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C++ readF1000函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中readF1000函数的典型用法代码示例。如果您正苦于以下问题:C++ readF1000函数的具体用法?C++ readF1000怎么用?C++ readF1000使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了readF1000函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: readU8

void ToolCapabilities::deSerialize(std::istream &is)
{
	int version = readU8(is);
	if(version != 1 && version != 2) throw SerializationError(
			"unsupported ToolCapabilities version");
	full_punch_interval = readF1000(is);
	max_drop_level = readS16(is);
	groupcaps.clear();
	u32 groupcaps_size = readU32(is);
	for(u32 i=0; i<groupcaps_size; i++){
		std::string name = deSerializeString(is);
		ToolGroupCap cap;
		cap.uses = readS16(is);
		cap.maxlevel = readS16(is);
		u32 times_size = readU32(is);
		for(u32 i=0; i<times_size; i++){
			int level = readS16(is);
			float time = readF1000(is);
			cap.times[level] = time;
		}
		groupcaps[name] = cap;
	}
	if(version == 2)
	{
		u32 damage_groups_size = readU32(is);
		for(u32 i=0; i<damage_groups_size; i++){
			std::string name = deSerializeString(is);
			s16 rating = readS16(is);
			damageGroups[name] = rating;
		}
	}
}
开发者ID:0gb-us,项目名称:minetest,代码行数:32,代码来源:tool.cpp


示例2: deSerializeSimpleSoundSpec

static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss,
		std::istream &is, u8 version)
{
	ss.name = deSerializeString(is);
	ss.gain = readF1000(is);
	ss.pitch = readF1000(is);
}
开发者ID:EXio4,项目名称:minetest,代码行数:7,代码来源:nodedef.cpp


示例3: readU8

void ObjectProperties::deSerialize(std::istream &is)
{
	int version = readU8(is);
	if(version != 1) throw SerializationError(
			"unsupported ObjectProperties version");
	hp_max = readS16(is);
	physical = readU8(is);
	weight = readF1000(is);
	collisionbox.MinEdge = readV3F1000(is);
	collisionbox.MaxEdge = readV3F1000(is);
	visual = deSerializeString(is);
	visual_size = readV2F1000(is);
	textures.clear();
	u32 texture_count = readU16(is);
	for(u32 i=0; i<texture_count; i++){
		textures.push_back(deSerializeString(is));
	}
	spritediv = readV2S16(is);
	initial_sprite_basepos = readV2S16(is);
	is_visible = readU8(is);
	makes_footstep_sound = readU8(is);
	try{
		automatic_rotate = readF1000(is);
	}catch(SerializationError &e){}
}
开发者ID:AMDmi3,项目名称:minetest,代码行数:25,代码来源:object_properties.cpp


示例4: reset

void ItemDefinition::deSerialize(std::istream &is)
{
	// Reset everything
	reset();

	// Deserialize
	int version = readU8(is);
	if(version < 1 || version > 3)
		throw SerializationError("unsupported ItemDefinition version");
	type = (enum ItemType)readU8(is);
	name = deSerializeString(is);
	description = deSerializeString(is);
	inventory_image = deSerializeString(is);
	wield_image = deSerializeString(is);
	wield_scale = readV3F1000(is);
	stack_max = readS16(is);
	usable = readU8(is);
	liquids_pointable = readU8(is);
	std::string tool_capabilities_s = deSerializeString(is);
	if(!tool_capabilities_s.empty())
	{
		std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
		tool_capabilities = new ToolCapabilities;
		tool_capabilities->deSerialize(tmp_is);
	}
	groups.clear();
	u32 groups_size = readU16(is);
	for(u32 i=0; i<groups_size; i++){
		std::string name = deSerializeString(is);
		int value = readS16(is);
		groups[name] = value;
	}
	if(version == 1){
		// We cant be sure that node_placement_prediction is send in version 1
		try{
			node_placement_prediction = deSerializeString(is);
		}catch(SerializationError &e) {};
		// Set the old default sound
		sound_place.name = "default_place_node";
		sound_place.gain = 0.5;
	} else if(version >= 2) {
		node_placement_prediction = deSerializeString(is);
		//deserializeSimpleSoundSpec(sound_place, is);
		sound_place.name = deSerializeString(is);
		sound_place.gain = readF1000(is);
	}
	if(version == 3) {
		range = readF1000(is);
	}
	// If you add anything here, insert it primarily inside the try-catch
	// block to not need to increase the version.
	try {
		sound_place_failed.name = deSerializeString(is);
		sound_place_failed.gain = readF1000(is);
	} catch(SerializationError &e) {};
}
开发者ID:grigoriis,项目名称:MultiCraft,代码行数:56,代码来源:itemdef.cpp


