本文整理汇总了C++中colors函数的典型用法代码示例。如果您正苦于以下问题:C++ colors函数的具体用法?C++ colors怎么用?C++ colors使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了colors函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: colors
void ExtractEdges::calculate_colors( const kvs::VolumeObjectBase* volume )
{
const T* value = reinterpret_cast<const T*>( volume->values().data() );
const T* const end = value + volume->values().size();
kvs::ValueArray<kvs::UInt8> colors( 3 * volume->numberOfNodes() );
kvs::UInt8* color = colors.data();
kvs::ColorMap cmap( BaseClass::colorMap() );
if ( !volume->hasMinMaxValues() ) { volume->updateMinMaxValues(); }
const kvs::Real64 min_value = volume->minValue();
const kvs::Real64 max_value = volume->maxValue();
const kvs::Real64 normalize_factor =
static_cast<kvs::Real64>( cmap.resolution() - 1 ) / ( max_value - min_value );
const size_t veclen = BaseClass::volume()->veclen();
if ( veclen == 1 )
{
while ( value < end )
{
const kvs::UInt32 color_level =
static_cast<kvs::UInt32>( normalize_factor * ( static_cast<kvs::Real64>( *( value++ ) ) - min_value ) );
*( color++ ) = cmap[ color_level ].red();
*( color++ ) = cmap[ color_level ].green();
*( color++ ) = cmap[ color_level ].blue();
}
}
else
{
while( value < end )
{
kvs::Real64 magnitude = 0.0;
for ( size_t i = 0; i < veclen; ++i )
{
magnitude += kvs::Math::Square( static_cast<kvs::Real64>( *value ) );
++value;
}
magnitude = std::sqrt( magnitude );
const kvs::UInt32 color_level =
static_cast<kvs::UInt32>( normalize_factor * ( magnitude - min_value ) );
*( color++ ) = cmap[ color_level ].red();
*( color++ ) = cmap[ color_level ].green();
*( color++ ) = cmap[ color_level ].blue();
}
}
SuperClass::setColors( colors );
}
开发者ID:hofsta,项目名称:KVS,代码行数:53,代码来源:ExtractEdges.cpp
示例2: PlotClusters
void PlotClusters(cv::Mat &dataset, const int *const medoids, const int *const assignment, int nData, int nMedoids)
{
float minx = std::numeric_limits<float>::max();
float miny = std::numeric_limits<float>::max();
float maxx = 0;
float maxy = 0;
for(int i=0; i < dataset.rows; i++)
{
cv::Mat tmp = dataset.row(i);
if(tmp.at<float>(0,0) < minx)
minx = tmp.at<float>(0,0);
if(tmp.at<float>(0,0) > maxx)
maxx = tmp.at<float>(0,0);
if(tmp.at<float>(0,1) < miny)
miny = tmp.at<float>(0,1);
if(tmp.at<float>(0,1) > maxy)
maxy = tmp.at<float>(0,1);
}
float xdim = maxx - minx;
float ydim = maxy - miny;
Eigen::MatrixXd colors(nMedoids,3);
ColorPicker picker(nMedoids);
cv::Mat img = cv::Mat::ones(1024,1024,CV_8UC3);
for(int i=0; i < dataset.rows-1; i++)
{
cv::Mat tmp = dataset.row(i);
float x = ((tmp.at<float>(0,0) - minx)/xdim)*1024;
float y = ((tmp.at<float>(0,1) - miny)/ydim)*1024;
cv::Point2f a(x,y);
Color c = picker.getColor(assignment[i]);
cv::circle(img, a, 2, cv::Scalar(c.r_,c.g_,c.b_), -1 );
}
for(int i=0; i < nMedoids; i++)
{
int center_ind = medoids[i];
cv::Mat tmp = dataset.row(medoids[i]);
float x = ((tmp.at<float>(0,0) - minx)/xdim)*1024;
float y = ((tmp.at<float>(0,1) - miny)/ydim)*1024;
cv::Point2f a(x,y);
Color c = picker.getColor(assignment[medoids[i]]);
cv::circle(img, a, 10, cv::Scalar(c.r_,c.g_,c.b_), -1 );
