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C++ MSG_ReadShort函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中MSG_ReadShort函数的典型用法代码示例。如果您正苦于以下问题:C++ MSG_ReadShort函数的具体用法?C++ MSG_ReadShort怎么用?C++ MSG_ReadShort使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了MSG_ReadShort函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: TV_Relay_ParseServerData

/*
* TV_Relay_ParseServerData
*/
static void TV_Relay_ParseServerData( relay_t *relay, msg_t *msg )
{
	int i, numpure;

	TV_Relay_ClearState( relay );

	relay->state = CA_CONNECTED;
	relay->map_checksum = 0;

	// parse protocol version number
	i = MSG_ReadLong( msg );

	if( i != APP_PROTOCOL_VERSION && !(relay->upstream->demo.playing && i == APP_DEMO_PROTOCOL_VERSION) )
		TV_Relay_Error( relay, "Server returned version %i, not %i", i, APP_PROTOCOL_VERSION );

	relay->servercount = MSG_ReadLong( msg );
	relay->snapFrameTime = (unsigned int)MSG_ReadShort( msg );

	Q_strncpyz( relay->basegame, MSG_ReadString( msg ), sizeof( relay->basegame ) );
	Q_strncpyz( relay->game, MSG_ReadString( msg ), sizeof( relay->game ) );

	// parse player entity number
	relay->playernum = MSG_ReadShort( msg );

	// get the full level name
	Q_strncpyz( relay->levelname, MSG_ReadString( msg ), sizeof( relay->levelname ) );

	relay->sv_bitflags = MSG_ReadByte( msg );

	// using upstream->reliable won't work for TV_Relay_ParseServerMessage
	// in case of reliable demo following unreliable demo, causing "clack message while reliable" error
	relay->reliable = ( ( relay->sv_bitflags & SV_BITFLAGS_RELIABLE ) ? true : false );

	if( ( relay->sv_bitflags & SV_BITFLAGS_HTTP ) != 0 ) {
		if( ( relay->sv_bitflags & SV_BITFLAGS_HTTP_BASEURL ) != 0 ) {
			// read base upstream url
			MSG_ReadString( msg );
		}
		else {
			// http port number
			MSG_ReadShort( msg );
		}
	}

	// pure list

	// clean old, if necessary
	Com_FreePureList( &relay->purelist );

	// add new
	numpure = MSG_ReadShort( msg );
	while( numpure > 0 )
	{
		const char *pakname = MSG_ReadString( msg );
		const unsigned checksum = MSG_ReadLong( msg );

		Com_AddPakToPureList( &relay->purelist, pakname, checksum, relay->upstream->mempool );

		numpure--;
	}
}
开发者ID:Clever-Boy,项目名称:qfusion,代码行数:64,代码来源:tv_relay_parse.c


示例2: CL_ParseDownload

/*
=====================
CL_ParseDownload

A download message has been received from the server
=====================
*/
void CL_ParseDownload ( msg_t *msg ) {
	int		size;
	unsigned char data[MAX_MSGLEN];
	uint16_t block;

	if (!*clc.downloadTempName) {
		Com_Printf("Server sending download, but no download was requested\n");
		CL_AddReliableCommand("stopdl", qfalse);
		return;
	}

	// read the data
	block = MSG_ReadShort ( msg );

	if ( !block && !clc.downloadBlock )
	{
		// block zero is special, contains file size
		clc.downloadSize = MSG_ReadLong ( msg );

		Cvar_SetValue( "cl_downloadSize", clc.downloadSize );

		if (clc.downloadSize < 0)
		{
			Com_Error(ERR_DROP, "%s", MSG_ReadString( msg ) );
			return;
		}
	}

	size = /*(unsigned short)*/MSG_ReadShort ( msg );
	if (size < 0 || size > sizeof(data))
	{
		Com_Error(ERR_DROP, "CL_ParseDownload: Invalid size %d for download chunk", size);
		return;
	}

	MSG_ReadData( msg, data, size );

	if((clc.downloadBlock & 0xFFFF) != block)
	{
		Com_DPrintf( "CL_ParseDownload: Expected block %d, got %d\n", (clc.downloadBlock & 0xFFFF), block);
		return;
	}

	// open the file if not opened yet
	if (!clc.download)
	{
		clc.download = FS_SV_FOpenFileWrite( clc.downloadTempName );

		if (!clc.download) {
			Com_Printf( "Could not create %s\n", clc.downloadTempName );
			CL_AddReliableCommand( "stopdl", qfalse );
			CL_NextDownload();
			return;
		}
	}

	if (size)
		FS_Write( data, size, clc.download );

	CL_AddReliableCommand( va("nextdl %d", clc.downloadBlock), qfalse );
	clc.downloadBlock++;

	clc.downloadCount += size;

	// So UI gets access to it
	Cvar_SetValue( "cl_downloadCount", clc.downloadCount );

	if (!size) { // A zero length block means EOF
		if (clc.download) {
			FS_FCloseFile( clc.download );
			clc.download = 0;

			// rename the file
			FS_SV_Rename ( clc.downloadTempName, clc.downloadName );
		}

		// send intentions now
		// We need this because without it, we would hold the last nextdl and then start
		// loading right away.  If we take a while to load, the server is happily trying
		// to send us that last block over and over.
		// Write it twice to help make sure we acknowledge the download
		CL_WritePacket();
		CL_WritePacket();

		// get another file if needed
		CL_NextDownload ();
	}
}
开发者ID:NikitaRus,项目名称:JediKnightGalaxies-1,代码行数:95,代码来源:cl_parse.cpp