示例5: reset

void ItemDefinition::deSerialize(std::istream &is)
{
	// Reset everything
	reset();

	// Deserialize
	int version = readU8(is);
	if (version < 5)
		throw SerializationError("unsupported ItemDefinition version");

	type = (enum ItemType)readU8(is);
	name = deSerializeString(is);
	description = deSerializeString(is);
	inventory_image = deSerializeString(is);
	wield_image = deSerializeString(is);
	wield_scale = readV3F1000(is);
	stack_max = readS16(is);
	usable = readU8(is);
	liquids_pointable = readU8(is);
	std::string tool_capabilities_s = deSerializeString(is);
	if(!tool_capabilities_s.empty())
	{
		std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
		tool_capabilities = new ToolCapabilities;
		tool_capabilities->deSerialize(tmp_is);
	}
	groups.clear();
	u32 groups_size = readU16(is);
	for(u32 i=0; i<groups_size; i++){
		std::string name = deSerializeString(is);
		int value = readS16(is);
		groups[name] = value;
	}

	node_placement_prediction = deSerializeString(is);
	//deserializeSimpleSoundSpec(sound_place, is);
	sound_place.name = deSerializeString(is);
	sound_place.gain = readF1000(is);
	range = readF1000(is);

	sound_place_failed.name = deSerializeString(is);
	sound_place_failed.gain = readF1000(is);
	palette_image = deSerializeString(is);
	color = readARGB8(is);

	sound_place.pitch = readF1000(is);
	sound_place_failed.pitch = readF1000(is);
	inventory_overlay = deSerializeString(is);
	wield_overlay = deSerializeString(is);

	// If you add anything here, insert it primarily inside the try-catch
	// block to not need to increase the version.
	//try {
	//} catch(SerializationError &e) {};
}
开发者ID:EXio4,项目名称:minetest,代码行数:55,代码来源:itemdef.cpp


示例6: readU8

void ContentFeatures::deSerialize(std::istream &is)
{
	int version = readU8(is);
	if(version != 5)
		throw SerializationError("unsupported ContentFeatures version");
	name = deSerializeString(is);
	groups.clear();
	u32 groups_size = readU16(is);
	for(u32 i=0; i<groups_size; i++){
		std::string name = deSerializeString(is);
		int value = readS16(is);
		groups[name] = value;
	}
	drawtype = (enum NodeDrawType)readU8(is);
	visual_scale = readF1000(is);
	if(readU8(is) != 6)
		throw SerializationError("unsupported tile count");
	for(u32 i=0; i<6; i++)
		tiledef[i].deSerialize(is);
	if(readU8(is) != CF_SPECIAL_COUNT)
		throw SerializationError("unsupported CF_SPECIAL_COUNT");
	for(u32 i=0; i<CF_SPECIAL_COUNT; i++)
		tiledef_special[i].deSerialize(is);
	alpha = readU8(is);
	post_effect_color.setAlpha(readU8(is));
	post_effect_color.setRed(readU8(is));
	post_effect_color.setGreen(readU8(is));
	post_effect_color.setBlue(readU8(is));
	param_type = (enum ContentParamType)readU8(is);
	param_type_2 = (enum ContentParamType2)readU8(is);
	is_ground_content = readU8(is);
	light_propagates = readU8(is);
	sunlight_propagates = readU8(is);
	walkable = readU8(is);
	pointable = readU8(is);
	diggable = readU8(is);
	climbable = readU8(is);
	buildable_to = readU8(is);
	deSerializeString(is); // legacy: used to be metadata_name
	liquid_type = (enum LiquidType)readU8(is);
	liquid_alternative_flowing = deSerializeString(is);
	liquid_alternative_source = deSerializeString(is);
	liquid_viscosity = readU8(is);
	light_source = readU8(is);
	damage_per_second = readU32(is);
	node_box.deSerialize(is);
	selection_box.deSerialize(is);
	legacy_facedir_simple = readU8(is);
	legacy_wallmounted = readU8(is);
	deSerializeSimpleSoundSpec(sound_footstep, is);
	deSerializeSimpleSoundSpec(sound_dig, is);
	deSerializeSimpleSoundSpec(sound_dug, is);
	// If you add anything here, insert it primarily inside the try-catch
	// block to not need to increase the version.
	try{
		// Stuff below should be moved to correct place in a version that
		// otherwise changes the protocol version
		liquid_renewable = readU8(is);
	}catch(SerializationError &e) {};
}
开发者ID:derekdreery,项目名称:minetest,代码行数:60,代码来源:nodedef.cpp


