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C++ MESSAGE_BEGIN函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中MESSAGE_BEGIN函数的典型用法代码示例。如果您正苦于以下问题:C++ MESSAGE_BEGIN函数的具体用法?C++ MESSAGE_BEGIN怎么用?C++ MESSAGE_BEGIN使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了MESSAGE_BEGIN函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: MESSAGE_BEGIN

void CEnvExplosion::Smoke(void)
{
	if (!(pev->spawnflags & SF_ENVEXPLOSION_NOSMOKE))
	{
		MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
		WRITE_BYTE(TE_SMOKE);
		WRITE_COORD(pev->origin.x);
		WRITE_COORD(pev->origin.y);
		WRITE_COORD(pev->origin.z);
		WRITE_SHORT(g_sModelIndexSmoke);
		WRITE_BYTE((BYTE)m_spriteScale); // scale * 10
		WRITE_BYTE(12); // framerate
		MESSAGE_END();
	}

	if (!(pev->spawnflags & SF_ENVEXPLOSION_REPEATABLE))
	{
		UTIL_Remove(this);
	}
}
开发者ID:Chuvi-w,项目名称:CSSDK,代码行数:20,代码来源:explode.cpp


示例2: UTIL_Bubbles

void CGrenade::Smoke( void )
{
	if (UTIL_PointContents ( pev->origin ) == CONTENTS_WATER)
	{
		UTIL_Bubbles( pev->origin - Vector( 64, 64, 64 ), pev->origin + Vector( 64, 64, 64 ), 100 );
	}
	else
	{
		MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
			WRITE_BYTE( TE_SMOKE );
			WRITE_COORD( pev->origin.x );
			WRITE_COORD( pev->origin.y );
			WRITE_COORD( pev->origin.z );
			WRITE_SHORT( g_sModelIndexSmoke );
			WRITE_BYTE( (pev->dmg - 50) * 0.80 ); // scale * 10
			WRITE_BYTE( 12  ); // framerate
		MESSAGE_END();
	}
	UTIL_Remove( this );
}
开发者ID:Xash3DLinux,项目名称:xash3dlinux,代码行数:20,代码来源:ggrenade.cpp


示例3: PrimaryAmmoIndex

int CHgun::AddToPlayer( CBasePlayer *pPlayer )
{
	if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
	{

#ifndef CLIENT_DLL
		if ( g_pGameRules->IsMultiplayer() )
		{
			// in multiplayer, all hivehands come full. 
			pPlayer->m_rgAmmo[ PrimaryAmmoIndex() ] = HORNET_MAX_CARRY;
		}
#endif

		MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
			WRITE_BYTE( m_iId );
		MESSAGE_END();
		return TRUE;
	}
	return FALSE;
}
开发者ID:johndrinkwater,项目名称:CSSDK,代码行数:20,代码来源:hornetgun.cpp


示例4: ClientUserInfoChanged

/*
========================
ClientUserInfoChanged

called after the player changes
userinfo - gives dll a chance to modify it before
it gets sent into the rest of the engine.
========================
*/
void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer )
{
	// Is the client spawned yet?
	if ( !pEntity->pvPrivateData )
		return;

	// msg everyone if someone changes their name,  and it isn't the first time (changing no name to current name)
	if ( pEntity->v.netname && STRING(pEntity->v.netname)[0] != 0 && !FStrEq( STRING(pEntity->v.netname), g_engfuncs.pfnInfoKeyValue( infobuffer, "name" )) )
	{
		char text[256];
		sprintf( text, "* %s changed name to %s\n", STRING(pEntity->v.netname), g_engfuncs.pfnInfoKeyValue( infobuffer, "name" ) );
		MESSAGE_BEGIN( MSG_ALL, gmsgSayText, NULL );
			WRITE_BYTE( ENTINDEX(pEntity) );
			WRITE_STRING( text );
		MESSAGE_END();

