本文整理汇总了C++中camUVector函数的典型用法代码示例。如果您正苦于以下问题:C++ camUVector函数的具体用法?C++ camUVector怎么用?C++ camUVector使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了camUVector函数的18个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: CreateScene
//----------------------------------------------------------------------------
bool ScreenPolygons::OnInitialize ()
{
if (!WindowApplication3::OnInitialize())
{
return false;
}
CreateScene();
// Set up the camera.
mCamera->SetFrustum(60.0f, GetAspectRatio(), 1.0f, 1000.0f);
APoint camPosition(80.0f, 0.0f, 23.0f);
AVector camDVector(-1.0f, 0.0f, 0.0f);
AVector camUVector(0.0f, 0.0f, 1.0f);
AVector camRVector = camDVector.Cross(camUVector);
mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);
// Initial update of objects.
mScene->Update();
mCuller.SetCamera(mCamera);
mCuller.ComputeVisibleSet(mScene);
InitializeCameraMotion(0.01f, 0.01f);
InitializeObjectMotion(mScene);
return true;
}
开发者ID:bhlzlx,项目名称:WildMagic,代码行数:27,代码来源:ScreenPolygons.cpp
示例2: GetAspectRatio
//----------------------------------------------------------------------------
bool ReflectionsAndShadows::OnInitialize ()
{
if (!WindowApplication3::OnInitialize())
{
return false;
}
// Set up the camera.
mCamera->SetFrustum(60.0f, GetAspectRatio(), 1.0f, 1000.0f);
APoint camPosition(180.0f, 0.0f, 23.0f);
AVector camDVector(-1.0f, 0.0f, 0.0f);
AVector camUVector(0.0f, 0.0f, 1.0f);
AVector camRVector = camDVector.Cross(camUVector);
mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);
CreateScene ();
// Initial update of objects.
mScene->Update();
mBiped->Update(mUpdateTime);
// Initial culling of scene,
mSceneCuller.SetCamera(mCamera);
mSceneCuller.ComputeVisibleSet(mScene);
mBipedCuller.SetCamera(mCamera);
mBipedCuller.ComputeVisibleSet(mBiped);
InitializeCameraMotion(0.1f, 0.01f);
InitializeObjectMotion(mScene);
return true;
}
开发者ID:rasslingcats,项目名称:calico,代码行数:32,代码来源:ReflectionsAndShadows.cpp
示例3: GetAspectRatio
//----------------------------------------------------------------------------
bool IntersectConvexPolyhedra::OnInitialize ()
{
if (!WindowApplication3::OnInitialize())
{
return false;
}
// Set up the camera.
mCamera->SetFrustum(60.0f, GetAspectRatio(), 0.1f, 1000.0f);
APoint camPosition(16.0f, 0.0f, 0.0f);
AVector camDVector(-1.0f, 0.0f, 0.0f);
AVector camUVector(0.0f, 0.0f, 1.0f);
AVector camRVector = camDVector.Cross(camUVector);
mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);
CreateScene();
// Initial update of objects.
mScene->Update();
// Initial culling of scene.
mCuller.SetCamera(mCamera);
mCuller.ComputeVisibleSet(mScene);
InitializeCameraMotion(0.01f, 0.001f);
InitializeObjectMotion(mScene);
return true;
}
开发者ID:rasslingcats,项目名称:calico,代码行数:29,代码来源:IntersectConvexPolyhedra.cpp
示例4: GetAspectRatio
//----------------------------------------------------------------------------
bool BouncingSpheres::OnInitialize ()
{
if (!WindowApplication3::OnInitialize())
{
return false;
}
// Set up the camera.
mCamera->SetFrustum(60.0f, GetAspectRatio(), 1.0f, 1000.0f);
float angle = 0.02f*Mathf::PI;
float cs = Mathf::Cos(angle), sn = Mathf::Sin(angle);
APoint camPosition(27.5f, 8.0f, 8.9f);
AVector camDVector(-cs, 0.0f, -sn);
AVector camUVector(-sn, 0.0f, cs);
AVector camRVector = camDVector.Cross(camUVector);
mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);
CreateScene();
// Initial update of objects.
mScene->Update();
// Initialize balls with correct transformations.
