本文整理汇总了C++中d3dformat_from_wined3dformat函数的典型用法代码示例。如果您正苦于以下问题:C++ d3dformat_from_wined3dformat函数的具体用法?C++ d3dformat_from_wined3dformat怎么用?C++ d3dformat_from_wined3dformat使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了d3dformat_from_wined3dformat函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: IDirect3DSwapChain9Impl_GetPresentParameters
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
WINED3DPRESENT_PARAMETERS winePresentParameters;
HRESULT hr;
TRACE("iface %p, parameters %p.\n", iface, pPresentationParameters);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetPresentParameters(This->wineD3DSwapChain, &winePresentParameters);
wined3d_mutex_unlock();
pPresentationParameters->BackBufferWidth = winePresentParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = winePresentParameters.BackBufferHeight;
pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(winePresentParameters.BackBufferFormat);
pPresentationParameters->BackBufferCount = winePresentParameters.BackBufferCount;
pPresentationParameters->MultiSampleType = winePresentParameters.MultiSampleType;
pPresentationParameters->MultiSampleQuality = winePresentParameters.MultiSampleQuality;
pPresentationParameters->SwapEffect = winePresentParameters.SwapEffect;
pPresentationParameters->hDeviceWindow = winePresentParameters.hDeviceWindow;
pPresentationParameters->Windowed = winePresentParameters.Windowed;
pPresentationParameters->EnableAutoDepthStencil = winePresentParameters.EnableAutoDepthStencil;
pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(winePresentParameters.AutoDepthStencilFormat);
pPresentationParameters->Flags = winePresentParameters.Flags;
pPresentationParameters->FullScreen_RefreshRateInHz = winePresentParameters.FullScreen_RefreshRateInHz;
pPresentationParameters->PresentationInterval = winePresentParameters.PresentationInterval;
return hr;
}
开发者ID:austin987,项目名称:wine,代码行数:28,代码来源:swapchain.c
示例2: IDirect3DSwapChain9Impl_GetPresentParameters
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(IDirect3DSwapChain9 *iface,
D3DPRESENT_PARAMETERS *pPresentationParameters)
{
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
struct wined3d_swapchain_desc desc;
HRESULT hr;
TRACE("iface %p, parameters %p.\n", iface, pPresentationParameters);
wined3d_mutex_lock();
hr = wined3d_swapchain_get_desc(This->wined3d_swapchain, &desc);
wined3d_mutex_unlock();
pPresentationParameters->BackBufferWidth = desc.backbuffer_width;
pPresentationParameters->BackBufferHeight = desc.backbuffer_height;
pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
pPresentationParameters->BackBufferCount = desc.backbuffer_count;
pPresentationParameters->MultiSampleType = desc.multisample_type;
pPresentationParameters->MultiSampleQuality = desc.multisample_quality;
pPresentationParameters->SwapEffect = desc.swap_effect;
pPresentationParameters->hDeviceWindow = desc.device_window;
pPresentationParameters->Windowed = desc.windowed;
pPresentationParameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
pPresentationParameters->Flags = desc.flags;
pPresentationParameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
pPresentationParameters->PresentationInterval = desc.swap_interval;
return hr;
}
开发者ID:klickverbot,项目名称:wine,代码行数:30,代码来源:swapchain.c
示例3: swapchain_init
HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
D3DPRESENT_PARAMETERS *present_parameters)
{
struct wined3d_swapchain_desc desc;
HRESULT hr;
swapchain->ref = 1;
swapchain->lpVtbl = &Direct3DSwapChain9_Vtbl;
desc.backbuffer_width = present_parameters->BackBufferWidth;
desc.backbuffer_height = present_parameters->BackBufferHeight;
desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
desc.multisample_type = present_parameters->MultiSampleType;
desc.multisample_quality = present_parameters->MultiSampleQuality;
desc.swap_effect = present_parameters->SwapEffect;
desc.device_window = present_parameters->hDeviceWindow;
desc.windowed = present_parameters->Windowed;
desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
desc.flags = present_parameters->Flags;
desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
desc.swap_interval = present_parameters->PresentationInterval;
desc.auto_restore_display_mode = TRUE;
wined3d_mutex_lock();
hr = wined3d_swapchain_create(device->wined3d_device, &desc,
WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d9_swapchain_wined3d_parent_ops,
&swapchain->wined3d_swapchain);
wined3d_mutex_unlock();
present_parameters->BackBufferWidth = desc.backbuffer_width;
