本文整理汇总了C++中RGBColor函数的典型用法代码示例。如果您正苦于以下问题:C++ RGBColor函数的具体用法?C++ RGBColor怎么用?C++ RGBColor使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了RGBColor函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: RGBColor
void
World::build(void) {
int num_samples = 16;
vp.set_hres(400);
vp.set_vres(400);
vp.set_samples(num_samples);
vp.set_max_depth(0);
background_color = RGBColor(0.5);
tracer_ptr = new RayCast(this);
Pinhole* pinhole_ptr = new Pinhole;
pinhole_ptr->set_eye(2, 3.5, 5);
pinhole_ptr->set_lookat(0,0,0);
pinhole_ptr->set_view_distance(800.0);
pinhole_ptr->compute_uvw();
set_camera(pinhole_ptr);
Directional* light_ptr = new Directional;
light_ptr->set_direction(14, 20, 25);
light_ptr->scale_radiance(1.75);
light_ptr->set_shadows(true);
add_light(light_ptr);
Image* image_ptr = new Image;
image_ptr->read_ppm_file("F:/Documents/Visual Studio 2005/Projects/Rytracer/TextureFiles/ppm/CountryScene.ppm");
CylindricalMap* map_ptr = new CylindricalMap;
ImageTexture* texture_ptr = new ImageTexture(image_ptr);
texture_ptr->set_mapping(map_ptr);
SV_Matte* sv_matte_ptr = new SV_Matte;
sv_matte_ptr->set_ka(0.40);
sv_matte_ptr->set_kd(0.95);
sv_matte_ptr->set_cd(texture_ptr);
OpenCylinder* cylinder_ptr = new OpenCylinder;
cylinder_ptr->set_material(sv_matte_ptr);
add_object(cylinder_ptr);
}
开发者ID:matthiascy,项目名称:crocus-raytracer,代码行数:41,代码来源:build20.cpp
示例2: _DrawBeveledRect
/*! \brief Actually draws the zoom button
Unless a subclass has a particularly large button, it is probably
unnecessary to check the update rectangle.
\param tab The \a tab to update.
\param direct Draw without double buffering.
\param rect The area of the button to update.
*/
void
WinDecorator::_DrawZoom(Decorator::Tab* tab, bool direct, BRect rect)
{
_DrawBeveledRect(rect, tab->zoomPressed);
// Draw the Zoom box
BRect zoomBox(rect);
zoomBox.InsetBy(2, 2);
zoomBox.InsetBy(1, 0);
zoomBox.bottom--;
zoomBox.right--;
if (true)
zoomBox.OffsetBy(1, 1);
fDrawingEngine->SetHighColor(RGBColor(0,0,0));
fDrawingEngine->StrokeRect(zoomBox);
zoomBox.InsetBy(1, 1);
fDrawingEngine->StrokeLine(zoomBox.LeftTop(), zoomBox.RightTop());
}
开发者ID:Paradoxianer,项目名称:haiku,代码行数:30,代码来源:WinDecorator.cpp
示例3: DrawBeveledRect
void
WinDecorator::_DrawZoom(BRect r)
{
DrawBeveledRect(r,GetZoom());
// Draw the Zoom box
BRect rect(r);
rect.InsetBy(2,2);
rect.InsetBy(1,0);
rect.bottom--;
rect.right--;
if (GetZoom())
rect.OffsetBy(1,1);
fDrawingEngine->SetHighColor(RGBColor(0,0,0));
fDrawingEngine->StrokeRect(rect);
rect.InsetBy(1,1);
fDrawingEngine->StrokeLine(rect.LeftTop(),rect.RightTop());
}
开发者ID:mmanley,项目名称:Antares,代码行数:22,代码来源:WinDecorator.cpp
示例4: RGBColor
Floor::Floor(int screenWidth, int screenHeight) {
COLOR[0] = RGBColor(0.32f, 0.48f, 0.25f, 1.0f); // collina
COLOR[1] = RGBColor(0.57f, 0.79f, 0.83f, 1.0f); // primavera
COLOR[2] = RGBColor(0.38f, 0.82f, 0.89f, 1.0f); // estate
COLOR[3] = RGBColor(0.41f, 0.59f, 0.61f, 1.0f); // autunno
COLOR[4] = RGBColor(0.66f, 0.66f, 0.66f, 1.0f); // inverno
COLOR[5] = RGBColor(0.20f, 0.70f, 0.10f, 1.0f); // erba
this->width = screenWidth;
this->height = screenHeight;
int vectorSize = this->width * this->height;
this->pixels = new float[vectorSize * 3];
this->pixels_copy = new float[vectorSize * 3];
int snowSize = this->width * (this->height / 2);
this->snow_pixels = new float[snowSize * 3]();
}
开发者ID:wil93,项目名称:seasons,代码行数:17,代码来源:model.cpp
示例5: RGB24Buffer
RGB24Buffer *QTFileLoader::RGB24BufferFromQImage(QImage *image)
{
if (image == NULL)
return NULL;
RGB24Buffer *result = new RGB24Buffer(image->height(), image->width(), false);
/**
* TODO: Make this faster using .bits() method.
