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C++ rn1函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中rn1函数的典型用法代码示例。如果您正苦于以下问题:C++ rn1函数的具体用法?C++ rn1怎么用?C++ rn1使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了rn1函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: rndmonnum

int
rndmonnum(void)	/* select a random, common monster type */
{
    register struct permonst *ptr;
    register int	i;

    /* Plan A: get a level-appropriate common monster */
    ptr = rndmonst();
    if (ptr) return(monsndx(ptr));

    /* Plan B: get any common proper monster */
    int count = 0;
    do {
        i = rn1(SPECIAL_PM - LOW_PM, LOW_PM);
        ptr = &mons[i];
        count++;
    } while (((ptr->geno & G_NOGEN) || prohibited_by_generation_flags(ptr)) && count < 10000);

    /* Plan C: get any common monster */
    do {
        i = rn1(SPECIAL_PM - LOW_PM, LOW_PM);
        ptr = &mons[i];
        count++;
    } while(ptr->geno & G_NOGEN);

    return(i);
}
开发者ID:chasonr,项目名称:unnethack-i18n,代码行数:27,代码来源:mkobj.c


示例2: chat_with_guardian

static void
chat_with_guardian(void)
{
/* These guys/gals really don't have much to say... */
    if (Uhave_questart && Qstat(killed_nemesis))
        qt_pager(rn1(5, QT_GUARDTALK2));
    else
        qt_pager(rn1(5, QT_GUARDTALK));
}
开发者ID:FredrIQ,项目名称:nhfourk,代码行数:9,代码来源:quest.c


示例3: losexp

void
losexp(const char *drainer)		/* e.g., hit by drain life attack */
                    	/* cause of death, if drain should be fatal */
{
    register int num;

#ifdef WIZARD
    /* override life-drain resistance when handling an explicit
       wizard mode request to reduce level; never fatal though */
    if (drainer && !strcmp(drainer, "#levelchange"))
        drainer = 0;
    else
#endif
        if (resists_drli(&youmonst)) return;

    if (u.ulevel > 1) {
        pline("%s level %d.", Goodbye(), u.ulevel--);
        /* remove intrinsic abilities */
        adjabil(u.ulevel + 1, u.ulevel);
        reset_rndmonst(NON_PM);	/* new monster selection */
    } else {
        if (drainer) {
            killer_format = KILLED_BY;
            killer = drainer;
            done(DIED);
        }
        /* no drainer or lifesaved */
        u.uexp = 0;
    }
    num = newhp();
    u.uhpmax -= num;
    check_uhpmax();
    if (u.uhpmax < 1) u.uhpmax = 1;
    u.uhp -= num;
    if (u.uhp < 1) u.uhp = 1;
    else if (u.uhp > u.uhpmax) u.uhp = u.uhpmax;

    if (u.ulevel < urole.xlev)
        num = rn1((int)ACURR(A_WIS)/2 + urole.enadv.lornd + urace.enadv.lornd,
                  urole.enadv.lofix + urace.enadv.lofix);
    else
        num = rn1((int)ACURR(A_WIS)/2 + urole.enadv.hirnd + urace.enadv.hirnd,
                  urole.enadv.hifix + urace.enadv.hifix);
    num = enermod(num);		/* M. Stephenson */
    u.uenmax -= num;
    if (u.uenmax < 0) u.uenmax = 0;
    u.uen -= num;
    if (u.uen < 0) u.uen = 0;
    else if (u.uen > u.uenmax) u.uen = u.uenmax;

    if (u.uexp > 0)
        u.uexp = newuexp(u.ulevel) - 1;
    flags.botl = 1;
}
开发者ID:chasonr,项目名称:unnethack-i18n,代码行数:54,代码来源:exper.c


示例4: rloc

void
rloc(struct monst *mtmp)
{
	int tx, ty;
	char ch = mtmp->data->mlet;