present_parameters->BackBufferHeight = desc.backbuffer_height;
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
present_parameters->BackBufferCount = desc.backbuffer_count;
present_parameters->MultiSampleType = desc.multisample_type;
present_parameters->MultiSampleQuality = desc.multisample_quality;
present_parameters->SwapEffect = desc.swap_effect;
present_parameters->hDeviceWindow = desc.device_window;
present_parameters->Windowed = desc.windowed;
present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
present_parameters->Flags = desc.flags;
present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
present_parameters->PresentationInterval = desc.swap_interval;
if (FAILED(hr))
{
WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
return hr;
}
swapchain->parentDevice = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(swapchain->parentDevice);
return D3D_OK;
}
开发者ID:klickverbot,项目名称:wine,代码行数:57,代码来源:swapchain.c
示例4: swapchain_init
HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
D3DPRESENT_PARAMETERS *present_parameters)
{
WINED3DPRESENT_PARAMETERS wined3d_parameters;
HRESULT hr;
swapchain->ref = 1;
swapchain->lpVtbl = &Direct3DSwapChain9_Vtbl;
wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
wined3d_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
wined3d_parameters.Windowed = present_parameters->Windowed;
wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
wined3d_parameters.Flags = present_parameters->Flags;
wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
wined3d_parameters.PresentationInterval = present_parameters->PresentationInterval;
wined3d_parameters.AutoRestoreDisplayMode = TRUE;
wined3d_mutex_lock();
hr = wined3d_swapchain_create(device->wined3d_device, &wined3d_parameters,
SURFACE_OPENGL, swapchain, &d3d9_swapchain_wined3d_parent_ops,
&swapchain->wined3d_swapchain);
wined3d_mutex_unlock();
present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
present_parameters->MultiSampleQuality = wined3d_parameters.MultiSampleQuality;
present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
present_parameters->Windowed = wined3d_parameters.Windowed;
present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
present_parameters->Flags = wined3d_parameters.Flags;
present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
present_parameters->PresentationInterval = wined3d_parameters.PresentationInterval;
if (FAILED(hr))
{
WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
return hr;
}
swapchain->parentDevice = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(swapchain->parentDevice);
return D3D_OK;
}
开发者ID:HBelusca,项目名称:NasuTek-Odyssey,代码行数:57,代码来源:swapchain.c
示例5: d3d9_EnumAdapterModesEx
static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface,
UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_display_mode wined3d_mode;
HRESULT hr;
TRACE("iface %p, adapter %u, filter %p, mode_idx %u, mode %p.\n",
iface, adapter, filter, mode_idx, mode);
if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(filter->Format),
filter->ScanLineOrdering, mode_idx, &wined3d_mode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
mode->Width = wined3d_mode.width;
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
}
return hr;
}
开发者ID:boldwine-dev,项目名称:wine1.5.23-carboncopy,代码行数:29,代码来源:directx.c
示例6: d3d9_swapchain_GetDisplayModeEx
static HRESULT WINAPI d3d9_swapchain_GetDisplayModeEx(IDirect3DSwapChain9Ex *iface,
D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
{
struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface);
struct wined3d_display_mode wined3d_mode;
HRESULT hr;
TRACE("iface %p, mode %p, rotation %p.\n", iface, mode, rotation);
if (mode->Size != sizeof(*mode))
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_swapchain_get_display_mode(swapchain->wined3d_swapchain, &wined3d_mode,
(enum wined3d_display_rotation *)rotation);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
mode->Width = wined3d_mode.width;
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
}
return hr;
}
开发者ID:AlexSteel,项目名称:wine,代码行数:28,代码来源:swapchain.c
示例7: d3d9_EnumAdapterModes
static HRESULT WINAPI d3d9_EnumAdapterModes(IDirect3D9Ex *iface, UINT adapter,
D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_display_mode wined3d_mode;
HRESULT hr;
TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
iface, adapter, format, mode_idx, mode);
if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format),
WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
mode->Width = wined3d_mode.width;
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
}
return hr;
}
开发者ID:boldwine-dev,项目名称:wine1.5.23-carboncopy,代码行数:28,代码来源:directx.c
示例8: IDirect3D9Impl_EnumAdapterModes
static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
iface, Adapter, Format, Mode, pMode);
/* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
It's supposed to fail anyway, so no harm returning failure. */
if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
{
ERR_D3D();
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
Mode, (WINED3DDISPLAYMODE *) pMode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
ASSERT_D3D(hr == S_OK);
return hr;
}
开发者ID:coreyoconnor,项目名称:virtualbox-org-svn-vbox-trunk,代码行数:25,代码来源:directx.c
示例9: IDirect3DCubeTexture9Impl_GetLevelDesc
/* IDirect3DCubeTexture9 Interface follow: */
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc;
HRESULT hr;
TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
pDesc->Type = wined3ddesc.resource_type;
pDesc->Usage = wined3ddesc.usage;
pDesc->Pool = wined3ddesc.pool;
pDesc->MultiSampleType = wined3ddesc.multisample_type;
pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
pDesc->Width = wined3ddesc.width;
pDesc->Height = wined3ddesc.height;
}
return hr;
}
开发者ID:CandyYao,项目名称:VirtualBox-OSE,代码行数:26,代码来源:cubetexture.c
示例10: IDirect3DCubeTexture9Impl_GetLevelDesc
/* IDirect3DCubeTexture9 Interface follow: */
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTexture9 *iface,
UINT level, D3DSURFACE_DESC *desc)
{
IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *sub_resource;
HRESULT hr = D3D_OK;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
{
struct wined3d_resource_desc wined3d_desc;
wined3d_resource_get_desc(sub_resource, &wined3d_desc);
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = wined3d_desc.resource_type;
desc->Usage = wined3d_desc.usage;
desc->Pool = wined3d_desc.pool;
desc->MultiSampleType = wined3d_desc.multisample_type;
desc->MultiSampleQuality = wined3d_desc.multisample_quality;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
}
wined3d_mutex_unlock();
return hr;
}
开发者ID:HBelusca,项目名称:NasuTek-Odyssey,代码行数:31,代码来源:cubetexture.c
示例11: d3d8_texture_cube_GetLevelDesc
static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *sub_resource;
HRESULT hr = D3D_OK;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
if (level >= wined3d_texture_get_level_count(texture->wined3d_texture))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
{
struct wined3d_resource_desc wined3d_desc;
wined3d_resource_get_desc(sub_resource, &wined3d_desc);
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = wined3d_desc.resource_type;
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
desc->MultiSampleType = wined3d_desc.multisample_type;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
}
wined3d_mutex_unlock();
return hr;
}
开发者ID:Fredz66,项目名称:wine,代码行数:35,代码来源:texture.c
示例12: IDirect3DSurface8Impl_GetDesc
static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc) {
IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc;
HRESULT hr;
TRACE("iface %p, desc %p.\n", iface, pDesc);
wined3d_mutex_lock();
hr = IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
pDesc->Type = wined3ddesc.resource_type;
pDesc->Usage = wined3ddesc.usage;
pDesc->Pool = wined3ddesc.pool;
pDesc->Size = wined3ddesc.size;
pDesc->MultiSampleType = wined3ddesc.multisample_type;
pDesc->Width = wined3ddesc.width;
pDesc->Height = wined3ddesc.height;
}
return hr;
}
开发者ID:bilboed,项目名称:wine,代码行数:25,代码来源:surface.c
示例13: IDirect3DVolumeTexture8Impl_GetLevelDesc
/* IDirect3DVolumeTexture8 Interface follow: */
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
WINED3DVOLUME_DESC wined3ddesc;
HRESULT hr;
TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
pDesc->Type = wined3ddesc.Type;
pDesc->Usage = wined3ddesc.Usage;
pDesc->Pool = wined3ddesc.Pool;
pDesc->Size = wined3ddesc.Size;
pDesc->Width = wined3ddesc.Width;
pDesc->Height = wined3ddesc.Height;
pDesc->Depth = wined3ddesc.Depth;
}
return hr;
}
开发者ID:austin987,项目名称:wine,代码行数:26,代码来源:volumetexture.c
示例14: IDirect3DVolumeTexture8Impl_GetLevelDesc
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8 *iface,
UINT level, D3DVOLUME_DESC *desc)
{
IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct wined3d_resource *sub_resource;
HRESULT hr = D3D_OK;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
{
struct wined3d_resource_desc wined3d_desc;
