本文整理汇总了C++中clif_dispchat函数的典型用法代码示例。如果您正苦于以下问题:C++ clif_dispchat函数的具体用法?C++ clif_dispchat怎么用?C++ clif_dispchat使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了clif_dispchat函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: chat_leavechat
/*==========================================
* leave a chatroom
*------------------------------------------*/
int chat_leavechat(struct map_session_data* sd, bool kicked)
{
struct chat_data* cd;
int i;
int leavechar;
nullpo_retr(1, sd);
cd = (struct chat_data*)map_id2bl(sd->chatID);
if( cd == NULL )
{
pc_setchatid(sd, 0);
return 1;
}
ARR_FIND( 0, cd->users, i, cd->usersd[i] == sd );
if ( i == cd->users )
{ // Not found in the chatroom?
pc_setchatid(sd, 0);
return -1;
}
clif_leavechat(cd, sd, kicked);
pc_setchatid(sd, 0);
cd->users--;
leavechar = i;
for( i = leavechar; i < cd->users; i++ )
cd->usersd[i] = cd->usersd[i+1];
if( cd->users == 0 && cd->owner->type == BL_PC )
{ // Delete empty chatroom
clif_clearchat(cd, 0);
map_deliddb(&cd->bl);
map_delblock(&cd->bl);
map_freeblock(&cd->bl);
return 1;
}
if( leavechar == 0 && cd->owner->type == BL_PC )
{ // Set and announce new owner
cd->owner = (struct block_list*) cd->usersd[0];
clif_changechatowner(cd, cd->usersd[0]);
clif_clearchat(cd, 0);
//Adjust Chat location after owner has been changed.
map_delblock( &cd->bl );
cd->bl.x=cd->usersd[0]->bl.x;
cd->bl.y=cd->usersd[0]->bl.y;
map_addblock( &cd->bl );
clif_dispchat(cd,0);
}
else
clif_dispchat(cd,0); // refresh chatroom
return 0;
}
开发者ID:Nihadm89,项目名称:server,代码行数:63,代码来源:chat.c
示例2: chat_createnpcchat
/// Creates a chat room for the npc.
int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl, bool upperBool)
{
struct chat_data* cd;
nullpo_ret(nd);
if( nd->chat_id )
{
ShowError("chat_createnpcchat: npc '%s' already has a chatroom, cannot create new one!\n", nd->exname);
return 0;
}
if( zeny > MAX_ZENY || maxLvl > MAX_LEVEL )
{
ShowError("chat_createnpcchat: npc '%s' has a required lvl or amount of zeny over the max limit!\n", nd->exname);
return 0;
}
cd = chat_createchat(&nd->bl, title, "", limit, pub, trigger, ev, zeny, minLvl, maxLvl, upperBool);
if( cd )
{
nd->chat_id = cd->bl.id;
clif_dispchat(cd,0);
}
return 0;
}
开发者ID:Nihadm89,项目名称:server,代码行数:28,代码来源:chat.c
示例3: chat_joinchat
/*==========================================
* join an existing chatroom
*------------------------------------------*/
int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass)
{
struct chat_data* cd;
nullpo_retr(0, sd);
cd = (struct chat_data*)map_id2bl(chatid);
if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->vender_id || sd->chatID || cd->users >= cd->limit )
{
clif_joinchatfail(sd,0);
return 0;
}
if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !(battle_config.gm_join_chat && pc_isGM(sd) >= battle_config.gm_join_chat) )
{
clif_joinchatfail(sd,1);
return 0;
}
pc_stop_walking(sd,1);
cd->usersd[cd->users] = sd;
cd->users++;
pc_setchatid(sd,cd->bl.id);
clif_joinchatok(sd,cd); // 新たに参加した人には全員のリスト
clif_addchat(cd,sd); // 既に中に居た人には追加した人の報告
clif_dispchat(cd,0); // 周囲の人には人数変化報告
chat_triggerevent(cd); // イベント
return 0;
}
开发者ID:Yushiko,项目名称:element-ro,代码行数:36,代码来源:chat.c
示例4: chat_joinchat
/*==========================================
* join an existing chatroom
*------------------------------------------*/
int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass)
{
struct chat_data* cd;
nullpo_ret(sd);
