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C++ restart函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中restart函数的典型用法代码示例。如果您正苦于以下问题:C++ restart函数的具体用法?C++ restart怎么用?C++ restart使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了restart函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: restart

void CheckInternetOp::start()
{
    restart();
}
开发者ID:SiteView,项目名称:Lenovo,代码行数:4,代码来源:BeanImpl.cpp


示例2: pcap_handle

static void pcap_handle(u_char *user, const struct pcap_pkthdr *h, const u_char *buf)
{
	static unsigned failCount = 0;
	pthread_t thread_lan;

#ifndef NO_ARP
	if (buf[0x0c]==0x88 && buf[0x0d]==0x8e) {
#endif
		if (memcmp(destMAC, buf+6, 6)!=0 && startMode>2)	/* 服务器MAC地址不符 */
			return;
		capBuf = buf;
		if (buf[0x0F]==0x00 && buf[0x12]==0x01 && buf[0x16]==0x01) {	/* 验证用户名 */
			if (startMode < 3) {
				memcpy(destMAC, buf+6, 6);
				print_log(_("** 认证服务器MAC: %s\n"), formatHex(destMAC, 6));
				startMode += 3;	/* 标记认证服务器MAC为已获取,可以锁定 */
			}
			if (proxyMode == 0) {
				if (startMode==3 && memcmp(buf+0x17, "User name", 9)==0)	/* 塞尔 */
					startMode = 5;
				switchState(ID_IDENTITY);
			} else {
				if (proxyClientRequested == 1) {
					print_log(_(">> 服务器已请求用户名\n"));
					proxy_send_to_lan(buf, h->len);
				} else {
					print_log(_("!! 在代理认证完成后收到用户名请求,将重启认证!\n"));
					switchState(ID_WAITCLIENT);
				}
			}
		}
		else if (buf[0x0F]==0x00 && buf[0x12]==0x01 && buf[0x16]==0x04)	{ /* 验证密码 */
			if (proxyMode == 0) {
				switchState(ID_CHALLENGE);
			} else {
				if (proxyClientRequested == 1) {
					print_log(_(">> 服务器已请求密码\n"));
					proxy_send_to_lan(buf, h->len);
				} else {
					print_log(_("!! 在代理认证完成后收到密码请求,将重启认证!\n"));
					switchState(ID_WAITCLIENT);
				}
			}
		}
		else if (buf[0x0F]==0x00 && buf[0x12]==0x03) {	/* 认证成功 */
			print_log(_(">> 认证成功!\n"));
			failCount = 0;
			proxySuccessCount++;
			if (proxyMode != 0) {
				proxy_send_to_lan(buf, h->len);
				if (proxySuccessCount >= proxyRequireSuccessCount) {
					pcap_breakloop(hPcapLan);
					proxyClientRequested = 0;
					proxySuccessCount = 0;
					memcpy(lastSuccessClientMAC, clientMAC, 6); // 备份本次认证成功的客户端MAC,用于通知掉线
					proxy_clear_client_mac(); // 重设MAC地址,以备下次使用不同客户端认证用
					print_log(_(">> 已关闭LAN监听线程\n"));
				}
			}
			if (!(startMode%3 == 2)) {
				getEchoKey(buf);
			}
			showRuijieMsg(buf, h->caplen);
			if (dhcpMode==1 || dhcpMode==2)	/* 二次认证第一次或者认证后 */
				switchState(ID_DHCP);
			else if (startMode%3 == 2)
				switchState(ID_WAITECHO);
			else
				switchState(ID_ECHO);
		}
		else if (buf[0x0F]==0x00 && buf[0x12]==0x01 && buf[0x16]==0x02)	/* 显示赛尔提示信息 */
			showCernetMsg(buf);
		else if (buf[0x0F] == 0x05)	/* (赛尔)响应在线 */
			switchState(ID_ECHO);
		else if (buf[0x0F]==0x00 && buf[0x12]==0x04) {  /* 认证失败或被踢下线 */
			if (state==ID_WAITECHO || state==ID_ECHO) {
				if (proxyMode == 0) {
					print_log(_(">> 认证掉线!\n"));
					showRuijieMsg(buf, h->caplen);
					if (restartOnLogOff) {
						print_log(_(">> 正在重新认证...\n"));
						switchState(ID_START);					
					} else {
						exit(1);
					}
				} else {
					pthread_create(&thread_lan, NULL, lan_thread, 0);
					print_log(_(">> 认证掉线,已发回客户端并重新启用对LAN的监听\n"));
					showRuijieMsg(buf, h->caplen);
					// clientMAC已经在成功时被清除了,所以使用lastSuccessClientMAC发送,发完清除
					memmove(clientMAC, lastSuccessClientMAC, 6);
					proxy_send_to_lan(buf, h->len);
					proxy_clear_client_mac();
					switchState(ID_WAITCLIENT);
				}
			}
			else if (buf[0x1b]!=0 || startMode%3==2) {
				print_log(_(">> 认证失败!\n"));
				showRuijieMsg(buf, h->caplen);
				if (maxFail && ++failCount>=maxFail) {
//.........这里部分代码省略.........
开发者ID:updateing,项目名称:mentohust-proxy,代码行数:101,代码来源:mentohust.c


