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Golang vg.Path类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Golang中github.com/skiesel/plot/vg.Path的典型用法代码示例。如果您正苦于以下问题:Golang Path类的具体用法?Golang Path怎么用?Golang Path使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了Path类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。

示例1: DrawGlyph

// DrawGlyph implements the Glyph interface.
func (BoxGlyph) DrawGlyph(c *Canvas, sty GlyphStyle, pt Point) {
	x := (sty.Radius-sty.Radius*cosπover4)/2 + sty.Radius*cosπover4
	var p vg.Path
	p.Move(pt.X-x, pt.Y-x)
	p.Line(pt.X+x, pt.Y-x)
	p.Line(pt.X+x, pt.Y+x)
	p.Line(pt.X-x, pt.Y+x)
	p.Close()
	c.Fill(p)
}
开发者ID:skiesel,项目名称:plot,代码行数:11,代码来源:canvas.go


示例2: StrokeLines

// StrokeLines draws a line connecting a set of points
// in the given Canvas.
func (c *Canvas) StrokeLines(sty LineStyle, lines ...[]Point) {
	if len(lines) == 0 {
		return
	}

	c.SetLineStyle(sty)

	for _, l := range lines {
		if len(l) == 0 {
			continue
		}
		var p vg.Path
		p.Move(l[0].X, l[0].Y)
		for _, pt := range l[1:] {
			p.Line(pt.X, pt.Y)
		}
		c.Stroke(p)
	}
}
开发者ID:skiesel,项目名称:plot,代码行数:21,代码来源:canvas.go


示例3: FillPolygon

// FillPolygon fills a polygon with the given color.
func (c *Canvas) FillPolygon(clr color.Color, pts []Point) {
	if len(pts) == 0 {
		return
	}

	c.SetColor(clr)
	var p vg.Path
	p.Move(pts[0].X, pts[0].Y)
	for _, pt := range pts[1:] {
		p.Line(pt.X, pt.Y)
	}
	p.Close()
	c.Fill(p)
}
开发者ID:skiesel,项目名称:plot,代码行数:15,代码来源:canvas.go


示例4: path

func (c *contour) path(trX, trY func(float64) vg.Length) vg.Path {
	var pa vg.Path
	p := c.front()
	pa.Move(trX(p.X), trY(p.Y))
	for i := len(c.backward) - 2; i >= 0; i-- {
		p = c.backward[i]
		pa.Line(trX(p.X), trY(p.Y))
	}
	for _, p := range c.forward {
		pa.Line(trX(p.X), trY(p.Y))
	}

	return pa
}
开发者ID:skiesel,项目名称:plot,代码行数:14,代码来源:contour.go


示例5: Plot

// Plot draws the Line, implementing the plot.Plotter
// interface.
func (pts *Line) Plot(c draw.Canvas, plt *plot.Plot) {
	trX, trY := plt.Transforms(&c)
	ps := make([]draw.Point, len(pts.XYs))

	for i, p := range pts.XYs {
		ps[i].X = trX(p.X)
		ps[i].Y = trY(p.Y)
	}

	if pts.ShadeColor != nil && len(ps) > 0 {
		c.SetColor(*pts.ShadeColor)
		minY := trY(plt.Y.Min)
		var pa vg.Path
		pa.Move(ps[0].X, minY)
		for i := range pts.XYs {
			pa.Line(ps[i].X, ps[i].Y)
		}
		pa.Line(ps[len(pts.XYs)-1].X, minY)
		pa.Close()
		c.Fill(pa)
	}

	c.StrokeLines(pts.LineStyle, c.ClipLinesXY(ps)...)
}
开发者ID:skiesel,项目名称:plot,代码行数:26,代码来源:line.go


示例6: Plot

// Plot implements the Plot method of the plot.Plotter interface.
func (bs *Bubbles) Plot(c draw.Canvas, plt *plot.Plot) {
	trX, trY := plt.Transforms(&c)

	c.SetColor(bs.Color)

	for _, d := range bs.XYZs {
		x := trX(d.X)
		y := trY(d.Y)
		if !c.Contains(draw.Point{x, y}) {
			continue
		}

		rad := bs.radius(d.Z)

		// draw a circle centered at x, y
		var p vg.Path
		p.Move(x+rad, y)
		p.Arc(x, y, rad, 0, 2*math.Pi)
		p.Close()
		c.Fill(p)
	}
}
开发者ID:skiesel,项目名称:plot,代码行数:23,代码来源:bubbles.go