cd = (struct chat_data*)map_id2bl(chatid);
if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || cd->users >= cd->limit )
{
clif_joinchatfail(sd,0);
return 0;
}
if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !(battle_config.gm_join_chat && pc_isGM(sd) >= battle_config.gm_join_chat) )
{
clif_joinchatfail(sd,1);
return 0;
}
if( cd->upperBool && pc_jobid2mapid(sd->status.class_)&JOBL_UPPER )
{
clif_joinchatfail(sd,7);
return 0;
}
if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl )
{
if(sd->status.base_level < cd->minLvl)
clif_joinchatfail(sd,5);
else
clif_joinchatfail(sd,6);
return 0;
}
if( sd->status.zeny < cd->zeny )
{
clif_joinchatfail(sd,4);
return 0;
}
pc_stop_walking(sd,1);
cd->usersd[cd->users] = sd;
cd->users++;
pc_setchatid(sd,cd->bl.id);
clif_joinchatok(sd,cd); // 新たに参加した人には全員のリスト
clif_addchat(cd,sd); // 既に中に居た人には追加した人の報告
clif_dispchat(cd,0); // 周囲の人には人数変化報告
chat_triggerevent(cd); // イベント
return 0;
}
开发者ID:Nihadm89,项目名称:server,代码行数:58,代码来源:chat.c
示例5: chat_createnpcchat
/*==========================================
* npcチャットルーム作成
*------------------------------------------
*/
int chat_createnpcchat(
struct npc_data *nd,int limit,int pub,int trigger,const char* title,int titlelen,const char *ev,
int zeny,int lowlv,int highlv,unsigned int job,int upper)
{
int change_flag = 0;
struct chat_data *cd;
nullpo_retr(1, nd);
// 既にチャットを持っているなら状態変更するだけ
if( nd->chat_id && (cd = map_id2cd(nd->chat_id)) ) {
change_flag = 1;
memset(cd->npc_event, 0, sizeof(cd->npc_event));
} else {
cd = (struct chat_data *)aCalloc(1,sizeof(struct chat_data));
cd->pass[0] = 0;
cd->users = 0;
cd->bl.type = BL_CHAT;
cd->owner_ = &nd->bl;
cd->owner = &cd->owner_;
cd->bl.id = map_addobject(&cd->bl);
if(cd->bl.id == 0) {
aFree(cd);
return 0;
}
nd->chat_id = cd->bl.id;
}
cd->limit = (unsigned char)limit;
cd->trigger = (trigger > 0)? trigger: limit;
cd->pub = pub;
if(titlelen >= (int)(sizeof(cd->title) - 1)) {
titlelen = (int)(sizeof(cd->title) - 1);
}
memcpy(cd->title,title,titlelen);
cd->title[titlelen] = 0;
cd->bl.m = nd->bl.m;
cd->bl.x = nd->bl.x;
cd->bl.y = nd->bl.y;
cd->zeny = zeny;
cd->lowlv = lowlv;
cd->highlv = highlv;
cd->job = job;
cd->upper = upper;
memcpy(cd->npc_event,ev,sizeof(cd->npc_event));
cd->npc_event[sizeof(cd->npc_event)-1] = '\0';
if(change_flag)
clif_changechatstatus(cd);
clif_dispchat(cd,-1);
return 0;
}
开发者ID:AurigaProject,项目名称:root,代码行数:59,代码来源:chat.c
示例6: chat_joinchat
/**
* Join an existing chat room.
* @param sd : player requesting
* @param chatid : ID of the chat room
* @param pass : password of chat room
* @return 0
*/
int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass)
{
struct chat_data* cd;
nullpo_ret(sd);
cd = (struct chat_data*)map_id2bl(chatid);
if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || ((cd->owner->type == BL_NPC) ? cd->users+1 : cd->users) >= cd->limit ) {
clif_joinchatfail(sd,0);
return 0;
}
if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !pc_has_permission(sd, PC_PERM_JOIN_ALL_CHAT) ) {
clif_joinchatfail(sd,1);
return 0;
}
if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl ) {
if(sd->status.base_level < cd->minLvl)
clif_joinchatfail(sd,5);
else
clif_joinchatfail(sd,6);
return 0;
}
if( sd->status.zeny < cd->zeny ) {
clif_joinchatfail(sd,4);
return 0;
}
if( cd->owner->type != BL_NPC && idb_exists(cd->kick_list,sd->status.char_id) ) {
clif_joinchatfail(sd,2);//You have been kicked out of the room.