示例7: is

ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
		const std::string &data)
{
	std::string name;
	std::string state;
	s16 hp = 1;
	v3f velocity;
	float yaw = 0;
	if(data != ""){
		std::istringstream is(data, std::ios::binary);
		// read version
		u8 version = readU8(is);
		// check if version is supported
		if(version == 0){
			name = deSerializeString(is);
			state = deSerializeLongString(is);
		}
		else if(version == 1){
			name = deSerializeString(is);
			state = deSerializeLongString(is);
			hp = readS16(is);
			velocity = readV3F1000(is);
			yaw = readF1000(is);
		}
	}
	// create object
	infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
			<<state<<"\")"<<std::endl;
	LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
	sao->m_hp = hp;
	sao->m_velocity = velocity;
	sao->m_yaw = yaw;
	return sao;
}
开发者ID:t0suj4,项目名称:minetest,代码行数:34,代码来源:content_sao.cpp


示例8: is

ServerActiveObject* FallingSAO::create(ServerEnvironment *env, v3f pos,
		const std::string &data)
{
	std::string name;
	std::string state;
	s16 hp = 1;
	v3f velocity;
	float yaw = 0;
	if(data != "") {
		std::istringstream is(data, std::ios::binary);
		// read version
		u8 version = readU8(is);
		// check if version is supported
		if(version == 0){
			name = deSerializeString(is);
			state = deSerializeLongString(is);
		}
		else if(version == 1){
			name = deSerializeString(is);
			state = deSerializeLongString(is);
			hp = readS16(is);
			velocity = readV3F1000(is);
			yaw = readF1000(is);
		}
	}
	// create object
	//infostream<<"FallingSAO::create(name='%s' state='%s')", name.c_str(), state.c_str();
	epixel::FallingSAO *sao = new epixel::FallingSAO(env, pos, name, state);
	sao->m_hp = hp;
	sao->m_velocity = velocity;
	sao->m_yaw = yaw;
	return sao;
}
开发者ID:ChunHungLiu,项目名称:freeminer,代码行数:33,代码来源:fallingsao.cpp


示例9: deSerializeString

void CraftDefinitionFuel::deSerializeBody(std::istream &is, int version)
{
	if(version != 1) throw SerializationError(
			"unsupported CraftDefinitionFuel version");
	recipe = deSerializeString(is);
	burntime = readF1000(is);
	replacements.deSerialize(is);
}
开发者ID:AMDmi3,项目名称:minetest,代码行数:8,代码来源:craftdef.cpp


示例10: deSerializeString

void ContentFeatures::deSerializeOld(std::istream &is, int version)
{
	if(version == 5) // In PROTOCOL_VERSION 13
	{
		name = deSerializeString(is);
		groups.clear();
		u32 groups_size = readU16(is);
		for(u32 i=0; i<groups_size; i++){
			std::string name = deSerializeString(is);
			int value = readS16(is);
			groups[name] = value;
		}
		drawtype = (enum NodeDrawType)readU8(is);
		visual_scale = readF1000(is);
		if(readU8(is) != 6)
			throw SerializationError("unsupported tile count");
		for(u32 i=0; i<6; i++)
			tiledef[i].deSerialize(is);
		if(readU8(is) != CF_SPECIAL_COUNT)
			throw SerializationError("unsupported CF_SPECIAL_COUNT");
		for(u32 i=0; i<CF_SPECIAL_COUNT; i++)
			tiledef_special[i].deSerialize(is);
		alpha = readU8(is);
		post_effect_color.setAlpha(readU8(is));
		post_effect_color.setRed(readU8(is));
		post_effect_color.setGreen(readU8(is));
		post_effect_color.setBlue(readU8(is));
		param_type = (enum ContentParamType)readU8(is);
		param_type_2 = (enum ContentParamType2)readU8(is);
		is_ground_content = readU8(is);
		light_propagates = readU8(is);
		sunlight_propagates = readU8(is);
		walkable = readU8(is);
		pointable = readU8(is);
		diggable = readU8(is);
		climbable = readU8(is);
		buildable_to = readU8(is);
		deSerializeString(is); // legacy: used to be metadata_name
		liquid_type = (enum LiquidType)readU8(is);
		liquid_alternative_flowing = deSerializeString(is);
		liquid_alternative_source = deSerializeString(is);
		liquid_viscosity = readU8(is);
		light_source = readU8(is);
		damage_per_second = readU32(is);
		node_box.deSerialize(is);
		selection_box.deSerialize(is);
		legacy_facedir_simple = readU8(is);
		legacy_wallmounted = readU8(is);
		deSerializeSimpleSoundSpec(sound_footstep, is);
		deSerializeSimpleSoundSpec(sound_dig, is);
		deSerializeSimpleSoundSpec(sound_dug, is);
	}
	else
	{
		throw SerializationError("unsupported ContentFeatures version");
	}
}
开发者ID:BobMikfillin,项目名称:minetest,代码行数:57,代码来源:nodedef.cpp