示例3: QMainWindow

MainWindow::MainWindow(QWidget *parent)
    : QMainWindow(parent)
{
    GlobalCache *globalCache = new GlobalCache();
    loginStatus = false;

    updateTimer = startTimer(100);

    QTimerEvent *e= new QTimerEvent(updateTimer);

    setWindowTitle("#precIsioN Billing Software 1.2");

    /* Setting height and width properties */
    QDesktopWidget *desktop = QApplication::desktop();
    int width = desktop->width();
    int height = desktop->height();
    GlobalCache::setScreenWidth(width);
    GlobalCache::setScreenHeight(height);
    resize(width/2, height/2);
    int sideWidth = 10; //width/48;
    int sideHeight = (height-50)/14;
    widgetWidth = width - 20; //sideWidth *46;
    widgetHeight = sideHeight * 14;

    /* Creating menu bar and status bar */
    menubar = new QMenuBar(this);
    setMenuBar(menubar);

    menuAdministrator = new QMenu(menubar);
    menuAdministrator->setTitle("Administrator");
    menubar->addMenu(menuAdministrator);

    QAction *homeAct = new QAction(("&Home"), this);
    homeAct->setShortcut(QKeySequence(tr("Ctrl+H")));
    menuAdministrator->addAction(homeAct);
    menuAdministrator->addSeparator();
    QAction *changePasswordAct = new QAction("Change Password", this);
    menuAdministrator->addAction(changePasswordAct);
    QAction *refreshAct = new QAction(("&Refresh"), this);
    refreshAct->setShortcut(QKeySequence(tr("Ctrl+R")));
    menuAdministrator->addAction(refreshAct);
    QAction *fullScreenAct = new QAction(("&Full Screen"), this);
    fullScreenAct->setShortcut(Qt::Key_F11);
    menuAdministrator->addAction(fullScreenAct);
    QAction *restartAct = new QAction("Restart", this);
    restartAct->setShortcut(QKeySequence((tr("Shift+Ctrl+X"))));
    menuAdministrator->addAction(restartAct);
    QAction *quitAct = new QAction(("Quit Application"), this);
    quitAct->setShortcut(QKeySequence(tr("Ctrl+X")));
    menuAdministrator->addAction(quitAct);

    menuStock = new QMenu(menubar);
    menuStock->setTitle("Stock");
    menubar->addMenu(menuStock);

    QAction *manageStockAct = new QAction(("Manage Stock"), this);
    manageStockAct->setShortcut(QKeySequence(tr("Ctrl+M")));
    menuStock->addAction(manageStockAct);
    QAction *bulkStockUpdationAct = new QAction("Bulk Stock Updation", this);
    bulkStockUpdationAct->setShortcut(QKeySequence(tr("Ctrl+U")));
    menuStock->addAction(bulkStockUpdationAct);
    menuStock->addSeparator();
    QAction *stockPruchaseInvoiceAct = new QAction(("Stock Purchase Invoice"), this);
    menuStock->addAction(stockPruchaseInvoiceAct);
    QAction *oldStockPurchaseInvoiceAct = new QAction(("Old Stock Purchase Invoice"), this);
    menuStock->addAction(oldStockPurchaseInvoiceAct);
    menuStock->addSeparator();
    QAction *stockUpdationAct = new QAction(("Single Stock Updation"), this);
    menuStock->addAction(stockUpdationAct);
    menuStock->addSeparator();
    QAction *addNewStockAct = new QAction(("Add New Stock"), this);
    menuStock->addAction(addNewStockAct);
    QAction *deleteStockact = new QAction(("Remove Stock"), this);
    menuStock->addAction(deleteStockact);
    QAction *updateStockAct = new QAction(("Edit Stock Details"), this);
    menuStock->addAction(updateStockAct);
    menuStock->addSeparator();
    QAction *checkStockAct = new QAction("Check Stock", this);
    checkStockAct->setShortcut(QKeySequence("Ctrl+F"));
    menuStock->addAction(checkStockAct);

