本文整理汇总了C++中circlefill函数的典型用法代码示例。如果您正苦于以下问题:C++ circlefill函数的具体用法?C++ circlefill怎么用?C++ circlefill使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了circlefill函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: adjustPoint
void AllegroGUIRenderer::fillPartialRoundedRect(int x, int y, int width,
int height, int radius,partialRoundedRect part, const GUIColor& color)
{
adjustPoint(x, y);
switch(part)
{
case prr_top:
circlefill(target, x+radius, y+radius, radius, color);
circlefill(target, x+width-radius-1, y+radius, radius, color);
rectfill(target, x, y+radius, x+width-1, y+height-1, color);
rectfill(target, x+radius, y, x+width-radius-1, y+radius-1, color);
break;
case prr_bottom:
circlefill(target, x+radius, y+height-radius-1, radius, color);
circlefill(target, x+width-radius-1, y+height-radius-1, radius, color);
rectfill(target, x, y, x+width-1, y+height-radius-1, color);
rectfill(target, x+radius, y+height-radius, x+width-radius-1, y+height-1, color);
break;
case prr_topRight:
break;
case prr_bottomRight:
break;
}
}
开发者ID:PyroXFire,项目名称:ZeldaClassic,代码行数:26,代码来源:renderer.cpp
示例2: highlight
// highlight: animate the placement of the stone
void highlight(int en, int side)
{
int i;
scare_mouse();
if (side == 1)
{
for (i = 0; i < 20; ++i)
{
// go from blackground color to black
circlefill(screen, 50*file(en), 45 + 50*rank(en), 15,
makecol(0, 200 - i*10, 0));
rest(10);
}
}
else
{
for (i = 0; i < 20; ++i)
{
// go from background color to white
circlefill(screen, 50*file(en), 45 + 50*rank(en), 15,
makecol(i*10, 200 + 55*i/20, i*10));
rest(10);
}
}
unscare_mouse();
}
开发者ID:raxpersson,项目名称:reversi,代码行数:28,代码来源:reversi.c
示例3: PutGrid
void PutGrid(BITMAP * dc)
{
double yr = TO_RAD(Form1->TrackBarTilt->Position);
float sin_y = Sin(ANGLE_Y);
float cos_y = Cos(ANGLE_Y);
float ScaleV_Y = sin_y;
float ScaleV_XZ = cos_y;
float sin_x = Sin(ANGLE_X);
float cos_x = Cos(ANGLE_X);
int PenCol;
SET_PEN(dc,128,0,0);
LINE(dc,CENTER+XGRID*cos_x,CENTER-XGRID*sin_x*ScaleV_XZ-XGRID_2*ScaleV_Y,
CENTER-XGRID*cos_x,CENTER+XGRID*sin_x*ScaleV_XZ-XGRID_2*ScaleV_Y,PenCol);
LINE(dc,CENTER+XGRID*cos_x,CENTER-XGRID*sin_x*ScaleV_XZ,
CENTER-XGRID*cos_x,CENTER+XGRID*sin_x*ScaleV_XZ,PenCol);
LINE(dc,CENTER+XGRID*cos_x,CENTER-XGRID*sin_x*ScaleV_XZ+XGRID_2*ScaleV_Y,
CENTER-XGRID*cos_x,CENTER+XGRID*sin_x*ScaleV_XZ+XGRID_2*ScaleV_Y,PenCol);
LINE(dc ,CENTER+XGRID*cos_x,CENTER-XGRID*sin_x*ScaleV_XZ-XGRID_2*ScaleV_Y
