本文整理汇总了C++中createSurface函数的典型用法代码示例。如果您正苦于以下问题:C++ createSurface函数的具体用法?C++ createSurface怎么用?C++ createSurface使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了createSurface函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: updateGL
static int updateGL(struct engine* engine) {
GK_BOOL init = engine->context == EGL_NO_CONTEXT;
EGLint w, h;
if (init) {
initDisplay(engine);
createSurface(engine);
engine->context = eglCreateContext(engine->display, engine->config, NULL, NULL);
}else {
createSurface(engine);
}
if (!bindContext(engine, GK_TRUE))
return -1;
GLEE_EXT_framebuffer_object = (strstr((const char*)glGetString(GL_EXTENSIONS), "OES_framebuffer_object")?GK_TRUE:GK_FALSE);
eglQuerySurface(engine->display, engine->surface, EGL_WIDTH, &w);
eglQuerySurface(engine->display, engine->surface, EGL_HEIGHT, &h);
if (init) {
gkScreenSize.width = w;
gkScreenSize.height = h;
} else {
onWindowSizeChanged(GK_SIZE(w, h));
}
engine->initialized = GK_TRUE;
engine->animating = GK_TRUE;
return 0;
}
开发者ID:amineas,项目名称:libGK,代码行数:32,代码来源:gkPlatformAndroid.c
示例2: createSurface
bool COpenGL::createSurfaces()
{
// This function creates the surfaces which are needed for the game.
const CRect<Uint16> gamerect = m_VidConfig.m_GameRect;
ScrollSurface = createSurface( "ScrollSurface", true,
512, 512,
RES_BPP,
m_Mode, screen->format );
g_pLogFile->textOut("Blitsurface = creatergbsurface<br>");
BlitSurface = createSurface( "BlitSurface", true,
getPowerOfTwo(gamerect.w),
getPowerOfTwo(gamerect.h),
RES_BPP,
m_Mode, screen->format );
g_pLogFile->textOut("FilteredSurface = creatergbsurface<br>");
FilteredSurface = createSurface( "FilteredSurface", true,
BlitSurface->w*m_VidConfig.m_ScaleXFilter,
BlitSurface->h*m_VidConfig.m_ScaleXFilter,
RES_BPP,
m_Mode, screen->format );
m_dst_slice = FilteredSurface->w*screen->format->BytesPerPixel;
if(m_VidConfig.m_ScaleXFilter == 1)
{
FXSurface = createSurface( "FXSurface", true,
getPowerOfTwo(gamerect.w),
getPowerOfTwo(gamerect.h),
RES_BPP,
m_Mode, screen->format );
}
else
{
FXSurface = createSurface( "FXSurface", false,
gamerect.w,
gamerect.h,
RES_BPP,
m_Mode, screen->format );
//Set surface alpha
}
g_pGfxEngine->Palette.setFXSurface( FXSurface );
Scaler.setFilterFactor(m_VidConfig.m_ScaleXFilter);
Scaler.setFilterType(m_VidConfig.m_normal_scale);
Scaler.setDynamicFactor( float(FilteredSurface->w)/float(screen->w),
float(FilteredSurface->h)/float(screen->h));
return true;
}
开发者ID:pelya,项目名称:Commander-Genius,代码行数:56,代码来源:COpenGL.cpp
示例3: createSurface
void MapperGui::prepareWorldImage(){
/**************************************
Make sure the Cache exists
and is still relevent
***************************************/
// check if the map has been edited since last drawn
// if so, regen layer images
if( mapTouched ){
// check if there a no world
if( world != NULL ){
// check if layers are initialised
if( !world->empty() ){
Layer& workingLayer = world->getLayer(layerToggleBox->getWorkingLayer());
// check if the worldImage exists and is coherrent
if( worldImage == NULL ){
// there is no world image, create one
worldImage = createSurface(
workingLayer.getWidth()*
workingLayer.getTileWidth(),