示例3: CL_ParseServerMessage


//.........这里部分代码省略.........
			break;

		case svc_serverdata:
			if( cls.state == CA_HANDSHAKE )
			{
				Cbuf_Execute(); // make sure any stuffed commands are done
				CL_ParseServerData( msg );
			}
			else
			{
				return; // ignore rest of the packet (serverdata is always sent alone)
			}
			break;

		case svc_spawnbaseline:
			CL_ParseBaseline( msg );
			break;

		case svc_download:
			CL_ParseDownload( msg );
			break;

		case svc_clcack:
			if( cls.reliable )
			{
				Com_Error( ERR_DROP, "CL_ParseServerMessage: clack message for reliable client\n" );
				return;
			}
			cls.reliableAcknowledge = (unsigned)MSG_ReadLong( msg );
			cls.ucmdAcknowledged = (unsigned)MSG_ReadLong( msg );
			if( cl_debug_serverCmd->integer & 4 )
				Com_Printf( "svc_clcack:reliable cmd ack:%i ucmdack:%i\n", cls.reliableAcknowledge, cls.ucmdAcknowledged );
			break;

		case svc_frame:
			CL_ParseFrame( msg );
			break;

		case svc_demoinfo:
			assert( cls.demo.playing );
			{
				size_t meta_data_maxsize;

				MSG_ReadLong( msg );
				MSG_ReadLong( msg );
				cls.demo.meta_data_realsize = (size_t)MSG_ReadLong( msg );
				meta_data_maxsize = (size_t)MSG_ReadLong( msg );

				// sanity check
				if( cls.demo.meta_data_realsize > meta_data_maxsize ) {
					cls.demo.meta_data_realsize = meta_data_maxsize;
				}
				if( cls.demo.meta_data_realsize > sizeof( cls.demo.meta_data ) ) {
					cls.demo.meta_data_realsize = sizeof( cls.demo.meta_data );
				}

				MSG_ReadData( msg, cls.demo.meta_data, cls.demo.meta_data_realsize );
				MSG_SkipData( msg, meta_data_maxsize - cls.demo.meta_data_realsize );
			}
			break;

		case svc_playerinfo:
		case svc_packetentities:
		case svc_match:
			Com_Error( ERR_DROP, "Out of place frame data" );
			break;

		case svc_extension:
			if( 1 )
			{
				int ext, len;

				ext = MSG_ReadByte( msg );		// extension id
				MSG_ReadByte( msg );			// version number
				len = MSG_ReadShort( msg );		// command length

				switch( ext )
				{
				default:
					// unsupported
					MSG_SkipData( msg, len );
					break;
				}
			}
			break;
		}
	}

	CL_AddNetgraph();

	//
	// if recording demos, copy the message out
	//
	//
	// we don't know if it is ok to save a demo message until
	// after we have parsed the frame
	//
	if( cls.demo.recording && !cls.demo.waiting )
		CL_WriteDemoMessage( msg );
}
开发者ID:MGXRace,项目名称:racesow,代码行数:101,代码来源:cl_parse.c


示例4: CL_ParseGamestate

/*
==================
CL_ParseGamestate
==================
*/
void CL_ParseGamestate( msg_t *msg ) {
	int				i;
	entityState_t	*es;
	int				newnum;
	entityState_t	nullstate;
	int				cmd;
	char			*s;

	Con_Close();

	clc.connectPacketCount = 0;

	// wipe local client state
	CL_ClearState();

	// a gamestate always marks a server command sequence
	clc.serverCommandSequence = MSG_ReadLong( msg );

	// parse all the configstrings and baselines
	cl.gameState.dataCount = 1;	// leave a 0 at the beginning for uninitialized configstrings
	while ( 1 ) {
		cmd = MSG_ReadByte( msg );

		if ( cmd == svc_EOF ) {
			break;
		}
		
		if ( cmd == svc_configstring ) {
			int		len;

			i = MSG_ReadShort( msg );
			if ( i < 0 || i >= MAX_CONFIGSTRINGS ) {
				Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
			}
			s = MSG_ReadBigString( msg );
			len = strlen( s );

			if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
				Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" );
			}

			// append it to the gameState string buffer
			cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
			Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 );
			cl.gameState.dataCount += len + 1;
		} else if ( cmd == svc_baseline ) {
			newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
			if ( newnum < 0 || newnum >= MAX_GENTITIES ) {
				Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum );
			}
			Com_Memset (&nullstate, 0, sizeof(nullstate));
			es = &cl.entityBaselines[ newnum ];
			MSG_ReadDeltaEntity( msg, &nullstate, es, newnum );
		} else {
			Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" );
		}
	}

	clc.clientNum = MSG_ReadLong(msg);
	// read the checksum feed
	clc.checksumFeed = MSG_ReadLong( msg );

	// parse useful values out of CS_SERVERINFO
	CL_ParseServerInfo();

	// parse serverId and other cvars
	CL_SystemInfoChanged();

	// stop recording now so the demo won't have an unnecessary level load at the end.
	if(cl_autoRecordDemo->integer && clc.demorecording)
		CL_StopRecord_f();
	
	// reinitialize the filesystem if the game directory has changed
	FS_ConditionalRestart( clc.checksumFeed );

	// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
	// cgame
	CL_InitDownloads();

	// make sure the game starts
	Cvar_Set( "cl_paused", "0" );
}
开发者ID:Cpasjuste,项目名称:ioquake3,代码行数:87,代码来源:cl_parse.c


示例5: CL_ParseRMG

void CL_ParseRMG ( msg_t* msg )
{
	clc.rmgHeightMapSize = (unsigned short)MSG_ReadShort ( msg );
	if ( !clc.rmgHeightMapSize )
	{
		return;
	}

	z_stream zdata;
	int		 size;
	unsigned char heightmap1[15000];

	if ( MSG_ReadBits ( msg, 1 ) )
	{
		// Read the heightmap
		memset(&zdata, 0, sizeof(z_stream));
		inflateInit ( &zdata/*, Z_SYNC_FLUSH*/ );

