本文整理汇总了Python中pymel.all.ls函数的典型用法代码示例。如果您正苦于以下问题:Python ls函数的具体用法?Python ls怎么用?Python ls使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了ls函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: applyVertexColorAttributeToSelection
def applyVertexColorAttributeToSelection(self=None):
sel = pm.ls(selection=True)
shapesToAdd = []
for obj in sel:
try:
shape = obj.getShape()
shapesToAdd.append( shape )
except:
pass
print( shapesToAdd )
print( sel )
selWithShapes = sel + shapesToAdd
print(selWithShapes)
shapes = pm.ls(selWithShapes, shapes=True )
print( shapes )
for obj in shapes:
try:
obj.mmmmExportVertexColorsForMr.get()
try:
obj.mmmmExportVertexColorsForMr.set(True)
except:
pass
except:
obj.addAttr( 'mmmmExportVertexColorsForMr', attributeType=bool, defaultValue=True )
开发者ID:joetainment,项目名称:mmmmtools,代码行数:32,代码来源:RendererVertexColorTools.py
示例2: volumeSelect
def volumeSelect(cls, faces=False ):
sel = pm.ls(sl=1)
if len(sel) < 2:
print( "You must have at least two objects selected" )
return []
checkInsideObj = sel.pop()
#checkInsideObj = sel[1]
allIn = []
for container in sel:
allVtx = pm.ls(str(checkInsideObj)+'.vtx[*]',fl=1)
start = pm.timerX()
for eachVtx in allVtx:
location = pm.pointPosition(eachVtx,w=1)
test = cls.pyRayIntersect(container,location,(0,1,0))
if(test):
allIn.append(eachVtx)
elapsedTime = pm.timerX(startTime = start)
print "time :",elapsedTime
pm.select(allIn,replace=1)
if faces==True:
pm.mel.eval( 'ConvertSelectionToContainedFaces;' )
return pm.ls(selection=True)
开发者ID:joetainment,项目名称:mmmmtools,代码行数:32,代码来源:SelectorVolumeSelect.py
示例3: snapVertsToGrid
def snapVertsToGrid(cls, log=False):
originalSelection = pm.ls( selection=True, flatten=True )
pm.mel.eval('ConvertSelectionToVertices;')
selVerts = pm.ls( selection=True, flatten=True )
#objectSelection = pm.ls(selection=True, shapes=True )
#selObjs = originalSelection[:] ## copy the list
#selVerts = pm.polyListComponentConversion(
# fromFace=True, fromVertex=True, fromEdge=True,
# fromVertexFace=True,
# toVertex=True )
#
#selVerts =
spacing = cls.getSpacing()
for v in selVerts:
if isinstance( v, pm.MeshVertex ):
pW = v.getPosition(space='world')
p = pW.homogenize() ## Turn it into simply coords
#print( type(p.x) )
def onGrid(n, s):
return ( spacing * float( round( n/float(s) ) ) )
p.x = onGrid( p.x, spacing )
p.y = onGrid( p.y, spacing )
p.z = onGrid( p.z, spacing )
#print( p.x, p.y, p.z )
v.setPosition( p.homogenize(), space='world' )
#print p.x,p.y,p.z
#print( help(p) )
#break
pm.select( originalSelection )
开发者ID:joetainment,项目名称:mmmmtools,代码行数:34,代码来源:old-ModelerGridManager.py
示例4: print
try:
self.node.addAttr( self.attrName, dt='string' )
print( 'An attribute named "' + self.attrName + '" was added to ' + self.node.name() )
except:
print( "Couldn't add attribute. Continuing anyway...")
