本文整理汇总了Golang中github.com/xenith-studios/golua.State类的典型用法代码示例。如果您正苦于以下问题:Golang State类的具体用法?Golang State怎么用?Golang State使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了State类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: LuaNumParamsOk
func LuaNumParamsOk(L *lua.State, num_params int, name string) bool {
n := L.GetTop()
if n != num_params {
err_str := fmt.Sprintf("%s expects exactly %d parameters, got %d.", name, num_params, n)
LuaDoError(L, err_str)
return false
}
return true
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:9,代码来源:script_utils.go
示例2: UpdatePlayer
func UpdatePlayer(p *Player, L *lua.State) {
buffer := bytes.NewBuffer(nil)
L.GetGlobal("store")
err := LuaEncodeTable(buffer, L, -1)
if err != nil {
base.Warn().Printf("Error encoding lua state: %v", err)
}
L.Pop(1)
p.Lua_store = buffer.Bytes()
}
开发者ID:RickDakan,项目名称:haunts,代码行数:10,代码来源:player.go
示例3: registerUtilityFunctions
// Ripped from game/ai/ai.go - should probably sync up with it
func registerUtilityFunctions(L *lua.State) {
L.Register("print", func(L *lua.State) int {
var res string
n := L.GetTop()
for i := -n; i < 0; i++ {
res += LuaStringifyParam(L, i) + " "
}
base.Log().Printf("GameScript(%p): %s", L, res)
return 0
})
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:12,代码来源:script.go
示例4: LuaToEntity
// Gets the id out of the table at the specified index and returns the
// associated Entity, or nil if there is none.
func LuaToEntity(L *lua.State, game *Game, index int) *Entity {
L.PushString("id")
L.GetTable(index - 1)
id := EntityId(L.ToInteger(-1))
L.Pop(1)
return game.EntityById(id)
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:9,代码来源:script_utils.go
示例5: readInput
func readInput(l *lua.State) {
bstdin := bufio.NewReader(os.Stdin)
for {
var line string
// TODO: Something better for windows?
line, e := bstdin.ReadString('\n')
if e != nil {
shell.Println(e)
}
er := l.LoadString(line)
if er != 0 {
// Pop of the error description
str := l.ToString(-1)
shell.Println("Error loading: ", str)
continue
}
er = l.PCall(0, lua.LUA_MULTRET, 0)
if er != 0 {
str := l.ToString(-1)
shell.Println("Error running: ", str)
continue
}
sesLog.Println(line)
}
}
开发者ID:vron,项目名称:fm,代码行数:25,代码来源:lua.go
示例6: LuaToSpawnPoint
func LuaToSpawnPoint(L *lua.State, game *Game, pos int) *house.SpawnPoint {
L.PushString("id")
L.GetTable(pos - 1)
index := L.ToInteger(-1)
L.Pop(1)
if index < 0 || index >= len(game.House.Floors[0].Spawns) {
return nil
}
return game.House.Floors[0].Spawns[index]
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:10,代码来源:script_utils.go
示例7: LuaDecodeTable
// decodes a lua table and pushes it onto the stack
func LuaDecodeTable(r io.Reader, L *lua.State, g *Game) error {
L.NewTable()
var cont byte
err := binary.Read(r, binary.LittleEndian, &cont)
for cont != 0 && err == nil {
for i := 0; i < 2 && err == nil; i++ {
err = LuaDecodeValue(r, L, g)
}
if err == nil {
err = binary.Read(r, binary.LittleEndian, &cont)
}
L.SetTable(-3)
}
if err != nil {
return err
}
return nil
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:21,代码来源:script_utils.go
示例8: register
func register(l *lua.State) {
for k, v := range funcs {
// k is ideftifier string and v is the function to call
// First we check the function
t := reflect.TypeOf(v)
if t.Kind() != reflect.Func {
log.Println("Invalid function: ", k)
continue
}
f, e := createwrap(reflect.ValueOf(v))
if e != nil {
log.Println("Error creating wrapper '", k, "': ", e)
continue
}
l.Register(k, f)
}
}
开发者ID:vron,项目名称:fm,代码行数:21,代码来源:lua.go
示例9: Push
func (exec aoeExec) Push(L *lua.State, g *game.Game) {
exec.BasicActionExec.Push(L, g)
if L.IsNil(-1) {
return
}
L.PushString("Pos")
game.LuaPushPoint(L, exec.X, exec.Y)
L.SetTable(-3)
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:9,代码来源:aoe_attack.go
示例10: LuaDecodeValue
// Decodes a value from the reader and pushes it onto the stack
func LuaDecodeValue(r io.Reader, L *lua.State, g *Game) error {
var le luaEncodable
err := binary.Read(r, binary.LittleEndian, &le)
if err != nil {
return err
}
switch le {
case luaEncBool:
var v byte
err = binary.Read(r, binary.LittleEndian, &v)
L.PushBoolean(v == 1)
case luaEncNumber:
var f float64
err = binary.Read(r, binary.LittleEndian, &f)
L.PushNumber(f)
