本文整理汇总了C++中carry_object函数的典型用法代码示例。如果您正苦于以下问题:C++ carry_object函数的具体用法?C++ carry_object怎么用?C++ carry_object使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了carry_object函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: set_skills
void set_skills(int max_value, int level)
{
int guai_value;
::set_skills(max_value, level);
if (level==1) guai_value = max_value+max_value/8;
else if (level==2) guai_value = max_value+max_value/6;
else guai_value = max_value+max_value/4;
set("JQB_known",1);
set_skill("wuxing-quan", guai_value+random(16));
set_skill("moondance", guai_value+random(16));
set_skill("whip", guai_value+random(16));
set_skill("jueqingbian", guai_value+random(16));
set("title", "伤情怨妇");
set("gender", "女性");
set_skill("moonforce", guai_value+random(16));
set_skill("literate", 180);
set_skill("moonshentong", guai_value+20+random(16));
map_skill("spells", "moonshentong");
map_skill("force", "moonforce");
map_skill("unarmed", "wuxing-quan");
map_skill("whip", "jueqingbian");
map_skill("parry", "jueqingbian");
map_skill("dodge", "moondance");
create_family("月宫",3 , "弟子");
set("force_factor", query_skill("force")/2);
set("mana_factor", query_skill("spells",1));
carry_object("/d/obj/armor/jinjia.c")->wear();
carry_object("/d/obj/weapon/whip/longsuo")->wield();
}
开发者ID:gongfuPanada,项目名称:xyj2006,代码行数:31,代码来源:yg-sanshou.c
示例2: create
void create()
{
#include <kzznpc.h>
setup();
carry_object("/obj/cloth")->wear();
carry_object("/obj/std/armor/pijia")->wear();
}
开发者ID:mudchina,项目名称:fy3,代码行数:7,代码来源:heshang3.c
示例3: smart_fight
(: smart_fight() :),
}) );
setup();
carry_object("/obj/armor/cloth")->wear();
carry_object("/obj/weapon/blade")->wield();
}
开发者ID:mudchina,项目名称:fy4,代码行数:7,代码来源:killer_x.c
示例4: smart_fight
(: smart_fight() :),
}) );
set_skill("perception",200);
set_skill("move", 120);
set_skill("force", 120);
set_skill("unarmed", 180);
set_skill("sword", 130);
set_skill("parry", 130);
set_skill("dodge", 130);
set_skill("spells",100);
set_skill("qixing",100);
set_skill("taijiforce", 130);
set_skill("five-steps",120);
set_skill("taiji",140);
set_skill("three-sword",135);
map_skill("spells","qixing");
map_skill("unarmed","taiji");
map_skill("force", "taijiforce");
map_skill("dodge","five-steps");
map_skill("move","five-steps");
map_skill("parry","three-sword");
map_skill("sword","three-sword");
set_temp("apply/dodge", 30);
set_temp("apply/armor", 30);
setup();
carry_object(__DIR__"obj/silversword")->wield();
carry_object("/obj/armor/cloth")->wear();
}
开发者ID:mudchina,项目名称:fy4,代码行数:29,代码来源:swordboy2.c
示例5: create
void create()
{
#include <kzznpc.h>
set("area_name","ÑïÖÝ´òÌúÆÌ");
set("area_file","/d/yangzhou/tiepu.c");
set("vendor_goods", ([
"³¤½£": __DIR__"obj/changjian",
"¶Ì½£": __DIR__"obj/duanjian",
"Ø°Ê×": __DIR__"obj/bishou",
"¸Öµ¶": __DIR__"obj/gangdao",
"·ÉïÚ": __DIR__"obj/feibiao",
"tiejia":"/obj/std/armor/tiejia",
"tongjia":"/obj/std/armor/tongjia",
"pijia":"/obj/std/armor/pijia",
]) );
setup();
carry_object("/obj/cloth")->wear();
carry_object("/obj/weapon/hammer")->wield();
carry_object("/obj/std/armor/tiekui")->wear();
carry_object("/obj/std/armor/tiejia")->wear();
carry_object("/obj/std/armor/tiexue")->wear();
add_money("silver",30);
}
开发者ID:mudchina,项目名称:fy3,代码行数:27,代码来源:wangtiejiang.c
示例6: smart_fight
(: smart_fight() :),
}) );
setup();