,CENTER+XGRID*cos_x,CENTER-XGRID*sin_x*ScaleV_XZ+XGRID_2*ScaleV_Y ,PenCol);
LINE(dc ,CENTER+XGRID_2*cos_x,CENTER-XGRID_2*sin_x*ScaleV_XZ-XGRID_2*ScaleV_Y
,CENTER+XGRID_2*cos_x,CENTER-XGRID_2*sin_x*ScaleV_XZ+XGRID_2*ScaleV_Y ,PenCol);
LINE(dc ,CENTER-XGRID*cos_x,CENTER+XGRID*sin_x*ScaleV_XZ-XGRID_2*ScaleV_Y
,CENTER-XGRID*cos_x,CENTER+XGRID*sin_x*ScaleV_XZ+XGRID_2*ScaleV_Y ,PenCol);
LINE(dc ,CENTER-XGRID_2*cos_x,CENTER+XGRID_2*sin_x*ScaleV_XZ-XGRID_2*ScaleV_Y
,CENTER-XGRID_2*cos_x,CENTER+XGRID_2*sin_x*ScaleV_XZ+XGRID_2*ScaleV_Y ,PenCol);
float sin_z = cos_x;//Sin(ANGLE_Z);
float cos_z = sin_x;//Cos(ANGLE_Z);
SET_PEN(dc,0,96,96);// SelectObject(dc,PenYellow);
LINE(dc,CENTER-XGRID*cos_z, CENTER - XGRID*sin_z*ScaleV_XZ - XGRID_2*ScaleV_Y,
CENTER+XGRID*cos_z, CENTER + XGRID*sin_z*ScaleV_XZ - XGRID_2*ScaleV_Y,PenCol);
LINE(dc,CENTER-XGRID*cos_z, CENTER - XGRID*sin_z*ScaleV_XZ,//*ScaleV_Y ,
CENTER+XGRID*cos_z, CENTER + XGRID*sin_z*ScaleV_XZ /**ScaleV_Y*/ ,PenCol);
LINE(dc,CENTER-XGRID*cos_z, CENTER - XGRID*sin_z*ScaleV_XZ +XGRID_2*ScaleV_Y,
CENTER+XGRID*cos_z, CENTER + XGRID*sin_z*ScaleV_XZ +XGRID_2*ScaleV_Y,PenCol);
LINE(dc,CENTER+XGRID*cos_z, CENTER + XGRID*sin_z*ScaleV_XZ-XGRID_2*ScaleV_Y
,CENTER+XGRID*cos_z, CENTER + XGRID*sin_z*ScaleV_XZ+XGRID_2*ScaleV_Y ,PenCol);
LINE(dc ,CENTER-XGRID_2*cos_z,CENTER-XGRID_2*sin_z*ScaleV_XZ-XGRID_2*ScaleV_Y
,CENTER-XGRID_2*cos_z,CENTER-XGRID_2*sin_z*ScaleV_XZ+XGRID_2*ScaleV_Y ,PenCol);
LINE(dc,CENTER-XGRID*cos_z, CENTER - XGRID*sin_z*ScaleV_XZ-XGRID_2*ScaleV_Y
,CENTER-XGRID*cos_z, CENTER - XGRID*sin_z*ScaleV_XZ+XGRID_2*ScaleV_Y ,PenCol);
LINE(dc ,CENTER+XGRID_2*cos_z,CENTER+XGRID_2*sin_z*ScaleV_XZ-XGRID_2*ScaleV_Y
,CENTER+XGRID_2*cos_z,CENTER+XGRID_2*sin_z*ScaleV_XZ+XGRID_2*ScaleV_Y ,PenCol);
SET_PEN(dc,64,64,64);// SelectObject(dc,PenYellow);
LINE(dc,CENTER,CENTER-XGRID_2*ScaleV_Y,
CENTER,CENTER+XGRID_2*ScaleV_Y,PenCol);
circlefill(dc,
CENTER+XGRID*cos_z, CENTER + XGRID*sin_z*ScaleV_XZ //*sin_y
,3,makecol24(0,128,0));
circlefill(dc,
CENTER,CENTER-XGRID_2*ScaleV_Y
,3,makecol24(128,128,0));
}
开发者ID:ALuehmann,项目名称:labstreaminglayer,代码行数:58,代码来源:DrawView3.cpp
示例4: moveBall
void moveBall(){
ball_tempX = ball_x;
ball_tempY = ball_y;
if (dir == 1 && ball_x > 5 && ball_y > 5){
if( ball_x == p1_x + 15 && ball_y >= p1_y && ball_y <= p1_y + 60){
dir = rand()% 2 + 3;
}else{
--ball_x;
--ball_y;
}
