本文整理汇总了C++中clutter_actor_get_stage函数的典型用法代码示例。如果您正苦于以下问题:C++ clutter_actor_get_stage函数的具体用法?C++ clutter_actor_get_stage怎么用?C++ clutter_actor_get_stage使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了clutter_actor_get_stage函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: st_icon_update_icon_size
static gboolean
st_icon_update_icon_size (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
int new_size;
if (priv->prop_icon_size > 0)
new_size = priv->prop_icon_size;
else if (priv->theme_icon_size > 0)
{
gint scale;
ClutterActor *stage;
StThemeContext *context;
/* The theme will give us an already-scaled size, so we
* undo it here, as priv->icon_size is in unscaled pixels.
*/
stage = clutter_actor_get_stage (CLUTTER_ACTOR (icon));
context = st_theme_context_get_for_stage (CLUTTER_STAGE (stage));
g_object_get (context, "scale-factor", &scale, NULL);
new_size = (gint) (priv->theme_icon_size / scale);
}
else
new_size = DEFAULT_ICON_SIZE;
if (new_size != priv->icon_size)
{
clutter_actor_queue_relayout (CLUTTER_ACTOR (icon));
priv->icon_size = new_size;
return TRUE;
}
else
return FALSE;
}
开发者ID:2gud4u,项目名称:Cinnamon,代码行数:34,代码来源:st-icon.c
示例2: on_texture_size_change
void on_texture_size_change (ClutterTexture *texture,
gint width,
gint height,
gpointer user_data)
{
ClutterActor *stage;
gfloat new_x, new_y, new_width, new_height;
gfloat stage_width, stage_height;
stage = clutter_actor_get_stage (CLUTTER_ACTOR (texture));
if (stage == NULL)
return;
clutter_actor_get_size (stage, &stage_width, &stage_height);
new_height = (height * stage_width) / width;
if (new_height <= stage_height)
{
new_width = stage_width;
new_x = 0;
new_y = (stage_height - new_height) / 2;
}
else
{
new_width = (width * stage_height) / height;
new_height = stage_height;
new_x = (stage_width - new_width) / 2;
new_y = 0;
}
clutter_actor_set_position (CLUTTER_ACTOR (texture), new_x, new_y);
clutter_actor_set_size (CLUTTER_ACTOR (texture), new_width, new_height);
}
开发者ID:aalex,项目名称:jasm,代码行数:29,代码来源:main.c
示例3: handle_button_press_event_cb
static gboolean
handle_button_press_event_cb (ClutterActor *actor,
ClutterButtonEvent *event,
StScrollBar *bar)
{
StScrollBarPrivate *priv = bar->priv;
if (event->button != 1)
return FALSE;
if (!clutter_actor_transform_stage_point (priv->handle,
event->x,
event->y,
&priv->x_origin,
&priv->y_origin))
return FALSE;
/* Account for the scrollbar-trough-handle nesting. */
priv->x_origin += clutter_actor_get_x (priv->trough);
priv->y_origin += clutter_actor_get_y (priv->trough);
/* Turn off picking for motion events */
clutter_set_motion_events_enabled (FALSE);
priv->capture_handler = g_signal_connect_after (
clutter_actor_get_stage (priv->trough),
"captured-event",
G_CALLBACK (handle_capture_event_cb),
bar);
g_signal_emit (bar, signals[SCROLL_START], 0);
return TRUE;
}
开发者ID:Jem777,项目名称:Cinnamon,代码行数:33,代码来源:st-scroll-bar.c
示例4: on_trough_bg_button_press_event
static gboolean
on_trough_bg_button_press_event (ClutterActor *actor,
ClutterButtonEvent *event,
MxSlider *self)
{
MxSliderPrivate *priv = self->priv;
ClutterActor *stage;
if (event->button != 1)
