本文整理汇总了C++中createCamera函数的典型用法代码示例。如果您正苦于以下问题:C++ createCamera函数的具体用法?C++ createCamera怎么用?C++ createCamera使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了createCamera函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: QWidget
ViewerWidget::ViewerWidget(osgViewer::ViewerBase::ThreadingModel threadingModel) :
QWidget() {
// Create main layout
//_mainLayout = new QVBoxLayout;
// No space between window's element and the border
//_mainLayout->setMargin(0);
// No space between window's element
// Create window title bar
//_windowTitleBar = new WindowTitleBar;
// Add window title bar to main layout
//_mainLayout->addWidget(_windowTitleBar);
// Put the title bar at the top of the window
_scene = new osg::Group;
_viewTopLookDir = osg::Y_AXIS;
_viewTopUp = osg::Z_AXIS;
_viewLeftLookDir = osg::Z_AXIS;
_viewLeftUp = -osg::Y_AXIS;
_viewFrontLookDir = osg::X_AXIS;
_viewFrontUp = -osg::Y_AXIS;
_viewMainLookDir = osg::Y_AXIS;
_viewMainUp = osg::X_AXIS;
setThreadingModel(threadingModel);
_widgetTop = addViewWidget(createCamera(0,0,10,10), Top );
_widgetLeft = addViewWidget(createCamera(0,0,10,10), Left );
_widgetFront = addViewWidget(createCamera(0,0,10,10), Front);
_widgetMain = addViewWidget(createCamera(0,0,10,10), Main );
_leftVBoxLayout = new QVBoxLayout;
_rightVBoxLayout = new QVBoxLayout;
_mainHBoxLayout = new QHBoxLayout;
_mainHBoxLayout->addLayout(_leftVBoxLayout);
_mainHBoxLayout->addLayout(_rightVBoxLayout);
//_mainLayout->addLayout(_mainHBoxLayout);
changeViews();
//setLayout(_mainLayout);
setLayout(_mainHBoxLayout);
connect(&_timer, SIGNAL(timeout()), this, SLOT(update()));
_timer.start(10);
}
开发者ID:vmichele,项目名称:LEGO_VIEWER,代码行数:54,代码来源:ViewerWidget.cpp
示例2: GetCurrentDirectory
//-------------------------------------------------------------------------------------
bool BaseApplication::setup(void)
{
char dir[MAX_STRING_NUM];
GetCurrentDirectory(MAX_STRING_NUM, dir);
std::string inipath = std::string(dir) + "/SIGVerse.ini";
TCHAR SettingPath[256];
sprintf_s(SettingPath, 128, inipath.c_str());
TCHAR pathText[256];
GetPrivateProfileString("MODE","OCULUS_MODE",'\0', pathText, 1024, SettingPath);
if(strcmp(pathText,"true") == 0) OculusMode = true;
GetPrivateProfileString("MODE","FULLSCREEN_MODE",'\0', pathText, 1024, SettingPath);
if(strcmp(pathText,"true") == 0) FullscreenMode = true;
mRoot = new Ogre::Root(mPluginsCfg);
setupResources();
bool carryOn = configure();
if (!carryOn) return false;
chooseSceneManager();
if(OculusMode){
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("media","FileSystem");
// Load resources
loadResources();
oculus.setupOculus();
oculus.setupOgre(mSceneMgr, mWindow);
createCamera();
}
else{
createCamera();
createViewports();
// Load resources
loadResources();
}
// Set default mipmap level (NB some APIs ignore this)
Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);
// Create any resource listeners (for loading screens)
createResourceListener();
// Create the scene
createScene();
createFrameListener();
return true;
};
开发者ID:Aharobot,项目名称:Client,代码行数:50,代码来源:BaseApplication.cpp
示例3: createCamera
//==============================================================================
//
//------------------------------------------------------------------------------
Camera::Camera()
:_currentCam(nullptr)
,_moveToCamera(nullptr)
,_nowFrame(0)
,_maxFrame(0)
{
// デフォルトカメラ
_defaultCam = createCamera();
_defaultCam->setPosP(Vec3(0,50,-200));
_defaultCam->setPosR(Vec3(0,0,0));
_defaultCam->setVecU(Vec3(0,1,0));
_destCamera = createCamera();
setCamera(_defaultCam);
}
开发者ID:h406,项目名称:project,代码行数:18,代码来源:camera.cpp
示例4: createCamera
void VirtualCamera::init(osg::Group *uwsim_root, std::string name, osg::Node *trackNode, int width, int height, double baseline, std::string frameId, Parameters *params,int range,double fov) {