    menuInvoice = new QMenu(menubar);
    menuInvoice->setTitle("Invoice");
    menubar->addMenu(menuInvoice);

    QAction *invoiceAct = new QAction(("&New Invoice"), this);
    invoiceAct->setShortcut(QKeySequence(tr("Ctrl+N")));
    menuInvoice->addAction(invoiceAct);
    QAction *setInvoiceAct = new QAction(("Set Invoice No"), this);
    menuInvoice->addAction(setInvoiceAct);
    QAction *cancelInvoiceAct = new QAction(("Cancel Invoice"), this);
    menuInvoice->addAction(cancelInvoiceAct);
    QAction *oldInvoiceAct = new QAction(("Old Invoices"), this);
    menuInvoice->addAction(oldInvoiceAct);

    menuEstimate = new QMenu(menubar);
    menuEstimate->setTitle("Estimate");
    menubar->addMenu(menuEstimate);

    QAction *estimateAct = new QAction(("&New Estimate"), this);
//.........这里部分代码省略.........
开发者ID:chikkupa,项目名称:BillingSoftware,代码行数:101,代码来源:mainwindow.cpp


示例4: kernel_main

/*======================================================================*
                            kernel_main
 *======================================================================*/
PUBLIC int kernel_main()
{
	disp_str("-----\"kernel_main\" begins-----\n");

	TASK*		p_task		= task_table;
	PROCESS*	p_proc		= proc_table;
	char*		p_task_stack	= task_stack + STACK_SIZE_TOTAL;
	u16		selector_ldt	= SELECTOR_LDT_FIRST;
	int i;
        u8              privilege;
        u8              rpl;
        int             eflags;
	for (i = 0; i < NR_TASKS+NR_PROCS; i++) {
                if (i < NR_TASKS) {     /* 任务 */
                        p_task    = task_table + i;
                        privilege = PRIVILEGE_TASK;
                        rpl       = RPL_TASK;
                        eflags    = 0x1202; /* IF=1, IOPL=1, bit 2 is always 1 */
                }
                else {                  /* 用户进程 */
                        p_task    = user_proc_table + (i - NR_TASKS);
                        privilege = PRIVILEGE_USER;
                        rpl       = RPL_USER;
                        eflags    = 0x202; /* IF=1, bit 2 is always 1 */
                }

		strcpy(p_proc->p_name, p_task->name);	// name of the process
		p_proc->pid = i;			// pid

		p_proc->ldt_sel = selector_ldt;

		memcpy(&p_proc->ldts[0], &gdt[SELECTOR_KERNEL_CS >> 3],
		       sizeof(DESCRIPTOR));
		p_proc->ldts[0].attr1 = DA_C | privilege << 5;
		memcpy(&p_proc->ldts[1], &gdt[SELECTOR_KERNEL_DS >> 3],
		       sizeof(DESCRIPTOR));
		p_proc->ldts[1].attr1 = DA_DRW | privilege << 5;
		p_proc->regs.cs	= (0 & SA_RPL_MASK & SA_TI_MASK) | SA_TIL | rpl;
		p_proc->regs.ds	= (8 & SA_RPL_MASK & SA_TI_MASK) | SA_TIL | rpl;
		p_proc->regs.es	= (8 & SA_RPL_MASK & SA_TI_MASK) | SA_TIL | rpl;
		p_proc->regs.fs	= (8 & SA_RPL_MASK & SA_TI_MASK) | SA_TIL | rpl;
		p_proc->regs.ss	= (8 & SA_RPL_MASK & SA_TI_MASK) | SA_TIL | rpl;
		p_proc->regs.gs	= (SELECTOR_KERNEL_GS & SA_RPL_MASK) | rpl;