PhysicsTick();
// Initial culling of scene.
mCuller.SetCamera(mCamera);
mCuller.ComputeVisibleSet(mScene);
return true;
}
开发者ID:rasslingcats,项目名称:calico,代码行数:31,代码来源:BouncingSpheres.cpp
示例5: CreateScene
//----------------------------------------------------------------------------
bool FreeFormDeformation::OnInitialize ()
{
if (!WindowApplication3::OnInitialize())
{
return false;
}
// Set up the scene graph.
CreateScene();
// Center-and-fit mesh for viewing by camera
mMesh->Update();
mTrnNode->LocalTransform.SetTranslate(-mScene->WorldBound.GetCenter());
mCamera->SetFrustum(60.0f, GetAspectRatio(), 0.1f, 100.0f);
AVector camDVector(0.0f, 0.0f, 1.0f);
AVector camUVector(0.0f, 1.0f, 0.0f);
AVector camRVector = camDVector.Cross(camUVector);
APoint camPosition = APoint::ORIGIN -
2.5f*mScene->WorldBound.GetRadius()*camDVector;
mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);
// Initial update of objects.
mScene->Update();
// Initial culling of scene.
mCuller.SetCamera(mCamera);
mCuller.ComputeVisibleSet(mScene);
InitializeCameraMotion(0.01f, 0.02f);
InitializeObjectMotion(mScene);
return true;
}
开发者ID:vijaynerella,项目名称:GeometricTools,代码行数:33,代码来源:FreeFormDeformation.cpp
示例6: CreateScene
//----------------------------------------------------------------------------
bool WaterDropFormation::OnInitialize ()
{
if (!WindowApplication3::OnInitialize())
{
return false;
}
CreateScene();
// Center-and-fit for camera viewing.
mScene->Update();
mTrnNode->LocalTransform.SetTranslate(-mScene->WorldBound.GetCenter());
mCamera->SetFrustum(60.0f, GetAspectRatio(), 0.1f, 1000.0f);
float angle = 0.01f*Mathf::PI;
float cs = Mathf::Cos(angle), sn = Mathf::Sin(angle);
AVector camDVector(-cs, 0.0f, -sn);
AVector camUVector(sn, 0.0f, -cs);
AVector camRVector = camDVector.Cross(camUVector);
APoint camPosition = APoint::ORIGIN -
0.9f*mScene->WorldBound.GetRadius()*camDVector;
mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);
// Initial update of objects.
mScene->Update();
// Initial culling of scene.
mCuller.SetCamera(mCamera);
mCuller.ComputeVisibleSet(mScene);
InitializeCameraMotion(0.01f, 0.001f);
InitializeObjectMotion(mScene);
mLastSeconds = (float)GetTimeInSeconds();
return true;
}
开发者ID:dodong471520,项目名称:WildMagic,代码行数:36,代码来源:WaterDropFormation.cpp
示例7: CreateScene
//----------------------------------------------------------------------------
bool SphereMaps::OnInitialize ()
{
if (!WindowApplication3::OnInitialize())
{
return false;
}
CreateScene();
// Center-and-fit for camera viewing.
mScene->Update();
mTrnNode->LocalTransform.SetTranslate(-mScene->WorldBound.GetCenter());
mCamera->SetFrustum(60.0f, GetAspectRatio(), 1.0f, 1000.0f);
AVector camDVector(0.0f, 1.0f, 0.0f);
AVector camUVector(0.0f, 0.0f, 1.0f);
AVector camRVector = camDVector.Cross(camUVector);
APoint camPosition = APoint::ORIGIN -
3.0f*mScene->WorldBound.GetRadius()*camDVector;
mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);
// Initial update of objects.
mScene->Update();
CopyNormalToTCoord1(mScene);
// Initial culling of scene.