		MSG_ReadData ( msg, heightmap1, clc.rmgHeightMapSize );

		zdata.next_in = heightmap1;
		zdata.avail_in = clc.rmgHeightMapSize;
		zdata.next_out = (unsigned char*)clc.rmgHeightMap;
		zdata.avail_out = MAX_HEIGHTMAP_SIZE;
		inflate (&zdata,Z_SYNC_FLUSH );

		clc.rmgHeightMapSize = zdata.total_out;

		inflateEnd(&zdata);
	}
	else
	{
		MSG_ReadData ( msg, (unsigned char*)clc.rmgHeightMap, clc.rmgHeightMapSize );
	}

	size = (unsigned short)MSG_ReadShort ( msg );

	if ( MSG_ReadBits ( msg, 1 ) )
	{	
		// Read the flatten map
		memset(&zdata, 0, sizeof(z_stream));
		inflateInit ( &zdata/*, Z_SYNC_FLUSH*/ );

		MSG_ReadData ( msg, heightmap1, size );

		zdata.next_in = heightmap1;
		zdata.avail_in = clc.rmgHeightMapSize;
		zdata.next_out = (unsigned char*)clc.rmgFlattenMap;
		zdata.avail_out = MAX_HEIGHTMAP_SIZE;
		inflate (&zdata, Z_SYNC_FLUSH);
		inflateEnd(&zdata);
	}
	else
	{
		MSG_ReadData ( msg, (unsigned char*)clc.rmgFlattenMap, size );
	}

	// Read the seed		
	clc.rmgSeed = MSG_ReadLong ( msg );

	CL_ParseAutomapSymbols ( msg );
}
开发者ID:NikitaRus,项目名称:JediKnightGalaxies-1,代码行数:62,代码来源:cl_parse.cpp


示例6: CL_ParseUpdate

/*
==================
CL_ParseUpdate

Parse an entity update message from the server
If an entities model or origin changes from frame to frame, it must be
relinked.  Other attributes can change without relinking.
==================
*/
static void CL_ParseUpdate (int bits)
{
	int		i;
	model_t		*model;
	int		modnum;
	qboolean	forcelink;
	entity_t	*ent;
	int		num;
	entity_state2_t *ref_ent,*set_ent,build_ent,dummy;

	if (cls.signon == SIGNONS - 1)
	{	// first update is the final signon stage
		cls.signon = SIGNONS;
		CL_SignonReply ();
	}

	if (bits & U_MOREBITS)
	{
		i = MSG_ReadByte ();
		bits |= (i<<8);
	}

	if (bits & U_MOREBITS2)
	{
		i = MSG_ReadByte ();
		bits |= (i<<16);
	}

	if (bits & U_LONGENTITY)	
		num = MSG_ReadShort ();
	else
		num = MSG_ReadByte ();
	ent = CL_EntityNum (num);

	ent->baseline.flags |= BE_ON;

/*	if (num == 2)
	{
		FH = fopen("c.txt","r+");
		fseek(FH,0,SEEK_END);
	}
*/
	ref_ent = NULL;

	for (i = 0; i < cl.frames[0].count; i++)
		if (cl.frames[0].states[i].index == num)
		{
			ref_ent = &cl.frames[0].states[i];
//			if (num == 2) fprintf(FH,"Found Reference\n");
			break;
		}

	if (!ref_ent)
	{
		ref_ent = &build_ent;

		build_ent.index = num;
		build_ent.origin[0] = ent->baseline.origin[0];
		build_ent.origin[1] = ent->baseline.origin[1];
		build_ent.origin[2] = ent->baseline.origin[2];
		build_ent.angles[0] = ent->baseline.angles[0];
		build_ent.angles[1] = ent->baseline.angles[1];
		build_ent.angles[2] = ent->baseline.angles[2];
		build_ent.modelindex = ent->baseline.modelindex;
		build_ent.frame = ent->baseline.frame;
		build_ent.colormap = ent->baseline.colormap;
		build_ent.skin = ent->baseline.skin;
		build_ent.effects = ent->baseline.effects;
		build_ent.scale = ent->baseline.scale;
		build_ent.drawflags = ent->baseline.drawflags;
		build_ent.abslight = ent->baseline.abslight;
	}

	if (cl.need_build)
	{	// new sequence, first valid frame
		set_ent = &cl.frames[1].states[cl.frames[1].count];
		cl.frames[1].count++;
	}
	else
		set_ent = &dummy;

	if (bits & U_CLEAR_ENT)
	{
		memset(ent, 0, sizeof(entity_t));
		memset(ref_ent, 0, sizeof(*ref_ent));
		ref_ent->index = num;
	}

	*set_ent = *ref_ent;

	if (ent->msgtime != cl.mtime[1])
//.........这里部分代码省略.........
开发者ID:crutchwalkfactory,项目名称:motocakerteam,代码行数:101,代码来源:cl_parse.c


示例7: CL_ParseClientdata

/*
==================
CL_ParseClientdata

Server information pertaining to this client only
==================
*/
static void CL_ParseClientdata (int bits)
{
	int	i, j;

	if (bits & SU_VIEWHEIGHT)
		cl.viewheight = MSG_ReadChar ();
//rjr	else
//rjr		cl.viewheight = DEFAULT_VIEWHEIGHT;

	if (bits & SU_IDEALPITCH)
		cl.idealpitch = MSG_ReadChar ();

	if (bits & SU_IDEALROLL)
		cl.idealroll = MSG_ReadChar ();
//rjr	else
//rjr		cl.idealroll = 0;

	VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
	for (i = 0; i < 3; i++)
	{
		if (bits & (SU_PUNCH1<<i) )
			cl.punchangle[i] = MSG_ReadChar();
//rjr		else
//rjr			cl.punchangle[i] = 0;
		if (bits & (SU_VELOCITY1<<i) )
			cl.mvelocity[0][i] = MSG_ReadChar()*16;
//rjr		else
//rjr			cl.mvelocity[0][i] = 0;
	}