} else if (dir == 2 && ball_x > 5 && ball_y < 475){
if( ball_x == p1_x + 15 && ball_y >= p1_y && ball_y <= p1_y + 60){
dir = rand()% 2 + 3;
}else{
--ball_x;
++ball_y;
}
} else if (dir == 3 && ball_x < 635 && ball_y > 5){
if( ball_x + 5 == p2_x && ball_y >= p2_y && ball_y <= p2_y + 60){
dir = rand()% 2 + 1;
}else{
++ball_x;
--ball_y;
}
} else if (dir == 4 && ball_x < 635 && ball_y < 475){
if( ball_x + 5 == p2_x && ball_y >= p2_y && ball_y <= p2_y + 60){
dir = rand()% 2 + 1;
}else{
++ball_x;
++ball_y;
}
} else {
if (dir == 1 || dir == 3) ++dir;
else if (dir == 2 || dir == 4) --dir;
}
acquire_screen();
circlefill ( buffer, ball_tempX, ball_tempY, 5, makecol( 0, 0, 0));
circlefill ( buffer, ball_x, ball_y, 5, makecol( 128, 255, 0));
draw_sprite( screen, buffer, 0, 0);
release_screen();
rest(5);
}
开发者ID:mirgee,项目名称:exercises,代码行数:57,代码来源:pong.cpp
示例5: draw_road
void draw_road( BITMAP *targ, BITMAP *blankMap, int x1, int y1, int x2, int y2 )
{
int x[4], y[4];
float c[4];
float xx = (x2-x1);
float yy = (y2-y1);
// bezier control points
x[0] = x1; y[0] = y1;
x[1] = x1 + xx*0.25; y[1] = y1 + yy*0.25;
x[2] = x1 + xx*0.75; y[2] = y1 + yy*0.75;
x[3] = x2; y[3] = y2;
// jitter the middle points
int jitterAmt = 50;
x[1] += random( -jitterAmt, jitterAmt ); y[1] += random( -jitterAmt, jitterAmt );
x[2] += random( -jitterAmt, jitterAmt ); y[2] += random( -jitterAmt, jitterAmt );
//circlefill( targ, x[1], y[1], 5, makecol( 0, 255, 255 ) );
//circlefill( targ, x[2], y[2], 5, makecol( 0, 255, 255 ) );
// draw the curve
// c(t) = p0 * (1-t)^3 + p1*3*t*(1-t)^2 + p2*3*t^2*(1-t) + p3*t^3
float steps = sqrt( xx*xx + yy*yy ) / 2.0;
int lastx = x1, lasty = y1;
float xt, yt;
for (int pass=0; pass <2; pass++) {
for (float t=0.0; t < 1.0; t += (1.0/steps) ) {
c[0] = pow( (1.0-t), 3.0 );
c[1] = 3.0*t*pow( (1.0-t), 2.0 );
c[2] = 3.0*pow(t, 2.0)*(1.0-t);
c[3] = pow( t, 3.0 );
xt = x[0]*c[0] + x[1]*c[1] + x[2]*c[2] + x[3]*c[3];
yt = y[0]*c[0] + y[1]*c[1] + y[2]*c[2] + y[3]*c[3];
//line( targ, lastx, lasty, (int)xt, (int)yt, makecol( 0, 255, 255 ) );
if (pass==0) {
circlefill( targ, (int)xt, int(yt), 4+random(2), makecol( 115, 41, 2 ) );
} else {
circlefill( targ, (int)xt, int(yt), 2+random(2),
getpixel( blankMap, (int)xt, (int)yt ) );
}
lastx = (int)xt; lasty = (int)yt;
}
}
}
开发者ID:bradparks,项目名称:ld48jovoc_food_fight_3d_luxe,代码行数:55,代码来源:map.cpp
示例6: rectfill
void Editor::draw()
{
// Background
