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C++ setCustomAction函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中setCustomAction函数的典型用法代码示例。如果您正苦于以下问题:C++ setCustomAction函数的具体用法?C++ setCustomAction怎么用?C++ setCustomAction使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了setCustomAction函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: eatTakeDamage

static void eatTakeDamage(Entity *other, int damage)
{
	Entity *temp;

	if (!(self->flags & INVULNERABLE))
	{
		setCustomAction(self, &flashWhite, 6, 0, 0);
		setCustomAction(self, &invulnerableNoFlash, HIT_INVULNERABLE_TIME, 0, 0);

		self->mental--;

		enemyPain();

		if (self->mental <= 0)
		{
			self->action = &eatExplode;
		}

		if (other->type == PROJECTILE)
		{
			temp = self;

			self = other;

			self->die();

			self = temp;
		}
	}
}
开发者ID:polluks,项目名称:edgar,代码行数:30,代码来源:blob_boss.c


示例2: upTouch

static void upTouch(Entity *other)
{
	int bottomBefore;

	if (self->active == TRUE && !(other->flags & FLY))
	{
		if (other->dirY > 0)
		{
			bottomBefore = other->y + other->h - other->dirY - 1;

			if (bottomBefore < self->y)
			{
				/* Place the player as close to the solid tile as possible */

				other->y = self->y;
				other->y -= other->h;

				other->standingOn = self;
				other->dirY = 0;
				other->flags |= ON_GROUND;
			}

			else
			{
				setCustomAction(other, &antiGravity, 2, 0, 1);
			}
		}

		else
		{
			setCustomAction(other, &antiGravity, 2, 0, 1);
		}
	}
}
开发者ID:LibreGames,项目名称:edgar,代码行数:34,代码来源:one_way_door.c


示例3: takeDamage

static void takeDamage(Entity *other, int damage)
{
	Entity *temp;

	if (!(self->flags & INVULNERABLE))
	{
		if (strcmpignorecase(other->name, "weapon/wood_axe") == 0)
		{
			playSoundToMap("sound/item/chop", -1, self->x, self->y, 0);

			self->health -= damage;

			if (self->health > 0)
			{
				setCustomAction(self, &flashWhite, 6, 0, 0);
			}

			else
			{
				if (self->mental > 0)
				{
					self->health = self->maxHealth;

					self->mental--;
				}

				else
				{
					setInfoBoxMessage(60, 255, 255, 255, _("It's out of apples..."));
				}
			}
		}

		else
		{
			playSoundToMap("sound/common/dink", -1, self->x, self->y, 0);

			if (other->reactToBlock != NULL)
			{
				temp = self;

				self = other;

				self->reactToBlock(temp);

				self = temp;
			}

			damage = 0;

			if (other->type != PROJECTILE && prand() % 10 == 0)
			{
				setInfoBoxMessage(60, 255, 255, 255, _("This weapon is not having any effect..."));
			}
		}

		setCustomAction(self, &invulnerableNoFlash, HIT_INVULNERABLE_TIME, 0, 0);
	}
}
开发者ID:LibreGames,项目名称:edgar,代码行数:59,代码来源:apple_tree.c


示例4: iceBlockTakeDamage

void iceBlockTakeDamage(Entity *other, int damage)
{
	Entity *temp;

	if (self->flags & INVULNERABLE)
	{
		return;
	}

	if (strcmpignorecase(other->name, "weapon/pickaxe") == 0)
	{
		self->damage = 0;

		self->die();
	}

	else if (damage != 0)
	{
		self->health -= damage;

		if (other->type == PROJECTILE)
		{
			temp = self;

			self = other;

			self->die();

			self = temp;
		}

		if (self->health > 0)
		{
			setCustomAction(self, &flashWhite, 6, 0, 0);

			/* Don't make an enemy invulnerable from a projectile hit, allows multiple hits */

			if (other->type != PROJECTILE)
			{
				setCustomAction(self, &invulnerableNoFlash, HIT_INVULNERABLE_TIME, 0, 0);
			}

			if (self->pain != NULL)
			{
				self->pain();
			}
		}

		else
		{
			self->damage = 0;

			self->die();
		}
	}
}
开发者ID:LibreGames,项目名称:edgar,代码行数:56,代码来源:large_book.c


示例5: entityTakeDamageNoFlinch

void entityTakeDamageNoFlinch(Entity *other, int damage)
{
	Entity *temp;

	if (self->flags & INVULNERABLE)
	{
		return;
	}

	if (damage != 0)
	{
		self->health -= damage;

		if (self->health > 0)
		{
			setCustomAction(self, &flashWhite, 6, 0, 0);

