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Golang pak.MultiPak类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Golang中github.com/ThomasHabets/qpov/pak.MultiPak的典型用法代码示例。如果您正苦于以下问题:Golang MultiPak类的具体用法?Golang MultiPak怎么用?Golang MultiPak使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了MultiPak类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。

示例1: triangles

func triangles(p pak.MultiPak, args ...string) {
	fs := flag.NewFlagSet("pov", flag.ExitOnError)
	fs.Usage = func() {
		fmt.Fprintf(os.Stderr, "Usage: %s -pak <pak0,pak1,...> pov [options] <progs/model.mdl> \n", os.Args[0])
		fs.PrintDefaults()
	}
	rotate := fs.String("rotate", "0,0,0", "Rotate model.")
	useSkin := fs.Bool("skin", true, "Use texture.")
	fs.Parse(args)
	if fs.NArg() == 0 {
		log.Fatalf("Need to specify a model name.")
	}

	model := fs.Arg(0)

	h, err := p.Get(model)
	if err != nil {
		log.Fatalf("Unable to get %q: %v", model, err)
	}

	m, err := mdl.Load(h)
	if err != nil {
		log.Fatalf("Unable to load %q: %v", model, err)
	}

	for n, _ := range m.Frames {
		skin := "\"" + path.Join(model, "skin_0.png") + "\""
		if !*useSkin {
			skin = ""
		}
		fmt.Printf("#macro %s(pos, rot)\nobject { %s rotate <%s>}\n#end\n", frameName(model, n), m.POVFrameID(n, skin), *rotate)
	}
}
开发者ID:DaveRichmond,项目名称:qpov,代码行数:33,代码来源:mdl_main.go


示例2: pov

func pov(p pak.MultiPak, args ...string) {
	fs := flag.NewFlagSet("pov", flag.ExitOnError)
	fs.Usage = func() {
		fmt.Fprintf(os.Stderr, "Usage: %s -pak <pak0,pak1,...> pov [options] <maps/eXmX.bsp> \n", os.Args[0])
		fs.PrintDefaults()
	}
	lights := fs.Bool("lights", true, "Export lights.")
	flatColor := fs.String("flat_color", "Gray25", "")
	textures := fs.Bool("textures", false, "Use textures.")
	//maps := fs.String("maps", ".*", "Regex of maps to convert.")
	fs.Parse(args)
	if fs.NArg() == 0 {
		log.Fatalf("Need to specify a map name.")
	}
	maps := fs.Arg(0)

	res, err := p.Get(maps)
	if err != nil {
		log.Fatalf("Finding %q: %v", maps, err)
	}

	m, err := bsp.Load(res)
	if err != nil {
		log.Fatalf("Loading %q: %v", maps, err)
	}

	mesh, err := m.POVTriangleMesh(bsp.ModelMacroPrefix(maps), *textures, *flatColor)
	if err != nil {
		log.Fatalf("Error getting mesh: %v", err)
	}
	fmt.Println(mesh)
	if *lights {
		fmt.Println(m.POVLights())
	}
}
开发者ID:DaveRichmond,项目名称:qpov,代码行数:35,代码来源:bsp_main.go


示例3: info

func info(p pak.MultiPak, args ...string) {
	fs := flag.NewFlagSet("info", flag.ExitOnError)
	fs.Usage = func() {
		fmt.Fprintf(os.Stderr, "Usage: %s -pak <pak0,pak1,...> info [options] <progs/model.mdl> \n", os.Args[0])
		fs.PrintDefaults()
	}
	fs.Parse(args)
	if fs.NArg() == 0 {
		log.Fatalf("Need to specify a model name.")
	}
	model := fs.Arg(0)

	h, err := p.Get(model)
	if err != nil {
		log.Fatalf("Unable to get %q: %v", model, err)
	}

	m, err := mdl.Load(h)
	if err != nil {
		log.Fatalf("Unable to load %q: %v", model, err)
	}

	fmt.Printf("Filename: %s\n", model)
	fmt.Printf("  Triangles: %v\n", len(m.Triangles))
	fmt.Printf("  EyePosition: %v\n", m.Header.EyePosition)
	fmt.Printf("Skins: %v\n", len(m.Skins))
	fmt.Printf("  %6s %16s\n", "Frame#", "Name")
	for n, f := range m.Frames {
		fmt.Printf("  %6d %16s\n", n, f.Name)
	}
}
开发者ID:DaveRichmond,项目名称:qpov,代码行数:31,代码来源:mdl_main.go


