本文整理汇总了C++中clutter_actor_set_position函数的典型用法代码示例。如果您正苦于以下问题:C++ clutter_actor_set_position函数的具体用法?C++ clutter_actor_set_position怎么用?C++ clutter_actor_set_position使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了clutter_actor_set_position函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char *argv[])
{
ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
ClutterColor rect_color = { 0xff, 0xff, 0xff, 0x99 };
clutter_init (&argc, &argv);
/* Get the stage and set its size and color: */
ClutterActor *stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 200, 200);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
/* Add a rectangle to the stage: */
rect = clutter_rectangle_new_with_color (&rect_color);
clutter_actor_set_size (rect, 40, 40);
clutter_actor_set_position (rect, 10, 10);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
clutter_actor_show (rect);
/* Show the stage: */
clutter_actor_show (stage);
ClutterTimeline *timeline = clutter_timeline_new(5000 /* milliseconds */);
clutter_timeline_set_loop(timeline, TRUE);
clutter_timeline_start(timeline);
/* Create a clutter alpha for the animation */
ClutterAlpha* alpha = clutter_alpha_new_with_func (timeline, &on_alpha, NULL, NULL);
g_object_unref (timeline);
/* Create an animation to change the properties */
ClutterAnimation* animation =
clutter_actor_animate_with_alpha (rect, alpha,
"x", 150.0,
"y", 150.0,
"opacity", 0,
NULL);
/* Start the main loop, so we can respond to events: */
clutter_main ();
g_object_unref (animation);
return EXIT_SUCCESS;
}
开发者ID:GNOME,项目名称:clutter-tutorial,代码行数:45,代码来源:main.c
示例2: on_monitors_changed
static void
on_monitors_changed (MetaScreen *screen,
MetaPlugin *plugin)
{
MetaDefaultPlugin *self = META_DEFAULT_PLUGIN (plugin);
int i, n;
GRand *rand = g_rand_new_with_seed (123456);
clutter_actor_destroy_all_children (self->priv->background_group);
n = meta_screen_get_n_monitors (screen);
for (i = 0; i < n; i++)
{
MetaRectangle rect;
ClutterActor *background_actor;
MetaBackground *background;
ClutterColor color;
meta_screen_get_monitor_geometry (screen, i, &rect);
background_actor = meta_background_actor_new (screen, i);
clutter_actor_set_position (background_actor, rect.x, rect.y);
clutter_actor_set_size (background_actor, rect.width, rect.height);
/* Don't use rand() here, mesa calls srand() internally when
parsing the driconf XML, but it's nice if the colors are
reproducible.
*/
clutter_color_init (&color,
g_rand_int_range (rand, 0, 255),
g_rand_int_range (rand, 0, 255),
g_rand_int_range (rand, 0, 255),
255);
background = meta_background_new (screen);
meta_background_set_color (background, &color);
meta_background_actor_set_background (META_BACKGROUND_ACTOR (background_actor), background);
g_object_unref (background);
clutter_actor_add_child (self->priv->background_group, background_actor);
}
g_rand_free (rand);
}
开发者ID:linuxdeepin,项目名称:deepin-mutter,代码行数:45,代码来源:default.c
示例3: astro_contact_row_set_name
/* Private functions */
static void
astro_contact_row_set_name (AstroContactRow *row, const gchar *name)
{
AstroContactRowPrivate *priv;
g_return_if_fail (ASTRO_IS_CONTACT_ROW (row));
g_return_if_fail (name);
priv = row->priv;
if (priv->name)
g_free (priv->name);
priv->name = g_strdup (name);
clutter_label_set_text (CLUTTER_LABEL (priv->label), name);
clutter_actor_set_position (priv->label, (PADDING*2)+ICON_SIZE,
(ROW_HEIGHT /2)-(clutter_actor_get_height (priv->label)/2));
}
开发者ID:UIKit0,项目名称:toys,代码行数:19,代码来源:astro-contact-row.c
示例4: center_controls
static void
center_controls (UserInterface * ui)
{
gfloat x, y, ctl_width, ctl_height;
ctl_width = ui->stage_width * CONTROLS_WIDTH_RATIO;