			/* Don't make an enemy invulnerable from a projectile hit, allows multiple hits */

			if (other->type != PROJECTILE)
			{
				setCustomAction(self, &invulnerableNoFlash, HIT_INVULNERABLE_TIME, 0, 0);
			}

			if (self->pain != NULL)
			{
				self->pain();
			}
		}

		else
		{
			self->damage = 0;

			if (other->type == WEAPON || other->type == PROJECTILE)
			{
				increaseKillCount();
			}

			self->die();
		}

		if (other->type == PROJECTILE)
		{
			temp = self;

			self = other;

			self->die();

			self = temp;
		}
	}
}
开发者ID:revcozmo,项目名称:edgar,代码行数:54,代码来源:entity.c


示例6: entityTakeDamageFlinch

void entityTakeDamageFlinch(Entity *other, int damage)
{
	Entity *temp;

	if (self->flags & INVULNERABLE)
	{
		return;
	}

	if (damage != 0)
	{
		self->health -= damage;

		if (self->health > 0)
		{
			setCustomAction(self, &helpless, 10, 0, 0);
			setCustomAction(self, &invulnerable, HIT_INVULNERABLE_TIME, 0, 0);

			if (self->pain != NULL)
			{
				self->pain();
			}

			self->dirX = other->face == RIGHT ? 6 : -6;
		}

		else
		{
			self->damage = 0;

			if (other->type == WEAPON || other->type == PROJECTILE)
			{
				increaseKillCount();
			}

			self->die();
		}

		if (other->type == PROJECTILE)
		{
			temp = self;

			self = other;

			self->die();

			self = temp;
		}
	}
}
开发者ID:revcozmo,项目名称:edgar,代码行数:50,代码来源:entity.c


示例7: touch

static void touch(Entity *other)
{
	Entity *temp;

	if (!(self->flags & INVULNERABLE) && other->type == ITEM && strcmpignorecase(other->name, "item/repellent_spray") == 0)
	{
		self->mental++;

		if (self->mental == 50)
		{
			self->action = &shudder;

			self->targetX = self->x;

			self->thinkTime = 300;

			if (player.health > 0)
			{
				setInfoBoxMessage(180, 255, 255, 255, _("Now! Run while it's stunned!"));
			}

			self->health = 0;
		}

		else if (self->mental > 50)
		{
			self->thinkTime = 300;
		}

		setCustomAction(self, &invulnerableNoFlash, HIT_INVULNERABLE_TIME, 0, 0);
		setCustomAction(self, &flashWhite, 6, 0, 0);
	}

	else if (other->type == PLAYER && self->action == &attack)
	{
		temp = self;

		self = other;

		freeEntityList(playerGib());

		self = temp;
	}

	else
	{
		entityTouch(other);
	}
}
开发者ID:revcozmo,项目名称:edgar,代码行数:49,代码来源:huge_spider.c


示例8: riftWait

static void riftWait()
{
	self->thinkTime--;

	if (self->thinkTime <= 0)
	{
		stopSound(self->health);

		self->action = &riftClose;

		self->thinkTime = 20;
	}

	else
	{
		if (collision(self->x - self->mental, self->y - self->mental, self->mental * 2, self->mental * 2, player.x, player.y, player.w, player.h) == 1)
		{
			setCustomAction(&player, &attract, 5, 0, (player.x < (self->x + self->w / 2) ? 2 : -2));
		}

		if (prand() % 3 == 0)
		{
			addRiftEnergy(self->x + self->w / 2, self->y + self->h / 2);
		}
	}
}
开发者ID:LibreGames,项目名称:edgar,代码行数:26,代码来源:rampaging_master_tortoise.c


示例9: extend

static void extend()
{
	setCustomAction(&player, &helpless, 2, 0, 0);

	if (self->dirX == 0)
	{
		self->dirX = self->face == LEFT ? self->speed : -self->speed;

		self->action = &retract;

		setEntityAnimation(self, "JUMP");

		self->health = 2;
	}

	else
	{
		checkToMap(self);

		self->mental += fabs(self->dirX);

		if (self->mental >= 256)
		{
			self->dirX = 0;
		}
	}

	self->y = player.y + player.h / 2 - self->h / 2;
}
开发者ID:LibreGames,项目名称:edgar,代码行数:29,代码来源:extend_o_grab.c


