本文整理汇总了C++中RETURN_META_VALUE函数的典型用法代码示例。如果您正苦于以下问题:C++ RETURN_META_VALUE函数的具体用法?C++ RETURN_META_VALUE怎么用?C++ RETURN_META_VALUE使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了RETURN_META_VALUE函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: RETURN_META_VALUE
bool CForwardManager::OnSpectatorExecuteStringCommand(const char *s)
{
if (!hltvserver)
RETURN_META_VALUE(MRES_IGNORED, true);
IClient *client = META_IFACEPTR(IClient);
if (!s || !s[0])
RETURN_META_VALUE(MRES_IGNORED, true);
CCommand args;
if (!args.Tokenize(s))
RETURN_META_VALUE(MRES_IGNORED, true);
// See if the client wants to chat.
if (!Q_stricmp(args[0], "say") && args.ArgC() > 1)
{
// TODO find correct hltvserver this client is connected to!
// Save the client index and message.
hltvserver->SetLastChatClient(client);
hltvserver->SetLastChatMessage(args[1]);
}
RETURN_META_VALUE(MRES_IGNORED, true);
}
开发者ID:peace-maker,项目名称:sourcetvmanager,代码行数:25,代码来源:forwards.cpp
示例2: RETURN_META_VALUE
EGCResults SteamWorksGCHooks::SendMessage(uint32 unMsgType, const void *pubData, uint32 cubData)
{
if (this->pGCSendMsg->GetFunctionCount() == 0)
{
RETURN_META_VALUE(MRES_IGNORED, k_EGCResultOK);
}
cell_t Result = k_EGCResultOK;
this->pGCSendMsg->PushCell(unMsgType);
this->pGCSendMsg->PushStringEx(reinterpret_cast<char *>(const_cast<void *>(pubData)), cubData, SM_PARAM_STRING_BINARY | SM_PARAM_STRING_COPY, 0);
this->pGCSendMsg->PushCell(cubData);
this->pGCSendMsg->Execute(&Result);
if (Result != k_EGCResultOK)
{
if (Result == -1)
{
Result = k_EGCResultOK;
}
RETURN_META_VALUE(MRES_SUPERCEDE, static_cast<EGCResults>(Result));
}
RETURN_META_VALUE(MRES_IGNORED, k_EGCResultOK);
}
开发者ID:KyleSanderson,项目名称:SteamWorks,代码行数:25,代码来源:swgchooks.cpp
示例3: UpdateValveGlobals
bool SDKTools::LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
{
m_bAnyLevelInited = true;
UpdateValveGlobals();
const char *name;
char key[32];
int count, n = 1;
if (!(name=g_pGameConf->GetKeyValue("SlapSoundCount")))
{
RETURN_META_VALUE(MRES_IGNORED, true);
}
count = atoi(name);
while (n <= count)
{
snprintf(key, sizeof(key), "SlapSound%d", n);
if ((name=g_pGameConf->GetKeyValue(key)))
{
engsound->PrecacheSound(name, true);
}
n++;
}
RETURN_META_VALUE(MRES_IGNORED, true);
}
开发者ID:DJLaca,项目名称:sourcemod,代码行数:29,代码来源:extension.cpp
示例4: RETURN_META_VALUE
bf_write *UserMessages::OnStartMessage_Pre(IRecipientFilter *filter, int msg_type)
{
bool is_intercept_empty = m_msgIntercepts[msg_type].empty();
bool is_hook_empty = m_msgHooks[msg_type].empty();
if ((is_intercept_empty && is_hook_empty)
|| (m_InExec && (m_CurFlags & USERMSG_BLOCKHOOKS)))
{
m_InHook = false;
RETURN_META_VALUE(MRES_IGNORED, NULL);
}
m_CurId = msg_type;
m_CurRecFilter = filter;
m_InHook = true;
m_BlockEndPost = false;
if (!is_intercept_empty)
{
m_InterceptBuffer.Reset();
RETURN_META_VALUE(MRES_SUPERCEDE, &m_InterceptBuffer);
}
RETURN_META_VALUE(MRES_IGNORED, NULL);
}
开发者ID:Nephyrin,项目名称:-furry-octo-nemesis,代码行数:25,代码来源:UserMessages.cpp
示例5: META_IFACEPTR
bool HolidayManager::Hook_IsHolidayActive(int holiday)
{
void *pGameRules = META_IFACEPTR(void *);