mCuller.SetCamera(mCamera);
mCuller.ComputeVisibleSet(mScene);
InitializeCameraMotion(0.001f, 0.001f);
InitializeObjectMotion(mScene);
return true;
}
开发者ID:2asoft,项目名称:GeometricTools,代码行数:33,代码来源:SphereMaps.cpp
示例8: GetAspectRatio
//----------------------------------------------------------------------------
bool RoughPlaneSolidBox::OnInitialize ()
{
if (!WindowApplication3::OnInitialize())
{
return false;
}
// Set up the camera.
mCamera->SetFrustum(60.0f, GetAspectRatio(), 1.0f, 100.0f);
float angle = 0.1f*Mathf::PI;
float cs = Mathf::Cos(angle), sn = Mathf::Sin(angle);
APoint camPosition(17.695415f, 0.0f, 6.4494629f);
AVector camDVector(-cs, 0.0f, -sn);
AVector camUVector(-sn, 0.0f, cs);
AVector camRVector = camDVector.Cross(camUVector);
mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);
InitializeModule();
CreateScene();
// Initial update of objects.
mScene->Update();
// Initial culling of scene.
mCuller.SetCamera(mCamera);
mCuller.ComputeVisibleSet(mScene);
InitializeCameraMotion(0.001f, 0.001f);
InitializeObjectMotion(mScene);
return true;
}
开发者ID:2asoft,项目名称:GeometricTools,代码行数:32,代码来源:RoughPlaneSolidBox.cpp
示例9: CreateScene
//----------------------------------------------------------------------------
bool GelatinCube::OnInitialize ()
{
if (!WindowApplication3::OnInitialize())
{
return false;
}
CreateScene();
// Center-and-fit for camera viewing.
mScene->Update();
mTrnNode->LocalTransform.SetTranslate(-mScene->WorldBound.GetCenter());
mCamera->SetFrustum(60.0f, GetAspectRatio(), 0.1f, 100.0f);
AVector camDVector(0.0f, 1.0f, 0.0f);
AVector camUVector(0.0f, 0.0f, 1.0f);
AVector camRVector = camDVector.Cross(camUVector);
APoint camPosition = APoint::ORIGIN -
2.0f*mScene->WorldBound.GetRadius()*camDVector;
mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);
// Initial update of objects.
mScene->Update();
// Initial culling of scene.
mCuller.SetCamera(mCamera);
mCuller.ComputeVisibleSet(mScene);
// Sort the box faces based on current camera parameters.
mBox->SortFaces(mCamera->GetDVector());
InitializeCameraMotion(0.01f, 0.001f);
InitializeObjectMotion(mScene);
return true;
}
开发者ID:vijaynerella,项目名称:GeometricTools,代码行数:35,代码来源:GelatinCube.cpp
示例10: CreateScene
//----------------------------------------------------------------------------
bool BlendedAnimations::OnInitialize ()
{
if (!WindowApplication3::OnInitialize())
{
return false;
}
CreateScene();
// Center-and-fit for camera viewing.
mCamera->SetFrustum(60.0f, GetAspectRatio(), 1.0f, 1000.0f);
APoint camPosition(-60.0f, -60.0f, 90.0f);
AVector camDVector(1.0f, 1.0f, -1.0f);
camDVector.Normalize();
AVector camUVector(0.5f, 0.5f, 1.0f);
camUVector.Normalize();
AVector camRVector = camDVector.Cross(camUVector);
mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);
// Initial update of objects.
mScene->Update(mAnimTime);
InitializeCameraMotion(0.01f, 0.01f);
InitializeObjectMotion(mScene);
return true;
}
开发者ID:bhlzlx,项目名称:WildMagic,代码行数:27,代码来源:BlendedAnimations.cpp
示例11: GetAspectRatio
//----------------------------------------------------------------------------
bool Terrains::OnInitialize ()
{
if (!WindowApplication3::OnInitialize())
{
return false;
}
// Set up the camera. Position the camera in the middle of page[0][0].