workingLayer.getHeight()*
workingLayer.getTileHeight(),
graphics->getTarget()->format->BitsPerPixel,
SDL_SWSURFACE );
} else
// a world image exists, but it is the wrong dimensions
if ( ( worldImage->w != workingLayer.getWidth()*
workingLayer.getTileWidth() ) ||
( worldImage->h != workingLayer.getHeight()*
workingLayer.getTileHeight() ) )
{
//free old image
SDL_FreeSurface(worldImage);
//creaet new one of correct dimensions
worldImage = createSurface(
workingLayer.getWidth()*
workingLayer.getTileWidth(),
workingLayer.getHeight()*
workingLayer.getTileHeight(),
graphics->getTarget()->format->BitsPerPixel,
SDL_SWSURFACE );
}
//match the dimensions of the world image and the PlaceHolder
worldImagePlaceHolder->setWidth( worldImage->w );
worldImagePlaceHolder->setHeight( worldImage->h );
//now that worldImage is properly initialised, draw the world onto it
drawWorld();
} // end layers exists
}// end if world exists
mapTouched = 0;
}// end if touched
}
开发者ID:hoodwolf,项目名称:Infraelly,代码行数:52,代码来源:MapperGui.cpp
示例4: defined
void tst_QOpenGL::openGLPaintDevice()
{
#if defined(Q_OS_LINUX) && defined(Q_CC_GNU) && !defined(__x86_64__)
QSKIP("QTBUG-22617");
#endif
QFETCH(int, surfaceClass);
QScopedPointer<QSurface> surface(createSurface(surfaceClass));
QOpenGLContext ctx;
QVERIFY(ctx.create());
QSurfaceFormat format = ctx.format();
if (format.majorVersion() < 2)
QSKIP("This test requires at least OpenGL 2.0");
QVERIFY(ctx.makeCurrent(surface.data()));
const QSize size(128, 128);
QImage image(size, QImage::Format_RGB32);
QPainter p(&image);
p.fillRect(0, 0, image.width() / 2, image.height() / 2, Qt::red);
p.fillRect(image.width() / 2, 0, image.width() / 2, image.height() / 2, Qt::green);
p.fillRect(image.width() / 2, image.height() / 2, image.width() / 2, image.height() / 2, Qt::blue);
p.fillRect(0, image.height() / 2, image.width() / 2, image.height() / 2, Qt::white);
p.end();
QOpenGLFramebufferObject fbo(size);
QVERIFY(fbo.bind());
QOpenGLPaintDevice device(size);
QVERIFY(p.begin(&device));
p.fillRect(0, 0, image.width() / 2, image.height() / 2, Qt::red);
p.fillRect(image.width() / 2, 0, image.width() / 2, image.height() / 2, Qt::green);
p.fillRect(image.width() / 2, image.height() / 2, image.width() / 2, image.height() / 2, Qt::blue);
p.fillRect(0, image.height() / 2, image.width() / 2, image.height() / 2, Qt::white);
p.end();
QImage actual = fbo.toImage().convertToFormat(QImage::Format_RGB32);
QCOMPARE(image.size(), actual.size());
QCOMPARE(image, actual);
QVERIFY(p.begin(&device));
p.fillRect(0, 0, image.width(), image.height(), Qt::black);
p.drawImage(0, 0, image);
p.end();
actual = fbo.toImage().convertToFormat(QImage::Format_RGB32);
QCOMPARE(image.size(), actual.size());
QCOMPARE(image, actual);
QVERIFY(p.begin(&device));
p.fillRect(0, 0, image.width(), image.height(), Qt::black);
p.fillRect(0, 0, image.width(), image.height(), QBrush(image));
p.end();
actual = fbo.toImage().convertToFormat(QImage::Format_RGB32);
QCOMPARE(image.size(), actual.size());
QCOMPARE(image, actual);
}
开发者ID:SchleunigerAG,项目名称:WinEC7_Qt5.3.1_Fixes,代码行数:60,代码来源:tst_qopengl.cpp
示例5: drawTextBox
