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C++ setBackground函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中setBackground函数的典型用法代码示例。如果您正苦于以下问题:C++ setBackground函数的具体用法?C++ setBackground怎么用?C++ setBackground使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了setBackground函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Scene

Scene1105::Scene1105(NeverhoodEngine *vm, Module *parentModule)
	: Scene(vm, parentModule), _countdown(0), _isPanelOpen(false), _isActionButtonClicked(false), _doMoveTeddy(false),
	_isClosePanelDone(false), _leaveResult(0), _backgroundIndex(0) {

	Sprite *ssOpenButton;

	_vm->gameModule()->initMemoryPuzzle();

	SetUpdateHandler(&Scene1105::update);
	SetMessageHandler(&Scene1105::handleMessage);

	setBackground(0x20010002);
	setPalette(0x20010002);

	_asTeddyBear = insertSprite<AsScene1105TeddyBear>(this);
	ssOpenButton = insertSprite<SsScene1105OpenButton>(this);
	addCollisionSprite(ssOpenButton);
	insertPuzzleMouse(0x10006208, 20, 620);

	loadSound(0, 0x48442057);
	loadSound(1, 0xC025014F);
	loadSound(2, 0x68E25540);

}
开发者ID:jaeyeonkim,项目名称:scummvm-kor,代码行数:24,代码来源:module1100.cpp


示例2: assert

void LogicAnalyzerDisplay::populateChannel(const int channel, const Pothos::Packet &packet)
{
    //convert buffer (does not convert when type matches)
    const auto numericBuff = packet.payload.convert(typeid(T));
    assert(_chData.size() > channel);
    _chData[channel] = packet;
    _chData[channel].payload = numericBuff;

    //load element data into table
    for (size_t i = 0; i < numericBuff.elements(); i++)
    {
        const auto num = numericBuff.as<const T *>()[i];
        const auto s = toStr(num, _chBase.at(channel));
        auto item = new QTableWidgetItem(s);
        auto flags = item->flags();
        flags &= ~Qt::ItemIsEditable;
        item->setFlags(flags);
        item->setTextAlignment(Qt::AlignRight);
        _tableView->setItem(channel, i, item);
    }

    //inspect labels to decorate table
    for (const auto &label : packet.labels)
    {
        const int column = label.index;
        assert(column < _tableView->columnCount());
        auto item = _tableView->item(channel, column);

        //highlight and display label id
        item->setBackground(Qt::yellow);
        item->setText(QString("%1\n%2")
            .arg(item->text())
            .arg(QString::fromStdString(label.id)));
        _tableView->resizeColumnToContents(column);
    }
}
开发者ID:m0x72,项目名称:pothos,代码行数:36,代码来源:LogicAnalyzerDisplay.cpp


示例3: Scene

Scene2901::Scene2901(NeverhoodEngine *vm, Module *parentModule, int which)
	: Scene(vm, parentModule), _currLocationButtonNum(which), _selectedButtonNum(which),
	_currWhirlButtonNum(0), _prevWhirlButtonNum(0), _countdown1(1), _skipCountdown(0), _blinkOn(0) {

	_isButton2Broken = getGlobalVar(V_ENTRANCE_OPEN) != 0;

	setSubVar(V_TELEPORTER_DEST_AVAILABLE, which, 1);
	setSubVar(V_TELEPORTER_DEST_AVAILABLE, 5, 1);
	setSubVar(V_TELEPORTER_DEST_AVAILABLE, 4, 1);

	if (_currLocationButtonNum == 3)
		setSubVar(V_TELEPORTER_DEST_AVAILABLE, 2, 1);

	setBackground(kScene2901FileHashes1[_currLocationButtonNum]);
	setPalette(kScene2901FileHashes1[_currLocationButtonNum]);

	for (uint i = 0; i < 6; ++i) {
		if (i != 2 || !_isButton2Broken) {
			_ssLocationButtons[i] = insertSprite<SsScene2901LocationButton>(this, _currLocationButtonNum, i);
			addCollisionSprite(_ssLocationButtons[i]);
			_ssLocationButtonLights[i] = insertSprite<SsScene2901LocationButtonLight>(_currLocationButtonNum, i);
		}
	}

	if (_isButton2Broken)
		insertSprite<SsScene2901BrokenButton>(_currLocationButtonNum);

	_ssBigButton = insertSprite<SsScene2901BigButton>(this, _currLocationButtonNum);
	addCollisionSprite(_ssBigButton);

	insertPuzzleMouse(kScene2901FileHashes2[_currLocationButtonNum], 20, 620);

	SetUpdateHandler(&Scene2901::update);
	SetMessageHandler(&Scene2901::handleMessage);

}
开发者ID:MaddTheSane,项目名称:scummvm,代码行数:36,代码来源:module2900.cpp


示例4: getColor

void SettingsDlg::updateStyleSample()
{
    QColor txtColor = getColor( PROP_FONT_COLOR, 0x000000 );
    QColor bgColor = getColor( PROP_BACKGROUND_COLOR, 0xFFFFFF );
    QColor headerColor = getColor( PROP_STATUS_FONT_COLOR, 0xFFFFFF );
    QColor selectionColor = getColor( PROP_HIGHLIGHT_SELECTION_COLOR, 0xC0C0C0 );
    QColor commentColor = getColor( PROP_HIGHLIGHT_BOOKMARK_COLOR_COMMENT, 0xC0C000 );
    QColor correctionColor = getColor( PROP_HIGHLIGHT_BOOKMARK_COLOR_CORRECTION, 0xC00000 );
    setBackground( m_ui->frmTextColor, txtColor );
    setBackground( m_ui->frmBgColor, bgColor );
    setBackground( m_ui->frmHeaderTextColor, headerColor );
    setBackground( m_ui->frmSelectionColor, selectionColor );
    setBackground( m_ui->frmCommentColor, commentColor );
    setBackground( m_ui->frmCorrectionColor, correctionColor );

    m_ui->crSample->setOptions( m_props );
    m_ui->crSample->getDocView()->setShowCover( false );
    m_ui->crSample->getDocView()->setViewMode( DVM_SCROLL, 1 );

    m_ui->crSample->getDocView()->getPageImage(0);