ctl_height = ui->stage_height * CONTROLS_HEIGHT_RATIO;
if (ctl_width / ctl_height > CONTROLS_ASPECT_RATIO) {
ctl_width = ctl_height * CONTROLS_ASPECT_RATIO;
} else {
ctl_height = ctl_width / CONTROLS_ASPECT_RATIO;
}
x = (ui->stage_width - ctl_width) / 2.0f;
y = ui->stage_height * 2.0f / 3.0f;
clutter_actor_set_position (ui->control_box, x, y);
}
开发者ID:phako,项目名称:snappy,代码行数:18,代码来源:user_interface.c
示例5: clutter_behaviour_ellipse_applied
static void
clutter_behaviour_ellipse_applied (ClutterBehaviour *behave,
ClutterActor *actor)
{
ClutterBehaviourEllipse *e = CLUTTER_BEHAVIOUR_ELLIPSE (behave);
ClutterBehaviourEllipsePrivate *priv = e->priv;
knot3d knot = { 0, };
clutter_behaviour_ellipse_advance (e, priv->angle_start, &knot);
clutter_actor_set_position (actor, knot.x, knot.y);
/* the depth should be changed only if there is a tilt on
* any of the X or the Y axis
*/
if (priv->angle_tilt_x != 0 || priv->angle_tilt_y != 0)
clutter_actor_set_depth (actor, knot.z);
}
开发者ID:mattdangerw,项目名称:clutter,代码行数:18,代码来源:clutter-behaviour-ellipse.c
示例6: reposition_switcher
static void reposition_switcher(MetaSwitcher* self)
{
MetaSwitcherPrivate* priv = self->priv;
MetaScreen* screen = meta_plugin_get_screen(priv->plugin);
gint screen_width = 0, screen_height = 0;
meta_screen_get_size(screen, &screen_width, &screen_height);
clutter_actor_save_easing_state(priv->top);
clutter_actor_set_easing_duration(priv->top, 400);
clutter_actor_set_easing_mode(priv->top, CLUTTER_LINEAR);
gfloat w = clutter_actor_get_width(priv->top), h = clutter_actor_get_height(priv->top),
tx = (screen_width - w)/2, ty = (screen_height - h)/2;
clutter_actor_set_position(priv->top, tx, ty);
clutter_actor_restore_easing_state(priv->top);
}
开发者ID:AOSC-Dev,项目名称:elsa-shell,代码行数:18,代码来源:switcher.c
示例7: add_static_box
static void
add_static_box (ClutterActor *group,
gint x,
gint y,
gint width,
gint height)
{
ClutterActor *box;
box = clutter_rectangle_new ();
clutter_actor_set_size (box, width, height);
clutter_actor_set_position (box, x, y);
clutter_group_add (CLUTTER_GROUP (group), box);
clutter_container_child_set (CLUTTER_CONTAINER (group), box,
"mode", CLUTTER_BOX2D_STATIC, NULL);
}
开发者ID:GNOME,项目名称:clutter-box2d,代码行数:18,代码来源:util.c
示例8: glide_image_motion
static gboolean
glide_image_motion (ClutterActor *actor,
ClutterMotionEvent *mev)
{
GlideImage *image = GLIDE_IMAGE (actor);
if (image->priv->dragging)
{
image->priv->motion_since_press = TRUE;
clutter_actor_set_position (actor,
mev->x - image->priv->drag_center_x,
mev->y - image->priv->drag_center_y);
return TRUE;
}
return FALSE;
}
开发者ID:racarr,项目名称:Glide,代码行数:18,代码来源:glide-image.c
示例9: gnibbles_warpmanager_rescale
void
gnibbles_warpmanager_rescale (GnibblesWarpManager *warpmanager, gint tilesize)
{
int i;
gfloat x_pos, y_pos;
GError *err = NULL;
for (i = 0; i < warpmanager->numwarps; i++) {
clutter_actor_get_position (warpmanager->warps[i]->actor, &x_pos, &y_pos);
clutter_actor_set_position (warpmanager->warps[i]->actor,
(x_pos / properties->tilesize) * tilesize,
(y_pos / properties->tilesize) * tilesize);
gtk_clutter_texture_set_from_pixbuf
(CLUTTER_TEXTURE (warpmanager->warps[i]->actor), boni_pixmaps[WARP], &err);
if (err)
gnibbles_error (err->message);
}
}
开发者ID:gfunkmonk2,项目名称:mate-games,代码行数:18,代码来源:warpmanager.c
示例10: action_add_text
static
gboolean
action_add_text (ClutterActor *action,
ClutterEvent *event,
gpointer userdata)
{
ClutterActor *group = CLUTTER_ACTOR (userdata);
ClutterActor *title;
ClutterColor color;
clutter_color_from_string (&color, "#888");
title = clutter_text_new_full ("Sans 30px", "fnord", &color);
clutter_actor_set_position (title, event->button.x, event->button.y);