rectfill(buffer, 0, 0, SCREEN_W, SCREEN_H, makecol(255,255,255));
if( saving){
//Create gui
textprintf_centre_ex(buffer,font,640,310, makecol(0,0,0),-1,"Save Map Name");
//Input rectangle
rectfill(buffer, 400, 408, 892, 452, makecol(0,0,0));
rectfill(buffer, 402, 410, 890, 450, makecol(255,255,255));
// Output the string to the screen
textout_ex(buffer, font, edittext.c_str(), 410, 410, makecol(0,0,0), -1);
// Draw the caret
vline(buffer, text_length(font, edittext.c_str()) + 410 - text_length(font, ".txt") , 412, 448, makecol(0,0,0));
}
else if( opening){
//Create gui
textprintf_centre_ex(buffer,font,640,310, makecol(0,0,0),-1,"Open Map Name");
//Input rectangle
rectfill(buffer, 400, 408, 892, 452, makecol(0,0,0));
rectfill(buffer, 402, 410, 890, 450, makecol(255,255,255));
// Output the string to the screen
textout_ex(buffer, font, edittext.c_str(), 410, 410, makecol(0,0,0), -1);
// Draw the caret
vline(buffer, text_length(font, edittext.c_str()) + 410 - text_length(font, ".txt") , 412, 448, makecol(0,0,0));
}
else{
// Draw tiles
tile_map -> draw_map( buffer);
exampleTile -> draw_tile( buffer, 0, 0, 0);
// Map info
textprintf_ex(buffer,font,0,80,makecol(255,255,255),makecol(0,0,0),"height-%i width-%i", tile_map -> height, tile_map -> width);
if(layer == 1){
textprintf_ex(buffer,font,0,130,makecol(255,255,255),makecol(0,0,0),"Editing Mode: Foreground");
}
else if(layer == 0){
textprintf_ex(buffer,font,0,130,makecol(255,255,255),makecol(0,0,0),"Editing Mode: Background");
}
// Cursor
circlefill(buffer, mouse_x , mouse_y , 10, makecol(0,0,0));
circlefill(buffer, mouse_x , mouse_y, 8, makecol(255,255,255));
}
// Draw buffer
stretch_sprite( screen, buffer, 0, 0, SCREEN_W, SCREEN_H);
}
开发者ID:alegemaate,项目名称:TileEngine,代码行数:55,代码来源:Editor.cpp
示例7: explosion2
void explosion2(BITMAP *bmp, int x,int y,int finalcolor)
{
int color,size;
for (n=0; n<20; n++)
{
color = makecol(rand()%255,rand()%255,rand()%255);
size = 20+rand()%20;
circlefill(bmp, x, y, 350, color);
rest(2);
}
circlefill(bmp, x, y, 350, finalcolor);
}
开发者ID:sanchit234,项目名称:GamePack,代码行数:12,代码来源:savecity.c
示例8: bubbles
void bubbles()
{
int r, c, b;
int size;
int centerx, centery;
int outradius, inradius, midradius;
int bubblesx, bubblesy; /* number of bubbles in a row or column */
int numbubbles;
clear_invert_map();
/*
* outer is the main bubble
* inner is the black dot in the bubble
* what's the middle??