* So far don't want to mess with possible image formats
*
*/
for (int i = 0; i < image->height(); i++)
{
for (int j = 0; j < image->width(); j++)
{
QRgb pixel = image->pixel(j,i);
result->element(i,j) = RGBColor(qRed(pixel), qGreen(pixel), qBlue(pixel));
}
}
return result;
}
开发者ID:ArsenyChernyaev,项目名称:corecvs,代码行数:23,代码来源:qtFileLoader.cpp
示例6: main
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QMainWindow* window = new QMainWindow();
RenderGui::Viewer* viewer = new RenderGui::Viewer();
window->setCentralWidget(viewer);
window->show();
int width = 640;
int height = 480;
SimpleScene scene;
PhongMaterial metal(scene,
RGBColor(0.1,0.1,0.1),
RGBColor(0.8,0.8,0.8),
RGBColor(0.8,0.8,0.8),
2.0);
// Sphere sphere(Coord(0,0,4), metal);
// scene.push_obj(&sphere);
Plane triangle(Vector3d(1.0,0.0,1.0),
Vector3d(0.0,1.0,1.0),
Vector3d(0.0,0.0,1.0),
metal);
scene.push_obj(&triangle);
PhongPointLight light(Coord(-5, -0.2, -0.2),
RGBColor(0.2,0.2,0.2),
RGBColor(0.2,0.2,0.2),
RGBColor(0.2,0.2,0.2));
scene.push_light(&light);
Coord cam(0,0,-1);
SimpleRaytracer raytracer(scene);
QImageBuffer buffer(width, height);
raytracer.render(buffer, 60, cam);
//buffer.setPixel(50, 50, ColorOps::white);
viewer->showImage(buffer.qimage());
return a.exec();
}
开发者ID:mtao,项目名称:tests,代码行数:44,代码来源:main.cpp
示例7: AllColors
void ColorGenerator::Generate(Vector<RGBColor> &Result, const Vec3f &Scale)
{
const UINT ColorCount = Result.Length();
KMeansClustering<Vec3f, Vec3fKMeansMetric> Clustering;
Vector<Vec3f> AllColors(ColorCount * 25);
const UINT AllColorsCount = AllColors.Length();
for(UINT Index = 0; Index < AllColorsCount; Index++)
{
Vec3f CurColor = Vec3f(rnd(), rnd(), rnd());
while(CurColor.x + CurColor.y + CurColor.z < 0.5f)
{
CurColor = Vec3f(rnd(), rnd(), rnd());
}
AllColors[Index] = Vec3f(CurColor.x * Scale.x, CurColor.y * Scale.y, CurColor.z * Scale.z);
}
Clustering.Cluster(AllColors, ColorCount, 20, false);
for(UINT ColorIndex = 0; ColorIndex < ColorCount; ColorIndex++)
{
Result[ColorIndex] = RGBColor(Clustering.ClusterCenter(ColorIndex));
}
}
开发者ID:ghsoftco,项目名称:basecode14,代码行数:24,代码来源:ColorGenerator.cpp
示例8: Assert
void StateManager::LoadVertexColor(RGBColor &C, UINT Index)
{
for(UINT i = 0; i < VertexDeclaration.Length(); i++)
{
const D3D9Base::D3DVERTEXELEMENT9 &Decl = VertexDeclaration[i];
if(Decl.Usage == D3DDECLUSAGE_COLOR && Decl.UsageIndex == 0)
{
StreamInfo &Stream = VBufferStreams[Decl.Stream];
Assert(Stream.StreamData != NULL, "Reference to unbound stream");
BYTE *ByteStream = (BYTE *)(Stream.StreamData->Buffer.CArray() + Stream.OffsetInBytes + Index * Stream.Stride + Decl.Offset);
float *FloatStream = (float *)ByteStream;
Vec4f Result = Vec4f(0.0f, 0.0f, 0.0f, 0.0f);
if(Decl.Type == D3DDECLTYPE_D3DCOLOR)
{
C = RGBColor(ByteStream[0], ByteStream[1], ByteStream[2], ByteStream[3]);
return;
}
else
{
SignalError(String("Unsupported type: ") + String(UINT(Decl.Type)));
}
}
}
}
开发者ID:zhanrnl,项目名称:danmaku-ai,代码行数:24,代码来源:StateManager.cpp
示例9: throw
// ===========================================================================