		UTIL_LogPrintf( "\"%s<%i>\" changed name to \"%s<%i>\"\n", STRING( pEntity->v.netname ), GETPLAYERUSERID( pEntity ), g_engfuncs.pfnInfoKeyValue( infobuffer, "name" ), GETPLAYERUSERID( pEntity ) );
	}

	g_pGameRules->ClientUserInfoChanged( GetClassPtr((CBasePlayer *)&pEntity->v), infobuffer );
}
开发者ID:jlecorre,项目名称:hlinvasion,代码行数:30,代码来源:client.cpp


示例5: ALERT

// Let the player know there is a particleemitter
void CParticleEmitter::MakeAware( CBaseEntity *pEnt )
{
	ALERT(at_console, "CParticleEmitter :: MakeAware\n");
	
	bool bTurnOn = true;

	// lets give them everything
	MESSAGE_BEGIN(MSG_ONE, gmsgParticles, NULL, pEnt->pev);
		WRITE_SHORT(iID);
		WRITE_BYTE(0);
		WRITE_COORD(pev->origin.x);
		WRITE_COORD(pev->origin.y);
		WRITE_COORD(pev->origin.z);
		WRITE_COORD(pev->angles.x);
		WRITE_COORD(pev->angles.y);
		WRITE_COORD(pev->angles.z);
		WRITE_SHORT(0);
		WRITE_STRING(STRING(pev->message));
		WRITE_STRING(sParticleDefintionFile);
	MESSAGE_END();
}
开发者ID:Fograin,项目名称:hl-subsmod-ex,代码行数:22,代码来源:particle_emitter.cpp


示例6: esf_set_maxhealth

static cell AMX_NATIVE_CALL esf_set_maxhealth(AMX *amx, cell *params) // esf_set_maxhealth(index, health); = 2 args
{
	// Set maxhealth to a player
	// params[1] = index
	// params[2] = health

	// Check index
	CHECK_PLAYER( params[ 1 ] );

	// Fetch player pointer
	edict_t *pPlayer = MF_GetPlayerEdict( params[ 1 ] );
	   
	*((int *)pPlayer->pvPrivateData + ESFX_MAXHEALTH_OFFSET) = params[ 2 ];
	  
	// Writing maxhealth message to client...
	MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "MaxHealth", NULL), NULL, pPlayer);
	WRITE_BYTE(params[ 2 ]); 
	MESSAGE_END();
	   
	return 1;
}
开发者ID:tutyamxx,项目名称:ESFX-Module,代码行数:21,代码来源:esfx.cpp


示例7: UTIL_DrawBeamFromEnt

NOXREF void UTIL_DrawBeamFromEnt(int iIndex, Vector vecEnd, int iLifetime, byte bRed, byte bGreen, byte bBlue)
{
	MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecEnd);
		WRITE_BYTE(TE_BEAMENTPOINT);
		WRITE_SHORT(iIndex);
		WRITE_COORD(vecEnd.x);
		WRITE_COORD(vecEnd.y);
		WRITE_COORD(vecEnd.z);
		WRITE_SHORT(s_iBeamSprite);
		WRITE_BYTE(0);
		WRITE_BYTE(0);
		WRITE_BYTE(iLifetime);
		WRITE_BYTE(10);
		WRITE_BYTE(0);
		WRITE_BYTE(bRed);
		WRITE_BYTE(bGreen);
		WRITE_BYTE(bBlue);
		WRITE_BYTE(255);
		WRITE_BYTE(0);
	MESSAGE_END();
}
开发者ID:Solexid,项目名称:ReGameDLL_CS,代码行数:21,代码来源:bot_util.cpp


