本文整理汇总了C++中RNA_def_property_update函数的典型用法代码示例。如果您正苦于以下问题:C++ RNA_def_property_update函数的具体用法?C++ RNA_def_property_update怎么用?C++ RNA_def_property_update使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了RNA_def_property_update函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: rna_def_spot_lamp
static void rna_def_spot_lamp(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "SpotLamp", "Lamp");
RNA_def_struct_sdna(srna, "Lamp");
RNA_def_struct_ui_text(srna, "Spot Lamp", "Directional cone lamp");
RNA_def_struct_ui_icon(srna, ICON_LAMP_SPOT);
rna_def_lamp_falloff(srna);
rna_def_lamp_shadow(srna, 1, 0);
prop = RNA_def_property(srna, "use_square", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_SQUARE);
RNA_def_property_ui_text(prop, "Square", "Cast a square spot light shape");
RNA_def_property_update(prop, 0, "rna_Lamp_draw_update");
prop = RNA_def_property(srna, "use_halo", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_HALO);
RNA_def_property_ui_text(prop, "Halo", "Render spotlight with a volumetric halo");
RNA_def_property_update(prop, 0, "rna_Lamp_update");
prop = RNA_def_property(srna, "halo_intensity", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "haint");
RNA_def_property_ui_range(prop, 0, 5.0, 0.1, 3);
RNA_def_property_ui_text(prop, "Halo Intensity", "Brightness of the spotlight's halo cone");
RNA_def_property_update(prop, 0, "rna_Lamp_update");
prop = RNA_def_property(srna, "halo_step", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "shadhalostep");
RNA_def_property_range(prop, 0, 12);
RNA_def_property_ui_text(prop, "Halo Step", "Volumetric halo sampling frequency");
RNA_def_property_update(prop, 0, "rna_Lamp_update");
prop = RNA_def_property(srna, "spot_blend", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "spotblend");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Spot Blend", "The softness of the spotlight edge");
RNA_def_property_update(prop, 0, "rna_Lamp_draw_update");
prop = RNA_def_property(srna, "spot_size", PROP_FLOAT, PROP_ANGLE);
RNA_def_property_float_sdna(prop, NULL, "spotsize");
RNA_def_property_range(prop, DEG2RADF(1.0f), DEG2RADF(180.0f));
RNA_def_property_ui_text(prop, "Spot Size", "Angle of the spotlight beam");
RNA_def_property_update(prop, 0, "rna_Lamp_draw_update");
prop = RNA_def_property(srna, "show_cone", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_SHOW_CONE);
RNA_def_property_ui_text(prop, "Show Cone",
"Draw transparent cone in 3D view to visualize which objects are contained in it");
RNA_def_property_update(prop, 0, "rna_Lamp_draw_update");
}
开发者ID:DrangPo,项目名称:blender,代码行数:53,代码来源:rna_lamp.c
示例2: rna_def_armature_sensor
static void rna_def_armature_sensor(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem prop_type_items[] = {
{SENS_ARM_STATE_CHANGED, "STATECHG", 0, "State Changed", ""},
{SENS_ARM_LIN_ERROR_BELOW, "LINERRORBELOW", 0, "Lin error below", ""},
{SENS_ARM_LIN_ERROR_ABOVE, "LINERRORABOVE", 0, "Lin error above", ""},
{SENS_ARM_ROT_ERROR_BELOW, "ROTERRORBELOW", 0, "Rot error below", ""},
{SENS_ARM_ROT_ERROR_ABOVE, "ROTERRORABOVE", 0, "Rot error above", ""},
{0, NULL, 0, NULL, NULL}
};
srna = RNA_def_struct(brna, "ArmatureSensor", "Sensor");
RNA_def_struct_ui_text(srna, "Armature Sensor", "Sensor to detect values and changes in values of IK solver");
RNA_def_struct_sdna_from(srna, "bArmatureSensor", "data");
prop = RNA_def_property(srna, "test_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "type");
RNA_def_property_enum_items(prop, prop_type_items);
RNA_def_property_ui_text(prop, "Test", "Type of value and test");
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop = RNA_def_property(srna, "bone", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "posechannel");