示例11: readU8

void TileDef::deSerialize(std::istream &is)
{
	int version = readU8(is);
	if(version != 0)
		throw SerializationError("unsupported TileDef version");
	name = deSerializeString(is);
	animation.type = (TileAnimationType)readU8(is);
	animation.aspect_w = readU16(is);
	animation.aspect_h = readU16(is);
	animation.length = readF1000(is);
}
开发者ID:ajbetteridge,项目名称:minetest,代码行数:11,代码来源:nodedef.cpp


示例12: readU8

void TileDef::deSerialize(std::istream &is)
{
	int version = readU8(is);
	name = deSerializeString(is);
	animation.type = (TileAnimationType)readU8(is);
	animation.aspect_w = readU16(is);
	animation.aspect_h = readU16(is);
	animation.length = readF1000(is);
	if(version >= 1)
		backface_culling = readU8(is);
}
开发者ID:BobMikfillin,项目名称:minetest,代码行数:11,代码来源:nodedef.cpp


示例13: readU8

void TileAnimationParams::deSerialize(std::istream &is, u16 protocol_version)
{
	type = (TileAnimationType) readU8(is);
	if (protocol_version < 29) {
		vertical_frames.aspect_w = readU16(is);
		vertical_frames.aspect_h = readU16(is);
		vertical_frames.length = readF1000(is);
		return;
	}

	if (type == TAT_VERTICAL_FRAMES) {
		vertical_frames.aspect_w = readU16(is);
		vertical_frames.aspect_h = readU16(is);
		vertical_frames.length = readF1000(is);
	} else if (type == TAT_SHEET_2D) {
		sheet_2d.frames_w = readU8(is);
		sheet_2d.frames_h = readU8(is);
		sheet_2d.frame_length = readF1000(is);
	}
}
开发者ID:4Evergreen4,项目名称:minetest,代码行数:20,代码来源:tileanimation.cpp


示例14: datastr

void TestSerialization::testStreamRead()
{
	std::string datastr(
		(const char *)test_serialized_data,
		sizeof(test_serialized_data));
	std::istringstream is(datastr, std::ios_base::binary);

	UASSERT(readU8(is) == 0x11);
	UASSERT(readU16(is) == 0x2233);
	UASSERT(readU32(is) == 0x44556677);
	UASSERT(readU64(is) == 0x8899AABBCCDDEEFF);

	UASSERT(readS8(is) == -128);
	UASSERT(readS16(is) == 30000);
	UASSERT(readS32(is) == -6);
	UASSERT(readS64(is) == -43);

	UASSERT(readF1000(is) == 53.534f);
	UASSERT(readF1000(is) == -300000.32f);
	UASSERT(readF1000(is) == F1000_MIN);
	UASSERT(readF1000(is) == F1000_MAX);

	UASSERT(deSerializeString(is) == "foobar!");

	UASSERT(readV2S16(is) == v2s16(500, 500));
	UASSERT(readV3S16(is) == v3s16(4207, 604, -30));
	UASSERT(readV2S32(is) == v2s32(1920, 1080));
	UASSERT(readV3S32(is) == v3s32(-400, 6400054, 290549855));
	UASSERT(readV2F1000(is) == v2f(500.656f, 350.345f));

	UASSERT(deSerializeWideString(is) == L"\x02~woof~\x5455");

	UASSERT(readV3F1000(is) == v3f(500, 10024.2f, -192.54f));
	UASSERT(readARGB8(is) == video::SColor(255, 128, 50, 128));

	UASSERT(deSerializeLongString(is) == "some longer string here");