示例8: UTIL_Bubbles

void CGrenade::Smoke3_A( void )
{
    if( UTIL_PointContents( pev->origin ) == CONTENTS_WATER )
    {
        UTIL_Bubbles( pev->origin - Vector( 64, 64, 64 ), pev->origin + Vector( 64, 64, 64 ), 100 );
    }
    else
    {
        MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
        WRITE_BYTE( TE_SMOKE );
        WRITE_COORD( pev->origin.x + RANDOM_FLOAT( -128, 128 ) );
        WRITE_COORD( pev->origin.y + RANDOM_FLOAT( -128, 128 ) );
        WRITE_COORD( pev->origin.z + RANDOM_FLOAT( -10, 10 ) );
        WRITE_SHORT( g_sModelIndexSmoke );
        WRITE_BYTE( 15 + RANDOM_FLOAT( 0, 10 ) );	// scale * 10
        WRITE_BYTE( 12  );							// framerate
        MESSAGE_END();
    }

    UTIL_Remove( this );
}
开发者ID:johndrinkwater,项目名称:CSSDK,代码行数:21,代码来源:ggrenade.cpp


示例9: UTIL_BloodStream

void UTIL_BloodStream( const Vector &origin, const Vector &direction, int color, int amount )
{
	if ( !UTIL_ShouldShowBlood( color ) )
		return;

	if ( g_Language == LANGUAGE_GERMAN && color == BLOOD_COLOR_RED )
		color = 0;

	
	MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, origin );
		WRITE_BYTE( TE_BLOODSTREAM );
		WRITE_COORD( origin.x );
		WRITE_COORD( origin.y );
		WRITE_COORD( origin.z );
		WRITE_COORD( direction.x );
		WRITE_COORD( direction.y );
		WRITE_COORD( direction.z );
		WRITE_BYTE( color );
		WRITE_BYTE( min( amount, 255 ) );
	MESSAGE_END();
}				
开发者ID:CryoKeen,项目名称:HLEnhanced,代码行数:21,代码来源:util.cpp


示例10: GetAbsOrigin

void CSmoker::Think( void )
{
	Vector vecOrigin = GetAbsOrigin();

	// lots of smoke
	MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecOrigin );
		WRITE_BYTE( TE_SMOKE );
		WRITE_COORD( vecOrigin.x + RANDOM_FLOAT( -pev->dmg, pev->dmg ));
		WRITE_COORD( vecOrigin.y + RANDOM_FLOAT( -pev->dmg, pev->dmg ));
		WRITE_COORD( vecOrigin.z );
		WRITE_SHORT( g_sModelIndexSmoke );
		WRITE_BYTE( RANDOM_LONG( pev->scale, pev->scale * 1.1 ));
		WRITE_BYTE( RANDOM_LONG( 8, 14 ) ); // framerate
	MESSAGE_END();

	pev->health--;
	if ( pev->health > 0 )
		pev->nextthink = gpGlobals->time + RANDOM_FLOAT(0.1, 0.2);
	else
		UTIL_Remove( this );
}
开发者ID:XashDev,项目名称:XashXT,代码行数:21,代码来源:gargantua.cpp


示例11: UTIL_Bubbles

void UTIL_Bubbles( Vector mins, Vector maxs, int count )
{
	Vector mid =  (mins + maxs) * 0.5;

	float flHeight = UTIL_WaterLevel( mid,  mid.z, mid.z + 1024 );
	flHeight = flHeight - mins.z;

	MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, mid );
		WRITE_BYTE( TE_BUBBLES );
		WRITE_COORD( mins.x );	// mins
		WRITE_COORD( mins.y );
		WRITE_COORD( mins.z );
		WRITE_COORD( maxs.x );	// maxz
		WRITE_COORD( maxs.y );
		WRITE_COORD( maxs.z );
		WRITE_COORD( flHeight );			// height
		WRITE_SHORT( g_sModelIndexBubbles );
		WRITE_BYTE( count ); // count
		WRITE_COORD( 8 ); // speed
	MESSAGE_END();
}
开发者ID:CryoKeen,项目名称:HLEnhanced,代码行数:21,代码来源:util.cpp


