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C++ screen_init函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中screen_init函数的典型用法代码示例。如果您正苦于以下问题:C++ screen_init函数的具体用法?C++ screen_init怎么用?C++ screen_init使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了screen_init函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: command

int			command(int keycode, t_box *box)
{
	if (box->id != 0)
		return (command2(keycode, box));
	if (keycode == KEY_ESC)
		exit(0);
	else if (keycode == KEY_PAD1)
		screen_init(box, 1);
	else if (keycode == KEY_PAD2)
		screen_init(box, 2);
	else if (keycode == KEY_PAD4)
		screen_init(box, 4);
	else if (keycode == KEY_PAD3)
		screen_init(box, 3);
	else if (keycode == KEY_PAD5)
		screen_init(box, 5);
	else if (keycode == KEY_PAD6)
		screen_init(box, 6);
	else if (keycode == KEY_PAD7)
		screen_init(box, 7);
	else if (keycode == KEY_PAD8)
		screen_init(box, 8);
	else if (keycode == KEY_PAD9)
		screen_init(box, 9);
	else if (keycode == KEY_CLEAR)
		screen_init(box, 10);
	return (1);
}
开发者ID:Galathorn,项目名称:Project,代码行数:28,代码来源:commands.c


示例2: cl_display

void* cl_display(void* args) {
	printf("Pret a afficher...\n");
	Params* p = (Params*)args;
	int sockfd = p->sock;
	screen_init(p->p_screen,p->p_game);
	int continuer = 1;
	p->p_screen->curpos = 0;
    SDL_EnableUNICODE(1);
    while (continuer)
    {
    	SDL_Event event;
    	SDL_PollEvent(&event);
        SDL_WaitEvent(&event);
        switch(event.type)
        {
            case SDL_QUIT:
                continuer = 0;
                break;
            case SDL_KEYDOWN:
            	 p->p_screen->curpos = gereTouche(&(event.key), p->p_screen->chaine, p->p_screen->curpos);
                 break;
        }
        if(p->p_screen->curpos==-1){
			struct Command c = split_command(p->p_screen->chaine);
			int num_cmd = command_num(c.name);
			pthread_mutex_lock(&mutex_stock);
			if(num_cmd==17 && command_treatment(p->p_game,&c)==2){
				continuer = 0;
				break;
			}
			if(num_cmd==16 || num_cmd==18 || num_cmd==22)
				command_treatment(p->p_game,&c);
			if(num_cmd != 14 || num_cmd==-1 || (num_cmd==14 && command_treatment(p->p_game,&c)==0)){
				p->p_game->last_command = &c;
				send(sockfd,p->p_screen->chaine,strlen(p->p_screen->chaine),0);
			}
			pthread_mutex_unlock(&mutex_stock);
        }
        if(p->p_screen->curpos==-1 || p->p_screen->curpos==-2){
			p->p_screen->curpos = 0;
			int j = 0;
			while(j < 100){
				p->p_screen->chaine[j++] = '\0';
			}
        }
        pthread_mutex_lock(&mutex_stock);
        screen_init(p->p_screen,p->p_game);
        pthread_mutex_unlock(&mutex_stock);
    }
    SDL_EnableUNICODE(0);
    pthread_cancel(pth_recv);
	free(p->p_screen);
	free(p->p_game);
	SDL_Quit();
	pthread_cancel(pth_display);
	exit(0);
	return NULL;
}
开发者ID:BlackSlashProd,项目名称:BatailleNavaleRoyale,代码行数:58,代码来源:main.c


示例3: new_highscore_loop

void new_highscore_loop() {
  uint64_t ascii = readKeyCode();

  screen_t scr_score;
  screen_init(&scr_score, 20, 10, 45, 2);

//  screen_clear(&scr_score, 0x00);
  if(ascii) {
    switch(ascii) {
      case KEY_CODE_AU:
        ++*new_highscore.name_p;
        break;
      case KEY_CODE_AD:
        --*new_highscore.name_p;
        break;
      case KEY_CODE_ENT:
        ++new_highscore.name_p;

        // Name entered
        if(!*new_highscore.name_p) {
          highscore_init();
          return;
        }
        break;
    }
  }

  writef(&scr_score,
      "Your score: %c%u%c%n"
      "Your name:  %c%s",
      0x2F, new_highscore.score->score, 0x07, 0xC7, new_highscore.score->name
  );
}
开发者ID:loki-47-6F-64,项目名称:gamelib-x64,代码行数:33,代码来源:main.c