void drawTextBox(SDL_Surface *dst, const string s[], int numLines, TTF_Font *font, int x, int y){
SDL_Color col = {0xDD, 0xDD, 0xDD, 0xDD};
int max_w = 0, pos = y, w, h;
SDL_Surface **textImgs = new SDL_Surface *[numLines];
for(int i=0; i<numLines; i++){
TTF_SizeText(font, s[i].c_str(), &w, &h);
textImgs[i] = TTF_RenderText_Blended(font, s[i].c_str(), col);
if(w > max_w) max_w = w;
}
SDL_Surface *bg = createSurface(max_w + 8, h*numLines);
SDL_FillRect(bg, NULL, 0);
SDL_SetAlpha(bg, SDL_SRCALPHA, 128);
x -= bg->w/2;
blitSurface(bg, dst, x, y);
SDL_FreeSurface(bg);
for(int i=0; i<numLines; i++){
if(textImgs[i]){
blitSurface(textImgs[i], dst, x+4 ,y+h*i);
SDL_FreeSurface(textImgs[i]);
}
}
delete [] textImgs;
}
开发者ID:Lonnifer,项目名称:Blockenspiel,代码行数:25,代码来源:sdl_wrapper.cpp
示例6: createSurface
SDL_Surface *getImageFromTexMap(SDL_Surface *tm, int x, int y, int w, int h){
SDL_Surface *dst = createSurface(w,h);
SDL_SetColorKey( dst, SDL_RLEACCEL | SDL_SRCCOLORKEY, 0 );
blitClippedSurface(tm, x, y, w, h, dst, 0, 0);
return dst;
}
开发者ID:Lonnifer,项目名称:Blockenspiel,代码行数:7,代码来源:sdl_wrapper.cpp
示例7: switch
status_t BnSurfaceComposerClient::onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
switch(code) {
case CREATE_SURFACE: {
CHECK_INTERFACE(ISurfaceComposerClient, data, reply);
surface_data_t params;
String8 name = data.readString8();
DisplayID display = data.readInt32();
uint32_t w = data.readInt32();
uint32_t h = data.readInt32();
PixelFormat format = data.readInt32();
uint32_t flags = data.readInt32();
sp<ISurface> s = createSurface(¶ms, name, display, w, h,
format, flags);
params.writeToParcel(reply);
reply->writeStrongBinder(s->asBinder());
return NO_ERROR;
} break;
case DESTROY_SURFACE: {
CHECK_INTERFACE(ISurfaceComposerClient, data, reply);
reply->writeInt32( destroySurface( data.readInt32() ) );
return NO_ERROR;
} break;
default:
return BBinder::onTransact(code, data, reply, flags);
}
}
开发者ID:10x-Amin,项目名称:frameworks_base,代码行数:28,代码来源:ISurfaceComposerClient.cpp
示例8: createSurface
SurfacePtr VaapiEncoderBase::createSurface(VideoFrameRawData* frame)
{
SurfacePtr surface = createSurface(frame->fourcc);
SurfacePtr nil;
if (!surface)
return nil;
ImagePtr image = VaapiImage::derive(surface);
if (!image) {
ERROR("VaapiImage::derive() failed");
return nil;
}
ImageRawPtr raw = mapVaapiImage(image);
if (!raw) {
ERROR("image->map() failed");
return nil;
}
uint8_t* src = reinterpret_cast<uint8_t*>(frame->handle);
if (!raw->copyFrom(src, frame->offset, frame->pitch)) {
ERROR("copyfrom in buffer failed");
return nil;
}
return surface;
}
开发者ID:keqiaox,项目名称:libyami,代码行数:25,代码来源:vaapiencoder_base.cpp
示例9: createSurface
void OpenGLGraphicsManager::displayActivityIconOnOSD(const Graphics::Surface *icon) {
#ifdef USE_OSD
if (_osdIconSurface) {
delete _osdIconSurface;
_osdIconSurface = nullptr;
// Make sure the icon is cleared on the next update
_forceRedraw = true;
}
if (icon) {
Graphics::Surface *converted = icon->convertTo(_defaultFormatAlpha);
_osdIconSurface = createSurface(_defaultFormatAlpha);
assert(_osdIconSurface);
// We always filter the osd with GL_LINEAR. This assures it's
// readable in case it needs to be scaled and does not affect it
// otherwise.