/*	if (bits & SU_ITEMS)
		i = MSG_ReadLong ();
*/

	if (cl.items != i)
	{	// set flash times
		Sbar_Changed();
		for (j = 0; j < 32; j++)
			if ( (i & (1<<j)) && !(cl.items & (1<<j)))
				cl.item_gettime[j] = cl.time;
		cl.items = i;
	}

	cl.onground = ((bits & SU_ONGROUND) != 0);
	cl.inwater  = ((bits & SU_INWATER)  != 0);

	if (bits & SU_WEAPONFRAME)
		cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte ();
//rjr	else
//rjr		cl.stats[STAT_WEAPONFRAME] = 0;

	if (bits & SU_ARMOR)
	{
		cl.stats[STAT_ARMOR] = MSG_ReadByte ();
		Sbar_Changed();
	}

	if (bits & SU_WEAPON)
	{
		cl.stats[STAT_WEAPON] = MSG_ReadShort ();
		Sbar_Changed();
	}

/*	sc1 = sc2 = 0;

	if (bits & SU_SC1)
		sc1 = MSG_ReadLong ();
	if (bits & SU_SC2)
		sc2 = MSG_ReadLong ();

	if (sc1 & SC1_HEALTH)
		cl.v.health = MSG_ReadShort();
	if (sc1 & SC1_LEVEL)
		cl.v.level = MSG_ReadByte();
	if (sc1 & SC1_INTELLIGENCE)
		cl.v.intelligence = MSG_ReadByte();
	if (sc1 & SC1_WISDOM)
		cl.v.wisdom = MSG_ReadByte();
	if (sc1 & SC1_STRENGTH)
		cl.v.strength = MSG_ReadByte();
	if (sc1 & SC1_DEXTERITY)
		cl.v.dexterity = MSG_ReadByte();
	if (sc1 & SC1_WEAPON)
		cl.v.weapon = MSG_ReadByte();
	if (sc1 & SC1_BLUEMANA)
		cl.v.bluemana = MSG_ReadByte();
	if (sc1 & SC1_GREENMANA)
		cl.v.greenmana = MSG_ReadByte();
	if (sc1 & SC1_EXPERIENCE)
		cl.v.experience = MSG_ReadLong();
	if (sc1 & SC1_CNT_TORCH)
		cl.v.cnt_torch = MSG_ReadByte();
	if (sc1 & SC1_CNT_H_BOOST)
//.........这里部分代码省略.........
开发者ID:crutchwalkfactory,项目名称:motocakerteam,代码行数:101,代码来源:cl_parse.c


示例8: CL_ParseGetServersResponseMessage

/*
* CL_ParseGetServersResponseMessage
* Handle a reply from getservers message to master server
*/
static void CL_ParseGetServersResponseMessage( msg_t *msg, qboolean extended )
{
	const char *header;
	char adrString[64];
	qbyte addr[16];
	unsigned short port;
	netadr_t adr;

	MSG_BeginReading( msg );
	MSG_ReadLong( msg ); // skip the -1

	//jump over the command name
	header = ( extended ? "getserversExtResponse" : "getserversResponse" );
	if( !MSG_SkipData( msg, strlen( header ) ) )
	{
		Com_Printf( "Invalid master packet ( missing %s )\n", header );
		return;
	}

	while( msg->readcount + 7 <= msg->cursize )
	{
		char prefix = MSG_ReadChar( msg );

		switch( prefix )
		{
		case '\\':
			MSG_ReadData( msg, addr, 4 );
			port = ShortSwap( MSG_ReadShort( msg ) ); // both endians need this swapped.
			Q_snprintfz( adrString, sizeof( adrString ), "%u.%u.%u.%u:%u", addr[0], addr[1], addr[2], addr[3], port );
			break;

		case '/':
			if( extended )
			{
				MSG_ReadData( msg, addr, 16 );
				port = ShortSwap( MSG_ReadShort( msg ) ); // both endians need this swapped.
				Q_snprintfz( adrString, sizeof( adrString ), "[%02x%02x:%02x%02x:%02x%02x:%02x%02x:%02x%02x:%02x%02x:%02x%02x:%02x%02x]:%hu",
								addr[ 0], addr[ 1], addr[ 2], addr[ 3], addr[ 4], addr[ 5], addr[ 6], addr[ 7],
								addr[ 8], addr[ 9], addr[10], addr[11], addr[12], addr[13], addr[14], addr[15],
								port );
			}
			else
			{
				Com_Printf( "Invalid master packet ( IPv6 prefix in a non-extended response )\n" );
				return;
			}

			break;

		default:
			Com_Printf( "Invalid master packet ( missing separator )\n" );
			return;
		}

		if( port == 0 )  // last server seen
			return;

		Com_DPrintf( "%s\n", adrString );
		if( !NET_StringToAddress( adrString, &adr ) )
		{
			Com_Printf( "Bad address: %s\n", adrString );
			continue;
		}

		CL_AddServerToList( &masterList, adrString, 0 );
	}
}
开发者ID:Kaperstone,项目名称:warsow,代码行数:71,代码来源:cl_serverlist.c


示例9: CL_ParseDownload

/*
 * A download message has been received from the server
 */
void CL_ParseDownload (void) {
	int		size, percent;
	char	name[MAX_OSPATH];
	int		r;

	/* read the data */
	size = MSG_ReadShort (&net_message);
	percent = MSG_ReadByte (&net_message);

	if (size == -1) {
		Com_Printf ("Server does not have this file.\n");

		if (cls.download) {
			/* if here, we tried to resume a
			   file but the server said no */
			fclose (cls.download);
			cls.download = NULL;
		}

		CL_RequestNextDownload ();
		return;
	}

	/* open the file if not opened yet */
	if (!cls.download) {
		CL_DownloadFileName(name, sizeof(name), cls.downloadtempname);

		FS_CreatePath (name);

		cls.download = fopen (name, "wb");

		if (!cls.download) {
			net_message.readcount += size;
			Com_Printf ("Failed to open %s\n", cls.downloadtempname);
			CL_RequestNextDownload ();
			return;
		}
	}

	fwrite (net_message.data + net_message.readcount, 1, size, cls.download);
	net_message.readcount += size;

	if (percent != 100) {
		/* request next block */
		cls.downloadpercent = percent;

		MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
		SZ_Print (&cls.netchan.message, "nextdl");