示例4: modules_init

void modules_init() {
	screen_init();

	status("initializing keyboard");
	keyboard_init();
	statusDone();
}
开发者ID:neonorb,项目名称:aura,代码行数:7,代码来源:modules.cpp


示例5: graph_init

/**
 * @brief 初始化窗口管理器图形相关
 *
 * @param framebuffer_path framebuffer设备路径
 * @param top_margin 配置项 屏幕上方留白的像素
 * @param down_margin 配置项 屏幕下方留白的像素
 * @param left_margin 配置项 屏幕左方留白的像素
 * @param right_margin 配置项 屏幕右方留白的像素
 *
 * @return 成功返回0 否则返回-1
 **/
static si_t graph_init(char* framebuffer_path, si_t top_margin, si_t down_margin, si_t left_margin, si_t right_margin)
{       
	struct graphics_device* gd_ptr = NULL;

	/* 初始化屏幕 */
	screen_init(framebuffer_path);
	/* 设置颜色的限制 */
	screen_color_limit();

	/** 
	 * 初始化窗口管理器的图形设备
	 **/
	global_wm.gd_handler = engine_graphics_device_init(0, 0, global_screen.width, global_screen.height, 0,0,0,0,0);
	if(0 == global_wm.gd_handler)
	{
		EGUI_PRINT_ERROR("failed to init window manager graph device.");
		return -1;
	}
	gd_ptr = (struct graphics_device*)global_wm.gd_handler;
	gd_ptr->screen.memory_addr = global_screen.memory_addr;
	gd_ptr->screen.buffer_addr = NULL;
	gd_ptr->screen.video_access_mode = VIDEO_ACCESS_MODE_DIRECT;

	/**
	 * 初始化窗口区域
	 **/
	rectangle_set(&global_wm.work_area,
		0 + left_margin, 0 + top_margin, global_screen.width - left_margin - right_margin, global_screen.height - top_margin - down_margin);

	/** 绘制桌面 **/
	engine_set_color(global_wm.gd_handler, global_wm.backcolor.r, global_wm.backcolor.g, global_wm.backcolor.b, global_wm.backcolor.a);
	engine_fill_rectangle(global_wm.gd_handler, global_wm.work_area.x, global_wm.work_area.y, global_wm.work_area.width, global_wm.work_area.height);

	return 0;
}
开发者ID:virajs,项目名称:egui,代码行数:46,代码来源:window_manager.c


示例6: badge_setup

//__attribute__((constructor))
int32_t badge_setup(void)
{
printf("Start\n");
  touch_start(TPCount, TPPins, TPDischarge);
  if(!eei2cLockFlag)
  {
printf("1\n");
    eei2cLock = locknew();
    lockclr(eei2cLock);
    eei2cLockFlag = 1;
printf("1\n");
  }
  init_MMA7660FC();
printf("1\n");
  if(!st_eeInitFlag) ee_init();
printf("1\n");
  cpcog = light_start();
printf("1\n");
  cogIRcom = ircom_start(IR_IN, IR_OUT, 2400, 38500);
printf("1\n");
  screen_init(OLED_CS, OLED_DC, OLED_DAT, OLED_CLK, OLED_RST, SSD1306_SWITCHCAPVCC, TYPE_128X64);
printf("1\n");
  screen_auto(ON);
printf("1\n");
  clear();
printf("1\n");
  text_size(LARGE);
    printf("Return\n");  
return 0;
}
开发者ID:daviditkin,项目名称:unfit,代码行数:31,代码来源:badgealpha.c


示例7: engine2d_win_init

void
engine2d_win_init(struct STARTUP_INFO* startup) {
    STARTUP = startup;
    G = create_game();
    
    screen_init(startup->width, startup->height, startup->scale);

    
    lua_State *L = engine2d_game_lua(G->game);
    
    lua_pushcfunction(L, traceback);
    
    int tb = lua_gettop(L);
    int err = luaL_loadstring(L, startscript);
    if (err) {
        const char *msg = lua_tostring(L,-1);
        fault("%s", msg);
    }
    
    lua_pushstring(L, startup->folder);
    lua_pushstring(L, startup->script);
    push_startup_info(L, startup);
    err = lua_pcall(L, 3, 0, tb);
    if (err) {
        const char *msg = lua_tostring(L,-1);
        fault("%s", msg);
    }
    
    lua_pop(L,1);
    

    engine2d_game_logicframe(LOGIC_FRAME);

    engine2d_game_start(G->game);
}
开发者ID:xubingyue,项目名称:engine2d,代码行数:35,代码来源:winfw.c