示例12: EMIT_SOUND

void CRpgRocket::CreateTrail(void)
{
	if (!b_setup)
	{
		// make rocket sound after save\load
		EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/rocket1.wav", 1, 0.5);
		// restore rocket trail
		MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
		WRITE_BYTE(TE_BEAMFOLLOW);
		WRITE_SHORT(entindex());	// entity
		WRITE_SHORT(m_iTrail);	// model
		WRITE_BYTE(30); // life
		WRITE_BYTE(5);  // width
		WRITE_BYTE(200);   // r, g, b
		WRITE_BYTE(200);   // r, g, b
		WRITE_BYTE(200);   // r, g, b
		WRITE_BYTE(200);	// brightness
		MESSAGE_END();  // move PHS/PVS data sending into here (SEND_ALL, SEND_PVS, SEND_PHS)
		b_setup = TRUE;
	}
}
开发者ID:Hammermaps-DEV,项目名称:Spirit-of-Half-Life-1.9--VC2010,代码行数:21,代码来源:rpg.cpp


示例13: GoToIntermission

void CHalfLifeMultiplay :: GoToIntermission( void )
{
	if ( g_fGameOver )
		return;  // intermission has already been triggered, so ignore.

	MESSAGE_BEGIN(MSG_ALL, SVC_INTERMISSION);
	MESSAGE_END();

	// bounds check
	int time = (int)CVAR_GET_FLOAT( "mp_chattime" );
	if ( time < 1 )
		CVAR_SET_STRING( "mp_chattime", "1" );
	else if ( time > MAX_INTERMISSION_TIME )
		CVAR_SET_STRING( "mp_chattime", UTIL_dtos1( MAX_INTERMISSION_TIME ) );

	m_flIntermissionEndTime = gpGlobals->time + ( (int)mp_chattime.value );
	g_flIntermissionStartTime = gpGlobals->time;

	g_fGameOver = true;
	m_iEndIntermissionButtonHit = FALSE;
}
开发者ID:Hammermaps-DEV,项目名称:SOHL-V1.0-Refresh,代码行数:21,代码来源:multiplay_gamerules.cpp


示例14: UTIL_PointContents

void CCrossbowBolt::ExplodeThink( void )
{
	int iContents = UTIL_PointContents ( pev->origin );
	int iScale;
	
	pev->dmg = 40;
	iScale = 10;

	MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
		WRITE_BYTE( TE_EXPLOSION);		
		WRITE_COORD( pev->origin.x );
		WRITE_COORD( pev->origin.y );
		WRITE_COORD( pev->origin.z );
		if (iContents != CONTENTS_WATER)
		{
			WRITE_SHORT( g_sModelIndexFireball );
		}
		else
		{
			WRITE_SHORT( g_sModelIndexWExplosion );
		}
		WRITE_BYTE( iScale  ); // scale * 10
		WRITE_BYTE( 15  ); // framerate
		WRITE_BYTE( TE_EXPLFLAG_NONE );
	MESSAGE_END();

	entvars_t *pevOwner;

	if ( pev->owner )
		pevOwner = VARS( pev->owner );
	else
		pevOwner = NULL;

	pev->owner = NULL; // can't traceline attack owner if this is set

	::RadiusDamage( pev->origin, pev, pevOwner, pev->dmg, 128, CLASS_NONE, DMG_BLAST | DMG_ALWAYSGIB );

	UTIL_Remove(this);
}
开发者ID:CRASHFORT,项目名称:HL-Cam-Mod,代码行数:39,代码来源:crossbow.cpp


示例15: FlashFade

void FlashFade( Vector vecSrc )
{
	UTIL_EmitAmbientSound( ENT(0), vecSrc, "weapons/flashbang_explode.wav", 1, ATTN_NORM, 0, 100 );

	MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSrc );
		WRITE_BYTE( TE_DLIGHT );
		
		WRITE_COORD( vecSrc.x );
		WRITE_COORD( vecSrc.y );
		WRITE_COORD( vecSrc.z );
		WRITE_BYTE( 200 );

