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C++ register_all_packages函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中register_all_packages函数的典型用法代码示例。如果您正苦于以下问题:C++ register_all_packages函数的具体用法?C++ register_all_packages怎么用?C++ register_all_packages使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了register_all_packages函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Rect

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLViewImpl::createWithRect("DERPY", Rect(0, 0, 480, 320), 1.0); // Title of window, Rect, Scale of Window to test @2x
        director->setOpenGLView(glview);
    }

    // set sizes for calculating scale in next step
    Size designSize = Size(480,320); // game logic size
    Size resourceSize = Size(960,640); // resources are this size
    
    // Tell Game's Director to scale assets based on above sizes
    director->setContentScaleFactor(resourceSize.height / designSize.height);
    director->getOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::FIXED_HEIGHT);
    
    // turn on display FPS
    director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    register_all_packages();

    // create a scene. it's an autorelease object
    auto scene = HelloWorld::createScene();

    // run
    director->runWithScene(scene);

    return true;
}
开发者ID:dread-pirate-bob,项目名称:cocos2dx-sample,代码行数:33,代码来源:AppDelegate.cpp


示例2: register_all_packages

bool AppDelegate::applicationDidFinishLaunching() {


    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLViewImpl::create("One Choice");
        director->setOpenGLView(glview);
    }

	glview->setFrameSize(1280, 720);
	glview->setDesignResolutionSize(1280, 720, ResolutionPolicy::EXACT_FIT);

    // turn on display FPS
    director->setDisplayStats(false);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    register_all_packages();

    // create a scene. it's an autorelease object
    auto scene = Prueba::createScene();

    // run
    director->runWithScene(scene);

    return true;
}
开发者ID:emiliobort,项目名称:OneChoice,代码行数:30,代码来源:AppDelegate.cpp


示例3: register_all_packages

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();

    if(!glview) {
        glview = GLViewImpl::create("My Game");
        director->setOpenGLView(glview);
    }

    // turn on display FPS
    director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    register_all_packages();

    // create a scene. it's an autorelease object
    auto scene = HelloWorld::createScene();

    // run
    director->runWithScene(scene);

    return true;
}
开发者ID:Ju2ender,项目名称:Cocos2d-x-Exercise,代码行数:26,代码来源:AppDelegate.cpp


示例4: Rect

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
        glview = GLViewImpl::createWithRect("flappybird", Rect(0, 0, designResolutionSize.width, designResolutionSize.height));
#else
        glview = GLViewImpl::create("flappybird");
#endif
        director->setOpenGLView(glview);
    }

    // turn on display FPS
    if(DEBUG_MODE)
        director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    // Set the design resolution
    glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER);
    register_all_packages();

    // create a scene. it's an autorelease object
    auto scene = MainMenuScene::createScene();

    // run
    director->runWithScene(scene);

    return true;
}
开发者ID:pedrohenriquerls,项目名称:flappybird_cocos2d,代码行数:32,代码来源:AppDelegate.cpp


示例5: register_all_packages

bool AppDelegate::applicationDidFinishLaunching() {

    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLViewImpl::create("My Game");
        director->setOpenGLView(glview);
    }

//    director->setDisplayStats(true);
    director->setAnimationInterval(1.0 / 60);
    
    glview->setDesignResolutionSize(960, 640, ResolutionPolicy::SHOW_ALL);

    jigsql::copy_database();

    FileUtils::getInstance()->addSearchPath("res");

    register_all_packages();
    
    long x = time(0);//1440752459;
    printf("srand=%ld", x);
    srand( x );

    auto scene = StartLayer::createScene();
    director->runWithScene(scene);

    return true;
}
开发者ID:gittor,项目名称:Jigsaw,代码行数:29,代码来源:AppDelegate.cpp


示例6: register_all_packages

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLViewImpl::create("My Game");
        director->setOpenGLView(glview);
    }
	glview->setDesignResolutionSize(320, 600, ResolutionPolicy::FIXED_WIDTH);
	for (int i = 0; i < 8; i++) {
        std::string filePath = StringUtils::format("tetris_%d.png", i);
        director->getTextureCache()->addImage(filePath);
    }
    // turn on display FPS
    director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    register_all_packages();