示例7: Plot

// Plot implements the Plot method of the plot.Plotter interface.
func (h *HeatMap) Plot(c draw.Canvas, plt *plot.Plot) {
	pal := h.Palette.Colors()
	if len(pal) == 0 {
		panic("heatmap: empty palette")
	}
	// ps scales the palette uniformly across the data range.
	ps := float64(len(pal)-1) / (h.Max - h.Min)

	trX, trY := plt.Transforms(&c)

	var pa vg.Path
	cols, rows := h.GridXYZ.Dims()
	for i := 0; i < cols; i++ {

		var right, left float64
		switch i {
		case 0:
			right = (h.GridXYZ.X(i+1) - h.GridXYZ.X(i)) / 2
			left = -right
		case cols - 1:
			right = (h.GridXYZ.X(i) - h.GridXYZ.X(i-1)) / 2
			left = -right
		default:
			right = (h.GridXYZ.X(i+1) - h.GridXYZ.X(i)) / 2
			left = -(h.GridXYZ.X(i) - h.GridXYZ.X(i-1)) / 2
		}

		for j := 0; j < rows; j++ {
			v := h.GridXYZ.Z(i, j)
			if math.IsNaN(v) || math.IsInf(v, 0) {
				continue
			}

			pa = pa[:0]

			var up, down float64
			switch j {
			case 0:
				up = (h.GridXYZ.Y(j+1) - h.GridXYZ.Y(j)) / 2
				down = -up
			case rows - 1:
				up = (h.GridXYZ.Y(j) - h.GridXYZ.Y(j-1)) / 2
				down = -up
			default:
				up = (h.GridXYZ.Y(j+1) - h.GridXYZ.Y(j)) / 2
				down = -(h.GridXYZ.Y(j) - h.GridXYZ.Y(j-1)) / 2
			}

			x, y := trX(h.GridXYZ.X(i)+left), trY(h.GridXYZ.Y(j)+down)
			dx, dy := trX(h.GridXYZ.X(i)+right), trY(h.GridXYZ.Y(j)+up)

			if !c.Contains(draw.Point{x, y}) || !c.Contains(draw.Point{dx, dy}) {
				continue
			}

			pa.Move(x, y)
			pa.Line(dx, y)
			pa.Line(dx, dy)
			pa.Line(x, dy)
			pa.Close()

			var col color.Color
			switch {
			case v < h.Min:
				col = h.Underflow
			case v > h.Max:
				col = h.Overflow
			default:
				col = pal[int((v-h.Min)*ps+0.5)] // Apply palette scaling.
			}
			if col != nil {
				c.SetColor(col)
				c.Fill(pa)
			}
		}
	}
}
开发者ID:skiesel,项目名称:plot,代码行数:78,代码来源:heat.go


示例8: naivePlot

// naivePlot implements the a naive rendering approach for contours.
// It is here as a debugging mode since it simply draws line segments
// generated by conrec without further computation.
func (h *Contour) naivePlot(c draw.Canvas, plt *plot.Plot) {
	var pal []color.Color
	if h.Palette != nil {
		pal = h.Palette.Colors()
	}

	trX, trY := plt.Transforms(&c)

	// Sort levels prior to palette scaling since we can't depend on
	// sorting as a side effect from calling contourPaths.
	sort.Float64s(h.Levels)
	// ps is a palette scaling factor to scale the palette uniformly
	// across the given levels. This enables a discordance between the
	// number of colours and the number of levels.
	ps := float64(len(pal)-1) / (h.Levels[len(h.Levels)-1] - h.Levels[0])
	if len(h.Levels) == 1 {
		ps = 0
	}

	levelMap := make(map[float64]int)
	for i, z := range h.Levels {
		levelMap[z] = i
	}

	// Draw each line segment as conrec generates it.
	var pa vg.Path
	conrec(h.GridXYZ, h.Levels, func(_, _ int, l line, z float64) {
		if math.IsNaN(z) {
			return
		}

		pa = pa[:0]

		x1, y1 := trX(l.p1.X), trY(l.p1.Y)
		x2, y2 := trX(l.p2.X), trY(l.p2.Y)

		if !c.Contains(draw.Point{x1, y1}) || !c.Contains(draw.Point{x2, y2}) {
			return
		}

		pa.Move(x1, y1)
		pa.Line(x2, y2)
		pa.Close()

		style := h.LineStyles[levelMap[z]%len(h.LineStyles)]
		var col color.Color
		switch {
		case z < h.Min:
			col = h.Underflow
		case z > h.Max:
			col = h.Overflow
		case len(pal) == 0:
			col = style.Color
		default:
			col = pal[int((z-h.Levels[0])*ps+0.5)] // Apply palette scaling.
		}
		if col != nil && style.Width != 0 {
			c.SetLineStyle(style)
			c.SetColor(col)
			c.Stroke(pa)
		}
	})
}
开发者ID:skiesel,项目名称:plot,代码行数:66,代码来源:contour.go



注:本文中的github.com/skiesel/plot/vg.Path类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
Golang draw.Canvas类代码示例发布时间:2022-05-28
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Golang vg.Length类代码示例发布时间:2022-05-28
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