示例10: webTouch

static void webTouch(Entity *other)
{
	if (other->type == PLAYER && !(other->flags & WRAPPED) && !(other->flags & INVULNERABLE) && other->health > 0)
	{
		if ((other->flags & BLOCKING) && ((self->dirX > 0 && player.face == LEFT) || (self->dirX < 0 && player.face == RIGHT)))
		{
			player.dirX = self->dirX < 0 ? -2 : 2;

			checkToMap(&player);

			setCustomAction(&player, &helpless, 2, 0, 0);

			if (playerShield.thinkTime <= 0)
			{
				playSoundToMap("sound/edgar/block", EDGAR_CHANNEL, player.x, player.y, 0);

				playerShield.thinkTime = 5;
			}
		}

		else
		{
			setPlayerWrapped(120);
		}

		self->inUse = FALSE;
	}
}
开发者ID:revcozmo,项目名称:edgar,代码行数:28,代码来源:large_spider.c


示例11: dieWait

static void dieWait()
{
	self->flags |= NO_DRAW;

	self->thinkTime--;

	if (self->thinkTime <= 0)
	{
		self->mental = 0;

		self->flags |= FLY;

		self->flags &= ~NO_DRAW;

		self->dirX = 0;

		self->dirY = 0;

		self->y = self->startY;

		self->touch = &entityTouch;

		self->action = &entityWait;

		setCustomAction(self, &invulnerable, 180, 0, 0);
	}
}
开发者ID:LibreGames,项目名称:edgar,代码行数:27,代码来源:icicle.c


示例12: riftWait

static void riftWait()
{
	int x, y;

	self->thinkTime--;

	if (self->thinkTime <= 0 || self->head->health <= 0)
	{
		stopSound(self->health);

		self->action = &riftClose;

		self->thinkTime = 20;
	}

	else
	{
		x = self->x + self->w / 2;
		y = self->y + self->h / 2;

		if (collision(x - self->speed, y - self->speed, self->speed * 2, self->speed * 2, player.x, player.y, player.w, player.h) == 1)
		{
			setCustomAction(&player, &attract, 5, 0, (player.x < (self->x + self->w / 2) ? player.speed - 0.25 : -(player.speed - 0.25)));
		}

		if (prand() % 3 == 0)
		{
			addRiftEnergy(self->x + self->w / 2, self->y + self->h / 2);
		}
	}

	checkToMap(self);
}
开发者ID:polluks,项目名称:edgar,代码行数:33,代码来源:chaos.c


示例13: activate

static void activate(int val)
{
	if (self->head->active == FALSE)
	{
		runScript("rusted");
	}

	else
	{
		self->head->action = &fire;

		setEntityAnimation(self->head, "WALK");

		self->head->frameSpeed = 1;

		setCustomAction(&player, &invulnerableNoFlash, 60, 0, 0);

		setPlayerStunned(60);

		player.dirX = 12;
		player.dirY = -22;

		self->head->thinkTime = 120;
	}
}
开发者ID:LibreGames,项目名称:edgar,代码行数:25,代码来源:catapult.c


示例14: die

static void die()
{
	int i;

	self->action = &die;

	setCustomAction(self, &invulnerableNoFlash, 240, 0, 0);

	setEntityAnimation(self, "STUNNED");

	self->flags &= ~FLY;

	self->dirX = 0;

	self->mental = self->x < getMapStartX() + SCREEN_WIDTH / 2 ? 0 : 1;

	checkToMap(self);

	if (self->flags & ON_GROUND)
	{
		for (i=0;i<20;i++)
		{
			addSmoke(self->x + prand() % self->w, self->y + self->h - prand() % 10, "decoration/dust");
		}

		playSoundToMap("sound/common/crash", BOSS_CHANNEL, self->x, self->y, 0);

		self->thinkTime = 120;

		self->endY = 0;

		self->action = &dieFinish;
	}
}
开发者ID:LibreGames,项目名称:edgar,代码行数:34,代码来源:cave_boss.c