_osdIconSurface->enableLinearFiltering(true);
_osdIconSurface->allocate(converted->w, converted->h);
Graphics::Surface *dst = _osdIconSurface->getSurface();
// Copy the icon to the texture
dst->copyRectToSurface(*converted, 0, 0, Common::Rect(0, 0, converted->w, converted->h));
converted->free();
delete converted;
}
#endif
}
开发者ID:86400,项目名称:scummvm,代码行数:32,代码来源:opengl-graphics.cpp
示例10: main
//---------------------------------------------------------------------
//---------------------------------------------------------------------
int main(int argc, char* argv[]) {
createSurface();
game.changeSize((int)game.mW, (int)game.mH);
glClearColor(0.0f, 0.0f, 0.2f, 1.0f);
mainLoop();
return 0;
}
开发者ID:dibanezalegria,项目名称:Cplusplus,代码行数:9,代码来源:Main.cpp
示例11: createSurface
Encode_Status VaapiEncoderH264::encodePicture(const PicturePtr& picture)
{
Encode_Status ret = ENCODE_FAIL;
SurfacePtr reconstruct = createSurface();
if (!reconstruct)
return ret;
{
AutoLock locker(m_paramLock);
#ifdef __BUILD_GET_MV__
uint32_t size;
void *buffer = NULL;
getMVBufferSize(&size);
if (!picture->editMVBuffer(buffer, &size))
return ret;
#endif
if (!ensureSequence (picture))
return ret;
if (!ensureMiscParams (picture.get()))
return ret;
if (!ensurePicture(picture, reconstruct))
return ret;
if (!ensureSlices (picture))
return ret;
}
if (!picture->encode())
return ret;
if (!referenceListUpdate (picture, reconstruct))
return ret;
return ENCODE_SUCCESS;
}
开发者ID:01org,项目名称:libyami,代码行数:34,代码来源:vaapiencoder_h264.cpp
示例12: _glfwPlatformCreateWindow
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
if (!_glfwCreateContext(window, ctxconfig, fbconfig))
return GL_FALSE;
if (!createSurface(window, wndconfig))
return GL_FALSE;
if (wndconfig->monitor)
{
wl_shell_surface_set_fullscreen(
window->wl.shell_surface,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
0,
wndconfig->monitor->wl.output);
}
else
{
wl_shell_surface_set_toplevel(window->wl.shell_surface);
}
return GL_TRUE;
}
开发者ID:Delwin9999,项目名称:glfw,代码行数:26,代码来源:wl_window.c
示例13: owfNativeStreamCreateImageStream
/*!---------------------------------------------------------------------------
* Create new off-screen image stream.
*
* \param width Stream image buffer width
* \param height Stream image buffer height
* \param imageFormat Stream image buffer format
* \param nbufs Number of image buffers to allocate
*
* \param Handle to newly created stream or OWF_INVALID_HANDLe if no
* stream could be created.
*----------------------------------------------------------------------------*/
OWF_API_CALL OWFNativeStreamType
owfNativeStreamCreateImageStream(OWFint width,
OWFint height,
const OWF_IMAGE_FORMAT* format,
OWFint nbufs)
{
RSurfaceManager surface_manager;
TInt err=surface_manager.Open();
if (err<KErrNone)
{
return WFC_INVALID_HANDLE;
}
TSurfaceId surface;
surface = createSurface(surface_manager, width, height, format, nbufs);
if (surface.IsNull())
{
return WFC_INVALID_HANDLE;
}
SymbianStreamType ns=WFC_INVALID_HANDLE; //No more error checking required...