RNA_def_property_ui_text(prop, "Bone Name", "Identify the bone to check value from");
RNA_def_property_update(prop, NC_LOGIC, "rna_Sensor_Armature_update");
prop = RNA_def_property(srna, "constraint", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "constraint");
RNA_def_property_ui_text(prop, "Constraint Name", "Identify the bone constraint to check value from");
RNA_def_property_update(prop, NC_LOGIC, "rna_Sensor_Armature_update");
prop = RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "value");
RNA_def_property_ui_text(prop, "Compare Value", "Value to be used in comparison");
RNA_def_property_update(prop, NC_LOGIC, NULL);
}
开发者ID:JasonWilkins,项目名称:blender-viewport_fx,代码行数:38,代码来源:rna_sensor.c
示例3: rna_def_boidrule_average_speed
static void rna_def_boidrule_average_speed(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "BoidRuleAverageSpeed", "BoidRule");
RNA_def_struct_ui_text(srna, "Average Speed", "");
prop = RNA_def_property(srna, "wander", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Wander", "How fast velocity's direction is randomized");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop = RNA_def_property(srna, "level", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Level", "How much velocity's z-component is kept constant");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop = RNA_def_property(srna, "speed", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Speed", "Percentage of maximum speed");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
}
开发者ID:caomw,项目名称:blender-ui,代码行数:23,代码来源:rna_boid.c
示例4: rna_def_boidrule_avoid_collision
static void rna_def_boidrule_avoid_collision(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "BoidRuleAvoidCollision", "BoidRule");
RNA_def_struct_ui_text(srna, "Avoid Collision", "");
prop = RNA_def_property(srna, "use_avoid", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "options", BRULE_ACOLL_WITH_BOIDS);
RNA_def_property_ui_text(prop, "Boids", "Avoid collision with other boids");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop = RNA_def_property(srna, "use_avoid_collision", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "options", BRULE_ACOLL_WITH_DEFLECTORS);
RNA_def_property_ui_text(prop, "Deflectors", "Avoid collision with deflector objects");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop = RNA_def_property(srna, "look_ahead", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0f, 100.0f);
RNA_def_property_ui_text(prop, "Look ahead", "Time to look ahead in seconds");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
}
开发者ID:caomw,项目名称:blender-ui,代码行数:23,代码来源:rna_boid.c
示例5: rna_def_palette
static void rna_def_palette(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "Palette", "ID");
RNA_def_struct_ui_text(srna, "Palette", "");
RNA_def_struct_ui_icon(srna, ICON_COLOR);
prop = RNA_def_property(srna, "colors", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_type(prop, "PaletteColor");
RNA_def_property_ui_text(prop, "Palette Color", "Colors that are part of this palette");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
}
开发者ID:floored,项目名称:blender,代码行数:14,代码来源:rna_sculpt_paint.c
示例6: RNA_def_fluidsim
void RNA_def_fluidsim(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem prop_fluid_type_items[] = {
{OB_FLUIDSIM_ENABLE, "NONE", 0, "None", ""},
{OB_FLUIDSIM_DOMAIN, "DOMAIN", 0, "Domain",
"Bounding box of this object represents the computational domain of the "
"fluid simulation"},
{OB_FLUIDSIM_FLUID, "FLUID", 0, "Fluid", "Object represents a volume of fluid in the simulation"},
{OB_FLUIDSIM_OBSTACLE, "OBSTACLE", 0, "Obstacle", "Object is a fixed obstacle"},
{OB_FLUIDSIM_INFLOW, "INFLOW", 0, "Inflow", "Object adds fluid to the simulation"},