    HyphMan::getDictList()->activate( qt2cr(m_oldHyph) );
}
开发者ID:frankyifei,项目名称:crengine-snapshot-sourceforge,代码行数:23,代码来源:settings.cpp


示例5: magblocks4


//.........这里部分代码省略.........
         }

      /* Number of points scanned */
      } else if (strcmp(command, "NP") == 0) {
         if (!setNpnts(&npnts)) {
            npntsa = npnts;
            npntsb = npnts;
            npntsc = npnts;
            npntsd = npnts;
         }

      /* File for input data */
      } else if (strcmp(command, "IF") == 0) {
         setFilename(infile, INFILELEN + 2);

      /* File for output data */
      } else if (strcmp(command, "OF") == 0) {
         setFilename(outfile, OUTFILELEN + 2);

      /* File for parameters */
      } else if (strcmp(command, "PF") == 0) {
         setFilename(parfile, PARFILELEN + 2);

      /* Polarization state */
      } else if (strcmp(command, "PS") == 0) {
         setPolstat(polstat, POLSTATLEN + 2);

      /* Beam intensity */
      } else if (strcmp(command, "BI") == 0) {
         setBeamIntens(&bmintns, &Dbmintns);

      /* Background intensity */
      } else if (strcmp(command, "BK") == 0) {
         setBackground(&bki, &Dbki);

      /* Verify parameters by printing out */
      } else if (strncmp(command, "VE", 2) == 0) {
         printLayers(command);

      /* Get data from file */
      } else if (strcmp(command, "GD") == 0) {
         loadData(infile, xspin);

      /* Edit constraints */
      } else if (strcmp(command, "EC") == 0) {
         constrainFunc newmodule;

         newmodule = newConstraints(constrainScript, constrainModule);
         if (newmodule != NULL) Constrain = newmodule;

      /* Reload constrain module */
      } else if (strcmp(command, "LC") == 0) {
         Constrain = loadConstrain(constrainModule);

      /* Unload constrain module */
      } else if (strcmp(command, "ULC") == 0) {
         Constrain = loadConstrain(NULL);

      /* Load parameters from parameter file */
      } else if (strncmp(command, "LP", 2) == 0) {
         loadParms(command, parfile, constrainScript, constrainModule);

      /* Save parameters to parameter file */
      } else if (strcmp(command, "SP") == 0) {
         parms(qcsq, qcmsq, d, dm, rough, mrough, mu, the,
               MAXLAY, &lambda, &lamdel, &thedel, &aguide,
开发者ID:reflectometry,项目名称:reflpak,代码行数:67,代码来源:magblocks4.c


示例6: setBackgroundColor

 void setBackgroundColor(const QBrush& brush)
 {
     setBackground(brush);
 }
开发者ID:bartart3d,项目名称:oom,代码行数:4,代码来源:EffectRack.cpp


示例7: setBackground

void Plot2D::setBackgroundColor(const QBrush &brush) {
  setBackground(brush);
  canvasBrush_ = brush;
}
开发者ID:narunlifescience,项目名称:AlphaPlot,代码行数:4,代码来源:Plot2D.cpp


示例8: setBackground

MenuInventory::MenuInventory(StatBlock *_stats) {
	stats = _stats;
	MAX_EQUIPPED = 4;
	MAX_CARRIED = 64;
	visible = false;

	setBackground("images/menus/inventory.png");

	currency = 0;

	carried_cols = 4; // default to 4 if menus/inventory.txt::carried_cols not set
	carried_rows = 4; // default to 4 if menus/inventory.txt::carried_rows not set

	drag_prev_src = -1;
	changed_equipment = true;
	log_msg = "";
	show_book = "";

	closeButton = new WidgetButton("images/menus/buttons/button_x.png");

	// Load config settings
	FileParser infile;
	// @CLASS MenuInventory|Description of menus/inventory.txt
	if (infile.open("menus/inventory.txt")) {
		while(infile.next()) {
			if (parseMenuKey(infile.key, infile.val))
				continue;

			// @ATTR close|x (integer), y (integer)|Position of the close button.
			if(infile.key == "close") {
				Point pos = toPoint(infile.val);
				closeButton->setBasePos(pos.x, pos.y);
			}
			// @ATTR equipment_slot|x (integer), y (integer), size (integer), slot_type (string)|Position and item type of an equipment slot.
			else if(infile.key == "equipment_slot") {
				Rect area;
				Point pos;

				pos.x = area.x = popFirstInt(infile.val);
				pos.y = area.y = popFirstInt(infile.val);
				area.w = area.h = popFirstInt(infile.val);
				equipped_area.push_back(area);
				equipped_pos.push_back(pos);
				slot_type.push_back(popFirstString(infile.val));
			}
			// @ATTR slot_name|string|The displayed name of the last defined equipment slot.
			else if(infile.key == "slot_name") slot_desc.push_back(infile.val);
			// @ATTR carried_area|x (integer), y (integer)|Position of the first normal inventory slot.
			else if(infile.key == "carried_area") {
				Point pos;
				carried_pos.x = carried_area.x = popFirstInt(infile.val);
				carried_pos.y = carried_area.y = popFirstInt(infile.val);
			}
			// @ATTR carried_cols|integer|The number of columns for the normal inventory.
			else if (infile.key == "carried_cols") carried_cols = std::max(1, toInt(infile.val));
			// @ATTR carried_rows|integer|The number of rows for the normal inventory.
			else if (infile.key == "carried_rows") carried_rows = std::max(1, toInt(infile.val));
			// @ATTR label_title|label|Position of the "Inventory" label.
			else if (infile.key == "label_title") title =  eatLabelInfo(infile.val);
			// @ATTR currency|label|Position of the label that displays the total currency being carried.
			else if (infile.key == "currency") currency_lbl =  eatLabelInfo(infile.val);
			// @ATTR help|x (integer), y (integer), w (integer), h (integer)|A mouse-over area that displays some help text for inventory shortcuts.
			else if (infile.key == "help") help_pos = toRect(infile.val);

			else infile.error("MenuInventory: '%s' is not a valid key.", infile.key.c_str());
		}
		infile.close();
	}