SymbianStreamAcquire(&surface,&ns);
surface_manager.CloseSurface(surface);
if (ns)
{
WipeWriteBuffer(ns);
}
surface_manager.Close();
return (OWFNativeStreamType)ns;
}
开发者ID:cdaffara,项目名称:symbiandump-os1,代码行数:41,代码来源:owfnativestreamstub.cpp
示例14: QFETCH
void tst_QOpenGL::fboSimpleRendering()
{
QFETCH(int, surfaceClass);
QScopedPointer<QSurface> surface(createSurface(surfaceClass));
QOpenGLContext ctx;
ctx.create();
ctx.makeCurrent(surface.data());
if (!QOpenGLFramebufferObject::hasOpenGLFramebufferObjects())
QSKIP("QOpenGLFramebufferObject not supported on this platform");
// No multisample with combined depth/stencil attachment:
QOpenGLFramebufferObjectFormat fboFormat;
fboFormat.setAttachment(QOpenGLFramebufferObject::NoAttachment);
QOpenGLFramebufferObject *fbo = new QOpenGLFramebufferObject(200, 100, fboFormat);
fbo->bind();
glClearColor(1.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glFinish();
QImage fb = fbo->toImage().convertToFormat(QImage::Format_RGB32);
QImage reference(fb.size(), QImage::Format_RGB32);
reference.fill(0xffff0000);
QFUZZY_COMPARE_IMAGES(fb, reference);
delete fbo;
}
开发者ID:SfietKonstantin,项目名称:radeon-qt5-qtbase-kms,代码行数:33,代码来源:tst_qopengl.cpp
示例15: ASSERT
bool Canvas2DLayerBridge::isValid()
{
ASSERT(m_layer);
if (m_context->webContext()->isContextLost() || !m_surfaceIsValid) {
// Attempt to recover.
m_layer->clearTexture();
m_mailboxes.clear();
RefPtr<GraphicsContext3D> sharedContext = SharedGraphicsContext3D::get();
if (!sharedContext || sharedContext->webContext()->isContextLost()) {
m_surfaceIsValid = false;
} else {
m_context = sharedContext;
IntSize size(m_canvas->getTopDevice()->width(), m_canvas->getTopDevice()->height());
SkAutoTUnref<SkSurface> surface(createSurface(m_context.get(), size));
if (surface.get()) {
m_canvas->setSurface(surface.get());
m_surfaceIsValid = true;
// FIXME: draw sad canvas picture into new buffer crbug.com/243842
} else {
// Surface allocation failed. Set m_surfaceIsValid to false to
// trigger subsequent retry.
m_surfaceIsValid = false;
}
}
}
if (!m_surfaceIsValid)
setRateLimitingEnabled(false);
return m_surfaceIsValid;
}
开发者ID:IllusionRom-deprecated,项目名称:android_platform_external_chromium_org_third_party_WebKit,代码行数:30,代码来源:Canvas2DLayerBridge.cpp
示例16: m_display
EglContext::EglContext(EglContext* shared, const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel) :
m_display (EGL_NO_DISPLAY),
m_context (EGL_NO_CONTEXT),
m_surface (EGL_NO_SURFACE),
m_config (NULL)
{
#ifdef SFML_SYSTEM_ANDROID
// On Android, we must save the created context
ActivityStates* states = getActivity(NULL);
Lock lock(states->mutex);
states->context = this;
#endif
// Get the initialized EGL display
m_display = getInitializedDisplay();
// Get the best EGL config matching the requested video settings
m_config = getBestConfig(m_display, bitsPerPixel, settings);
updateSettings();
// Create EGL context
createContext(shared);
#if !defined(SFML_SYSTEM_ANDROID)
// Create EGL surface (except on Android because the window is created
// asynchronously, its activity manager will call it for us)
createSurface((EGLNativeWindowType)owner->getSystemHandle());
#endif
}
开发者ID:CastBart,项目名称:AndroidTesting,代码行数:32,代码来源:EglContext.cpp
示例17: main
int main(int argc, char *argv[]) {
// Init SDL video subsystem
if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
atexit(SDL_Quit);
// Set GL context attributes
initAttributes ();
// Create GL context
createSurface(0);
// Get GL context attributes
printAttributes();
// Init GL state
initGL();
// Draw, get events...