{OB_FLUIDSIM_OUTFLOW, "OUTFLOW", 0, "Outflow", "Object removes fluid from the simulation"},
{OB_FLUIDSIM_PARTICLE, "PARTICLE", 0, "Particle",
"Object is made a particle system to display particles generated by a "
"fluidsim domain object"},
{OB_FLUIDSIM_CONTROL, "CONTROL", 0, "Control",
"Object is made a fluid control mesh, which influences the fluid"},
{0, NULL, 0, NULL, NULL}
};
srna = RNA_def_struct(brna, "FluidSettings", NULL);
RNA_def_struct_sdna(srna, "FluidsimSettings");
RNA_def_struct_refine_func(srna, "rna_FluidSettings_refine");
RNA_def_struct_path_func(srna, "rna_FluidSettings_path");
RNA_def_struct_ui_text(srna, "Fluid Simulation Settings",
"Fluid simulation settings for an object taking part in the simulation");
prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "type");
RNA_def_property_enum_items(prop, prop_fluid_type_items);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Type", "Type of participation in the fluid simulation");
RNA_def_property_update(prop, 0, "rna_FluidSettings_update_type");
/*prop = RNA_def_property(srna, "ipo", PROP_POINTER, PROP_NONE); */
/*RNA_def_property_ui_text(prop, "IPO Curves", "IPO curves used by fluid simulation settings"); */
/* types */
rna_def_fluidsim_domain(brna);
rna_def_fluidsim_fluid(brna);
rna_def_fluidsim_obstacle(brna);
rna_def_fluidsim_inflow(brna);
rna_def_fluidsim_outflow(brna);
rna_def_fluidsim_particle(brna);
rna_def_fluidsim_control(brna);
}
开发者ID:danielmarg,项目名称:blender-main,代码行数:50,代码来源:rna_fluidsim.c
示例7: rna_def_random_sensor
static void rna_def_random_sensor(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "RandomSensor", "Sensor");
RNA_def_struct_ui_text(srna, "Random Sensor", "Sensor to send random events");
RNA_def_struct_sdna_from(srna, "bRandomSensor", "data");
prop = RNA_def_property(srna, "seed", PROP_INT, PROP_NONE);
RNA_def_property_range(prop, 0, 1000);
RNA_def_property_ui_text(prop, "Seed", "Initial seed of the generator (choose 0 for not random)");
RNA_def_property_update(prop, NC_LOGIC, NULL);
}
开发者ID:danielmarg,项目名称:blender-main,代码行数:14,代码来源:rna_sensor.c
示例8: rna_def_gpencil_stroke
static void rna_def_gpencil_stroke(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem stroke_draw_mode_items[] = {
{0, "SCREEN", 0, "Screen", "Stroke is in screen-space"},
{GP_STROKE_3DSPACE, "3DSPACE", 0, "3D Space", "Stroke is in 3D-space"},
{GP_STROKE_2DSPACE, "2DSPACE", 0, "2D Space", "Stroke is in 2D-space"},
{GP_STROKE_2DIMAGE, "2DIMAGE", 0, "2D Image", "Stroke is in 2D-space (but with special 'image' scaling)"},
{0, NULL, 0, NULL, NULL}
};
srna = RNA_def_struct(brna, "GPencilStroke", NULL);
RNA_def_struct_sdna(srna, "bGPDstroke");
RNA_def_struct_ui_text(srna, "Grease Pencil Stroke", "Freehand curve defining part of a sketch");
/* Points */
prop = RNA_def_property(srna, "points", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "points", "totpoints");
RNA_def_property_struct_type(prop, "GPencilStrokePoint");
RNA_def_property_ui_text(prop, "Stroke Points", "Stroke data points");
rna_def_gpencil_stroke_points_api(brna, prop);
/* Settings */
prop = RNA_def_property(srna, "draw_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "flag");
RNA_def_property_enum_items(prop, stroke_draw_mode_items);
RNA_def_property_ui_text(prop, "Draw Mode", "");
RNA_def_property_update(prop, 0, "rna_GPencil_update");
prop = RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GP_STROKE_SELECT);
RNA_def_property_boolean_funcs(prop, NULL, "rna_GPencil_stroke_select_set");
RNA_def_property_ui_text(prop, "Select", "Stroke is selected for viewport editing");
RNA_def_property_update(prop, 0, "rna_GPencil_update");
}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:37,代码来源:rna_gpencil.c
示例9: rna_def_sound