		p_proc->regs.eip = (u32)p_task->initial_eip;
		p_proc->regs.esp = (u32)p_task_stack;
		p_proc->regs.eflags = eflags;

		p_task_stack -= p_task->stacksize;
		p_proc++;
		p_task++;
		selector_ldt += 1 << 3;
	}

	proc_table[0].ticks = proc_table[0].priority = 15;
	proc_table[1].ticks = proc_table[1].priority =  5;
	proc_table[2].ticks = proc_table[2].priority =  3;

	k_reenter = 0;
	ticks = 0;

	p_proc_ready	= proc_table;

	init_clock();
        init_keyboard();

	restart();

	while(1){}
}
开发者ID:Garfield-Chen,项目名称:hf-2011,代码行数:73,代码来源:main.c


示例5: restart

/**
 * \brief Changes the direction of this movement.
 *
 * The movement is restarted.
 *
 * \param direction8 the new direction (0 to 7)
 */
void JumpMovement::set_direction8(int direction8) {

  this->direction8 = direction8;
  restart();
}
开发者ID:Arvek,项目名称:SOLARME,代码行数:12,代码来源:JumpMovement.cpp


示例6: Timer

 Timer()
 {
     restart();
 }
开发者ID:VarLog,项目名称:RealTimeViz,代码行数:4,代码来源:timer.hpp


示例7: restart

HighResolutionTimer::HighResolutionTimer() {
  restart();
}
开发者ID:MLDL,项目名称:lightlda,代码行数:3,代码来源:high_resolution_timer.cpp


示例8: restart

HumanConsole::HumanConsole(GameCenter* gameCenter) {
    this->gameCenter = gameCenter;
    restart();
}
开发者ID:chnlkw,项目名称:16thAI9,代码行数:4,代码来源:humanconsole.cpp


示例9: QMainWindow

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    // Register QtKeypadBridge for the virtual keyboard functionality
    ui->keypadWidget->installEventFilter(&qt_keypad_bridge);
    ui->lcdView->installEventFilter(&qt_keypad_bridge);

    //Emu -> GUI (QueuedConnection as they're different threads)
    connect(&emu, SIGNAL(serialChar(char)), this, SLOT(serialChar(char)), Qt::QueuedConnection);
    connect(&emu, SIGNAL(debugStr(QString)), this, SLOT(debugStr(QString))); //Not queued connection as it may cause a hang
    connect(&emu, SIGNAL(speedChanged(double)), this, SLOT(showSpeed(double)), Qt::QueuedConnection);
    connect(&emu, SIGNAL(statusMsg(QString)), ui->statusbar, SLOT(showMessage(QString)), Qt::QueuedConnection);
    connect(&emu, SIGNAL(turboModeChanged(bool)), ui->buttonSpeed, SLOT(setChecked(bool)), Qt::QueuedConnection);
    connect(&emu, SIGNAL(usblinkChanged(bool)), this, SLOT(usblinkChanged(bool)), Qt::QueuedConnection);

    //Menu "Emulator"
    connect(ui->buttonReset, SIGNAL(clicked(bool)), &emu, SLOT(reset()));
    connect(ui->actionReset, SIGNAL(triggered()), &emu, SLOT(reset()));
    connect(ui->actionRestart, SIGNAL(triggered()), this, SLOT(restart()));
    connect(ui->actionDebugger, SIGNAL(triggered()), &emu, SLOT(enterDebugger()));
    connect(ui->buttonPause, SIGNAL(clicked(bool)), &emu, SLOT(setPaused(bool)));
    connect(ui->buttonPause, SIGNAL(clicked(bool)), ui->actionPause, SLOT(setChecked(bool)));
    connect(ui->actionPause, SIGNAL(toggled(bool)), &emu, SLOT(setPaused(bool)));
    connect(ui->actionPause, SIGNAL(toggled(bool)), ui->buttonPause, SLOT(setChecked(bool)));
    connect(ui->buttonSpeed, SIGNAL(clicked(bool)), &emu, SLOT(setTurboMode(bool)));
    QShortcut *shortcut = new QShortcut(QKeySequence(Qt::Key_F11), this);
    shortcut->setAutoRepeat(false);
    connect(shortcut, SIGNAL(activated()), &emu, SLOT(toggleTurbo()));

