本文整理汇总了Golang中k8s/io/kubernetes/pkg/api/v1.NodeCondition类的典型用法代码示例。如果您正苦于以下问题:Golang NodeCondition类的具体用法?Golang NodeCondition怎么用?Golang NodeCondition使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了NodeCondition类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: setNodeDiskPressureCondition
// setNodeDiskPressureCondition for the node.
// TODO: this needs to move somewhere centralized...
func (kl *Kubelet) setNodeDiskPressureCondition(node *v1.Node) {
currentTime := metav1.NewTime(kl.clock.Now())
var condition *v1.NodeCondition
// Check if NodeDiskPressure condition already exists and if it does, just pick it up for update.
for i := range node.Status.Conditions {
if node.Status.Conditions[i].Type == v1.NodeDiskPressure {
condition = &node.Status.Conditions[i]
}
}
newCondition := false
// If the NodeDiskPressure condition doesn't exist, create one
if condition == nil {
condition = &v1.NodeCondition{
Type: v1.NodeDiskPressure,
Status: v1.ConditionUnknown,
}
// cannot be appended to node.Status.Conditions here because it gets
// copied to the slice. So if we append to the slice here none of the
// updates we make below are reflected in the slice.
newCondition = true
}
// Update the heartbeat time
condition.LastHeartbeatTime = currentTime
// Note: The conditions below take care of the case when a new NodeDiskPressure condition is
// created and as well as the case when the condition already exists. When a new condition
// is created its status is set to v1.ConditionUnknown which matches either
// condition.Status != v1.ConditionTrue or
// condition.Status != v1.ConditionFalse in the conditions below depending on whether
// the kubelet is under disk pressure or not.
if kl.evictionManager.IsUnderDiskPressure() {
if condition.Status != v1.ConditionTrue {
condition.Status = v1.ConditionTrue
condition.Reason = "KubeletHasDiskPressure"
condition.Message = "kubelet has disk pressure"
condition.LastTransitionTime = currentTime
kl.recordNodeStatusEvent(v1.EventTypeNormal, "NodeHasDiskPressure")
}
} else {
if condition.Status != v1.ConditionFalse {
condition.Status = v1.ConditionFalse
condition.Reason = "KubeletHasNoDiskPressure"
condition.Message = "kubelet has no disk pressure"
condition.LastTransitionTime = currentTime
kl.recordNodeStatusEvent(v1.EventTypeNormal, "NodeHasNoDiskPressure")
}
}
if newCondition {
node.Status.Conditions = append(node.Status.Conditions, *condition)
}
}
开发者ID:kubernetes,项目名称:kubernetes,代码行数:57,代码来源:kubelet_node_status.go
示例2: SetNodeCondition
// SetNodeCondition updates specific node condition with patch operation.
func SetNodeCondition(c clientset.Interface, node types.NodeName, condition v1.NodeCondition) error {
generatePatch := func(condition v1.NodeCondition) ([]byte, error) {
raw, err := json.Marshal(&[]v1.NodeCondition{condition})
if err != nil {
return nil, err
}
return []byte(fmt.Sprintf(`{"status":{"conditions":%s}}`, raw)), nil
}
condition.LastHeartbeatTime = metav1.NewTime(time.Now())
patch, err := generatePatch(condition)
if err != nil {
return nil
}
_, err = c.Core().Nodes().PatchStatus(string(node), patch)
return err
}
开发者ID:kubernetes,项目名称:kubernetes,代码行数:17,代码来源:node.go
示例3: setNodeOODCondition
// Set OODCondition for the node.
func (kl *Kubelet) setNodeOODCondition(node *v1.Node) {
currentTime := metav1.NewTime(kl.clock.Now())
var nodeOODCondition *v1.NodeCondition
// Check if NodeOutOfDisk condition already exists and if it does, just pick it up for update.
for i := range node.Status.Conditions {
if node.Status.Conditions[i].Type == v1.NodeOutOfDisk {
nodeOODCondition = &node.Status.Conditions[i]
}
}
newOODCondition := false
// If the NodeOutOfDisk condition doesn't exist, create one.
if nodeOODCondition == nil {
nodeOODCondition = &v1.NodeCondition{
Type: v1.NodeOutOfDisk,
Status: v1.ConditionUnknown,
}
// nodeOODCondition cannot be appended to node.Status.Conditions here because it gets
// copied to the slice. So if we append nodeOODCondition to the slice here none of the
// updates we make to nodeOODCondition below are reflected in the slice.
newOODCondition = true
}
// Update the heartbeat time irrespective of all the conditions.
nodeOODCondition.LastHeartbeatTime = currentTime
// Note: The conditions below take care of the case when a new NodeOutOfDisk condition is
// created and as well as the case when the condition already exists. When a new condition
// is created its status is set to v1.ConditionUnknown which matches either
// nodeOODCondition.Status != v1.ConditionTrue or
// nodeOODCondition.Status != v1.ConditionFalse in the conditions below depending on whether
// the kubelet is out of disk or not.