case luaEncNil:
L.PushNil()
case luaEncEntity:
var id uint64
err = binary.Read(r, binary.LittleEndian, &id)
ent := g.EntityById(EntityId(id))
LuaPushEntity(L, ent)
if ent != nil {
base.Log().Printf("LUA: Push Ent %s", ent.Name)
} else {
base.Log().Printf("LUA: Push Ent NIL")
}
case luaEncTable:
err = LuaDecodeTable(r, L, g)
case luaEncString:
var length uint32
err = binary.Read(r, binary.LittleEndian, &length)
if err != nil {
return err
}
sb := make([]byte, length)
err = binary.Read(r, binary.LittleEndian, &sb)
L.PushString(string(sb))
default:
return errors.New(fmt.Sprintf("Unknown lua value id == %d.", le))
}
if err != nil {
return err
}
return nil
}
开发者ID:RickDakan,项目名称:haunts,代码行数:47,代码来源:script_utils.go
示例11: Push
func (exec summonExec) Push(L *lua.State, g *game.Game) {
exec.BasicActionExec.Push(L, g)
if L.IsNil(-1) {
return
}
_, x, y := g.FromVertex(exec.Pos)
L.PushString("Pos")
game.LuaPushPoint(L, x, y)
L.SetTable(-3)
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:10,代码来源:summon.go
示例12: main
func main() {
var L *lua.State
L = lua.NewState()
L.OpenLibs()
rawptr := L.NewUserdata(uintptr(unsafe.Sizeof(Userdata{})))
var ptr *Userdata
ptr = (*Userdata)(rawptr)
ptr.a = 2
ptr.b = 3
fmt.Println(ptr)
rawptr2 := L.ToUserdata(-1)
ptr2 := (*Userdata)(rawptr2)
fmt.Println(ptr2)
}
开发者ID:runningwild,项目名称:golua,代码行数:18,代码来源:userdata.go
示例13: LuaEncodeTable
func LuaEncodeTable(w io.Writer, L *lua.State, index int) error {
L.PushNil()
for L.Next(index-1) != 0 {
binary.Write(w, binary.LittleEndian, byte(1))
err := LuaEncodeValue(w, L, -2)
if err != nil {
return err
}
err = LuaEncodeValue(w, L, -1)
if err != nil {
return err
}
L.Pop(1)
}
return binary.Write(w, binary.LittleEndian, byte(0))
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:16,代码来源:script_utils.go
示例14: LuaStringifyParam
func LuaStringifyParam(L *lua.State, index int) string {
if L.IsTable(index) {
str := "table <not implemented> {"
return str
first := true
L.PushNil()
for L.Next(index-1) != 0 {
if !first {
str += ", "
}
first = false
str += fmt.Sprintf("(%s) -> (%s)", LuaStringifyParam(L, -2), LuaStringifyParam(L, -1))
L.Pop(1)
}
return str + "}"
}
if L.IsBoolean(index) {
if L.ToBoolean(index) {
return "true"
}
return "false"
}
return L.ToString(index)
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:24,代码来源:script_utils.go
示例15: LuaDoError
func LuaDoError(L *lua.State, err_str string) {
base.Error().Printf(err_str)
L.PushString(err_str)
L.SetExecutionLimit(1)
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:5,代码来源:script_utils.go
示例16: LuaCheckParamsOk
func LuaCheckParamsOk(L *lua.State, name string, params ...LuaType) bool {
fmt.Sprintf("%s(")
n := L.GetTop()
if n != len(params) {
LuaDoError(L, fmt.Sprintf("Got %d parameters to %s.", n, luaMakeSigniature(name, params)))
return false
}
for i := -n; i < 0; i++ {
ok := false
switch params[i+n] {
case LuaInteger:
ok = L.IsNumber(i)
case LuaFloat:
ok = L.IsNumber(i)
case LuaBoolean:
ok = L.IsBoolean(i)
case LuaString:
ok = L.IsString(i)
case LuaEntity:
if L.IsTable(i) {
L.PushNil()
for L.Next(i-1) != 0 {
if L.ToString(-2) == "type" && L.ToString(-1) == "Entity" {
ok = true
}
L.Pop(1)
}
}
case LuaPoint:
if L.IsTable(i) {
var x, y bool
L.PushNil()
for L.Next(i-1) != 0 {
if L.ToString(-2) == "X" {
x = true
}
if L.ToString(-2) == "Y" {
y = true
}
L.Pop(1)
}
ok = x && y
}
case LuaRoom:
if L.IsTable(i) {
var floor, room, door bool
L.PushNil()
for L.Next(i-1) != 0 {
switch L.ToString(-2) {
case "floor":
floor = true
case "room":
room = true
case "door":
door = true
}
L.Pop(1)
}
ok = floor && room && !door
}
case LuaDoor:
if L.IsTable(i) {
var floor, room, door bool
L.PushNil()
for L.Next(i-1) != 0 {
switch L.ToString(-2) {
case "floor":
floor = true
case "room":
room = true
case "door":
door = true
}
L.Pop(1)
}
ok = floor && room && door
}
case LuaSpawnPoint:
if L.IsTable(i) {
L.PushNil()
for L.Next(i-1) != 0 {
if L.ToString(-2) == "type" && L.ToString(-1) == "SpawnPoint" {
ok = true
}
L.Pop(1)
}
}
case LuaArray:
// Make sure that all of the indices 1..length are there, and no others.
check := make(map[int]int)
if L.IsTable(i) {
L.PushNil()
for L.Next(i-1) != 0 {
if L.IsNumber(-2) {
check[L.ToInteger(-2)]++
} else {
break
}
L.Pop(1)
}
//.........这里部分代码省略.........