#ifndef NOWORM
	if (ch == 'w' && mtmp->mx)	/* do not relocate worms */
		return;
#endif /* NOWORM */
	do {
		tx = rn1(COLNO - 3, 2);
		ty = rn2(ROWNO);
	} while (!goodpos(tx, ty));
	mtmp->mx = tx;
	mtmp->my = ty;
	if (u.ustuck == mtmp) {
		if (u.uswallow) {
			u.ux = tx;
			u.uy = ty;
			docrt();
		} else
			u.ustuck = 0;
	}
	pmon(mtmp);
}
开发者ID:AhmadTux,项目名称:DragonFlyBSD,代码行数:26,代码来源:hack.makemon.c


示例5: rloco_pos

void
rloco_pos(struct level *lev, struct obj *obj, int *nx, int *ny)
{
    xchar tx, ty, otx;
    boolean restricted_fall;
    int try_limit = 4000;

    otx = obj->ox;
    restricted_fall = (otx == 0 && lev->dndest.lx);
    do {
        tx = rn1(COLNO - 3, 2);
        ty = rn2(ROWNO);
        if (!--try_limit)
            break;
    } while (!goodpos(lev, tx, ty, NULL, 0) ||
             /* bug: this lacks provision for handling the Wizard's tower */
             (restricted_fall &&
              (!within_bounded_area
               (tx, ty, lev->dndest.lx, lev->dndest.ly, lev->dndest.hx,
                lev->dndest.hy) ||
               (level->dndest.nlx &&
                within_bounded_area(tx, ty,
                                    lev->dndest.nlx, lev->dndest.nly,
                                    lev->dndest.nhx, lev->dndest.nhy)))));

    *nx = tx;
    *ny = ty;
}
开发者ID:eatnumber1,项目名称:bingehack4,代码行数:28,代码来源:teleport.c


示例6: create_gas_cloud

struct region *
create_gas_cloud(struct level *lev, xchar x, xchar y, int radius, int damage)
{
    struct region *cloud;
    int i, nrect;
    struct nhrect tmprect;

    cloud = create_region(NULL, 0);
    nrect = radius;
    tmprect.lx = x;
    tmprect.hx = x;
    tmprect.ly = y - (radius - 1);
    tmprect.hy = y + (radius - 1);
    for (i = 0; i < nrect; i++) {
        add_rect_to_reg(cloud, &tmprect);
        tmprect.lx--;
        tmprect.hx++;
        tmprect.ly++;
        tmprect.hy--;
    }
    cloud->ttl = rn1(3, 4);
    if (!in_mklev && !flags.mon_moving)
        set_heros_fault(cloud); /* assume player has created it */
    cloud->inside_f = INSIDE_GAS_CLOUD;
    cloud->expire_f = EXPIRE_GAS_CLOUD;
    cloud->arg = damage;
    cloud->visible = TRUE;
    cloud->effect_id = dbuf_effect(E_MISC, E_gascloud);
    add_region(lev, cloud);
    return cloud;
}
开发者ID:ComputerScienceHouse,项目名称:bingehack4,代码行数:31,代码来源:region.c


示例7: ballfall

void
ballfall(void)
{
    boolean gets_hit;

    gets_hit = (((uball->ox != u.ux) || (uball->oy != u.uy)) &&
                ((uwep == uball) ? FALSE : (boolean) rn2(5)));
    if (carried(uball)) {
        pline("Startled, you drop the iron ball.");
        unwield_silently(uball);
        if (uwep != uball)
            freeinv(uball);
    }
    if (gets_hit) {
        int dmg = rn1(7, 25);

        pline("The iron ball falls on your %s.", body_part(HEAD));
        if (uarmh) {
            if (is_metallic(uarmh)) {
                pline("Fortunately, you are wearing a hard helmet.");
                dmg = 3;
            } else if (flags.verbose)
                pline("Your %s does not protect you.", xname(uarmh));
        }
        losehp(dmg, "crunched in the head by an iron ball");
    }
}
开发者ID:ComputerScienceHouse,项目名称:bingehack4,代码行数:27,代码来源:ball.c


