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C++ LayoutRect函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中LayoutRect函数的典型用法代码示例。如果您正苦于以下问题:C++ LayoutRect函数的具体用法?C++ LayoutRect怎么用?C++ LayoutRect使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了LayoutRect函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ASSERT

void RenderMultiColumnSet::expandToEncompassFlowThreadContentsIfNeeded()
{
    ASSERT(multiColumnFlowThread()->lastMultiColumnSet() == this);
    LayoutRect rect(flowThreadPortionRect());

    // Get the offset within the flow thread in its block progression direction. Then get the
    // flow thread's remaining logical height including its overflow and expand our rect
    // to encompass that remaining height and overflow. The idea is that we will generate
    // additional columns and pages to hold that overflow, since people do write bad
    // content like <body style="height:0px"> in multi-column layouts.
    bool isHorizontal = flowThread()->isHorizontalWritingMode();
    LayoutUnit logicalTopOffset = isHorizontal ? rect.y() : rect.x();
    LayoutRect layoutRect = flowThread()->layoutOverflowRect();
    LayoutUnit logicalHeightWithOverflow = (isHorizontal ? layoutRect.maxY() : layoutRect.maxX()) - logicalTopOffset;
    setFlowThreadPortionRect(LayoutRect(rect.x(), rect.y(), isHorizontal ? rect.width() : logicalHeightWithOverflow, isHorizontal ? logicalHeightWithOverflow : rect.height()));
}
开发者ID:ewilligers,项目名称:blink,代码行数:16,代码来源:RenderMultiColumnSet.cpp


示例2: localExposeRect

LayoutRect RenderLayerScrollableArea::exposeRect(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY)
{
    LayoutRect localExposeRect(box().absoluteToLocalQuad(FloatQuad(FloatRect(rect)), UseTransforms).boundingBox());
    LayoutRect layerBounds(0, 0, box().clientWidth(), box().clientHeight());
    LayoutRect r = ScrollAlignment::getRectToExpose(layerBounds, localExposeRect, alignX, alignY);

    IntSize clampedScrollOffset = clampScrollOffset(adjustedScrollOffset() + toIntSize(roundedIntRect(r).location()));
    if (clampedScrollOffset == adjustedScrollOffset())
        return rect;

    IntSize oldScrollOffset = adjustedScrollOffset();
    scrollToOffset(clampedScrollOffset);
    IntSize scrollOffsetDifference = adjustedScrollOffset() - oldScrollOffset;
    localExposeRect.move(-scrollOffsetDifference);
    return LayoutRect(box().localToAbsoluteQuad(FloatQuad(FloatRect(localExposeRect)), UseTransforms).boundingBox());
}
开发者ID:viettrungluu-cr,项目名称:mojo,代码行数:16,代码来源:RenderLayerScrollableArea.cpp


示例3: backgroundClipRect

void RenderLayerClipper::calculateRects(const ClipRectsContext& context, const LayoutRect& paintDirtyRect, LayoutRect& layerBounds,
    ClipRect& backgroundRect, const LayoutPoint* offsetFromRoot) const
{
    bool isClippingRoot = m_renderer.layer() == context.rootLayer;

    if (!isClippingRoot && m_renderer.layer()->parent()) {
        backgroundRect = backgroundClipRect(context);
        backgroundRect.move(roundedIntSize(context.subPixelAccumulation));
        backgroundRect.intersect(paintDirtyRect);
    } else {
        backgroundRect = paintDirtyRect;
    }

    LayoutPoint offset;
    if (offsetFromRoot)
        offset = *offsetFromRoot;
    else
        m_renderer.layer()->convertToLayerCoords(context.rootLayer, offset);
    layerBounds = LayoutRect(offset, m_renderer.layer()->size());

    // Update the clip rects that will be passed to child layers.
    if (m_renderer.hasOverflowClip()) {
        // If we establish an overflow clip at all, then go ahead and make sure our background
        // rect is intersected with our layer's bounds including our visual overflow,
        // since any visual overflow like box-shadow or border-outset is not clipped by overflow:auto/hidden.
        if (m_renderer.hasVisualOverflow()) {
            // FIXME: Perhaps we should be propagating the borderbox as the clip rect for children, even though
            //        we may need to inflate our clip specifically for shadows or outsets.
            // FIXME: Does not do the right thing with CSS regions yet, since we don't yet factor in the
            // individual region boxes as overflow.
            LayoutRect layerBoundsWithVisualOverflow = m_renderer.visualOverflowRect();
            layerBoundsWithVisualOverflow.moveBy(offset);
            backgroundRect.intersect(layerBoundsWithVisualOverflow);
        } else {
            LayoutRect bounds = m_renderer.borderBoxRect();
            bounds.moveBy(offset);
            backgroundRect.intersect(bounds);
        }
    }