this->uwsim_root=uwsim_root;
this->name=name;
this->trackNode=trackNode;
//Add a switchable frame geometry on the camera frame
osg::ref_ptr<osg::Node> axis=UWSimGeometry::createSwitchableFrame();
this->trackNode->asGroup()->addChild(axis);
this->width=width;
this->height=height;
this->baseline = baseline;
this->frameId = frameId;
this->fov=fov;
if(params!=NULL){
this->fx=params->fx;
this->fy=params->fy;
this->far=params->f;
this->near=params->n;
this->cx=params->x0;
this->cy=params->y0;
this->k=params->k;
this->paramsOn=1;
}
else
this->paramsOn=0;
this->range=range;
renderTexture=new osg::Image();
renderTexture->allocateImage(width, height, 1, GL_RGB, GL_UNSIGNED_BYTE);
depthTexture=new osg::Image();
depthTexture->allocateImage(width, height, 1, GL_DEPTH_COMPONENT, GL_FLOAT);
createCamera();
}
开发者ID:perezsolerj,项目名称:underwater_simulation,代码行数:35,代码来源:VirtualCamera.cpp
示例5: setupResources
//------------------------------------------------------------------------------
bool BaseApplication::setup(void)
{
root = new Ogre::Root(plugins_cfg);
setupResources();
bool carryOn = configure();
if (!carryOn)
return false;
chooseSceneManager();
createCamera();
createViewports();
// Set default mipmap level (NB some APIs ignore this)
Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);
// Create any resource listeners (for loading screens) and load everything
createResourceListener();
loadResources();
// Create the scene
createScene();
createFrameListener();
return true;
};
开发者ID:wilbefast,项目名称:open-war,代码行数:29,代码来源:BaseApplication.cpp
示例6: setupResources
//-------------------------------------------------------------------------------------
bool BaseApplication::setup(void)
{
mRoot = new Ogre::Root(Ogre::macBundlePath() + "/Contents/Resources/" + mPluginsCfg);
setupResources();
bool carryOn = configure();
if (!carryOn) return false;
chooseSceneManager();
createCamera();
createViewports();
// Set default mipmap level (NB some APIs ignore this)
Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);
// Create any resource listeners (for loading screens)
createResourceListener();
// Load resources
loadResources();
// Create the scene
createScene();
createFrameListener();
return true;
};
开发者ID:jameszaghini,项目名称:ogre-kinect,代码行数:29,代码来源:BaseApplication.cpp
示例7: setupResources
//-------------------------------------------------------------------------------------
bool SystemOgre::ControllerAbstract::setup(void)
{
mRoot = new Ogre::Root(mPluginsCfg);
setupResources();
bool carryOn = configure();
if (!carryOn) return false;
chooseSceneManager();
createCamera();
createViewports();
// Set default mipmap level (NB some APIs ignore this)
Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);
// Create any resource listeners (for loading screens)
createResourceListener();
// Load resources
loadResources();
// Create the scene
createScene();
createFrameListener();
return true;
};
开发者ID:jeanCarloMachado,项目名称:rpg,代码行数:29,代码来源:ControllerAbstract.cpp
示例8: setupResources
//-------------------------------------------------------------------------------------
bool BaseApplication::setup(void)
{
mRoot = new Ogre::Root(mPluginsCfg);
setupResources();
bool carryOn = configure();
if (!carryOn) return false;
chooseSceneManager();
createCamera();
createViewports();
// Set default mipmap level (NB some APIs ignore this)
Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);
// Create background material
Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().create("Background", "General");
material->getTechnique(0)->getPass(0)->createTextureUnitState("space.jpg");
material->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
material->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
material->getTechnique(0)->getPass(0)->setLightingEnabled(false);