示例8: ballfall

void
ballfall()
{
	boolean gets_hit;

	gets_hit = (((uball->ox != u.ux) || (uball->oy != u.uy)) &&
		    ((uwep == uball)? FALSE : (boolean)rn2(5)));
	if (carried(uball)) {
		pline("Startled, you drop the iron ball.");
		if (uwep == uball)
			setuwep((struct obj *)0);
		if (uswapwep == uball)
			setuswapwep((struct obj *)0);
		if (uquiver == uball)
			setuqwep((struct obj *)0);;
		if (uwep != uball)
			freeinv(uball);
	}
	if(gets_hit){
		int dmg = rn1(7,25);
		pline_The("iron ball falls on your %s.",
			body_part(HEAD));
		if (uarmh) {
		    if(is_metallic(uarmh)) {
			pline("Fortunately, you are wearing a hard helmet.");
			dmg = 3;
		    } else if (flags.verbose)
			Your("%s does not protect you.", xname(uarmh));
		}
		losehp(dmg, "crunched in the head by an iron ball",
			NO_KILLER_PREFIX);
	}
}
开发者ID:Arc0re,项目名称:acehack,代码行数:33,代码来源:ball.c


示例9: chat_with_nemesis

static void
chat_with_nemesis(void)
{
/* The nemesis will do most of the talking, but... */
    qt_pager(rn1(10, QT_DISCOURAGE));
    if (!Qstat(met_nemesis))
        Qstat(met_nemesis++);
}
开发者ID:FredrIQ,项目名称:nhfourk,代码行数:8,代码来源:quest.c


示例10: makerogueghost

void makerogueghost(struct level *lev)
{
	struct monst *ghost;
	struct obj *ghostobj;
	struct mkroom *croom;
	int x,y;

	if (!lev->nroom)
	    return; /* Should never happen */
	croom = &lev->rooms[rn2(lev->nroom)];
	x = somex(croom);
	y = somey(croom);
	
	if (!(ghost = makemon(&mons[PM_GHOST], lev, x, y, NO_MM_FLAGS)))
		return;
	ghost->msleeping = 1;
	christen_monst(ghost, roguename());

	if (rn2(4)) {
		ghostobj = mksobj_at(FOOD_RATION, lev, x, y, FALSE, FALSE);
		ghostobj->quan = (long) rnd(7);
		ghostobj->owt = weight(ghostobj);
	}
	if (rn2(2)) {
		ghostobj = mksobj_at(MACE, lev, x, y, FALSE, FALSE);
		ghostobj->spe = rnd(3);
		if (rn2(4)) curse(ghostobj);
	} else {
		ghostobj = mksobj_at(TWO_HANDED_SWORD, lev, x, y, FALSE, FALSE);
		ghostobj->spe = rnd(5) - 2;
		if (rn2(4)) curse(ghostobj);
	}
	ghostobj = mksobj_at(BOW, lev, x, y, FALSE, FALSE);
	ghostobj->spe = 1;
	if (rn2(4)) curse(ghostobj);

	ghostobj = mksobj_at(ARROW, lev, x, y, FALSE, FALSE);
	ghostobj->spe = 0;
	ghostobj->quan = (long) rn1(10,25);
	ghostobj->owt = weight(ghostobj);
	if (rn2(4)) curse(ghostobj);

	if (rn2(2)) {
		ghostobj = mksobj_at(RING_MAIL, lev, x, y, FALSE, FALSE);
		ghostobj->spe = rn2(3);
		if (!rn2(3)) ghostobj->oerodeproof = TRUE;
		if (rn2(4)) curse(ghostobj);
	} else {
		ghostobj = mksobj_at(PLATE_MAIL, lev, x, y, FALSE, FALSE);
		ghostobj->spe = rnd(5) - 2;
		if (!rn2(3)) ghostobj->oerodeproof = TRUE;
		if (rn2(4)) curse(ghostobj);
	}
	if (rn2(2)) {
		ghostobj = mksobj_at(FAKE_AMULET_OF_YENDOR, lev, x, y, TRUE, FALSE);
		ghostobj->known = TRUE;
	}
}
开发者ID:mbi,项目名称:NitroHack,代码行数:58,代码来源:extralev.c