    // CSS clip (different than clipping due to overflow) can clip to any box, even if it falls outside of the border box.
    if (m_renderer.hasClip()) {
        // Clip applies to *us* as well, so go ahead and update the damageRect.
        LayoutRect newPosClip = m_renderer.clipRect(offset);
        backgroundRect.intersect(newPosClip);
    }
}
开发者ID:Rajesh-Veeranki,项目名称:engine,代码行数:47,代码来源:RenderLayerClipper.cpp


示例4: LayoutRect

bool AnimationBase::computeTransformedExtentViaMatrix(const FloatRect& rendererBox, const RenderStyle& style, LayoutRect& bounds) const
{
    TransformationMatrix transform;
    style.applyTransform(transform, rendererBox, RenderStyle::IncludeTransformOrigin);
    if (!transform.isAffine())
        return false;

    TransformationMatrix::Decomposed2Type fromDecomp;
    transform.decompose2(fromDecomp);
    // Any rotation prevents us from using a simple start/end rect union.
    if (fromDecomp.angle)
        return false;

    bounds = LayoutRect(transform.mapRect(bounds));
    return true;

}
开发者ID:robvogelaar,项目名称:WebKitForWayland,代码行数:17,代码来源:AnimationBase.cpp


示例5: topLeft

bool EllipsisBox::nodeAtPoint(HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
    // FIXME: the call to roundedLayoutPoint() below is temporary and should be removed once
    // the transition to LayoutUnit-based types is complete (crbug.com/321237)
    LayoutPoint adjustedLocation = accumulatedOffset + topLeft();

    LayoutPoint boxOrigin = locationIncludingFlipping();
    boxOrigin.moveBy(accumulatedOffset);
    LayoutRect boundsRect(boxOrigin, size());
    if (visibleToHitTestRequest(result.hitTestRequest()) && boundsRect.intersects(LayoutRect(HitTestLocation::rectForPoint(locationInContainer.point(), 0, 0, 0, 0)))) {
        lineLayoutItem().updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation));
        if (result.addNodeToListBasedTestResult(lineLayoutItem().node(), locationInContainer, boundsRect) == StopHitTesting)
            return true;
    }

    return false;
}
开发者ID:mtucker6784,项目名称:chromium,代码行数:17,代码来源:EllipsisBox.cpp


示例6: layer

void RenderLayerModelObject::addLayerHitTestRects(LayerHitTestRects& rects, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const
{
    if (hasLayer()) {
        if (isRenderView()) {
            // RenderView is handled with a special fast-path, but it needs to know the current layer.
            RenderObject::addLayerHitTestRects(rects, layer(), LayoutPoint(), LayoutRect());
        } else {
            // Since a RenderObject never lives outside it's container RenderLayer, we can switch
            // to marking entire layers instead. This may sometimes mark more than necessary (when
            // a layer is made of disjoint objects) but in practice is a significant performance
            // savings.
            layer()->addLayerHitTestRects(rects);
        }
    } else {
        RenderObject::addLayerHitTestRects(rects, currentLayer, layerOffset, containerRect);
    }
}
开发者ID:Drakey83,项目名称:steamlink-sdk,代码行数:17,代码来源:RenderLayerModelObject.cpp