// Orient it to look diagonally across the terrain pages.
mCamera->SetFrustum(60.0f, GetAspectRatio(), 1.0f, 1500.0f);
APoint camPosition(64.0f, 64.0f, mHeightAboveTerrain);
AVector camDVector(Mathf::INV_SQRT_2, Mathf::INV_SQRT_2, 0.0f);
AVector camUVector(0.0f, 0.0f, 1.0f);
AVector camRVector = camDVector.Cross(camUVector);
mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);
CreateScene();
// Initial update of objects.
mScene->Update();
// Initial culling of scene.
mCuller.SetCamera(mCamera);
mCuller.ComputeVisibleSet(mScene);
InitializeCameraMotion(1.0f, 0.01f);
MoveForward();
return true;
}
开发者ID:bhlzlx,项目名称:WildMagic,代码行数:30,代码来源:Terrains.cpp
示例12: Camera
//----------------------------------------------------------------------------
bool ExtremalQuery::OnInitialize ()
{
if (!WindowApplication3::OnInitialize())
{
return false;
}
// Set up an orthogonal camera. This projection type is used to make it
// clear that the displayed extreme points really are extreme! (The
// perspective projection is deceptive.)
mCamera = new0 Camera(false);
mRenderer->SetCamera(mCamera);
mCamera->SetFrustum(1.0f, 1000.0f, -1.5f, 1.5f, -2.0, 2.0f);
APoint camPosition(4.0f, 0.0f, 0.0f);
AVector camDVector(-1.0f, 0.0f, 0.0f);
AVector camUVector(0.0f, 0.0f, 1.0f);
AVector camRVector = camDVector.Cross(camUVector);
mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);
// Set up the scene.
CreateScene();
// Initial update of objects.
mScene->Update();
// Initial culling of scene.
mCuller.SetCamera(mCamera);
mCuller.ComputeVisibleSet(mScene);
InitializeObjectMotion(mScene);
return true;
}
开发者ID:rasslingcats,项目名称:calico,代码行数:33,代码来源:ExtremalQuery.cpp
示例13: GetAspectRatio
//----------------------------------------------------------------------------
bool NonuniformScale::OnInitialize ()
{
if (!WindowApplication3::OnInitialize())
{
return false;
}
// Set up the camera.
mCamera->SetFrustum(60.0f, GetAspectRatio(), 1.0f, 100.0f);
float cs = 0.866025f, sn = 0.5f;
APoint camPosition(0.0f, -4.0f, 2.0f);
AVector camDVector(0.0f, cs, -sn);
AVector camUVector(0.0f, sn, cs);
AVector camRVector = camDVector.Cross(camUVector);
mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);
CreateScene();
// Initial update of objects.
mScene->Update();
// Initial culling of scene.
mCuller.SetCamera(mCamera);
mCuller.ComputeVisibleSet(mScene);
InitializeCameraMotion(0.01f, 0.001f);
InitializeObjectMotion(mScene);
return true;
}
开发者ID:rasslingcats,项目名称:calico,代码行数:30,代码来源:NonuniformScale.cpp
示例14: GetAspectRatio
//----------------------------------------------------------------------------
void PerformanceAMDWindow::CreateCamera()
{
mCamera.SetFrustum(60.0f, GetAspectRatio(), 0.01f, 100.0f);
Vector4<float> camPosition(0.0f, 0.0f, 4.0f, 1.0f);
Vector4<float> camDVector(0.0f, 0.0f, -1.0f, 0.0f);
Vector4<float> camUVector(0.0f, 1.0f, 0.0f, 0.0f);
Vector4<float> camRVector = Cross(camDVector, camUVector);
mCamera.SetFrame(camPosition, camDVector, camUVector, camRVector);
EnableCameraMotion(0.005f, 0.002f, 2.0f, 2.0f);
}
开发者ID:rin-23,项目名称:OculusProjects,代码行数:11,代码来源:PerformanceAMDWindow.cpp
示例15: GetAspectRatio
//----------------------------------------------------------------------------
bool FoucaultPendulum::OnInitialize ()
{
if (!WindowApplication3::OnInitialize())
{
return false;
}
// Initialize the physics module.
mModule.AngularSpeed = 0.0001;
mModule.Latitude = 0.25*Mathd::PI;
mModule.GDivL = 1.0;
double time = 0.0;
double deltaTime = 0.001;
double theta = 0.0;
double thetaDot = 0.1;
double phi = 0.75;
double phiDot = 0.0;
mModule.Initialize(time, deltaTime, theta, phi, thetaDot, phiDot);
// Set up the camera.