	MAX_EQUIPPED = equipped_area.size();
	MAX_CARRIED = carried_cols * carried_rows;

	carried_area.w = carried_cols*ICON_SIZE;
	carried_area.h = carried_rows*ICON_SIZE;

	color_normal = font->getColor("menu_normal");
	color_high = font->getColor("menu_bonus");

	inventory[EQUIPMENT].init(MAX_EQUIPPED, equipped_area, slot_type);
	inventory[CARRIED].init(MAX_CARRIED, carried_area, ICON_SIZE, carried_cols);

	for (int i = 0; i < MAX_EQUIPPED; i++) {
		tablist.add(inventory[EQUIPMENT].slots[i]);
	}
	for (int i = 0; i < MAX_CARRIED; i++) {
		tablist.add(inventory[CARRIED].slots[i]);
	}

	align();
}
开发者ID:RetroAsh,项目名称:flare-engine-next,代码行数:90,代码来源:MenuInventory.cpp


示例9: Scene

Scene1608::Scene1608(NeverhoodEngine *vm, Module *parentModule, int which)
	: Scene(vm, parentModule), _asCar(NULL), _countdown1(0) {

	setGlobalVar(V_CAR_DELTA_X, 1);

	SetMessageHandler(&Scene1608::hmLowerFloor);

	_asKey = insertSprite<AsCommonKey>(this, 1, 1100, 198, 220);
	addCollisionSprite(_asKey);

	if (which < 0) {
		// Restoring game
		if (_vm->gameState().which == 1)
			// Klaymen is in the car
			which = 1;
		else {
			// Klaymen is standing around
			setRectList(0x004B47D0);
			insertKlaymen<KmScene1608>(380, 438);
			_kmScene1608 = _klaymen;
			_klaymenInCar = false;
			_sprite1 = insertStaticSprite(0x7D0404E8, 1100);
			setMessageList(0x004B46A8);
			setBackground(0x10080E01);
			setPalette(0x10080E01);
			_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
			addCollisionSprite(_asTape);
			_klaymen->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480);
			SetUpdateHandler(&Scene1608::upLowerFloor);
			insertScreenMouse(0x80E05108);
			insertStaticSprite(0x4B18F868, 1200);
		}
	} else if (which == 0) {
		// Klaymen entering from the left
		_vm->gameState().which = 0;
		setRectList(0x004B47D0);
		insertKlaymen<KmScene1608>(0, 438);
		_kmScene1608 = _klaymen;
		_klaymenInCar = false;
		setMessageList(0x004B46B0);
		setBackground(0x10080E01);
		setPalette(0x10080E01);
		_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
		addCollisionSprite(_asTape);
		insertScreenMouse(0x80E05108);
		_sprite1 = insertStaticSprite(0x7D0404E8, 1100);
		_klaymen->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480);
		SetUpdateHandler(&Scene1608::upLowerFloor);
		insertStaticSprite(0x4B18F868, 1200);
	} else if (which == 2) {
		// Klaymen returning from looking through the upper window
		_vm->gameState().which = 1;
		_dataResource.load(0x003C0492);
		_roomPathPoints = _dataResource.getPointArray(calcHash("meArchroArchRoomPath"));
		setBackground(0x98001604);
		setPalette(0x98001604);
		_palette->addPalette("paPodRed", 65, 31, 65);
		insertScreenMouse(0x01600988);
		_sprite2 = insertStaticSprite(0x491F38A8, 1100);
		_asCar = createSprite<AsCommonCar>(this, 375, 227); // Create but don't add to the sprite list yet
		_asIdleCarLower = insertSprite<AsCommonIdleCarLower>(375, 227);
		_asIdleCarFull = insertSprite<AsCommonIdleCarFull>(375, 227);
		_asCar->setVisible(false);
		if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) {
			insertKlaymen<KmScene1608>(373, 220);
			_klaymen->setDoDeltaX(1);
		} else
			insertKlaymen<KmScene1608>(283, 220);
		_kmScene1608 = _klaymen;
		setMessageList(0x004B47A8);
		SetMessageHandler(&Scene1608::hmUpperFloor);
		SetUpdateHandler(&Scene1608::upUpperFloor);
		_asCar->setPathPoints(_roomPathPoints);
		sendMessage(_asCar, 0x2002, _roomPathPoints->size() - 1);
		_sprite3 = insertStaticSprite(0xB47026B0, 1100);
		_clipRect1.set(_sprite3->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
		_clipRect3.set(_sprite2->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
		_clipRect2 = _clipRect1;
		_clipRect2.y2 = 215;
		_klaymen->setClipRect(_clipRect1);
		_asCar->setClipRect(_clipRect1);
		_asIdleCarLower->setClipRect(_clipRect1);
		_asIdleCarFull->setClipRect(_clipRect1);
		_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
		addCollisionSprite(_asTape);
		insertSprite<AsCommonCarConnector>(_asCar)->setClipRect(_clipRect1);
		_klaymenInCar = false;
		_carClipFlag = false;
		_carStatus = 0;
		setRectList(0x004B4810);
	}