return FALSE;
if (mx_widget_get_disabled (MX_WIDGET (actor)))
return FALSE;
move_handle (self, event->x, event->y);
stage = clutter_actor_get_stage (priv->handle);
/* Turn off picking for motion events */
clutter_stage_set_motion_events_enabled (CLUTTER_STAGE (stage), FALSE);
priv->capture_handler =
g_signal_connect_after (stage,
"captured-event",
G_CALLBACK (on_handle_capture_event),
self);
return TRUE;
}
开发者ID:3v1n0,项目名称:mx,代码行数:30,代码来源:mx-slider.c
示例5: mnp_clock_tile_drag_begin
static void
mnp_clock_tile_drag_begin (MxDraggable *draggable, gfloat event_x, gfloat event_y, gint event_button, ClutterModifierType modifiers)
{
ClutterActor *self = CLUTTER_ACTOR (draggable);
ClutterActor *stage = clutter_actor_get_stage (self);
gfloat orig_x, orig_y;
MnpClockTile *tile = (MnpClockTile *)draggable;
gfloat width, height;
MnpClockTilePriv *priv = tile->priv;
clutter_actor_get_size (self, &width, &height);
g_object_ref (self);
if (priv->clone)
clutter_actor_destroy (priv->clone);
priv->clone = clutter_clone_new (self);
tile->priv->depth = clutter_actor_get_depth (self);
clutter_actor_get_transformed_position (self, &orig_x, &orig_y);
//clutter_actor_reparent (self, stage);
//clutter_actor_set_size (self, width, -1);
//clutter_actor_raise_top (self);
//clutter_actor_set_position (self, orig_x, orig_y);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), priv->clone);
clutter_actor_set_position (priv->clone, orig_x, orig_y);
clutter_actor_set_size (priv->clone, width, height);
g_object_unref (self);
clutter_actor_animate (self, CLUTTER_EASE_OUT_CUBIC, 250,
"opacity", 0,
NULL);
}
开发者ID:dudochkin-victor,项目名称:gogoo-panel-datetime,代码行数:35,代码来源:mnp-clock-tile.c
示例6: _xfdashboard_text_box_focusable_unset_focus
/* Unset focus from actor */
static void _xfdashboard_text_box_focusable_unset_focus(XfdashboardFocusable *inFocusable)
{
ClutterActor *self;
XfdashboardFocusableInterface *selfIface;
XfdashboardFocusableInterface *parentIface;
ClutterStage *stage;
g_return_if_fail(XFDASHBOARD_IS_FOCUSABLE(inFocusable));
g_return_if_fail(XFDASHBOARD_IS_ACTOR(inFocusable));
self=CLUTTER_ACTOR(inFocusable);
/* Call parent class interface function */
selfIface=XFDASHBOARD_FOCUSABLE_GET_IFACE(inFocusable);
parentIface=g_type_interface_peek_parent(selfIface);
if(parentIface && parentIface->unset_focus)
{
parentIface->unset_focus(inFocusable);
}
/* Get stage of actor to tell it where the keyboard focus to set to */
stage=CLUTTER_STAGE(clutter_actor_get_stage(self));
if(!stage)
{
g_warning(_("Focusable actor %s is not on a stage"),
G_OBJECT_TYPE_NAME(self));
return;
}
clutter_stage_set_key_focus(stage, NULL);
}
开发者ID:tydaikho,项目名称:xfdashboard,代码行数:33,代码来源:text-box.c
示例7: _xfdashboard_tooltip_action_on_leave_event
/* Pointer left actor with tooltip */
static gboolean _xfdashboard_tooltip_action_on_leave_event(XfdashboardTooltipAction *self,
ClutterEvent *inEvent,
gpointer inUserData)
{
XfdashboardTooltipActionPrivate *priv;
ClutterActor *actor;
ClutterActor *stage;
ClutterActor *actorMeta;
g_return_val_if_fail(XFDASHBOARD_IS_TOOLTIP_ACTION(self), CLUTTER_EVENT_PROPAGATE);