}
cv::imwrite("Clusters.jpg", img);
// cv::imshow("Clusters",img);
// cv::waitKey(0);
}
开发者ID:caomw,项目名称:parallel-clustering,代码行数:53,代码来源:main.cpp
示例3: topologicalSort
bool topologicalSort(const AdjacentGraph& adjG,
veci &sortingVertice) {
std::vector<int> colors(adjG.getSize(), White);
std::vector<int> d(adjG.getSize(), NotAcess);
std::vector<int> pai(adjG.getSize(), nil);
std::vector<int> finish(adjG.getSize(), NotAcess);
bool haveCircle = false;
int time = 1;
for( int i = 0; i < adjG.getSize(); i++ ) {
if(colors[i] == White) {
colors[i] = Gray;
d[i] = time;
time += 1;
pai[i] = nil;
std::cout << "visit " << i << std::endl;
DFSAuxliary(adjG, colors, d, pai, finish,
i, time, haveCircle);
if(haveCircle)
return false;
}
}
std::cout << "start " << d << std::endl;
std::cout << "finish " << finish << std::endl;
typedef std::pair<int, int> finishIndex;
std::vector<finishIndex> tmp;
for( int i = 0 ; static_cast<unsigned>(i) < finish.size() ; i++ )
{
tmp.push_back(std::make_pair(finish[i], i));
}
std::sort(tmp.begin(), tmp.end());
for( int i = 0 ; static_cast<unsigned>(i) < tmp.size() ; i++ )
{
sortingVertice.push_back(tmp[i].second);
}
for( int i = 0, j = tmp.size() - 1 ;
i < j ; i++, j-- )
{
std::swap(sortingVertice[i], sortingVertice[j]);
}
return true;
}
开发者ID:yuandaxing,项目名称:utils,代码行数:52,代码来源:Topological-sort.cpp
示例4: gridImage
QVector<triC> mutableSquareImageContainer::checkColorList() {
if (colorListCheckNeeded_) {
const grid gridImage(image_);
const QVector<triC> colorsToRemove = ::findColors(gridImage, colors());
removeColors(colorsToRemove);
colorListCheckNeeded_ = false;
return colorsToRemove;
}
else {
return QVector<triC>();
}
}
开发者ID:craftoid,项目名称:Cstitch,代码行数:13,代码来源:squareImageContainer.cpp
示例5: TopologicalSort
bool TopologicalSort(const Graph& g,vi& order)
{
int size=g.size();
order.clear();
vi colors(size);
rep(i,size){
if(!Visit(g,i,colors,order)){
order.clear();
return false;
}
}
reverse(all(order));
return true;
}
开发者ID:lyoz,项目名称:library,代码行数:14,代码来源:topologicalsort.cpp
示例6: sizes
/*===========================================================================*/
void SphereGlyph::attach_point( const kvs::PointObject* point )
{
m_point = point;
const size_t nvertices = point->numberOfVertices();
BaseClass::setCoords( point->coords() );
if ( BaseClass::directionMode() == BaseClass::DirectionByNormal )
{
if ( point->numberOfNormals() != 0 )
{
BaseClass::setDirections( point->normals() );
}
}
if ( point->numberOfSizes() == 1 )
{
const kvs::Real32 size = point->size();
kvs::ValueArray<kvs::Real32> sizes( nvertices );
for ( size_t i = 0; i < nvertices; i++ ) sizes[i] = size;
BaseClass::setSizes( sizes );
}
else
{
BaseClass::setSizes( point->sizes() );
}
if ( point->numberOfColors() == 1 )
{
const kvs::RGBColor color = point->color();
kvs::ValueArray<kvs::UInt8> colors( nvertices * 3 );
for ( size_t i = 0, j = 0; i < nvertices; i++, j += 3 )
{
colors[j] = color.r();
colors[j+1] = color.g();
colors[j+2] = color.b();
}
BaseClass::setColors( colors );
}
else
{
BaseClass::setColors( point->colors() );
}
const kvs::UInt8 opacity = static_cast<kvs::UInt8>( 255 );