	UASSERT(is.rdbuf()->in_avail() == 2);
	UASSERT(readU16(is) == 0xF00D);
	UASSERT(is.rdbuf()->in_avail() == 0);
}
开发者ID:MultiCraftProject,项目名称:MultiCraft,代码行数:41,代码来源:test_serialization.cpp


示例15: readU8

void ObjectProperties::deSerialize(std::istream &is)
{
	int version = readU8(is);
	if(version == 1)
	{
		try{
			hp_max = readS16(is);
			physical = readU8(is);
			weight = readF1000(is);
			collisionbox.MinEdge = readV3F1000(is);
			collisionbox.MaxEdge = readV3F1000(is);
			visual = deSerializeString(is);
			visual_size = readV2F1000(is);
			textures.clear();
			u32 texture_count = readU16(is);
			for(u32 i=0; i<texture_count; i++){
				textures.push_back(deSerializeString(is));
			}
			spritediv = readV2S16(is);
			initial_sprite_basepos = readV2S16(is);
			is_visible = readU8(is);
			makes_footstep_sound = readU8(is);
			automatic_rotate = readF1000(is);
			mesh = deSerializeString(is);
			u32 color_count = readU16(is);
			for(u32 i=0; i<color_count; i++){
				colors.push_back(readARGB8(is));
			}
			collideWithObjects = readU8(is);
			stepheight = readF1000(is);
			automatic_face_movement_dir = readU8(is);
			automatic_face_movement_dir_offset = readF1000(is);
		}catch(SerializationError &e){}
	}
	else
	{
		throw SerializationError("unsupported ObjectProperties version");
	}
}
开发者ID:0151n,项目名称:minetest,代码行数:39,代码来源:object_properties.cpp


示例16: readU8

void TileDef::deSerialize(std::istream &is, const u8 contenfeatures_version, const NodeDrawType drawtype)
{
	int version = readU8(is);
	name = deSerializeString(is);
	animation.type = (TileAnimationType)readU8(is);
	animation.aspect_w = readU16(is);
	animation.aspect_h = readU16(is);
	animation.length = readF1000(is);
	if (version >= 1)
		backface_culling = readU8(is);
	if (version >= 2) {
		tileable_horizontal = readU8(is);
		tileable_vertical = readU8(is);
	}

	if ((contenfeatures_version < 8) &&
		((drawtype == NDT_MESH) ||
		 (drawtype == NDT_FIRELIKE) ||
		 (drawtype == NDT_LIQUID) ||
		 (drawtype == NDT_PLANTLIKE)))
		backface_culling = false;
}
开发者ID:ERIIX,项目名称:minetest,代码行数:22,代码来源:nodedef.cpp


示例17: DSTACK


//.........这里部分代码省略.........
				is.read(buf, 2);
				u16 message_size = readU16((u8*)buf);
				std::string message;
				message.reserve(message_size);
				for(u16 i=0; i<message_size; i++)
				{
					is.read(buf, 1);
					message.append(buf, 1);
				}
				// Pass on to the environment
				{
					//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
					m_env.processActiveObjectMessage(id, message);
				}
			}
		}
	}
	else if(command == TOCLIENT_HP)
	{
		std::string datastring((char*)&data[2], datasize-2);
		std::istringstream is(datastring, std::ios_base::binary);
		Player *player = m_env.getLocalPlayer();
		assert(player != NULL);
		u8 hp = readU8(is);
		player->hp = hp;
	}
	else if(command == TOCLIENT_MOVE_PLAYER)
	{
		std::string datastring((char*)&data[2], datasize-2);
		std::istringstream is(datastring, std::ios_base::binary);
		Player *player = m_env.getLocalPlayer();
		assert(player != NULL);
		v3f pos = readV3F1000(is);
		f32 pitch = readF1000(is);
		f32 yaw = readF1000(is);
		player->setPosition(pos);
		/*player->setPitch(pitch);
		player->setYaw(yaw);*/

		infostream<<"Client got TOCLIENT_MOVE_PLAYER"
				<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
				<<" pitch="<<pitch
				<<" yaw="<<yaw
				<<std::endl;

		/*
			Add to ClientEvent queue.
			This has to be sent to the main program because otherwise
			it would just force the pitch and yaw values to whatever
			the camera points to.
		*/
		ClientEvent event;
		event.type = CE_PLAYER_FORCE_MOVE;
		event.player_force_move.pitch = pitch;
		event.player_force_move.yaw = yaw;
		m_client_event_queue.push_back(event);