// Create background rectangle covering the whole screen
rect = new Ogre::Rectangle2D(true);
rect->setCorners(-1.0, 1.0, 1.0, -1.0);
rect->setMaterial("Background");
// Render the background before everything else
rect->setRenderQueueGroup(Ogre::RENDER_QUEUE_BACKGROUND);
// Use infinite AAB to always stay visible
Ogre::AxisAlignedBox aabInf;
aabInf.setInfinite();
rect->setBoundingBox(aabInf);
// Attach background to the scene
Ogre::SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode("Background");
node->attachObject(rect);
// Example of background scrolling
material->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setScrollAnimation(-0.10, 0.0);
// Don't forget to delete the Rectangle2D in the destructor of your application:
// Create any resource listeners (for loading screens)
createResourceListener();
// Load resources
loadResources();
// Create the scene
createScene();
createFrameListener();
return true;
};
开发者ID:dcastil1983,项目名称:ProjectFunny,代码行数:61,代码来源:BaseApplication.cpp
示例9: render
void render()
{
if (NULL != pd3dDevice)
{
pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
D3DCOLOR_XRGB(0, 0, 0),
1.0f, 0);
pd3dDevice->BeginScene();
// create the camera
createCamera(0.1f, 10.0f); // near clip plane, far clip plane
// Position camera so cube is same projected size as in OpenGL version
moveCamera(D3DXVECTOR3(0.0f, 0.0f, -1.6f));
pointCamera(D3DXVECTOR3(0.0f, 0.0f, 0.0f));
// draw the objects
drawCube();
drawCursor();
pd3dDevice->EndScene();
pd3dDevice->Present(NULL, NULL, NULL, NULL);
}
}
开发者ID:Codibri,项目名称:HardrockHoliday,代码行数:25,代码来源:main_dx9.cpp
示例10: setupResources
//-------------------------------------------------------------------------------------
bool BaseApplication::setup(void)
{
Ogre::LogManager * lm = new Ogre::LogManager();
lm->createLog("Ogre.log", true, false, false);
mRoot = new Ogre::Root(mPluginsCfg);
setupResources();
bool carryOn = configure();
if (!carryOn) return false;
chooseSceneManager();
createCamera();
createViewports();
// Set default mipmap level (NB some APIs ignore this)
Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);
// Create any resource listeners (for loading screens)
createResourceListener();
// Load resources
loadResources();
// Create the scene
createScene();
createFrameListener();
return true;
};
开发者ID:fiedukow,项目名称:SimCity2013,代码行数:31,代码来源:BaseApplication.cpp
示例11: S_LOG_VERBOSE
void SimpleRenderContext::setupScene(const std::string& prefix)
{
S_LOG_VERBOSE("Creating new SimpleRenderContext for prefix " << prefix << " with w:" << mWidth << " h:" << mHeight);
mSceneManager = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC, prefix + "_sceneManager");
//One might wonder why we're not setting the fog to FOG_NONE. The reason is that it seems that due to a bug in either Ogre or OpenGL when doing that, none of the other fog values would be set. Since we use shaders and in the shaders look for the alpha value of the fog colour to determine whether fog is enabled or not, we need to make sure that the fog colour indeed is set.
mSceneManager->setFog(Ogre::FOG_EXP2, Ogre::ColourValue(0, 0, 0, 0), 0.0f, 0.0f, 0.0f);
// mSceneManager->setFog(Ogre::FOG_NONE, Ogre::ColourValue(1,1,1,1), 0.0f, 10000000.0f, 100000001.0f);
mRootNode = mSceneManager->getRootSceneNode();
mEntityNode = mRootNode->createChildSceneNode();
//make the cameranode a child of the main entity node
mCameraNode = mRootNode->createChildSceneNode();
mCameraPitchNode = mCameraNode->createChildSceneNode();
createCamera(prefix);
//setVisible(false);
Ogre::ColourValue colour(0.5, 0.5, 0.5);
mMainLight = mSceneManager->createLight("MainLight");
mMainLight->setType(Ogre::Light::LT_DIRECTIONAL);
mMainLight->setDirection(Ogre::Vector3(-1, 0, 0));
mMainLight->setPowerScale(10); // REALLY bright.