    // create a scene. it's an autorelease object
    auto scene = GameScene::create();

    // run
    director->runWithScene(scene);

    return true;
}
开发者ID:ajkx,项目名称:cocos2d-x,代码行数:29,代码来源:AppDelegate.cpp


示例7: register_all_packages

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLViewImpl::create("My Game");
        director->setOpenGLView(glview);
    }

//    director->setDisplayStats(true);

    
    director->setAnimationInterval(1.0 / 60);

    register_all_packages();

//    ProgressInfo::s()->load(); // 读出进度信息
//    StoryInfo::s()->loadConfig(); // 加载关卡配置数据

    ACSoundManage::s()->load(); // preload sounds

    PixelDataCache::s()->preloadChars();

    Director::getInstance()->setClearColor(Color4F::WHITE);
    ACSoundManage::s()->play(ACSoundManage::SN_SPLASH);
    GameSharing::initGameSharing();

    director->runWithScene(WelcoScene::create());

    return true;
}
开发者ID:dgkae,项目名称:hunters,代码行数:31,代码来源:AppDelegate.cpp


示例8: register_all_packages

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLViewImpl::create("我的游戏");
		//glview->setFrameSize(640, 900);
        director->setOpenGLView(glview);
    }

    // turn on display FPS
    director->setDisplayStats(false);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    register_all_packages();

    // create a scene. it's an autorelease object
    auto scene = HelloWorld::createScene();

    // run
    director->runWithScene(scene);
	SimpleAudioEngine::getInstance()->preloadBackgroundMusic("bgm.mp3");
	SimpleAudioEngine::getInstance()->preloadEffect("effect.wav");
	

    return true;
}
开发者ID:XFeiF,项目名称:DirectionController-Cocos2d-x,代码行数:29,代码来源:AppDelegate.cpp


示例9: register_all_packages

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        string s = XMLParser::parseXML("hintStrings", 6);
        glview = GLViewImpl::create(s);
        director->setOpenGLView(glview);
    }
    glview->setDesignResolutionSize(1366, 768, kResolutionShowAll);
    // turn on display FPS
    //director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    register_all_packages();

    // create a scene. it's an autorelease object
    auto scene = HelloWorld::createScene();

    // run
    director->runWithScene(scene);

    return true;
}
开发者ID:Angusnut,项目名称:zhanqi,代码行数:26,代码来源:AppDelegate.cpp


示例10: register_all_packages

bool AppDelegate::applicationDidFinishLaunching() {

    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
	if (!glview) {
		glview = GLViewImpl::create("Monkey Adventure");
		director->setOpenGLView(glview);
		// For Android 
		glview->setFrameSize(480,800);
		
		// For IOS
		//glview->setFrameSize(320, 480);
		//glview->setFrameSize(640,960);
		//glview->setFrameSize(640, 1136);
		//glview->setFrameSize(750, 1334);
	//	glview->setFrameSize(1242, 2208);
		//glview->setFrameSize(480, 800);

		glview->setFrameZoomFactor(.8f);
	}
	director->setDisplayStats(false);
	director->getOpenGLView()->setDesignResolutionSize(480, 800, ResolutionPolicy::FIXED_HEIGHT);
    register_all_packages();

    auto scene = FlashScene::createScene();
	director->runWithScene(scene);
    return true;
}
开发者ID:Coder5560,项目名称:MonkeyAdventure,代码行数:28,代码来源:AppDelegate.cpp


示例11: if

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLViewImpl::create("Pisces");
        director->setOpenGLView(glview);
    }

    // Set the design resolution
    glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER);
    Size frameSize = glview->getFrameSize();
    // if the frame's height is larger than the height of medium size.
    if (frameSize.height > mediumResolutionSize.height) {
        director->setContentScaleFactor(MIN(largeResolutionSize.height/designResolutionSize.height, largeResolutionSize.width/designResolutionSize.width));
    }
    // if the frame's height is larger than the height of small size.
    else if (frameSize.height > smallResolutionSize.height) {
        director->setContentScaleFactor(MIN(mediumResolutionSize.height/designResolutionSize.height, mediumResolutionSize.width/designResolutionSize.width));
    }
    // if the frame's height is smaller than the height of medium size.
    else {
        director->setContentScaleFactor(MIN(smallResolutionSize.height/designResolutionSize.height, smallResolutionSize.width/designResolutionSize.width));
    }

    register_all_packages();

