本文整理汇总了C++中cccontrol_selector函数的典型用法代码示例。如果您正苦于以下问题:C++ cccontrol_selector函数的具体用法?C++ cccontrol_selector怎么用?C++ cccontrol_selector使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了cccontrol_selector函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: addChild
bool SimpleLayer::init() {
if (!BaseLayer::init()) {
return false;
}
auto bg = LayerColor::create(Color4B::BLUE);
addChild(bg, 1);
_openButton = ControlButton::create("Open more layer", "", 30);
_openButton->setPosition(Vec2(100, 400));
_openButton->setAnchorPoint(Vec2(0, 0));
_openButton->addTargetWithActionForControlEvents(this,
cccontrol_selector(SimpleLayer::onOpenPressed),
Control::EventType::TOUCH_UP_INSIDE);
addChild(_openButton, 2);
_closeButton = ControlButton::create("Close this layer", "", 30);
_closeButton->setPosition(Vec2(100, 300));
_closeButton->setAnchorPoint(Vec2(0, 0));
_closeButton->addTargetWithActionForControlEvents(this,
cccontrol_selector(SimpleLayer::onClosePressed),
Control::EventType::TOUCH_UP_INSIDE);
addChild(_closeButton, 2);
return true;
}
开发者ID:kobakei,项目名称:CocosAndroidBackKey,代码行数:26,代码来源:SimpleLayer.cpp
示例2: js_cocos2dx_CCControl_addTargetWithActionForControlEvents
JSBool js_cocos2dx_CCControl_addTargetWithActionForControlEvents(JSContext *cx, uint32_t argc, jsval *vp) {
return JS_TRUE;
if(argc == 3) {
jsval *argv = JS_ARGV(cx, vp);
JSObject *obj = JS_THIS_OBJECT(cx, vp);
js_proxy_t *proxy;
JS_GET_NATIVE_PROXY(proxy, obj);
cocos2d::extension::CCControl* item = (cocos2d::extension::CCControl*)(proxy ? proxy->ptr : NULL);
TEST_NATIVE_OBJECT(cx, item)
JSObject* jsTargetObj = JSVAL_TO_OBJECT(argv[0]);
JSObject* jsFuncObj = JSVAL_TO_OBJECT(argv[1]);
int event = JSVAL_TO_INT(argv[2]);
js_callback_proxy_t* found = NULL;
if (is_target_function_exist(jsTargetObj, jsFuncObj, (void*)item, (void*)event, &found))
{
item->removeTargetWithActionForControlEvents(found->nativeTargetObj, cccontrol_selector(JSCallbackTarget::onControlEventReceived), event);
JS_CALLBACK_REMOVE_PROXY(found);
CCLOG("In add Target: target exists, remove it!");
}
JSCallbackTarget* pTarget = new JSCallbackTarget();
item->addTargetWithActionForControlEvents(pTarget, cccontrol_selector(JSCallbackTarget::onControlEventReceived), event);
js_callback_proxy_t* p;
JS_CALLBACK_NEW_PROXY(p, pTarget, jsTargetObj, jsFuncObj, item, event);
JS_AddNamedObjectRoot(cx, &jsTargetObj, "cccontrol target object");
JS_AddNamedObjectRoot(cx, &jsFuncObj, "cccontrol jsFuncObj object");
pTarget->setJSProxy(p);
return JS_TRUE;
}
JS_ReportError(cx, "wrong number of arguments: %d, was expecting %d", argc, 3);
return JS_FALSE;
}
开发者ID:dumganhar,项目名称:HelloExtensionJS,代码行数:34,代码来源:cocos2d_specifics.cpp
示例3: addChild
bool LayerSetup::init()
{
CCLayer::init();
CCLayerColor* layerTrans = CCLayerColor::create(ccc4(192, 192, 192, 128));
addChild(layerTrans);
CCLayerColor* layerBG = CCLayerColor::create(ccc4(192, 192, 192, 255), winSize.width / 2, winSize.height / 2);
addChild(layerBG);
layerBG->setPosition(ccp(winSize.width / 4, winSize.height / 4));
// 创建两个slider
MyCCControlSlider* volumeBG = MyCCControlSlider::create("sliderTrack.png", "sliderProgress.png", "sliderThumb.png");
MyCCControlSlider* volumeEffect = MyCCControlSlider::create("sliderTrack.png", "sliderProgress.png", "sliderThumb.png");
addChild(volumeBG);
addChild(volumeEffect);
_volumeBG = volumeBG;
_volumeEffect = volumeEffect;
volumeBG->setMinimumValue(0.0f);
volumeBG->setMaximumValue(1.0f);
volumeEffect->setMinimumValue(0.0f);
volumeEffect->setMaximumValue(1.0f);
volumeBG->setPosition(ccp(winSize.width / 2, winSize.height / 2));
volumeEffect->setPosition(ccp(winSize.width / 2, winSize.height / 2));
Common::moveNodeY(volumeBG, 40);
// Common::moveNodeY(volumeEffect, -30);
volumeBG->addTargetWithActionForControlEvents(this, cccontrol_selector(LayerSetup::ChangeBGVolume), CCControlEventValueChanged);