mMainLight->setDiffuseColour(colour);
mMainLight->setSpecularColour(colour);
mMainLight->setVisible(true);
mSceneManager->setAmbientLight(colour);
mCameraPitchNode->attachObject(mMainLight);
resetCameraOrientation();
}
开发者ID:bregma,项目名称:ember,代码行数:33,代码来源:SimpleRenderContext.cpp
示例12: Root
bool EUClient::setup(void)
{
mRoot = new Root();
setupResources();
bool carryOn = configure();
if (!carryOn) return false;
chooseSceneManager();
createCamera();
createViewports();
// Set default mipmap level (NB some APIs ignore this)
TextureManager::getSingleton().setDefaultNumMipmaps(5);
// Create any resource listeners (for loading screens)
createResourceListener();
// Load resources
loadResources();
// Create the scene
createGUI();
createScene();
createFrameListener();
return true;
}
开发者ID:BackupTheBerlios,项目名称:evouni-svn,代码行数:28,代码来源:EUClient.cpp
示例13: setupResources
bool ApplicationBase::setup()
{
m_Root = OGRE_NEW Ogre::Root(m_PluginsCfg);
setupResources();
// RenderSystem setup
if (!(/*m_Root->restoreConfig() || */m_Root->showConfigDialog()))
{
return false;
}
// Create a RenderWindow
m_Window = m_Root->initialise(true, "PhysicsSimulation_Server");
chooseSceneManager();
createCamera();
createViewports();
// Set default mipmap level, which is related to LOD
Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);
loadResources();
createFrameListener();
return true;
}
开发者ID:Harbinger1304,项目名称:OgreLab,代码行数:28,代码来源:ApplicationBase.cpp
示例14: setupResources
//-------------------------------------------------------------------------------------
bool BaseApplication::setup(void)
{
#ifdef _DEBUG
mRoot = new Ogre::Root("plugins_debug.cfg");
#else
mRoot = new Ogre::Root();
#endif
setupResources();
if (!configure()) return false;
chooseSceneManager();
createCamera();
createViewports();
// Set default mipmap level (NB some APIs ignore this)
Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);
// Create any resource listeners (for loading screens)
createResourceListener();
// Load resources
loadResources();
// Create the scene
createScene();
createFrameListener();
return true;
};
开发者ID:aspiringprogrammer,项目名称:Capstone,代码行数:31,代码来源:BaseApplication.cpp
示例15: setupResources
bool Application::setup(void)
{
Ogre::String pluginsPath = mResourcePath + "plugins.cfg";
mRoot = new Ogre::Root(pluginsPath, mConfigPath + "ogre.cfg", mResourcePath + "Ogre.log");
setupResources();
if (!configure())
return false;
chooseSceneManager();
createCamera();
createViewports();
mPlatform = new MyGUI::OgrePlatform();
mPlatform->initialise(mWindow, mSceneMgr);
mGUI = new MyGUI::Gui();
mGUI->initialise("");
MyGUI::FactoryManager::getInstance().registerFactory<MyGUI::RTTLayer>("Layer");
MyGUI::ResourceManager::getInstance().load("core.xml");
GuiListener* guiL = new GuiListener(mGUI);
mInputManager->regKeyboardListener(guiL);
mInputManager->regMouseListener(guiL);
Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);
createResourceListener();
loadResources();
return true;
}
开发者ID:andrey013,项目名称:mytuner,代码行数:29,代码来源:Application.cpp
示例16: configure
//-------------------------------------------------------------------------------------
bool BaseApplication::setup(void)
{
std::cerr << "mPluginsCfg: " << mPluginsCfg << std::endl;
mRoot = new Ogre::Root(mPluginsCfg);