	// NOTE: Not in the else because 'which' is set to 1 in the true branch
	if (which == 1) {
		// Klaymen riding the car
		_vm->gameState().which = 1;
		_dataResource.load(0x003C0492);
		_roomPathPoints = _dataResource.getPointArray(calcHash("meArchroArchRoomPath"));
		setBackground(0x98001604);
		setPalette(0x98001604);
//.........这里部分代码省略.........
开发者ID:jaeyeonkim,项目名称:scummvm-kor,代码行数:101,代码来源:module1600.cpp


示例10: MenuBase

CustomGameStatsMenu::CustomGameStatsMenu() : MenuBase()
{
	// set up window
	SDL_Surface *surf;
	surf = pGFXManager->getUIGraphic(UI_MenuBackground);

	setBackground(surf,false);
	resize(surf->w,surf->h);

	setWindowWidget(&windowWidget);

	int localHouseColor = houseColor[pLocalHouse->getHouseID()];

	windowWidget.addWidget(&mainVBox, Point(24,23),	Point(screen->w - 48, screen->h - 32));

    captionLabel.setText(getBasename(currentGame->getGameInitSettings().getFilename(), true));
    captionLabel.setTextColor(localHouseColor + 3);
    captionLabel.setAlignment(Alignment_HCenter);
    mainVBox.addWidget(&captionLabel, 24);
    mainVBox.addWidget(VSpacer::create(24));

    mainVBox.addWidget(Spacer::create(), 0.05);

    mainVBox.addWidget(&mainHBox, 0.80);

    mainHBox.addWidget(Spacer::create(), 0.4);
    mainHBox.addWidget(&playerStatListVBox, 0.2);

    headerHBox.addWidget(&headerLabelDummy, 130);
    headerHBox.addWidget(Spacer::create(), 10);
    headerLabel1.setText(_("Built Object"));
    headerLabel1.setAlignment(Alignment_HCenter);
    headerLabel1.setTextColor(localHouseColor + 3);
    headerHBox.addWidget(&headerLabel1, 132);
    headerHBox.addWidget(Spacer::create(), 30);
    headerLabel2.setText(_("Destroyed"));
    headerLabel2.setAlignment(Alignment_HCenter);
    headerLabel2.setTextColor(localHouseColor + 3);
    headerHBox.addWidget(&headerLabel2, 132);
    headerLabel3.setText(_("Harvested Spice"));
    headerLabel3.setAlignment(Alignment_HCenter);
    headerLabel3.setTextColor(localHouseColor + 3);
    headerHBox.addWidget(Spacer::create(), 30);
    headerHBox.addWidget(&headerLabel3, 132);

    playerStatListVBox.addWidget(&headerHBox, 25);

    playerStatListVBox.addWidget(VSpacer::create(15));

    int maxBuiltValue = 0;
    int maxDestroyedValue = 0;
    float maxSpiceHarvested = 0.0;

    for(int i=0;i<NUM_HOUSES;i++) {
        House* pHouse = currentGame->getHouse(i);

        if(pHouse != NULL) {
            maxBuiltValue = std::max(maxBuiltValue, pHouse->getBuiltValue());
            maxDestroyedValue = std::max(maxDestroyedValue, pHouse->getDestroyedValue());
            maxSpiceHarvested = std::max(maxSpiceHarvested, pHouse->getHarvestedSpice());
        }
    }

    for(int i=0;i<NUM_HOUSES;i++) {
        HouseStat& curHouseStat = houseStat[i];
        House* pHouse = currentGame->getHouse(i);

        if(pHouse != NULL) {
            int color = houseColor[i];

            curHouseStat.houseName.setText(_("House") + " " + getHouseNameByNumber((HOUSETYPE) i));
            curHouseStat.houseName.setTextColor(color + 3);
            curHouseStat.houseHBox.addWidget(&curHouseStat.houseName, 140);
            curHouseStat.houseHBox.addWidget(Spacer::create(), 15);

            curHouseStat.value1.setText( stringify(pHouse->getBuiltValue()*100));
            curHouseStat.value1.setTextFont(FONT_STD10);
            curHouseStat.value1.setAlignment(Alignment_Right);
            curHouseStat.value1.setTextColor(color + 3);
            curHouseStat.houseHBox.addWidget(&curHouseStat.value1, 50);
            curHouseStat.houseHBox.addWidget(HSpacer::create(2));
            curHouseStat.progressBar1.setProgress( (maxBuiltValue == 0) ? 0.0 : (pHouse->getBuiltValue() * 100.0f / maxBuiltValue));
            curHouseStat.progressBar1.setDrawShadow(true);
            curHouseStat.progressBar1.setColor(color + 1);
            curHouseStat.vBox1.addWidget(Spacer::create(), 0.5);
            curHouseStat.vBox1.addWidget(&curHouseStat.progressBar1, 12);
            curHouseStat.vBox1.addWidget(Spacer::create(), 0.5);
            curHouseStat.houseHBox.addWidget(&curHouseStat.vBox1, 80);

            curHouseStat.houseHBox.addWidget(Spacer::create(), 30);

            curHouseStat.value2.setText( stringify(pHouse->getDestroyedValue()*100));
            curHouseStat.value2.setTextFont(FONT_STD10);
            curHouseStat.value2.setAlignment(Alignment_Right);
            curHouseStat.value2.setTextColor(color + 3);
            curHouseStat.houseHBox.addWidget(&curHouseStat.value2, 50);
            curHouseStat.houseHBox.addWidget(HSpacer::create(2));
            curHouseStat.progressBar2.setProgress( (maxDestroyedValue == 0) ? 0.0 : (pHouse->getDestroyedValue() * 100.0f / maxDestroyedValue));
            curHouseStat.progressBar2.setDrawShadow(true);
            curHouseStat.progressBar2.setColor(color + 1);
//.........这里部分代码省略.........
开发者ID:mathdesc,项目名称:dunelegacy,代码行数:101,代码来源:CustomGameStatsMenu.cpp