	} else {
		char	oldn[MAX_OSPATH];
		char	newn[MAX_OSPATH];

		fclose (cls.download);

		/* rename the temp file to it's final name */
		CL_DownloadFileName(oldn, sizeof(oldn), cls.downloadtempname);
		CL_DownloadFileName(newn, sizeof(newn), cls.downloadname);
		r = rename (oldn, newn);

		if (r)
			Com_Printf ("failed to rename.\n");

		cls.download = NULL;
		cls.downloadpercent = 0;

		/* get another file if needed */
		CL_RequestNextDownload ();
	}
}
开发者ID:Nekrofage,项目名称:Quake2RPi,代码行数:73,代码来源:cl_download.c


示例10: CL_ParseServerInfo

/*
==================
CL_ParseServerInfo
==================
*/
void CL_ParseServerInfo (void)
{
	char	*str;
	int		i;
	int		nummodels, numsounds;
	static char	model_precache[MAX_MODELS][MAX_QPATH];
	static char	sound_precache[MAX_SOUNDS][MAX_QPATH];
	
	Con_DPrintf ("Serverinfo packet received.\n");
//
// wipe the client_state_t struct
//
	CL_ClearState ();

// parse protocol version number
	i = MSG_ReadLong ();
	if (i != PROTOCOL_VERSION)
	{
		Con_Printf ("Server returned version %i, not %i", i, PROTOCOL_VERSION);
		return;
	}

// parse maxclients
	cl.maxclients = MSG_ReadByte ();
	if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
	{
		Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
		return;
	}
	cl.scores = Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores");

// parse gametype
	cl.gametype = MSG_ReadByte ();
	
	if (cl.gametype == GAME_DEATHMATCH)
		sv_kingofhill = MSG_ReadShort ();

// parse signon message
	str = MSG_ReadString ();
	strncpy (cl.levelname, str, sizeof(cl.levelname)-1);

// seperate the printfs so the server message can have a color
	Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
	Con_Printf ("%c%s\n", 2, str);

//
// first we go through and touch all of the precache data that still
// happens to be in the cache, so precaching something else doesn't
// needlessly purge it
//

// precache models
	memset (cl.model_precache, 0, sizeof(cl.model_precache));
	for (nummodels=1 ; ; nummodels++)
	{
		str = MSG_ReadString ();
		if (!str[0])
			break;
		if (nummodels==MAX_MODELS)
		{
			Con_Printf ("Server sent too many model precaches\n");
			return;
		}
		strcpy (model_precache[nummodels], str);
		Mod_TouchModel (str);
	}

// precache sounds
	memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
	for (numsounds=1 ; ; numsounds++)
	{
		str = MSG_ReadString ();
		if (!str[0])
			break;
		if (numsounds==MAX_SOUNDS)
		{
			Con_Printf ("Server sent too many sound precaches\n");
			return;
		}
		strcpy (sound_precache[numsounds], str);
		S_TouchSound (str);
	}

//
// now we try to load everything else until a cache allocation fails
//

	if (precache.value)
	{
		total_loading_size = nummodels + numsounds;
		current_loading_size = 1;
		loading_stage = 2;
	}

	//always precache the world!!!
//.........这里部分代码省略.........
开发者ID:Rinnegatamante,项目名称:ctrHexenII,代码行数:101,代码来源:cl_parse.c


示例11: SV_PacketEvent

/*
=================
SV_ReadPackets
=================
*/
void SV_PacketEvent( netadr_t from, msg_t *msg ) {
	int			i;
	client_t	*cl;
	int			qport;

	// check for connectionless packet (0xffffffff) first
	if ( msg->cursize >= 4 && *(int *)msg->data == -1) {
		SV_ConnectionlessPacket( from, msg );
		return;
	}

	// Broadcast packets should never be treated as sequenced packets!
	// Don't even bother telling them to go away. It's not our game!
//	if ( broadcast )
//		return;

	// read the qport out of the message so we can fix up
	// stupid address translating routers
	MSG_BeginReadingOOB( msg );
	MSG_ReadLong( msg );				// sequence number
	qport = MSG_ReadShort( msg ) & 0xffff;

	// find which client the message is from
	for (i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++) {
#ifdef _XBOX
		ClientManager::ActivateClient(i);
#endif
		if (cl->state == CS_FREE) {
			continue;
		}
		if ( !NET_CompareBaseAdr( from, cl->netchan.remoteAddress ) ) {
			continue;
		}
		// it is possible to have multiple clients from a single IP
		// address, so they are differentiated by the qport variable
		if (cl->netchan.qport != qport) {
			continue;
		}

		// the IP port can't be used to differentiate them, because
		// some address translating routers periodically change UDP
		// port assignments
		if (cl->netchan.remoteAddress.port != from.port) {
			Com_Printf( "SV_ReadPackets: fixing up a translated port\n" );
			cl->netchan.remoteAddress.port = from.port;
		}

		// make sure it is a valid, in sequence packet
		if (SV_Netchan_Process(cl, msg)) {
			// zombie clients still need to do the Netchan_Process
			// to make sure they don't need to retransmit the final
			// reliable message, but they don't do any other processing
			if (cl->state != CS_ZOMBIE) {
				cl->lastPacketTime = svs.time;	// don't timeout
				SV_ExecuteClientMessage( cl, msg );
			}
		}
		return;
	}
	
	// if we received a sequenced packet from an address we don't reckognize,
	// send an out of band disconnect packet to it
	NET_OutOfBandPrint( NS_SERVER, from, "disconnect" );
}
开发者ID:3ddy,项目名称:Jedi-Academy,代码行数:69,代码来源:sv_main.cpp


示例12: MSG_Init

/*
================
rvDebuggerServer::ProcessMessages

Process all incoming network messages from the debugger client
================
*/
bool rvDebuggerServer::ProcessMessages(void)
{
	netadr_t adrFrom;
	msg_t	 msg;
	byte	 buffer[MAX_MSGLEN];

	MSG_Init(&msg, buffer, sizeof(buffer));