示例15: dieFinish

static void dieFinish()
{
	if (self->thinkTime > 0)
	{
		self->thinkTime--;

		setCustomAction(self, &invulnerableNoFlash, 240, 0, 0);

		if (self->thinkTime <= 0)
		{
			fireTrigger(self->objectiveName);

			fireGlobalTrigger(self->objectiveName);
		}
	}

	if (self->endY == 1)
	{
		setEntityAnimation(self, "STAND");

		self->thinkTime = 60;

		facePlayer();

		self->action = &finalAttack;
	}

	checkToMap(self);
}
开发者ID:LibreGames,项目名称:edgar,代码行数:29,代码来源:cave_boss.c


示例16: takeDamage

static void takeDamage(Entity *other, int damage)
{
	Entity *temp;

	setCustomAction(self, &invulnerableNoFlash, HIT_INVULNERABLE_TIME, 0, 0);

	playSoundToMap("sound/common/dink", -1, self->x, self->y, 0);

	if (other->reactToBlock != NULL)
	{
		temp = self;

		self = other;

		self->reactToBlock(temp);

		self = temp;
	}

	if (other->type != PROJECTILE && prand() % 10 == 0)
	{
		setInfoBoxMessage(60, 255, 255, 255, _("This weapon is not having any effect..."));
	}

	damage = 0;
}
开发者ID:LibreGames,项目名称:edgar,代码行数:26,代码来源:glass_wall.c


示例17: entityDieNoDrop

void entityDieNoDrop()
{
	self->damage = 0;

	self->health = 0;

	if (!(self->flags & INVULNERABLE))
	{
		self->flags &= ~FLY;

		self->weight = fabs(self->originalWeight);

		self->flags |= DO_NOT_PERSIST;

		self->thinkTime = 60;

		setCustomAction(self, &invulnerable, 240, 0, 0);

		self->frameSpeed = 0;

		self->action = &noItemDie;

		fireTrigger(self->objectiveName);

		fireGlobalTrigger(self->objectiveName);
	}
}
开发者ID:revcozmo,项目名称:edgar,代码行数:27,代码来源:entity.c


示例18: entityDie

void entityDie()
{
	self->damage = 0;

	self->health = 0;

	if (!(self->flags & INVULNERABLE))
	{
		self->flags &= ~FLY;

		self->weight = fabs(self->originalWeight);

		self->flags |= DO_NOT_PERSIST;

		self->thinkTime = 60;

		setCustomAction(self, &invulnerable, 240, 0, 0);

		self->frameSpeed = 0;

		self->action = &standardDie;

		self->damage = 0;
	}
}
开发者ID:revcozmo,项目名称:edgar,代码行数:25,代码来源:entity.c


示例19: segmentTakeDamage

static void segmentTakeDamage(Entity *other, int damage)
{
	Entity *temp;

	if (self->flags & INVULNERABLE)
	{
		return;
	}

	if (damage != 0)
	{
		self->health -= damage;

		if (self->health > 0)
		{
			setCustomAction(self, &flashWhite, 6, 0, 0);

			/* Don't make an enemy invulnerable from a projectile hit, allows multiple hits */

			if (other->type != PROJECTILE)
			{
				setCustomAction(self, &invulnerableNoFlash, HIT_INVULNERABLE_TIME, 0, 0);
			}

			enemyPain();
		}

		else
		{
			self->damage = 0;

			self->die();
		}

		if (other->type == PROJECTILE)
		{
			temp = self;

			self = other;

			self->die();

			self = temp;
		}
	}
}
开发者ID:LibreGames,项目名称:edgar,代码行数:46,代码来源:centipede.c


示例20: takeDamage

static void takeDamage(Entity *other, int damage)
{
	Entity *temp;

	if (!(self->flags & INVULNERABLE))
	{
		if (damage < self->health)
		{
			self->targetY = self->startY;

			setCustomAction(self, &flashWhite, 6, 0, 0);

			self->action = &retreat;

			setCustomAction(self, &invulnerableNoFlash, HIT_INVULNERABLE_TIME, 0, 0);
		}

		else
		{
			self->flags &= ~FLY;

			self->dirY = ITEM_JUMP_HEIGHT;

			self->damage = 0;

			if (other->type == WEAPON || other->type == PROJECTILE)
			{
				increaseKillCount();
			}

			self->die();
		}

		if (other->type == PROJECTILE)
		{
			temp = self;

			self = other;

			self->die();

			self = temp;
		}
	}
}
开发者ID:LibreGames,项目名称:edgar,代码行数:45,代码来源:spider.c



注:本文中的setCustomAction函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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