*/
size = (map.sec_width > map.sec_height ? map.sec_width : map.sec_height);
outradius = rand_num(size/3, size);
inradius = rand_num(outradius/1.5, outradius*(7.0/8.0));
midradius = (outradius + inradius) / 2;
midradius = (midradius == 0 ? 1 : midradius);
bubblesx = map.sec_width / midradius;
bubblesy = map.sec_height / midradius;
numbubbles = (bubblesx * bubblesy);
numbubbles = (numbubbles == 0 ? 1 : numbubbles);
for( r = 0; r < map.num_row; r++ )
{
for( c = 0; c < map.num_col; c++ )
{
for( b = 0; b < numbubbles; b++ )
{
rand_point_section_offset(¢erx, ¢ery, r, c, 0);
/*
*centerx *= (centerx / bubblesx);
*centery *= (centery / bubblesy);
*/
circlefill(map.map, centerx, centery, outradius, 255);
circlefill(map.map, centerx, centery, inradius, 0);
}
} /* for(c..) */
} /* for(r..) */
return;
}
开发者ID:david-redick,项目名称:lwmapgen,代码行数:53,代码来源:bubbles.c
示例9: getx
void Explosion::draw(const GraphicsContext &gc)
{
int x = getx() - parent->getViewPort()->getx();
int y = gety() - parent->getViewPort()->gety();
drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0);
set_trans_blender (0, 0, 0, 128);
circlefill (gc.buffer, x, y, size, RED);
circlefill (gc.buffer, x, y, size * 2 / 3, YELLOW);
drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0);
}
开发者ID:GassaFM,项目名称:TINS-is-not-speedhack-2012,代码行数:13,代码来源:player.cpp
示例10: drawingThings
void drawingThings() {
makeScreenBlack();
// draw the bricks
for(int i=0;i<BRICKS_VERTICALLY;i++) {
for(int ii=0;ii<BRICKS_HORIZONTALLY;ii++) {
if(bricks[i][ii] != 0) {
rectfill(screenBuffer,
ii*BRICK_WIDTH, i*BRICK_HEIGHT,
(ii+1)*BRICK_WIDTH-BRICK_GAP, (i+1)*BRICK_HEIGHT-BRICK_GAP,
makecol(255, 0, 0));
}
}
}
// draw the player
circlefill(screenBuffer,
ball.x, ball.y,
8, makecol(255, 255, 0));
// draw the player
rectfill(screenBuffer,
playerPaddleEdgeX, PADDLE_POSITION_Y,
playerPaddleEdgeX+PADDLE_WIDTH,
PADDLE_POSITION_Y+PADDLE_HEIGHT, makecol(255, 255, 255));
textprintf_ex(screenBuffer, font, 10, 10, makecol(255, 255, 0),
-1, "Player Position (playerPaddleEdgeX is %i)", playerPaddleEdgeX);
textprintf_ex(screenBuffer, font, 10, 20, makecol(255, 255, 255),
-1, "ball (x,y) position is (%i, %i)", ball.x, ball.y);
}
开发者ID:chasemc67,项目名称:Asteroids,代码行数:32,代码来源:main.cpp
示例11: getD
void Bola::desenhaBola(BITMAP *buffer){//, Ponto p){
int r, g, b;
int d = getD();
Ponto p = getP();
Cor_bola c = getCor();
switch(c){
case AMARELO:
r = 255;
g = 255;
b = 0;
break;
case VERDE:
r = 0;
g = 255;
b = 0;
break;
case AZUL:
r = 0;
g = 0;
b = 255;
break;