static void rna_def_sound(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "Sound", "ID");
RNA_def_struct_sdna(srna, "bSound");
RNA_def_struct_ui_text(
srna, "Sound", "Sound data-block referencing an external or packed sound file");
RNA_def_struct_ui_icon(srna, ICON_SOUND);
/*rna_def_ipo_common(srna); */
prop = RNA_def_property(srna, "filepath", PROP_STRING, PROP_FILEPATH);
RNA_def_property_string_sdna(prop, NULL, "name");
RNA_def_property_ui_text(prop, "File Path", "Sound sample file used by this Sound data-block");
RNA_def_property_update(prop, 0, "rna_Sound_update");
prop = RNA_def_property(srna, "packed_file", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "packedfile");
RNA_def_property_ui_text(prop, "Packed File", "");
prop = RNA_def_property(srna, "use_memory_cache", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_Sound_caching_get", "rna_Sound_caching_set");
RNA_def_property_ui_text(prop, "Caching", "The sound file is decoded and loaded into RAM");
RNA_def_property_update(prop, 0, "rna_Sound_caching_update");
prop = RNA_def_property(srna, "use_mono", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", SOUND_FLAGS_MONO);
RNA_def_property_ui_text(
prop,
"Mono",
"If the file contains multiple audio channels they are rendered to a single one");
RNA_def_property_update(prop, 0, "rna_Sound_update");
RNA_api_sound(srna);
}
开发者ID:dfelinto,项目名称:blender,代码行数:37,代码来源:rna_sound.c
示例10: rna_def_moviecliUser
static void rna_def_moviecliUser(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem clip_render_size_items[] = {
{MCLIP_PROXY_RENDER_SIZE_25, "PROXY_25", 0, "Proxy size 25%", ""},
{MCLIP_PROXY_RENDER_SIZE_50, "PROXY_50", 0, "Proxy size 50%", ""},
{MCLIP_PROXY_RENDER_SIZE_75, "PROXY_75", 0, "Proxy size 75%", ""},
{MCLIP_PROXY_RENDER_SIZE_100, "PROXY_100", 0, "Proxy size 100%", ""},
{MCLIP_PROXY_RENDER_SIZE_FULL, "FULL", 0, "No proxy, full render", ""},
{0, NULL, 0, NULL, NULL}
};
srna = RNA_def_struct(brna, "MovieClipUser", NULL);
RNA_def_struct_ui_text(srna, "Movie Clip User",
"Parameters defining how a MovieClip datablock is used by another datablock");
prop = RNA_def_property(srna, "frame_current", PROP_INT, PROP_TIME);
RNA_def_property_int_sdna(prop, NULL, "framenr");
RNA_def_property_range(prop, MINAFRAME, MAXFRAME);
RNA_def_property_ui_text(prop, "Current Frame", "Current frame number in movie or image sequence");
/* render size */
prop = RNA_def_property(srna, "proxy_render_size", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "render_size");
RNA_def_property_enum_items(prop, clip_render_size_items);
RNA_def_property_ui_text(prop, "Proxy render size",
"Draw preview using full resolution or different proxy resolutions");
RNA_def_property_update(prop, NC_MOVIECLIP | ND_DISPLAY, "rna_MovieClipUser_proxy_render_settings_update");
/* render undistorted */
prop = RNA_def_property(srna, "use_render_undistorted", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "render_flag", MCLIP_PROXY_RENDER_UNDISTORT);
RNA_def_property_ui_text(prop, "Render Undistorted", "Render preview using undistorted proxy");
RNA_def_property_update(prop, NC_MOVIECLIP | ND_DISPLAY, "rna_MovieClipUser_proxy_render_settings_update");
}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:37,代码来源:rna_movieclip.c
示例11: rna_def_fluidsim_particle
static void rna_def_fluidsim_particle(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "ParticleFluidSettings", "FluidSettings");
RNA_def_struct_sdna(srna, "FluidsimSettings");
RNA_def_struct_ui_text(srna,
"Particle Fluid Simulation Settings",
"Fluid simulation settings for objects storing fluid particles generated"
" by the simulation");
prop = RNA_def_property(srna, "use_drops", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "typeFlags", OB_FSPART_DROP);