def getScriptFromSelection(self):
try:
sel = pm.ls(selection=True)
attr = None
foundObj = None
for obj in sel:
try:
attr = getattr( obj, self.attrName )
## this will fail if the attribute doesn't
## exist, and the next line won't run
foundObj = obj
except:
continue
if foundObj is None:
try:
foundObj= pm.ls(selection=True)[0]
except:
print( "An object must be selected in order to get the script." )
raise
else:
self.node = foundObj
n = foundObj.name()
self.updateScriptNames()
pre = self.scriptPrefix
if n.startswith( pre ) and len(n) > len( pre ):
n = n[ len(self.scriptPrefix) : ]
self.scriptNameTextField.setText( n )
else:
self.scriptPrefixTextField.setText('')
开发者ID:joetainment,项目名称:mmmmtools,代码行数:35,代码来源:ScripterEditor.py
示例5: applyUvToWorldRatioToSelection
def applyUvToWorldRatioToSelection(self, targetRatio=None):
oSel = pm.ls(sl=True)
pm.mel.eval("ConvertSelectionToFaces;")
sel = pm.ls(sl=True)
if targetRatio == None:
targetRatio = input()
currentRatio = self.calcUvToWorldAreaRatio()
amountToScaleBeforeSqrt = targetRatio / currentRatio
amountToScale = math.sqrt(amountToScaleBeforeSqrt)
## Calc a bounding box in uv space, and it's center, for a scale pivot
bb = pm.polyEvaluate(sel, boundingBoxComponent2d=True)
bbUMin = bb[0][0]
bbUMax = bb[0][1]
bbVMin = bb[1][0]
bbVMax = bb[1][1]
bbUCenter = (bbUMax + bbUMin) * 0.5
bbVCenter = (bbVMax + bbVMin) * 0.5
pm.polyEditUV(sel, pu=bbUCenter, pv=bbVCenter, su=amountToScale, sv=amountToScale)
pm.select(oSel)
开发者ID:joetainment,项目名称:mmmmtools,代码行数:25,代码来源:Texturer.py
示例6: projectSelection
def projectSelection(self):
hiliteOrig = pm.ls(hilite=True)
selOrig = pm.ls(selection=True)
selPre = pm.polyListComponentConversion(selOrig, tv=True)
try:
pm.select(self.referenceXformNode, replace=True)
pm.select(selPre, add=True)
selForTransfer = pm.ls(selection=True)
pm.transferAttributes(
transferPositions=1, transferNormals=0, transferUVs=0, transferColors=0, sampleSpace=0, searchMethod=0
)
objsToAddToSelection = []
for o in selForTransfer:
# s = str( type(o) )
# print "y" + s + "y"
if str(type(o)) == "<class 'pymel.core.general.MeshVertex'>":
n = o.name().split(".")[0]
objsToAddToSelection.append(n)
for obj in objsToAddToSelection:
pm.select(obj, add=True)
pm.delete(ch=True) ##was #pm.mel.eval( "DeleteHistory;" )
print(selForTransfer)
pm.select(selOrig, replace=True)
pm.hilite(hiliteOrig)
except:
pm.select(selOrig)
pm.hilite(hiliteOrig)
print(
"Please ensure that you have a valid reference mesh selected, and that you have verticies or objects select to project."
)
开发者ID:joetainment,项目名称:mmmmtools,代码行数:34,代码来源:ModelerRetoper.py
示例7: arsenal_proxyShaderAutoConnect
def arsenal_proxyShaderAutoConnect(ignoreNamespace = False):
if ignoreNamespace:
print '[Arsenal ToolBox] Namespace ignored'
else:
print '[Arsenal ToolBox] Namespace not ignored'
proxyMaterialNodes = pm.ls(type='VRayMeshMaterial')
allMaterials = pm.ls(materials=True)
materialClean = list(set(allMaterials) - set(proxyMaterialNodes))
if len(proxyMaterialNodes) == 0:
OpenMaya.MGlobal.displayWarning('No VRayMeshMaterial in the scene !')
for proxyMaterialNode in proxyMaterialNodes:
numberOfSlot = proxyMaterialNode.shaderNames.get(size=True)
for i in range(numberOfSlot):
nameSlot = pm.getAttr(proxyMaterialNode + '.shaderNames[' + str(i) + ']')
if pm.connectionInfo(proxyMaterialNode + '.shaders[' + str(i) + ']', isDestination=True):
connected = pm.connectionInfo(proxyMaterialNode + '.shaders[' + str(i) + ']', sourceFromDestination=True)
pm.disconnectAttr(connected, proxyMaterialNode + '.shaders[' + str(i) + ']')
print '[Arsenal ToolBox] Disconnect ' + proxyMaterialNode + '.shaders[' + str(i) + ']'
for myMat in materialClean:
okConnect = False
if ignoreNamespace:
if myMat.split(':')[-1] == nameSlot.split(':')[-1]:
okConnect = True
elif myMat == nameSlot:
okConnect = True
if okConnect:
pm.connectAttr(myMat + '.outColor', proxyMaterialNode + '.shaders[' + str(i) + ']', f=True)
print '[Arsenal ToolBox] ' + proxyMaterialNode + '.shaders[' + str(i) + '] connected.'