mainLoop();
// Cleanup
SDL_Quit();
return 0;
}
开发者ID:julianh2o,项目名称:Gravity,代码行数:31,代码来源:main.cpp
示例18: rot_bitmap_layer_update_func
void rot_bitmap_layer_update_func (Layer* l,GContext* ctx) {
ROT_BITMAP_GET;
GPoint topOffset=getTopOffset ();
setTopOffset(GPoint(0,0));
GRect rect=GRect(0,0,l->frame.size.w,l->frame.size.h);
SDL_Surface* sur=createSurface(rotbitmap->bitmap->bounds.size.w,rotbitmap->bitmap->bounds.size.h);
SDL_FillRect(sur,0,0);
graphics_context_set_compositing_mode (ctx,GCompOpAssign);
graphics_draw_bitmap_in_rect_to (ctx,rotbitmap->bitmap,rect,sur);
double angle=(double)rotbitmap->rotation/TRIG_MAX_ANGLE*360.0;
SDL_Surface* rotated=rotozoomSurface(sur,-angle,1.0,SMOOTHING_OFF);
SDL_FreeSurface(sur);
GPoint offset=getPivotRotationOffset(rotbitmap->bitmap->bounds.size,GSize(rotated->w,rotated->h),rotbitmap->src_ic,angle);
rotbitmap->dest_ic.x=l->frame.size.w/2; //TODO: Verify this
rotbitmap->dest_ic.y=l->frame.size.h/2;
setTopOffset(topOffset);
if (rotbitmap->corner_clip_color!=GColorClear) {
graphics_context_set_fill_color(ctx,rotbitmap->corner_clip_color);
graphics_fill_rect(ctx,GRect(0,0,l->frame.size.w,l->frame.size.h),0,0);
}
graphics_context_set_compositing_mode (ctx,rotbitmap->compositing_mode);
graphics_draw_surface_in_rect (ctx,rotated,GRect(rotbitmap->dest_ic.x-offset.x,rotbitmap->dest_ic.y-offset.y,rotated->w,rotated->h));
SDL_FreeSurface(rotated);
}
开发者ID:BarlowRobert,项目名称:PebbleLocalSim,代码行数:27,代码来源:bitmap.c
示例19: createSurface
/**
* Rendering a wordy tooltip (TTF to raster) can be expensive.
* Instead of doing this each frame, do it once and cache the result.
*/
void WidgetTooltip::createBuffer(TooltipData &tip) {
// concat multi-line tooltip, used in determining total display size
string fulltext;
fulltext = tip.lines[0];
for (int i=1; i<tip.num_lines; i++) {
fulltext = fulltext + "\n" + tip.lines[i];
}
// calculate the full size to display a multi-line tooltip
Point size = font->calc_size(fulltext, width);
size.x += margin + margin;
size.y += margin + margin;
// this SDL_Surface memory is freed when the TooltipData leaves scope
// or when a clear() is called.
tip.tip_buffer = createSurface(size.x, size.y);
// Currently tooltips are always opaque
SDL_SetAlpha(tip.tip_buffer, 0, 0);
// style the tooltip background
// currently this is plain black
SDL_FillRect(tip.tip_buffer, NULL, 0);
int cursor_y = margin;
for (int i=0; i<tip.num_lines; i++) {
font->render(tip.lines[i], margin, cursor_y, JUSTIFY_LEFT, tip.tip_buffer, size.x, tip.colors[i]);
cursor_y = font->cursor_y;
}
}
开发者ID:nobsod,项目名称:flare,代码行数:37,代码来源:WidgetTooltip.cpp
示例20: AnimatedSprite
AsScene2402TV::AsScene2402TV(NeverhoodEngine *vm, Klaymen *klaymen)
: AnimatedSprite(vm, 1100), _klaymen(klaymen), _countdown1(0), _countdown2(0) {
_x = 260;
_y = 210;
createSurface(100, 127, 90);
setDoDeltaX(1);
SetMessageHandler(&Sprite::handleMessage);
if (!getGlobalVar(V_TV_JOKE_TOLD)) {
loadSound(0, 0x58208810);
_countdown1 = 48;
startAnimation(0x4919397A, 0, -1);
_newStickFrameIndex = 0;
SetUpdateHandler(&AsScene2402TV::upWait);
} else {
int16 frameIndex;
if (_klaymen->getX() > 320)
_currFrameIndex = 29;
frameIndex = CLIP<int16>((_klaymen->getX() - _x + 150) / 10, 0, 29);
startAnimation(0x050A0103, frameIndex, -1);
_newStickFrameIndex = frameIndex;
_countdown1 = 0;
SetUpdateHandler(&AsScene2402TV::upFocusKlaymen);
}
}
开发者ID:jaeyeonkim,项目名称:scummvm-kor,代码行数:25,代码来源:module2400_sprites.cpp
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