示例7: FloatRect

LayoutRect FilterEffectRenderer::computeSourceImageRectForDirtyRect(const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect)
{
    if (hasCustomShaderFilter()) {
        // When we have at least a custom shader in the chain, we need to compute the whole source image, because the shader can
        // reference any pixel and we cannot control that.
        return filterBoxRect;
    }
    // The result of this function is the area in the "filterBoxRect" that needs to be repainted, so that we fully cover the "dirtyRect".
    FloatRect rectForRepaint = dirtyRect;
    rectForRepaint.move(-filterBoxRect.location().x(), -filterBoxRect.location().y());
    float inf = std::numeric_limits<float>::infinity();
    FloatRect clipRect = FloatRect(FloatPoint(-inf, -inf), FloatSize(inf, inf));
    rectForRepaint = lastEffect()->getSourceRect(rectForRepaint, clipRect);
    rectForRepaint.move(filterBoxRect.location().x(), filterBoxRect.location().y());
    rectForRepaint.intersect(filterBoxRect);
    return LayoutRect(rectForRepaint);
}
开发者ID:huningxin,项目名称:blink-crosswalk,代码行数:17,代码来源:FilterEffectRenderer.cpp


示例8: containsRotation

bool AnimationBase::computeTransformedExtentViaTransformList(const FloatRect& rendererBox, const RenderStyle& style, LayoutRect& bounds) const
{
    FloatRect floatBounds = bounds;
    FloatPoint transformOrigin;
    
    bool applyTransformOrigin = containsRotation(style.transform().operations()) || style.transform().affectedByTransformOrigin();
    if (applyTransformOrigin) {
        float offsetX = style.transformOriginX().isPercent() ? rendererBox.x() : 0;
        float offsetY = style.transformOriginY().isPercent() ? rendererBox.y() : 0;

        transformOrigin.setX(floatValueForLength(style.transformOriginX(), rendererBox.width()) + offsetX);
        transformOrigin.setY(floatValueForLength(style.transformOriginY(), rendererBox.height()) + offsetY);
        // Ignore transformOriginZ because we'll bail if we encounter any 3D transforms.
        
        floatBounds.moveBy(-transformOrigin);
    }

    for (const auto& operation : style.transform().operations()) {
        if (operation->type() == TransformOperation::ROTATE) {
            // For now, just treat this as a full rotation. This could take angle into account to reduce inflation.
            floatBounds = boundsOfRotatingRect(floatBounds);
        } else {
            TransformationMatrix transform;
            operation->apply(transform, rendererBox.size());
            if (!transform.isAffine())
                return false;

            if (operation->type() == TransformOperation::MATRIX || operation->type() == TransformOperation::MATRIX_3D) {
                TransformationMatrix::Decomposed2Type toDecomp;
                transform.decompose2(toDecomp);
                // Any rotation prevents us from using a simple start/end rect union.
                if (toDecomp.angle)
                    return false;
            }

            floatBounds = transform.mapRect(floatBounds);
        }
    }

    if (applyTransformOrigin)
        floatBounds.moveBy(transformOrigin);

    bounds = LayoutRect(floatBounds);
    return true;
}
开发者ID:robvogelaar,项目名称:WebKitForWayland,代码行数:45,代码来源:AnimationBase.cpp


示例9: toLayoutBox

void PaintPropertyTreeBuilder::updateOverflowClip(
    const LayoutObject& object,
    PaintPropertyTreeBuilderContext& context) {
  if (!object.isBox())
    return;
  const LayoutBox& box = toLayoutBox(object);

  // The <input> elements can't have contents thus CSS overflow property doesn't
  // apply.  However for layout purposes we do generate child layout objects for
  // them, e.g. button label.  We should clip the overflow from those children.
  // This is called control clip and we technically treat them like overflow
  // clip.
  LayoutRect clipRect;
  if (box.hasControlClip()) {
    clipRect = box.controlClipRect(context.current.paintOffset);
  } else if (box.hasOverflowClip() || box.styleRef().containsPaint() ||
             (box.isSVGRoot() &&
              toLayoutSVGRoot(box).shouldApplyViewportClip())) {
    clipRect = box.overflowClipRect(context.current.paintOffset);
  } else {
    if (auto* properties = object.getMutableForPainting().paintProperties()) {
      properties->clearInnerBorderRadiusClip();
      properties->clearOverflowClip();
    }
    return;
  }

  if (box.styleRef().hasBorderRadius()) {
    auto innerBorder = box.styleRef().getRoundedInnerBorderFor(
        LayoutRect(context.current.paintOffset, box.size()));
    context.current.clip =
        object.getMutableForPainting()
            .ensurePaintProperties()
            .updateInnerBorderRadiusClip(
                context.current.clip, context.current.transform, innerBorder);
  } else if (auto* properties =
                 object.getMutableForPainting().paintProperties()) {
    properties->clearInnerBorderRadiusClip();
  }

  context.current.clip =
      object.getMutableForPainting().ensurePaintProperties().updateOverflowClip(
          context.current.clip, context.current.transform,
          FloatRoundedRect(FloatRect(clipRect)));
}
开发者ID:ollie314,项目名称:chromium,代码行数:45,代码来源:PaintPropertyTreeBuilder.cpp


