本文整理汇总了Golang中golang.org/x/mobile/gl.Context类的典型用法代码示例。如果您正苦于以下问题:Golang Context类的具体用法?Golang Context怎么用?Golang Context使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Context类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: NewButton
func NewButton(ctx gl.Context, x, y float32, w, h float32) *Button {
btn := &Button{r: 1, g: 1, b: 1, a: 1}
btn.x = (-(-1 - x)) / 2
btn.y = (1 - y) / 2
btn.w, btn.h = (w)/2, (-h)/2
btn.verts = []float32{
x, y, 0,
x + w, y, 0,
x, y + h, 0,
x, y + h, 0,
x + w, y, 0,
x + w, y + h, 0,
}
btn.data = make([]byte, len(btn.verts)*4)
var err error
btn.program, err = glutil.CreateProgram(ctx, vertexShader, fragmentShader)
if err != nil {
panic(fmt.Errorf("error creating GL program: %v", err))
}
// create and alloc hw buf
btn.buf = ctx.CreateBuffer()
ctx.BindBuffer(gl.ARRAY_BUFFER, btn.buf)
ctx.BufferData(gl.ARRAY_BUFFER, make([]byte, len(btn.verts)*4), gl.STATIC_DRAW)
btn.position = ctx.GetAttribLocation(btn.program, "position")
btn.color = ctx.GetUniformLocation(btn.program, "color")
return btn
}
开发者ID:rakyll,项目名称:GCSolutions,代码行数:33,代码来源:waveform.go
示例2: NewWaveform
// TODO just how many samples do we want/need to display something useful?
func NewWaveform(ctx gl.Context, n int, in Sound) (*Waveform, error) {
wf := &Waveform{Sound: in}
wf.outs = make([][]float64, n)
for i := range wf.outs {
wf.outs[i] = make([]float64, in.BufferLen()*in.Channels())
}
wf.samples = make([]float64, in.BufferLen()*in.Channels()*n)
// wf.aligned = make([]float64, in.BufferLen()*in.Channels()*n)
wf.verts = make([]float32, len(wf.samples)*3)
wf.data = make([]byte, len(wf.verts)*4)
if ctx == nil {
return wf, nil
}
var err error
wf.program, err = glutil.CreateProgram(ctx, vertexShader, fragmentShader)
if err != nil {
return nil, fmt.Errorf("error creating GL program: %v", err)
}
// create and alloc hw buf
wf.buf = ctx.CreateBuffer()
ctx.BindBuffer(gl.ARRAY_BUFFER, wf.buf)
ctx.BufferData(gl.ARRAY_BUFFER, make([]byte, len(wf.samples)*12), gl.STREAM_DRAW)
wf.position = ctx.GetAttribLocation(wf.program, "position")
wf.color = ctx.GetUniformLocation(wf.program, "color")
return wf, nil
}
开发者ID:rakyll,项目名称:GCSolutions,代码行数:33,代码来源:waveform.go
示例3: onPaint
func onPaint(glctx gl.Context, sz size.Event) {
glctx.ClearColor(1, 1, 1, 1) // クリアする色
glctx.Clear(gl.COLOR_BUFFER_BIT) // 塗りつぶし?
now := clock.Time(time.Since(startTime) * 60 / time.Second) // 60FramePerSecで計算し、現在のフレームを計算する
game.Update(now)
eng.Render(scene, now, sz)
}
开发者ID:toohsk,项目名称:gomobile-study,代码行数:7,代码来源:main.go
示例4: onPaint
func onPaint(glctx gl.Context, sz size.Event) {
glctx.ClearColor(1, 1, 1, 1) // white background
glctx.Clear(gl.COLOR_BUFFER_BIT)
now := clock.Time(time.Since(startTime) * 60 / time.Second)
eng.Render(scene, now, sz)
fps.Draw(sz)
}
开发者ID:pankona,项目名称:gomobile_sprite_test,代码行数:7,代码来源:main.go
示例5: onPaint
func onPaint(glctx gl.Context, sz size.Event) {
glctx.ClearColor(0, 0, 0, 1)
glctx.Clear(gl.COLOR_BUFFER_BIT)
now := clock.Time(time.Since(startTime) * 60 / time.Second)
eng.Render(scene, now, sz)
log.Draw(sz)
}
开发者ID:viru,项目名称:berrybot,代码行数:7,代码来源:main.go
示例6: onPaint
func onPaint(glctx gl.Context, sz size.Event) {
glctx.ClearColor(1, 1, 1, 1)
