本文整理汇总了Golang中gl.Texture类的典型用法代码示例。如果您正苦于以下问题:Golang Texture类的具体用法?Golang Texture怎么用?Golang Texture使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Texture类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: main
func main() {
runtime.LockOSThread()
flag.Parse()
buildPalette()
sdl.Init(sdl.INIT_VIDEO)
defer sdl.Quit()
sdl.GL_SetAttribute(sdl.GL_SWAP_CONTROL, 1)
if sdl.SetVideoMode(512, 512, 32, sdl.OPENGL) == nil {
panic("sdl error")
}
if gl.Init() != 0 {
panic("gl error")
}
sdl.WM_SetCaption("Gomandel", "Gomandel")
gl.Enable(gl.TEXTURE_2D)
gl.Viewport(0, 0, 512, 512)
gl.MatrixMode(gl.PROJECTION)
gl.LoadIdentity()
gl.Ortho(0, 512, 512, 0, -1, 1)
gl.ClearColor(0, 0, 0, 0)
//-----------------------------------------------------------------------------
var dndDragging bool = false
var dndStart Point
var dndEnd Point
var tex gl.Texture
var tc TexCoords
var lastProgress int
initialRect := Rect{-1.5, -1.5, 3, 3}
rect := initialRect
rc := new(MandelbrotRequest)
rc.MakeRequest(512, 512, rect)
rc.WaitFor(Small, &tex, &tc)
running := true
e := new(sdl.Event)
for running {
for e.Poll() {
switch e.Type {
case sdl.QUIT:
running = false
case sdl.MOUSEBUTTONDOWN:
dndDragging = true
sdl.GetMouseState(&dndStart.X, &dndStart.Y)
dndEnd = dndStart
case sdl.MOUSEBUTTONUP:
dndDragging = false
sdl.GetMouseState(&dndEnd.X, &dndEnd.Y)
if e.MouseButton().Button == 3 {
rect = initialRect
} else {
rect = rectFromSelection(dndStart, dndEnd, 512, 512, rect)
tc = texCoordsFromSelection(dndStart, dndEnd, 512, 512, tc)
}
// make request
rc.MakeRequest(512, 512, rect)
case sdl.MOUSEMOTION:
if dndDragging {
sdl.GetMouseState(&dndEnd.X, &dndEnd.Y)
}
}
}
// if we're waiting for a result, check if it's ready
p := rc.Update(&tex, &tc)
if p != -1 {
lastProgress = p
}
gl.Clear(gl.COLOR_BUFFER_BIT)
tex.Bind(gl.TEXTURE_2D)
drawQuad(0, 0, 512, 512, tc.TX, tc.TY, tc.TX2, tc.TY2)
gl.BindTexture(gl.TEXTURE_2D, 0)
if dndDragging {
drawSelection(dndStart, dndEnd)
}
drawProgress(512, 512, lastProgress, rc.Pending)
sdl.GL_SwapBuffers()
}
}
开发者ID:saschpe,项目名称:Go-OpenGL,代码行数:88,代码来源:gomandel.go
示例2: ReuploadTexture
func ReuploadTexture(tex *gl.Texture, w, h int, data []byte) {
if *tex > 0 {
tex.Delete()
}
*tex = uploadTexture_RGBA32(w, h, data)
}
开发者ID:saschpe,项目名称:Go-OpenGL,代码行数:6,代码来源:gomandel.go
注:本文中的gl.Texture类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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