		// Ignore damage for a few seconds, so that the player doesn't
		// get damage from falling on ground
		m_ignore_damage_timer = 3.0;
	}
	else if(command == TOCLIENT_PLAYERITEM)
	{
		std::string datastring((char*)&data[2], datasize-2);
		std::istringstream is(datastring, std::ios_base::binary);
开发者ID:ray8888,项目名称:MINETEST-Minetest-classic-remoboray,代码行数:66,代码来源:client.cpp


示例18: readU8

void ContentFeatures::deSerialize(std::istream &is)
{
	// version detection
	int version = readU8(is);
	if (version < 12)
		throw SerializationError("unsupported ContentFeatures version");

	// general
	name = deSerializeString(is);
	groups.clear();
	u32 groups_size = readU16(is);
	for (u32 i = 0; i < groups_size; i++) {
		std::string name = deSerializeString(is);
		int value = readS16(is);
		groups[name] = value;
	}
	param_type = (enum ContentParamType) readU8(is);
	param_type_2 = (enum ContentParamType2) readU8(is);

	// visual
	drawtype = (enum NodeDrawType) readU8(is);
	mesh = deSerializeString(is);
	visual_scale = readF1000(is);
	if (readU8(is) != 6)
		throw SerializationError("unsupported tile count");
	for (TileDef &td : tiledef)
		td.deSerialize(is, version, drawtype);
	for (TileDef &td : tiledef_overlay)
		td.deSerialize(is, version, drawtype);
	if (readU8(is) != CF_SPECIAL_COUNT)
		throw SerializationError("unsupported CF_SPECIAL_COUNT");
	for (TileDef &td : tiledef_special)
		td.deSerialize(is, version, drawtype);
	alpha = readU8(is);
	color.setRed(readU8(is));
	color.setGreen(readU8(is));
	color.setBlue(readU8(is));
	palette_name = deSerializeString(is);
	waving = readU8(is);
	connect_sides = readU8(is);
	u16 connects_to_size = readU16(is);
	connects_to_ids.clear();
	for (u16 i = 0; i < connects_to_size; i++)
		connects_to_ids.push_back(readU16(is));
	post_effect_color.setAlpha(readU8(is));
	post_effect_color.setRed(readU8(is));
	post_effect_color.setGreen(readU8(is));
	post_effect_color.setBlue(readU8(is));
	leveled = readU8(is);

	// lighting-related
	light_propagates = readU8(is);
	sunlight_propagates = readU8(is);
	light_source = readU8(is);
	light_source = MYMIN(light_source, LIGHT_MAX);

	// map generation
	is_ground_content = readU8(is);

	// interaction
	walkable = readU8(is);
	pointable = readU8(is);
	diggable = readU8(is);
	climbable = readU8(is);
	buildable_to = readU8(is);
	rightclickable = readU8(is);
	damage_per_second = readU32(is);

	// liquid
	liquid_type = (enum LiquidType) readU8(is);
	liquid_alternative_flowing = deSerializeString(is);
	liquid_alternative_source = deSerializeString(is);
	liquid_viscosity = readU8(is);
	liquid_renewable = readU8(is);
	liquid_range = readU8(is);
	drowning = readU8(is);
	floodable = readU8(is);

	// node boxes
	node_box.deSerialize(is);
	selection_box.deSerialize(is);
	collision_box.deSerialize(is);

	// sounds
	deSerializeSimpleSoundSpec(sound_footstep, is, version);
	deSerializeSimpleSoundSpec(sound_dig, is, version);
	deSerializeSimpleSoundSpec(sound_dug, is, version);

	// read legacy properties
	legacy_facedir_simple = readU8(is);
	legacy_wallmounted = readU8(is);

	try {
		node_dig_prediction = deSerializeString(is);
	} catch(SerializationError &e) {};
}
开发者ID:EXio4,项目名称:minetest,代码行数:96,代码来源:nodedef.cpp


示例19: readF1000

void NodeTimer::deSerialize(std::istream &is)
{
	timeout = readF1000(is);
	elapsed = readF1000(is);
}
开发者ID:wowiamdiamonds,项目名称:minetest,代码行数:5,代码来源:nodetimer.cpp


示例20: readF1000

void CraftDefinitionToolRepair::deSerializeBody(std::istream &is, int version)
{
	if(version != 1) throw SerializationError(
			"unsupported CraftDefinitionToolRepair version");
	additional_wear = readF1000(is);
}
开发者ID:AMDmi3,项目名称:minetest,代码行数:6,代码来源:craftdef.cpp



注:本文中的readF1000函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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