RNA_def_property_ui_text(prop, "Drops", "Show drop particles");
prop = RNA_def_property(srna, "use_floats", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "typeFlags", OB_FSPART_FLOAT);
RNA_def_property_ui_text(prop, "Floats", "Show floating foam particles");
prop = RNA_def_property(srna, "show_tracer", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "typeFlags", OB_FSPART_TRACER);
RNA_def_property_ui_text(prop, "Tracer", "Show tracer particles");
prop = RNA_def_property(srna, "particle_influence", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "particleInfSize");
RNA_def_property_range(prop, 0.0, 2.0);
RNA_def_property_ui_text(
prop,
"Particle Influence",
"Amount of particle size scaling: 0=off (all same size), 1=full (range 0.2-2.0), "
">1=stronger");
prop = RNA_def_property(srna, "alpha_influence", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "particleInfAlpha");
RNA_def_property_range(prop, 0.0, 2.0);
RNA_def_property_ui_text(
prop,
"Alpha Influence",
"Amount of particle alpha change, inverse of size influence: 0=off (all same alpha), "
"1=full (larger particles get lower alphas, smaller ones higher values)");
prop = RNA_def_property(srna, "filepath", PROP_STRING, PROP_FILEPATH);
RNA_def_property_string_maxlength(prop, FILE_MAX);
RNA_def_property_string_sdna(prop, NULL, "surfdataPath");
RNA_def_property_ui_text(
prop, "Path", "Directory (and/or filename prefix) to store and load particles from");
RNA_def_property_update(prop, 0, "rna_fluid_update");
}
开发者ID:dfelinto,项目名称:blender,代码行数:49,代码来源:rna_fluidsim.c
示例12: rna_def_text_line
static void rna_def_text_line(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "TextLine", NULL);
RNA_def_struct_ui_text(srna, "Text Line", "Line of text in a Text data-block");
prop = RNA_def_property(srna, "body", PROP_STRING, PROP_NONE);
RNA_def_property_string_funcs(
prop, "rna_TextLine_body_get", "rna_TextLine_body_length", "rna_TextLine_body_set");
RNA_def_property_ui_text(prop, "Line", "Text in the line");
RNA_def_property_update(prop, NC_TEXT | NA_EDITED, NULL);
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_TEXT);
}
开发者ID:dfelinto,项目名称:blender,代码行数:15,代码来源:rna_text.c
示例13: rna_def_image_paint
static void rna_def_image_paint(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "ImagePaint", "Paint");
RNA_def_struct_sdna(srna, "ImagePaintSettings");
RNA_def_struct_path_func(srna, "rna_ImagePaintSettings_path");
RNA_def_struct_ui_text(srna, "Image Paint", "Properties of image and texture painting mode");
/* booleans */
prop = RNA_def_property(srna, "use_occlude", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", IMAGEPAINT_PROJECT_XRAY);
RNA_def_property_ui_text(prop, "Occlude", "Only paint onto the faces directly under the brush (slower)");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "use_backface_culling", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", IMAGEPAINT_PROJECT_BACKFACE);
RNA_def_property_ui_text(prop, "Cull", "Ignore faces pointing away from the view (faster)");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "use_normal_falloff", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", IMAGEPAINT_PROJECT_FLAT);
RNA_def_property_ui_text(prop, "Normal", "Paint most on faces pointing towards the view");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "use_stencil_layer", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", IMAGEPAINT_PROJECT_LAYER_STENCIL);
RNA_def_property_ui_text(prop, "Stencil Layer", "Set the mask layer from the UV map buttons");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "invert_stencil", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", IMAGEPAINT_PROJECT_LAYER_STENCIL_INV);
