本文整理汇总了C++中checkobject函数的典型用法代码示例。如果您正苦于以下问题:C++ checkobject函数的具体用法?C++ checkobject怎么用?C++ checkobject使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了checkobject函数的16个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: checkobject
// to_file(filename)
int LuaAreaStore::l_to_file(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
AreaStore *ast = o->as;
const char *filename = luaL_checkstring(L, 2);
CHECK_SECURE_PATH_OPTIONAL(L, filename);
std::ostringstream os(std::ios_base::binary);
ast->serialize(os);
lua_pushboolean(L, fs::safeWriteToFile(filename, os.str()));
return 1;
}
开发者ID:Bremaweb,项目名称:minetest,代码行数:17,代码来源:l_areastore.cpp
示例2: checkobject
// set_name(self, name)
int LuaItemStack::l_set_name(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
bool status = true;
item.name = luaL_checkstring(L, 2);
if (item.name == "" || item.empty()) {
item.clear();
status = false;
}
lua_pushboolean(L, status);
return 1;
}
开发者ID:grigoriis,项目名称:MultiCraft,代码行数:17,代码来源:l_item.cpp
示例3: checkobject
// get_nametag_attributes(self)
int ObjectRef::l_get_nametag_attributes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
PlayerSAO *playersao = getplayersao(ref);
if (playersao == NULL)
return 0;
video::SColor color = playersao->getNametagColor();
lua_newtable(L);
push_ARGB8(L, color);
lua_setfield(L, -2, "color");
return 1;
}
开发者ID:prodigeni,项目名称:freeminer,代码行数:17,代码来源:l_object.cpp
示例4: checkobject
// to_table(self) -> {[key1]=value1,...}
int LuaSettings::l_to_table(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
std::vector<std::string> keys = o->m_settings->getNames();
lua_newtable(L);
for (unsigned int i=0; i < keys.size(); i++)
{
lua_pushstring(L, o->m_settings->get(keys[i]).c_str());
lua_setfield(L, -2, keys[i].c_str());
}
return 1;
}
开发者ID:ChunHungLiu,项目名称:freeminer,代码行数:17,代码来源:l_settings.cpp
示例5: checkobject
// hud_add(self, form)
int ObjectRef::l_hud_add(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
return 0;
HudElement *elem = new HudElement;
elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
es_HudElementType, HUD_ELEM_TEXT);
lua_getfield(L, 2, "position");
elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
lua_getfield(L, 2, "scale");
elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
elem->name = getstringfield_default(L, 2, "name", "");
elem->text = getstringfield_default(L, 2, "text", "");
elem->number = getintfield_default(L, 2, "number", 0);
elem->item = getintfield_default(L, 2, "item", 0);
elem->dir = getintfield_default(L, 2, "dir", 0);
lua_getfield(L, 2, "alignment");
elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
lua_getfield(L, 2, "offset");
elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
lua_getfield(L, 2, "world_pos");
elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
lua_pop(L, 1);
u32 id = getServer(L)->hudAdd(player, elem);
if (id == (u32)-1) {
delete elem;
return 0;
}
lua_pushnumber(L, id);
return 1;
}
开发者ID:Nate-Devv,项目名称:freeminer,代码行数:48,代码来源:l_object.cpp
示例6: checkobject
// set_cache_params(params)
int LuaAreaStore::l_set_cache_params(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
AreaStore *ast = o->as;
luaL_checktype(L, 2, LUA_TTABLE);
bool enabled = getboolfield_default(L, 2, "enabled", true);
u8 block_radius = getintfield_default(L, 2, "block_radius", 64);
size_t limit = getintfield_default(L, 2, "block_radius", 1000);
ast->setCacheParams(enabled, block_radius, limit);
return 0;
}
开发者ID:BlockMen,项目名称:minetest,代码行数:18,代码来源:l_areastore.cpp
示例7: checkobject
// set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=})
int ObjectRef::l_set_clouds(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
if (!player)
return 0;
if (!lua_istable(L, 2))
return 0;
CloudParams cloud_params = player->getCloudParams();
cloud_params.density = getfloatfield_default(L, 2, "density", cloud_params.density);
lua_getfield(L, 2, "color");
if (!lua_isnil(L, -1))
read_color(L, -1, &cloud_params.color_bright);
lua_pop(L, 1);
lua_getfield(L, 2, "ambient");
if (!lua_isnil(L, -1))
read_color(L, -1, &cloud_params.color_ambient);
lua_pop(L, 1);
cloud_params.height = getfloatfield_default(L, 2, "height", cloud_params.height );
cloud_params.thickness = getfloatfield_default(L, 2, "thickness", cloud_params.thickness);
lua_getfield(L, 2, "speed");
if (lua_istable(L, -1)) {
v2f new_speed;
new_speed.X = getfloatfield_default(L, -1, "x", 0);
new_speed.Y = getfloatfield_default(L, -1, "y", 0);
cloud_params.speed = new_speed;
}
lua_pop(L, 1);
if (!getServer(L)->setClouds(player, cloud_params.density,
cloud_params.color_bright, cloud_params.color_ambient,
cloud_params.height, cloud_params.thickness,