volumeEffect->addTargetWithActionForControlEvents(this, cccontrol_selector(LayerSetup::ChangeEffectVolume), CCControlEventValueChanged);
setZOrder(Common::ZO_LAYER_SETUP);
// 读配置文件
float fVolumeBG = CCUserDefault::sharedUserDefault()->getFloatForKey("BGVolume", 1.0f);
float fVolumeEffect = CCUserDefault::sharedUserDefault()->getFloatForKey("EffectVolume", 1.0f);
volumeBG->setValue(fVolumeBG);
volumeEffect->setValue(fVolumeEffect);
// 创建一个确定按钮
CCMenuItemFont* item = CCMenuItemFont::create("Close", this, menu_selector(LayerSetup::Close));
CCMenu* menu = CCMenu::createWithItem(item);
addChild(menu);
Common::moveNode(item, ccp(80, -60));
_menu = menu;
// 暂停
// CCDirector::sharedDirector()->pause();
setTouchEnabled(true);
setTouchMode(kCCTouchesOneByOne);
setTouchPriority(-130);
return true;
}
开发者ID:dalechngame,项目名称:mygame,代码行数:59,代码来源:LayerSetup.cpp
示例4: addChild
bool ControlColourPicker::init()
{
if (Control::init())
{
// Cache the sprites
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("extensions/CCControlColourPickerSpriteSheet.plist");
// Create the sprite batch node
SpriteBatchNode *spriteSheet = SpriteBatchNode::create("extensions/CCControlColourPickerSpriteSheet.png");
addChild(spriteSheet);
// MIPMAP
// ccTexParams params = {GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT};
/* Comment next line to avoid something like mosaic in 'ControlExtensionTest',
especially the display of 'huePickerBackground.png' when in 800*480 window size with 480*320 design resolution and hd(960*640) resources.
*/
// spriteSheet->getTexture()->setAliasTexParameters();
// spriteSheet->getTexture()->setTexParameters(¶ms);
// spriteSheet->getTexture()->generateMipmap();
// Init default color
_hsv.h = 0;
_hsv.s = 0;
_hsv.v = 0;
// Add image
_background=ControlUtils::addSpriteToTargetWithPosAndAnchor("menuColourPanelBackground.png", spriteSheet, Vec2::ZERO, Vec2(0.5f, 0.5f));
if(!_background) return false;
CC_SAFE_RETAIN(_background);
Vec2 backgroundPointZero = _background->getPosition() - Vec2(_background->getContentSize().width / 2, _background->getContentSize().height / 2);
// Setup panels
float hueShift = 8;
float colourShift = 28;
_huePicker = new ControlHuePicker();
_huePicker->initWithTargetAndPos(spriteSheet, Vec2(backgroundPointZero.x + hueShift, backgroundPointZero.y + hueShift));
_colourPicker = new ControlSaturationBrightnessPicker();
_colourPicker->initWithTargetAndPos(spriteSheet, Vec2(backgroundPointZero.x + colourShift, backgroundPointZero.y + colourShift));
// Setup events
_huePicker->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlColourPicker::hueSliderValueChanged), Control::EventType::VALUE_CHANGED);
_colourPicker->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlColourPicker::colourSliderValueChanged), Control::EventType::VALUE_CHANGED);
// Set defaults
updateHueAndControlPicker();
addChild(_huePicker);
addChild(_colourPicker);
// Set content size
setContentSize(_background->getContentSize());
return true;
}
else
return false;
}
开发者ID:CatalystApps,项目名称:Cocos2dxv3_GAFSampleGame,代码行数:57,代码来源:CCControlColourPicker.cpp
示例5: setTouchEnabled
bool CCControlColourPicker::init()
{
if (CCControl::init())
{
setTouchEnabled(true);
// Cache the sprites
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("extensions/CCControlColourPickerSpriteSheet.plist");
// Create the sprite batch node
CCSpriteBatchNode *spriteSheet = CCSpriteBatchNode::create("extensions/CCControlColourPickerSpriteSheet.png");
addChild(spriteSheet);
// MIPMAP
// ccTexParams params = {GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT};
/* Comment next line to avoid something like mosaic in 'CCControlExtensionTest',
especially the display of 'huePickerBackground.png' when in 800*480 window size with 480*320 design resolution and hd(960*640) resources.