开发者ID:FlyingCar,项目名称:haunts,代码行数:101,代码来源:script_utils.go
示例17: LuaEncodeValue
// Encodes a lua value, only bool, number, nil, table, and string can be
// encoded. If an unencodable value is encountered an error will be
// returned.
func LuaEncodeValue(w io.Writer, L *lua.State, index int) error {
var err1, err2, err3 error
switch {
case L.IsBoolean(index):
err1 = binary.Write(w, binary.LittleEndian, luaEncBool)
var v byte = 0
if L.ToBoolean(index) {
v = 1
}
err2 = binary.Write(w, binary.LittleEndian, v)
case L.IsNumber(index):
err1 = binary.Write(w, binary.LittleEndian, luaEncNumber)
err2 = binary.Write(w, binary.LittleEndian, L.ToNumber(index))
case L.IsNil(index):
err1 = binary.Write(w, binary.LittleEndian, luaEncNil)
case LuaIsEntity(L, index):
err1 = binary.Write(w, binary.LittleEndian, luaEncEntity)
L.PushString("id")
L.GetTable(index - 1)
err2 = binary.Write(w, binary.LittleEndian, uint64(L.ToInteger(-1)))
L.Pop(1)
case L.IsTable(index):
err1 = binary.Write(w, binary.LittleEndian, luaEncTable)
err2 = LuaEncodeTable(w, L, index)
case L.IsString(index):
err1 = binary.Write(w, binary.LittleEndian, luaEncString)
str := L.ToString(index)
err2 = binary.Write(w, binary.LittleEndian, uint32(len(str)))
err3 = binary.Write(w, binary.LittleEndian, []byte(str))
default:
return errors.New(fmt.Sprintf("Cannot encode lua type id == %d.", L.Type(index)))
}
switch {
case err1 != nil:
return err1
case err2 != nil:
return err2
case err3 != nil:
return err3
}
return nil
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:45,代码来源:script_utils.go
示例18: LuaPushSpawnPoint
func LuaPushSpawnPoint(L *lua.State, game *Game, sp *house.SpawnPoint) {
index := -1
for i, spawn := range game.House.Floors[0].Spawns {
if spawn == sp {
index = i
}
}
if index == -1 {
LuaDoError(L, "Unable to push SpawnPoint, not found in the house.")
L.NewTable()
L.PushString("id")
L.PushInteger(-1)
L.SetTable(-3)
L.PushString("type")
L.PushString("SpawnPoint")
L.SetTable(-3)
return
}
L.NewTable()
x, y := sp.Pos()
dx, dy := sp.Dims()
L.PushString("id")
L.PushInteger(index)
L.SetTable(-3)
L.PushString("type")
L.PushString("SpawnPoint")
L.SetTable(-3)
L.PushString("Name")
L.PushString(sp.Name)
L.SetTable(-3)
L.PushString("Pos")
LuaPushPoint(L, x, y)
L.SetTable(-3)
L.PushString("Dims")
LuaPushDims(L, dx, dy)
L.SetTable(-3)
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:37,代码来源:script_utils.go
示例19: LuaToDoor
func LuaToDoor(L *lua.State, game *Game, index int) *house.Door {
L.PushString("floor")
L.GetTable(index - 1)
floor := L.ToInteger(-1)
L.Pop(1)
L.PushString("room")
L.GetTable(index - 1)
room := L.ToInteger(-1)
L.Pop(1)
L.PushString("door")
L.GetTable(index - 1)
door := L.ToInteger(-1)
L.Pop(1)
if floor < 0 || floor >= len(game.House.Floors) {
return nil
}
if room < 0 || room >= len(game.House.Floors[floor].Rooms) {
return nil
}
if door < 0 || door >= len(game.House.Floors[floor].Rooms[room].Doors) {
return nil
}
return game.House.Floors[floor].Rooms[room].Doors[door]
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:26,代码来源:script_utils.go
示例20: LuaPushDoor
func LuaPushDoor(L *lua.State, game *Game, door *house.Door) {
for fi, f := range game.House.Floors {
for ri, r := range f.Rooms {
for di, d := range r.Doors {
if d == door {
L.NewTable()
L.PushString("type")
L.PushString("door")
L.SetTable(-3)
L.PushString("floor")
L.PushInteger(fi)
L.SetTable(-3)
L.PushString("room")
L.PushInteger(ri)
L.SetTable(-3)
L.PushString("door")
L.PushInteger(di)
L.SetTable(-3)
return
}
}
}
}
L.PushNil()
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:25,代码来源:script_utils.go
注:本文中的github.com/xenith-studios/golua.State类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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