示例10: toRenderInline

LayoutRect RenderRegion::visualOverflowRectForBox(const RenderBoxModelObject* box)
{
    if (box->isRenderInline()) {
        const RenderInline* inlineBox = toRenderInline(box);
        return inlineBox->linesVisualOverflowBoundingBoxInRegion(this);
    }

    if (box->isBox()) {
        RefPtr<RenderOverflow> overflow;
        ensureOverflowForBox(toRenderBox(box), overflow, true);

        ASSERT(overflow);
        return overflow->visualOverflowRect();
    }

    ASSERT_NOT_REACHED();
    return LayoutRect();
}
开发者ID:xtturing,项目名称:webkit,代码行数:18,代码来源:RenderRegion.cpp


示例11: ASSERT

LayoutRect LayoutFlowThread::fragmentsBoundingBox(const LayoutRect& layerBoundingBox) const
{
    ASSERT(!m_columnSetsInvalidated);

    LayoutRect result;
    for (auto* columnSet : m_multiColumnSetList) {
        DeprecatedPaintLayerFragments fragments;
        columnSet->collectLayerFragments(fragments, layerBoundingBox, LayoutRect(LayoutRect::infiniteIntRect()));
        for (const auto& fragment : fragments) {
            LayoutRect fragmentRect(layerBoundingBox);
            fragmentRect.intersect(fragment.paginationClip);
            fragmentRect.moveBy(fragment.paginationOffset);
            result.unite(fragmentRect);
        }
    }

    return result;
}
开发者ID:joone,项目名称:blink-crosswalk,代码行数:18,代码来源:LayoutFlowThread.cpp


示例12: LayoutRect

LayoutRect RenderReplaced::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const
{
    if (style().visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
        return LayoutRect();

    // The selectionRect can project outside of the overflowRect, so take their union
    // for repainting to avoid selection painting glitches.
    LayoutRect r = unionRect(localSelectionRect(false), visualOverflowRect());

    // FIXME: layoutDelta needs to be applied in parts before/after transforms and
    // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
    r.move(view().layoutDelta());

    r.inflate(style().outlineSize());

    computeRectForRepaint(repaintContainer, r);
    return r;
}
开发者ID:ZeusbaseWeb,项目名称:webkit,代码行数:18,代码来源:RenderReplaced.cpp


示例13: flippedBoundingBoxInFlowThread

LayoutRect MultiColumnFragmentainerGroup::fragmentsBoundingBox(
    const LayoutRect& boundingBoxInFlowThread) const {
  // Find the start and end column intersected by the bounding box.
  LayoutRect flippedBoundingBoxInFlowThread(boundingBoxInFlowThread);
  LayoutFlowThread* flowThread = m_columnSet.flowThread();
  flowThread->flipForWritingMode(flippedBoundingBoxInFlowThread);
  bool isHorizontalWritingMode = m_columnSet.isHorizontalWritingMode();
  LayoutUnit boundingBoxLogicalTop = isHorizontalWritingMode
                                         ? flippedBoundingBoxInFlowThread.y()
                                         : flippedBoundingBoxInFlowThread.x();
  LayoutUnit boundingBoxLogicalBottom =
      isHorizontalWritingMode ? flippedBoundingBoxInFlowThread.maxY()
                              : flippedBoundingBoxInFlowThread.maxX();
  if (boundingBoxLogicalBottom <= logicalTopInFlowThread() ||
      boundingBoxLogicalTop >= logicalBottomInFlowThread()) {
    // The bounding box doesn't intersect this fragmentainer group.
    return LayoutRect();
  }
  unsigned startColumn;
  unsigned endColumn;
  columnIntervalForBlockRangeInFlowThread(
      boundingBoxLogicalTop, boundingBoxLogicalBottom, startColumn, endColumn);

  LayoutRect startColumnFlowThreadOverflowPortion =
      flowThreadPortionOverflowRectAt(startColumn);
  flowThread->flipForWritingMode(startColumnFlowThreadOverflowPortion);
  LayoutRect startColumnRect(boundingBoxInFlowThread);
  startColumnRect.intersect(startColumnFlowThreadOverflowPortion);
  startColumnRect.move(flowThreadTranslationAtOffset(
      logicalTopInFlowThreadAt(startColumn), LayoutBox::AssociateWithLatterPage,
      CoordinateSpaceConversion::Containing));
  if (startColumn == endColumn)
    return startColumnRect;  // It all takes place in one column. We're done.