RNA_def_property_ui_text(prop, "Invert", "Invert the stencil layer");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "use_clone_layer", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", IMAGEPAINT_PROJECT_LAYER_CLONE);
RNA_def_property_ui_text(prop, "Clone Map",
"Use another UV map as clone source, otherwise use the 3D cursor as the source");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
/* integers */
prop = RNA_def_property(srna, "seam_bleed", PROP_INT, PROP_PIXEL);
RNA_def_property_ui_range(prop, 0, 8, 0, -1);
RNA_def_property_ui_text(prop, "Bleed", "Extend paint beyond the faces UVs to reduce seams (in pixels, slower)");
prop = RNA_def_property(srna, "normal_angle", PROP_INT, PROP_UNSIGNED);
RNA_def_property_range(prop, 0, 90);
RNA_def_property_ui_text(prop, "Angle", "Paint most on faces pointing towards the view according to this angle");
prop = RNA_def_int_array(srna, "screen_grab_size", 2, NULL, 0, 0, "screen_grab_size",
"Size to capture the image for re-projecting", 0, 0);
RNA_def_property_range(prop, 512, 16384);
}
开发者ID:YasirArafath,项目名称:blender-git,代码行数:56,代码来源:rna_sculpt_paint.c
示例14: rna_def_actuator_sensor
static void rna_def_actuator_sensor(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "ActuatorSensor", "Sensor");
RNA_def_struct_ui_text(srna, "Actuator Sensor", "Sensor to detect state modifications of actuators");
RNA_def_struct_sdna_from(srna, "bActuatorSensor", "data");
/* XXX if eventually have Logics using RNA 100%, we could use the actuator datablock isntead of its name */
prop = RNA_def_property(srna, "actuator", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "name");
RNA_def_property_ui_text(prop, "Actuator", "Actuator name, actuator active state modifications will be detected");
RNA_def_property_update(prop, NC_LOGIC, NULL);
}
开发者ID:danielmarg,项目名称:blender-main,代码行数:15,代码来源:rna_sensor.c
示例15: rna_def_message_sensor
static void rna_def_message_sensor(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "MessageSensor", "Sensor");
RNA_def_struct_ui_text(srna, "Message Sensor", "Sensor to detect incoming messages");
RNA_def_struct_sdna_from(srna, "bMessageSensor", "data");
prop = RNA_def_property(srna, "subject", PROP_STRING, PROP_NONE);
RNA_def_property_ui_text(prop, "Subject",
"Optional subject filter: only accept messages with this subject, "
"or empty to accept all");
RNA_def_property_update(prop, NC_LOGIC, NULL);
}
开发者ID:danielmarg,项目名称:blender-main,代码行数:15,代码来源:rna_sensor.c
示例16: rna_def_fmodifier_cycles
static void rna_def_fmodifier_cycles(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem prop_type_items[] = {
{FCM_EXTRAPOLATE_NONE, "NONE", 0, "No Cycles", "Don't do anything."},
{FCM_EXTRAPOLATE_CYCLIC, "REPEAT", 0, "Repeat Motion", "Repeat keyframe range as-is."},
{FCM_EXTRAPOLATE_CYCLIC_OFFSET, "REPEAT_OFFSET", 0, "Repeat with Offset", "Repeat keyframe range, but with offset based on gradient between values"},
{FCM_EXTRAPOLATE_MIRROR, "MIRROR", 0, "Repeat Mirrored", "Alternate between forward and reverse playback of keyframe range"},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "FModifierCycles", "FModifier");
RNA_def_struct_ui_text(srna, "Cycles F-Modifier", "Repeats the values of the modified F-Curve.");
RNA_def_struct_sdna_from(srna, "FMod_Cycles", "data");
/* before */
prop= RNA_def_property(srna, "before_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, prop_type_items);
RNA_def_property_ui_text(prop, "Before Mode", "Cycling mode to use before first keyframe.");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME_EDIT, NULL);
prop= RNA_def_property(srna, "before_cycles", PROP_FLOAT, PROP_NONE);
RNA_def_property_ui_text(prop, "Before Cycles", "Maximum number of cycles to allow before first keyframe. (0 = infinite)");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME_EDIT, NULL);