g_return_val_if_fail(CLUTTER_IS_ACTOR(inUserData), CLUTTER_EVENT_PROPAGATE);
priv=self->priv;
actor=CLUTTER_ACTOR(inUserData);
/* Get current actor this action belongs to */
actorMeta=clutter_actor_meta_get_actor(CLUTTER_ACTOR_META(self));
/* Release all sources and signal handler (except for enter event) */
if(priv->motionSignalID!=0)
{
if(actorMeta) g_signal_handler_disconnect(actorMeta, priv->motionSignalID);
priv->motionSignalID=0;
}
if(priv->leaveSignalID!=0)
{
if(actorMeta) g_signal_handler_disconnect(actorMeta, priv->leaveSignalID);
priv->leaveSignalID=0;
}
if(priv->captureSignalID)
{
if(priv->captureSignalActor) g_signal_handler_disconnect(priv->captureSignalActor, priv->captureSignalID);
priv->captureSignalActor=NULL;
priv->captureSignalID=0;
}
if(priv->timeoutSourceID!=0)
{
g_source_remove(priv->timeoutSourceID);
priv->timeoutSourceID=0;
}
/* Clear last actor we remembered if it is pointing to this actor */
if(_xfdashboard_tooltip_last_event_actor==actor)
{
_xfdashboard_tooltip_last_event_actor=NULL;
}
/* Hide tooltip now */
stage=clutter_actor_get_stage(actor);
if(stage && XFDASHBOARD_IS_STAGE(stage))
{
g_signal_emit_by_name(stage, "hide-tooltip", self, NULL);
priv->isVisible=FALSE;
}
return(CLUTTER_EVENT_PROPAGATE);
}
开发者ID:Pablohn26,项目名称:xfdashboard,代码行数:61,代码来源:tooltip-action.c
示例8: actor_captured_event_cb
static gboolean
actor_captured_event_cb (ClutterActor *actor,
ClutterEvent *event,
ClutterGestureAction *action)
{
ClutterGestureActionPrivate *priv = action->priv;
GesturePoint *point G_GNUC_UNUSED;
if ((clutter_event_type (event) != CLUTTER_BUTTON_PRESS) &&
(clutter_event_type (event) != CLUTTER_TOUCH_BEGIN))
return CLUTTER_EVENT_PROPAGATE;
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
return CLUTTER_EVENT_PROPAGATE;
point = gesture_register_point (action, event);
if (priv->stage == NULL)
priv->stage = clutter_actor_get_stage (actor);
if (priv->stage_capture_id == 0)
priv->stage_capture_id =
g_signal_connect_after (priv->stage, "captured-event",
G_CALLBACK (stage_captured_event_cb),
action);
/* Start the gesture immediately if the gesture has no
* _TRIGGER_EDGE_AFTER drag threshold. */
if ((priv->points->len >= priv->requested_nb_points) &&
(priv->edge != CLUTTER_GESTURE_TRIGGER_EDGE_AFTER))
begin_gesture (action, actor);
return CLUTTER_EVENT_PROPAGATE;
}
开发者ID:collinss,项目名称:muffin,代码行数:34,代码来源:clutter-gesture-action.c
示例9: on_drag_begin
static void
on_drag_begin (ClutterDragAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y,
ClutterModifierType modifiers)
{
gboolean is_copy = (modifiers & CLUTTER_SHIFT_MASK) ? TRUE : FALSE;
ClutterActor *drag_handle = NULL;
if (is_copy)
{
ClutterActor *stage = clutter_actor_get_stage (actor);
drag_handle = clutter_rectangle_new ();
clutter_actor_set_size (drag_handle, 48, 48);
clutter_rectangle_set_color (CLUTTER_RECTANGLE (drag_handle),
CLUTTER_COLOR_DarkSkyBlue);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), drag_handle);
clutter_actor_set_position (drag_handle, event_x, event_y);
}
else
drag_handle = actor;
clutter_drag_action_set_drag_handle (action, drag_handle);