示例11: setBackground

void LCDControllerDriver::clearScreen() {
	setBackground(0x00000000);
}
开发者ID:fgervais,项目名称:armconsole,代码行数:3,代码来源:LCDControllerDriver.cpp


示例12: Menu

MenuVendor::MenuVendor(StatBlock *_stats)
	: Menu()
	, stats(_stats)
	, closeButton(new WidgetButton("images/menus/buttons/button_x.png"))
	, tabControl(new WidgetTabControl())
	, slots_cols(1)
	, slots_rows(1)
	, activetab(VENDOR_BUY)
	, color_normal(font->getColor("menu_normal"))
	, npc(NULL)
	, buyback_stock() {
	setBackground("images/menus/vendor.png");

	tabControl->setTabTitle(VENDOR_BUY, msg->get("Inventory"));
	tabControl->setTabTitle(VENDOR_SELL, msg->get("Buyback"));

	// Load config settings
	FileParser infile;
	// @CLASS MenuVendor|Description of menus/vendor.txt
	if(infile.open("menus/vendor.txt")) {
		while(infile.next()) {
			if (parseMenuKey(infile.key, infile.val))
				continue;

			// @ATTR close|x (integer), y (integer)|Position of the close button.
			if(infile.key == "close") {
				Point pos = toPoint(infile.val);
				closeButton->setBasePos(pos.x, pos.y);
			}
			// @ATTR slots_area|x (integer), y (integer)|Position of the top-left slot.
			else if(infile.key == "slots_area") {
				slots_area.x = popFirstInt(infile.val);
				slots_area.y = popFirstInt(infile.val);
			}
			// @ATTR vendor_cols|integer|The number of columns in the grid of slots.
			else if (infile.key == "vendor_cols") {
				slots_cols = std::max(1, toInt(infile.val));
			}
			// @ATTR vendor_rows|integer|The number of rows in the grid of slots.
			else if (infile.key == "vendor_rows") {
				slots_rows = std::max(1, toInt(infile.val));
			}
			// @ATTR label_title|label|The position of the text that displays the NPC's name.
			else if (infile.key == "label_title") {
				title =  eatLabelInfo(infile.val);
			}
			else {
				infile.error("MenuVendor: '%s' is not a valid key.", infile.key.c_str());
			}
		}
		infile.close();
	}

	VENDOR_SLOTS = slots_cols * slots_rows;
	slots_area.w = slots_cols*ICON_SIZE;
	slots_area.h = slots_rows*ICON_SIZE;

	stock[VENDOR_BUY].init(VENDOR_SLOTS, slots_area, ICON_SIZE, slots_cols);
	stock[VENDOR_SELL].init(VENDOR_SLOTS, slots_area, ICON_SIZE, slots_cols);
	buyback_stock.init(NPC_VENDOR_MAX_STOCK);

	for (unsigned i = 0; i < VENDOR_SLOTS; i++) {
		tablist.add(stock[VENDOR_BUY].slots[i]);
	}
	for (unsigned i = 0; i < VENDOR_SLOTS; i++) {
		tablist.add(stock[VENDOR_SELL].slots[i]);
	}

	align();
}
开发者ID:RetroAsh,项目名称:flare-engine-next,代码行数:70,代码来源:MenuVendor.cpp


示例13: Menu

MenuStash::MenuStash()
	: Menu()
	, closeButton(new WidgetButton("images/menus/buttons/button_x.png"))
	, tab_control(new WidgetTabControl())
	, activetab(STASH_PRIVATE)
	, drag_prev_tab(-1)
	, stock()
	, updated(false)
{

	tab_control->setTabTitle(STASH_PRIVATE, msg->get("Private"));
	if (!pc->stats.permadeath)
		tab_control->setTabTitle(STASH_SHARED, msg->get("Shared"));

	setBackground("images/menus/stash.png");

	int slots_cols = 8; // default if menus/stash.txt::stash_cols not set
	int slots_rows = 8; // default if menus/stash.txt::slots_rows not set

	// Load config settings
	FileParser infile;
	// @CLASS MenuStash|Description of menus/stash.txt
	if (infile.open("menus/stash.txt", FileParser::MOD_FILE, FileParser::ERROR_NORMAL)) {
		while(infile.next()) {
			if (parseMenuKey(infile.key, infile.val))
				continue;

			// @ATTR close|point|Position of the close button.
			if (infile.key == "close") {
				Point pos = Parse::toPoint(infile.val);
				closeButton->setBasePos(pos.x, pos.y, Utils::ALIGN_TOPLEFT);
			}
			// @ATTR slots_area|point|Position of the top-left slot.
			else if (infile.key == "slots_area") {
				slots_area.x = Parse::popFirstInt(infile.val);
				slots_area.y = Parse::popFirstInt(infile.val);
			}
			// @ATTR stash_cols|int|The number of columns for the grid of slots.
			else if (infile.key == "stash_cols") {
				slots_cols = std::max(1, Parse::toInt(infile.val));
			}
			// @ATTR stash_rows|int|The number of rows for the grid of slots.
			else if (infile.key == "stash_rows") {
				slots_rows = std::max(1, Parse::toInt(infile.val));
			}
			// @ATTR label_title|label|Position of the "Stash" label.
			else if (infile.key == "label_title") {
				label_title.setFromLabelInfo(Parse::popLabelInfo(infile.val));
			}
			// @ATTR currency|label|Position of the label displaying the amount of currency stored in the stash.
			else if (infile.key == "currency") {
				label_currency.setFromLabelInfo(Parse::popLabelInfo(infile.val));
			}
			else {
				infile.error("MenuStash: '%s' is not a valid key.", infile.key.c_str());
			}
		}
		infile.close();
	}

