本文整理汇总了Golang中github.com/huin/chunkymonkey/nbt.Compound类的典型用法代码示例。如果您正苦于以下问题:Golang Compound类的具体用法?Golang Compound怎么用?Golang Compound使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Compound类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: MarshalNbt
func (inv *Inventory) MarshalNbt(tag *nbt.Compound) (err error) {
occupiedSlots := 0
for i := range inv.slots {
if inv.slots[i].Count > 0 {
occupiedSlots++
}
}
itemList := &nbt.List{nbt.TagCompound, make([]nbt.ITag, 0, occupiedSlots)}
for i := range inv.slots {
slot := &inv.slots[i]
if slot.Count > 0 {
slotTag := nbt.NewCompound()
slotTag.Set("Slot", &nbt.Byte{int8(i)})
if err = slot.MarshalNbt(slotTag); err != nil {
return
}
itemList.Value = append(itemList.Value, slotTag)
}
}
tag.Set("Items", itemList)
return nil
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:25,代码来源:inventory.go
示例2: UnmarshalNbt
func (inv *Inventory) UnmarshalNbt(tag *nbt.Compound) (err error) {
itemList, ok := tag.Lookup("Items").(*nbt.List)
if !ok {
return errors.New("bad inventory - not a list")
}
for _, slotTagITag := range itemList.Value {
slotTag, ok := slotTagITag.(*nbt.Compound)
if !ok {
return errors.New("inventory slot not a compound")
}
var slotIdTag *nbt.Byte
if slotIdTag, ok = slotTag.Lookup("Slot").(*nbt.Byte); !ok {
return errors.New("Slot ID not a byte")
}
slotId := SlotId(slotIdTag.Value)
if err = inv.SlotUnmarshalNbt(slotTag, slotId); err != nil {
return
}
}
return nil
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:25,代码来源:inventory.go
示例3: UnmarshalNbt
func (item *Item) UnmarshalNbt(tag *nbt.Compound) (err error) {
if err = item.PointObject.UnmarshalNbt(tag); err != nil {
return
}
itemInfo, ok := tag.Lookup("Item").(*nbt.Compound)
if !ok {
return errors.New("bad item data")
}
// Grab the basic item data
id, idOk := itemInfo.Lookup("id").(*nbt.Short)
count, countOk := itemInfo.Lookup("Count").(*nbt.Byte)
data, dataOk := itemInfo.Lookup("Damage").(*nbt.Short)
if !idOk || !countOk || !dataOk {
return errors.New("bad item data")
}
item.Slot = Slot{
ItemTypeId: ItemTypeId(id.Value),
Count: ItemCount(count.Value),
Data: ItemData(data.Value),
}
return nil
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:26,代码来源:item.go
示例4: MarshalNbt
func (music *musicTileEntity) MarshalNbt(tag *nbt.Compound) (err error) {
if err = music.tileEntity.MarshalNbt(tag); err != nil {
return
}
tag.Set("id", &nbt.String{"Music"})
tag.Set("note", &nbt.Byte{int8(music.note)})
return nil
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:10,代码来源:block_music.go
示例5: MarshalNbt
func (recordPlayer *recordPlayerTileEntity) MarshalNbt(tag *nbt.Compound) (err error) {
if err = recordPlayer.tileEntity.MarshalNbt(tag); err != nil {
return
}
tag.Set("id", &nbt.String{"RecordPlayer"})
tag.Set("Record", &nbt.Int{recordPlayer.record})
return nil
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:10,代码来源:block_recordplayer.go
示例6: MarshalNbt
func (object *Object) MarshalNbt(tag *nbt.Compound) (err error) {
objTypeName, ok := ObjNameByType[object.ObjTypeId]
if !ok {
return errors.New("unknown object type")
}
if err = object.PointObject.MarshalNbt(tag); err != nil {
return
}
tag.Set("id", &nbt.String{objTypeName})
// TODO unknown fields
return
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:12,代码来源:object.go
示例7: MarshalNbt
func (item *Item) MarshalNbt(tag *nbt.Compound) (err error) {
if err = item.PointObject.MarshalNbt(tag); err != nil {
return
}
tag.Set("id", &nbt.String{"Item"})
tag.Set("Item", &nbt.Compound{map[string]nbt.ITag{
"id": &nbt.Short{int16(item.ItemTypeId)},
"Count": &nbt.Byte{int8(item.Count)},
"Damage": &nbt.Short{int16(item.Data)},
}})
return nil
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:12,代码来源:item.go
示例8: UnmarshalNbt
func (music *musicTileEntity) UnmarshalNbt(tag *nbt.Compound) (err error) {