/* fully desaturate the actor */
clutter_actor_animate (actor, CLUTTER_LINEAR, 150,
"@effects.disable.factor", 1.0,
NULL);
}
开发者ID:nobled,项目名称:clutter,代码行数:33,代码来源:test-drag.c
示例10: _fcitx_im_context_forward_key_cb
void _fcitx_im_context_forward_key_cb(DBusGProxy* proxy, guint keyval, guint state, gint type, void* user_data)
{
FcitxLog(LOG_LEVEL, "_fcitx_im_context_forward_key_cb");
ClutterIMContext* context = CLUTTER_IM_CONTEXT(user_data);
const char* signal_name;
gboolean consumed = FALSE;
FcitxKeyEventType tp = (FcitxKeyEventType) type;
ClutterKeyEvent clutter_key_event;
clutter_key_event.flags = 0;
clutter_key_event.source = NULL;
clutter_key_event.keyval = keyval;
clutter_key_event.hardware_keycode = 0;
clutter_key_event.unicode_value = 0;
clutter_key_event.modifier_state = state;
clutter_key_event.device = NULL;
struct timeval current_time;
gettimeofday(¤t_time, NULL);
clutter_key_event.time = current_time.tv_sec * 1000 + current_time.tv_usec / 1000;
if (tp == FCITX_PRESS_KEY) {
clutter_key_event.type = CLUTTER_KEY_PRESS;
signal_name = "key-press-event";
}
else {
clutter_key_event.type = CLUTTER_KEY_RELEASE;
clutter_key_event.modifier_state |= CLUTTER_RELEASE_MASK;
signal_name = "key-release-event";
}
clutter_key_event.modifier_state |= FcitxKeyState_IgnoredMask;
clutter_key_event.stage = CLUTTER_STAGE (clutter_actor_get_stage(context->actor));
g_signal_emit_by_name(context->actor, signal_name, &clutter_key_event, &consumed);
}
开发者ID:fcitx,项目名称:fcitx-clutter,代码行数:35,代码来源:fcitximcontext.c
示例11: _xfdashboard_stage_interface_get_preferred_width
static void _xfdashboard_stage_interface_get_preferred_width(ClutterActor *inActor,
gfloat inForHeight,
gfloat *outMinWidth,
gfloat *outNaturalWidth)
{
XfdashboardStageInterface *self=XFDASHBOARD_STAGE_INTERFACE(inActor);
XfdashboardStageInterfacePrivate *priv=self->priv;
gfloat minWidth, naturalWidth;
gint w;
ClutterActor *stage;
/* Set up default values */
minWidth=naturalWidth=0.0f;
/* Get monitor size if available otherwise get stage size */
if(priv->monitor)
{
xfdashboard_window_tracker_monitor_get_geometry(priv->monitor, NULL, NULL, &w, NULL);
minWidth=naturalWidth=w;
}
else
{
stage=clutter_actor_get_stage(inActor);
minWidth=naturalWidth=clutter_actor_get_width(stage);
}
/* Store sizes computed */
if(outMinWidth) *outMinWidth=minWidth;
if(outNaturalWidth) *outNaturalWidth=naturalWidth;
}
开发者ID:gmc-holle,项目名称:xfdashboard,代码行数:30,代码来源:stage-interface.c
示例12: mx_fade_effect_post_paint
static void
mx_fade_effect_post_paint (ClutterEffect *effect)
{
MxFadeEffectPrivate *priv = MX_FADE_EFFECT (effect)->priv;
if (!priv->freeze_update)
CLUTTER_EFFECT_CLASS (mx_fade_effect_parent_class)->post_paint (effect);
else
{
CoglMatrix modelview;
ClutterActor *actor, *stage;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
stage = clutter_actor_get_stage (actor);
/* Set up the draw matrix so we draw the offscreen texture at the
* absolute coordinates of the actor-box. We need to do this to
* avoid transforming by the actor matrix twice, as when it's drawn
* into the offscreen surface, it'll already be transformed.
