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C++ LfgUpdateData函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中LfgUpdateData函数的典型用法代码示例。如果您正苦于以下问题:C++ LfgUpdateData函数的具体用法?C++ LfgUpdateData怎么用?C++ LfgUpdateData使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了LfgUpdateData函数的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: LfgUpdateData

void LFGScripts::OnAddMember(Group* group, uint64 guid)
{
    uint64 gguid = group->GetGUID();
    if (!gguid)
        return;

    sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "]", gguid, guid);
    LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_CLEAR_LOCK_LIST);
    for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
    {
        if (Player* plrg = itr->getSource())
        {
            plrg->GetSession()->SendLfgUpdatePlayer(updateData);
            plrg->GetSession()->SendLfgUpdateParty(updateData);
        }
    }

    // TODO - if group is queued and new player is added convert to rolecheck without notify the current players queued
    if (sLFGMgr->GetState(gguid) == LFG_STATE_QUEUED)
        sLFGMgr->Leave(NULL, group);

    if (sLFGMgr->GetState(guid) == LFG_STATE_QUEUED)
        if (Player* player = ObjectAccessor::FindPlayer(guid))
            sLFGMgr->Leave(player);
}
开发者ID:Finest,项目名称:MMOCore,代码行数:25,代码来源:LFGScripts.cpp


示例2: OnRemoveMember

void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason)
{
    if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
        return;

    uint64 gguid = group->GetGUID();
    ;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : ""));

    bool isLFG = group->isLFGGroup();
    LfgState state = sLFGMgr->GetState(gguid);

    // If group is being formed after proposal success do nothing more
    if (state == LFG_STATE_PROPOSAL && method == GROUP_REMOVEMETHOD_DEFAULT)
    {
        // LfgData: Remove player from group
        sLFGMgr->SetGroup(guid, 0);
        sLFGMgr->RemovePlayerFromGroup(gguid, guid);
        return;
    }

    sLFGMgr->LeaveLfg(guid);
    sLFGMgr->LeaveAllLfgQueues(guid, true, gguid);
    sLFGMgr->SetGroup(guid, 0);
    uint8 players = sLFGMgr->RemovePlayerFromGroup(gguid, guid);

    // pussywizard: after all necessary actions handle raid browser
    // pussywizard: already done above
    //if (sLFGMgr->GetState(guid) == LFG_STATE_RAIDBROWSER)
    //    sLFGMgr->LeaveLfg(guid);

    // Xinef: only LFG groups can go below
    if (!isLFG)
        return;

    if (Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(guid))
    {
        // xinef: fixed dungeon deserter
        if (method != GROUP_REMOVEMETHOD_KICK_LFG && state != LFG_STATE_FINISHED_DUNGEON &&
            player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN) && players >= LFG_GROUP_KICK_VOTES_NEEDED)
        {
            player->AddAura(LFG_SPELL_DUNGEON_DESERTER, player);
        }
        //else if (state == LFG_STATE_BOOT)
            // Update internal kick cooldown of kicked

        player->GetSession()->SendLfgUpdateParty(LfgUpdateData(LFG_UPDATETYPE_LEADER_UNK1));
        if (player->GetMap()->IsDungeon())            // Teleport player out the dungeon
        {
            // Xinef: no longer valid sLFGMgr->TeleportPlayer(player, true);
            if (!player->IsBeingTeleportedFar() && player->GetMapId() == sLFGMgr->GetDungeonMapId(gguid))
                player->TeleportToEntryPoint();
        }
    }

    if (state != LFG_STATE_FINISHED_DUNGEON) // Need more players to finish the dungeon
        if (Player* leader = ObjectAccessor::FindPlayerInOrOutOfWorld(sLFGMgr->GetLeader(gguid)))
            leader->GetSession()->SendLfgOfferContinue(sLFGMgr->GetDungeon(gguid, false));
}
开发者ID:Keader,项目名称:Sunwell,代码行数:58,代码来源:LFGScripts.cpp


示例3: TC_LOG_DEBUG

void LFGGroupScript::OnRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, char const* reason)
{
    if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
        return;