kvs::ValueArray<kvs::UInt8> opacities( nvertices );
for ( size_t i = 0; i < nvertices; i++ ) opacities[i] = opacity;
BaseClass::setOpacities( opacities );
}
开发者ID:fudy1129,项目名称:kvs,代码行数:51,代码来源:SphereGlyph.cpp
示例7: erodeMask
void HumanBodyLaser::compute3DPoints()
{
cout << "\nCompute 3D points from the disparity result." << endl;
Mat mask = erodeMask(mskL, (stereoPyr[0]->GetWsize())*2);
Mat disp = stereoPyr[0]->GetDisp();
vector<Point3f> points(0);
vector<Vec3b> colors(0);
vector<Vec3f> normals(0);
float offsetD = stPointL.x - stPointR.x;
int height = imSize.height;
int width = imSize.width;
int validnum = 0;
for(int y = 0; y < height; ++y)
{
float * pdsp = (float *)disp.ptr<float>(y);
uchar * pmsk = (uchar *)mask.ptr<uchar>(y);
for(int x = 0; x < width; ++x)
{
if (pmsk[x] == 0)
{
pdsp[x] = 0;
continue;
}
if (pdsp[x] != 0)
{
pdsp[x] += offsetD;
validnum ++;
}
}
}
Mat colorImL;
imL.convertTo(colorImL, CV_8U, 255); //RGB
Disp2Point(disp, stPointL, colorImL, mask, QMatrix, points, colors, normals);
//refine3DPoints(points, colors, validnum);
//string savefn = outdir + "/pointcloud_" + camL + camR + "_" + frame + ".ply";
string savefn = "d_pointcloud_" + camL + camR + "_" + frame + ".ply";
writePLY(savefn, width, height, validnum, PT_HAS_COLOR|PT_HAS_NORMAL, points, colors, normals);
cout << "\nsave " << savefn << " done. " << validnum << " Points." << endl;
}
开发者ID:Ranqing,项目名称:HumanBodyLaser,代码行数:49,代码来源:laser.cpp
示例8: CECE_ASSERT
void Texture::resize(Size size, const Color& color)
{
CECE_ASSERT(isInitialized());
m_size = std::move(size);
const auto width = m_size.getWidth();
const auto height = m_size.getHeight();
// Create initial buffer
DynamicArray<Color> colors(width * height, color);
gl(glBindTexture(GL_TEXTURE_2D, m_id));
gl(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, ColorComponentType<Color::ComponentType>::value, colors.data()));
}
开发者ID:GeorgievLab,项目名称:CeCe-core,代码行数:15,代码来源:Texture.cpp
示例9: assert
void Texture::resize(Size size, const Color& color)
{
assert(isInitialized());
m_size = std::move(size);
const auto width = m_size.getWidth();
const auto height = m_size.getHeight();
// Create initial buffer
DynamicArray<Color> colors(width * height, color);
gl(glBindTexture(GL_TEXTURE_2D, m_id));
gl(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_FLOAT, colors.data()));
}
开发者ID:GustavoPB,项目名称:CeCe,代码行数:15,代码来源:Texture.cpp
示例10: positions
void Renderer::DrawLights(const std::vector<Avpl>& avpls, CRenderTarget* target)
{
if(!m_confManager->GetConfVars()->DrawLights || avpls.size() == 0)
return;
std::vector<glm::vec3> positions(avpls.size());
std::vector<glm::vec3> colors(avpls.size());
for (int i = 0; i < avpls.size(); ++i) {
positions[i] = avpls[i].getPosition();
colors[i] = glm::vec3(1.f, 0.f, 1.f);
}
std::shared_ptr<PointCloud> pointCloud = std::make_shared<PointCloud>(positions, colors, m_ubTransform.get(), m_scene->getSceneExtent() / 100.f);
CRenderTargetLock lock(target);
pointCloud->Draw();
}
开发者ID:flosmn,项目名称:AntiradianceCuts,代码行数:16,代码来源:Render.cpp
示例11: QDialog