		WRITE_BYTE( 255 );
		WRITE_BYTE( 255 );
		WRITE_BYTE( 255 );

		WRITE_BYTE( 1 );
		WRITE_BYTE( 1 );
	MESSAGE_END();
	
	TraceResult	tr;
	CBaseEntity *pEntity = NULL;
	for( int i = 1; i <= 32; i++ )
	{
		pEntity = UTIL_PlayerByIndex( i );
		if( pEntity )
		{
			UTIL_TraceLine( vecSrc, pEntity->pev->origin, ignore_monsters, ENT( pEntity->pev ), &tr );
			if( tr.flFraction >= 1 )
			{
				Vector Angles =  UTIL_VecToAngles( vecSrc - pEntity->pev->origin ) - pEntity->pev->angles;
				float a = 255;
				if( Angles.y >= 135 && Angles.y <= 225 )
					a = 200;
				UTIL_ScreenFade( pEntity, Vector( 255, 255, 255 ), 5, 2, a, 0 );
			}
		}
	}
}
开发者ID:mittorn,项目名称:csdm,代码行数:39,代码来源:combat.cpp


示例16: UTIL_GunshotDecalTrace

void UTIL_GunshotDecalTrace( TraceResult *pTrace, int decalNumber )
{
	//Prevent array index out of bounds here - Solokiller
	if ( decalNumber < 0 || static_cast<size_t>( decalNumber ) >= gDecalsSize )
		return;

	int index = gDecals[ decalNumber ].index;
	if ( index < 0 )
		return;

	if (pTrace->flFraction == 1.0)
		return;

	MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pTrace->vecEndPos );
		WRITE_BYTE( TE_GUNSHOTDECAL );
		WRITE_COORD( pTrace->vecEndPos.x );
		WRITE_COORD( pTrace->vecEndPos.y );
		WRITE_COORD( pTrace->vecEndPos.z );
		WRITE_SHORT( (short)ENTINDEX(pTrace->pHit) );
		WRITE_BYTE( index );
	MESSAGE_END();
}
开发者ID:CryoKeen,项目名称:HLEnhanced,代码行数:22,代码来源:util.cpp


示例17: AbsorbInit

void CNihilanthHVR :: AbsorbInit( void  )
{
	SetThink( &CNihilanthHVR::DissipateThink );
	pev->renderamt = 255;

	MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
		WRITE_BYTE( TE_BEAMENTS );
		WRITE_SHORT( this->entindex() );
		WRITE_SHORT( m_hTargetEnt->entindex() + 0x1000 );
		WRITE_SHORT( g_sModelIndexLaser );
		WRITE_BYTE( 0 ); // framestart
		WRITE_BYTE( 0 ); // framerate
		WRITE_BYTE( 50 ); // life
		WRITE_BYTE( 80 );  // width
		WRITE_BYTE( 80 );   // noise
		WRITE_BYTE( 255 );   // r, g, b
		WRITE_BYTE( 128 );   // r, g, b
		WRITE_BYTE( 64 );   // r, g, b
		WRITE_BYTE( 255 );	// brightness
		WRITE_BYTE( 30 );		// speed
	MESSAGE_END();
}
开发者ID:Fograin,项目名称:hl-subsmod-ex,代码行数:22,代码来源:monster_nihilanth.cpp


示例18: ALERT

// rewards the winning team (scores, winning sound, etc)
void CBaseRoundRules::AwardWinners()
{
	// - check team num is always a valid team or null (tie)
	if((m_iWinningTeam < UNDEFINED) || (m_iWinningTeam >= SPECS))
	{
		ALERT(at_console, "Bad Winning Team - (%i)\n", (int)m_iWinningTeam);
		UTIL_LogPrintf(ROUND_LOGGING, "World triggered \"Bad Winning Team\" (respawn_style \"%i\") (round_state \"%i\") (winning_team \"%i\")\n", (int)GetRespawnStyle(), (int)GetRoundState(), m_iWinningTeam);
		return;
	}
	