return 0;
}
pc_stop_walking(sd,1);
cd->usersd[cd->users] = sd;
cd->users++;
pc_setchatid(sd,cd->bl.id);
clif_joinchatok(sd, cd); //To the person who newly joined the list of all
clif_addchat(cd, sd); //Reports To the person who already in the chat
clif_dispchat(cd, 0); //Reported number of changes to the people around
if (cd->owner->type == BL_PC)
achievement_update_objective(map_id2sd(cd->owner->id), AG_CHAT_COUNT, 1, cd->users);
chat_triggerevent(cd); //Event
return 0;
}
开发者ID:AlmasB,项目名称:rathena,代码行数:61,代码来源:chat.cpp
示例7: chat_leavechat
/*==========================================
* チャットルームから抜ける
*------------------------------------------
*/
int chat_leavechat(struct map_session_data *sd, unsigned char flag)
{
struct chat_data *cd;
int i,leavechar;
nullpo_retr(1, sd);
if((cd = map_id2cd(sd->chatID)) == NULL)
return 1;
leavechar = -1;
for(i = 0; i < cd->users; i++) {
if(cd->usersd[i] == sd) {
leavechar = i;
break;
}
}
if(leavechar < 0) // そのchatに所属していないらしい (バグ時のみ)
return -1;
if(leavechar == 0 && cd->users > 1 && (*cd->owner)->type == BL_PC) {
// 所有者だった&他に人が居る&PCのチャット
clif_changechatowner(cd,cd->usersd[1]);
clif_clearchat(cd,-1);
}
// 抜けるPCにも送るのでusersを減らす前に実行
clif_leavechat(cd,sd,flag);
cd->users--;
sd->chatID = 0;
sd->state.joinchat = 0;
if(cd->users == 0 && (*cd->owner)->type == BL_PC) {
// 全員居なくなった&PCのチャットなので消す
clif_clearchat(cd,-1);
linkdb_final(&cd->ban_list);
map_delobject(cd->bl.id); // freeまでしてくれる
} else {
for(i = leavechar; i < cd->users; i++) {
cd->usersd[i] = cd->usersd[i+1];
}
if(leavechar == 0 && (*cd->owner)->type == BL_PC) {
// PCのチャットで所有者が抜けたので位置変更
cd->bl.x = cd->usersd[0]->bl.x;
cd->bl.y = cd->usersd[0]->bl.y;
}
clif_dispchat(cd,-1);
}
return 0;
}
开发者ID:AurigaProject,项目名称:root,代码行数:56,代码来源:chat.c
示例8: chat_createnpcchat
/// Creates a chat room for the npc.
int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev)
{
struct chat_data* cd;
nullpo_retr(0, nd);
cd = chat_createchat(&nd->bl, title, "", limit, pub, trigger, ev);
if( cd )
{
nd->chat_id = cd->bl.id;
clif_dispchat(cd,0);
}
return 0;
}
开发者ID:Yushiko,项目名称:element-ro,代码行数:15,代码来源:chat.c
示例9: chat_leavechat
/*==========================================
* チャットルームから抜ける
*------------------------------------------
*/
int chat_leavechat(struct map_session_data *sd)
{
struct chat_data *cd;
int i,leavechar;
nullpo_retr(1, sd);
cd=(struct chat_data*)map_id2bl(sd->chatID);
if(cd==NULL)
return 1;
for(i = 0,leavechar=-1;i < cd->users;i++){
if(cd->usersd[i] == sd){
leavechar=i;
break;
}
}
if(leavechar<0) // そのchatに所属していないらしい (バグ時のみ)
return -1;
if(leavechar==0 && cd->users>1 && (*cd->owner)->type==BL_PC){
// 所有者だった&他に人が居る&PCのチャット
clif_changechatowner(cd,cd->usersd[1]);
clif_clearchat(cd,0);
}
// 抜けるPCにも送るのでusersを減らす前に実行
clif_leavechat(cd,sd);
cd->users--;
pc_setchatid(sd,0);
if(cd->users == 0 && (*cd->owner)->type==BL_PC){
// 全員居なくなった&PCのチャットなので消す
clif_clearchat(cd,0);
map_delobject(cd->bl.id); // freeまでしてくれる
} else {
for(i=leavechar;i < cd->users;i++)
cd->usersd[i] = cd->usersd[i+1];
if(leavechar==0 && (*cd->owner)->type==BL_PC){
// PCのチャットなので所有者が抜けたので位置変更
cd->bl.x=cd->usersd[0]->bl.x;
cd->bl.y=cd->usersd[0]->bl.y;
}
clif_dispchat(cd,0);
}
return 0;
}
开发者ID:AxlSckay,项目名称:Ragnarok-OldTimes,代码行数:53,代码来源:chat.c
示例10: chat_createchat
/*==========================================
* チャットルーム作成
*------------------------------------------