PlotViewer::PlotViewer(QWidget *parent, const arma::vec &x, const arma::vec &y, arma::vec z, QString x_label, QString y_label) :
QDialog(parent),
ui(new Ui::PlotViewer),
context_menu_("Plot Options", this),
directory_(QDir::homePath())
{
ui->setupUi(this);
plot_ = findChild<QCustomPlot *>("plot");
plot_->setContextMenuPolicy(Qt::CustomContextMenu);
connect(plot_, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(ShowContextMenu(QPoint)));
AddContextMenuItems();
typedef std::vector<double> stdvec;
arma::field<arma::vec> x_parts;
arma::field<arma::vec> y_parts;
arma::vec unique_z = arma::unique(z);
x_parts.set_size(unique_z.n_rows);
y_parts.set_size(unique_z.n_rows);
QVector<QColor> colors(unique_z.n_rows);
colors.append(QColor(228,26,28));
colors.append(QColor(55,126,184));
colors.append(QColor(77,175,74));
colors.append(QColor(152,78,163));
colors.append(QColor(255,127,0));
colors.append(QColor(255,255,51));
colors.append(QColor(166,86,40));
colors.append(QColor(247,129,191));
colors.append(QColor(153,153,153));
plot_->xAxis->setLabel(x_label);
plot_->yAxis->setLabel(y_label);
plot_->xAxis->setRange(x.min(), x.max());
plot_->yAxis->setRange(y.min(), y.max());
for (arma::uword i = 0; i < unique_z.n_rows; ++i){
QPen pen(colors[i]);
arma::uvec ind = arma::find(z == unique_z(i));
QVector<double> x_qvec = QVector<double>::fromStdVector(arma::conv_to<stdvec>::from(x(ind)));
QVector<double> y_qvec = QVector<double>::fromStdVector(arma::conv_to<stdvec>::from(y(ind)));
plot_->addGraph();
plot_->graph(i)->setName(QString::number(i));
plot_->graph(i)->setData(x_qvec, y_qvec);
plot_->graph(i)->setPen(pen);
plot_->graph(i)->setScatterStyle(QCPScatterStyle::ssDisc);
plot_->legend->setVisible(true);
plot_->graph(i)->addToLegend();
}
plot_->replot();
}
开发者ID:gtrosen,项目名称:Vespucci,代码行数:47,代码来源:plotviewer.cpp
示例12: myQuad
osg::ref_ptr<osg::Drawable> myQuad ()
{
osg::ref_ptr<osg::Geode> geode (new osg::Geode());
osg::ref_ptr<osg::Geometry> geometry (new osg::Geometry());
osg::ref_ptr<osg::Vec3Array> vertices (new osg::Vec3Array());
vertices->push_back (osg::Vec3 ( 1.0, 0.0, 0.0));
vertices->push_back (osg::Vec3 ( 1.0, 0.0, 1.0));
vertices->push_back (osg::Vec3 ( 0.0, 0.0, 1.0));
vertices->push_back (osg::Vec3 (0.0, 0.0, 0.0));
geometry->setVertexArray (vertices.get());
// All vertices are white this time (it's hard to see that we have two
// textures with all the colors...)
osg::ref_ptr<osg::Vec4Array> colors (new osg::Vec4Array());
colors->push_back (osg::Vec4 (1.0f, 1.0f, 1.0f, 1.0f));
geometry->setColorArray (colors.get());
geometry->setColorBinding (osg::Geometry::BIND_OVERALL);
osg::ref_ptr<osg::Vec3Array> normals (new osg::Vec3Array());
normals->push_back (osg::Vec3 (0.0f, -1.0f, 0.0f));
geometry->setNormalArray (normals.get());
geometry->setNormalBinding (osg::Geometry::BIND_OVERALL);
osg::ref_ptr<osg::Vec2Array> texCoords (new osg::Vec2Array());
texCoords->push_back (osg::Vec2 (0.0, 0.0));
texCoords->push_back (osg::Vec2 (0.0, 1.0));
texCoords->push_back (osg::Vec2 (1.0, 1.0));
texCoords->push_back (osg::Vec2 (1.0, 0.0));
// Here, the two texture units (0 and 1) share the same texture coordinates.