示例8: main

int
main(int argc, char **argv) {
    if(argc != 2)
        errx(EXIT_FAILURE, "no input files");

    pthread_mutex_init(&mutex_update_image, NULL);

    pthread_attr_t attr;
    pthread_attr_init(&attr);
    pthread_t inotify_thread;
    if(pthread_create(&inotify_thread, &attr, monitor_file, argv[1]))
        err(EXIT_FAILURE, "pthread_create");

    font_init();
    screen_init();
    update_image(argv[1]);

    for(;;) {
        handle_events();
        draw();
    }

    SDL_Quit();

    return EXIT_SUCCESS;
}
开发者ID:mastensg,项目名称:gamma,代码行数:26,代码来源:main.c


示例9: main

int main(int argc, char* argv[])
{
    screen_init();
    
    struct recordjar rj;
    rj_load("tasks.rj", &rj);
    
    struct load_state state;
    state.name = 0;
    state.sub = 0;
    state.uid = 0;
    if(rj.size > 0)
        rj_mapfold(init, &state, &rj);
    
    line = 0;
    
    curs_set(0);
    task_show(TASK_THIS, &rj);
    
    int c = ' ';
    while(c != 'q')
    {
        c = getch();
        if(c == KEY_UP) task_show(TASK_PREV, &rj);
        else if(c == KEY_DOWN) task_show(TASK_NEXT, &rj);
    }
    
    rj_free(&rj);
    endwin();
    return 0;
}
开发者ID:Yomin,项目名称:tgtd,代码行数:31,代码来源:tgtd.c


示例10: ejoy2d_win_init

void
ejoy2d_win_init(int argc, char *argv[]) {
	G = create_game();
	lua_State *L = ejoy2d_game_lua(G->game);
	lua_pushcfunction(L, traceback);
	int tb = lua_gettop(L);
	int err = luaL_loadstring(L, startscript);
	if (err) {
		const char *msg = lua_tostring(L,-1);
		fault("%s", msg);
	}
  
  lua_pushstring(L, "./");
  lua_pushstring(L, "examples/ex03.lua");
  
	err = lua_pcall(L, 2, 0, tb);
	if (err) {
		const char *msg = lua_tostring(L,-1);
		fault("%s", msg);
	}

	lua_pop(L,1);

	screen_init(WIDTH,HEIGHT,1.0f);
	ejoy2d_game_start(G->game);
}
开发者ID:Coolxiaoo,项目名称:ejoy2d,代码行数:26,代码来源:winfw.c


示例11: pixel_start

void pixel_start(int w, int h, const char *start) {
	lua_State *L = luaL_newstate();
	luaL_checkversion(L);
	lua_atpanic(L, _panic);
	luaL_openlibs(L);
	luaX_loader(L);

	pixel_init(L);

	pixel_log("version:%d\n", shader_version());

	memset(&P, 0, sizeof P);
	P.L = L;
	P.fps = PIXEL_FPS;
	P.w = w;
	P.h = h;
	P.s = 1.0f;
	screen_init(P.w, P.h, P.s);
	lua_pushcfunction(L, traceback);
	int tb = lua_gettop(L);
	if (LUA_OK != luaL_loadstring(L, start_script)) {
		pixel_log("%s\n", lua_tostring(L, -1));
	}
	lua_pushstring(L, start);
	if (LUA_OK != lua_pcall(L, 1, 0, tb)) {
		pixel_log("lua_init:%s\n", lua_tostring(L, -1));
	}
	lua_pop(L, 1);
	lua_getfield(L, LUA_REGISTRYINDEX, PIXEL_INIT);
	lua_call(L, 0, 0);
	assert(lua_gettop(L) == 0);
	lua_pushcfunction(L, traceback);
	lua_getfield(L, LUA_REGISTRYINDEX, PIXEL_UPDATE);
	lua_getfield(L, LUA_REGISTRYINDEX, PIXEL_FRAME);
}
开发者ID:zhoukk,项目名称:pixel,代码行数:35,代码来源:pixel.c