bool actualres = SH_MCALL(pGameRules, IsHolidayActive)(holiday);
if (!m_isHolidayForward)
{
g_pSM->LogMessage(myself, "Invalid Forward");
RETURN_META_VALUE(MRES_IGNORED, true);
}
cell_t result = 0;
cell_t newres = actualres ? 1 : 0;
m_isHolidayForward->PushCell(holiday);
m_isHolidayForward->PushCellByRef(&newres);
m_isHolidayForward->Execute(&result);
if (result > Pl_Continue)
{
RETURN_META_VALUE(MRES_SUPERCEDE, (newres == 0) ? false : true);
}
RETURN_META_VALUE(MRES_IGNORED, true);
}
开发者ID:404UserNotFound,项目名称:sourcemod,代码行数:25,代码来源:holiday.cpp
示例6: OnClientConnectPost
qboolean OnClientConnectPost( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] )
{
if( Initialized && sv_allowdownload->value > 0 )
{
if( cvar_enable_debug->value > 0 )
{
ModuleDebug.append( UTIL_VarArgs( "\n\"%s\" (index = %d, address = %s) is connecting.\n", pszName, ENTINDEX( pEntity ), pszAddress ) );
}
if( rm_enable_downloadfix.value <= 0 )
{
NotifyClientDisconnectHook->Restore();
RETURN_META_VALUE( MRES_IGNORED, TRUE );
}
else
{
NotifyClientDisconnectHook->Patch();
}
char ip[ 16 ];
uint32 player = ENTINDEX( pEntity );
time_t timeSystem = getSysTime();
time_t* nextReconnectTime = &PlayerNextReconnectTime[ player ];
String* currentPlayerIp = &PlayerCurrentIp[ player ];
// Retrieve server IP one time from there because
// we need to let server.cfg be executed in case
// a specific ip is provided and because I have not
// found forward to use to put this call at this time.
retrieveServerIp( &ServerInternetIp );
// Retrieve the current client's IP without the port.
retrieveClientIp( ip, pszAddress );
// Sanity IP address check to make sure the index
// is our expected player. If not, we consider it
// as a new player and we reset variables to the default.
if( currentPlayerIp->compare( ip ) )
{
*nextReconnectTime = 0;
currentPlayerIp->clear();
currentPlayerIp->assign( ip );
}
// We are allowed to reconnect the player.
// We put a cool down of 3 seconds minimum to avoid possible
// infinite loop since depending where it will download resources,
// it can connect/disconnect several times.
if( *nextReconnectTime < timeSystem )
{
*nextReconnectTime = timeSystem + 3;
CLIENT_COMMAND( pEntity, "Connect %s %d\n", isLocalIp( ip ) ? ServerLocalIp.c_str() : ServerInternetIp.c_str(), RANDOM_LONG( 1, 9999 ) );
}
}
RETURN_META_VALUE( MRES_IGNORED, TRUE );
}
开发者ID:Arkshine,项目名称:HTTP-Resources-Manager,代码行数:58,代码来源:moduleMain.cpp
示例7: RETURN_META_VALUE
/* IGameEventManager2::FireEvent hook */
bool EventManager::OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast)
{
EventHook *pHook;
IChangeableForward *pForward;
const char *name;
cell_t res = Pl_Continue;
/* The engine accepts NULL without crashing, so to prevent a crash in SM we ignore these */
if (!pEvent)
{
RETURN_META_VALUE(MRES_IGNORED, false);
}
name = pEvent->GetName();
if (sm_trie_retrieve(m_EventHooks, name, reinterpret_cast<void **>(&pHook)))
{
/* Push the event onto the event stack. The reference count is increased to make sure
* the structure is not garbage collected in between now and the post hook.