示例4: info

func info(p pak.MultiPak, args ...string) {
	fs := flag.NewFlagSet("info", flag.ExitOnError)
	//outDir := fs.String("out", ".", "Output directory.")
	//maps := fs.String("maps", ".*", "Regex of maps to convert.")
	fs.Usage = func() {
		fmt.Fprintf(os.Stderr, "Usage: %s -pak <pak0,pak1,...> info [options] <maps/eXmX.bsp> \n", os.Args[0])
		fs.PrintDefaults()
	}
	fs.Parse(args)
	if fs.NArg() == 0 {
		log.Fatalf("Need to specify a map name.")
	}
	mapName := fs.Arg(0)
	b, err := p.Get(mapName)
	if err != nil {
		log.Fatalf("Finding map %q: %v", mapName, err)
	}

	m, err := bsp.Load(b)
	if err != nil {
		log.Fatalf("Loading map: %v", err)
	}
	fmt.Printf("Vertices: %v\n", len(m.Raw.Vertex))
	fmt.Printf("Faces: %v\n", len(m.Raw.Face))
	fmt.Printf("Edges: %v\n", len(m.Raw.Edge))
	fmt.Printf("LEdges: %v\n", len(m.Raw.LEdge))
	fmt.Printf("Vertices: %v\n", len(m.Raw.Entities))
	fmt.Printf("MipTexes: %v\n", len(m.Raw.MipTex))
	fmt.Printf("TexInfos: %v\n", len(m.Raw.TexInfo))

	fmt.Printf("Model  Faces\n")
	for n, mod := range m.Raw.Models {
		fmt.Printf("%7d %6v\n", n, mod.FaceNum)
	}
}
开发者ID:DaveRichmond,项目名称:qpov,代码行数:35,代码来源:bsp_main.go


示例5: info

func info(p pak.MultiPak, args ...string) {
	fs := flag.NewFlagSet("info", flag.ExitOnError)
	fs.Usage = func() {
		fmt.Fprintf(os.Stderr, "Usage: %s -pak <pak0,pak1,...> info [options] <demofile.dem> \n", os.Args[0])
		fs.PrintDefaults()
	}
	fs.Parse(args)
	if fs.NArg() == 0 {
		log.Fatalf("Need to specify a demo name.")
	}

	demo := fs.Arg(0)
	df, err := p.Get(demo)
	if err != nil {
		log.Fatalf("Getting %q: %v", demo, err)
	}
	d := dem.Open(df)

	timeUpdates := 0
	messages := 0
	blockCount := 0
	for {
		block, err := d.ReadBlock()
		if err == io.EOF {
			break
		}
		if err != nil {
			log.Fatalf("Demo error: %v", err)
		}
		blockCount++
		msgs, err := block.Messages()
		if err != nil {
			log.Fatalf("Getting messages: %v", err)
		}
		timeUpdatesInBlock := 0
		for _, msg := range msgs {
			messages++
			if _, ok := msg.(*dem.MsgTime); ok {
				timeUpdates++
				timeUpdatesInBlock++
			}
		}
		if timeUpdatesInBlock > 1 {
			fmt.Printf("Block %d had %d time updates\n", blockCount, timeUpdatesInBlock)
		}
	}
	fmt.Printf("Blocks: %d\n", blockCount)
	fmt.Printf("Messages: %d\n", messages)
	fmt.Printf("Time updates: %d\n", timeUpdates)
}
开发者ID:DaveRichmond,项目名称:qpov,代码行数:50,代码来源:dem_main.go


示例6: convert

func convert(p pak.MultiPak, args ...string) {
	fs := flag.NewFlagSet("convert", flag.ExitOnError)
	fs.Usage = func() {
		fmt.Fprintf(os.Stderr, "Usage: %s -pak <pak0,pak1,...> convert [options]\n", os.Args[0])
		fs.PrintDefaults()
	}
	outDir := fs.String("out", ".", "Output directory.")
	skins := fs.Bool("skins", true, "Use skins.")
	fs.Parse(args)

	errors := []string{}
	os.Mkdir(*outDir, 0755)
	for _, mf := range p.List() {
		if path.Ext(mf) != ".mdl" {
			continue
		}
		func() {
			o, err := p.Get(mf)
			if err != nil {
				log.Fatalf("Getting %q: %v", mf, err)
			}