geometry->setTexCoordArray (0, texCoords.get());
geometry->setTexCoordArray (1, texCoords.get());
// Back to the usual: setup a primitive set and add the geometry to the geode.
geometry->addPrimitiveSet(
new osg::DrawArrays (osg::PrimitiveSet::QUADS, // how to render?
0, // index of first vertex
vertices->size())); // how many vertices?
// geode->addDrawable (geometry.get());
return geometry.get();
}
开发者ID:fkanehiro,项目名称:etc,代码行数:47,代码来源:Tuto11.cpp
示例13: colors
void ViewWidget::initGrids()
{
const int numVertices = 2 * 2 * GRID_LINE_COUNT;
osg::Vec3 vertices[numVertices];
float length = (GRID_LINE_COUNT - 1) * GRID_LINE_SPACING;
int ptr = 0;
for(int i = 0; i < GRID_LINE_COUNT; ++i)
{
vertices[ptr++].set(-length / 2 + i * GRID_LINE_SPACING, length / 2, 0.0f);
vertices[ptr++].set(-length / 2 + i * GRID_LINE_SPACING, -length / 2, 0.0f);
}
for (int i = 0; i < GRID_LINE_COUNT; ++i)
{
vertices[ptr++].set(length / 2, -length / 2 + i * GRID_LINE_SPACING, 0.0f);
vertices[ptr++].set(-length / 2, -length / 2 + i * GRID_LINE_SPACING, 0.0f);
}
osg::ref_ptr<osg::Vec4Array> colors (new osg::Vec4Array());
colors->push_back (osg::Vec4 (0.3, 0.3, 0.3, 1.0));
osg::Geometry* geometry = new osg::Geometry;
geometry->setVertexArray(new osg::Vec3Array(numVertices, vertices));
geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, numVertices));
geometry->setColorArray (colors.get());
geometry->setColorBinding (osg::Geometry::BIND_PER_PRIMITIVE_SET);
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geometry);
geode->getOrCreateStateSet()->setMode(GL_LIGHTING, 0);
mpXYGridTransform = new osg::MatrixTransform;
mpXYGridTransform->addChild(geode);
mpXZGridTransform = new osg::MatrixTransform;
mpXZGridTransform->setMatrix(osg::Matrix::rotate(osg::PI_2, 1, 0, 0));
mpXZGridTransform->addChild(geode);
mpXZGridTransform->setNodeMask(0x0);
mpYZGridTransform = new osg::MatrixTransform;
mpYZGridTransform->setMatrix(osg::Matrix::rotate(osg::PI_2, 0, 1, 0));
mpYZGridTransform->addChild(geode);
mpYZGridTransform->setNodeMask(0x0);
}
开发者ID:banduladh,项目名称:levelfour,代码行数:47,代码来源:QViewWidget.cpp
示例14: table_link_name
Peg_world_wrapper::Peg_world_wrapper(ros::NodeHandle &nh,
const std::string& node_name,
const std::string& path_sensor_model,
const std::string& fixed_frame,
const std::string table_link_name,
const std::string socket_link_name,
const std::string socket_link_box_name)
:fixed_frame(fixed_frame),
table_link_name(table_link_name),
socket_link_name(socket_link_name),
socket_link_box_name(socket_link_box_name)
{
// Initialise the table wall
initialise_table_wall(table_link_name);
initialise_socket(socket_link_name,socket_link_box_name);
world_publisher = std::shared_ptr<ww::Publisher>(new ww::Publisher( node_name + "/visualization_marker",&nh,&world_wrapper));
world_publisher->init(fixed_frame);
world_publisher->update_position();
/// Visualise socket
vis_socket = std::shared_ptr<obj::Vis_socket>(new obj::Vis_socket(nh,world_wrapper.wrapped_objects.wsocket));
vis_socket->initialise(25,0.01);
/// Peg model (Cartesian points);