  LayoutRect endColumnFlowThreadOverflowPortion =
      flowThreadPortionOverflowRectAt(endColumn);
  flowThread->flipForWritingMode(endColumnFlowThreadOverflowPortion);
  LayoutRect endColumnRect(boundingBoxInFlowThread);
  endColumnRect.intersect(endColumnFlowThreadOverflowPortion);
  endColumnRect.move(flowThreadTranslationAtOffset(
      logicalTopInFlowThreadAt(endColumn), LayoutBox::AssociateWithLatterPage,
      CoordinateSpaceConversion::Containing));
  return unionRect(startColumnRect, endColumnRect);
}
开发者ID:mirror,项目名称:chromium,代码行数:44,代码来源:MultiColumnFragmentainerGroup.cpp


示例14: pixelSnappedIntRect

void ImagePainter::paintReplaced(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    LayoutUnit cWidth = m_layoutImage.contentWidth();
    LayoutUnit cHeight = m_layoutImage.contentHeight();

    GraphicsContext* context = paintInfo.context;

    if (!m_layoutImage.imageResource()->hasImage()) {
        if (paintInfo.phase == PaintPhaseSelection)
            return;

        if (cWidth > 2 && cHeight > 2) {
            // Draw an outline rect where the image should be.
            IntRect paintRect = pixelSnappedIntRect(LayoutRect(paintOffset.x() + m_layoutImage.borderLeft() + m_layoutImage.paddingLeft(), paintOffset.y() + m_layoutImage.borderTop() + m_layoutImage.paddingTop(), cWidth, cHeight));

            LayoutObjectDrawingRecorder drawingRecorder(*context, m_layoutImage, paintInfo.phase, paintRect);
            if (drawingRecorder.canUseCachedDrawing())
                return;
            context->setStrokeStyle(SolidStroke);
            context->setStrokeColor(Color::lightGray);
            context->setFillColor(Color::transparent);
            context->drawRect(paintRect);
        }
    } else if (cWidth > 0 && cHeight > 0) {
        LayoutRect contentRect = m_layoutImage.contentBoxRect();
        contentRect.moveBy(paintOffset);
        LayoutRect paintRect = m_layoutImage.replacedContentRect();
        paintRect.moveBy(paintOffset);

        LayoutObjectDrawingRecorder drawingRecorder(*context, m_layoutImage, paintInfo.phase, contentRect);
        if (drawingRecorder.canUseCachedDrawing())
            return;
        bool clip = !contentRect.contains(paintRect);
        if (clip) {
            context->save();
            context->clip(contentRect);
        }

        paintIntoRect(context, paintRect);

        if (clip)
            context->restore();
    }
}
开发者ID:joone,项目名称:blink-crosswalk,代码行数:44,代码来源:ImagePainter.cpp


示例15: getScrollableArea

void ScrollableAreaPainter::paintResizer(GraphicsContext& context,
                                         const IntPoint& paintOffset,
                                         const CullRect& cullRect) {
  if (getScrollableArea().box().style()->resize() == RESIZE_NONE)
    return;

  IntRect absRect = getScrollableArea().resizerCornerRect(
      getScrollableArea().box().pixelSnappedBorderBoxRect(), ResizerForPointer);
  if (absRect.isEmpty())
    return;
  absRect.moveBy(paintOffset);

  if (getScrollableArea().resizer()) {
    if (!cullRect.intersectsCullRect(absRect))
      return;
    ScrollbarPainter::paintIntoRect(*getScrollableArea().resizer(), context,
                                    paintOffset, LayoutRect(absRect));
    return;
  }

  if (LayoutObjectDrawingRecorder::useCachedDrawingIfPossible(
          context, getScrollableArea().box(), DisplayItem::kResizer))
    return;