// member method definitions
// ===========================================================================
GUIVisualizationSettings::GUIVisualizationSettings() throw()
: name(""), antialiase(false), dither(false), vehicleQuality(0),
backgroundColor(RGBColor((SUMOReal) 1, (SUMOReal) 1, (SUMOReal) 1)),
showGrid(false), gridXSize(100), gridYSize(100),
laneShowBorders(false), showLinkDecals(true), showRails(true),
drawEdgeName(false), edgeNameSize(50),
edgeNameColor(RGBColor((SUMOReal) 1, (SUMOReal) .5, (SUMOReal) 0)),
drawInternalEdgeName(false), internalEdgeNameSize(40),
internalEdgeNameColor(RGBColor((SUMOReal) .5, (SUMOReal) .25, (SUMOReal) 0)),
hideConnectors(false),
minVehicleSize(1), vehicleExaggeration(1), showBlinker(true),
drawLaneChangePreference(false),
drawVehicleName(false), vehicleNameSize(50),
vehicleNameColor(RGBColor((SUMOReal) .8, (SUMOReal) .6, (SUMOReal) 0)),
junctionMode(0), drawLinkTLIndex(false), drawLinkJunctionIndex(false),
drawJunctionName(false), junctionNameSize(50),
junctionNameColor(RGBColor((SUMOReal) 0, (SUMOReal) 1, (SUMOReal) .5)),
showLane2Lane(false), addMode(0), minAddSize(1), addExaggeration(1),
drawAddName(false), addNameSize(50),
minPOISize(0), poiExaggeration(1), drawPOIName(false), poiNameSize(50),
poiNameColor(RGBColor((SUMOReal) 1., (SUMOReal) 0, (SUMOReal) .5)),
showSizeLegend(true) {
}
开发者ID:NeziheSozen,项目名称:sumo,代码行数:26,代码来源:GUIVisualizationSettings.cpp
示例10: BRDF
PerfectSpecular::PerfectSpecular()
: BRDF(),
m_k(0.0),
m_c(RGBColor(0.0))
{}
开发者ID:apozTrof,项目名称:RayTracing,代码行数:5,代码来源:PerfectSpecular.cpp
示例11: RGBColor
RGBColor operator*(const RGBColor& color, float scalar) {
return RGBColor(color.r * scalar, color.g * scalar, color.b * scalar);
}
开发者ID:Spide90,项目名称:Raytracer,代码行数:3,代码来源:color.cpp
示例12: drawWithColor
void Ship::draw()
{
drawWithColor(RGBColor(0, 0, 1));
}
开发者ID:mattsan,项目名称:ToWriteMoreComprehensibleCode,代码行数:4,代码来源:Ship.cpp
示例13: RGBColor
// ------------
GUILaneWrapper::Colorer::Colorer() {
mySchemes.push_back(GUIColorScheme("uniform", RGBColor(0,0,0), "", true));
mySchemes.push_back(GUIColorScheme("by selection (lane-/streetwise)", RGBColor(0.7f, 0.7f, 0.7f), "unselected", true));
mySchemes.back().addColor(RGBColor(0, .4f, .8f), 1, "selected");
mySchemes.push_back(GUIColorScheme("by vclass", RGBColor(0,0,0), "all", true));
mySchemes.back().addColor(RGBColor(0, .1f, .5f), 1, "public");
// ... traffic states ...
mySchemes.push_back(GUIColorScheme("by allowed speed (lanewise)", RGBColor(1,0,0)));
mySchemes.back().addColor(RGBColor(0, 0, 1), (SUMOReal)(150.0/3.6));
mySchemes.push_back(GUIColorScheme("by current occupancy (lanewise)", RGBColor(0,0,1)));
mySchemes.back().addColor(RGBColor(1, 0, 0), (SUMOReal)0.95);
mySchemes.push_back(GUIColorScheme("by first vehicle waiting time (lanewise)", RGBColor(0,1,0)));
mySchemes.back().addColor(RGBColor(1,0,0), (SUMOReal)200);
mySchemes.push_back(GUIColorScheme("by lane number (streetwise)", RGBColor(1,0,0)));
mySchemes.back().addColor(RGBColor(0,0,1), (SUMOReal)5);
// ... emissions ...