carry_object(__DIR__"obj/redclothh")->wear();
carry_object(__DIR__"obj/7staff")->wield();
}
开发者ID:huangleon,项目名称:fy2005,代码行数:7,代码来源:yellama.c
示例7: set_skills
void set_skills(int max_value, int level)
{
int guai_value;
::set_skills(max_value, level);
if (level==1) guai_value = max_value+max_value/8;
else if (level==2) guai_value = max_value+max_value/6;
else guai_value = max_value+max_value/4;
set_skill("literate", 150);
set_skill("stick", guai_value+random(16));
set_skill("sword", guai_value+random(16));
set_skill("liangyi-sword", guai_value+random(16));
set_skill("dao", guai_value+20+random(16));
set_skill("puti-zhi", guai_value+random(16));
set_skill("wuxiangforce", guai_value+random(16));
set_skill("qianjun-bang", guai_value+random(16));
set_skill("jindouyun", guai_value+random(16));
map_skill("spells", "dao");
map_skill("unarmed", "puti-zhi");
map_skill("force", "wuxiangforce");
map_skill("stick", "qianjun-bang");
map_skill("parry", "qianjun-bang");
map_skill("dodge", "jindouyun");
map_skill("sword", "liangyi-sword");
set("force_factor", query_skill("force")/2);
set("mana_factor", query_skill("spells",1));
carry_object("/d/obj/armor/jinjia.c")->wear();
carry_object("/d/sea/obj/dragonstick.c")->wield();
}
开发者ID:mudchina,项目名称:sjsh,代码行数:32,代码来源:yg-jldl.c
示例8: smart_fight
(: smart_fight() :),
}) );
set_skill("perception", 160);
set_skill("foreknowledge", 180);
set_skill("changelaw", 200);
set_skill("unarmed", 150);
set_skill("sword", 200);
set_skill("move", 160);
set_skill("force", 190);
set_skill("parry", 160);
set_skill("literate", 220);
set_skill("dodge", 160);
set_skill("taiji-sword", 200);
set_skill("three-sword", 200);
set_skill("wudang-quan", 160);
set_skill("nodust-steps",180);
set_skill("taijiforce",180);
map_skill("force","taijiforce");
map_skill("unarmed", "wudang-quan");
map_skill("sword", "three-sword");
map_skill("parry", "taiji-sword");
map_skill("dodge","nodust-steps");
setup();
carry_object(__DIR__"obj/cloth3")->wear();
carry_object(__DIR__"obj/hat")->wear();
carry_object(__DIR__"obj/swordd")->wield();
}
开发者ID:mudchina,项目名称:fy4,代码行数:30,代码来源:master1.c
示例9: smart_fight
(: smart_fight() :),
}) );
set_skill("perception",200);
set_skill("move", 120);
set_skill("force", 120);
set_skill("unarmed", 180);
set_skill("sword", 150);
set_skill("parry", 150);
set_skill("dodge", 150);
set_skill("spells",100);
set_skill("qixing",100);
set_skill("taijiforce", 150);
set_skill("five-steps",150);
set_skill("taiji",180);
set_skill("taiji-sword",160);
map_skill("spells","qixing");
map_skill("unarmed","taiji");
map_skill("force", "taijiforce");
map_skill("dodge","five-steps");
map_skill("move","five-steps");
map_skill("parry","taiji-sword");
map_skill("sword","taiji-sword");
set_temp("apply/dodge", 30);
set_temp("apply/armor", 30);
set_max_encumbrance(800000);
setup();
carry_object(__DIR__"obj/heavysword")->wield();
carry_object("/obj/armor/cloth")->wear();
}
开发者ID:mudchina,项目名称:fy4,代码行数:31,代码来源:li1.c
示例10: smart_fight
(: smart_fight() :),
}) );
setup();
carry_object("/obj/armor/cloth")->wear();
carry_object("/d/shaolin/npc/obj/hammer")->wield();
}
开发者ID:mudchina,项目名称:fy4,代码行数:7,代码来源:killer_l.c
示例11: do_pfm
(: do_pfm() :),
}) );
setup();
carry_object(__DIR__"obj/monk22_cloth")->wear();
carry_object(__DIR__"obj/jiblade")->wield();
}
开发者ID:huangleon,项目名称:fy2005,代码行数:7,代码来源:monk4.c
示例12: smart_fight