glctx.Clear(gl.COLOR_BUFFER_BIT)
now := clock.Time(time.Since(startTime) * 60 / time.Second)
game.Update(now)
eng.Render(scene, now, sz)
}
开发者ID:Christeefym,项目名称:lantern,代码行数:7,代码来源:main.go
示例7: onPaint
func onPaint(glctx gl.Context, sz size.Event) {
glctx.ClearColor(236, 240, 241, 1)
glctx.Clear(gl.COLOR_BUFFER_BIT)
columnOffset := (sz.WidthPt / 2) - ((geom.Pt(gridColumnsCount) * tileSize) / 2)
rowOffset := (sz.HeightPt / 2) - ((geom.Pt(gridrowsCount) * tileSize) / 2)
for c := 0; c < gridColumnsCount; c++ {
for r := 0; r < gridrowsCount; r++ {
t := &grid[((c+1)*(r+1))-1]
t.columnOffset = columnOffset
t.rowOffset = rowOffset
t.x = geom.Pt(c) * tileSize
t.y = geom.Pt(r) * tileSize
t.Draw(sz)
}
}
}
开发者ID:plixul,项目名称:figura,代码行数:25,代码来源:main.go
示例8: Bind
func (tex Texture) Bind(ctx gl.Context, options ...func(gl.Context, Texture)) {
ctx.ActiveTexture(gl.Enum(uint32(gl.TEXTURE0) + tex.Value - 1))
ctx.BindTexture(gl.TEXTURE_2D, tex.Texture)
for _, opt := range options {
opt(ctx, tex)
}
}
开发者ID:dskinner,项目名称:material,代码行数:7,代码来源:gl.go
示例9: onPaint
func onPaint(ctx gl.Context) {
ctx.ClearColor(material.BlueGrey100.RGBA())
ctx.Clear(gl.COLOR_BUFFER_BIT)
env.Draw(ctx)
now := time.Now()
fps = int(time.Second / now.Sub(lastpaint))
lastpaint = now
}
开发者ID:dskinner,项目名称:material,代码行数:8,代码来源:main.go
示例10: Mat4
func (prg Program) Mat4(ctx gl.Context, dst gl.Uniform, src f32.Mat4) {
ctx.UniformMatrix4fv(dst, []float32{
src[0][0], src[1][0], src[2][0], src[3][0],
src[0][1], src[1][1], src[2][1], src[3][1],
src[0][2], src[1][2], src[2][2], src[3][2],
src[0][3], src[1][3], src[2][3], src[3][3],
})
}
开发者ID:dskinner,项目名称:material,代码行数:8,代码来源:gl.go
示例11: Mat4
func (prg Program) Mat4(ctx gl.Context, dst gl.Uniform, src f32.Mat4) {
m := make([]float32, 16)
for i, v := range src {
for j, x := range v {
m[i*4+j] = x
}
}
ctx.UniformMatrix4fv(dst, m)
}
开发者ID:lamproae,项目名称:material,代码行数:9,代码来源:gl.go
示例12: onStop
func onStop(glctx gl.Context) {
glctx.DeleteProgram(program)
glctx.DeleteBuffer(buf)
fps.Release()
if statusPainter != nil {
statusPainter.Release()
}
images.Release()
}
开发者ID:bmatsuo,项目名称:rex,代码行数:9,代码来源:main.go
示例13: draw
func (vs *viewState) draw(glctx gl.Context, sz size.Event) {
now := time.Now()
diff := now.Sub(vs.lastDraw)
vs.percentColor -= float32(diff.Seconds() * 0.5)
if vs.percentColor < .25 {
vs.percentColor = .25
}
vs.lastDraw = now
select {
case change := <-vs.tc:
vs.touchChange = change
default:
}
switch vs.touchChange.Type {
case touch.TypeMove:
case touch.TypeBegin:
now := time.Now()
if vs.lastTouch.Add(time.Millisecond * 1000).Before(now) {
vs.lastTouch = now
vs.percentColor = 0.5
select {
default:
case vs.toggle <- now:
}
}
case touch.TypeEnd:
}
var pingOk bool
var connErr error
vs.mu.RLock()
pingOk = vs.pingOk
connErr = vs.connErr
vs.mu.RUnlock()
var r, g, b = vs.percentColor, vs.percentColor, vs.percentColor
if pingOk {
r, b = 0, 0
} else {
g, b = 0, 0
}
glctx.ClearColor(r, g, b, 1)
glctx.Clear(gl.COLOR_BUFFER_BIT)
msg := "Tap to toggle garage door"
if connErr != nil {
msg = connErr.Error()
}
vs.sq.Draw(glctx, sz, "Garage door opener", msg)
}
开发者ID:kardianos,项目名称:garage,代码行数:54,代码来源:main.go
示例14: NewTextureBuffer
// TODO pass in an actual Texture ...