	label_title.setText(msg->get("Stash"));
	label_title.setColor(font->getColor(FontEngine::COLOR_MENU_NORMAL));

	label_currency.setColor(font->getColor(FontEngine::COLOR_MENU_NORMAL));

	int stash_slots = slots_cols * slots_rows;
	slots_area.w = slots_cols * eset->resolutions.icon_size;
	slots_area.h = slots_rows * eset->resolutions.icon_size;

	stock[STASH_PRIVATE].initGrid(stash_slots, slots_area, slots_cols);
	stock[STASH_SHARED].initGrid(stash_slots, slots_area, slots_cols);

	tablist.add(tab_control);
	tablist_private.setPrevTabList(&tablist);
	tablist_shared.setPrevTabList(&tablist);

	tablist_private.lock();
	tablist_shared.lock();

	for (int i = 0; i < stash_slots; i++) {
		tablist_private.add(stock[STASH_PRIVATE].slots[i]);
		tablist_shared.add(stock[STASH_SHARED].slots[i]);
	}

	align();
}
开发者ID:dorkster,项目名称:flare-engine-next,代码行数:86,代码来源:MenuStash.cpp


示例14: Window

LoadMapWindow::LoadMapWindow(int color) : Window(0,0,0,0), color(color) {

    // set up window
	SDL_Surface *surf;
	surf = pGFXManager->getUIGraphic(UI_NewMapWindow);

	setBackground(surf,false);

	int xpos = std::max(0,(screen->w - surf->w)/2);
	int ypos = std::max(0,(screen->h - surf->h)/2);

	setCurrentPosition(xpos,ypos,surf->w,surf->h);

	setWindowWidget(&mainHBox);

	mainHBox.addWidget(HSpacer::create(16));
	mainHBox.addWidget(&mainVBox);
	mainHBox.addWidget(HSpacer::create(16));

    titleLabel.setTextColor(110, COLOR_TRANSPARENT);
	titleLabel.setAlignment((Alignment_Enum) (Alignment_HCenter | Alignment_VCenter));
	titleLabel.setText(_("Load Map"));
	mainVBox.addWidget(&titleLabel);

    mainVBox.addWidget(VSpacer::create(22));

    mainVBox.addWidget(&centralHBox, 346);


    centralHBox.addWidget(&leftVBox, 0.8);

    leftVBox.addWidget(&mapTypeButtonsHBox, 24);

    singleplayerUserMapsButton.setText(_("SP User Maps"));
    singleplayerUserMapsButton.setTextColor(color);
    singleplayerUserMapsButton.setToggleButton(true);
    singleplayerUserMapsButton.setOnClick(std::bind(&LoadMapWindow::onMapTypeChange, this, 0));
    mapTypeButtonsHBox.addWidget(&singleplayerUserMapsButton);

    multiplayerUserMapsButton.setText(_("MP User Maps"));
    multiplayerUserMapsButton.setTextColor(color);
    multiplayerUserMapsButton.setToggleButton(true);
    multiplayerUserMapsButton.setOnClick(std::bind(&LoadMapWindow::onMapTypeChange, this, 1));
    mapTypeButtonsHBox.addWidget(&multiplayerUserMapsButton);

    mapTypeButtonsHBox.addWidget(Spacer::create(), 5.0);
    mapList.setColor(color);
    mapList.setAutohideScrollbar(false);
    mapList.setOnSelectionChange(std::bind(&LoadMapWindow::onMapListSelectionChange, this, std::placeholders::_1));
    mapList.setOnDoubleClick(std::bind(&LoadMapWindow::onLoad, this));
    leftVBox.addWidget(&mapList, 0.95);

    leftVBox.addWidget(VSpacer::create(10));

    centralHBox.addWidget(HSpacer::create(8));
    centralHBox.addWidget(Spacer::create(), 0.05);

    centralHBox.addWidget(&rightVBox, 180);
    minimap.setSurface( GUIStyle::getInstance().createButtonSurface(130,130,_("Choose map"), true, false), true);
    rightVBox.addWidget(&minimap);

    rightVBox.addWidget(VSpacer::create(10));
    rightVBox.addWidget(&mapPropertiesHBox, 0.01);
    mapPropertiesHBox.addWidget(&mapPropertyNamesVBox, 75);
    mapPropertiesHBox.addWidget(&mapPropertyValuesVBox, 105);
    mapPropertyNamesVBox.addWidget(Label::create(_("Size") + ":", color));
    mapPropertySize.setTextColor(color);
    mapPropertyValuesVBox.addWidget(&mapPropertySize);
    mapPropertyNamesVBox.addWidget(Label::create(_("Players") + ":", color));
    mapPropertyPlayers.setTextColor(color);
    mapPropertyValuesVBox.addWidget(&mapPropertyPlayers);
    mapPropertyNamesVBox.addWidget(Label::create(_("Author") + ":", color));
    mapPropertyAuthors.setTextColor(color);
    mapPropertyValuesVBox.addWidget(&mapPropertyAuthors);
    mapPropertyNamesVBox.addWidget(Label::create(_("License") + ":", color));
    mapPropertyLicense.setTextColor(color);
    mapPropertyValuesVBox.addWidget(&mapPropertyLicense);
    rightVBox.addWidget(Spacer::create());

    mainVBox.addWidget(VSpacer::create(5));

    mainVBox.addWidget(&buttonHBox);

	cancelButton.setText(_("Cancel"));
    cancelButton.setTextColor(color);
	cancelButton.setOnClick(std::bind(&LoadMapWindow::onCancel, this));

	buttonHBox.addWidget(&cancelButton);

	buttonHBox.addWidget(HSpacer::create(8));

    buttonHBox.addWidget(Spacer::create());

	buttonHBox.addWidget(HSpacer::create(8));

    loadButton.setText(_("Load"));
	loadButton.setTextColor(color);
	loadButton.setOnClick(std::bind(&LoadMapWindow::onLoad, this));

	buttonHBox.addWidget(&loadButton);
//.........这里部分代码省略.........
开发者ID:binarycrusader,项目名称:dunelegacy,代码行数:101,代码来源:LoadMapWindow.cpp