peg_sensor_model = std::shared_ptr<Peg_sensor_model>(new Peg_sensor_model(path_sensor_model,fixed_frame,world_wrapper.wrapped_objects));
vis_points = std::shared_ptr<opti_rviz::Vis_points>( new opti_rviz::Vis_points(nh,"peg_model"));
vis_points->scale = 0.005;
vis_points->initialise(fixed_frame,peg_sensor_model->get_model());
vis_vectors = std::shared_ptr<opti_rviz::Vis_vectors>(new opti_rviz::Vis_vectors(nh,"closest_features") );
vis_vectors->scale = 0.005;
std::vector<tf::Vector3> colors(2);
colors[0] = tf::Vector3(1,0,0);
colors[1] = tf::Vector3(0,0,1);
vis_vectors->set_color(colors);
vis_vectors->initialise(fixed_frame,peg_sensor_model->get_arrows());
}
开发者ID:gpldecha,项目名称:plug_sensor_models,代码行数:47,代码来源:peg_world_wrapper.cpp
示例15: nstd_ausgabe
void nstd_ausgabe(sudoku* s,int color) {
int i,j;
for(i=0; i<9; i++) {
if(i%3==0 && !color) printf("+-------+-------+-------+\n");
for(j=0; j<9; j++) {
if(j%3==0 && !color) printf("| ");
if(color) {
printf("%s%d \033[0m",colors(s->belegung[i][j]),s->feld[i][j]);
} else
printf("%d ",s->feld[i][j]);
}
if(!color) printf("|");
printf("\n");
}
if(!color) printf("+-------+-------+-------+\n");
}
开发者ID:thomasba,项目名称:sudokuloeser,代码行数:17,代码来源:output_nstd.c
示例16: ui_gfx_count_devices
static void ui_gfx_count_devices(running_machine &machine, ui_gfx_state &state)
{
// count the palette devices
state.palette.devcount = palette_interface_iterator(machine.root_device()).count();
// set the pointer to the first palette
if (state.palette.devcount > 0)
palette_set_device(machine, state);
// count the gfx devices
state.gfxset.devcount = 0;
for (device_gfx_interface &interface : gfx_interface_iterator(machine.root_device()))
{
// count the gfx sets in each device, skipping devices with none
uint8_t count = 0;
while (count < MAX_GFX_ELEMENTS && interface.gfx(count) != nullptr)
count++;
// count = index of first nullptr
if (count > 0)
{
state.gfxdev[state.gfxset.devcount].interface = &interface;
state.gfxdev[state.gfxset.devcount].setcount = count;
for (uint8_t slot = 0; slot != count; slot++) {
auto gfx = interface.gfx(slot);
if (gfx->has_palette())
{
state.gfxdev[state.gfxset.devcount].palette[slot] = &gfx->palette();
state.gfxdev[state.gfxset.devcount].color_count[slot] = gfx->colors();
}
else
{
state.gfxdev[state.gfxset.devcount].palette[slot] = state.palette.interface;
state.gfxdev[state.gfxset.devcount].color_count[slot] = state.palette.interface->entries() / gfx->granularity();
if (!state.gfxdev[state.gfxset.devcount].color_count[slot])
state.gfxdev[state.gfxset.devcount].color_count[slot] = 1;
}
}
if (++state.gfxset.devcount == MAX_GFX_DECODERS)
break;
}
}
state.started = true;
}
开发者ID:qwijibo,项目名称:mame,代码行数:45,代码来源:viewgfx.cpp
示例17: draw_text
int draw_text(int corner_x, int corner_y, int size, string text, int color){
if((size > 4 || size < 1) && size < 10 ){
cerr << "FutureGL Error: FutureGL only supports 4 core font sizes\nPlease adapt your code. Sorry.\n";
return -1;
}
colors(1, color);
glTranslated(corner_x, corner_y, 0);
// Create a texture font from a TrueType file.