mySchemes.push_back(GUIColorScheme("by CO2 emissions (HBEFA)", RGBColor(0,1,0)));
mySchemes.back().addColor(RGBColor(1,0,0), (SUMOReal)(10./7.5/5.));
mySchemes.push_back(GUIColorScheme("by CO emissions (HBEFA)", RGBColor(0,1,0)));
mySchemes.back().addColor(RGBColor(1,0,0), (SUMOReal)(0.05/7.5/2.));
mySchemes.push_back(GUIColorScheme("by PMx emissions (HBEFA)", RGBColor(0,1,0)));
mySchemes.back().addColor(RGBColor(1,0,0), (SUMOReal)(.005/7.5/5.));
mySchemes.push_back(GUIColorScheme("by NOx emissions (HBEFA)", RGBColor(0,1,0)));
mySchemes.back().addColor(RGBColor(1,0,0), (SUMOReal)(.125/7.5/5.));
mySchemes.push_back(GUIColorScheme("by HC emissions (HBEFA)", RGBColor(0,1,0)));
mySchemes.back().addColor(RGBColor(1,0,0), (SUMOReal)(.02/7.5/4.));
mySchemes.push_back(GUIColorScheme("by fuel consumption (HBEFA)", RGBColor(0,1,0)));
mySchemes.back().addColor(RGBColor(1,0,0), (SUMOReal)(.005/7.5*100.));
mySchemes.push_back(GUIColorScheme("by noise emissions (Harmonoise)", RGBColor(0,1,0)));
mySchemes.back().addColor(RGBColor(1,0,0), (SUMOReal)100);
}
开发者ID:NeziheSozen,项目名称:sumo,代码行数:32,代码来源:GUILaneWrapper.cpp
示例14: glutGet
Model::Model() {
this->screenWidth = 0.7 * glutGet(GLUT_SCREEN_WIDTH);
this->screenHeight = 0.7 * glutGet(GLUT_SCREEN_HEIGHT);
// Crea il sole
this->sun = new Sun();
this->sun->circles.push_back(Sun::Circle(
Vertex2d(this->screenWidth * 0.15f, this->screenHeight * 0.8f),
55, 2, 1, RGBColor(1.0, 0.9, 0.0, 0.3)
));
this->sun->circles.push_back(Sun::Circle(
Vertex2d(this->screenWidth * 0.15f, this->screenHeight * 0.8f),
45, 2, 0, RGBColor(1.0, 0.95, 0.0, 0.9)
));
this->sun->circles.push_back(Sun::Circle(
Vertex2d(this->screenWidth * 0.15f, this->screenHeight * 0.8f),
40, 0, 0, RGBColor(1.0, 1.0, 0.0, 1.0)
));
// Crea le nuvole
for (int i=0; i<8; i++) {
int circles = rand() % 3 + 3;
this->clouds.push_back(Cloud(
Vertex2d(0, this->screenHeight * (rand() % 30 + 60) / 100.0f),
RGBColor(0.9, 0.9, 0.9, 1.0),
1.0f * circles, 0.5f * circles * circles * circles, 0,
(rand() % 10) * 3 / 10.0f + 3
));
}
// Crea il pavimento
this->floor = new Floor(this->screenWidth, 2 * this->screenHeight / 5);
this->tree = new Tree(
Vertex2d(this->screenWidth / 2.0f, this->screenHeight / 15.0f),
0,
this->screenHeight * 3 / 10.0, this->screenWidth / 80.0,
5, this->floor, false
);
this->shrub1 = new Tree(
Vertex2d(this->screenWidth / 2.0f, this->tree->position.y + this->tree->logHeight),
M_PI / 8,
this->tree->logHeight / 2.0, this->tree->logWidth / 2,
3, this->floor, true
);
this->shrub2 = new Tree(
Vertex2d(this->screenWidth / 2.0f, this->tree->position.y + this->tree->logHeight),
-M_PI / 8,
this->tree->logHeight / 2.0f, this->tree->logWidth / 2.0,
3, this->floor, true
);
// Aggiunge la neve
for (int i=0; i<this->snow.SNOW_FLAKES; i++) {
this->snow.flakes.push_back(Snowflake());
this->snow.flakes.back().position.y = rand() % screenHeight + screenHeight + 2;
this->snow.flakes.back().weight = (rand() % 100) / 100.0f + 2.0f;
this->snow.flakes.back().startX = rand() % screenWidth;
this->snow.flakes.back().lastZ = rand() % (int)(this->floor->height / 2 - this->snow.flakes.back().weight) / 1.0f + this->snow.flakes.back().weight;
}
}
开发者ID:wil93,项目名称:seasons,代码行数:61,代码来源:model.cpp
示例15: Bullet
Bullet Ship::fire()
{
return Bullet(getPosition(), -10, RGBColor(0, 0, 1));
}
开发者ID:mattsan,项目名称:ToWriteMoreComprehensibleCode,代码行数:4,代码来源:Ship.cpp
示例16: getString
}
template<> const std::string invalid_return<std::string>::value = "";
template<> const std::string invalid_return<std::string>::type = "string";
template<>
std::string SUMOSAXAttributes::getInternal(const int attr) const {
const std::string ret = getString(attr);
if (ret == "") {
throw EmptyData();
}
return ret;
}
template<> const RGBColor invalid_return<RGBColor>::value = RGBColor();
template<> const std::string invalid_return<RGBColor>::type = "color";
template<>