/* after */
prop= RNA_def_property(srna, "after_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, prop_type_items);
RNA_def_property_ui_text(prop, "After Mode", "Cycling mode to use after last keyframe.");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME_EDIT, NULL);
prop= RNA_def_property(srna, "after_cycles", PROP_FLOAT, PROP_NONE);
RNA_def_property_ui_text(prop, "After Cycles", "Maximum number of cycles to allow after last keyframe. (0 = infinite)");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME_EDIT, NULL);
}
开发者ID:jinjoh,项目名称:NOOR,代码行数:36,代码来源:rna_fcurve.c
示例17: rna_def_delay_sensor
static void rna_def_delay_sensor(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna= RNA_def_struct(brna, "DelaySensor", "Sensor");
RNA_def_struct_ui_text(srna, "Delay Sensor", "Sensor to send delayed events");
RNA_def_struct_sdna_from(srna, "bDelaySensor", "data");
prop= RNA_def_property(srna, "delay", PROP_INT, PROP_NONE);
RNA_def_property_ui_text(prop, "Delay", "Delay in number of logic tics before the positive trigger (default 60 per second)");
RNA_def_property_range(prop, 0, 5000);
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop= RNA_def_property(srna, "duration", PROP_INT, PROP_NONE);
RNA_def_property_ui_text(prop, "Duration", "If >0, delay in number of logic tics before the negative trigger following the positive trigger");
RNA_def_property_range(prop, 0, 5000);
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop= RNA_def_property(srna, "use_repeat", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SENS_DELAY_REPEAT);
RNA_def_property_ui_text(prop, "Repeat", "Toggle repeat option. If selected, the sensor restarts after Delay+Dur logic tics");
RNA_def_property_update(prop, NC_LOGIC, NULL);
}
开发者ID:OldBrunet,项目名称:BGERTPS,代码行数:24,代码来源:rna_sensor.c
示例18: rna_def_world_mist
static void rna_def_world_mist(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem falloff_items[] = {
{0, "QUADRATIC", 0, "Quadratic", "Use quadratic progression"},
{1, "LINEAR", 0, "Linear", "Use linear progression"},
{2, "INVERSE_QUADRATIC", 0, "Inverse Quadratic", "Use inverse quadratic progression"},
{0, NULL, 0, NULL, NULL}
};
srna = RNA_def_struct(brna, "WorldMistSettings", NULL);
RNA_def_struct_sdna(srna, "World");
RNA_def_struct_nested(brna, srna, "World");
RNA_def_struct_ui_text(srna, "World Mist", "Mist settings for a World data-block");
prop = RNA_def_property(srna, "use_mist", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_MIST);
RNA_def_property_ui_text(prop, "Use Mist", "Occlude objects with the environment color as they are further away");
RNA_def_property_update(prop, 0, "rna_World_draw_update");
prop = RNA_def_property(srna, "intensity", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "misi");
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_text(prop, "Minimum", "Overall minimum intensity of the mist effect");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "start", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "miststa");
RNA_def_property_range(prop, 0, FLT_MAX);
RNA_def_property_ui_range(prop, 0, 10000, 10, 2);
RNA_def_property_ui_text(prop, "Start", "Starting distance of the mist, measured from the camera");
RNA_def_property_update(prop, 0, "rna_World_draw_mist_update");
prop = RNA_def_property(srna, "depth", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "mistdist");
RNA_def_property_range(prop, 0, FLT_MAX);
RNA_def_property_ui_range(prop, 0, 10000, 10, 2);
RNA_def_property_ui_text(prop, "Depth", "Distance over which the mist effect fades in");
RNA_def_property_update(prop, 0, "rna_World_draw_mist_update");
prop = RNA_def_property(srna, "height", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "misthi");