  LayoutObjectDrawingRecorder recorder(context, getScrollableArea().box(),
                                       DisplayItem::kResizer, absRect);

  drawPlatformResizerImage(context, absRect);

  // Draw a frame around the resizer (1px grey line) if there are any scrollbars
  // present.  Clipping will exclude the right and bottom edges of this frame.
  if (!getScrollableArea().hasOverlayScrollbars() &&
      getScrollableArea().hasScrollbar()) {
    GraphicsContextStateSaver stateSaver(context);
    context.clip(absRect);
    IntRect largerCorner = absRect;
    largerCorner.setSize(
        IntSize(largerCorner.width() + 1, largerCorner.height() + 1));
    context.setStrokeColor(Color(217, 217, 217));
    context.setStrokeThickness(1.0f);
    context.setFillColor(Color::transparent);
    context.drawRect(largerCorner);
  }
}
开发者ID:mirror,项目名称:chromium,代码行数:44,代码来源:ScrollableAreaPainter.cpp


示例16: transform

void DeprecatedPaintLayerPainter::paintFragmentByApplyingTransform(GraphicsContext* context, const DeprecatedPaintLayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags, const LayoutPoint& fragmentTranslation)
{
    // This involves subtracting out the position of the layer in our current coordinate space, but preserving
    // the accumulated error for sub-pixel layout.
    LayoutPoint delta;
    m_paintLayer.convertToLayerCoords(paintingInfo.rootLayer, delta);
    delta.moveBy(fragmentTranslation);
    TransformationMatrix transform(m_paintLayer.renderableTransform(paintingInfo.globalPaintFlags()));
    IntPoint roundedDelta = roundedIntPoint(delta);
    transform.translateRight(roundedDelta.x(), roundedDelta.y());
    LayoutSize adjustedSubPixelAccumulation = paintingInfo.subPixelAccumulation + (delta - roundedDelta);

    Transform3DRecorder transform3DRecorder(*context, *m_paintLayer.layoutObject(), DisplayItem::Transform3DElementTransform, transform);

    // Now do a paint with the root layer shifted to be us.
    DeprecatedPaintLayerPaintingInfo transformedPaintingInfo(&m_paintLayer, LayoutRect(enclosingIntRect(transform.inverse().mapRect(paintingInfo.paintDirtyRect))), paintingInfo.globalPaintFlags(),
        adjustedSubPixelAccumulation, paintingInfo.paintingRoot);
    paintLayerContentsAndReflection(context, transformedPaintingInfo, paintFlags, ForceSingleFragment);
}
开发者ID:vadimtk,项目名称:chrome4sdp,代码行数:19,代码来源:DeprecatedPaintLayerPainter.cpp


示例17: LayoutRect

void ViewportAnchor::setAnchor(const IntRect& outerViewRect, const IntRect& innerViewRect,
    const FloatSize& anchorInInnerViewCoords)
{
    // Preserve the inner viewport position in document in case we won't find the anchor
    m_pinchViewportInDocument = innerViewRect.location();

    m_anchorNode.clear();
    m_anchorNodeBounds = LayoutRect();
    m_anchorInNodeCoords = FloatSize();
    m_anchorInInnerViewCoords = anchorInInnerViewCoords;
    m_normalizedPinchViewportOffset = FloatSize();

    if (innerViewRect.isEmpty())
        return;

    // Preserve origins at the absolute screen origin
    if (innerViewRect.location() == IntPoint::zero())
        return;

    // Inner rectangle should be within the outer one.
    ASSERT(outerViewRect.contains(innerViewRect));

    // Outer rectangle is used as a scale, we need positive width and height.
    ASSERT(!outerViewRect.isEmpty());

    m_normalizedPinchViewportOffset = innerViewRect.location() - outerViewRect.location();

    // Normalize by the size of the outer rect
    m_normalizedPinchViewportOffset.scale(1.0 / outerViewRect.width(), 1.0 / outerViewRect.height());

    FloatSize anchorOffset = innerViewRect.size();
    anchorOffset.scale(anchorInInnerViewCoords.width(), anchorInInnerViewCoords.height());
    const FloatPoint anchorPoint = FloatPoint(innerViewRect.location()) + anchorOffset;