*/
// spriteSheet->getTexture()->setAliasTexParameters();
// spriteSheet->getTexture()->setTexParameters(¶ms);
// spriteSheet->getTexture()->generateMipmap();
// Init default color
m_hsv.h = 0;
m_hsv.s = 0;
m_hsv.v = 0;
// Add image
m_background=CCControlUtils::addSpriteToTargetWithPosAndAnchor("menuColourPanelBackground.png", spriteSheet, CCPointZero, ccp(0.5f, 0.5f));
CCPoint backgroundPointZero = ccpSub(m_background->getPosition(), ccp (m_background->getContentSize().width / 2, m_background->getContentSize().height / 2));
// Setup panels
float hueShift = 8;
float colourShift = 28;
m_huePicker = new CCControlHuePicker();
m_huePicker->initWithTargetAndPos(spriteSheet, ccp(backgroundPointZero.x + hueShift, backgroundPointZero.y + hueShift));
m_colourPicker = new CCControlSaturationBrightnessPicker();
m_colourPicker->initWithTargetAndPos(spriteSheet, ccp(backgroundPointZero.x + colourShift, backgroundPointZero.y + colourShift));
// Setup events
m_huePicker->addTargetWithActionForControlEvents(this, cccontrol_selector(CCControlColourPicker::hueSliderValueChanged), CCControlEventValueChanged);
m_colourPicker->addTargetWithActionForControlEvents(this, cccontrol_selector(CCControlColourPicker::colourSliderValueChanged), CCControlEventValueChanged);
// Set defaults
updateHueAndControlPicker();
addChild(m_huePicker);
addChild(m_colourPicker);
// Set content size
setContentSize(m_background->getContentSize());
return true;
}
else
return false;
}
开发者ID:suzuhiroruri,项目名称:EuropeanCharisou,代码行数:56,代码来源:CCControlColourPicker.cpp
示例6: cccontrol_selector
SEL_CCControlHandler HRootLayer::onResolveCCBCCControlSelector(CCObject * pTarget, const char * pSelectorName) {
SEL_CCControlHandler pRet = NULL;
if (pSelectorName) {
if (0 == strcmp(pSelectorName, "onBackClick:")) {
pRet = cccontrol_selector(HRootLayer::onBackClick);
} else if (0 == strcmp(pSelectorName, "onCloseClick:")) {
pRet = cccontrol_selector(HRootLayer::onCloseClick);
}
}
return pRet;
}
开发者ID:hyizsg,项目名称:mytest1st,代码行数:11,代码来源:RootLayer.cpp
示例7: setTouchEnabled
NS_CC_EXT_BEGIN
bool CCControlColourPicker::init()
{
if (CCControl::init())
{
setTouchEnabled(true);
// Cache the sprites
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("extensions/CCControlColourPickerSpriteSheet.plist");
// Create the sprite batch node
CCSpriteBatchNode *spriteSheet = CCSpriteBatchNode::create("extensions/CCControlColourPickerSpriteSheet.png");
addChild(spriteSheet);
// MIPMAP
ccTexParams params = {GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT};
spriteSheet->getTexture()->setAliasTexParameters();
spriteSheet->getTexture()->setTexParameters(¶ms);
spriteSheet->getTexture()->generateMipmap();
// Init default color
m_hsv.h = 0;
m_hsv.s = 0;
m_hsv.v = 0;
// Add image
m_background=CCControlUtils::addSpriteToTargetWithPosAndAnchor("menuColourPanelBackground.png", spriteSheet, CCPointZero, ccp(0.5f, 0.5f));
CCPoint backgroundPointZero = ccpSub(m_background->getPosition(), ccp (m_background->getContentSize().width / 2, m_background->getContentSize().height / 2));
// Setup panels . currently hard-coded...