    //Menu "Tools"
    connect(ui->buttonScreenshot, SIGNAL(clicked()), this, SLOT(screenshot()));
    connect(ui->actionScreenshot, SIGNAL(triggered()), this, SLOT(screenshot()));
    connect(ui->actionConnect, SIGNAL(triggered()), this, SLOT(connectUSB()));
    connect(ui->buttonUSB, SIGNAL(clicked(bool)), this, SLOT(connectUSB()));
    connect(ui->actionXModem, SIGNAL(triggered()), this, SLOT(xmodemSend()));
    ui->actionConnect->setShortcut(QKeySequence(Qt::Key_F10));
    ui->actionConnect->setAutoRepeat(false);

    //Menu "Flash"
    connect(ui->actionSave, SIGNAL(triggered()), this, SLOT(saveFlash()));
    connect(ui->actionCreate_flash, SIGNAL(triggered()), this, SLOT(createFlash()));

    //Debugging
    connect(ui->lineEdit, SIGNAL(returnPressed()), this, SLOT(debugCommand()));

    //File transfer
    connect(ui->refreshButton, SIGNAL(clicked(bool)), this, SLOT(reload_filebrowser()));
    connect(this, SIGNAL(usblink_progress_changed(int)), this, SLOT(changeProgress(int)), Qt::QueuedConnection);

    //Settings
    connect(ui->checkDebugger, SIGNAL(toggled(bool)), this, SLOT(setDebuggerOnStartup(bool)));
    connect(ui->checkWarning, SIGNAL(toggled(bool)), this, SLOT(setDebuggerOnWarning(bool)));
    connect(ui->uiDocks, SIGNAL(toggled(bool)), this, SLOT(setUIMode(bool)));
    connect(ui->checkAutostart, SIGNAL(toggled(bool)), this, SLOT(setAutostart(bool)));
    connect(ui->fileBoot1, SIGNAL(pressed()), this, SLOT(selectBoot1()));
    connect(ui->fileFlash, SIGNAL(pressed()), this, SLOT(selectFlash()));
    connect(ui->pathTransfer, SIGNAL(textEdited(QString)), this, SLOT(setUSBPath(QString)));
    connect(ui->spinGDB, SIGNAL(valueChanged(int)), this, SLOT(setGDBPort(int)));
    connect(ui->spinRDBG, SIGNAL(valueChanged(int)), this, SLOT(setRDBGPort(int)));
    connect(ui->orderDiags, SIGNAL(toggled(bool)), this, SLOT(setBootOrder(bool)));

    //Set up monospace fonts
    QFont monospace = QFontDatabase::systemFont(QFontDatabase::FixedFont);
    ui->debugConsole->setFont(monospace);
    ui->serialConsole->setFont(monospace);

    qRegisterMetaType<QVector<int>>();

#ifdef Q_OS_ANDROID
    //On android the settings file is deleted everytime you update or uninstall,
    //so choose a better, safer, location
    QString path = QStandardPaths::writableLocation(QStandardPaths::GenericDataLocation);
    settings = new QSettings(path + "/nspire_emu.ini", QSettings::IniFormat);
#else
    settings = new QSettings();
#endif

    //Load settings
    setUIMode(settings->value("docksEnabled", true).toBool());
    restoreGeometry(settings->value("windowGeometry").toByteArray());
    restoreState(settings->value("windowState").toByteArray(), WindowStateVersion);
    selectBoot1(settings->value("boot1", "").toString());
    selectFlash(settings->value("flash", "").toString());
    setDebuggerOnStartup(settings->value("debugOnStart", false).toBool());
    setDebuggerOnWarning(settings->value("debugOnWarn", false).toBool());
    setUSBPath(settings->value("usbdir", QString("ndless")).toString());
    setGDBPort(settings->value("gdbPort", 3333).toUInt());
    setRDBGPort(settings->value("rdbgPort", 3334).toUInt());
    setBootOrder(false);

    bool autostart = settings->value("emuAutostart", false).toBool();
    setAutostart(autostart);
    if(emu.boot1 != "" && emu.flash != "" && autostart)
        emu.start();
    else
        ui->statusbar->showMessage(trUtf8("Start the emulation via Emulation->Restart."));