示例11: exerchk

void exerchk (void) {
    int     i, mod_val;

    /*      Check out the periodic accumulations */
    exerper();

    /*      Are we ready for a test?        */
    if(moves >= next_check && !multi) {
        /*
         *  Law of diminishing returns (Part II):
         *
         *  The effects of "exercise" and "abuse" wear
         *  off over time.  Even if you *don't* get an
         *  increase/decrease, you lose some of the
         *  accumulated effects.
         */
        for(i = 0; i < A_MAX; AEXE(i++) /= 2) {

            if(ABASE(i) >= 18 || !AEXE(i)) continue;
            if(i == A_INT || i == A_CHA) continue;/* can't exercise these */

            /*
             *      Law of diminishing returns (Part III):
             *
             *      You don't *always* gain by exercising.
             *      [MRS 92/10/28 - Treat Wisdom specially for balance.]
             */
            if(rn2(AVAL) > ((i != A_WIS) ? abs(AEXE(i)*2/3) : abs(AEXE(i))))
                continue;
            mod_val = sgn(AEXE(i));

            if(adjattrib(i, mod_val, -1)) {
                /* if you actually changed an attrib - zero accumulation */
                AEXE(i) = 0;
                /* then print an explanation */
                switch(i) {
                    case A_STR: You((mod_val >0) ?
                                        "must have been exercising." :
                                        "must have been abusing your body.");
                                break;
                    case A_WIS: You((mod_val >0) ?
                                        "must have been very observant." :
                                        "haven't been paying attention.");
                                break;
                    case A_DEX: You((mod_val >0) ?
                                        "must have been working on your reflexes." :
                                        "haven't been working on reflexes lately.");
                                break;
                    case A_CON: You((mod_val >0) ?
                                        "must be leading a healthy life-style." :
                                        "haven't been watching your health.");
                                break;
                }
            }
        }
        next_check += rn1(200,800);
    }
}
开发者ID:thejoshwolfe,项目名称:nethack,代码行数:58,代码来源:attrib.c


示例12: demon_talk

/* returns 1 if it won't attack. */
int
demon_talk(struct monst *mtmp)
{
    long cash, demand, offer;

    if (uwep && uwep->oartifact == ART_EXCALIBUR) {
        pline("%s looks very angry.", Amonnam(mtmp));
        msethostility(mtmp, TRUE, TRUE);
        return 0;
    }

    /* Slight advantage given. */
    if (is_dprince(mtmp->data) && mtmp->minvis) {
        mtmp->minvis = mtmp->perminvis = 0;
        if (!Blind)
            pline("%s appears before you.", Amonnam(mtmp));
        newsym(mtmp->mx, mtmp->my);
    }
    if (youmonst.data->mlet == S_DEMON) {       /* Won't blackmail their own. */
        pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp),
              u.ufemale ? "Sister" : "Brother");
        if (!tele_restrict(mtmp))
            rloc(mtmp, TRUE);
        return 1;
    }
    cash = money_cnt(invent);
    /* don't bother with a custom RNG here, too much unpredictability is
       involved */
    demand = (cash * (rnd(80) + 20 * Athome)) /
        (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));

    if (!demand) {      /* you have no gold */
        msethostility(mtmp, TRUE, TRUE);
        return 0;
    } else {
        /* make sure that the demand is unmeetable if the monster has the
           Amulet, preventing monster from being satisified and removed from
           the game (along with said Amulet...) */
        if (mon_has_amulet(mtmp))
            demand = cash + (long)rn1(1000, 40);

        pline("%s demands %ld %s for safe passage.", Amonnam(mtmp), demand,
              currency(demand));

        if ((offer = bribe(mtmp)) >= demand) {
            pline("%s vanishes, laughing about cowardly %s.", Amonnam(mtmp),
                  makeplural(mortal_or_creature(youmonst.data, FALSE)));
        } else if (offer > 0L && (long)rnd(40) > (demand - offer)) {
            pline("%s scowls at you menacingly, then vanishes.", Amonnam(mtmp));
        } else {
            pline("%s gets angry...", Amonnam(mtmp));
            msethostility(mtmp, TRUE, TRUE);
            return 0;
        }
    }
    mongone(mtmp);
    return 1;
}
开发者ID:ComputerScienceHouse,项目名称:bingehack4,代码行数:59,代码来源:minion.c