开发者ID:davidpower,项目名称:MS_Research,代码行数:28,代码来源:arsenalToolBox.py
示例8: applyMultiplier
def applyMultiplier(self, selection=False, multiplier = 1.0 ):
originalSelection = pm.ls(selection=True)
pm.select( hierarchy=True )
lights = pm.ls(selection=selection, lights=True)
for light in lights:
try:
v = light.intensity.get() * multiplier
light.intensity.set( v )
except:
print( "Coundn't set intensity on light: " + light.name() )
pm.select(originalSelection)
开发者ID:joetainment,项目名称:mmmmtools,代码行数:11,代码来源:RendererLightsMultiplier.py
示例9: __get_object_list
def __get_object_list( selected_only ) :
objects = []
if( not selected_only ) :
objects = pm.ls( assemblies=True, visible=True )
else :
objects = pm.ls( sl=True )
for obj in objects :
if( obj.getShape() ) :
pm.error( 'Please group your meshes when using selective export' )
remove_list = [ 'top', 'front', 'side', 'perp' ]
objects[:] = [ obj for obj in objects if obj.name() not in remove_list ]
return objects
开发者ID:kotchin,项目名称:mayaSettings,代码行数:12,代码来源:export.py
示例10: setCreaseValueOnSelection
def setCreaseValueOnSelection( v ):
objs = pm.ls(selection=True, flatten=True)
for obj in objs:
try:
creaseValue = pm.polyCrease( obj, value = v )
except:
pass ## we don't care if this fails, no big deal
开发者ID:joetainment,项目名称:mmmmtools,代码行数:7,代码来源:Utils-backup-when-flatten-was-true-for-creases.py
示例11: getVerticesInOrder
def getVerticesInOrder(self):
""" Get vertices in continous order """
sel = pm.ls(sl=True, fl=True)
left = list(sel)
finished = [sel[0]]
left.remove(sel[0])
while True:
currentVertex = finished[-1]
distance = 999999.0
closestVertex = None
for v in left:
a = v.getPosition(space='world')
b = currentVertex.getPosition(space='world')
length = (a - b).length()
if length < distance:
distance = length
closestVertex = v
finished.append(closestVertex)
left.remove(closestVertex)
if left == []:
break
return finished
开发者ID:jonntd,项目名称:miMayaPlugins,代码行数:26,代码来源:circulateVertices.py
示例12: export_models
def export_models(
res_path,
model_rel_path,
selected_only
) :
print 'Exporting models'
res_path = os.path.abspath( res_path )
model_rel_path = os.path.normpath( model_rel_path )
sel = pm.ls( sl=True )
try : os.makedirs( os.path.join( res_path, model_rel_path ) )
except : pass
objects = __get_object_list( selected_only )
errors=[]
for obj in objects :
clean_obj = __create_clean_object( obj )
errors.extend( __recursive_export_ffm(
clean_obj,
res_path,
model_rel_path
) )
# pm.delete( clean_obj )
pm.select( sel )
if( len(errors) ) :
for error in errors : print error
print 'Exporting models finished'
return True
开发者ID:kotchin,项目名称:mayaSettings,代码行数:34,代码来源:export.py
示例13: unfold3dMultipleObjects
def unfold3dMultipleObjects(self):
origSel = pm.ls(selection=True)
for obj in origSel:
pm.select(obj)
pm.mel.eval("ConvertSelectionToUVs;")
pm.mel.eval("Unfold3D -unfold -iterations 1 -p 1 -borderintersection 1 -triangleflip 1;")
pm.select(origSel)
开发者ID:joetainment,项目名称:mmmmtools,代码行数:7,代码来源:Texturer.py
示例14: addAttributeGroup
def addAttributeGroup( self, user_given_vray_attr_group ):
## Get selection
sel = pm.ls(selection=True)
## Copy selection in case we modify the list
objs = sel[:]
for obj in objs:
try:
shp = obj
try:
shp = obj.getShape()
except:
shp = obj
##if hasattr( obj, "getShape" ):
## shp = obj.getShape()
pm.mel.eval(
'vray addAttributesFromGroup "'
+ shp.name()
+ '" "' + user_given_vray_attr_group + '" 1;'
)
except:
print "not working"
##restore original selection
pm.select(sel)