	// Check for pending udp packets on the debugger port
	while (mPort.GetPacket(adrFrom, msg.data, msg.cursize, msg.maxsize)) {
		unsigned short command;

		// Only accept packets from the debugger server for security reasons
		if (!Sys_CompareNetAdrBase(adrFrom, mClientAdr)) {
			continue;
		}

		command = (unsigned short) MSG_ReadShort(&msg);

		switch (command) {
			case DBMSG_CONNECT:
				mConnected = true;
				SendMessage(DBMSG_CONNECTED);
				break;

			case DBMSG_CONNECTED:
				mConnected = true;
				break;

			case DBMSG_DISCONNECT:
				ClearBreakpoints();
				Resume();
				mConnected = false;
				break;

			case DBMSG_ADDBREAKPOINT:
				HandleAddBreakpoint(&msg);
				break;

			case DBMSG_REMOVEBREAKPOINT:
				HandleRemoveBreakpoint(&msg);
				break;

			case DBMSG_RESUME:
				Resume();
				break;

			case DBMSG_BREAK:
				mBreakNext = true;
				break;

			case DBMSG_STEPOVER:
				mBreakStepOver = true;
				mBreakStepOverDepth = mBreakInterpreter->GetCallstackDepth();
				mBreakStepOverFunc1 = mBreakInterpreter->GetCallstack()[mBreakInterpreter->GetCallstackDepth()].f;

				if (mBreakInterpreter->GetCallstackDepth() > 0) {
					mBreakStepOverFunc2 = mBreakInterpreter->GetCallstack()[mBreakInterpreter->GetCallstackDepth()-1].f;
				} else {
					mBreakStepOverFunc2 = NULL;
				}

				Resume();
				break;

			case DBMSG_STEPINTO:
				mBreakStepInto = true;
				Resume();
				break;

			case DBMSG_INSPECTVARIABLE:
				HandleInspectVariable(&msg);
				break;

			case DBMSG_INSPECTCALLSTACK:
				HandleInspectCallstack(&msg);
				break;

			case DBMSG_INSPECTTHREADS:
				HandleInspectThreads(&msg);
				break;
		}
	}

	return true;
}
开发者ID:AreaScout,项目名称:dante-doom3-odroid,代码行数:93,代码来源:DebuggerServer.cpp


示例13: Netchan_Process

/*
=================
Netchan_Process

Returns qfalse if the message should not be processed due to being
out of order or a fragment.

Msg must be large enough to hold MAX_MSGLEN, because if this is the
final fragment of a multi-part message, the entire thing will be
copied out.
=================
*/
qboolean Netchan_Process( netchan_t *chan, msg_t *msg ) {
	int			sequence, sequence_ack;
	int			qport;
	int			fragmentStart, fragmentLength;
	qboolean	fragmented;

	// XOR unscramble all data in the packet after the header
	Netchan_ScramblePacket( msg );

	// get sequence numbers		
	MSG_BeginReading( msg );
	sequence = MSG_ReadLong( msg );
	sequence_ack = MSG_ReadLong( msg );

	// check for fragment information
	if ( sequence & FRAGMENT_BIT ) {
		sequence &= ~FRAGMENT_BIT;
		fragmented = qtrue;
	} else {
		fragmented = qfalse;
	}

	// read the qport if we are a server
	if ( chan->sock == NS_SERVER ) {
		qport = MSG_ReadShort( msg );
	}

	// read the fragment information
	if ( fragmented ) {
		fragmentStart = MSG_ReadShort( msg );
		fragmentLength = MSG_ReadShort( msg );
	} else {
		fragmentStart = 0;		// stop warning message
		fragmentLength = 0;
	}

	if ( showpackets->integer ) {
		if ( fragmented ) {
			Com_Printf( "%s recv %4i : s=%i ack=%i fragment=%i,%i\n"
				, netsrcString[ chan->sock ]
				, msg->cursize
				, sequence
				, sequence_ack
				, fragmentStart, fragmentLength );
		} else {
			Com_Printf( "%s recv %4i : s=%i ack=%i\n"
				, netsrcString[ chan->sock ]
				, msg->cursize
				, sequence
				, sequence_ack );
		}
	}

	//
	// discard out of order or duplicated packets
	//
	if ( sequence <= chan->incomingSequence ) {
		if ( showdrop->integer || showpackets->integer ) {
			Com_Printf( "%s:Out of order packet %i at %i\n"
				, NET_AdrToString( chan->remoteAddress )
				,  sequence
				, chan->incomingSequence );
		}
		return qfalse;
	}

	//
	// dropped packets don't keep the message from being used
	//
	chan->dropped = sequence - (chan->incomingSequence+1);
	if ( chan->dropped > 0 ) {
		if ( showdrop->integer || showpackets->integer ) {
			Com_Printf( "%s:Dropped %i packets at %i\n"
			, NET_AdrToString( chan->remoteAddress )
			, chan->dropped
			, sequence );
		}
	}
	

	//
	// if this is the final framgent of a reliable message,
	// bump incoming_reliable_sequence 
	//
	if ( fragmented ) {
		// make sure we 
		if ( sequence != chan->fragmentSequence ) {
			chan->fragmentSequence = sequence;
//.........这里部分代码省略.........
开发者ID:CairnTrenor,项目名称:OpenJK,代码行数:101,代码来源:net_chan.cpp


示例14: SV_ReadPackets


//.........这里部分代码省略.........
		}
	}
#endif

	MSG_Init( &msg, msgData, sizeof( msgData ) );

	for( socketind = 0; socketind < sizeof( sockets ) / sizeof( sockets[0] ); socketind++ )
	{
		socket = sockets[socketind];

		if( !socket->open )
			continue;

		while( ( ret = NET_GetPacket( socket, &address, &msg ) ) != 0 )
		{
			if( ret == -1 )
			{
				Com_Printf( "NET_GetPacket: Error: %s\n", NET_ErrorString() );
				continue;
			}