	// - no sound if tie
	if(m_iWinningTeam == UNDEFINED)
		return;

	// - send updated team score to client
	g_pBGRules->GiveTeamPoints(m_iWinningTeam, (int)iWinBonus);

	// - play winning sound
	for(iCount = 0; iCount <= gpGlobals->maxClients; iCount++) 
	{ 
		CBasePlayer *pPlayer = (CBasePlayer*)UTIL_PlayerByIndex(iCount);
		if(pPlayer)
		{
			PLAYBACK_EVENT_FULL( FEV_HOSTONLY, pPlayer->edict(), g_pBGRules->m_usRoundEnd, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0, 0, m_iWinningTeam, 0, 0, 0 );
		}
	}

	// - lets tell the player's who won
	extern int gmsgPredefinedMessage;
	MESSAGE_BEGIN(MSG_ALL, gmsgPredefinedMessage);
		WRITE_SHORT(iRoundWon);
		WRITE_SHORT(m_iWinningTeam);
	MESSAGE_END();

	// Ben Contrib - Logging Winners (Demo Contrib)
	// -log the wins
	UTIL_LogPrintf(ROUND_LOGGING, "Team \"%s\" triggered \"Round Win\" (respawn_style \"%i\")\n", szTeamNames[m_iWinningTeam], (int)GetRespawnStyle());
	// Ben Contrib End
}
开发者ID:BackupTheBerlios,项目名称:battlegrounds-svn,代码行数:40,代码来源:bg_round.cpp


示例19: SET_PHYSICS_KEY_VALUE

BOOL CItemLongJump::__MAKE_VHOOK(MyTouch)(CBasePlayer *pPlayer)
{
	if (pPlayer->m_fLongJump)
		return FALSE;

	if (pPlayer->pev->weapons & (1 << WEAPON_SUIT))
	{
		// player now has longjump module
		pPlayer->m_fLongJump = TRUE;
		SET_PHYSICS_KEY_VALUE(pPlayer->edict(), "slj", "1");

		MESSAGE_BEGIN(MSG_ONE, gmsgItemPickup, NULL, pPlayer->pev);
			WRITE_STRING(STRING(pev->classname));
		MESSAGE_END();

		// Play the longjump sound UNDONE: Kelly? correct sound?
		EMIT_SOUND_SUIT(pPlayer->edict(), "!HEV_A1");
		return TRUE;
	}

	return FALSE;
}
开发者ID:a1batross,项目名称:ReGameDLL_CS,代码行数:22,代码来源:items.cpp


示例20: VARS

void CHalfLifeTeamplay::ChangePlayerTeam( CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib )
{
	int damageFlags = DMG_GENERIC;
	int clientIndex = pPlayer->entindex();

	if ( !bGib )
	{
		damageFlags |= DMG_NEVERGIB;
	}
	else
	{
		damageFlags |= DMG_ALWAYSGIB;
	}

	if ( bKill )
	{
		// kill the player,  remove a death,  and let them start on the new team
		m_DisableDeathMessages = TRUE;
		m_DisableDeathPenalty = TRUE;

		entvars_t *pevWorld = VARS( INDEXENT(0) );
		pPlayer->TakeDamage( pevWorld, pevWorld, 900, damageFlags );

		m_DisableDeathMessages = FALSE;
		m_DisableDeathPenalty = FALSE;
	}

	// copy out the team name from the model
	strncpy( pPlayer->m_szTeamName, pTeamName, TEAM_NAME_LENGTH );

	g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->m_szTeamName );
	g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "team", pPlayer->m_szTeamName );

	// notify everyone's HUD of the team change
	MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo );
		WRITE_BYTE( clientIndex );
		WRITE_STRING( pPlayer->m_szTeamName );
	MESSAGE_END();
}
开发者ID:bmk10,项目名称:sing-engine,代码行数:39,代码来源:teamplay_gamerules.cpp



注:本文中的MESSAGE_BEGIN函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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