float hueShift = 8;
float colourShift = 28;
m_huePicker=CCControlHuePicker::create(spriteSheet, ccp(backgroundPointZero.x + hueShift, backgroundPointZero.y + hueShift));
m_colourPicker=CCControlSaturationBrightnessPicker::create(spriteSheet, ccp(backgroundPointZero.x + colourShift, backgroundPointZero.y + colourShift));
// Setup events
m_huePicker->addTargetWithActionForControlEvents(this, cccontrol_selector(CCControlColourPicker::hueSliderValueChanged), CCControlEventValueChanged);
m_colourPicker->addTargetWithActionForControlEvents(this, cccontrol_selector(CCControlColourPicker::colourSliderValueChanged), CCControlEventValueChanged);
// Set defaults
updateHueAndControlPicker();
addChild(m_huePicker);
addChild(m_colourPicker);
// Set content size
setContentSize(m_background->getContentSize());
return true;
}
else
return false;
}
开发者ID:136446529,项目名称:book-code,代码行数:53,代码来源:CCControlColourPicker.cpp
示例8: setDisplayValueLabel
bool ControlButtonTest_Event::init()
{
if (ControlScene::init())
{
auto screenSize = Director::getInstance()->getWinSize();
// Add a label in which the button events will be displayed
setDisplayValueLabel(Label::createWithTTF("No Event", "fonts/Marker Felt.ttf", 32));
_displayValueLabel->setAnchorPoint(Vec2(0.5f, -1));
_displayValueLabel->setPosition(screenSize.width / 2.0f, screenSize.height / 2.0f);
addChild(_displayValueLabel, 1);
setDisplayBitmaskLabel(Label::createWithTTF("No bitmask event", "fonts/Marker Felt.ttf", 24));
_displayBitmaskLabel->setAnchorPoint(Vec2(0.5f, -1));
Vec2 bitmaskLabelPos = _displayValueLabel->getPosition() - Vec2(0, _displayBitmaskLabel->getBoundingBox().size.height);
_displayBitmaskLabel->setPosition(bitmaskLabelPos);
addChild(_displayBitmaskLabel, 1);
// Add the button
auto backgroundButton = ui::Scale9Sprite::create("extensions/button.png");
auto backgroundHighlightedButton = ui::Scale9Sprite::create("extensions/buttonHighlighted.png");
auto titleButton = Label::createWithTTF("Touch Me!", "fonts/Marker Felt.ttf", 30);
titleButton->setColor(Color3B(159, 168, 176));
ControlButton *controlButton = ControlButton::create(titleButton, backgroundButton);
controlButton->setBackgroundSpriteForState(backgroundHighlightedButton, Control::State::HIGH_LIGHTED);
controlButton->setTitleColorForState(Color3B::WHITE, Control::State::HIGH_LIGHTED);
controlButton->setAnchorPoint(Vec2(0.5f, 1));
controlButton->setPosition(screenSize.width / 2.0f, screenSize.height / 2.0f);
addChild(controlButton, 1);
// Add the black background
auto background = ui::Scale9Sprite::create("extensions/buttonBackground.png");
background->setContentSize(Size(300, 170));
background->setPosition(screenSize.width / 2.0f, screenSize.height / 2.0f);
addChild(background);
// Sets up event handlers
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDownAction), Control::EventType::TOUCH_DOWN);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragInsideAction), Control::EventType::DRAG_INSIDE);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragOutsideAction), Control::EventType::DRAG_OUTSIDE);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragEnterAction), Control::EventType::DRAG_ENTER);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragExitAction), Control::EventType::DRAG_EXIT);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchUpInsideAction), Control::EventType::TOUCH_UP_INSIDE);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchUpOutsideAction), Control::EventType::TOUCH_UP_OUTSIDE);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchCancelAction), Control::EventType::TOUCH_CANCEL);
// test for issue 2882
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchBitmaskAction),