RNA_def_property_range(prop, 0, 100);
RNA_def_property_ui_text(prop, "Height", "Control how much mist density decreases with height");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "falloff", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "mistype");
RNA_def_property_enum_items(prop, falloff_items);
RNA_def_property_ui_text(prop, "Falloff", "Type of transition used to fade mist");
RNA_def_property_update(prop, 0, "rna_World_update");
}
开发者ID:SuriyaaKudoIsc,项目名称:blender-git,代码行数:54,代码来源:rna_world.c
示例19: rna_def_nlatrack
static void rna_def_nlatrack(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "NlaTrack", NULL);
RNA_def_struct_ui_text(srna, "NLA Track", "A animation layer containing Actions referenced as NLA strips");
RNA_def_struct_ui_icon(srna, ICON_NLA);
/* strips collection */
prop = RNA_def_property(srna, "strips", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_type(prop, "NlaStrip");
RNA_def_property_ui_text(prop, "NLA Strips", "NLA Strips on this NLA-track");
rna_api_nlatrack_strips(brna, prop);
/* name property */
prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
RNA_def_property_ui_text(prop, "Name", "");
RNA_def_struct_name_property(srna, prop);
RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */
/* settings */
prop = RNA_def_property(srna, "active", PROP_BOOLEAN, PROP_NONE);
/* can be made editable by hooking it up to the necessary NLA API methods */
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", NLATRACK_ACTIVE);
RNA_def_property_ui_text(prop, "Active", "NLA Track is active");
RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */
prop = RNA_def_property(srna, "is_solo", PROP_BOOLEAN, PROP_NONE);
/* can be made editable by hooking it up to the necessary NLA API methods */
RNA_def_property_boolean_sdna(prop, NULL, "flag", NLATRACK_SOLO);
RNA_def_property_ui_text(prop, "Solo",
"NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the "
"same AnimData block are disabled)");
RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update");
RNA_def_property_boolean_funcs(prop, NULL, "rna_NlaTrack_solo_set");
prop = RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", NLATRACK_SELECTED);
RNA_def_property_ui_text(prop, "Select", "NLA Track is selected");
RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */
prop = RNA_def_property(srna, "mute", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", NLATRACK_MUTED);
RNA_def_property_ui_text(prop, "Muted", "NLA Track is not evaluated");
RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update");
prop = RNA_def_property(srna, "lock", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", NLATRACK_PROTECTED);
RNA_def_property_ui_text(prop, "Locked", "NLA Track is locked");
RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */
}
开发者ID:mgschwan,项目名称:blensor,代码行数:54,代码来源:rna_nla.c
示例20: rna_def_touch_sensor
static void rna_def_touch_sensor(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "TouchSensor", "Sensor");
RNA_def_struct_ui_text(srna, "Touch Sensor", "Sensor to detect objects colliding with the current object");
RNA_def_struct_sdna_from(srna, "bTouchSensor", "data");
prop = RNA_def_property(srna, "material", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Material");
RNA_def_property_pointer_sdna(prop, NULL, "ma");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Material", "Only look for objects with this material (blank = all objects)");
/* note: custom set function is ONLY to avoid rna setting a user for this. */
RNA_def_property_pointer_funcs(prop, NULL, "rna_Sensor_touch_material_set", NULL, NULL);
RNA_def_property_update(prop, NC_LOGIC, NULL);
}
开发者ID:danielmarg,项目名称:blender-main, |
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