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C++ ralloc_context函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中ralloc_context函数的典型用法代码示例。如果您正苦于以下问题:C++ ralloc_context函数的具体用法?C++ ralloc_context怎么用?C++ ralloc_context使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了ralloc_context函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: brw_codegen_tcs_prog

static bool
brw_codegen_tcs_prog(struct brw_context *brw,
                     struct gl_shader_program *shader_prog,
                     struct brw_program *tcp,
                     struct brw_tcs_prog_key *key)
{
   struct gl_context *ctx = &brw->ctx;
   const struct brw_compiler *compiler = brw->screen->compiler;
   const struct gen_device_info *devinfo = compiler->devinfo;
   struct brw_stage_state *stage_state = &brw->tcs.base;
   nir_shader *nir;
   struct brw_tcs_prog_data prog_data;
   bool start_busy = false;
   double start_time = 0;

   void *mem_ctx = ralloc_context(NULL);
   if (tcp) {
      nir = tcp->program.nir;
   } else {
      /* Create a dummy nir_shader.  We won't actually use NIR code to
       * generate assembly (it's easier to generate assembly directly),
       * but the whole compiler assumes one of these exists.
       */
      const nir_shader_compiler_options *options =
         ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions;
      nir = create_passthrough_tcs(mem_ctx, compiler, options, key);
   }

   memset(&prog_data, 0, sizeof(prog_data));

   /* Allocate the references to the uniforms that will end up in the
    * prog_data associated with the compiled program, and which will be freed
    * by the state cache.
    *
    * Note: param_count needs to be num_uniform_components * 4, since we add
    * padding around uniform values below vec4 size, so the worst case is that
    * every uniform is a float which gets padded to the size of a vec4.
    */
   int param_count = nir->num_uniforms / 4;

   prog_data.base.base.param =
      rzalloc_array(NULL, const gl_constant_value *, param_count);
   prog_data.base.base.pull_param =
      rzalloc_array(NULL, const gl_constant_value *, param_count);
   prog_data.base.base.nr_params = param_count;

   if (tcp) {
      brw_assign_common_binding_table_offsets(MESA_SHADER_TESS_CTRL, devinfo,
                                              shader_prog, &tcp->program,
                                              &prog_data.base.base, 0);

      prog_data.base.base.image_param =
         rzalloc_array(NULL, struct brw_image_param,
                       tcp->program.info.num_images);
      prog_data.base.base.nr_image_params = tcp->program.info.num_images;

      brw_nir_setup_glsl_uniforms(nir, shader_prog, &tcp->program,
                                  &prog_data.base.base,
                                  compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
   } else {
开发者ID:Echelon9,项目名称:mesa,代码行数:60,代码来源:brw_tcs.c


示例2: TEST

TEST(ir_variable_constructor, interface_array)
{
   void *mem_ctx = ralloc_context(NULL);

   static const glsl_struct_field f[] = {
      {
         glsl_type::vec(4),
         "v",
         false
      }
   };

   const glsl_type *const interface =
      glsl_type::get_interface_instance(f,
                                        ARRAY_SIZE(f),
                                        GLSL_INTERFACE_PACKING_STD140,
                                        "simple_interface");

   const glsl_type *const interface_array =
      glsl_type::get_array_instance(interface, 2);

   static const char name[] = "array_instance";

   ir_variable *const v =
      new(mem_ctx) ir_variable(interface_array, name, ir_var_uniform);

   EXPECT_STREQ(name, v->name);
   EXPECT_NE(name, v->name);
   EXPECT_EQ(interface_array, v->type);
   EXPECT_EQ(interface, v->get_interface_type());
}
开发者ID:DirectFB,项目名称:mesa,代码行数:31,代码来源:general_ir_test.cpp


示例3: mem_ctx

brw_blorp_eu_emitter::brw_blorp_eu_emitter(struct brw_context *brw,
                                           bool debug_flag)
   : mem_ctx(ralloc_context(NULL)),
     generator(brw->intelScreen->compiler, brw,
               mem_ctx, (void *) rzalloc(mem_ctx, struct brw_wm_prog_key),
               (struct brw_stage_prog_data *) rzalloc(mem_ctx, struct brw_wm_prog_data),
               0, false, MESA_SHADER_FRAGMENT)
{
   if (debug_flag)
      generator.enable_debug("blorp");
}

brw_blorp_eu_emitter::~brw_blorp_eu_emitter()
{
   ralloc_free(mem_ctx);
}

const unsigned *
brw_blorp_eu_emitter::get_program(unsigned *program_size)
{
   cfg_t cfg(&insts);
   generator.generate_code(&cfg, 16);

   return generator.get_assembly(program_size);
}
开发者ID:KidGundam,项目名称:Image-Synthesis,代码行数:25,代码来源:brw_blorp_blit_eu.cpp