clutter_group_add (CLUTTER_GROUP (group), title);
return FALSE;
}
开发者ID:collects,项目名称:clutter-box2d,代码行数:18,代码来源:actor-manipulator.c
示例11: add_hand
ClutterActor *
add_hand (ClutterActor *group,
gint x,
gint y)
{
ClutterActor *actor;
actor = clutter_texture_new_from_file (ASSETS_DIR "redhand.png", NULL);
clutter_group_add (CLUTTER_GROUP (group), actor);
clutter_actor_set_opacity (actor, 1.0 * 255);
clutter_actor_set_position (actor, x, y);
clutter_container_child_set (CLUTTER_CONTAINER (group), actor,
"manipulatable", TRUE,
"mode", CLUTTER_BOX2D_DYNAMIC, NULL);
return actor;
}
开发者ID:GNOME,项目名称:clutter-box2d,代码行数:18,代码来源:util.c
示例12: manager_event_cursor_set
static void manager_event_cursor_set(unsigned short type, void *userdata, void *data)
{
tuio_cursor_t *o = (tuio_cursor_t *)data;
manager_cursor_t *it;
ClutterActor *stage;
unsigned wx, wy;
for ( it = manager_cursors_list.lh_first; it != NULL; it = it->next.le_next )
if ( it->id == o->s_id )
break;
if ( it == NULL )
return;
stage = clutter_stage_get_default ();
clutter_actor_get_size(stage, &wx, &wy);
clutter_actor_set_position(it->actor, o->xpos * (float)wx, o->ypos * (float)wy);
}
开发者ID:tito,项目名称:noya,代码行数:19,代码来源:context_noya.c
示例13: pkg_graph_2d_place_child
static void
pkg_graph_2d_place_child (PkgGraph2d *graph,
PkgRenderer *renderer)
{
PkgGraph2dPrivate *priv = graph->priv;
gfloat w, h;
g_debug("renderer place child %p", renderer);
clutter_actor_get_size(CLUTTER_ACTOR(graph), &w, &h);
clutter_actor_set_size(CLUTTER_ACTOR(renderer),
w - priv->x_padding,
h - priv->y_padding);
clutter_actor_set_position(CLUTTER_ACTOR(renderer),
priv->x_padding,
priv->y_padding);
pkg_graph_2d_paint(graph);
clutter_actor_queue_redraw(CLUTTER_ACTOR(graph));
}
开发者ID:chergert,项目名称:graph-hack,代码行数:19,代码来源:pkg-graph-2d.c
示例14: on_timeline_new_frame
void
on_timeline_new_frame(ClutterTimeline *timeline,
gint frame_num,
gpointer data)
{
HandCar *all = (HandCar *)data;
gint x, y, actor_width, actor_height;
clutter_actor_get_position(all->label_actor, &x, &y);
clutter_actor_get_size(all->label_actor, &actor_width, &actor_height);
if (x < (actor_width * -1))
x = STAGE_WIDTH;
else
x -= 10;
clutter_actor_set_position(all->label_actor, x, y);
}
开发者ID:gabrielfalcao,项目名称:happy-time,代码行数:19,代码来源:button.c
示例15: test_texture_material_main
G_MODULE_EXPORT int
test_texture_material_main (int argc, char *argv[])
{
ClutterActor *stage, *box;
ClutterLayoutManager *manager;
int i;
g_thread_init (NULL);
clutter_threads_init ();
clutter_init (&argc, &argv);
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Texture Material");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
manager = clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL);
box = clutter_box_new (manager);
clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_WIDTH, -25.0));
clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_HEIGHT, -25.0));
clutter_actor_set_position (box, 25.0, 25.0);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
for (i = 0; i < 48; i++)
{
ClutterActor *texture = clutter_texture_new ();
clutter_texture_set_load_data_async (CLUTTER_TEXTURE (texture), TRUE);
clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture), TRUE);
clutter_texture_set_from_file (CLUTTER_TEXTURE (texture),
TESTS_DATADIR "/redhand.png",
NULL);
clutter_actor_set_width (texture, 96);
clutter_container_add_actor (CLUTTER_CONTAINER (box), texture);
}
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}
开发者ID:nobled,项目名称:clutter,代码行数:42,代码来源:test-texture-material.c
示例16: width
Preview::Preview():
width(0),
height(0),
blocknr(-1),
color(-1),
themeID(0),
cell_size(20),