//.........这里部分代码省略.........
开发者ID:juliusdedekind,项目名称:firebird,代码行数:101,代码来源:mainwindow.cpp


示例10: restart

void Game::init() {
  restart(1);
}
开发者ID:rubyist,项目名称:pingduino,代码行数:3,代码来源:Game.cpp


示例11: ft_ctrl_z

void	ft_ctrl_z(t_env *env)
{
	restart();
}
开发者ID:GabrielPora,项目名称:Minishell,代码行数:4,代码来源:keys_cb.c


示例12: restart

	void CTokenizer::reset()
	{
        restart();
	}
开发者ID:8bitgeek,项目名称:caribou-rtos,代码行数:4,代码来源:ctokenizer.cpp


示例13: LOG_DEBUG

void CheckInternetOp::onTimeout()
{
    m_timer1.stop();
    LOG_DEBUG(QString::fromUtf8("retry %1/%2").arg(m_retryCount).arg(m_maxRetryCount));
    restart();
}
开发者ID:SiteView,项目名称:Lenovo,代码行数:6,代码来源:BeanImpl.cpp


示例14: run

    // The `run` method will start the game loop.
    void run()
    {
        while(true)
        {
            window.clear(sf::Color::Black);

            if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) break;

            // The `P` key will toggle the pause. To prevent continuous
            // use of the pause button, we need to check if the input
            // was pressed last frame.
            if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::P))
            {
                // If `P` was not pressed last frame, we can toggle
                // the state.
                if(!pausePressedLastFrame)
                {
                    if(state == State::Paused)
                        state = State::InProgress;
                    else if(state == State::InProgress)
                        state = State::Paused;
                }

                pausePressedLastFrame = true;
            }
            else
                pausePressedLastFrame = false;

            // Let's also use the `R` key to restart the game.
            if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::R)) restart();

            // If the game is paused, we'll only draw game elements,
            // without updating them.
            if(state != State::Paused)
            {
                // The rest of the game loop code is exactly the same.

                ball.update();
                paddle.update();
                for(auto& brick : bricks)
                {
                    brick.update();
                    solveBrickBallCollision(brick, ball);
                }

                bricks.erase(
                    std::remove_if(std::begin(bricks), std::end(bricks),
                        [](const auto& mBrick)
                        {
                            return mBrick.destroyed;
                        }),
                    std::end(bricks));

                solvePaddleBallCollision(paddle, ball);
            }

            ball.draw(window);
            paddle.draw(window);
            for(auto& brick : bricks) brick.draw(window);

            window.display();
        }
    }
开发者ID:Boza-s6,项目名称:cppcon2014,代码行数:64,代码来源:p09.cpp


示例15: QThread

QLuaApplication::Private::Thread::Thread(QLuaApplication::Private *d) 
  : QThread(d->theApp), d(d), engine(0), loop(0)
{
  connect(this,SIGNAL(restart()),d,SLOT(start()),Qt::QueuedConnection);
}
开发者ID:HaveF,项目名称:torch,代码行数:5,代码来源:qluaapplication.cpp


示例16: start_tcl


//.........这里部分代码省略.........
                           PBS_EVENTCLASS_SERVER,
                           msg_daemonname, log_buffer);
                return (-1);
            }

            token = strtok(NULL, " \t");

            if (*(token + strlen(token) - 1) == '\n')
                *(token + strlen(token) - 1) = '\0';

            if (special[i].handler(token))
            {
                fclose(conf);
                return (-1);
            }

        }
        else
        {
            log_record(PBSEVENT_ERROR, PBS_EVENTCLASS_SERVER,
                       msg_daemonname,
                       "invalid line in config file");
            fclose(conf);
            return (-1);
        }
    }

    fclose(conf);

    return (0);
}

void
restart(sig)
int sig;
{
    char    *id = "restart";

    if (sig)
    {
        sprintf(log_buffer, "restart on signal %d", sig);
        log_close(1);
        log_open(logfile, path_log);
    }
    else
    {
        sprintf(log_buffer, "restart command");
    }

    log_record(PBSEVENT_SYSTEM, PBS_EVENTCLASS_SERVER, id, log_buffer);