示例4: ralloc_context

output_read_remover::output_read_remover(unsigned stage)
{
   this->stage = stage;
   mem_ctx = ralloc_context(NULL);
   replacements = _mesa_hash_table_create(NULL, hash_table_var_hash,
                                          _mesa_key_pointer_equal);
}
开发者ID:etnaviv,项目名称:mesa,代码行数:7,代码来源:lower_output_reads.cpp


示例5: _mesa_hash_table_create

loop_state::loop_state()
{
   this->ht = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
                                      _mesa_key_pointer_equal);
   this->mem_ctx = ralloc_context(NULL);
   this->loop_found = false;
}
开发者ID:MIPS,项目名称:external-mesa3d,代码行数:7,代码来源:loop_analysis.cpp


示例6: hash_table_ctor

loop_state::loop_state()
{
   this->ht = hash_table_ctor(0, hash_table_pointer_hash,
			      hash_table_pointer_compare);
   this->mem_ctx = ralloc_context(NULL);
   this->loop_found = false;
}
开发者ID:Sheph,项目名称:mesa,代码行数:7,代码来源:loop_analysis.cpp


示例7: has_recursion_visitor

	has_recursion_visitor()
		: current(NULL)
	{
		this->mem_ctx = ralloc_context(NULL);
		this->function_hash = hash_table_ctor(0, hash_table_pointer_hash,
			hash_table_pointer_compare);
	}
开发者ID:johndpope,项目名称:UE4,代码行数:7,代码来源:ir_function_detect_recursion.cpp


示例8: brw_codegen_cs_prog

static bool
brw_codegen_cs_prog(struct brw_context *brw,
                    struct gl_shader_program *prog,
                    struct brw_compute_program *cp,
                    struct brw_cs_prog_key *key)
{
   struct gl_context *ctx = &brw->ctx;
   const GLuint *program;
   void *mem_ctx = ralloc_context(NULL);
   GLuint program_size;
   struct brw_cs_prog_data prog_data;

   struct gl_shader *cs = prog->_LinkedShaders[MESA_SHADER_COMPUTE];
   assert (cs);

   memset(&prog_data, 0, sizeof(prog_data));

   /* Allocate the references to the uniforms that will end up in the
    * prog_data associated with the compiled program, and which will be freed
    * by the state cache.
    */
   int param_count = cs->num_uniform_components +
                     cs->NumImages * BRW_IMAGE_PARAM_SIZE;

   /* The backend also sometimes adds params for texture size. */
   param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
   prog_data.base.param =
      rzalloc_array(NULL, const gl_constant_value *, param_count);
   prog_data.base.pull_param =
      rzalloc_array(NULL, const gl_constant_value *, param_count);
   prog_data.base.image_param =
      rzalloc_array(NULL, struct brw_image_param, cs->NumImages);
   prog_data.base.nr_params = param_count;
   prog_data.base.nr_image_params = cs->NumImages;

   program = brw_cs_emit(brw, mem_ctx, key, &prog_data,
                         &cp->program, prog, &program_size);
   if (program == NULL) {
      ralloc_free(mem_ctx);
      return false;
   }

   if (prog_data.base.total_scratch) {
      brw_get_scratch_bo(brw, &brw->cs.base.scratch_bo,
                         prog_data.base.total_scratch * brw->max_cs_threads);
   }

   if (unlikely(INTEL_DEBUG & DEBUG_CS))
      fprintf(stderr, "\n");

   brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG,
                    key, sizeof(*key),
                    program, program_size,
                    &prog_data, sizeof(prog_data),
                    &brw->cs.base.prog_offset, &brw->cs.prog_data);
   ralloc_free(mem_ctx);

   return true;
}
开发者ID:dumbbell,项目名称:mesa,代码行数:59,代码来源:brw_cs.cpp


示例9: has_recursion_visitor

 has_recursion_visitor()
    : current(NULL)
 {
    progress = false;
    this->mem_ctx = ralloc_context(NULL);
    this->function_hash = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
                                                  _mesa_key_pointer_equal);
 }
开发者ID:MIPS,项目名称:external-mesa3d,代码行数:8,代码来源:ir_function_detect_recursion.cpp