    // create a scene. it's an autorelease object
    auto scene = HelloWorld::createScene();
    director->runWithScene(scene);

    return true;
}
开发者ID:wzx-ssdut,项目名称:Pisces,代码行数:33,代码来源:AppDelegate.cpp


示例12: register_all_packages

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        //glview = GLViewImpl::create("My Game");
		glview = GLViewImpl::createWithRect("Tower",Rect(0,0,800,480));
        director->setOpenGLView(glview);
    }
	glview->setDesignResolutionSize(800,480,ResolutionPolicy::EXACT_FIT);

    // turn on display FPS
    director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    register_all_packages();

    // create a scene. it's an autorelease object
    //auto scene = HelloWorld::createScene();
	auto scene = AnimScene::createScene();

    // run
    director->runWithScene(scene);

    return true;
}
开发者ID:qq125384977,项目名称:TowerDefenseGame,代码行数:28,代码来源:AppDelegate.cpp


示例13: register_all_packages

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLViewImpl::create("My Game");
        
        director->setOpenGLView(glview);
    }

    // turn on display FPS
    director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    register_all_packages();

    // create a scene. it's an autorelease object
    Scene *scene = Scene::create();
    Layer *layer = Layer::create();
    scene->addChild(layer);
    
    Sprite *s = Sprite::create("HelloWorld.png");
    s->cocos2d::Node::setAnchorPoint(Point(0,0));
    layer->addChild(s);
    
    // run
    director->runWithScene(scene);
    return true;
}
开发者ID:syouotm,项目名称:LessonsOfCocos2d-x,代码行数:31,代码来源:AppDelegate.cpp


示例14: register_all_packages

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLViewImpl::create("PostKun");
        director->setOpenGLView(glview);
    }

    // turn on display FPS
    //director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 20);

    // Set the design resolution
    //glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER);
    glview->setDesignResolutionSize(PostKunConstants::SCREEN_WIDTH, PostKunConstants::SCREEN_HEIGHT, ResolutionPolicy::SHOW_ALL);
    Size frameSize = glview->getFrameSize();

    register_all_packages();

    // create a scene. it's an autorelease object
    auto scene = DemoScene::createScene();

    // run
    director->runWithScene(scene);

    return true;
}
开发者ID:tamurashingo,项目名称:postkun_android,代码行数:30,代码来源:AppDelegate.cpp


示例15: Rect

bool MFCAppDelegate::applicationDidFinishLaunching() {
	// initialize director
	auto director = Director::getInstance();
	auto glview = director->getOpenGLView();
	if (!glview) {
		cocos2d::MFCGLView* pView = MFCGLView::createWithRect("test", Rect(0, 0, designResolutionSize.width, designResolutionSize.height), m_hwnd);
		director->setOpenGLView(pView);
		glview = pView;
	}

	// turn on display FPS
	director->setDisplayStats(true);

	// set FPS. the default value is 1.0/60 if you don't call this
	director->setAnimationInterval(1.0 / 60);

	FileUtils::getInstance()->addSearchPath("PngPath");
	FileUtils::getInstance()->addSearchPath("ModelPath");

	register_all_packages();

	// create a scene. it's an autorelease object
	auto scene = MainScene::createScene();

	// run
	director->runWithScene(scene);

	return true;
}
开发者ID:jun496276723,项目名称:CocosMFCEditor,代码行数:29,代码来源:MFCAppDelegate.cpp


示例16: Rect

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLViewImpl::createWithRect("Fly & Spin", Rect(0, 0, 375, 667));
        director->setOpenGLView(glview);
    }
    glview->setDesignResolutionSize(750, 1334, ResolutionPolicy::FIXED_HEIGHT);

    // turn on display FPS
//    director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    register_all_packages();