示例15: setBackground

void MyScene::setBgIndividualy(QString bgPath, int repeat){
    //set background
    setBackground(bgPath, repeat);

}
开发者ID:Vazzi,项目名称:Stalker-Editor,代码行数:5,代码来源:myscene.cpp


示例16: QWidget

/**
 * Constructor.
 */
QG_GraphicView::QG_GraphicView(QWidget* parent, const char* name, Qt::WindowFlags f)
        : QWidget(parent, f), RS_GraphicView() {

    setObjectName(name);
    setBackground(background);

    redrawMethod=RS2::RedrawAll;
    isSmoothScrolling = false;

    PixmapLayer1=PixmapLayer2=PixmapLayer3=NULL;

    layout = new QGridLayout(this);
    layout->setMargin(0);
    layout->setSpacing(0);
    layout->setColumnStretch(0, 1);
    layout->setColumnStretch(1, 0);
    layout->setColumnStretch(2, 0);
    layout->setRowStretch(0, 1);
    layout->setRowStretch(1, 0);

    hScrollBar = new QG_ScrollBar(Qt::Horizontal, this);
    hScrollBar->setSingleStep(50);
    hScrollBar->setCursor(Qt::ArrowCursor);
    layout->addWidget(hScrollBar, 1, 0);
    layout->addItem(new QSpacerItem(0, hScrollBar->sizeHint().height()), 1, 0);
    connect(hScrollBar, SIGNAL(valueChanged(int)),
            this, SLOT(slotHScrolled(int)));

    vScrollBar = new QG_ScrollBar(Qt::Vertical, this);
    vScrollBar->setSingleStep(50);
    vScrollBar->setCursor(Qt::ArrowCursor);
    layout->addWidget(vScrollBar, 0, 2);
    layout->addItem(new QSpacerItem(vScrollBar->sizeHint().width(), 0), 0, 2);
    connect(vScrollBar, SIGNAL(valueChanged(int)),
            this, SLOT(slotVScrolled(int)));

    // Mouse Cursors:
    QPixmap cur1(":ui/cur_cad_bmp.png");
    QPixmap cur2(":ui/cur_glass_bmp.png");
    QPixmap cur3(":ui/cur_del_bmp.png");
    QPixmap cur4(":ui/cur_select_bmp.png");
    QPixmap cur5(":ui/cur_hand_bmp.png");
#ifdef Q_OS_WIN32
    curCad = new QCursor(cur1, 16, 16);
    curMagnifier = new QCursor(cur2, 12, 12);
    curDel = new QCursor(cur3, 16, 16);
    curSelect = new QCursor(cur4, 16, 16);
    curHand = new QCursor(cur5, 15, 15);
#else
    curCad = new QCursor(cur1, 15, 15);
    curMagnifier = new QCursor(cur2, 12, 12);
    curDel = new QCursor(cur3, 15, 15);
    curSelect = new QCursor(cur4, 15, 15);
    curHand = new QCursor(cur5, 15, 15);
#endif

    // Dummy widgets for scrollbar corners:
    //layout->addWidget(new QWidget(this), 1, 1);
    //QWidget* w = new QWidget(this);
    //w->setEraseColor(QColor(255,0,0));
    gridStatus = new QLabel("-", this);
    gridStatus->setAlignment(Qt::AlignRight);
    layout->addWidget(gridStatus, 1, 1, 1, 2);
    layout->addItem(new QSpacerItem(50, 0), 0, 1);

    setMouseTracking(true);
        // flickering under win:
    //setFocusPolicy(WheelFocus);

    setFocusPolicy(Qt::NoFocus);

    // See https://sourceforge.net/tracker/?func=detail&aid=3289298&group_id=342582&atid=1433844 (Left-mouse drag shrinks window)
    setAttribute(Qt::WA_NoMousePropagation);

    //update entities to selected entities to the current active layer
    RS_SETTINGS->beginGroup("/Modify");
    m_bUpdateLayer=(RS_SETTINGS->readEntry("/ModifyEntitiesToActiveLayer", "0")=="1");
    RS_SETTINGS->writeEntry("/ModifyEntitiesToActiveLayer", m_bUpdateLayer?1:0);
    RS_SETTINGS->endGroup();
}
开发者ID:ASF-inhambane,项目名称:LibreCAD,代码行数:83,代码来源:qg_graphicview.cpp


示例17: background

void gMainWindow::reparent(gContainer *newpr, int x, int y)
{
	GtkWidget *new_border;
	int w, h;
	gColor fg, bg;
	
	if (_xembed)
		return;
	
	bg = background();
	fg = foreground();
	
	if (isTopLevel() && newpr)
	{
		gtk_window_remove_accel_group(GTK_WINDOW(topLevel()->border), accel);
		
		new_border = gtk_event_box_new();
		gtk_widget_reparent(widget, new_border);
		embedMenuBar(new_border);
		_no_delete = true;
		gtk_widget_destroy(border);
		_no_delete = false;
		
		border = new_border;
		registerControl();
		setCanFocus(false);

		setParent(newpr);
		connectParent();
		borderSignals();
		initWindow();	
		
		setBackground(bg);
		setForeground(fg);
		setFont(font());
		
		checkMenuBar();
		
		bufX = bufY = 0;
		move(x, y);
		gtk_widget_set_size_request(border, width(), height());
		