			m, err := mdl.Load(o)
			if err != nil {
				log.Printf("Loading %q: %v", mf, err)
				errors = append(errors, mf)
				return
			}
			var cparts []string
			for _, part := range strings.Split(mf, "/") {
				cparts = append(cparts, part)
				if err := os.Mkdir(path.Join(*outDir, strings.Join(cparts, "/")), 0755); err != nil {
					//log.Printf("Creating model subdir: %v, continuing...", err)
				}
			}
			fn := fmt.Sprintf(path.Join(mf, "model.inc"))
			of, err := os.Create(path.Join(*outDir, fn))
			if err != nil {
				log.Fatalf("Model create of %q fail: %v", fn, err)
			}
			defer of.Close()
			for n := range m.Frames {
				if *skins {
					fmt.Fprintf(of, "#macro %s(pos, rot, skin)\n%s\n#end\n", frameName(mf, n), m.POVFrameID(n, "skin"))
				} else {
					fmt.Fprintf(of, "#macro %s(pos, rot)\n%s\n#end\n", frameName(mf, n), m.POVFrameID(n, ""))
				}
			}

			for n, skin := range m.Skins {
				of, err := os.Create(path.Join(*outDir, mf, fmt.Sprintf("skin_%d.png", n)))
				if err != nil {
					log.Fatalf("Skin create of %q fail: %v", fn, err)
				}
				defer of.Close()
				if err := (&png.Encoder{CompressionLevel: pngCompressionLevel}).Encode(of, skin); err != nil {
					log.Fatalf("Encoding skin to png: %v", err)
				}
			}
		}()
	}
	if len(errors) > 0 {
		fmt.Printf("Failed to convert %d models:\n  %s\n", len(errors), strings.Join(errors, "\n  "))
	}
}
开发者ID:DaveRichmond,项目名称:qpov,代码行数:65,代码来源:mdl_main.go


示例7: generateFrame

func generateFrame(p pak.MultiPak, outDir string, oldState, newState *dem.State, frameNum int, t float64, cameraLight, radiosity bool, threesixty bool) {
	if newState.ServerInfo.Models == nil {
		return
	}
	if newState.Level == nil {

		bl, err := p.Get(newState.ServerInfo.Models[0])
		if err != nil {
			log.Fatalf("Looking up %q: %v", newState.ServerInfo.Models[0], err)
		}
		newState.Level, err = bsp.Load(bl)
		if err != nil {
			log.Fatalf("Level loading %q: %v", newState.ServerInfo.Models[0], err)
		}
		// TODO
		//log.Printf("Level start pos: %s", newState.Level.StartPos.String())
		//d.Pos().X = level.StartPos.X
		//d.Pos().Y = level.StartPos.Y
		//d.Pos().Z = level.StartPos.Z
	}
	ival := float64(t-oldState.Time) / float64(newState.Time-oldState.Time)
	curState := newState.Copy()
	curState.Time = t
	curState.ViewAngle = interpolateAngle(oldState.ViewAngle, newState.ViewAngle, ival)
	if tooFast(oldState, newState) { //, float64(newState.Time-oldState.Time)) {
		if false {
			fmt.Printf("Frame %d: Moving too fast, snapping.\n", frameNum)
		}
		if ival < 0.5 {
			curState.ViewAngle = oldState.ViewAngle
			curState.Entities[curState.CameraEnt].Pos = oldState.Entities[curState.CameraEnt].Pos
		} else {
			curState.ViewAngle = newState.ViewAngle
			curState.Entities[curState.CameraEnt].Pos = newState.Entities[curState.CameraEnt].Pos
		}
	}
	for n := range oldState.Entities {
		if oldState.Entities[n].Model != newState.Entities[n].Model {
			// If model has changed, choose nearest and stop.
			if ival < 0.5 {
				curState.Entities[n] = oldState.Entities[n]
			} else {
				curState.Entities[n] = newState.Entities[n]
			}
			continue
		}
		curState.Entities[n].Model = oldState.Entities[n].Model
		curState.Entities[n].Pos = interpolate(oldState.Entities[n].Pos, newState.Entities[n].Pos, ival)
		if false && n == 8 {
			fmt.Printf("Frame %d, ent %d %v (%v -> %v by %g)\n", frameNum, n,
				curState.Entities[n].Pos.String(),
				oldState.Entities[n].Pos.String(),
				newState.Entities[n].Pos.String(),
				ival,
			)
		}
		curState.Entities[n].Angle = interpolateAngle(oldState.Entities[n].Angle, newState.Entities[n].Angle, ival)
		if ival < 0.5 {
			curState.Entities[n].Frame = oldState.Entities[n].Frame
			curState.Entities[n].Skin = oldState.Entities[n].Skin
			curState.Entities[n].Color = oldState.Entities[n].Color
		} else {
			curState.Entities[n].Frame = newState.Entities[n].Frame
			curState.Entities[n].Skin = newState.Entities[n].Skin
			curState.Entities[n].Color = newState.Entities[n].Color
		}
	}
	var camera string = "perspective"
	var angle string = "100"
	if threesixty {
		camera = "spherical"
		angle = "360 180"
	}
	if *verbose {
		fmt.Printf("Frame %d (t=%g): Pos: %v (%v -> %v, %g), viewAngle %v (%v -> %v)\n", frameNum, curState.Time,
			curState.Entities[curState.CameraEnt].Pos,
			oldState.Entities[curState.CameraEnt].Pos,
			newState.Entities[curState.CameraEnt].Pos,
			ival,
			curState.ViewAngle,
			oldState.ViewAngle,
			newState.ViewAngle,
		)
	}
	writePOV(path.Join(outDir, fmt.Sprintf("frame-%08d.pov", frameNum)), newState.ServerInfo.Models[0], curState, cameraLight, radiosity, camera, angle)
}
开发者ID:DaveRichmond,项目名称:qpov,代码行数:86,代码来源:dem_main.go