Control::EventType::TOUCH_DOWN | Control::EventType::DRAG_INSIDE | Control::EventType::DRAG_OUTSIDE | Control::EventType::DRAG_ENTER | Control::EventType::DRAG_EXIT | Control::EventType::TOUCH_UP_INSIDE | Control::EventType::TOUCH_UP_OUTSIDE | Control::EventType::TOUCH_CANCEL | Control::EventType::VALUE_CHANGED);
return true;
}
return false;
}
开发者ID:asuo1986,项目名称:own,代码行数:57,代码来源:CCControlButtonTest.cpp
示例9: getContentSize
void BWHomeLayer::initUI()
{
Size cntentSize = getContentSize();
CCButton* pBtnCloseGuide = CCButton::create("level",COMMON_FONT,50);
pBtnCloseGuide->setPosition(Point(cntentSize.width*0.5,cntentSize.height*0.5));
pBtnCloseGuide->addTargetWithActionForControlEvents(this, cccontrol_selector(BWHomeLayer::clickLevel), Control::EventType::TOUCH_UP_INSIDE);
addChild(pBtnCloseGuide);
CCButton* pBtnEdit = CCButton::create("edit",COMMON_FONT,50);
pBtnEdit->setPosition(Point(cntentSize.width*0.5,cntentSize.height*0.2));
pBtnEdit->addTargetWithActionForControlEvents(this, cccontrol_selector(BWHomeLayer::clickEdit), Control::EventType::TOUCH_UP_INSIDE);
addChild(pBtnEdit);
}
开发者ID:bingwan,项目名称:PlaneClasses,代码行数:14,代码来源:BWHomeLayer.cpp
示例10: addChild
void MyStore::addscrollview(CCControlButton *button)
{
if (button->getTag()==1) {
//普通商城
//scrollview->removeAllChildren();
this->removeChildByTag(10);
scrollview=CCScrollView::create(CCSizeMake(700, 215));
scrollview->setPosition(visible_center);
scrollview->setDirection(kCCScrollViewDirectionHorizontal);
scrollview->ignoreAnchorPointForPosition(false);
scrollview->setTag(10);
addChild(scrollview);
scrollview->setDelegate(this);
scrollview->setContentSize(CCSizeMake(1400, 215));
for (int i=0; i<9; i++) {
CCString *equipstring=CCString::createWithFormat("equip_%d.png",i+1);
CCScale9Sprite *buttonsprite=CCScale9Sprite::create(equipstring->getCString());
CCControlButton *button=CCControlButton::create(buttonsprite);
button->setPreferredSize(CCSizeMake(120, 215));
button->setPosition(i*160, visible_origin.y);
button->setTag(100+i);
button->addTargetWithActionForControlEvents(this, cccontrol_selector(MyStore::buyequip), CCControlEventTouchUpInside);
scrollview->addChild(button);
}
}
else if (button->getTag()==2)
{ //蘑菇商城
this->removeChildByTag(10);
scrollview=CCScrollView::create(CCSizeMake(700, 215));
scrollview->setPosition(visible_center);
scrollview->setDirection(kCCScrollViewDirectionHorizontal);
scrollview->ignoreAnchorPointForPosition(false);
scrollview->setTag(10);
addChild(scrollview);
scrollview->setDelegate(this);
scrollview->setContentSize(CCSizeMake(700, 215));
for (int i=0; i<3; i++) {
CCString *equipstring=CCString::createWithFormat("equip_%d.png",i+10);
CCScale9Sprite *buttonsprite=CCScale9Sprite::create(equipstring->getCString());
CCControlButton *button=CCControlButton::create(buttonsprite);
button->setPreferredSize(CCSizeMake(120, 215));
button->setPosition(i*240, visible_origin.y);
button->setTag(200+i);
button->addTargetWithActionForControlEvents(this, cccontrol_selector(MyStore::buyequip), CCControlEventTouchUpInside);
scrollview->addChild(button);
}
}
}
开发者ID:Stoneisgood,项目名称:Stoneisgood,代码行数:49,代码来源:MyStore.cpp
示例11: addChild
void BossLottery::initContent()
{
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("ui/fightUI/bossLottery.plist");
circle = CCSprite::createWithSpriteFrameName("bossLottery_bg.png");
addChild(circle);
btn = INSTANCE(ButtonUtils)->createButton("bossLottery_btn.png", CCSizeMake(157, 207), "");
btn->setAnchorPoint(ccp(0.51, 0.37));
addChild(btn);
btn->setZoomOnTouchDown(false);
btn->addTargetWithActionForControlEvents(this, cccontrol_selector(BossLottery::btnHandler), CCControlEventTouchUpInside);