RGBColor SUMOSAXAttributes::getInternal(const int /* attr */) const {
return getColor();
}
template<> const PositionVector invalid_return<PositionVector>::value = PositionVector();
template<> const std::string invalid_return<PositionVector>::type = "PositionVector";
template<>
PositionVector SUMOSAXAttributes::getInternal(const int attr) const {
return getShape(attr);
}
开发者ID:aarongolliver,项目名称:sumo,代码行数:29,代码来源:SUMOSAXAttributes.cpp
示例17: ls
PointLight::PointLight()
: ls(1.f)
, color(RGBColor(glm::vec3(1.f)))
, location(glm::vec3(0.f))
{
}
开发者ID:phaser,项目名称:raytracer,代码行数:6,代码来源:PointLight.cpp
示例18: RGBColor
//-----------------------------------------------------------------
void BaseGameManager::LoadUnitSurfaces()
{
gAbramsTurret.load( "units/pics/pak/TitaTNSD.pak" );
gAbramsBody.load( "units/pics/pak/TitaHNSD.pak" );
gLeopardTurret.load( "units/pics/pak/PantTNSD.pak" );
gLeopardBody.load( "units/pics/pak/PantHNSD.pak" );
gValentineTurret.load( "units/pics/pak/MantTNSD.pak" );
gValentineBody.load( "units/pics/pak/MantHNSD.pak" );
gHammerheadTurret.load( "units/pics/pak/StinTNSD.pak" );
gHammerheadBody.load( "units/pics/pak/StinHNSD.pak" );
//gHumveeBody.load( "units/pics/pak/ScouHNSD.pak" );
gScorpionTurret.load( "units/pics/pak/WolfTNSD.pak" );
gScorpionBody.load( "units/pics/pak/WolfHNSD.pak" );
gLynxTurret.load( "units/pics/pak/BobcTNSD.pak" );
gLynxBody.load( "units/pics/pak/BobcHNSD.pak" );
gM109Turret.load( "units/pics/pak/DrakTNSD.pak" );
gM109Body.load( "units/pics/pak/DrakHNSD.pak" );
gBearTurret.load( "units/pics/pak/BearTNSD.pak" );
gBearBody.load( "units/pics/pak/BearHNSD.pak" );
gSpahPanzerTurret.load( "units/pics/pak/SpahTNSD.pak" );
gSpahPanzerBody.load( "units/pics/pak/SpahHNSD.pak" );
gArcherTurret.load( "units/pics/pak/ArchTNSD.pak" );
gArcherBody.load( "units/pics/pak/ArchHNSD.pak" );
#ifdef _GRAY_MAPPED_UNITS
Palette::init("wads/netp.act");
ColorTable gray256;
float grayPercent = 1.25f;
// 256 shades of gray.
gray256.init(256);
for (int num = 0; num < 256; num++) {
int c = Palette::color[num].getBrightnessInt();
int nearestColor = Palette::findNearestColor(
RGBColor(int(c * grayPercent), int(c * grayPercent),
int(c * grayPercent)));
gray256.setColor(num, nearestColor);
}
gray256.setColor(255, 0);
//********** DARK BLUE UNITS ************
colorMapGray(gAbramsTurret, gAbramsTurretDarkBlue, gray256);
colorMapGray(gAbramsBody, gAbramsBodyDarkBlue, gray256);
colorMapGray(gLeopardTurret, gLeopardTurretDarkBlue, gray256);
colorMapGray(gLeopardBody, gLeopardBodyDarkBlue, gray256);
colorMapGray(gValentineTurret, gValentineTurretDarkBlue, gray256);
colorMapGray(gValentineBody, gValentineBodyDarkBlue, gray256);
colorMapGray(gHammerheadTurret, gHammerheadTurretDarkBlue, gray256);
colorMapGray(gHammerheadBody, gHammerheadBodyDarkBlue, gray256);
//colorMapGray(gHumveeBody, gHumveeBodyDarkBlue, gray256);
colorMapGray(gScorpionTurret, gScorpionTurretDarkBlue, gray256);
colorMapGray(gScorpionBody, gScorpionBodyDarkBlue, gray256);
colorMapGray(gLynxTurret, gLynxTurretDarkBlue, gray256);
colorMapGray(gLynxBody, gLynxBodyDarkBlue, gray256);
colorMapGray(gM109Turret, gM109TurretDarkBlue, gray256);
colorMapGray(gM109Body, gM109BodyDarkBlue, gray256);
colorMapGray(gBearTurret, gBearTurretDarkBlue, gray256);
colorMapGray(gBearBody, gBearBodyDarkBlue, gray256);
colorMapGray(gSpahPanzerTurret, gSpahPanzerTurretDarkBlue, gray256);
colorMapGray(gSpahPanzerBody, gSpahPanzerBodyDarkBlue, gray256);
colorMapGray(gArcherTurret, gArcherTurretDarkBlue, gray256);
colorMapGray(gArcherBody, gArcherBodyDarkBlue, gray256);
#else
//********** DARK BLUE UNITS ************
gAbramsTurretDarkBlue.load( "units/pics/pak/TitaTNSD.pak" );
gAbramsBodyDarkBlue.load( "units/pics/pak/TitaHNSD.pak" );
gLeopardTurretDarkBlue.load( "units/pics/pak/PantTNSD.pak" );
gLeopardBodyDarkBlue.load( "units/pics/pak/PantHNSD.pak" );