*/
void chat_createchat(struct map_session_data *sd, unsigned short limit, unsigned char pub, const char* pass, const char* title, int titlelen)
{
struct chat_data *cd;
nullpo_retv(sd);
if(sd->state.joinchat && chat_leavechat(sd,0))
return;
cd = (struct chat_data *)aCalloc(1,sizeof(struct chat_data));
cd->limit = (unsigned char)limit;
cd->pub = pub;
cd->users = 1;
memcpy(cd->pass,pass,8);
if(titlelen >= sizeof(cd->title)-1) {
titlelen = sizeof(cd->title)-1;
}
memcpy(cd->title,title,titlelen);
cd->title[titlelen] = 0;
cd->owner = (struct block_list **)(&cd->usersd[0]);
cd->usersd[0] = sd;
cd->bl.m = sd->bl.m;
cd->bl.x = sd->bl.x;
cd->bl.y = sd->bl.y;
cd->bl.type = BL_CHAT;
cd->zeny = 0;
cd->lowlv = 0;
cd->highlv = MAX_LEVEL;
cd->job = 0xFFFFFFFF;
cd->upper = 0;
cd->bl.id = map_addobject(&cd->bl);
if(cd->bl.id == 0) {
clif_createchat(sd,1);
aFree(cd);
return;
}
sd->chatID = cd->bl.id;
sd->state.joinchat = 1;
clif_createchat(sd,0);
clif_dispchat(cd,-1);
return;
}
开发者ID:AurigaProject,项目名称:root,代码行数:52,代码来源:chat.c
示例11: chat_createpcchat
/**
* Player chat room creation.
* @param sd : player requesting
* @param title : title of chat room
* @param pass : password for chat room
* @param limit : amount allowed to enter
* @param pub : public or private
* @return 0
*/
int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub)
{
struct chat_data* cd;
nullpo_ret(sd);
if( sd->chatID )
return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex]
if( sd->state.vending || sd->state.buyingstore ) // not chat, when you already have a store open
return 0;
if( map_getmapflag(sd->bl.m, MF_NOCHAT) ) {
clif_displaymessage(sd->fd, msg_txt(sd,281));
return 0; //Can't create chatrooms on this map.
}
if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) {
clif_displaymessage (sd->fd, msg_txt(sd,665));
return 0;
}
pc_stop_walking(sd,1);
cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL);
if( cd ) {
cd->users = 1;
cd->usersd[0] = sd;
pc_setchatid(sd,cd->bl.id);
pc_stop_attack(sd);
clif_createchat(sd,0);
clif_dispchat(cd,0);
if (status_isdead(&sd->bl))
achievement_update_objective(sd, AG_CHAT_DYING, 1, 1);
else
achievement_update_objective(sd, AG_CHAT_CREATE, 1, 1);
} else
clif_createchat(sd,1);
return 0;
}
开发者ID:AlmasB,项目名称:rathena,代码行数:52,代码来源:chat.cpp
示例12: chat_changechatowner
/*==========================================
* チャットルームの持ち主を譲る
*------------------------------------------
*/
void chat_changechatowner(struct map_session_data *sd, const char *nextownername)
{
struct chat_data *cd;
struct map_session_data *tmp_sd;
int i,nextowner;
nullpo_retv(sd);
cd = map_id2cd(sd->chatID);
if(cd == NULL || &sd->bl != (*cd->owner))
return;
nextowner = -1;
for(i = 1; i < cd->users; i++) {
if(strncmp(cd->usersd[i]->status.name, nextownername, 24) == 0) {
nextowner = i;
break;
}
}
if(nextowner < 0) // そんな人は居ない
return;
clif_changechatowner(cd,cd->usersd[nextowner]);
// 一旦消す
clif_clearchat(cd,-1);
// userlistの順番変更 (0が所有者なので)
if( (tmp_sd = cd->usersd[0]) == NULL )
return; //ありえるのかな?
cd->usersd[0] = cd->usersd[nextowner];
cd->usersd[nextowner] = tmp_sd;
// 新しい所有者の位置へ変更
cd->bl.x = cd->usersd[0]->bl.x;
cd->bl.y = cd->usersd[0]->bl.y;
// 再度表示
clif_dispchat(cd,-1);
return;
}
开发者ID:AurigaProject,项目名称:root,代码行数:46,代码来源:chat.c
示例13: chat_changechatowner
/**
* Change a chat room's owner.