CCPoint cP = circle->getAnchorPointInPoints();
for(int i=0;i<36;i++){
BossLotteryLight *light = BossLotteryLight::create();
circle->addChild(light);
float t = i*10*3.14f/180;
light->setPosition(ccpAdd(cP,ccp(200.0f * sin(t), 200.0f * cos(t))));
array->addObject(light);
}
lightFlag = 0;
getScheduler()->scheduleSelector(schedule_selector(BossLottery::updateLight), this, 0.1f, false);
CCLabelTTF *desc = CCLabelTTF::create();
desc->setFontSize(24);
desc->setString("击杀将领");
btn->addChild(desc);
desc->setColor(ccYELLOW);
desc->setPosition(ccpAdd(btn->getAnchorPointInPoints(), ccp(0, 33)));
costLabel = CCLabelTTF::create();
costLabel->setFontSize(24);
costLabel->setColor(ccGREEN);
btn->addChild(costLabel);
costLabel->setPosition(ccpAdd(btn->getAnchorPointInPoints(), ccp(0, -34)));
costLabel->setString("首次免费");
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("common/common.plist");
closeBtn = INSTANCE(ButtonUtils)->createButton("common_redBtn_1.png", "common_redBtn_2.png", "common_redBtn_1.png", CCSizeMake(151, 48), "关闭",24,ccYELLOW);
addChild(closeBtn);
closeBtn->setPosition(ccp(0, -190));
closeBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(BossLottery::close), CCControlEventTouchUpInside);
times = 1;
}
开发者ID:qokelate,项目名称:ThreeKingDoms,代码行数:48,代码来源:BossLottery.cpp
示例12: addChild
bool GeneralDialogTest::init()
{
if (CCLayer::init())
{
//正常状态按钮
CCScale9Sprite *backgroundButton = CCScale9Sprite::create("button.png");
//按下效果
CCScale9Sprite *backgroundHighlightedButton = CCScale9Sprite::create("buttonHighlighted.png");
//按钮的大小根据标题变化
CCLabelTTF *titleButton = CCLabelTTF::create("Touch Me!", "Marker Felt", 30);
//按钮颜色
titleButton->setColor(ccc3(159, 168, 176));
CCControlButton* controlButton = CCControlButton::create(titleButton, backgroundButton);
controlButton->setBackgroundSpriteForState(backgroundHighlightedButton, CCControlStateHighlighted);
controlButton->setTitleColorForState(ccWHITE, CCControlStateHighlighted);
// controlButton->setAnchorPoint(ccp(0.5f, 1));
controlButton->setPosition(ccp(640/2, 960/5));
addChild(controlButton);
/* 当鼠标处于按下并曾经点中按钮的状态下,鼠标松开且在按钮范围内,则触发一次 */
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(GeneralDialogTest::touchUpInside), CCControlEventTouchUpInside);
return true;
}
return false;
}
开发者ID:aquariusgx,项目名称:Winterfell_Test,代码行数:26,代码来源:GeneralDialogTest.cpp
示例13: CCTableViewCell
CCTableViewCell* RPGMapItemsMenuLayer::tableCellAtIndex(CCTableView *tableView, unsigned int idx)
{
CCTableViewCell *cell = tableView->dequeueCell();
if (!cell)
{
cell = new CCTableViewCell();
cell->autorelease();
}
else
cell->removeAllChildrenWithCleanup(true);
float x = 100;
for (int i = 0; i < 4; i++)
{
int index = idx * 4 + i;
if(index >= this->m_itemsList->count())
break;
RPGExistingItems *itemsData = (RPGExistingItems*)this->m_itemsList->objectAtIndex(index);
CCControlButton *itemBtn = CCControlButton::create(CCString::createWithFormat("%s (%i)", itemsData->m_name.c_str(), itemsData->m_total)->getCString(), "Arial", 22);
itemBtn->setPosition(ccp(x, 0));
itemBtn->setTag(itemsData->m_dataId);
itemBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGMapItemsMenuLayer::onButton), CCControlEventTouchUpInside);
cell->addChild(itemBtn);
x += 200;
}
return cell;
}
开发者ID:ChinaiOS,项目名称:OzgGameRPG,代码行数:32,代码来源:RPGMapItemsMenuLayer.cpp
示例14: addChild
void AssetsUpdateLayer::updateLayerMessageBox()
{
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("ccb/ccbResources/SystemLoading.plist");
CCLayer* layer = CCLayer::create();
layer->ignoreAnchorPointForPosition(false);
layer->setContentSize(Size(960, 640));