cache(NULL),
enabled(true)
{
blocks = new Block*[PREVIEW_WIDTH];
for (int i = 0; i < PREVIEW_WIDTH; i++) {
blocks[i] = new Block [PREVIEW_HEIGHT];
}
w = gtk_clutter_embed_new();
g_signal_connect (w, "size_allocate", G_CALLBACK (resize), this);
/* FIXME: We should scale with the rest of the UI, but that requires
* changes to the widget layout - i.e. wrap the preview in an
* fixed-aspect box. */
gtk_widget_set_size_request (w, 120, 120);
ClutterActor *stage;
stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (w));
ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
clutter_stage_set_color (CLUTTER_STAGE (stage),
&stage_color);
piece = clutter_group_new ();
clutter_group_add (CLUTTER_GROUP (stage),
piece);
piece_timeline = clutter_timeline_new (180);
alpha = clutter_alpha_new_full (piece_timeline,
CLUTTER_EASE_IN_OUT_SINE);
piece_behav = clutter_behaviour_scale_new (alpha,
0.6, 0.6, 1.0, 1.0);
clutter_actor_set_anchor_point (piece, 60, 60);
clutter_actor_set_position (CLUTTER_ACTOR(piece), 60, 60);
clutter_behaviour_apply (piece_behav, piece);
}
开发者ID:gfunkmonk2,项目名称:mate-games,代码行数:42,代码来源:preview.cpp
示例17: add_clutter_actor
static void
add_clutter_actor (ClutterActor *actor,
ClutterActor *container,
int i)
{
float x, y, w, h;
/* Add to our group group */
clutter_actor_add_child (container, actor);
/* Place around a circle */
w = clutter_actor_get_width (widgets[0]);
h = clutter_actor_get_height (widgets[0]);
x = WINWIDTH / 2 + RADIUS * cosf (i * 2 * M_PI / (MAX_NWIDGETS)) - w / 2;
y = WINHEIGHT / 2 + RADIUS * sinf (i * 2 * M_PI / (MAX_NWIDGETS)) - h / 2;
clutter_actor_set_position (actor, x, y);
clutter_actor_set_pivot_point (actor, 0.5, 0.5);
}
开发者ID:Distrotech,项目名称:clutter-gtk,代码行数:20,代码来源:gtk-clutter-test-actor.c
示例18: key_focus_in_cb
static void
key_focus_in_cb (ClutterActor *actor,
gpointer data)
{
ClutterActor *focus_box = CLUTTER_ACTOR (data);
if (CLUTTER_IS_STAGE (actor))
clutter_actor_hide (focus_box);
else
{
clutter_actor_set_position (focus_box,
clutter_actor_get_x (actor) - 5,
clutter_actor_get_y (actor) - 5);
clutter_actor_set_size (focus_box,
clutter_actor_get_width (actor) + 10,
clutter_actor_get_height (actor) + 10);
clutter_actor_show (focus_box);
}
}
开发者ID:kerrickstaley,项目名称:clutter-vala,代码行数:20,代码来源:test-events.c
示例19: show_image
void show_image(XImage *img)
{
ClutterActor *stage, *actor;
// init stage
clutter_init(0, NULL);
stage = clutter_stage_get_default(); // XX TODO: use root window?
// init actor
actor = clutter_texture_new();
clutter_texture_set_from_rgb_data(CLUTTER_TEXTURE(actor), img->data, False, img->width, img->height, img->bytes_per_line, 4, (ClutterTextureFlags)0, NULL);
clutter_container_add(CLUTTER_CONTAINER(stage), actor, NULL);
clutter_actor_set_position(actor, 10, 10);
g_signal_connect(stage, "button-press-event", clutter_main_quit, NULL);
// show and wait for exit
clutter_actor_show(stage);
clutter_main();
}
开发者ID:tommed,项目名称:tuxwm-sandbox,代码行数:20,代码来源:opengl.c
示例20: create_actor
static gboolean
create_actor (GstGLClutterActor * actor)
{
static gint xpos = 0;
static gint ypos = 0;
actor->texture = g_object_new (CLUTTER_X11_TYPE_TEXTURE_PIXMAP,
"window", actor->win, "automatic-updates", TRUE, NULL);
clutter_container_add_actor (CLUTTER_CONTAINER (actor->stage),
actor->texture);
clutter_actor_set_position (actor->texture, xpos, ypos);
if (xpos > (COLS - 1) * W) {
xpos = 0;
ypos += H + 1;
} else
xpos += W + 1;
clutter_actor_show (actor->texture);
return FALSE;
}
开发者ID:ConfusedReality,项目名称:pkg_multimedia_gst-plugins-bad,代码行数:20,代码来源:clutteractortee.c
注:本文中的clutter_actor_set_position函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论