default: // VERMELHO:
r = 255;
g = 0;
b = 0;
break;
}
circlefill(buffer, p.x, p.y, d/2, makecol(r, g, b));
}
开发者ID:amandapriscilla,项目名称:portfolio,代码行数:30,代码来源:Bola.cpp
示例12: switch
void Canhao::desenhaCanhao(BITMAP *buffer, bool podeRecarregar){
if(!podeRecarregar) return;
Cor_bola c = proxBola->getCor();
int r, g, b;
switch(c){
case AMARELO:
r = 255;
g = 255;
b = 0;
break;
case VERDE:
r = 0;
g = 255;
b = 0;
break;
case AZUL:
r = 0;
g = 0;
b = 255;
break;
case VERMELHO:
r = 255;
g = 0;
b = 0;
break;
default:
r = 0;
g = 0;
b = 0;
}
circlefill(buffer, proxBola->getP().x, proxBola->getP().y, proxBola->getD()/2, makecol(r, g, b));
}
开发者ID:amandapriscilla,项目名称:portfolio,代码行数:35,代码来源:Canhao.cpp
示例13: draw_bloodpools
void draw_bloodpools(void)
{
int i;
float j;
float dec;
float alpha;
float temp;
for(i=0;i<BLOODPOOL_NUM;i++)
if(bloodpool[i].used)
if(object_is_in_player_los(bloodpool[i].x-bloodpool[i].size, bloodpool[i].y-bloodpool[i].size, bloodpool[i].size*2,bloodpool[i].size*2,0,0))
{
temp = bloodpool[i].size*0.5;
circlefill(virt, bloodpool[i].x-map_x, bloodpool[i].y-map_y, temp*2, bloodpool[i].color );
dec = (255)/(bloodpool[i].size*0.5);
alpha = 255;
drawing_mode(DRAW_MODE_TRANS,NULL,0,0);
for(j=temp;j<bloodpool[i].size;j+=1)
{
set_trans_blender(0,0,0,(int)alpha);
circle(virt, bloodpool[i].x-map_x, bloodpool[i].y-map_y, temp+j, bloodpool[i].color);
alpha-=dec;
if(alpha<0)alpha=0;
}
drawing_mode(DRAW_MODE_SOLID,NULL,0,0);
}
}
开发者ID:arvidfm,项目名称:fiend,代码行数:31,代码来源:misc.c
示例14: main
int main(void)
{
BITMAP *tmp;
allegro_init();
install_keyboard();
set_color_depth(32);
set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);
/* set up a temp bitmap to so we can fade back later */
if (!(tmp = create_bitmap(SCREEN_W, SCREEN_H))) exit(1);
/* create a test screen */
rectfill(screen, 0,0, SCREEN_W,SCREEN_H, makecol(255,255,255));
circlefill(screen, 75,75, 25, makecol(255,0,0));
/* save this test screen so we can fade_in to it later */
blit(screen, tmp, 0,0, 0,0, SCREEN_W, SCREEN_H);
readkey();
highcolor_fade_out(16);
readkey();
highcolor_fade_in(tmp, 16);
readkey();
destroy_bitmap(tmp);
return 0;
}
开发者ID:ftuyama,项目名称:RPG-Game,代码行数:30,代码来源:Fade_effect.c
示例15: main
int main(){
declarevalues();
allegro_init();
install_keyboard();
install_mouse();
set_color_depth(32);
set_gfx_mode(GFX_AUTODETECT_WINDOWED, Screen.getwidth(), Screen.getheight(), 0, 0);
buffer = create_bitmap(Screen.getwidth(), Screen.getheight());
Loadproperties();
while (!key[KEY_ESC]) // Here is the game loop.