wined3d_resource_get_desc(sub_resource, &wined3d_desc);
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = wined3d_desc.resource_type;
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
desc->Depth = wined3d_desc.depth;
}
wined3d_mutex_unlock();
return hr;
}
开发者ID:mgriepentrog,项目名称:wine,代码行数:30,代码来源:volumetexture.c
示例15: IDirect3D9ExImpl_GetAdapterDisplayModeEx
static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation)
{
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("iface %p, adapter %u, mode %p, rotation %p", iface, Adapter, pMode, pRotation);
wined3d_mutex_lock();
hr = IWineD3D_GetAdapterDisplayModeEx(This->WineD3D, Adapter, (WINED3DDISPLAYMODEEX *) pMode, (WINED3DDISPLAYROTATION *) pRotation);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
}
/*
if (mode)
{
D3DDISPLAYMODE* d3dmode;
if (mode->Size != sizeof(D3DDISPLAYMODEEX))
{
WARN("Invalid mode->Size %u expected %u", mode->Size, sizeof(D3DDISPLAYMODEEX));
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) &d3dmode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
mode->Width = d3dmode.Width;
mode->Height = d3dmode.Height;
mode->RefreshRate = d3dmode.RefreshRate;
mode->Format = d3dformat_from_wined3dformat(d3dmode.Format);
mode->ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE; //D3DSCANLINEORDERING_INTERLACED
}
}
else
{
hr = WINED3D_OK;
}
if (rotation)
{
*rotation = D3DDISPLAYROTATION_IDENTITY;
}
*/
ASSERT_D3D(hr == S_OK);
return hr;
}
开发者ID:coreyoconnor,项目名称:virtualbox-org-svn-vbox-trunk,代码行数:54,代码来源:directx.c
示例16: IDirect3D9Impl_GetAdapterDisplayMode
static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("iface %p, adapter %u, mode %p.\n", iface, Adapter, pMode);
wined3d_mutex_lock();
hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
return hr;
}
开发者ID:LastRitter,项目名称:vbox-haiku,代码行数:14,代码来源:directx.c
示例17: IDirect3DSwapChain9Impl_GetDisplayMode
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
TRACE("iface %p, mode %p.\n", iface, pMode);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
return hr;
}
开发者ID:austin987,项目名称:wine,代码行数:14,代码来源:swapchain.c
示例18: IDirect3D8Impl_EnumAdapterModes
static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode,
D3DDISPLAYMODE* pMode)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
iface, Adapter, Mode, pMode);
wined3d_mutex_lock();
hr = wined3d_enum_adapter_modes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *)pMode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
return hr;
}
开发者ID:jcspencer,项目名称:wine,代码行数:17,代码来源:directx.c
示例19: d3d9_indexbuffer_GetDesc
static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
{
IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
WINED3DBUFFER_DESC wined3d_desc;
TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock();
IWineD3DBuffer_GetDesc(buffer->wineD3DIndexBuffer, &wined3d_desc);
wined3d_mutex_unlock();
desc->Format = d3dformat_from_wined3dformat(buffer->format);
desc->Usage = wined3d_desc.Usage;
desc->Pool = wined3d_desc.Pool;
desc->Size = wined3d_desc.Size;
desc->Type = D3DRTYPE_INDEXBUFFER;
return D3D_OK;
}
开发者ID:wesgarner,项目名称:wine,代码行数:19,代码来源:buffer.c
示例20: surface_init
void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops)
{
struct wined3d_resource_desc desc;
IDirect3DBaseTexture9 *texture;
surface->IDirect3DSurface9_iface.lpVtbl = &d3d9_surface_vtbl;
d3d9_resource_init(&surface->resource);
surface->resource.refcount = 0;
surface->wined3d_surface = wined3d_surface;
list_init(&surface->rtv_entry);
surface->container = wined3d_texture_get_parent(wined3d_texture);
surface->wined3d_texture = wined3d_texture;
surface->sub_resource_idx = sub_resource_idx;
if (surface->container && SUCCEEDED(IUnknown_QueryInterface(surface->container,
&IID_IDirect3DBaseTexture9, (void **)&texture)))
{
surface->texture = unsafe_impl_from_IDirect3DBaseTexture9(texture);
IDirect3DBaseTexture9_Release(texture);
}
wined3d_resource_get_desc(wined3d_texture_get_resource(wined3d_texture), &desc);
switch (d3dformat_from_wined3dformat(desc.format))
{
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
case D3DFMT_R5G6B5:
case D3DFMT_X1R5G5B5:
case D3DFMT_A1R5G5B5:
case D3DFMT_R8G8B8:
surface->getdc_supported = TRUE;
break;
default:
surface->getdc_supported = FALSE;
break;
}
*parent_ops = &d3d9_surface_wined3d_parent_ops;
}
开发者ID:Strongc,项目名称:reactos,代码行数:41,代码来源:surface.c
注:本文中的d3dformat_from_wined3dformat函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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