			// check for connectionless packet (0xffffffff) first
			if( *(int *)msg.data == -1 )
			{
				SV_ConnectionlessPacket( socket, &address, &msg );
				continue;
			}

			// read the game port out of the message so we can fix up
			// stupid address translating routers
			MSG_BeginReading( &msg );
			MSG_ReadLong( &msg ); // sequence number
			MSG_ReadLong( &msg ); // sequence number
			game_port = MSG_ReadShort( &msg ) & 0xffff;
			// data follows

			// check for packets from connected clients
			for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ )
			{
				unsigned short addr_port;

				if( cl->state == CS_FREE || cl->state == CS_ZOMBIE )
					continue;
				if( cl->edict && ( cl->edict->r.svflags & SVF_FAKECLIENT ) )
					continue;
				if( !NET_CompareBaseAddress( &address, &cl->netchan.remoteAddress ) )
					continue;
				if( cl->netchan.game_port != game_port )
					continue;

				addr_port = NET_GetAddressPort( &address );
				if( NET_GetAddressPort( &cl->netchan.remoteAddress ) != addr_port )
				{
					Com_Printf( "SV_ReadPackets: fixing up a translated port\n" );
					NET_SetAddressPort( &cl->netchan.remoteAddress, addr_port );
				}

				if( SV_ProcessPacket( &cl->netchan, &msg ) ) // this is a valid, sequenced packet, so process it
				{
					cl->lastPacketReceivedTime = svs.realtime;
					SV_ParseClientMessage( cl, &msg );
				}
				break;
			}
		}
	}
开发者ID:hettoo,项目名称:racesow,代码行数:67,代码来源:sv_main.c


示例15: CL_ParseServerMessage

/*
=====================
CL_ParseServerMessage
=====================
*/
void CL_ParseServerMessage (void)
{
	int		cmd;
	int		i, j, k;
	int		EntityCount = 0;
	int		EntitySize = 0;
	int		before;
	static		double lasttime;
	static		qboolean packet_loss = false;
	entity_t	*ent;
	short		RemovePlace, OrigPlace, NewPlace, AddedIndex;
	int		sc1, sc2;
	byte		test;
	float		compangles[2][3];
	vec3_t		deltaangles;

//
// if recording demos, copy the message out
//
	if (net_message.cursize > LastServerMessageSize)
	{
		LastServerMessageSize = net_message.cursize;
	}
	if (cl_shownet.integer == 1)
	{
		Con_Printf ("Time: %2.2f Pck: %i ", realtime - lasttime, net_message.cursize);
		lasttime = realtime;
	}
	else if (cl_shownet.integer == 2)
		Con_Printf ("------------------\n");

	cl.onground = false;	// unless the server says otherwise
//
// parse the message
//
	MSG_BeginReading ();

	while (1)
	{
		if (msg_badread)
			Host_Error ("%s: Bad server message", __thisfunc__);

		cmd = MSG_ReadByte ();

		if (cmd == -1)
		{
			if (cl_shownet.integer == 1)
				Con_Printf ("Ent: %i (%i bytes)",EntityCount,EntitySize);

			SHOWNET("END OF MESSAGE");
			return;		// end of message
		}

	// if the high bit of the command byte is set, it is a fast update
		if (cmd & 128)
		{
			before = msg_readcount;
			SHOWNET("fast update");
			if (packet_loss)
				CL_ParseUpdate2 (cmd&127);
			else
				CL_ParseUpdate (cmd&127);

			EntityCount++;
			EntitySize += msg_readcount - before + 1;
			continue;
		}

		if (cmd < NUM_SVC_STRINGS)	// else, it'll hit the illegible message below
		{
			SHOWNET(svc_strings[cmd]);
		}

	// other commands
		switch (cmd)
		{
		default:
		//	CL_DumpPacket ();
			Host_Error ("%s: Illegible server message %d", __thisfunc__, cmd);
			break;

		case svc_nop:
//			Con_Printf ("svc_nop\n");
			break;

		case svc_time:
			cl.mtime[1] = cl.mtime[0];
			cl.mtime[0] = MSG_ReadFloat ();
			break;

		case svc_clientdata:
			i = MSG_ReadShort ();
			CL_ParseClientdata (i);
			break;

//.........这里部分代码省略.........
开发者ID:crutchwalkfactory,项目名称:motocakerteam,代码行数:101,代码来源:cl_parse.c


示例16: MSG_ReadShort

void CGolryunBattle_Decoder::RecvStartMatchNotice(void)
{
	g_ifMng->m_observerInfoWin->m_redFighterNumber = MSG_ReadShort();
	g_ifMng->m_observerInfoWin->m_blueFighterNumber = MSG_ReadShort();
}
开发者ID:gthgame,项目名称:gth,代码行数:5,代码来源:GolryunBattle_Decoder.cpp


示例17: CL_ParseServerInfo

/*
==================
CL_ParseServerInfo
==================
*/
static void CL_ParseServerInfo (void)
{
	const char	*str;
	int		i;
	int		nummodels, numsounds;
	char	model_precache[MAX_MODELS][MAX_QPATH];
	char	sound_precache[MAX_SOUNDS][MAX_QPATH];
// rjr	edict_t		*ent;

	Con_DPrintf ("Serverinfo packet received.\n");
//
// wipe the client_state_t struct
//
	CL_ClearState ();

// parse protocol version number
	cl_protocol = MSG_ReadLong ();
	switch (cl_protocol)
	{
	case PROTOCOL_RAVEN_111:
	case PROTOCOL_RAVEN_112:
	case PROTOCOL_UQE_113:
		Con_Printf ("\nServer using protocol %i\n", cl_protocol);
		break;
	default:
		Con_Printf ("\nServer returned version %i, not %i or %i\n",
				cl_protocol, PROTOCOL_RAVEN_112, PROTOCOL_UQE_113);
		return;
	}

// parse maxclients
	cl.maxclients = MSG_ReadByte ();
	if (cl.maxclients < 1 || cl.maxclients > MAX_CLIENTS)
	{
		Con_Printf("Bad maxclients (%d) from server\n", cl.maxclients);
		return;
	}
	cl.scores = (scoreboard_t *) Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores");