{
declarearray();
create_world();
circlefill(buffer, mouse_x, mouse_y, 5, makecol(255, 0, 0));
textprintf_ex(buffer, font, 10, 10, makecol(255, 100, 200), -1, "%s", testchar.testname.c_str() );
blit(buffer, screen, 0, 0, 0, 0, Screen.getwidth(), Screen.getheight());
clear_bitmap(buffer);
}
return 0;
}
开发者ID:itgsod-erik-rosto,项目名称:rpg_game,代码行数:35,代码来源:main.cpp
示例16: make_circle
void make_circle(BITMAP *dest, KOORD *city)
{
int x, y;
x = (int) city->x;
y = (int) city->y;
circlefill(dest, x+2, y+2, RADIUS, makecol(0, 255, 0));
}
开发者ID:junian,项目名称:TSP.Solver,代码行数:7,代码来源:Travelling+Salesman+Problem+Solver.cpp
示例17: clear_to_color
void Menu::draw(BITMAP *bmp)
{
static char *options[4] = { "play", "widescreen", "fullscreen", "quit" };
int x = 32;
int y = 64;
clear_to_color(bmp, makecol(0, 0, 32));
masked_stretch_blit(m_logo, bmp, 0, 0, m_logo->w, m_logo->h, 2, 2, m_logo->w*2, m_logo->h*2);
for (int c=0; c<m_options; ++c) {
Menu::draw_item(bmp, x, y, options[c], (m_selected == c));
if ((c == 1 && gfx_widescreen) ||
(c == 2 && gfx_fullscreen))
circlefill(bmp, x-8, y+6, 2, makecol(190, 0, 0));
y += 12;
x -= 2;
}
draw_text_r(bmp, bmp->w-3, bmp->h-14, makecol(0, 180, 200), "(C) 2007 David Capello");
draw_sprite(bmp, MEDIA_BITMAP(DISQUAL_PCX),
bmp->w-32-MEDIA_BITMAP(DISQUAL_PCX)->w,
bmp->h/2-MEDIA_BITMAP(DISQUAL_PCX)->h);
}
开发者ID:dacap,项目名称:defenderofnothing,代码行数:25,代码来源:menu.cpp
示例18: create_bitmap
void Background::init()
{
texture = create_bitmap (TILEW, TILEH);
assert (texture);
int c1 = WHITE;
int c2 = GREY;
clear_to_color (texture, c1);
circlefill(texture, TILEW / 2, TILEW / 2, 60, c2);
circlefill (texture, TILEW / 2, TILEH / 2, 30, c1);
drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0);
set_trans_blender (0, 0, 0, 160);
rectfill (texture, 0, 0, TILEW, TILEH, BROWN);
solid_mode();
}
开发者ID:allefant,项目名称:TINS-Is-not-speedhack-2010,代码行数:16,代码来源:background.cpp
示例19: draw_node
/* draws one of the path nodes */
void draw_node(int n)
{
circlefill(screen, nodes[n].x, nodes[n].y, 2, palette_color[1]);
textprintf_ex(screen, font, nodes[n].x-7, nodes[n].y-7,
palette_color[255], -1, "%d", n);
}
开发者ID:AntonLanghoff,项目名称:whitecatlib,代码行数:8,代码来源:exspline.c
示例20: TileMap
TileMap *create_bubble( std::vector<TileMap*> &landChunks )
{
int ndx = ((float)rand() / (float)RAND_MAX) * landChunks.size();
TileMap *bub = new TileMap( landChunks[ndx]->m_size );
bub->bub_age = (float)rand() / (float)RAND_MAX;
bub->paste( landChunks[ndx], 0, 0 );
int sz = bub->m_size * 12;
BITMAP *tmpBmp = create_bitmap( sz, sz );
rectfill( tmpBmp, 0, 0, sz, sz, makecol( 0xff, 0x00, 0xff) );
bub->draw( tmpBmp, 0, 0, emptyObjs );
bub->bub_bmp = create_bitmap( 20, 20 );
stretch_blit( tmpBmp, bub->bub_bmp, 0, 0,
tmpBmp->w, tmpBmp->h, 0, 0,
bub->bub_bmp->w, bub->bub_bmp->h );
destroy_bitmap( tmpBmp );
circle( bub->bub_bmp, 10, 10, 9, makecol( 0x66, 0xee, 0xff ) );
circlefill( bub->bub_bmp, 6, 6, 2, makecol( 0xff, 0xff, 0xff ) );
hline( bub->bub_bmp, 2, 17, 18, makecol( 155, 193, 212 ) );
hline( bub->bub_bmp, 2, 18, 18, makecol( 0xff, 0x00, 0xff ) );
hline( bub->bub_bmp, 2, 19, 18, makecol( 0xff, 0x00, 0xff ) );
return bub;
}
开发者ID:bradparks,项目名称:ld48jovoc_food_fight_3d_luxe,代码行数:29,代码来源:wander_main.cpp
注:本文中的circlefill函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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