mCamera->SetFrustum(60.0f, GetAspectRatio(), 0.1f, 100.0f);
float angle = 0.1f*Mathf::PI;
float cs = Mathf::Cos(angle), sn = Mathf::Sin(angle);
APoint camPosition(23.0f, 0.0f, 8.0f);
AVector camDVector(-cs, 0.0f, -sn);
AVector camUVector(-sn, 0.0f, cs);
AVector camRVector = camDVector.Cross(camUVector);
mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);
CreateScene();
// Initial update of objects.
mScene->Update();
PhysicsTick();
// Initial culling of scene.
mCuller.SetCamera(mCamera);
mCuller.ComputeVisibleSet(mScene);
InitializeCameraMotion(0.01f, 0.001f);
InitializeObjectMotion(mScene);
return true;
}
开发者ID:vijaynerella,项目名称:GeometricTools,代码行数:46,代码来源:FoucaultPendulum.cpp
示例16: Window
//----------------------------------------------------------------------------
PlaneMeshIntersectionWindow::PlaneMeshIntersectionWindow(Parameters& parameters)
:
Window(parameters),
mTextColor(0.0f, 0.0f, 0.0f, 1.0f)
{
if (!SetEnvironment() || !CreateScene())
{
parameters.created = false;
return;
}
mCamera.SetFrustum(60.0f, GetAspectRatio(), 0.1f, 100.0f);
Vector4<float> camPosition(0.0f, 0.0f, -2.5f, 1.0f);
Vector4<float> camDVector(0.0f, 0.0f, 1.0f, 0.0f);
Vector4<float> camUVector(0.0f, 1.0f, 0.0f, 0.0f);
Vector4<float> camRVector = Cross(camDVector, camUVector);
mCamera.SetFrame(camPosition, camDVector, camUVector, camRVector);
mPSTarget.reset(new DrawTarget(2, DF_R32G32B32A32_FLOAT, mXSize, mYSize,
true, false, DF_D24_UNORM_S8_UINT, false));
mPSColor = mPSTarget->GetRTTexture(0);
mPSPlaneConstant = mPSTarget->GetRTTexture(1);
mScreen.reset(new Texture2(DF_R32G32B32A32_FLOAT, mXSize, mYSize));
mScreen->SetUsage(Resource::SHADER_OUTPUT);
mScreen->SetCopyType(Resource::COPY_STAGING_TO_CPU);
mOverlay.reset(new OverlayEffect(mXSize, mYSize, mXSize, mYSize,
SamplerState::MIN_P_MAG_P_MIP_P, SamplerState::CLAMP,
SamplerState::CLAMP, true));
mOverlay->SetTexture(mScreen);
mEngine->SetClearColor(Vector4<float>(1.0f, 1.0f, 1.0f,
std::numeric_limits<float>::max()));
mDrawIntersections->Set("color", mPSColor);
mDrawIntersections->Set("planeConstant", mPSPlaneConstant);
mDrawIntersections->Set("output", mScreen);
EnableCameraMotion(0.01f, 0.001f, 2.0f, 2.0f);
EnableObjectMotion();
}
开发者ID:rin-23,项目名称:OculusProjects,代码行数:43,代码来源:PlaneMeshIntersectionWindow.cpp
示例17: Window
//----------------------------------------------------------------------------
StructuredBuffersWindow::StructuredBuffersWindow(Parameters& parameters)
:
Window(parameters),
mTextColor(0.0f, 0.0f, 0.0f, 1.0f)
{
if (!SetEnvironment() || !CreateScene())
{
parameters.created = false;
return;
}
mCamera.SetFrustum(60.0f, GetAspectRatio(), 0.1f, 100.0f);
Vector4<float> camPosition(0.0f, 0.0f, 1.25f, 1.0f);
Vector4<float> camDVector(0.0f, 0.0f, -1.0f, 0.0f);
Vector4<float> camUVector(0.0f, 1.0f, 0.0f, 0.0f);
Vector4<float> camRVector = Cross(camDVector, camUVector);
mCamera.SetFrame(camPosition, camDVector, camUVector, camRVector);
EnableCameraMotion(0.001f, 0.001f, 2.0f, 2.0f);
EnableObjectMotion();