if kl.isOutOfDisk() {
if nodeOODCondition.Status != v1.ConditionTrue {
nodeOODCondition.Status = v1.ConditionTrue
nodeOODCondition.Reason = "KubeletOutOfDisk"
nodeOODCondition.Message = "out of disk space"
nodeOODCondition.LastTransitionTime = currentTime
kl.recordNodeStatusEvent(v1.EventTypeNormal, "NodeOutOfDisk")
}
} else {
if nodeOODCondition.Status != v1.ConditionFalse {
// Update the out of disk condition when the condition status is unknown even if we
// are within the outOfDiskTransitionFrequency duration. We do this to set the
// condition status correctly at kubelet startup.
if nodeOODCondition.Status == v1.ConditionUnknown || kl.clock.Since(nodeOODCondition.LastTransitionTime.Time) >= kl.outOfDiskTransitionFrequency {
nodeOODCondition.Status = v1.ConditionFalse
nodeOODCondition.Reason = "KubeletHasSufficientDisk"
nodeOODCondition.Message = "kubelet has sufficient disk space available"
nodeOODCondition.LastTransitionTime = currentTime
kl.recordNodeStatusEvent(v1.EventTypeNormal, "NodeHasSufficientDisk")
} else {
glog.Infof("Node condition status for OutOfDisk is false, but last transition time is less than %s", kl.outOfDiskTransitionFrequency)
}
}
}
if newOODCondition {
node.Status.Conditions = append(node.Status.Conditions, *nodeOODCondition)
}
}
开发者ID:kubernetes,项目名称:kubernetes,代码行数:63,代码来源:kubelet_node_status.go
示例4: setNodeReadyCondition
// Set Ready condition for the node.
func (kl *Kubelet) setNodeReadyCondition(node *v1.Node) {
// NOTE(aaronlevy): NodeReady condition needs to be the last in the list of node conditions.
// This is due to an issue with version skewed kubelet and master components.
// ref: https://github.com/kubernetes/kubernetes/issues/16961
currentTime := metav1.NewTime(kl.clock.Now())
var newNodeReadyCondition v1.NodeCondition
rs := append(kl.runtimeState.runtimeErrors(), kl.runtimeState.networkErrors()...)
if len(rs) == 0 {
newNodeReadyCondition = v1.NodeCondition{
Type: v1.NodeReady,
Status: v1.ConditionTrue,
Reason: "KubeletReady",
Message: "kubelet is posting ready status",
LastHeartbeatTime: currentTime,
}
} else {
newNodeReadyCondition = v1.NodeCondition{
Type: v1.NodeReady,
Status: v1.ConditionFalse,
Reason: "KubeletNotReady",
Message: strings.Join(rs, ","),
LastHeartbeatTime: currentTime,
}
}
// Append AppArmor status if it's enabled.
// TODO(timstclair): This is a temporary message until node feature reporting is added.
if newNodeReadyCondition.Status == v1.ConditionTrue &&
kl.appArmorValidator != nil && kl.appArmorValidator.ValidateHost() == nil {
newNodeReadyCondition.Message = fmt.Sprintf("%s. AppArmor enabled", newNodeReadyCondition.Message)
}
// Record any soft requirements that were not met in the container manager.
status := kl.containerManager.Status()
if status.SoftRequirements != nil {
newNodeReadyCondition.Message = fmt.Sprintf("%s. WARNING: %s", newNodeReadyCondition.Message, status.SoftRequirements.Error())
}
readyConditionUpdated := false
needToRecordEvent := false
for i := range node.Status.Conditions {
if node.Status.Conditions[i].Type == v1.NodeReady {
if node.Status.Conditions[i].Status == newNodeReadyCondition.Status {
newNodeReadyCondition.LastTransitionTime = node.Status.Conditions[i].LastTransitionTime
} else {
newNodeReadyCondition.LastTransitionTime = currentTime
needToRecordEvent = true
}
node.Status.Conditions[i] = newNodeReadyCondition
readyConditionUpdated = true
break
}
}
if !readyConditionUpdated {
newNodeReadyCondition.LastTransitionTime = currentTime
node.Status.Conditions = append(node.Status.Conditions, newNodeReadyCondition)
}
if needToRecordEvent {
if newNodeReadyCondition.Status == v1.ConditionTrue {
kl.recordNodeStatusEvent(v1.EventTypeNormal, events.NodeReady)
} else {
kl.recordNodeStatusEvent(v1.EventTypeNormal, events.NodeNotReady)
glog.Infof("Node became not ready: %+v", newNodeReadyCondition)
}
}
}
开发者ID:kubernetes,项目名称:kubernetes,代码行数:67,代码来源:kubelet_node_status.go
注:本文中的k8s/io/kubernetes/pkg/api/v1.NodeCondition类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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