if err = music.tileEntity.UnmarshalNbt(tag); err != nil {
return
}
if noteTag, ok := tag.Lookup("note").(*nbt.Byte); !ok {
return errors.New("missing or incorrect type for Music note")
} else {
music.note = NotePitch(noteTag.Value)
}
return nil
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:13,代码来源:block_music.go
示例9: UnmarshalNbt
func (recordPlayer *recordPlayerTileEntity) UnmarshalNbt(tag *nbt.Compound) (err error) {
if err = recordPlayer.tileEntity.UnmarshalNbt(tag); err != nil {
return
}
if recordTag, ok := tag.Lookup("Record").(*nbt.Int); !ok {
return errors.New("missing or incorrect type for RecordPlayer Record")
} else {
recordPlayer.record = recordTag.Value
}
return nil
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:13,代码来源:block_recordplayer.go
示例10: UnmarshalNbt
func (sign *signTileEntity) UnmarshalNbt(tag *nbt.Compound) (err error) {
if err = sign.tileEntity.UnmarshalNbt(tag); err != nil {
return
}
var textTags [4]*nbt.String
var ok bool
if textTags[0], ok = tag.Lookup("Text1").(*nbt.String); !ok {
return errors.New("tile entity sign missing or bad type Text1")
}
if textTags[1], ok = tag.Lookup("Text2").(*nbt.String); !ok {
return errors.New("tile entity sign missing or bad type Text2")
}
if textTags[2], ok = tag.Lookup("Text3").(*nbt.String); !ok {
return errors.New("tile entity sign missing or bad type Text3")
}
if textTags[3], ok = tag.Lookup("Text4").(*nbt.String); !ok {
return errors.New("tile entity sign missing or bad type Text4")
}
for i, textTag := range textTags {
sign.text[i] = textTag.Value
}
return nil
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:27,代码来源:block_sign.go
示例11: UnmarshalNbt
func (obj *PointObject) UnmarshalNbt(tag *nbt.Compound) (err error) {
// Position within the chunk
if obj.position, err = nbtutil.ReadAbsXyz(tag, "Pos"); err != nil {
return
}
obj.LastSentPosition = *obj.position.ToAbsIntXyz()
// Motion
if obj.velocity, err = nbtutil.ReadAbsVelocity(tag, "Motion"); err != nil {
return
}
obj.LastSentVelocity = *obj.velocity.ToVelocity()
if onGround, ok := tag.Lookup("OnGround").(*nbt.Byte); ok {
obj.onGround = onGround.Value != 0
}
return nil
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:19,代码来源:physics.go
示例12: UnmarshalNbt
func (mobSpawner *mobSpawnerTileEntity) UnmarshalNbt(tag *nbt.Compound) (err error) {
if err = mobSpawner.tileEntity.UnmarshalNbt(tag); err != nil {
return
}
if entityIdTag, ok := tag.Lookup("EntityId").(*nbt.String); !ok {
return errors.New("missing or incorrect type for MobSpawner EntityId")
} else {
mobSpawner.entityMobType = entityIdTag.Value
}
if delayTag, ok := tag.Lookup("Delay").(*nbt.Short); !ok {
return errors.New("missing or incorrect type for MobSpawner Delay")
} else {
mobSpawner.delay = Ticks(delayTag.Value)
}
return nil
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:19,代码来源:block_mobspawner.go
示例13: UnmarshalNbt
func (object *Object) UnmarshalNbt(tag *nbt.Compound) (err error) {
if err = object.PointObject.UnmarshalNbt(tag); err != nil {
return
}
var typeName string
if entityObjectId, ok := tag.Lookup("id").(*nbt.String); !ok {
return errors.New("missing object type id")
} else {
typeName = entityObjectId.Value
}
var ok bool
if object.ObjTypeId, ok = ObjTypeByName[typeName]; !ok {
return errors.New("unknown object type id")
}
// TODO load orientation
return
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:21,代码来源:object.go
示例14: UnmarshalNbt
func (inv *FurnaceInventory) UnmarshalNbt(tag *nbt.Compound) (err error) {
if err = inv.Inventory.UnmarshalNbt(tag); err != nil {
return
}
if burnTimeTag, ok := tag.Lookup("BurnTime").(*nbt.Short); !ok {
return errors.New("Bad or missing BurnTime tag in Furnace NBT")
} else {
inv.burnTime = Ticks(burnTimeTag.Value)
// We don't know what the burnTimeMax was, as it is not stored, so taking
// BurnTime for this value as well.