// parse gametype
	cl.gametype = MSG_ReadByte ();

	if (cl.gametype == GAME_DEATHMATCH && cl_protocol > PROTOCOL_RAVEN_111)
		sv_kingofhill = MSG_ReadShort ();

// parse signon message
	str = MSG_ReadString ();
	q_strlcpy (cl.levelname, str, sizeof(cl.levelname));

// seperate the printfs so the server message can have a color
	Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
	Con_Printf ("%c%s\n", 2, str);

//
// first we go through and touch all of the precache data that still
// happens to be in the cache, so precaching something else doesn't
// needlessly purge it
//

// precache models
	memset (cl.model_precache, 0, sizeof(cl.model_precache));
	for (nummodels = 1 ; ; nummodels++)
	{
		str = MSG_ReadString ();
		if (!str[0])
			break;
		if (nummodels == MAX_MODELS)
		{
			Con_Printf ("Server sent too many model precaches\n");
			return;
		}
		q_strlcpy (model_precache[nummodels], str, MAX_QPATH);
		Mod_TouchModel (str);
	}

// precache sounds
	memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
	for (numsounds = 1 ; ; numsounds++)
	{
		str = MSG_ReadString ();
		if (!str[0])
			break;
		if (numsounds == MAX_SOUNDS)
		{
			Con_Printf ("Server sent too many sound precaches\n");
			return;
		}
		q_strlcpy (sound_precache[numsounds], str, MAX_QPATH);
		S_TouchSound (str);
	}

//
// now we try to load everything else until a cache allocation fails
//

//.........这里部分代码省略.........
开发者ID:crutchwalkfactory,项目名称:motocakerteam,代码行数:101,代码来源:cl_parse.c


示例18: CL_ParseUpdate2

static void CL_ParseUpdate2 (int bits)
{
	int		i;

	if (bits & U_MOREBITS)
	{
		i = MSG_ReadByte ();
		bits |= (i<<8);
	}

	if (bits & U_MOREBITS2)
	{
		i = MSG_ReadByte ();
		bits |= (i<<16);
	}

	if (bits & U_LONGENTITY)
		MSG_ReadShort ();
	else
		MSG_ReadByte ();

	if (bits & U_MODEL)
	{
		MSG_ReadShort ();
	}

	if (bits & U_FRAME)
		MSG_ReadByte ();

	if (bits & U_COLORMAP)
		MSG_ReadByte();

	if (bits & U_SKIN)
	{
		MSG_ReadByte();
		MSG_ReadByte();
	}

	if (bits & U_EFFECTS)
		MSG_ReadByte();

	if (bits & U_ORIGIN1)
		MSG_ReadCoord ();

	if (bits & U_ANGLE1)
		MSG_ReadAngle();

	if (bits & U_ORIGIN2)
		MSG_ReadCoord ();

	if (bits & U_ANGLE2)
		MSG_ReadAngle();

	if (bits & U_ORIGIN3)
		MSG_ReadCoord ();

	if (bits & U_ANGLE3)
		MSG_ReadAngle();

	if (bits&U_SCALE)
	{
		MSG_ReadByte();
		MSG_ReadByte();
	}
}
开发者ID:crutchwalkfactory,项目名称:motocakerteam,代码行数:65,代码来源:cl_parse.c


示例19: GTH_ReplytMessage_BuyGambleItem

void GTH_ReplytMessage_BuyGambleItem()
{
	int reply			= 0;
	int error			= 0;
	int inventoryPos	= 0;
	int itemIdx			= 0;
	int storeItemIdx	= 0;
	int curNumber		= 0;
	
	item_t item;		
	reply = MSG_ReadByte();	

	
	g_ifMng->m_storeWin->m_LockGambleStore = FALSE;

	if( reply > 0 )
	{		
		storeItemIdx	= MSG_ReadShort();
		curNumber		= MSG_ReadShort();
		
		MSG_ReadItem( &item );		
		int stackItemIdx = GTH_StackMyItem( &item );		
		int itemidx = g_ifMng->m_storeWin->m_curPage *
			CGambleSystem::MAX_NUMBER_OF_STORE_DEFAULT_ITEM 
			+storeItemIdx;
		
		for (int PageIdx = 0; PageIdx < g_ifMng->m_storeWin->m_curPage ;PageIdx++)
			itemidx -= g_ifMng->m_storeWin->m_PageItemCount[PageIdx];
		
		if ( itemidx >=0 || itemidx < MAX_NUMBER_OF_STORE_ITEM)
		{		
			
			g_ifMng->m_storeWin->m_storeItem[itemidx].item.itemTableIdx = -1;
			
			int FindItemIdx = GTH_GetInvenPosMatchMyItemTableIdx(CGambleSystem::LUCKY_STONE_ITEM_TABLE_IDX);			
				
			
			if ( FindItemIdx != -1 )
			{
				int price = g_ifMng->m_storeWin->m_storeItem[itemidx].price;
				DeleteItemFromMyInventoryByInvenPos(FindItemIdx, price);		
			}
		}

		
		
		if( stackItemIdx >= 0 )
		{							
			g_cgv.myCharacterInfo->item[stackItemIdx].durability += item.durability + 1;
			if( g_cgv.myCharacterInfo->item[stackItemIdx].durability + 1 >= MAX_COUNT_STACK_ITEM )
				g_cgv.myCharacterInfo->item[stackItemIdx].durability = MAX_COUNT_STACK_ITEM - 1;
			
			
		}
		else
		{									
			itemIdx = GTH_AddMyItem( &item );
			inventoryPos = GTH_FindEmptyInventoryPos();						

			if ( inventoryPos != -1)
				g_cgv.myCharacterInfo->inventory[inventoryPos] = itemIdx;

		}	
		g_ifMng->m_storeWin->m_storeItem[storeItemIdx].curNumber = curNumber;
		g_cgv.myCharact 

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