func NewTextureBuffer(ctx gl.Context, width, height int) *TextureFramebuffer {
buf := &TextureFramebuffer{w: width, h: height}
buf.fbo = Framebuffer{ctx.CreateFramebuffer()}
buf.tex = Texture{ctx.CreateTexture()}
buf.def = TextureDef(0, width, height, gl.RGBA, nil)
buf.filter = TextureFilter(gl.LINEAR, gl.LINEAR)
buf.wrap = TextureWrap(gl.REPEAT, gl.REPEAT)
buf.withtex = FramebufferWithTex(buf.tex, 0, buf.def, buf.filter, buf.wrap)
return buf
}
开发者ID:dskinner,项目名称:material,代码行数:12,代码来源:glutil.go
示例15: NewWhiteKey
// NewWhiteKey is a constructor that creates and returns a WhiteKey
func NewWhiteKey(glctx gl.Context, note util.KeyNote, sz size.Event, count int) *WhiteKey {
newWhiteKey := new(WhiteKey)
// Create the coloring and sound for the white key.
newWhiteKey.PianoKey = newPianoKey(glctx, whiteKeyRGBColor, note)
// Create coordinates for this specific white key
newWhiteKey.openGLCoords, newWhiteKey.keyOutline, newWhiteKey.keyOuterBoundary = makeWhiteKeyVector(float32(sz.WidthPx), count)
glctx.BufferData(gl.ARRAY_BUFFER, newWhiteKey.openGLCoords, gl.STATIC_DRAW)
return newWhiteKey
}
开发者ID:rakyll,项目名称:GCSolutions,代码行数:12,代码来源:white_key.go
示例16: LoadProgram
// LoadProgram reads shader sources from the asset repository, compiles, and
// links them into a program.
func LoadProgram(glctx gl.Context, vertexAsset, fragmentAsset string) (program gl.Program, err error) {
log.Println("LoadProgram:", vertexAsset, fragmentAsset)
program = glctx.CreateProgram()
if program.Value == 0 {
return gl.Program{}, fmt.Errorf("glutil: no programs available")
}
err = LoadShaders(glctx, program, vertexAsset, fragmentAsset)
return
}
开发者ID:shazow,项目名称:go-gameblocks,代码行数:13,代码来源:shader.go
示例17: appStop
// Use this to exit your game safely
// It will automatically unload all your assets and dispose the stage
// Schedule an exit from the application. On android, this will cause a call to pause() and dispose() some time in the future,
// it will not immediately finish your application.
// On iOS this should be avoided in production as it breaks Apples guidelines
func appStop(glctx gl.Context) {
println("Exiting")
running = false
if currentScene.OnPause != nil {
currentScene.OnPause(currentScene)
soundsPlayer.Close()
}
glctx.DeleteProgram(program)
glctx.DeleteBuffer(buf)
fps.Release()
images.Release()
}
开发者ID:pyros2097,项目名称:spike,代码行数:17,代码来源:spike.go
示例18: NewBlackKey
// NewBlackKey is a constructor that creates and returns a BlackKey
func NewBlackKey(leftWhiteKey Key, glctx gl.Context, note util.KeyNote, sz size.Event) *BlackKey {
newBlackKey := new(BlackKey)
// Create the coloring and sound for the black key.
newBlackKey.PianoKey = newPianoKey(glctx, blackKeyRGBColor, note)
// Create coordinates for this specific black key
newBlackKey.openGLCoords, newBlackKey.keyOutline, newBlackKey.keyOuterBoundary =
makeBlackKeyVector(leftWhiteKey)
glctx.BufferData(gl.ARRAY_BUFFER, newBlackKey.openGLCoords, gl.STATIC_DRAW)
return newBlackKey
}
开发者ID:xnattack,项目名称:GCSolutions,代码行数:13,代码来源:black_key.go
示例19: writeAff3
// writeAff3 must only be called while holding windowImpl.glctxMu.
func writeAff3(glctx gl.Context, u gl.Uniform, a f64.Aff3) {
var m [9]float32
m[0*3+0] = float32(a[0*3+0])
m[0*3+1] = float32(a[1*3+0])
m[0*3+2] = 0
m[1*3+0] = float32(a[0*3+1])
m[1*3+1] = float32(a[1*3+1])
m[1*3+2] = 0
m[2*3+0] = float32(a[0*3+2])
m[2*3+1] = float32(a[1*3+2])
m[2*3+2] = 1
glctx.UniformMatrix3fv(u, m[:])
}
开发者ID:dylanpoe,项目名称:golang.org,代码行数:14,代码来源:gldriver.go
示例20: writeAffine
// writeAffine writes the contents of an Affine to a 3x3 matrix GL uniform.
func writeAffine(glctx gl.Context, u gl.Uniform, a *f32.Affine) {
var m [9]float32
m[0*3+0] = a[0][0]
m[0*3+1] = a[1][0]
m[0*3+2] = 0
m[1*3+0] = a[0][1]
m[1*3+1] = a[1][1]
m[1*3+2] = 0
m[2*3+0] = a[0][2]
m[2*3+1] = a[1][2]
m[2*3+2] = 1
glctx.UniformMatrix3fv(u, m[:])
}
开发者ID:Christeefym,项目名称:lantern,代码行数:14,代码来源:glutil.go
注:本文中的golang.org/x/mobile/gl.Context类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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