示例10: mem_ctx

brw_blorp_clear_program::brw_blorp_clear_program(
      struct brw_context *brw,
      const brw_blorp_clear_prog_key *key)
   : mem_ctx(ralloc_context(NULL)),
     brw(brw),
     key(key)
{
   brw_init_compile(brw, &func, mem_ctx);
}
开发者ID:blckshrk,项目名称:Mesa,代码行数:9,代码来源:brw_blorp_clear.cpp


示例11: test_alignment

/* Test that data values are written and read with proper alignment. */
static void
test_alignment(void)
{
   void *ctx = ralloc_context(NULL);
   struct blob *blob;
   struct blob_reader reader;
   uint8_t bytes[] = "ABCDEFGHIJKLMNOP";
   size_t delta, last, num_bytes;

   blob = blob_create(ctx);

   /* First, write an intptr value to the blob and capture that size. This is
    * the expected offset between any pair of intptr values (if written with
    * alignment).
    */
   blob_write_intptr(blob, (intptr_t) blob);

   delta = blob->size;
   last = blob->size;

   /* Then loop doing the following:
    *
    *   1. Write an unaligned number of bytes
    *   2. Verify that write results in an unaligned size
    *   3. Write an intptr_t value
    *   2. Verify that that write results in an aligned size
    */
   for (num_bytes = 1; num_bytes < sizeof(intptr_t); num_bytes++) {
      blob_write_bytes(blob, bytes, num_bytes);

      expect_unequal(delta, blob->size - last, "unaligned write of bytes");

      blob_write_intptr(blob, (intptr_t) blob);

      expect_equal(2 * delta, blob->size - last, "aligned write of intptr");

      last = blob->size;
   }

   /* Finally, test that reading also does proper alignment. Since we know
    * that values were written with all the right alignment, all we have to do
    * here is verify that correct values are read.
    */
   blob_reader_init(&reader, blob->data, blob->size);

   expect_equal((intptr_t) blob, blob_read_intptr(&reader),
                "read of initial, aligned intptr_t");

   for (num_bytes = 1; num_bytes < sizeof(intptr_t); num_bytes++) {
      expect_equal_bytes(bytes, blob_read_bytes(&reader, num_bytes),
                         num_bytes, "unaligned read of bytes");
      expect_equal((intptr_t) blob, blob_read_intptr(&reader),
                   "aligned read of intptr_t");
   }

   ralloc_free(ctx);
}
开发者ID:Echelon9,项目名称:mesa,代码行数:58,代码来源:blob_test.c


示例12: get_sampler_name

 get_sampler_name(ir_dereference *last,
                  struct gl_shader_program *shader_program)
 {
     this->mem_ctx = ralloc_context(NULL);
     this->shader_program = shader_program;
     this->name = NULL;
     this->offset = 0;
     this->last = last;
 }
开发者ID:nikai3d,项目名称:mesa,代码行数:9,代码来源:sampler.cpp


示例13: ralloc_context

void
set_uniform_initializer::SetUp()
{
   this->mem_ctx = ralloc_context(NULL);
   this->prog = rzalloc(NULL, struct gl_shader_program);

   /* Set default values used by the test cases.
    */
   this->actual_index = 1;
   this->name = "i";
}
开发者ID:FASTCHIP,项目名称:kernel_3.4.67_lenovo_s939_mtk6592,代码行数:11,代码来源:set_uniform_initializer_tests.cpp


示例14: ralloc_context

void
link_varyings::SetUp()
{
   this->mem_ctx = ralloc_context(NULL);
   this->ir.make_empty();

   this->consumer_inputs
      = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);

   this->consumer_interface_inputs
      = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
}
开发者ID:DavidYen,项目名称:VulkanTools,代码行数:12,代码来源:varyings_test.cpp


示例15: mem_ctx

brw_blorp_const_color_program::brw_blorp_const_color_program(
      struct brw_context *brw,
      const brw_blorp_const_color_prog_key *key)
   : mem_ctx(ralloc_context(NULL)),
     brw(brw),
     key(key),
     R0(),
     R1(),
     clear_rgba(),
     base_mrf(0)
{
   brw_init_compile(brw, &func, mem_ctx);
}
开发者ID:kaltsi,项目名称:mesa,代码行数:13,代码来源:brw_blorp_clear.cpp


