixEngine,代码行数:9,代码来源:particle_system.cpp



注:本文中的LUMIX_DELETE函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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