开发者ID:joetainment,项目名称:mmmmtools,代码行数:26,代码来源:vray_attributes_manager.py
示例15: connectAttributes
def connectAttributes(self, sourceAttrName, targetAttrName, multiplier=0.0):
sourceAttrName = sourceAttrName
targetAttrName = targetAttrName
multValue = multiplier
##print( help( multValue ) )
## Get a list of all selected objects
objs = pm.ls(selection=True)
sourceObj = objs.pop(0)
sourceAttr = getattr(sourceObj, sourceAttrName)
doMult = False
if multiplier != 0.0:
doMult = True
if doMult:
m = pm.createNode("multiplyDivide")
m.input2X.set(multValue)
## Loop through all the selected objects, except the first one
for obj in objs:
## This stuff might fail, so put it in a try block
try:
targetAttr = getattr(obj, targetAttrName)
if doMult:
sourceAttr >> m.input1X
m.outputX >> targetAttr
else:
sourceAttr >> targetAttr
except:
print("An error occured on object: " + obj.name() + "\n" + traceback.format_exc() + "\n")
开发者ID:joetainment,项目名称:mmmmtools,代码行数:35,代码来源:RiggerAttributeConnector.py
示例16: setCreaseValueOnSelection
def setCreaseValueOnSelection( v ):
objs = pm.ls(selection=True) ## removed flatten=True because it makes it crazy slow
for obj in objs:
try:
creaseValue = pm.polyCrease( obj, value = v )
except:
pass ## we don't care if this fails, no big deal
开发者ID:joetainment,项目名称:mmmmtools,代码行数:7,代码来源:Mesh.py
示例17: fixXforms
def fixXforms(self):
## Get the first selected object
objs = pm.ls(selection=True)
for obj in objs:
pm.parent( obj, world=True )
for obj in objs:
## Unparent the object
## Move the pivot to the origin
pm.move ( obj.scalePivot , [0,0,0] )
pm.move ( obj.rotatePivot , [0,0,0] )
## Freeze transforms
pm.makeIdentity(
obj,
apply = True,
normal = 0,
preserveNormals = True
)
## Note that the options for makeIdentity were simply
## from the Mel script history or freeze transform
## Delete the history
pm.delete (ch = True )
开发者ID:joetainment,项目名称:mmmmtools,代码行数:25,代码来源:QuickMenus.py
示例18: setAttributeOnSelected
def setAttributeOnSelected( attrName, v ):
objs = pm.ls(selection=True, flatten=True)
for obj in objs:
try:
obj.setAttr( attrName, v )
except:
print("Could not affect " + obj )
开发者ID:joetainment,项目名称:mmmmtools,代码行数:7,代码来源:Mesh.py
示例19: putObjOnSnappableSpacing
def putObjOnSnappableSpacing(obj, snappableSpacing):
oSel = pm.ls(selection=True)
destinationObj = obj
usedObj = obj
pm.select(destinationObj)
t = pm.xform(query=True, rotatePivot=True, worldSpace=True)
vt = pm.core.datatypes.Vector(t[0], t[1], t[2])
vt = onSnappableSpacingVec(vt, snappableSpacing)
pm.select(usedObj)
pm.move(vt, worldSpace=True, absolute=True, worldSpaceDistance=True)
## We compensate by getting the *object being moved*'s
## pivot
t2 = pm.xform(query=True, rotatePivot=True, worldSpace=True)
vt2 = pm.core.datatypes.Vector(t2[0], t2[1], t2[2])
## vExtra is the additional amount compensated
vExtra = vt - vt2
vDest = vt + vExtra
vFinal = vDest
pm.move(vFinal, worldSpace=True, absolute=True, worldSpaceDistance=True)
pm.select(oSel)
开发者ID:joetainment,项目名称:mmmmtools,代码行数:28,代码来源:Grid.py
示例20: print
obj.addAttr( "mmmmExportFile", dataType="string")
except:
print( "Attribute not added, it might already exist on the selected object.")
print traceback.format_exc()
def addAttributeForExportPath(self):
for obj in pm.ls(selection=True, transforms=True):
try:
开发者ID:joetainment,项目名称:mmmmtools,代码行数:7,代码来源:GamerFbxExporter.py
注:本文中的pymel.all.ls函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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