示例16: brw_vs_init_compile

static void
brw_vs_init_compile(struct brw_context *brw,
	            struct gl_shader_program *prog,
	            struct brw_vertex_program *vp,
	            const struct brw_vs_prog_key *key,
	            struct brw_vs_compile *c)
{
   memset(c, 0, sizeof(*c));

   memcpy(&c->key, key, sizeof(*key));
   c->vp = vp;
   c->base.shader_prog = prog;
   c->base.mem_ctx = ralloc_context(NULL);
}
开发者ID:DavidYen,项目名称:VulkanTools,代码行数:14,代码来源:brw_vs.c


示例17: ralloc_context

void
link_varyings::SetUp()
{
   this->mem_ctx = ralloc_context(NULL);
   this->ir.make_empty();

   this->consumer_inputs =
         _mesa_hash_table_create(NULL, _mesa_key_hash_string,
                                 _mesa_key_string_equal);

   this->consumer_interface_inputs =
         _mesa_hash_table_create(NULL, _mesa_key_hash_string,
                                 _mesa_key_string_equal);
}
开发者ID:ChristophHaag,项目名称:mesa-mesa,代码行数:14,代码来源:varyings_test.cpp


示例18: brw_blorp_params_get_clear_kernel

static void
brw_blorp_params_get_clear_kernel(struct brw_context *brw,
                                  struct brw_blorp_params *params,
                                  bool use_replicated_data)
{
    struct brw_blorp_const_color_prog_key blorp_key;
    memset(&blorp_key, 0, sizeof(blorp_key));
    blorp_key.use_simd16_replicated_data = use_replicated_data;

    if (brw_search_cache(&brw->cache, BRW_CACHE_BLORP_PROG,
                         &blorp_key, sizeof(blorp_key),
                         &params->wm_prog_kernel, &params->wm_prog_data))
        return;

    void *mem_ctx = ralloc_context(NULL);

    nir_builder b;
    nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
    b.shader->info.name = ralloc_strdup(b.shader, "BLORP-clear");

    nir_variable *v_color = nir_variable_create(b.shader, nir_var_shader_in,
                            glsl_vec4_type(), "v_color");
    v_color->data.location = VARYING_SLOT_VAR0;
    v_color->data.interpolation = INTERP_MODE_FLAT;

    nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out,
                               glsl_vec4_type(),
                               "gl_FragColor");
    frag_color->data.location = FRAG_RESULT_COLOR;

    nir_copy_var(&b, frag_color, v_color);

    struct brw_wm_prog_key wm_key;
    brw_blorp_init_wm_prog_key(&wm_key);

    struct brw_blorp_prog_data prog_data;
    unsigned program_size;
    const unsigned *program =
        brw_blorp_compile_nir_shader(brw, b.shader, &wm_key, use_replicated_data,
                                     &prog_data, &program_size);

    brw_upload_cache(&brw->cache, BRW_CACHE_BLORP_PROG,
                     &blorp_key, sizeof(blorp_key),
                     program, program_size,
                     &prog_data, sizeof(prog_data),
                     &params->wm_prog_kernel, &params->wm_prog_data);

    ralloc_free(mem_ctx);
}
开发者ID:Kalamatee,项目名称:mesa,代码行数:49,代码来源:brw_blorp_clear.cpp


示例19: mem_ctx

brw_blorp_const_color_program::brw_blorp_const_color_program(
      struct brw_context *brw,
      const brw_blorp_const_color_prog_key *key)
   : mem_ctx(ralloc_context(NULL)),
     brw(brw),
     key(key),
     R0(),
     R1(),
     clear_rgba(),
     base_mrf(0)
{
   prog_data.first_curbe_grf = 0;
   prog_data.persample_msaa_dispatch = false;
   brw_init_compile(brw, &func, mem_ctx);
}
开发者ID:Sonicadvance1,项目名称:mesa,代码行数:15,代码来源:brw_blorp_clear.cpp


示例20: ralloc_context

void
common_builtin::SetUp()
{
   this->mem_ctx = ralloc_context(NULL);
   this->ir.make_empty();

   initialize_context_to_defaults(&this->ctx, API_OPENGL_COMPAT);

   this->shader = rzalloc(this->mem_ctx, gl_shader);
   this->shader->Type = this->shader_type;
   this->shader->Stage = _mesa_shader_enum_to_shader_stage(this->shader_type);

   this->state =
      new(mem_ctx) _mesa_glsl_parse_state(&this->ctx, this->shader->Stage,
                                          this->shader);

   _mesa_glsl_initialize_types(this->state);
   _mesa_glsl_initialize_variables(&this->ir, this->state);
}
开发者ID:ChristophHaag,项目名称:mesa-mesa,代码行数:19,代码来源:builtin_variable_test.cpp



注:本文中的ralloc_context函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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