gValentineTurretDarkBlue.load( "units/pics/pak/MantTNSD.pak" );
gValentineBodyDarkBlue.load( "units/pics/pak/MantHNSD.pak" );
gHammerheadTurretDarkBlue.load( "units/pics/pak/StinTNSD.pak" );
gHammerheadBodyDarkBlue.load( "units/pics/pak/StinHNSD.pak" );
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:netpanzer-svn,代码行数:101,代码来源:BaseGameManager.cpp
示例19: name
// ===========================================================================
// member method definitions
// ===========================================================================
GUIVisualizationSettings::GUIVisualizationSettings()
: name(""), antialiase(false), dither(false),
backgroundColor(RGBColor::WHITE),
showGrid(false), gridXSize(100), gridYSize(100),
laneShowBorders(false), showLinkDecals(true), showRails(true),
edgeName(false, 50, RGBColor(255, 128, 0, 255)),
internalEdgeName(false, 40, RGBColor(128, 64, 0, 255)),
cwaEdgeName(false, 50, RGBColor::MAGENTA),
streetName(false, 55, RGBColor::YELLOW),
hideConnectors(false), laneWidthExaggeration(1),
vehicleQuality(0), showBlinker(true),
drawLaneChangePreference(false), drawMinGap(false),
showBTRange(false), vehicleSize(1),
vehicleName(false, 50, RGBColor(204, 153, 0, 255)),
personQuality(0),
personSize(1),
personName(false, 50, RGBColor(0, 153, 204, 255)),
containerQuality(0),
containerSize(1),
containerName(false, 50, RGBColor(0, 153, 204, 255)),
drawLinkTLIndex(false, 50, RGBColor(128, 128, 255, 255)),
drawLinkJunctionIndex(false, 50, RGBColor(128, 128, 255, 255)),
junctionName(false, 50, RGBColor(0, 255, 128, 255)),
internalJunctionName(false, 50, RGBColor(0, 204, 128, 255)),
showLane2Lane(false),
drawJunctionShape(true),
drawCrossingsAndWalkingareas(true),
addMode(0),
addSize(1),
addName(false, 50, RGBColor(255, 0, 128, 255)),
poiSize(0), poiName(false, 50, RGBColor(255, 0, 128, 255)),
poiType(false, 50, RGBColor(255, 0, 128, 255)),
polySize(0), polyName(false, 50, RGBColor(255, 0, 128, 255)),
polyType(false, 50, RGBColor(255, 0, 128, 255)),
showSizeLegend(true),
gaming(false),
selectionScale(1),
drawForSelecting(false) {
/// add lane coloring schemes
GUIColorScheme scheme = GUIColorScheme("uniform", RGBColor::BLACK, "road", true);
scheme.addColor(RGBColor::GREY, 1, "sidewalk");
scheme.addColor(RGBColor(192, 66, 44), 2, "bike lane");
scheme.addColor(RGBColor(0, 0, 0, 0), 3, "green verge");
scheme.addColor(RGBColor(150, 200, 200), 4, "waterway");
scheme.addColor(RGBColor(92, 92, 92), 5, "no passenger"); // paths, service roads etc
scheme.addColor(RGBColor::RED, 6, "closed"); // road closing
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by selection (lane-/streetwise)", RGBColor(128, 128, 128, 255), "unselected", true);
scheme.addColor(RGBColor(0, 80, 180, 255), 1, "selected");
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by permission code", RGBColor(240, 240, 240), "nobody");
scheme.addColor(RGBColor(10, 10, 10), (SUMOReal)SVC_PASSENGER, "passenger");
scheme.addColor(RGBColor(128, 128, 128), (SUMOReal)SVC_PEDESTRIAN, "pedestrian");
scheme.addColor(RGBColor(80, 80, 80), (SUMOReal)(SVC_PEDESTRIAN | SVC_DELIVERY), "pedestrian_delivery");
scheme.addColor(RGBColor(192, 66, 44), (SUMOReal)SVC_BICYCLE, "bicycle");
scheme.addColor(RGBColor(40, 100, 40), (SUMOReal)SVC_BUS, "bus");
scheme.addColor(RGBColor(166, 147, 26), (SUMOReal)SVC_TAXI, "taxi");
scheme.addColor(RGBColor::BLACK, (SUMOReal)(SVCAll & ~SVC_NON_ROAD), "normal_road");
scheme.addColor(RGBColor::BLACK, (SUMOReal)(SVCAll & ~(SVC_PEDESTRIAN | SVC_NON_ROAD)), "disallow_pedestrian");
scheme.addColor(RGBColor(255, 206, 0), (SUMOReal)(SVCAll & ~(SVC_PEDESTRIAN | SVC_BICYCLE | SVC_MOPED | SVC_NON_ROAD)), "motorway");
scheme.addColor(RGBColor(150, 200, 200), (SUMOReal)SVC_SHIP, "waterway");
scheme.addColor(RGBColor::GREEN, (SUMOReal)SVCAll, "all");
laneColorer.addScheme(scheme);
// ... traffic states ...