    ObjectGuid gguid = group->GetGUID();
    TC_LOG_DEBUG("lfg", "LFGScripts::OnRemoveMember [%s]: remove [%s] Method: %d Kicker: [%s] Reason: %s",
        gguid.ToString().c_str(), guid.ToString().c_str(), method, kicker.ToString().c_str(), (reason ? reason : ""));

    bool isLFG = group->isLFGGroup();

    if (isLFG && method == GROUP_REMOVEMETHOD_KICK)        // Player have been kicked
    {
        /// @todo - Update internal kick cooldown of kicker
        std::string str_reason = "";
        if (reason)
            str_reason = std::string(reason);
        sLFGMgr->InitBoot(gguid, kicker, guid, str_reason);
        return;
    }

    LfgState state = sLFGMgr->GetState(gguid);

    // If group is being formed after proposal success do nothing more
    if (state == LFG_STATE_PROPOSAL && method == GROUP_REMOVEMETHOD_DEFAULT)
    {
        // LfgData: Remove player from group
        sLFGMgr->SetGroup(guid, ObjectGuid::Empty);
        sLFGMgr->RemovePlayerFromGroup(gguid, guid);
        return;
    }

    sLFGMgr->LeaveLfg(guid);
    sLFGMgr->SetGroup(guid, ObjectGuid::Empty);
    uint8 players = sLFGMgr->RemovePlayerFromGroup(gguid, guid);

    if (Player* player = ObjectAccessor::FindPlayer(guid))
    {
        if (method == GROUP_REMOVEMETHOD_LEAVE && state == LFG_STATE_DUNGEON &&
            players >= LFG_GROUP_KICK_VOTES_NEEDED)
            player->CastSpell(player, LFG_SPELL_DUNGEON_DESERTER, true);
        //else if (state == LFG_STATE_BOOT)
            // Update internal kick cooldown of kicked

        player->GetSession()->SendLfgUpdateStatus(LfgUpdateData(LFG_UPDATETYPE_LEADER_UNK1), true);
        if (isLFG && player->GetMap()->IsDungeon())            // Teleport player out the dungeon
            sLFGMgr->TeleportPlayer(player, true);
    }

    if (isLFG && state != LFG_STATE_FINISHED_DUNGEON) // Need more players to finish the dungeon
        if (Player* leader = ObjectAccessor::FindConnectedPlayer(sLFGMgr->GetLeader(gguid)))
            leader->GetSession()->SendLfgOfferContinue(sLFGMgr->GetDungeon(gguid, false));
}
开发者ID:Rastrian,项目名称:DeathCore_6.x-1,代码行数:53,代码来源:LFGScripts.cpp


示例4: LfgUpdateData

void LFGScripts::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, const char* reason)
{
    uint64 gguid = group->GetGUID();
    if (!gguid || method == GROUP_REMOVEMETHOD_DEFAULT)
        return;

    sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : ""));
    if (sLFGMgr->GetState(gguid) == LFG_STATE_QUEUED)
    {
        // TODO - Do not remove, just remove the one leaving and rejoin queue with all other data
        sLFGMgr->Leave(NULL, group);
    }

    if (!group->isLFGGroup())
        return;

    if (method == GROUP_REMOVEMETHOD_KICK)                 // Player have been kicked
    {
        // TODO - Update internal kick cooldown of kicker
        std::string str_reason = "";
        if (reason)
            str_reason = std::string(reason);
        sLFGMgr->InitBoot(group, kicker, guid, str_reason);
        return;
    }
	uint8 did = 0;
    sLFGMgr->ClearState(guid);
    sLFGMgr->SetState(guid, LFG_STATE_NONE);
    if (Player* player = ObjectAccessor::FindPlayer(guid))
    {
		LfgState state = sLFGMgr->GetState(gguid);
        if (state == LFG_STATE_DUNGEON)
				if (player->HasAura(91084)){
			player->CastSpell(player, 71041, true);
			player->RemoveAurasDueToSpell(91084);
				} else {
					player->RemoveAurasDueToSpell(91084);
				}
            // Add deserter flag
        //else if (group->isLfgKickActive())
            // Update internal kick cooldown of kicked
        LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_LEADER);
        player->GetSession()->SendLfgUpdateParty(updateData);
        //if (player->GetMap()->IsDungeon())                    // Teleport player out the dungeon
            sLFGMgr->TeleportPlayer(player, true);
    }

    if (sLFGMgr->GetState(gguid) != LFG_STATE_FINISHED_DUNGEON)// Need more players to finish the dungeon
        sLFGMgr->OfferContinue(group);
}
开发者ID:Kinivus,项目名称:GateHeavens,代码行数:50,代码来源:LFGScripts.cpp