*/
cogl_push_matrix ();
cogl_matrix_init_identity (&modelview);
CLUTTER_ACTOR_CLASS (G_OBJECT_GET_CLASS (stage))->
apply_transform (stage, &modelview);
cogl_matrix_translate (&modelview, priv->x_offset, priv->y_offset, 0.f);
cogl_set_modelview_matrix (&modelview);
clutter_offscreen_effect_paint_target (CLUTTER_OFFSCREEN_EFFECT (effect));
cogl_pop_matrix ();
}
}
开发者ID:3v1n0,项目名称:mx,代码行数:33,代码来源:mx-fade-effect.c
示例13: mx_droppable_real_enable
static void
mx_droppable_real_enable (MxDroppable *droppable)
{
ClutterActor *stage;
DropContext *context;
stage = clutter_actor_get_stage (CLUTTER_ACTOR (droppable));
if (G_UNLIKELY (stage == NULL))
{
g_warning ("A MxDroppable must be on the stage before "
"being enabled.");
return;
}
context = g_object_get_qdata (G_OBJECT (stage), quark_drop_context);
if (context == NULL)
{
context = drop_context_create (stage, droppable);
g_signal_connect_after (stage, "captured-event",
G_CALLBACK (on_stage_capture),
context);
}
else
drop_context_update (context, droppable);
}
开发者ID:3v1n0,项目名称:mx,代码行数:26,代码来源:mx-droppable.c
示例14: size_change
/* Setup the video texture once its size is known */
void size_change (ClutterActor *texture, gint width, gint height, gpointer user_data) {
ClutterActor *stage;
gfloat new_x, new_y, new_width, new_height;
gfloat stage_width, stage_height;
ClutterAnimation *animation = NULL;
stage = clutter_actor_get_stage (texture);
if (stage == NULL)
return;
clutter_actor_get_size (stage, &stage_width, &stage_height);
/* Center video on window and calculate new size preserving aspect ratio */
new_height = (height * stage_width) / width;
if (new_height <= stage_height) {
new_width = stage_width;
new_x = 0;
new_y = (stage_height - new_height) / 2;
} else {
new_width = (width * stage_height) / height;
new_height = stage_height;
new_x = (stage_width - new_width) / 2;
new_y = 0;
}
clutter_actor_set_position (texture, new_x, new_y);
clutter_actor_set_size (texture, new_width, new_height);
clutter_actor_set_rotation (texture, CLUTTER_Y_AXIS, 0.0, stage_width / 2, 0, 0);
/* Animate it */
animation = clutter_actor_animate (texture, CLUTTER_LINEAR, 10000, "rotation-angle-y", 360.0, NULL);
clutter_animation_set_loop (animation, TRUE);
}
开发者ID:huamulan,项目名称:gst-sdk-tutorial,代码行数:34,代码来源:basic-tutorial-15.c
示例15: mx_menu_show
static void
mx_menu_show (ClutterActor *actor)
{
ClutterAnimation *animation = NULL;
ClutterStage *stage;
/* set reactive and opacity, since these may have been set by the fade-out
* animation (e.g. from captured_event_handler or button_release_cb) */
if ((animation = clutter_actor_get_animation (actor)))
{
clutter_animation_completed (animation);
}
clutter_actor_set_reactive (actor, TRUE);
clutter_actor_set_opacity (actor, 0xff);
/* chain up to run show after re-setting properties above */
CLUTTER_ACTOR_CLASS (mx_menu_parent_class)->show (actor);
clutter_actor_grab_key_focus (actor);
stage = (ClutterStage*) clutter_actor_get_stage (actor);
mx_focus_manager_push_focus (mx_focus_manager_get_for_stage (stage),
MX_FOCUSABLE (actor));
}
开发者ID:jku,项目名称:mx,代码行数:26,代码来源:mx-menu.c
示例16: mx_menu_map
static void
mx_menu_map (ClutterActor *actor)
{
gint i;
MxMenuPrivate *priv = MX_MENU (actor)->priv;
CLUTTER_ACTOR_CLASS (mx_menu_parent_class)->map (actor);
clutter_actor_map (priv->up_button);
clutter_actor_map (priv->down_button);
for (i = 0; i < priv->children->len; i++)
{
MxMenuChild *child = &g_array_index (priv->children, MxMenuChild,
i);
clutter_actor_map (CLUTTER_ACTOR (child->box));
}
/* set up a capture so we can close the menu if the user clicks outside it */
priv->stage = clutter_actor_get_stage (actor);
g_object_weak_ref (G_OBJECT (priv->stage), (GWeakNotify) stage_weak_notify,
actor);
priv->captured_event_handler =
g_signal_connect (priv->stage,
"captured-event",
G_CALLBACK (mx_menu_captured_event_handler),
actor);
}
开发者ID:jonnylamb,项目名称:mx,代码行数:28,代码来源:mx-menu.c
示例17: mpl_panel_background_get_preferred_height
static void
mpl_panel_background_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
MplPanelBackgroundPrivate *priv = MPL_PANEL_BACKGROUND (self)->priv;
ClutterActor *stage = clutter_actor_get_stage (self);
gfloat height = 0.0;
/*
* This is as good place to hook the ClutterStage::allocation callback as any.