UpdateCW();
}
开发者ID:rin-23,项目名称:OculusProjects,代码行数:23,代码来源:StructuredBuffersWindow.cpp
示例18: RunConsole
//----------------------------------------------------------------------------
bool NonlocalBlowup::OnInitialize ()
{
if (!WindowApplication3::OnInitialize())
{
return false;
}
#ifdef RUN_CONSOLE
RunConsole();
return false;
#endif
mScene = new0 Node();
mScene->LocalTransform.SetRotate(HMatrix(
0.80475128f, 0.59107417f, -0.054833174f, 0.0f,
-0.17529237f, 0.32487807f, 0.92936903f, 0.0f,
0.56714010f, -0.73829913f, 0.36505684f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f));
mWireState = new0 WireState();
mRenderer->SetOverrideWireState(mWireState);
VertexFormat* vformat = VertexFormat::Create(2,
VertexFormat::AU_POSITION, VertexFormat::AT_FLOAT3, 0,
VertexFormat::AU_TEXCOORD, VertexFormat::AT_FLOAT2, 0);
TriMesh* mesh = StandardMesh(vformat).Rectangle(256, 256, 16.0f, 16.0f);
mScene->AttachChild(mesh);
std::string gridName = Environment::GetPathR("Grid.wmtf");
Texture2D* gridTexture = Texture2D::LoadWMTF(gridName);
gridTexture->GenerateMipmaps();
Texture1D* colorTexture = new0 Texture1D(Texture::TF_A8R8G8B8, 8, 1);
unsigned char* color = (unsigned char*)colorTexture->GetData(0);
color[ 0] = 128; color[ 1] = 128; color[ 2] = 128; color[ 3] = 255;
color[ 4] = 255; color[ 5] = 0; color[ 6] = 128; color[ 7] = 255;
color[ 8] = 255; color[ 9] = 0; color[10] = 0; color[11] = 255;
color[12] = 0; color[13] = 255; color[14] = 0; color[15] = 255;
color[16] = 0; color[17] = 255; color[18] = 255; color[19] = 255;
color[20] = 0; color[21] = 128; color[22] = 255; color[23] = 255;
color[24] = 0; color[25] = 0; color[26] = 255; color[27] = 255;
color[28] = 255; color[29] = 255; color[30] = 255; color[31] = 255;
float dt = 0.01f, dx = 1.0f, dy = 1.0f;
// Uncomment only one of these at a time.
NonconvexDomain0p50(dt, dx, dy);
//SquareSymmetric0p01(dt, dx, dy);
//SquareSymmetric0p50(dt, dx, dy);
//SquareSymmetric0p99(dt, dx, dy);
//SquareGaussX0p50(dt, dx, dy);
//SquareGaussXY0p50(dt, dx, dy);
//SquareGaussFour0p50(dt, dx, dy);
DisplacementEffect* effect = new0 DisplacementEffect();
mesh->SetEffectInstance(effect->CreateInstance(mHeightTexture,
gridTexture, colorTexture, mDomainTexture));
// Set up the camera so that it looks at the graph from slightly above
// the xy-plane and at a skewed angle/direction of view.
mCamera->SetFrustum(60.0f, GetAspectRatio(), 1.0f, 10000.0f);
APoint camPosition(0.0f, 3.46f, 42.97f);
AVector camDVector(0.0f, 0.0f, -1.0f);
AVector camUVector(0.0f, 1.0f, 0.0f);
AVector camRVector = camDVector.Cross(camUVector);
mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);
// Initial update of objects.
mScene->Update();
// Initial culling of scene.
mCuller.SetCamera(mCamera);
mCuller.ComputeVisibleSet(mScene);
InitializeCameraMotion(0.01f, 0.01f);
InitializeObjectMotion(mScene);
return true;
}
开发者ID:vijaynerella,项目名称:GeometricTools,代码行数:77,代码来源:NonlocalBlowup.cpp
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