*/
pHook->refCount++;
m_EventStack.push(pHook);
pForward = pHook->pPreHook;
if (pForward)
{
EventInfo info(pEvent, NULL);
HandleSecurity sec(NULL, g_pCoreIdent);
Handle_t hndl = g_HandleSys.CreateHandle(m_EventType, &info, NULL, g_pCoreIdent, NULL);
pForward->PushCell(hndl);
pForward->PushString(name);
pForward->PushCell(bDontBroadcast);
pForward->Execute(&res, NULL);
g_HandleSys.FreeHandle(hndl, &sec);
}
if (pHook->postCopy)
{
m_EventCopies.push(gameevents->DuplicateEvent(pEvent));
}
if (res)
{
gameevents->FreeEvent(pEvent);
RETURN_META_VALUE(MRES_SUPERCEDE, false);
}
}
else
{
m_EventStack.push(NULL);
}
RETURN_META_VALUE(MRES_IGNORED, true);
}
开发者ID:asceth,项目名称:synapi,代码行数:58,代码来源:EventManager.cpp
示例8: RETURN_META_VALUE
bool HLTVServerWrapper::OnHLTVBotExecuteStringCommand_Post(const char *s)
{
if (!host_client || !g_HostClientOverridden)
RETURN_META_VALUE(MRES_IGNORED, 0);
*(void **)host_client = old_host_client;
g_HostClientOverridden = false;
RETURN_META_VALUE(MRES_IGNORED, 0);
}
开发者ID:joeystandrew,项目名称:sourcetvmanager,代码行数:9,代码来源:hltvserverwrapper.cpp
示例9: RETURN_META_VALUE
bool ManiSMMHooks::Weapon_CanUse(CBaseCombatWeapon *pWeapon)
{
if (!gpManiWeaponMgr->CanPickUpWeapon(META_IFACEPTR(CBasePlayer), pWeapon))
{
RETURN_META_VALUE(MRES_SUPERCEDE, false);
}
RETURN_META_VALUE(MRES_IGNORED, true);
}
开发者ID:gunslinger23,项目名称:maniadminplugin,代码行数:9,代码来源:mani_callback_sourcemm.cpp
示例10: TestKeyValue
bool TestKeyValue( const char *szKeyName, const char *szValue )
{
if(!strcmp(szKeyName, "sophooktest"))
{
//Msg("You've been hooked already!\n");
g_hookTest = 1;
RETURN_META_VALUE(MRES_SUPERCEDE, 0);
}
RETURN_META_VALUE(MRES_HANDLED, 0);
}
开发者ID:apaloma,项目名称:sourceop,代码行数:10,代码来源:CAOPEntity.cpp
示例11: RETURN_META_VALUE
/* IGameEventManager2::FireEvent post hook */
bool EventManager::OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast)
{
IGameEvent *pEventCopy = NULL;
EventHook *pHook;
IChangeableForward *pForward;
const char *name;
Handle_t hndl = 0;
/* The engine accepts NULL without crashing, so to prevent a crash in SM we ignore these */
if (!pEvent)
{
RETURN_META_VALUE(MRES_IGNORED, false);
}
name = m_EventNames.front();
if (sm_trie_retrieve(m_EventHooks, name, reinterpret_cast<void **>(&pHook)))
{
pForward = pHook->pPostHook;
if (pForward)
{
EventInfo info = { pHook->pEventCopy, NULL };
if (pHook->postCopy)
{
hndl = g_HandleSys.CreateHandle(m_EventType, &info, NULL, g_pCoreIdent, NULL);
pForward->PushCell(hndl);
} else {
pForward->PushCell(BAD_HANDLE);
}
pForward->PushString(name);
pForward->PushCell(bDontBroadcast);
pForward->Execute(NULL);
if (pHook->postCopy)
{
/* Free handle */
HandleSecurity sec(NULL, g_pCoreIdent);
g_HandleSys.FreeHandle(hndl, &sec);
/* Free event structure */
gameevents->FreeEvent(pEventCopy);
pHook->pEventCopy = NULL;
}
}
}
m_EventNames.pop();
RETURN_META_VALUE(MRES_IGNORED, true);
}
开发者ID:Nephyrin,项目名称:-furry-octo-nemesis,代码行数:55,代码来源:EventManager.cpp
示例12: defined
bf_write *ManiSMMHooks::UserMessageBegin(IRecipientFilter *filter, int msg_type)
#endif
{
if ( mani_hint_sounds.GetBool() )
{
#if defined ( GAME_CSGO )
RETURN_META(MRES_IGNORED);
#else
RETURN_META_VALUE(MRES_IGNORED,NULL);
#endif
}
player_t player;
if ( msg_type == hintMsg_message_index )
{
#if defined ( GAME_CSGO )
for ( int i = 0; i < filter.GetRecipientCount(); i++ )
{
player.index = filter.GetRecipientIndex(i);
#else
for ( int i = 0; i < filter->GetRecipientCount(); i++ )
{
player.index = filter->GetRecipientIndex(i);
#endif
if ( !FindPlayerByIndex(&player) ) continue;
//Stop Sound!!!