		// Hidden children are incorrectly shown. Fix that!
		hideHiddenChildren();
	}
	else if ((!isTopLevel() && !newpr)
	         || (isTopLevel() && isPopup()))
	         //|| (isTopLevel() && (isPopup() ^ (type == GTK_WINDOW_POPUP))))
	{
		gtk_window_remove_accel_group(GTK_WINDOW(topLevel()->border), accel);
		// TODO: test that
		new_border = gtk_window_new(GTK_WINDOW_TOPLEVEL);
		gtk_widget_reparent(widget, new_border);
		embedMenuBar(new_border);
		_no_delete = true;
		gtk_widget_destroy(border);
		_no_delete = false;

		border = new_border;
		registerControl();
		setCanFocus(true);

		if (parent())
		{
			parent()->remove(this);
			parent()->arrange();
			setParent(NULL);
		}
		initWindow();	
		borderSignals();
		setBackground(bg);
		setForeground(fg);
		setFont(font());
		
		move(x, y);
		w = width();
		h = height();
		bufW = bufH = -1;
		gtk_widget_set_size_request(border, 1, 1);
		resize(w, h);
		
		hideHiddenChildren();
		_popup = false; //type == GTK_WINDOW_POPUP;
	}
	else
	{
		gContainer::reparent(newpr, x, y);	
	}
}
开发者ID:ramonelalto,项目名称:gambas,代码行数:89,代码来源:gmainwindow.cpp


示例18: unloadLibrary


//.........这里部分代码省略.........
			filename = getStringFromConfig(_bookGroup, Common::String::format("%d", id));
		filename = mangleFilename(filename);

		// bookGroup is the basename of the path.
		// TODO: tidy this up.
		_bookGroup.clear();
		for (uint i = 0; i < filename.size(); i++) {
			if (filename[i] == '~' || filename[i] == '/' || filename[i] == ':')
				continue;
			for (uint j = 0; j < filename.size(); j++) {
				if (filename[j] == '/') {
					_bookGroup.clear();
					continue;
				}
				if (filename[j] == '.')
					break;
				_bookGroup += filename[j];
			}
			break;
		}
	} else {
		if (!id)
			id = atoi(getStringFromConfig("Common", "StartUp").c_str());
		filename = getFilename("Libs", id);
	}

	Library library;

	library._id = id;
	library._archive = new ComposerArchive();
	if (!library._archive->openFile(filename))
		error("failed to open '%s'", filename.c_str());
	_libraries.push_front(library);

	Library &newLib = _libraries.front();

	Common::Array<uint16> buttonResources = library._archive->getResourceIDList(ID_BUTN);
	for (uint i = 0; i < buttonResources.size(); i++) {
		uint16 buttonId = buttonResources[i];
		Common::SeekableReadStream *stream = library._archive->getResource(ID_BUTN, buttonId);
		Button button(stream, buttonId, getGameType());

		bool inserted = false;
		for (Common::List<Button>::iterator b = newLib._buttons.begin(); b != newLib._buttons.end(); b++) {
			if (button._zorder < b->_zorder)
				continue;
			newLib._buttons.insert(b, button);
			inserted = true;
			break;
		}
		if (!inserted)
			newLib._buttons.push_back(button);
	}

	Common::Array<uint16> ambientResources = library._archive->getResourceIDList(ID_AMBI);
	for (uint i = 0; i < ambientResources.size(); i++) {
		Common::SeekableReadStream *stream = library._archive->getResource(ID_AMBI, ambientResources[i]);
		Button button(stream);
		newLib._buttons.insert(newLib._buttons.begin(), button);
	}

	Common::Array<uint16> accelResources = library._archive->getResourceIDList(ID_ACEL);
	for (uint i = 0; i < accelResources.size(); i++) {
		Common::SeekableReadStream *stream = library._archive->getResource(ID_ACEL, accelResources[i]);
		KeyboardHandler handler;
		handler.keyId = stream->readUint16LE();
		handler.modifierId = stream->readUint16LE();
		handler.scriptId = stream->readUint16LE();
		newLib._keyboardHandlers.push_back(handler);
	}

	Common::Array<uint16> randResources = library._archive->getResourceIDList(ID_RAND);
	for (uint i = 0; i < randResources.size(); i++) {
		Common::SeekableReadStream *stream = library._archive->getResource(ID_RAND, randResources[i]);
		Common::Array<RandomEvent> &events = _randomEvents[randResources[i]];
		uint16 count = stream->readUint16LE();
		for (uint j = 0; j < count; j++) {
			RandomEvent random;
			random.scriptId = stream->readUint16LE();
			random.weight = stream->readUint16LE();
			events.push_back(random);
		}
		delete stream;
	}

	// add background sprite, if it exists
	if (hasResource(ID_BMAP, 1000))
		setBackground(1000);

	// TODO: better CTBL logic
	loadCTBL(1000, 100);

	// Run the startup script.
	runScript(1000, 0, 0, 0);

	_mouseEnabled = true;
	onMouseMove(_lastMousePos);

	runEvent(kEventLoad, id, 0, 0);
}
开发者ID:SinSiXX,项目名称:scummvm,代码行数:101,代码来源:composer.cpp


示例19: Menu

MenuTalker::MenuTalker(MenuManager *_menu)
    : Menu()
    , menu(_menu)
    , portrait(NULL)
    , dialog_node(0)
    , event_cursor(0)
    , font_who("font_regular")
    , font_dialog("font_regular")
    , color_normal(font->getColor("menu_normal"))
    , npc(NULL)
    , advanceButton(new WidgetButton("images/menus/buttons/right.png"))
    , closeButton(new WidgetButton("images/menus/buttons/bu 

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