* @param sd : player requesting
* @param nextownername : string of new owner (name should be in chatroom)
* @return 0:success, 1:failure
*/
int chat_changechatowner(struct map_session_data* sd, const char* nextownername)
{
struct chat_data* cd;
struct map_session_data* tmpsd;
int i;
nullpo_retr(1, sd);
cd = (struct chat_data*)map_id2bl(sd->chatID);
if( cd == NULL || (struct block_list*) sd != cd->owner )
return 1;
ARR_FIND( 1, cd->users, i, strncmp(cd->usersd[i]->status.name, nextownername, NAME_LENGTH) == 0 );
if( i == cd->users )
return -1; // name not found
// erase temporarily
clif_clearchat(cd,0);
// set new owner
cd->owner = (struct block_list*) cd->usersd[i];
clif_changechatowner(cd,cd->usersd[i]);
// swap the old and new owners' positions
tmpsd = cd->usersd[i];
cd->usersd[i] = cd->usersd[0];
cd->usersd[0] = tmpsd;
// set the new chatroom position
map_delblock( &cd->bl );
cd->bl.x = cd->owner->x;
cd->bl.y = cd->owner->y;
if(map_addblock( &cd->bl ))
return 1;
// and display again
clif_dispchat(cd,0);
return 0;
}
开发者ID:AlmasB,项目名称:rathena,代码行数:48,代码来源:chat.cpp
示例14: chat_createnpcchat
/*==========================================
* npcチャットルーム作成
*------------------------------------------
*/
int chat_createnpcchat(struct npc_data *nd,int limit,int pub,int trigger,char* title,int titlelen,const char *ev)
{
struct chat_data *cd;
nullpo_retr(1, nd);
cd = (struct chat_data *) aCalloc(1,sizeof(struct chat_data));
cd->limit = cd->trigger = limit;
if(trigger>0)
cd->trigger = trigger;
cd->pub = pub;
cd->users = 0;
memcpy(cd->pass,"",1);
if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1;
memcpy(cd->title,title,titlelen);
cd->title[titlelen]=0;
cd->bl.m = nd->bl.m;
cd->bl.x = nd->bl.x;
cd->bl.y = nd->bl.y;
cd->bl.type = BL_CHAT;
cd->owner_ = (struct block_list *)nd;
cd->owner = &cd->owner_;
if (strlen(ev) > 49)
{ //npc_event is a char[50] [Skotlex]
memcpy(cd->npc_event,ev,49);
cd->npc_event[49] = '\0';
} else
memcpy(cd->npc_event,ev,strlen(ev));
cd->bl.id = map_addobject(&cd->bl);
if(cd->bl.id==0){
aFree(cd);
return 0;
}
nd->chat_id=cd->bl.id;
clif_dispchat(cd,0);
return 0;
}
开发者ID:AxlSckay,项目名称:Ragnarok-OldTimes,代码行数:46,代码来源:chat.c
示例15: chat_createnpcchat
/// Creates a chat room for the npc.
int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev)
{
struct chat_data* cd;
nullpo_ret(nd);
if( nd->chat_id )
{
ShowError("chat_createnpcchat: npc '%s' already has a chatroom, cannot create new one!\n", nd->exname);
return 0;
}
cd = chat_createchat(&nd->bl, title, "", limit, pub, trigger, ev);
if( cd )
{
nd->chat_id = cd->bl.id;
clif_dispchat(cd,0);
}
return 0;
}
开发者ID:itaka,项目名称:hurricane,代码行数:21,代码来源:chat.c
示例16: chat_changechatstatus
/*==========================================
* change a chatroom's status (title, etc)
*------------------------------------------*/
int chat_changechatstatus(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub)
{
struct chat_data* cd;
nullpo_retr(1, sd);
cd = (struct chat_data*)map_id2bl(sd->chatID);
if( cd==NULL || (struct block_list *)sd != cd->owner )
return 1;
safestrncpy(cd->title, title, CHATROOM_TITLE_SIZE);
safestrncpy(cd->pass, pass, CHATROOM_PASS_SIZE);
cd->limit = min(limit, ARRAYLENGTH(cd->usersd));
cd->pub = pub;
clif_changechatstatus(cd);
clif_dispchat(cd,0);
return 0;
}
开发者ID:Nihadm89,项目名称:server,代码行数:23,代码来源:chat.c
示例17: chat_changechatstatus
/*==========================================
* チャットの状態(タイトル等)を変更
*------------------------------------------
*/
int chat_changechatstatus(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen)
{
struct chat_data *cd;
cd=(struct chat_data*)map_id2bl(sd->chatID);
if(cd==NULL || (struct block_list *)sd!=(*cd->owner))
return 1;
cd->limit = limit;
cd->pub = pub;
memcpy(cd->pass,pass,8);
if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1;
memcpy(cd->title,title,titlelen);
cd->title[titlelen]=0;
clif_changechatstatus(cd);
clif_dispchat(cd,0);
return 0;
}
开发者ID:BackupTheBerlios,项目名称:eathena,代码行数:24,代码来源:chat.c
示例18: chat_createpcchat
/*==========================================
* player chatroom creation
*------------------------------------------*/
int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub)
{
struct chat_data* cd;
nullpo_ret(sd);
if( sd->chatID )
return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex]
if( sd->state.vending || sd->state.buyingstore )
{// not chat, when you already have a store open
return 0;
}
if( map[sd->bl.m].flag.nochat )
{
clif_displaymessage(sd->fd, msg_txt(281));
return 0; //Can't create chatrooms on this map.