(: smart_fight() :),
}) );
set_skill("move", 200);
set_skill("force", 200);
set_skill("spells", 150);
set_skill("unarmed", 200);
set_skill("sword", 200);
set_skill("parry", 150);
set_skill("dodge", 150);
set_skill("magic",150);
set_skill("whip",200);
set_skill("qidaoforce", 150);
set_skill("five-steps",180);
set_skill("thunderwhip",180);
set_skill("pofeng-strike",180);
map_skill("unarmed","pofeng-strike");
map_skill("force", "qidaoforce");
map_skill("dodge","five-steps");
map_skill("move","five-steps");
map_skill("whip","thunderwhip");
map_skill("parry","thunderwhip");
set_temp("apply/dodge", 30);
set_temp("apply/armor", 30);
setup();
add_money("gold", random(3));
carry_object("/obj/armor/cloth")->wear();
carry_object(__DIR__"obj/w_whip")->wield();
}
开发者ID:mudchina,项目名称:fy4,代码行数:32,代码来源:taihuwang.c
示例13: smart_fight
(: smart_fight():),
}) );
setup();
carry_object(__DIR__"obj/yellow_shirt")->wear();
carry_object(__DIR__"obj/hat")->wear();
carry_object(__DIR__"obj/jin_sword")->wield();
}
开发者ID:huangleon,项目名称:fy2005,代码行数:9,代码来源:jinwuming.c
示例14: smart_fight
(: smart_fight() :),
}) );
setup();
carry_object(__DIR__"obj/xiaosword")->wield();
carry_object(__DIR__"obj/xiaocloth")->wear();
}
开发者ID:huangleon,项目名称:fy2005,代码行数:9,代码来源:xiaowu.c
示例15: ask_for_join
"出家" : (: ask_for_join() :),
"西毒" : (: ask_me :),
"欧阳锋" : (: ask_me :),
]) );
setup();
carry_object("/clone/weapon/changjian")->wield();
carry_object(__DIR__"obj/yellowrobe")->wear();
}
开发者ID:aricxu,项目名称:xkx100,代码行数:10,代码来源:zhike.c
示例16: create
void create()
{
#include <kzznpc.h>
set("area_name","рак╧ю╪й╔д╧");
set("area_file","/d/quanzhou/shengmu.c");
set("ziyuan","©ию╪╬╜");
set("kaifa",20);
set("jizhi",25);
setup();
carry_object("/d/obj/cloth/changpao")->wear();
carry_object("/obj/std/armor/yinjia")->wear();
}
开发者ID:mudchina,项目名称:fy3,代码行数:12,代码来源:ahong.c
示例17: test_player
"food": (: test_player() :),
"��ʳ": (: test_player() :),
"����": (: test_player() :),
"����": (: test_player() :),
"����": (: test_player() :),
"ʳ��": (: test_player() :),
"��ˮ": (: test_player() :),
"��": (: test_player() :),
"��": (: test_player() :),
]));
create_family("���", 1, "��");
setup();
carry_object("/d/tianpeng/obj/tianpengpa")->wield();
carry_object("/clone/armor/jinjia")->wear();
}
开发者ID:gongfuPanada,项目名称:mhxy2002,代码行数:15,代码来源:复件+zhubajie.c
示例18: add_money
object add_money(string type, int amount)
{
object ob;
ob = carry_object("/obj/money/" + type);
if( !ob ) return 0;
ob->set_amount(amount);
}
开发者ID:mudchina,项目名称:fy4,代码行数:7,代码来源:npc-2002-4-12.c
示例19: create
void create()
{
#include <kzznpc.h>
set("long",
"他成天带着笑容,可是心头却灵醒得很。\n"+
"作为茶馆的老板,成天和一帮没事干的无聊家伙混在一起。\n"+
"消息很是灵通。\n");
set("inquiry", ([
"温家" : "温家是成都的大户,但是却是外地迁来的,\n"+
"听说那家人曾在江湖中大大有名,是为了避仇到成都的。\n",
]));
set("vendor_goods", ([
"龙湖翠":__DIR__"obj/longhucui",
]));
set("area_name","成都陆羽茶馆");
set("area_file","/d/chengdu/chaguan.c");
set("ziyuan","茶叶");
set("jizhi",50);
set("kaifa",10);
setup();
carry_object("/obj/cloth")->wear();
add_money("silver",4);
}
开发者ID:mudchina,项目名称:fy3,代码行数:25,代码来源:boss1.c
示例20: heal_up
int heal_up()
{
if(!query_temp("right_hand"))
carry_object(__DIR__"obj/7inch")->wield();
return ::heal_up() + 1;
}
开发者ID:huangleon,项目名称:fy2005,代码行数:7,代码来源:hong.c
注:本文中的carry_object函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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