scheme = GUIColorScheme("by allowed speed (lanewise)", RGBColor::RED);
scheme.addColor(RGBColor::YELLOW, (SUMOReal)(30 / 3.6));
scheme.addColor(RGBColor::GREEN, (SUMOReal)(55 / 3.6));
scheme.addColor(RGBColor::CYAN, (SUMOReal)(80 / 3.6));
scheme.addColor(RGBColor::BLUE, (SUMOReal)(120 / 3.6));
scheme.addColor(RGBColor::MAGENTA, (SUMOReal)(150 / 3.6));
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by current occupancy (lanewise, brutto)", RGBColor::BLUE);
scheme.addColor(RGBColor::RED, (SUMOReal)0.95);
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by current occupancy (lanewise, netto)", RGBColor::BLUE);
scheme.addColor(RGBColor::RED, (SUMOReal)0.95);
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by first vehicle waiting time (lanewise)", RGBColor::BLUE);
scheme.addColor(RGBColor::CYAN, (SUMOReal)30);
scheme.addColor(RGBColor::GREEN, (SUMOReal)100);
scheme.addColor(RGBColor::YELLOW, (SUMOReal)200);
scheme.addColor(RGBColor::RED, (SUMOReal)300);
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by lane number (streetwise)", RGBColor::RED);
scheme.addColor(RGBColor::BLUE, (SUMOReal)5);
laneColorer.addScheme(scheme);
// ... emissions ...
scheme = GUIColorScheme("by CO2 emissions", RGBColor::GREEN);
scheme.addColor(RGBColor::RED, (SUMOReal)(10. / 7.5 / 5.));
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by CO emissions", RGBColor::GREEN);
scheme.addColor(RGBColor::RED, (SUMOReal)(0.05 / 7.5 / 2.));
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by PMx emissions", RGBColor::GREEN);
scheme.addColor(RGBColor::RED, (SUMOReal)(.005 / 7.5 / 5.));
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by NOx emissions", RGBColor::GREEN);
//.........这里部分代码省略.........
开发者ID:aarongolliver,项目名称:sumo,代码行数:101,代码来源:GUIVisualizationSettings.cpp
示例20: name
// ===========================================================================
// member method definitions
// ===========================================================================
GUIVisualizationSettings::GUIVisualizationSettings()
: name(""), antialiase(false), dither(false),
backgroundColor(RGBColor::WHITE),
showGrid(false), gridXSize(100), gridYSize(100),
laneShowBorders(false), showLinkDecals(true), showRails(true),
edgeName(false, 50, RGBColor(255, 128, 0, 255)),
internalEdgeName(false, 40, RGBColor(128, 64, 0, 255)),
streetName(false, 55, RGBColor::YELLOW),
hideConnectors(false), laneWidthExaggeration(1), vehicleQuality(0),
minVehicleSize(1), vehicleExaggeration(1), showBlinker(true),
drawLaneChangePreference(false), drawMinGap(false),
vehicleName(false, 50, RGBColor(204, 153, 0, 255)),
drawLinkTLIndex(false), drawLinkJunctionIndex(false),
junctionName(false, 50, RGBColor(0, 255, 128, 255)),
internalJunctionName(false, 50, RGBColor(0, 204, 128, 255)),
showLane2Lane(false), addMode(0), minAddSize(1), addExaggeration(1),
addName(false, 50, RGBColor(255, 0, 128, 255)),
minPOISize(0), poiExaggeration(1), poiName(false, 50, RGBColor(255, 0, 128, 255)),
minPolySize(0), polyExaggeration(1), polyName(false, 50, RGBColor(255, 0, 128, 255)),
showSizeLegend(true),
gaming(false),
selectionScale(1) {
/// add lane coloring schemes
GUIColorScheme scheme = GUIColorScheme("uniform", RGBColor::BLACK, "", true);
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by selection (lane-/streetwise)", RGBColor(179, 179, 179, 255), "unselected", true);
scheme.addColor(RGBColor(0, 102, 204, 255), 1, "selected");
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by vclass", RGBColor::BLACK, "all", true);
scheme.addColor(RGBColor(0, 26, 128, 255), 1, "public");
laneColorer.addScheme(scheme);
// ... traffic states ...