示例8: convert

func convert(p pak.MultiPak, args ...string) {
	fs := flag.NewFlagSet("convert", flag.ExitOnError)
	fs.Usage = func() {
		fmt.Fprintf(os.Stderr, "Usage: %s -pak <pak0,pak1,...> convert [options] <demofile.dem> \n", os.Args[0])
		fs.PrintDefaults()
	}
	radiosity := fs.Bool("radiosity", false, "Use radiosity lighting.")
	fps := fs.Float64("fps", 30.0, "Frames per second.")
	outDir := fs.String("out", "render", "Output directory.")
	cameraLight := fs.Bool("camera_light", false, "Add camera light.")
	threesixty := fs.Bool("threesixty", false, "360 degree view mode.")
	fs.Parse(args)
	if fs.NArg() == 0 {
		log.Fatalf("Need to specify a demo name.")
	}
	demo := fs.Arg(0)

	df, err := p.Get(demo)
	if err != nil {
		log.Fatalf("Getting %q: %v", demo, err)
	}
	d := dem.Open(df)

	var oldState *dem.State
	newState := dem.NewState()
	frameNum := 0
	for {
		block, err := d.ReadBlock()
		if err == io.EOF {
			break
		}
		if err != nil {
			log.Fatalf("Demo error: %v", err)
		}
		if !newState.CameraSetViewAngle {
			newState.ViewAngle = block.Header.ViewAngle
		}

		seenTime := false
		msgs, err := block.Messages()
		if err != nil {
			log.Fatalf("Getting messages: %v", err)
		}
		for _, msg := range msgs {
			msg.Apply(newState)
			if _, ok := msg.(*dem.MsgTime); ok {
				seenTime = true
			} else if m, ok := msg.(*dem.MsgCameraPos); ok {
				if *verbose {
					fmt.Printf("Camera set to %d\n", m.Entity)
				}
			} else if m, ok := msg.(*dem.MsgIntermission); ok {
				if *verbose {
					fmt.Printf("Intermission: %q\n", m.Text)
				}
			} else if m, ok := msg.(*dem.MsgFinale); ok {
				if *verbose {
					fmt.Printf("Finale: %q\n", m.Text)
				}
			} else if m, ok := msg.(*dem.MsgCameraOrientation); ok {
				if *verbose {
					fmt.Printf("Camera angle set to <%g,%g,%g>\n", m.X, m.Y, m.Z)
				}
			} else if m, ok := msg.(*dem.MsgSpawnBaseline); ok {
				if false {
					fmt.Printf("Spawning %d: %+v\n", m.Entity, newState.ServerInfo.Models[m.Model])
				}
			} else if m, ok := msg.(*dem.MsgUpdate); ok {
				if false {
					debugEnt := uint16(1)
					if m.Entity == debugEnt {
						fmt.Printf("MOVE Frame %d Ent %d moved from %v %v to %v %v\n", frameNum, m.Entity,
							oldState.Entities[m.Entity].Pos,
							oldState.Entities[m.Entity].Angle,
							newState.Entities[m.Entity].Pos,
							newState.Entities[m.Entity].Angle,
						)
					}
				}
			}
		}