layer->setPosition(Point(Director::getInstance()->getWinSize().width * 0.5, Director::getInstance()->getWinSize().height * 0.5));
layer->setScale(Director::getInstance()->getWinSize().width / 960);
addChild(layer, 1);
Sprite* messageboxSprite = Sprite::createWithSpriteFrameName("set_floor_v1.png");
messageboxSprite->setPosition(Point(480, 320));
layer->addChild(messageboxSprite, 1);
LabelTTF* labelContent = LabelTTF::create(Localization::getInstance()->getValueByKey("Loading_warning_need_update"), "Helvetica",32);
labelContent->setPosition(Point(480, 420));
layer->addChild(labelContent, 1);
ControlButton* btn = ControlButton::create(LabelTTF::create(Localization::getInstance()->getValueByKey("BUTTON_DONE"), "Helvetica", 32), Scale9Sprite::createWithSpriteFrameName("set_button2.png"));
btn->setPreferredSize(CCSize(191,70));
btn->setPosition(Point(480, 220));
btn->addTargetWithActionForControlEvents(this, cccontrol_selector(AssetsUpdateLayer::GoToAppPage), Control::EventType::TOUCH_UP_INSIDE);
layer->addChild(btn, 1);
}
开发者ID:sharpfforg,项目名称:us,代码行数:27,代码来源:AssetsUpdateLayer.cpp
示例15: cccontrol_selector
bool SkillTableView::init()
{
if (!Node::init())
return false;
LayerColor* bg = LayerColor::create(Color4B(255, 255, 255, 127), 450, 500);
bg->setPosition(bg->getContentSize()/-2);
this->addChild(bg, -1);
CCLabelTTF* title = CCLabelTTF::create("技能列表", "fonts/Marker Felt.ttf", 40);
title->setPosition(Point(bg->getContentSize().width/2, bg->getContentSize().height-30));
bg->addChild(title);
ControlButton* button = ControlButton::create(Scale9Sprite::create("ui/closed_normal.png"));
button->setBackgroundSpriteForState(Scale9Sprite::create("ui/closed_selected.png"), Control::State::HIGH_LIGHTED);
button->setPreferredSize(Size(57, 58));
button->setPosition(ccpSub(ccpAdd(bg->getPosition(), bg->getContentSize()), button->getContentSize()/2));
this->addChild(button);
button->addTargetWithActionForControlEvents(GAME_UILAYER, cccontrol_selector(GameInfoUIController::removeSmallMenuAndButton), Control::EventType::TOUCH_UP_INSIDE);
// button->setTouchPriority(0);
m_skillTableView = TableView::create(this, Size(420, 420));
m_skillTableView->setPosition(Point(15, 15));
// m_skillTableView->setDirection(kCCScrollViewDirectionVertical);
m_skillTableView->setDelegate(this);
// m_skillTableView->setVerticalFillOrder(kCCTableViewFillTopDown);
bg->addChild(m_skillTableView);
m_skillTableView->reloadData();
return true;
}
开发者ID:gujianhesong,项目名称:GujianDream,代码行数:30,代码来源:SkillTableView.cpp
示例16: addChild
bool CCControlSliderTest::init()
{
if (CCControlScene::init())
{
CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
// Add a label in which the slider value will be displayed
m_pDisplayValueLabel = CCLabelTTF::create("Move the slider thumb!" ,"Marker Felt", 32);
m_pDisplayValueLabel->retain();
m_pDisplayValueLabel->setAnchorPoint(ccp(0.5f, -1.0f));
m_pDisplayValueLabel->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f));
addChild(m_pDisplayValueLabel);
// Add the slider
CCControlSlider *slider = CCControlSlider::create("extensions/sliderTrack.png","extensions/sliderProgress.png" ,"extensions/sliderThumb.png");
slider->setAnchorPoint(ccp(0.5f, 1.0f));
slider->setMinimumValue(0.0f); // Sets the min value of range
slider->setMaximumValue(5.0f); // Sets the max value of range
slider->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f));
// When the value of the slider will change, the given selector will be call
slider->addTargetWithActionForControlEvents(this, cccontrol_selector(CCControlSliderTest::valueChanged), CCControlEventValueChanged);
addChild(slider);
return true;
}
return false;
}