//    // create a scene. it's an autorelease object
//    auto scene = GameScene::createScene();
//    
//    // run
//    director->runWithScene(scene);
    SceneManager::sharedSceneManager()->changeScene(SceneManager::en_MainScene);

    return true;
}
开发者ID:binss,项目名称:fly_and_spin,代码行数:27,代码来源:AppDelegate.cpp


示例17: register_all_packages

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        //glview = GLViewImpl::create("My Game");
		glview = GLViewImpl::createWithRect("Square Clear", cocos2d::Rect(0,0,640,960));
        director->setOpenGLView(glview);
    }

    glview->setDesignResolutionSize(640, 940, ResolutionPolicy::SHOW_ALL);
    // turn on display FPS
    director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    register_all_packages();

    // create a scene. it's an autorelease object
    auto scene = MainMenuScene::createScene();

    // run
    director->runWithScene(scene);

    return true;
}
开发者ID:xu1hua,项目名称:SquareClear,代码行数:27,代码来源:AppDelegate.cpp


示例18: Rect

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        //glview = GLViewImpl::createWithRect("Game Vina", Rect(0, 0, 960, 640));
        //director->setOpenGLView(glview);
        
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
        glview = GLViewImpl::createWithRect("Game Vina", Rect(0, 0, designResolutionSize.width, designResolutionSize.height));
#else
        glview = GLViewImpl::create("Game Vina");
        glview->setFrameSize(960,576);
#endif
        director->setOpenGLView(glview);
    }

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
    
    director->getOpenGLView()->setDesignResolutionSize(800,400, ResolutionPolicy::NO_BORDER);
#else
    director->getOpenGLView()->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER);
#endif
    
    /*
    Size frameSize = glview->getFrameSize();
    // if the frame's height is larger than the height of medium size.
    if (frameSize.height > mediumResolutionSize.height)
    {
        director->setContentScaleFactor(MIN(largeResolutionSize.height/designResolutionSize.height, largeResolutionSize.width/designResolutionSize.width));
    }
    // if the frame's height is larger than the height of small size.
    else if (frameSize.height > smallResolutionSize.height)
    {
        director->setContentScaleFactor(MIN(mediumResolutionSize.height/designResolutionSize.height, mediumResolutionSize.width/designResolutionSize.width));
    }
    // if the frame's height is smaller than the height of medium size.
    else
    {
        director->setContentScaleFactor(MIN(smallResolutionSize.height/designResolutionSize.height, smallResolutionSize.width/designResolutionSize.width));
    }
     
     */
    // turn on display FPS
    director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    //FileUtils::getInstance()->addSearchPath("res");
    register_all_packages();

    // create a scene. it's an autorelease object
    auto scene = IntroScene::createScene();

    // run
    director->runWithScene(scene);

    return true;
}
开发者ID:bacph178,项目名称:TienLenMienNam,代码行数:60,代码来源:AppDelegate.cpp


示例19: register_all_packages

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLViewImpl::create("My Game");
        director->setOpenGLView(glview);
    }
    glview->setDesignResolutionSize(480.0f, 320.0f, ResolutionPolicy::FIXED_HEIGHT);
    director->setContentScaleFactor(480.0f / 320.0f);

    // turn on display FPS
    director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    register_all_packages();

    auto scene = GameScene::createScene();
    // create a scene. it's an autorelease object
    // run
    director->runWithScene(scene);

    return true;
}
开发者ID:ruilin,项目名称:CocosGame,代码行数:26,代码来源:AppDelegate.cpp


示例20: register_all_packages

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLViewImpl::create("My Game");
        director->setOpenGLView(glview);
    }
    
    SonarCocosHelper::IOS::Setup( );
    
    // turn on display FPS
    director->setDisplayStats(true);
    
    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);
    
    // Set the design resolution
    glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER);
    
    
    
    register_all_packages();
    
    // create a scene. it's an autorelease object
    auto scene = SplashScene::createScene();
    
    // run
    director->runWithScene(scene);
    
    return true;
}
开发者ID:Johan08,项目名称:Tic-Tac-Toe-Cocos2d-x,代码行数:32,代码来源:AppDelegate.cpp



注:本文中的register_all_packages函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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