示例13: pluslvl

void
pluslvl(boolean incr)
             	/* true iff via incremental experience growth */
{
    /*	(false for potion of gain level)      */
    register int num;

    if (!incr) You_feel("more experienced.");
    num = newhp();
    u.uhpmax += num;
    u.uhp += num;
    if (Upolyd) {
        num = rnd(8);
        u.mhmax += num;
        u.mh += num;
    }
    if (u.ulevel < urole.xlev)
        num = rn1((int)ACURR(A_WIS)/2 + urole.enadv.lornd + urace.enadv.lornd,
                  urole.enadv.lofix + urace.enadv.lofix);
    else
        num = rn1((int)ACURR(A_WIS)/2 + urole.enadv.hirnd + urace.enadv.hirnd,
                  urole.enadv.hifix + urace.enadv.hifix);
    num = enermod(num);	/* M. Stephenson */
    if (!Role_if(PM_TOURIST)) { /* Tourists have no innate magic abilities */
        u.uenmax += num;
        u.uen += num;
    }
    if (u.ulevel < MAXULEV) {
        if (incr) {
            long tmp = newuexp(u.ulevel + 1);
            if (u.uexp >= tmp) u.uexp = tmp - 1;
        } else {
            u.uexp = newuexp(u.ulevel);
        }
        ++u.ulevel;
        if (u.ulevelmax < u.ulevel) u.ulevelmax = u.ulevel;
        pline("Welcome to experience level %d.", u.ulevel);
        adjabil(u.ulevel - 1, u.ulevel);	/* give new intrinsics */
        reset_rndmonst(NON_PM);		/* new monster selection */
    }
    flags.botl = 1;
}
开发者ID:chasonr,项目名称:unnethack-i18n,代码行数:42,代码来源:exper.c


示例14: nemesis_speaks

void
nemesis_speaks(void)
{
    if (!Qstat(in_battle)) {
        if (Uhave_questart)
            qt_pager(QT_NEMWANTSIT);
        else if (Qstat(made_goal) == 1 || !Qstat(met_nemesis))
            qt_pager(QT_FIRSTNEMESIS);
        else if (Qstat(made_goal) < 4)
            qt_pager(QT_NEXTNEMESIS);
        else if (Qstat(made_goal) < 7)
            qt_pager(QT_OTHERNEMESIS);
        else if (!rn2(5))
            qt_pager(rn1(10, QT_DISCOURAGE));
        if (Qstat(made_goal) < 7)
            Qstat(made_goal)++;
        Qstat(met_nemesis) = TRUE;
    } else /* he will spit out random maledictions */ if (!rn2(5))
        qt_pager(rn1(10, QT_DISCOURAGE));
}
开发者ID:FredrIQ,项目名称:nhfourk,代码行数:20,代码来源:quest.c


示例15: rloc

void rloc(struct monst *mtmp)
{
    int tx, ty;
    do {
	tx = rn1(COLNO - 3, 2);
	ty = rn2(ROWNO);
    } while (!goodpos(tx, ty));
    mtmp->mx = tx;
    mtmp->my = ty;
    pmon(mtmp);
}
开发者ID:msharov,项目名称:bsd-games,代码行数:11,代码来源:makemon.c