开发者ID:csdnnet,项目名称:hiygame,代码行数:28,代码来源:CCControlSliderTest.cpp
示例17: __createSystemEditBox
bool CCEditBox::initWithSizeAndBackgroundSprite(const CCSize& size, CCScale9Sprite* pPressed9SpriteBg)
{
if (CCControlButton::initWithBackgroundSprite(pPressed9SpriteBg))
{
m_pEditBoxImpl = __createSystemEditBox(this);
m_pEditBoxImpl->initWithSize(size);
this->setPreferredSize(size);
this->setPosition(ccp(0, 0));
this->setZoomOnTouchDown(false);
this->addTargetWithActionForControlEvent(this, cccontrol_selector(CCEditBox::touchDownAction), CCControlEventTouchUpInside);
m_textHolderLabel = CCLabelTTF::create("", "TrebuchetMS", size.height*2/3);
m_textHolderLabel->setAnchorPoint(ccp(0.0f, 0.5f));
m_textHolderLabel->setPosition(ccp(2.0f, size.height * 0.5f));
m_textHolderLabel->setColor(m_colPlaceHolder);
addChild(m_textHolderLabel, 255);
m_textLabel = CCLabelTTF::create("", "TrebuchetMS", size.height*2/3);
m_textLabel->setAnchorPoint(ccp(0.0f, 0.5f));
m_textLabel->setPosition(ccp(2.0f, size.height * 0.5f));
m_textLabel->setColor(m_colText);
addChild(m_textLabel, 255);
return true;
}
return false;
}
开发者ID:sunxiaoyu,项目名称:CCEditBox2.1.4,代码行数:28,代码来源:CCEditBox.cpp
示例18: cccontrol_selector
bool PropColumnMenu::init()
{
if (!Layer::init())
return false;
this->setTouchEnabled(true);
Sprite* bg = Sprite::create("ui/prop_column.png");
this->addChild(bg);
m_propColumn = LayerColor::create(ccc4(255, 255, 255, 0), GRID_WIDTH*COL, GRID_HEIGHT*ROW);
m_propColumn->setContentSize(Size(GRID_WIDTH*COL, GRID_HEIGHT*ROW));
m_propColumn->setPosition(Point(PROP_X, PROP_Y));
bg->addChild(m_propColumn);
ControlButton* button = ControlButton::create(ui::Scale9Sprite::create("ui/closed_normal.png"));
button->setBackgroundSpriteForState(ui::Scale9Sprite::create("ui/closed_selected.png"), Control::State::HIGH_LIGHTED);
button->setPreferredSize(Size(57, 58));
button->setPosition(ccpSub(ccpAdd(bg->getPosition(), bg->getContentSize()/2), button->getContentSize()/2));
this->addChild(button);
button->addTargetWithActionForControlEvents(GAME_UILAYER, cccontrol_selector(GameInfoUIController::removeSmallMenuAndButton), Control::EventType::TOUCH_UP_INSIDE);
// button->setTouchPriority(0);
for (int i=0; i<12; i++)
{
m_propVec[i] = PropIconShow::create(PropSystem::getPropInfo(i+1));
m_propColumn->addChild(m_propVec[i]);
}
return true;
}
开发者ID:dzwdyc,项目名称:codesssssssss,代码行数:31,代码来源:PropColumn.cpp
示例19: removeSelector
SEL_CCControlHandler CCBScriptCallbackProxy::onResolveCCBCCControlSelector(CCObject * pTarget,
const char * pSelectorName) {
this->callBackProp = pSelectorName;
removeSelector(this->callBackProp);
return cccontrol_selector(CCBScriptCallbackProxy::controlCallback);
}
开发者ID:CodeSnooker,项目名称:cocos2d-x,代码行数:7,代码来源:js_bindings_ccbreader.cpp
示例20: cccontrol_selector
void HelloWorld::testControlBtn()
{
//创建正常状态下九宫格精灵
auto btnNormal = Scale9Sprite::create("switch-on.png");
//创建点击状态下九宫格精灵
auto btnSelected = Scale9Sprite::create("switch-off.png");
/*创建标题*/
auto title = LabelTTF::create("", "Marker Felt", 30);
/* 根据标题和九宫格图片创建按钮 */
auto controlBtn = ControlButton::create(title, btnNormal);
//setPreferredSize 设置大小*/
controlBtn->setPreferredSize(Size(128, 128));
/* 设置点击时候显示的图片 */
controlBtn->setBackgroundSpriteForState(btnSelected, Control::State::HIGH_LIGHTED);
controlBtn->setPosition(Point(200, 200));
//注册事件
controlBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::btnClicked), Control::EventType::TOUCH_UP_INSIDE);
controlBtn->setTag(10);
this->addChild(controlBtn);
}
开发者ID:zhaoyibo2014,项目名称:poluo,代码行数:26,代码来源:HelloWorldScene.cpp
注:本文中的cccontrol_selector函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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