FTFont *font;
bool font_loaded = false;
for(int i = 0; i < num_fonts; i++){
font = new FTTextureFont(fonts[i].c_str());
if(!(font->Error())){
font_loaded = true;
break;
}
}
if(!font_loaded){
cerr << "FutureGL Error: Font not found\nTried:\n";
for(int i = 0; i < num_fonts; i++) cerr << "\t" << fonts[i] << "\n";
return -1;
}
// Set the font size and render a small text.
if(size == 1) font->FaceSize(60);
else if(size == 2) font->FaceSize(29);
else if(size == 3) font->FaceSize(10);
else if(size == 4) font->FaceSize(10);
else font->FaceSize(size);
font->Render(text.c_str());
delete(font);
glTranslated(-corner_x, -corner_y, 0);
return 0;
}
开发者ID:tercatech,项目名称:futuregl,代码行数:45,代码来源:lgl_utils.cpp
示例18: colors
const QString GraphEdge::color(uint i)
{
if (i >= (uint)m_colors.count() && m_attributes.find(KEY_COLOR) != m_attributes.end())
{
colors(m_attributes[KEY_COLOR]);
}
if (i < (uint)m_colors.count())
{
// std::cerr << "edge color " << i << " is " << m_colors[i] << std::endl;
// kDebug() << fromNode()->id() << " -> " << toNode()->id() << "color" << i << "is" << m_colors[i];
return m_colors[i];
}
else
{
// kDebug() << fromNode()->id() << " -> " << toNode()->id() << "no edge color " << i << ". returning " << DOT_DEFAULT_EDGE_COLOR;
return DOT_DEFAULT_EDGE_COLOR;
}
}
开发者ID:KDE,项目名称:kgraphviewer,代码行数:18,代码来源:graphedge.cpp
示例19: colors
BOOL CExtendedCPU5EAXAMD::OnInitDialog()
{
CExtendedCPU5AMD::OnInitDialog();
c_Caption.SetWindowText(_T(""));
ColorSet colors(TRUE);
POSITION p;
p = colors.GetFirstColorPosition();
SETCOLOR(7_0);
SETCOLOR(15_8);
SETCOLOR(23_16);
SETCOLOR(31_24);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
开发者ID:allen7575,项目名称:The-CPUID-Explorer,代码行数:18,代码来源:ExtendedCPU5EAXAMD.cpp
示例20: solve
// nothing to inherit from GC really
ColoredGraph solve(const Graph& gr) override {
CoinModel coinModel;
for (auto i = 0; i < gr.nodeCount(); ++i) {
coinModel.addCol(0, nullptr, nullptr, 0, gr.nodeCount()-1, 1, nullptr, true);
}
OsiClpSolverInterface solver;
solver.loadFromCoinModel(coinModel);
CbcModel model(solver);
model.setLogLevel(0);
model.passInEventHandler(make_unique<GC_LP_EventHandler>(recoveryPath).get());
if (use_heuristic) {
GC_LP_Heuristic heuristic;
model.addHeuristic(&heuristic);
}
AddRules(model, gr);
if (use_parallel) {
model.setNumberThreads(std::thread::hardware_concurrency());
}
if (max_seconds != 0) model.setMaximumSeconds(max_seconds);
model.initialSolve();
model.branchAndBound();
if (model.maximumSecondsReached()) Println(cout, "max seconds reached");
if (model.isSecondsLimitReached()) Println(cout, "seconds limit reached");
seconds_passed_ = model.getCurrentSeconds();
iterations_passed_ = model.getIterationCount();
const double *solution = model.bestSolution();
if (solution == nullptr) {
vector<Color> colors(gr.nodeCount());
iota(colors.begin(), colors.end(), 0);
return {gr, colors};
}
return ColoredGraph(gr, {solution, solution+gr.nodeCount()});
}
开发者ID:antoshkaplus,项目名称:Opt_GraphColoring,代码行数:45,代码来源:GC_LP.hpp
注:本文中的colors函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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