		if seenTime {
			anyFrame := false
			for n := range newState.Entities {
				newState.Entities[n].Visible = newState.SeenEntity[uint16(n)]
			}
			newState.Entities[0].Visible = true // World.
			if oldState != nil {
				if *verbose {
					fmt.Printf("Saw time, outputting frames between %g and %g\n",
						oldState.Time,
						newState.Time,
					)
				}
				for _, t := range genTimeFrames(float64(oldState.Time), float64(newState.Time), *fps) {
					// TODO: Only generate frames if client state is 2.
					if *verbose {
						log.Printf("Generating frame %d", frameNum)
					}
//.........这里部分代码省略.........
开发者ID:DaveRichmond,项目名称:qpov,代码行数:101,代码来源:dem_main.go


示例9: convert

func convert(p pak.MultiPak, args ...string) {
	fs := flag.NewFlagSet("convert", flag.ExitOnError)
	fs.Usage = func() {
		fmt.Fprintf(os.Stderr, "Usage: %s -pak pak0,pak1,... convert [options]\n", os.Args[0])
		fs.PrintDefaults()
	}
	outDir := fs.String("out", ".", "Output directory.")
	retexturePack := fs.String("retexture", "", "Path to retexture pack.")
	flatColor := fs.String("flat_color", "<0.25,0.25,0.25>", "")
	textures := fs.Bool("textures", true, "Use textures.")
	lights := fs.Bool("lights", false, "Export lights.")
	maps := fs.String("maps", ".*", "Maps regex.")
	fs.Parse(args)

	re, err := regexp.Compile(*maps)
	if err != nil {
		log.Fatalf("Maps regex %q invalid: %v", *maps, err)
	}

	//errors := []string{}
	os.Mkdir(*outDir, 0755)
	for _, mf := range p.List() {
		if path.Ext(mf) != ".bsp" {
			continue
		}
		if !re.MatchString(mf) {
			continue
		}
		func() {
			o, err := p.Get(mf)
			if err != nil {
				log.Fatalf("Getting %q: %v", mf, err)
			}

			b, err := bsp.Load(o)
			if err != nil {
				log.Fatalf("Loading %q: %v", mf, err)
			}

			mkdirP(*outDir, mf)
			fn := fmt.Sprintf(path.Join(mf, "level.inc"))
			of, err := os.Create(path.Join(*outDir, fn))
			if err != nil {
				log.Fatalf("Model create of %q fail: %v", fn, err)
			}
			defer of.Close()
			m, err := b.POVTriangleMesh(bsp.ModelMacroPrefix(mf), *textures, *flatColor)
			if err != nil {
				log.Fatalf("Making mesh of %q: %v", mf, err)
			}
			fmt.Fprintln(of, m)
			if *lights {
				fmt.Fprintln(of, b.POVLights())
			}

			if *textures {
				for n, texture := range b.Raw.MipTexData {
					fn := path.Join(*outDir, mf, fmt.Sprintf("texture_%d.png", n))
					retexFn, retex := retexture(*retexturePack, mf, b.Raw.MipTex[n], texture)
					if retex {
						if err := os.Symlink(retexFn, fn); err != nil {
							log.Fatalf("Failed to symlink %q to %q for texture pack: %v", fn, retexFn, err)
						}
						continue
					}
					func() {
						of, err := os.Create(fn)
						if err != nil {
							log.Fatalf("Texture create of %q fail: %v", fn, err)
						}
						defer of.Close()
						if err := (&png.Encoder{CompressionLevel: pngCompressionLevel}).Encode(of, texture); err != nil {
							log.Fatalf("Encoding texture to png: %v", err)
						}
					}()
				}
			}

		}()
	}
}
开发者ID:DaveRichmond,项目名称:qpov,代码行数:81,代码来源:bsp_main.go



注:本文中的github.com/ThomasHabets/qpov/pak.MultiPak类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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