*/
if (!priv->stage_alloc_cb)
{
priv->stage = stage;
priv->stage_alloc_cb =
g_signal_connect (stage, "notify::allocation",
G_CALLBACK (mpl_panel_background_stage_allocation_cb),
self);
}
height = clutter_actor_get_height (stage);
if (min_height_p)
*min_height_p = height;
if (natural_height_p)
*natural_height_p = height;
}
开发者ID:dudochkin-victor,项目名称:mutter-netbook,代码行数:31,代码来源:mpl-panel-background.c
示例18: handle_capture_event_cb
static gboolean
handle_capture_event_cb (ClutterActor *trough,
ClutterEvent *event,
StScrollBar *bar)
{
if (clutter_event_type (event) == CLUTTER_MOTION)
{
move_slider (bar,
((ClutterMotionEvent*) event)->x,
((ClutterMotionEvent*) event)->y);
}
else if (clutter_event_type (event) == CLUTTER_BUTTON_RELEASE
&& ((ClutterButtonEvent*) event)->button == 1)
{
ClutterActor *stage, *target;
stop_scrolling (bar);
/* check if the mouse pointer has left the handle during the drag and
* remove the hover state if it has */
stage = clutter_actor_get_stage (bar->priv->trough);
target = clutter_stage_get_actor_at_pos ((ClutterStage*) stage,
CLUTTER_PICK_REACTIVE,
((ClutterButtonEvent*) event)->x,
((ClutterButtonEvent*) event)->y);
if (target != bar->priv->handle)
{
st_widget_remove_style_pseudo_class ((StWidget*) bar->priv->handle, "hover");
}
}
return TRUE;
}
开发者ID:Jem777,项目名称:Cinnamon,代码行数:33,代码来源:st-scroll-bar.c
示例19: _enter_event_cb
static gboolean
_enter_event_cb (ClutterActor *actor,
ClutterCrossingEvent *event,
gpointer data)
{
MxFocusable *focusable;
MxFocusManager *f_manager;
f_manager =
mx_focus_manager_get_for_stage (CLUTTER_STAGE (clutter_actor_get_stage (actor)));
focusable = mx_focus_manager_get_focused (f_manager);
/* hide the hover state on a button that has accepted focus via the default
* focus as we're navigating by mouse and not keys we don't want to move
* the focus as we may still want it in the place e.g. search bar
*/
if ((focusable) &&
(MNB_IS_LAUNCHER_BUTTON (focusable)) &&
(CLUTTER_ACTOR (focusable) != actor))
mx_stylable_set_style_pseudo_class (MX_STYLABLE (focusable), NULL);
mx_stylable_set_style_pseudo_class (MX_STYLABLE (actor), "hover");
return FALSE;
}
开发者ID:Cordia,项目名称:dawati-shell,代码行数:26,代码来源:mnb-launcher-button.c
示例20: _xfdashboard_notify_traverse_callback
/* Callback function for xfdashboard_traverse_actor() to find stage interface
* used in xfdashboard_notify().
*/
static gboolean _xfdashboard_notify_traverse_callback(ClutterActor *inActor, gpointer inUserData)
{
XfdashboardStage **outStageInterface;
XfdashboardWindowTrackerMonitor *stageMonitor;
g_return_val_if_fail(CLUTTER_IS_ACTOR(inActor), XFDASHBOARD_TRAVERSAL_CONTINUE);
g_return_val_if_fail(inUserData, XFDASHBOARD_TRAVERSAL_CONTINUE);
outStageInterface=(XfdashboardStage**)inUserData;
/* If actor currently traverse is a stage interface then store
* the actor in user-data and stop further traversal.
*/
if(XFDASHBOARD_IS_STAGE_INTERFACE(inActor))
{
stageMonitor=xfdashboard_stage_interface_get_monitor(XFDASHBOARD_STAGE_INTERFACE(inActor));
if(xfdashboard_window_tracker_monitor_is_primary(stageMonitor))
{
*outStageInterface=XFDASHBOARD_STAGE(clutter_actor_get_stage(inActor));
return(XFDASHBOARD_TRAVERSAL_STOP);
}
}
/* If we get here a stage interface was not found so continue traversal */
return(XFDASHBOARD_TRAVERSAL_CONTINUE);
}
开发者ID:Pablohn26,项目名称:xfdashboard,代码行数:29,代码来源:utils.c
注:本文中的clutter_actor_get_stage函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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