示例16: pri_move

/*
 * pri_move: return 1: moved  0: didn't  -1: let m_move do it  -2: died
 */
int
pri_move(struct monst *priest)
{
    xchar gx, gy, omx, omy;
    schar temple;
    boolean avoid = TRUE;

    omx = priest->mx;
    omy = priest->my;

    if (!histemple_at(priest, omx, omy))
        return -1;

    temple = CONST_EPRI(priest)->shroom;

    gx = CONST_EPRI(priest)->shrpos.x;
    gy = CONST_EPRI(priest)->shrpos.y;

    gx += rn1(3, -1);   /* mill around the altar */
    gy += rn1(3, -1);

    if (!priest->mpeaceful || (Conflict && !resist(priest, RING_CLASS, 0, 0))) {
        if (monnear(priest, u.ux, u.uy)) {
            if (Displaced)
                pline("Your displaced image doesn't fool %s!", mon_nam(priest));
            mattacku(priest);
            return 0;
        } else if (strchr(u.urooms, temple)) {
            /* chase player if inside temple & can sense him */
            if (m_cansenseu(priest)) {
                gx = u.ux;
                gy = u.uy;
            }
            avoid = FALSE;
        }
    } else if (Invis)
        avoid = FALSE;

    return move_special(priest, FALSE, TRUE, FALSE, avoid, omx, omy, gx, gy);
}
开发者ID:FredrIQ,项目名称:nhfourk,代码行数:43,代码来源:priest.c


示例17: dlord

int
dlord(aligntyp atyp)
{
    int tryct, pm;

    for (tryct = 0; tryct < 20; tryct++) {
        pm = rn1(PM_YEENOGHU + 1 - PM_JUIBLEX, PM_JUIBLEX);
        if (!(mvitals[pm].mvflags & G_GONE) &&
            (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))
            return pm;
    }
    return ndemon(&u.uz, atyp); /* approximate */
}
开发者ID:clockfort,项目名称:bingehack4,代码行数:13,代码来源:minion.c


示例18: dprince

int
dprince(aligntyp atyp)
{
    int tryct, pm;

    for (tryct = 0; tryct < 20; tryct++) {
        pm = rn1(PM_DEMOGORGON + 1 - PM_ORCUS, PM_ORCUS);
        if (!(mvitals[pm].mvflags & G_GONE) &&
            (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))
            return pm;
    }
    return dlord(atyp); /* approximate */
}
开发者ID:clockfort,项目名称:bingehack4,代码行数:13,代码来源:minion.c


示例19: rloc

void rloc(struct monst *mtmp)
{
    int tx;
    int ty;
    char ch = mtmp->data->mlet;

#ifndef NOWORM
    if((ch == 'w') && (mtmp->mx)) {
        /* Do not relocate worms */
        return;
    }
#endif

    tx = rn1(COLNO - 3, 2);
    ty = rn2(ROWNO);

    while(goodpos(tx, ty) == 0) {
        tx = rn1(COLNO - 3, 2);
        ty = rn2(ROWNO);
    }

    mtmp->mx = tx;
    mtmp->my = ty;

    if(u.ustuck == mtmp) {
        if(u.uswallow != 0) {
            u.ux = tx;
            u.uy = ty;
            docrt();
        }
        else {
            u.ustuck = 0;
        }
    }

    pmon(mtmp);
}
开发者ID:tcadigan,项目名称:hack_1.0,代码行数:37,代码来源:hack.mon.c


示例20: poisoned

void poisoned(char *string, char *pname)
{
    if(Blind != 0) {
        pline("It was poisoned.");
    }
    else {
        pline("The %s was poisoned!", string);
    }

    if(Poison_resistance != 0) {
        pline("The poison doesn't seem to affect you.");

        return;
    }

    switch(rnd(6)) {
    case 1:
        u.uhp = -1;
        
        break;
    case 2:
    case 3:
    case 4:
        losestr(rn1(3, 3));

        break;
    case 5:
    case 6:
        losehp(rn1(10, 6), pname);

        return;
    }

    if(u.uhp < 1) {
        killer = pname;
    }
}
开发者ID:tcadigan,项目名称:hack_1.0,代码行数:37,代码来源:hack.mon.c



注:本文中的rn1函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ rn2函数代码示例发布时间:2022-05-30
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