}
if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) )
{
clif_displaymessage (sd->fd, "Can't create chat rooms in this Area.");
return 0;
}
pc_stop_walking(sd,1);
cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL, 0);
if( cd )
{
cd->users = 1;
cd->usersd[0] = sd;
pc_setchatid(sd,cd->bl.id);
clif_createchat(sd,0);
clif_dispchat(cd,0);
}
else
clif_createchat(sd,1);
return 0;
}
开发者ID:Nihadm89,项目名称:server,代码行数:44,代码来源:chat.c
示例19: chat_changechatowner
/*==========================================
* チャットルームの持ち主を譲る
*------------------------------------------
*/
int chat_changechatowner(struct map_session_data *sd,char *nextownername)
{
struct chat_data *cd;
struct map_session_data *tmp_sd;
int i, nextowner;
nullpo_retr(1, sd);
cd = (struct chat_data*)map_id2bl(sd->chatID);
if (cd == NULL || (struct block_list *)sd != (*cd->owner))
return 1;
for(i = 1,nextowner=-1;i < cd->users;i++){
if(strcmp(cd->usersd[i]->status.name,nextownername)==0){
nextowner=i;
break;
}
}
if(nextowner<0) // そんな人は居ない
return -1;
clif_changechatowner(cd,cd->usersd[nextowner]);
// 一旦消す
clif_clearchat(cd,0);
// userlistの順番変更 (0が所有者なので)
if( (tmp_sd = cd->usersd[0]) == NULL )
return 1; //ありえるのかな?
cd->usersd[0] = cd->usersd[nextowner];
cd->usersd[nextowner] = tmp_sd;
// 新しい所有者の位置へ変更
cd->bl.x=cd->usersd[0]->bl.x;
cd->bl.y=cd->usersd[0]->bl.y;
// 再度表示
clif_dispchat(cd,0);
return 0;
}
开发者ID:AxlSckay,项目名称:Ragnarok-OldTimes,代码行数:44,代码来源:chat.c
示例20: chat_createchat
/*==========================================
* チャットルーム作成
*------------------------------------------
*/
int chat_createchat(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen)
{
struct chat_data *cd;
nullpo_retr(0, sd);
if (sd->chatID)
return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex]
cd = (struct chat_data *) aCalloc(1,sizeof(struct chat_data));
cd->limit = limit;
cd->pub = pub;
cd->users = 1;
memcpy(cd->pass,pass,8);
cd->pass[7]= '\0'; //Overflow check... [Skotlex]
if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1;
memcpy(cd->title,title,titlelen);
cd->title[titlelen]=0;
cd->owner = (struct block_list **)(&cd->usersd[0]);
cd->usersd[0] = sd;
cd->bl.m = sd->bl.m;
cd->bl.x = sd->bl.x;
cd->bl.y = sd->bl.y;
cd->bl.type = BL_CHAT;
cd->bl.id = map_addobject(&cd->bl);
if(cd->bl.id==0){
clif_createchat(sd,1);
aFree(cd);
return 0;
}
pc_setchatid(sd,cd->bl.id);
clif_createchat(sd,0);
clif_dispchat(cd,0);
return 0;
}
开发者ID:AxlSckay,项目名称:Ragnarok-OldTimes,代码行数:44,代码来源:chat.c
注:本文中的clif_dispchat函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论