#if defined ( GAME_CSGO )
esounds->StopSound( player.index, 6, "UI/hint.wav", 0 );
#else
esounds->StopSound( player.index, 6, "UI/hint.wav");
#endif
}
}
#if defined ( GAME_CSGO )
RETURN_META(MRES_IGNORED);
#else
RETURN_META_VALUE(MRES_IGNORED,NULL);
#endif
}
#endif // GAME_ORANGE
#ifdef GAME_ORANGE
void RespawnEntities_handler(const CCommand &command)
#else
void RespawnEntities_handler()
#endif
{
//Override exploit
RETURN_META(MRES_SUPERCEDE);
}
开发者ID:gunslinger23,项目名称:maniadminplugin,代码行数:52,代码来源:mani_sourcehook.cpp
示例13: ENGINE_TRACE
void *PvAllocEntPrivateData(edict_t *pEdict, long cb) {
#else
void *PvAllocEntPrivateData(edict_t *pEdict, int32 cb) {
#endif
ENGINE_TRACE(pfnPvAllocEntPrivateData, P_PRE, (""));
RETURN_META_VALUE(MRES_IGNORED, NULL);
}
开发者ID:CecilHarvey,项目名称:RealBot,代码行数:7,代码来源:engine_api.cpp
示例14: OnCreateNamedEntity
edict_s* OnCreateNamedEntity(int classname)
{
if (NoKifesMode)
{
if (!strcmp(STRING(classname), "weapon_knife"))
{
RETURN_META_VALUE(MRES_SUPERCEDE, nullptr);
}
}
else
{
g_pengfuncsTable->pfnCreateNamedEntity = nullptr;
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
开发者ID:VasilVasilev93,项目名称:amxmodx,代码行数:16,代码来源:CstrikeHacks.cpp
示例15: RETURN_META_VALUE
float [!output PLUGIN_CLASS]::HookedProcessUsercmds(edict_t* player, bf_read* buf, int num_cmds, int total_cmds,
int dropped_packets, bool ignore, bool paused)
{
// TODO: Implement Method
RETURN_META_VALUE(MRES_IGNORED, 0.0f);
}
开发者ID:DeadZoneLuna,项目名称:metamod-source,代码行数:7,代码来源:plugin_hooks.cpp
示例16: ClientConnect
// Reset player data here..
qboolean ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ])
{
// Client's connecting. Freshen up his save data, and mark him as being connected.
GET_PLAYER_E(pEntity)->Connect();
RETURN_META_VALUE(MRES_HANDLED,0);
}
开发者ID:reuben,项目名称:amxmodx,代码行数:8,代码来源:dllapi.cpp
示例17: ClientConnect_Post
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ) {
if ( META_RESULT_ORIG_RET(BOOL) ) {
PlayerConnect(pEntity, pszName, pszAddress);
}
RETURN_META_VALUE(MRES_IGNORED, TRUE);
}
开发者ID:niallthomson,项目名称:mm_match,代码行数:7,代码来源:plugin.cpp
示例18: PREPARE_VECTOR
const char *TraceTexture(edict_t *pTextureEntity, const float *v1, const float *v2)
{
PREPARE_VECTOR(v1);
PREPARE_VECTOR(v2);
FM_ENG_HANDLE(FM_TraceTexture, (Engine[FM_TraceTexture].at(i), (cell)ENTINDEX(pTextureEntity), p_v1, p_v2));
RETURN_META_VALUE(mswi(lastFmRes), mlStringResult);
}
开发者ID:KamilBrown,项目名称:amxmodx,代码行数:7,代码来源:forward.cpp
示例19: GetPlayerWONId
unsigned int GetPlayerWONId(edict_t *e) {
// more output in Post
edict_t *ed = e;
ENGINE_TRACE(pfnGetPlayerWONId, P_PRE, ("netname=%s",
ed ? STRING(ed->v.netname) : "nil"));
RETURN_META_VALUE(MRES_IGNORED, 0U);
}
开发者ID:CecilHarvey,项目名称:RealBot,代码行数:7,代码来源:engine_api.cpp
示例20: FunctionFromName
unsigned long FunctionFromName( const char *pName ) {
#else
uint32 FunctionFromName( const char *pName ) {
#endif
ENGINE_TRACE(pfnFunctionFromName, P_PRE, ("name=%s", pName));
RETURN_META_VALUE(MRES_IGNORED, 0UL);
}
开发者ID:CecilHarvey,项目名称:RealBot,代码行数:7,代码来源:engine_api.cpp
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