inv.burnTimeMax = inv.burnTime
}
if cookTimeTag, ok := tag.Lookup("CookTime").(*nbt.Short); !ok {
return errors.New("Bad or missing CookTime tag in Furnace NBT")
} else {
inv.cookTime = Ticks(cookTimeTag.Value)
}
return nil
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:23,代码来源:inv_furnace.go
示例15: MarshalNbt
func (mobSpawner *mobSpawnerTileEntity) MarshalNbt(tag *nbt.Compound) (err error) {
if err = mobSpawner.tileEntity.MarshalNbt(tag); err != nil {
return
}
tag.Set("id", &nbt.String{"MobSpawner"})
tag.Set("EntityId", &nbt.String{mobSpawner.entityMobType})
tag.Set("Delay", &nbt.Short{int16(mobSpawner.delay)})
return nil
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:11,代码来源:block_mobspawner.go
示例16: MarshalNbt
func (sign *signTileEntity) MarshalNbt(tag *nbt.Compound) (err error) {
if err = sign.tileEntity.MarshalNbt(tag); err != nil {
return
}
tag.Set("id", &nbt.String{"Sign"})
tag.Set("Text1", &nbt.String{sign.text[0]})
tag.Set("Text2", &nbt.String{sign.text[1]})
tag.Set("Text3", &nbt.String{sign.text[2]})
tag.Set("Text4", &nbt.String{sign.text[3]})
return nil
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:13,代码来源:block_sign.go
示例17: UnmarshalNbt
func (s *Slot) UnmarshalNbt(tag *nbt.Compound) (err error) {
var ok bool
var idTag, damageTag *nbt.Short
var countTag *nbt.Byte
if idTag, ok = tag.Lookup("id").(*nbt.Short); !ok {
return errors.New("id tag not Short")
}
if countTag, ok = tag.Lookup("Count").(*nbt.Byte); !ok {
return errors.New("Count tag not Byte")
}
if damageTag, ok = tag.Lookup("Damage").(*nbt.Short); !ok {
return errors.New("Damage tag not Short")
}
s.ItemTypeId = ItemTypeId(idTag.Value)
s.Count = ItemCount(countTag.Value)
s.Data = ItemData(damageTag.Value)
return
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:21,代码来源:slot.go
示例18: MarshalNbt
func (inv *FurnaceInventory) MarshalNbt(tag *nbt.Compound) (err error) {
tag.Set("id", &nbt.String{"Furnace"})
tag.Set("BurnTime", &nbt.Short{int16(inv.burnTime)})
tag.Set("CookTime", &nbt.Short{int16(inv.cookTime)})
return inv.Inventory.MarshalNbt(tag)
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:6,代码来源:inv_furnace.go
示例19: MarshalNbt
func (s *Slot) MarshalNbt(tag *nbt.Compound) (err error) {
tag.Set("id", &nbt.Short{int16(s.ItemTypeId)})
tag.Set("Count", &nbt.Byte{int8(s.Count)})
tag.Set("Damage", &nbt.Short{int16(s.Data)})
return nil
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:6,代码来源:slot.go
示例20: MarshalNbt
func (inv *DispenserInventory) MarshalNbt(tag *nbt.Compound) (err error) {
tag.Set("id", &nbt.String{"Trap"})
return inv.Inventory.MarshalNbt(tag)
}
开发者ID:huin,项目名称:chunkymonkey,代码行数:4,代码来源:inv_dispenser.go
注:本文中的github.com/huin/chunkymonkey/nbt.Compound类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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