示例12: kloader_cmain

void kloader_cmain(struct mem_map_entry mem_map[], uint32_t mem_entry_count)
{
    screen_init();
    screen_cursor_hide();
    terminal_init();

    KINFO("Welcome to Nox (Bootloader mode)");

    mem_mgr_init(mem_map, mem_entry_count);

    ata_init();
    fs_init();

    struct fat_part_info* part_info = fs_get_system_part();
    struct fat_dir_entry kernel;
    if(!fat_get_dir_entry(part_info, "KERNEL  ELF", &kernel)) {
        KPANIC("Failed to locate KERNEL.ELF");
        while(1);
    }

    intptr_t kernel_entry_point;

    if(!elf_load_trusted("KERNEL  ELF", &kernel_entry_point)) {
        KWARN("Failed to load elf!");
    } 

    kernel_entry cmain = (kernel_entry)(kernel_entry_point);

    cmain(mem_map, mem_entry_count);


    KINFO("Bootloader done");

    while(1);
}
开发者ID:SimonGustavsson,项目名称:nox,代码行数:35,代码来源:kloader_main.c


示例13: main

int main(int argc, const char* argv[]) {
    gfxInitDefault();

    Result setCpuTimeRes = APT_SetAppCpuTimeLimit(30);

    if(R_FAILED(setCpuTimeRes)) {
        util_panic("Failed to set syscore CPU time limit: %08lX", setCpuTimeRes);
        return 1;
    }

    romfsInit();
    cfguInit();
    acInit();
    ptmuInit();
    httpcInit(0);

    amInit();
    AM_InitializeExternalTitleDatabase(false);

    soc_buffer = memalign(0x1000, 0x100000);
    if(soc_buffer != NULL) {
        socInit(soc_buffer, 0x100000);
    }

    screen_init();
    ui_init();

    mainmenu_open();

    while(aptMainLoop() && ui_update());

    cleanup();
    return 0;
}
开发者ID:Possum,项目名称:LumaLocaleSwitcher,代码行数:34,代码来源:main.c


示例14: render_sample_triangle

void render_sample_triangle() {
  screen_init(&display, WIDTH, HEIGHT);
  bmp.w = WIDTH;
  bmp.h = HEIGHT;
  bmp.data = (color_t*)malloc(bmp.w*bmp.h*sizeof(int));
  int i;
  for(i=0; i<bmp.w*bmp.h; i++) {
    bmp.data[i] = 0xFF0000;
  }
  for(i=0; i<5; i++)
    screen_update(display, &bmp);

  triangle2d_t tri = triangle2d_init( 
      point2d_init(100, 100, 10, 0xFF0000), 
      point2d_init(500, 100, 100, 0x00FF00), 
      point2d_init(300, 500, 5, 0x0000FF) );

  ALLEGRO_EVENT_QUEUE *event_queue = NULL;
  event_queue = al_create_event_queue();
  al_register_event_source(event_queue, al_get_display_event_source(display));

  while(true) {
    rasterize(&bmp, &tri, 1);
    screen_update(display, &bmp);
    ALLEGRO_EVENT ev;
    al_wait_for_event(event_queue, &ev);
    if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
      break;
    }
  }
}
开发者ID:s1mplex,项目名称:Software-Rasterizer,代码行数:31,代码来源:main.c


示例15: ejoy2d_win_resize

void
ejoy2d_win_resize(int w, int h) {
    if (G && G->game) {
        screen_init(w,h,1.0f);
        ejoy2d_game_resize(G->game, w, h);
    }
}
开发者ID:lvshaco,项目名称:ejoy2d,代码行数:7,代码来源:winfw.c