cloud_params.speed))
return 0;
player->setCloudParams(cloud_params);
lua_pushboolean(L, true);
return 1;
}
开发者ID:theDrake,项目名称:minetest,代码行数:47,代码来源:l_object.cpp
示例8: checkobject
// get_string(self, name)
int MetaDataRef::l_get_string(lua_State *L)
{
MAP_LOCK_REQUIRED;
MetaDataRef *ref = checkobject(L, 1);
std::string name = luaL_checkstring(L, 2);
Metadata *meta = ref->getmeta(false);
if (meta == NULL) {
lua_pushlstring(L, "", 0);
return 1;
}
const std::string &str = meta->getString(name);
lua_pushlstring(L, str.c_str(), str.size());
return 1;
}
开发者ID:Gael-de-Sailly,项目名称:minetest,代码行数:18,代码来源:l_metadata.cpp
示例9: checkobject
// remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
// Returns the items that were actually removed
int InvRef::l_remove_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname);
if(list){
ItemStack removed = list->removeItem(item);
if(!removed.empty())
reportInventoryChange(L, ref);
LuaItemStack::create(L, removed);
} else {
LuaItemStack::create(L, ItemStack());
}
return 1;
}
开发者ID:4Evergreen4,项目名称:minetest,代码行数:19,代码来源:l_inventory.cpp
示例10: checkobject
// set_string(self, name, var)
int NodeMetaRef::l_set_string(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeMetaRef *ref = checkobject(L, 1);
std::string name = luaL_checkstring(L, 2);
size_t len = 0;
const char *s = lua_tolstring(L, 3, &len);
std::string str(s, len);
NodeMetadata *meta = getmeta(ref, !str.empty());
if(meta == NULL || str == meta->getString(name))
return 0;
meta->setString(name, str);
reportMetadataChange(ref);
return 0;
}
开发者ID:hondalyfe88,项目名称:MultiCraft,代码行数:18,代码来源:l_nodemeta.cpp
示例11: checkobject
// get_definition(self) -> table
// Returns the item definition table from minetest.registered_items,
// or a fallback one (name="unknown")
int LuaItemStack::l_get_definition(lua_State *L)
{
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
// Get minetest.registered_items[name]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_items");
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, item.name.c_str());
if(lua_isnil(L, -1))
{
lua_pop(L, 1);
lua_getfield(L, -1, "unknown");
}
return 1;
}
开发者ID:hexafraction,项目名称:minetest-debug-testing,代码行数:20,代码来源:scriptapi_item.cpp
示例12: checkobject
// get_hp(self)
// returns: number of hitpoints (2 * number of hearts)
// 0 if not applicable to this type of object
int ObjectRef::l_get_hp(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL) {
// Default hp is 1
lua_pushnumber(L, 1);
return 1;
}
int hp = co->getHP();
/*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
<<" hp="<<hp<<std::endl;*/
// Return
lua_pushnumber(L, hp);
return 1;
}
开发者ID:rubenwardy,项目名称:minetest,代码行数:20,代码来源:l_object.cpp
示例13: checkobject
int LuaRaycast::l_next(lua_State *L)
{
MAP_LOCK_REQUIRED;
ScriptApiItem *script = getScriptApi<ScriptApiItem>(L);
GET_ENV_PTR;
LuaRaycast *o = checkobject(L, 1);
PointedThing pointed;
env->continueRaycast(&o->state, &pointed);
if (pointed.type == POINTEDTHING_NOTHING)
lua_pushnil(L);
else
script->pushPointedThing(pointed);
return 1;
}
开发者ID:EXio4,项目名称:minetest,代码行数:17,代码来源:l_env.cpp
示例14: checkobject
int LuaVoxelManip::l_get_data(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
ManualMapVoxelManipulator *vm = o->vm;
int volume = vm->m_area.getVolume();
lua_newtable(L);
for (int i = 0; i != volume; i++) {
lua_Integer cid = vm->m_data[i].getContent();
lua_pushinteger(L, cid);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
开发者ID:BobMikfillin,项目名称:minetest,代码行数:18,代码来源:l_vmanip.cpp
示例15: checkobject
// set_hp(self, hp)
// hp = number of hitpoints (2 * number of hearts)
// returns: nil
int ObjectRef::l_set_hp(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
luaL_checknumber(L, 2);
ServerActiveObject *co = getobject(ref);
if (co == NULL) return 0;
int hp = lua_tonumber(L, 2);
/*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
<<" hp="<<hp<<std::endl;*/
// Do it
co->setHP(hp);
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
// Return
return 0;
}
开发者ID:hondalyfe88,项目名称:MultiCraft,代码行数:21,代码来源:l_object.cpp
示例16: checkobject
int LuaVoxelManip::l_read_from_map(lua_State *L)
{
MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
MMVManip *vm = o->vm;
v3s16 bp1 = getNodeBlockPos(check_v3s16(L, 2));
v3s16 bp2 = getNodeBlockPos(check_v3s16(L, 3));
sortBoxVerticies(bp1, bp2);
vm->initialEmerge(bp1, bp2);
push_v3s16(L, vm->m_area.MinEdge);
push_v3s16(L, vm->m_area.MaxEdge);
return 2;
}
开发者ID:Sokomine,项目名称:minetest,代码行数:18,代码来源:l_vmanip.cpp
注:本文中的checkobject函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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