    Node* node = findNonEmptyAnchorNode(flooredIntPoint(anchorPoint), innerViewRect, m_eventHandler);
    if (!node)
        return;

    m_anchorNode = node;
    m_anchorNodeBounds = node->boundingBox();
    m_anchorInNodeCoords = anchorPoint - FloatPoint(m_anchorNodeBounds.location());
    m_anchorInNodeCoords.scale(1.f / m_anchorNodeBounds.width(), 1.f / m_anchorNodeBounds.height());
}
开发者ID:kjthegod,项目名称:WebKit,代码行数:43,代码来源:ViewportAnchor.cpp


示例18: getShapeImageAndRect

static void getShapeImageAndRect(const ShapeValue& shapeValue, const RenderBox& renderBox, const LayoutSize& referenceBoxSize, Image*& image, LayoutRect& rect)
{
    ASSERT(shapeValue.isImageValid());
    StyleImage* styleImage = shapeValue.image();

    const LayoutSize& imageSize = renderBox.calculateImageIntrinsicDimensions(styleImage, roundedIntSize(referenceBoxSize), RenderImage::ScaleByEffectiveZoom);
    styleImage->setContainerSizeForRenderer(&renderBox, imageSize, renderBox.style().effectiveZoom());

    image = nullptr;
    if (styleImage->isCachedImage() || styleImage->isCachedImageSet())
        image = styleImage->cachedImage()->imageForRenderer(&renderBox);
    else if (styleImage->isGeneratedImage())
        image = styleImage->image(const_cast<RenderBox*>(&renderBox), imageSize).get();

    if (renderBox.isRenderImage())
        rect = toRenderImage(&renderBox)->replacedContentRect(renderBox.intrinsicSize());
    else
        rect = LayoutRect(LayoutPoint(), imageSize);
}
开发者ID:Wrichik1999,项目名称:webkit,代码行数:19,代码来源:ShapeOutsideInfo.cpp


示例19: ASSERT

ClipRect PaintLayerClipper::backgroundClipRect(const ClipRectsContext& context) const
{
    ASSERT(m_layoutObject.layer()->parent());
    ASSERT(m_layoutObject.view());

    RefPtr<ClipRects> parentClipRects = ClipRects::create();
    if (m_layoutObject.layer() == context.rootLayer)
        parentClipRects->reset(LayoutRect(LayoutRect::infiniteIntRect()));
    else
        m_layoutObject.layer()->parent()->clipper().getOrCalculateClipRects(context, *parentClipRects);

    ClipRect result = backgroundClipRectForPosition(*parentClipRects, m_layoutObject.style()->position());

    // Note: infinite clipRects should not be scrolled here, otherwise they will accidentally no longer be considered infinite.
    if (parentClipRects->fixed() && context.rootLayer->layoutObject() == m_layoutObject.view() && result != LayoutRect(LayoutRect::infiniteIntRect()))
        result.move(toIntSize(m_layoutObject.view()->frameView()->scrollPosition()));

    return result;
}
开发者ID:azureplus,项目名称:chromium,代码行数:19,代码来源:PaintLayerClipper.cpp


示例20: LayoutRect

bool CompositingReasonFinder::requiresCompositingForScrollDependentPosition(
    const PaintLayer* layer) const {
  if (layer->layoutObject()->style()->position() != FixedPosition &&
      layer->layoutObject()->style()->position() != StickyPosition)
    return false;

  if (!(m_compositingTriggers & ViewportConstrainedPositionedTrigger) &&
      (!RuntimeEnabledFeatures::compositeOpaqueFixedPositionEnabled() ||
       !layer->backgroundIsKnownToBeOpaqueInRect(
           LayoutRect(layer->boundingBoxForCompositing())))) {
    return false;
  }
  // Don't promote fixed position elements that are descendants of a non-view
  // container, e.g. transformed elements.  They will stay fixed wrt the
  // container rather than the enclosing frame.
  if (layer->scrollsWithViewport())
    return m_layoutView.frameView()->isScrollable();
  return layer->layoutObject()->style()->position() == StickyPosition &&
         layer->ancestorOverflowLayer()->scrollsOverflow();
}
开发者ID:ollie314,项目名称:chromium,代码行数:20,代码来源:CompositingReasonFinder.cpp



注:本文中的LayoutRect函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ LayoutSize函数代码示例发布时间:2022-05-30
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C++ LayoutPoint函数代码示例发布时间:2022-05-30
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