scheme = GUIColorScheme("by allowed speed (lanewise)", RGBColor::RED);
scheme.addColor(RGBColor::BLUE, (SUMOReal)(150.0 / 3.6));
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by current occupancy (lanewise)", RGBColor::BLUE);
scheme.addColor(RGBColor::RED, (SUMOReal)0.95);
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by first vehicle waiting time (lanewise)", RGBColor::GREEN);
scheme.addColor(RGBColor::RED, (SUMOReal)200);
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by lane number (streetwise)", RGBColor::RED);
scheme.addColor(RGBColor::BLUE, (SUMOReal)5);
laneColorer.addScheme(scheme);
// ... emissions ...
scheme = GUIColorScheme("by CO2 emissions (HBEFA)", RGBColor::GREEN);
scheme.addColor(RGBColor::RED, (SUMOReal)(10. / 7.5 / 5.));
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by CO emissions (HBEFA)", RGBColor::GREEN);
scheme.addColor(RGBColor::RED, (SUMOReal)(0.05 / 7.5 / 2.));
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by PMx emissions (HBEFA)", RGBColor::GREEN);
scheme.addColor(RGBColor::RED, (SUMOReal)(.005 / 7.5 / 5.));
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by NOx emissions (HBEFA)", RGBColor::GREEN);
scheme.addColor(RGBColor::RED, (SUMOReal)(.125 / 7.5 / 5.));
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by HC emissions (HBEFA)", RGBColor::GREEN);
scheme.addColor(RGBColor::RED, (SUMOReal)(.02 / 7.5 / 4.));
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by fuel consumption (HBEFA)", RGBColor::GREEN);
scheme.addColor(RGBColor::RED, (SUMOReal)(.005 / 7.5 * 100.));
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by noise emissions (Harmonoise)", RGBColor::GREEN);
scheme.addColor(RGBColor::RED, (SUMOReal)100);
laneColorer.addScheme(scheme);
// ... weights (experimental) ...
scheme = GUIColorScheme("by global travel time", RGBColor::GREEN);
scheme.addColor(RGBColor::RED, (SUMOReal)100);
scheme.setAllowsNegativeValues(true);
laneColorer.addScheme(scheme);
scheme = GUIColorScheme("by global speed percentage", RGBColor::RED);
scheme.addColor(RGBColor::YELLOW, (SUMOReal)50);
scheme.addColor(RGBColor::GREEN, (SUMOReal)100);
scheme.setAllowsNegativeValues(true);
laneColorer.addScheme(scheme);
/// add vehicle coloring schemes
vehicleColorer.addScheme(GUIColorScheme("given vehicle/type/route color", RGBColor::YELLOW, "", true));
vehicleColorer.addScheme(GUIColorScheme("uniform", RGBColor::YELLOW, "", true));
vehicleColorer.addScheme(GUIColorScheme("given/assigned vehicle color", RGBColor::YELLOW, "", true));
vehicleColorer.addScheme(GUIColorScheme("given/assigned type color", RGBColor::YELLOW, "", true));
vehicleColorer.addScheme(GUIColorScheme("given/assigned route color", RGBColor::YELLOW, "", true));
vehicleColorer.addScheme(GUIColorScheme("depart position as HSV", RGBColor::YELLOW, "", true));
vehicleColorer.addScheme(GUIColorScheme("arrival position as HSV", RGBColor::YELLOW, "", true));
vehicleColorer.addScheme(GUIColorScheme("direction/distance as HSV", RGBColor::YELLOW, "", true));
scheme = GUIColorScheme("by speed", RGBColor::RED);
scheme.addColor(RGBColor::BLUE, (SUMOReal)(150.0 / 3.6));
vehicleColorer.addScheme(scheme);
scheme = GUIColorScheme("by waiting time", RGBColor::BLUE);
scheme.addColor(RGBColor::RED, (SUMOReal)(5 * 60));
vehicleColorer.addScheme(scheme);
scheme = GUIColorScheme("by time since last lanechange", RGBColor::WHITE);
scheme.addColor(RGBColor::GREY, (SUMOReal)(5 * 60));
vehicleColorer.addScheme(scheme);
scheme = GUIColorScheme("by max speed", RGBColor::RED);
//.........这里部分代码省略.........
开发者ID:rudhir-upretee,项目名称:Sumo17_With_Netsim,代码行数:101,代码来源:GUIVisualizationSettings.cpp
注:本文中的RGBColor函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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