示例16: ejoy2d_win_init

void
ejoy2d_win_init(int orix, int oriy, int width, int height, float scale, const char* folder) {
	G = create_game();
	lua_State *L = ejoy2d_game_lua(G->game);
	lua_pushcfunction(L, traceback);
	int tb = lua_gettop(L);
	int err = luaL_loadstring(L, startscript);
	if (err) {
		const char *msg = lua_tostring(L,-1);
		fault("%s", msg);
	}

  lua_pushstring(L, folder);
  lua_pushstring(L, "examples/ex03.lua");

	err = lua_pcall(L, 2, 0, tb);
	if (err) {
		const char *msg = lua_tostring(L,-1);
		fault("%s", msg);
	}

	lua_pop(L,1);

	screen_init(width,height,scale);
	ejoy2d_game_start(G->game);
}
开发者ID:Lancelod-Liu,项目名称:ejoy2d,代码行数:26,代码来源:winfw.c


示例17: ejoy2d_win_init

void
ejoy2d_win_init(int argc, char *argv[]) {
	G = create_game();
	screen_init(WIDTH,HEIGHT,1.0f);
	lua_State *L = ejoy2d_game_lua(G->game);
	lua_pushcfunction(L, traceback);
	int tb = lua_gettop(L);
	int err = luaL_loadstring(L, startscript);
	if (err) {
		const char *msg = lua_tostring(L,-1);
		fault("%s", msg);
	}

	char modname[1024];

	int sz = GetModuleFileNameA(0,  modname, 1024);

	lua_pushlstring(L, modname, sz);

	int i;
	for (i=1;i<argc;i++) {
		lua_pushstring(L, argv[i]);
	}

	err = lua_pcall(L, argc, 0, tb);
	if (err) {
		const char *msg = lua_tostring(L,-1);
		fault("%s", msg);
	}

	lua_pop(L,1);

	ejoy2d_game_start(G->game);
}
开发者ID:ywxzm,项目名称:ejoy2d,代码行数:34,代码来源:winfw.c


示例18: pixel_viewport

int pixel_viewport(lua_State *L) {
	float w = (float)lua_tonumber(L, 1);
	float h = (float)lua_tonumber(L, 2);
	float s = (float)luaL_optnumber(L, 3, 1.0f);
	screen_init(w, h, s);
	return 0;
}
开发者ID:zhoukk,项目名称:pixel,代码行数:7,代码来源:pixel.c


示例19: lviewport

static int
lviewport(lua_State *L) {
	int w = luaL_checkinteger(L,1);
	int h = luaL_checkinteger(L,2);
	glViewport(0, 0, w,h);
	screen_init(w,h,1.0f);
	return 0;
}
开发者ID:rainfiel,项目名称:ejoy2d,代码行数:8,代码来源:lejoy2dcore.c


示例20: init

static void init(void)
{
	/* Most file systems limit the size of filenames to 255 octets */
	char *home_env, game_dir[256];
	mode_t mode = S_IRUSR | S_IWUSR | S_IXUSR;

	/* Get user HOME environment variable. Fail if we can't trust the
	 * environment, like if the setuid bit is set on the executable.
	 */
	if ((home_env = secure_getenv("HOME")) != NULL) {
		strlcpy(game_dir, home_env, sizeof game_dir);
	} else {
		fprintf(stderr, "Environment variable $HOME does not exist, "
				"or it is not what you think it is.\n");
		exit(EXIT_FAILURE);
	}

	char *dirs[] = {
		"/.local",
		"/share",
		"/tetris",
		NULL,
	};

	int i;
	for (i = 0; dirs[i]; i++) {
		strlcat(game_dir, dirs[i], sizeof game_dir);
		if (try_mkdir(game_dir, mode) < 0)
			goto err_subdir;
	}

	/* open for writing in append mode ~/.local/share/tetris/logs */
	strlcat(game_dir, "/logs", sizeof game_dir);
	if (freopen(game_dir, "a", stderr) == NULL) {
		fprintf(stderr, "Could not open: %s\n", game_dir);
		exit(EXIT_FAILURE);
	}

	srand(time(NULL));

	/* Create game context */
	if (blocks_init() > 0) {
		printf("Game successfully initialized\n");
		printf("Appending logs to file: %s.\n", game_dir);
	} else {
		printf("Failed to initialize game\n");
		exit(EXIT_FAILURE);
	}

	/* create ncurses display */
	screen_init();

	return;

 err_subdir:
	fprintf(stderr, "Unable to create sub directories. Cannot continue\n");
	exit(EXIT_FAILURE);
}
开发者ID:theta43,项目名称:tetris,代码行数:58,代码来源:main.c



注:本文中的screen_init函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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