    Tcl_DeleteInterp(interp);

    if (configfile)
    {
        if (read_config(configfile) != 0)
            die(0);
    }

    start_tcl();
}

void
badconn(msg)
char *msg;
{
开发者ID:actorquedeveloper,项目名称:torque-old,代码行数:67,代码来源:pbs_sched.c


示例17: block_profiler

 block_profiler(char const* description, bool enable_logging = true)
   : stats_(get_stats(description)), measuring_(false),
     enable_logging_(enable_logging)
 {
     restart();
 }
开发者ID:brycelelbach,项目名称:hpx,代码行数:6,代码来源:block_profiler.hpp


示例18: restart

/*! \brief Constructor
*/
MillisecondTimer::MillisecondTimer()
{
	restart();
}
开发者ID:ChristopherBlignaut,项目名称:SAEAuto,代码行数:6,代码来源:xsens_time.cpp


示例19: _app


//.........这里部分代码省略.........
    if (_openGL.hasVBO())
    {
        _vertexArray = new OpenglVertexArray;
        _vertexArray->bind();
    }

    // TODO: move it back in window::resize
    if (_openGL._major < 3)
    {
#if 0
        GLfloat aspect = (GLfloat)width / height;
        GLfloat maxX = 1.0;
        GLfloat maxY = 1.0;


        if (width >= height)
        {
            maxX = 1.0f * aspect;
        }
        else
        {
            maxY = 1.0f / aspect;
        }

        //gluOrtho2D(0, maxX, 0, maxY);
#endif
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        gluOrtho2D(-1, 1, -1, 1);
    }

    _window->onKey(
        [this] (oak::Window* window, unsigned char key, int x, int y)
        {
            keyPressed(window, key, x, y);
        });

    _window->onPaint(
        [this] (oak::Window* window)
        {
            std::chrono::high_resolution_clock::time_point newTimePoint = _fpsClock.now();
            int seconds = std::chrono::duration_cast<std::chrono::seconds>(newTimePoint - _referenceTimePoint).count();
            if (seconds >= 9)
            {
                memset(_fps, 0, 5 * sizeof(int));
                _referenceTimePoint += std::chrono::seconds(seconds - 1);
                seconds = 1;
            }
            else if (seconds >= 5)
            {
                memmove(_fps, _fps + seconds - 4, (5+4 - seconds) * sizeof(int));
                memset(_fps + 5+4 - seconds, 0, (seconds - 4) * sizeof(int));
                _referenceTimePoint += std::chrono::seconds(seconds - 4);
                seconds = 4;
            }
            _fps[seconds]++;
            int sum = 0;
            int count = 0;
            float fps = 0.0f;
            for (int i = 0; i < seconds; i++)
            {
                sum += _fps[i] * g_fpsWeights[i];
                count += g_fpsWeights[i];
            }
            if (count != 0)
                fps = (float)sum/count;

            glClear(GL_COLOR_BUFFER_BIT);
            try
            {
                if (_splinePainter)
                {
                    _splinePainter->paint(window);
                }
                if (_config.helpVisible && _staticTextPainter)
                {
                    updateOptionTexts(_staticTextPainter->staticText().lines(), fps);
                    _staticTextPainter->paint(window);
                }
            }
            catch(int errorCode)
            {
                _app->exit(errorCode);
            }

        });

    _timer = new oak::Timer(TIMER_MS, true,
        [this] (oak::Timer*)
        {
            if (_config.animatingOn)
            {
                oak::Spline::animate(_splinePainter->objects());
                _window->repaint();
            }
        });

    restart(true, true);
    _timer->start();
}
开发者ID:CodeDJ,项目名称:bsplines,代码行数:101,代码来源:applicationcontroller.cpp


示例20: restart

/**
* I2C.begin for I2C.
*/
void PCA9685::begin()
{
  Wire.begin();
  restart();
}
开发者ID:Kowalski22,项目名称:PCA9685,代码行数:8,代码来源:PCA9685.cpp



注:本文中的restart函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C++ restore函数代码示例发布时间:2022-05-30
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C++ rest_init函数代码示例发布时间:2022-05-30
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