if(mRoot == 0) {
std::cerr << "Couldn't create root!" << std::endl;
}
bool carryOn = configure();
if (!carryOn) return false;
chooseSceneManager();
createCamera();
createViewports();
// Set default mipmap level (NB some APIs ignore this)
Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);
// Create any resource listeners (for loading screens)
createResourceListener();
// Load resources
setupResources();
loadResources();
// Create the scene
createScene();
// createFrameListener();
return true;
};
开发者ID:heropunch,项目名称:cyberdeck,代码行数:33,代码来源:BaseApplication.cpp
示例17: createWindow
void Game::run()
{
if (!ogreRoot)
return;
if (!ogreRoot->showConfigDialog())
return;
ogreRoot->initialise(true, "OgreWindow");
createWindow();
createSceneManager();
createCamera();
createViewport();
createInput();
setupResourceManager();
Ogre::Entity *ogreHead = sceneManager->createEntity("OgreHead", "T80_obj.mesh");
Ogre::SceneNode *ogreHeadNode = sceneManager->getRootSceneNode()
->createChildSceneNode("Head Node", Ogre::Vector3(-50.0f, 30.0f, 0.0f));
ogreHeadNode->attachObject(ogreHead);
Ogre::Light *directionalLight = sceneManager->createLight("DirectionalLight");
directionalLight->setType(Ogre::Light::LT_DIRECTIONAL);
directionalLight->setDiffuseColour(Ogre::ColourValue(.4, 0, 0));
directionalLight->setSpecularColour(Ogre::ColourValue(.4, 0, 0));
directionalLight->setDirection(Ogre::Vector3(0, -1, 1));
ogreRoot->addFrameListener(this);
ogreRoot->startRendering();
}
开发者ID:CntaCpp,项目名称:MagEngine,代码行数:31,代码来源:Game.cpp
示例18:
void
TestScene5::runOgre()
{
// initialize framework & open window
Ogre::Root* root = new Ogre::Root();
root->restoreConfig();
root->initialise(false);
auto window = root->createRenderWindow("Ogre RenderWindow", 800, 600, false);
auto sceneMgr = root->createSceneManager(Ogre::ST_GENERIC);
// adjust camera
auto cam1 = sceneMgr->createCamera("cam1");
auto camNode1 = sceneMgr->getRootSceneNode()->createChildSceneNode("camnode1");
cam1->setNearClipDistance(5);
camNode1->attachObject(cam1);
camNode1->setPosition(100, 100, 100);
camNode1->lookAt(Ogre::Vector3(-1, -1, -1), Ogre::Node::TS_LOCAL);
window->addViewport(cam1);
// load & integrate model
root->addResourceLocation("./resources/Ogre", "FileSystem");
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
auto model = sceneMgr->createEntity("model", "alexandria.mesh");
auto modelNode = sceneMgr->getRootSceneNode()->createChildSceneNode();
modelNode->attachObject(model);
// position model
modelNode->setPosition(-100, -100, -100);
// loop
runOgreLoop(root);
}
开发者ID:soulmerge,项目名称:PURGE,代码行数:28,代码来源:TestScene5.cpp
示例19: createCamera
void CameraNode::getRenderingData(SLR::ArenaAllocator &mem, const SLR::Transform* subTF, RenderingData *data) {
if (!m_ready) {
createCamera();
m_ready = true;
}
data->camera = m_camera;
data->camTransform = subTF;
}
开发者ID:shocker-0x15,项目名称:SLR,代码行数:8,代码来源:nodes.cpp
示例20: createCamera
//------------------------------
bool CameraImporter::import()
{
GenCamera* maxCamera = createCamera(mCamera);
handleObjectReferences(mCamera, maxCamera);
return true;
}
开发者ID:AsherBond,项目名称:MondocosmOS,代码行数:9,代码来源:COLLADAMaxCameraImporter.cpp
注:本文中的createCamera函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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