示例5: if

void LFGScripts::OnRemoveMember(Group* group, uint64 guid, RemoveMethod& method, uint64 kicker, const char* reason)
{
    uint64 gguid = group->GetGUID();
    if (!gguid || method == GROUP_REMOVEMETHOD_DEFAULT)
        return;

    sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : ""));
    if (sLFGMgr->GetState(gguid) == LFG_STATE_QUEUED)
    {
        // TODO - Do not remove, just remove the one leaving and rejoin queue with all other data
        sLFGMgr->Leave(NULL, group);
    }

    if (!group->isLFGGroup())
        return;

    if (method == GROUP_REMOVEMETHOD_KICK)                 // Player have been kicked
    {
        // TODO - Update internal kick cooldown of kicker
        std::string str_reason = "";
        if (reason)
            str_reason = std::string(reason);
        sLFGMgr->InitBoot(group, kicker, guid, str_reason);
        return;
    }

    sLFGMgr->ClearState(guid);
    if (Player *plr = sObjectMgr->GetPlayer(guid))
    {
        // Add deserter flag
        if (sLFGMgr->GetState(guid) != LFG_STATE_FINISHED_DUNGEON && method == GROUP_REMOVEMETHOD_LEAVE && plr)
            plr->CastSpell(plr, LFG_SPELL_DUNGEON_DESERTER, true);
        if (sLFGMgr->GetState(guid) == LFG_TYPE_DUNGEON && method == GROUP_REMOVEMETHOD_LEAVE && plr)        
            plr->RemoveAura(LFG_SPELL_LUCK_OF_THE_DRAW);// Remove Luck of the Draw aura. 
        /*
        else if (group->isLfgKickActive())
            // Update internal kick cooldown of kicked
        */

        LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_LEADER);
        plr->GetSession()->SendLfgUpdateParty(updateData);
        if (plr->GetMap()->IsDungeon())                    // Teleport player out the dungeon
            sLFGMgr->TeleportPlayer(plr, true);
    }

    if (sLFGMgr->GetState(gguid) != LFG_STATE_FINISHED_DUNGEON)// Need more players to finish the dungeon
        sLFGMgr->OfferContinue(group);
}
开发者ID:xerkoss,项目名称:Project-WoW,代码行数:48,代码来源:LFGScripts.cpp


示例6: LfgUpdateData

void LFGGroupScript::OnAddMember(Group* group, uint64 guid)
{
    if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
        return;

    uint64 gguid = group->GetGUID();
    uint64 leader = group->GetLeaderGUID();

    if (leader == guid)
    {
        sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "]", gguid, guid, leader);
        sLFGMgr->SetLeader(gguid, guid);
    }
    else
    {
        LfgState gstate = sLFGMgr->GetState(gguid);
        LfgState state = sLFGMgr->GetState(guid);
        sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state);
        LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_UPDATE_STATUS);
        for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
        {
            if (Player* plrg = itr->getSource())
            {
                plrg->GetSession()->SendLfgUpdatePlayer(updateData);
                plrg->GetSession()->SendLfgUpdateParty(updateData);
            }
        }

        if (state == LFG_STATE_QUEUED)
            sLFGMgr->LeaveLfg(guid);

        // TODO - if group is queued and new player is added convert to rolecheck without notify the current players queued
        if (gstate == LFG_STATE_QUEUED)
            sLFGMgr->LeaveLfg(gguid);
    }

    sLFGMgr->SetGroup(guid, gguid);
    sLFGMgr->AddPlayerToGroup(gguid, guid);
}
开发者ID:8Infinity8,项目名称:InfinityCore,代码行数:39,代码来源:LFGScripts.cpp



注:本文中的LfgUpdateData函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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